#'cassie was traumatised ford was traumatised bob was traumatised. otto - well actually he seems basically fine'
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saw this post in the tag earlier talking about how we never really get a detailed look inside Maligula’s mind, and it got me thinking about the themes of the game again so I’m gonna use it as a jumping-off point. because i agree, it’s very significant that we never get to really see Maligula/Lucrecia as she used to be! but i think that fact actually makes the game much stronger, especially on a thematic level.
Lucrecia’s presence haunts the narrative throughout Psychonauts 2. at first, we can only make her out through her absence. she’s the seventh stump around the campfire, the missing center of a torn photo. we see glimpses of her in the ruined fragments of Ford’s mind. in Helmut’s mind, she’s a looming specter, a shadow of the friend he once knew. in Gristol’s mind, she’s a celebrated war hero. and as the game goes on, we learn that everything in Psychonauts 1 – the Aquatos leaving Grulovia, the family ‘curse’, Raz running away to camp – all of that was set in motion because of her. she’s at the very center of the tragedy that PN2 revolves around.
and she does haunt the narrative, even if Nona is still alive. because the old Lucrecia – the real Lucrecia – we never get to meet her. she’s long gone.
the closest we come to actually interacting with Lucrecia, as she used to be, is in Cassie’s mind. while the rest of the Psychic 7 only have a few lines to share, paper Lucrecia has a full dialogue tree. this is probably one of my favourite moments in the whole game. there’s an awe in Raz’s face, getting to meet her, but also this palpable tension throughout the conversation.
(screenshots taken from here! if you don’t remember this conversation, or just want a refresher, i’d highly recommend going back to watch it.)
this dialogue tree is great. it’s funny, and subtle, and surprisingly moving. Raz is full of questions for Lucrecia, and Lucrecia isn’t giving much away, but we get glimpses of her story here that are so tantalising. it’s a fascinating window into the person she used to be: coy, and playful, and a little aloof.
but – this is also very clearly not Lucy. we hear Cassie’s own thoughts coming out of her mouth (“Cassie told us [hydraulic mining] was very bad for the environment, but nobody listened to her, as usual”), but her dialogue is also steeped in Cassie’s confusion, her struggle to understand what happened (“I don’t really know [why I murdered all those people]. I was the nicest person during my time at Green Needle Gulch”). this is the closest we ever get to seeing Lucrecia, face-to-face, but she’s still heavily filtered through someone else’s perception.
how much of this is the real Lucrecia, and how much of it is just how Cassie sees her? we’ll never know.
i think a crucial part of PN2’s themes is that perception – how you can be someone completely different to different people around you. everyone has their own version of the story to tell. the most obviously propagandistic is Gristol’s retelling, which comes as a shock twist at a climactic moment that throws the whole game on its head. here, we get to see the other side of the story, from someone who only ever knew Lucrecia as a protector, a general, a murderer – and thought she should stay that way.
(screenshots from here)
but as entrenched as he is in his narrative, Gristol doesn’t have all the answers, either. and Ford’s version of events, while probably more factually correct, is still steeped in his own biases. Ford was so dedicated to the memory of the woman he loved that he did terrible things for her; and when he tried to bury that memory, it was so deeply entrenched in his mind that it broke him.
(screenshot from here)
but note the wording, when he talks about using the Astralathe to “neutralise” the “problematic” parts of her mind. My Lucy.
something else that PN2 touches on is how experiences change you. after the battle against Maligula, the remaining members of the Psychic 7 become very different individuals. Cassie withdraws from the world, unable to return to normality after everything that happened; Compton becomes an anxious wreck without his support network. Bob is broken with grief after the loss of his husband, and Ford willingly shattered his mind because it was what he thought he had to do to keep Lucrecia safe. and throughout the game, Raz helps all of them – but he doesn’t fix them. he doesn’t undo everything they went through, because how could he? the things that happened will stay with each of them forever.
and it’s the same with Lucrecia. even after she lets go of the rage and grief and violence that Maligula carried with her, symbolically severing the threads that bind her to her past – she doesn’t just go back to her old self. because she’s someone different now, too. she’s a mother, and a grandmother, and she loves her family so truly and so deeply. she’s patched together a new life for herself. and that’s what she affirms to Raz, in the moments before the final fight.
and he loves her right back. even after everything he’s learned, she’s still his Nona.
i think sometimes a story is more satisfying for not giving you the easy answers. Psychonauts 2 leaves a lot of things unsaid. it gives you pieces of the puzzle, glimpses of Lucrecia’s story through other people’s eyes, and asks you to draw your own conclusions from that. and then it says: this is who she is now. this is what matters. and personally, i think it’s stronger for that.
#psychonauts#psychonauts 2#side note it's always very funny writing about the psychic 7#'cassie was traumatised ford was traumatised bob was traumatised. otto - well actually he seems basically fine'#anyway. here's the latest instalment of my semi-regular pn2 analysis posts#because i continue to have thoughts about this game
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