#/// had to remake some gifs since the coloring looked weird (don't gif at night and tired)
Explore tagged Tumblr posts
Text
Epic Mickey: Rebrushed
![Tumblr media](https://64.media.tumblr.com/512f8c9fa25d0fa6ec276fe4d1de25df/a3c598d3188fbbf6-9d/s540x810/84cfac8e5b1d6bbcfe83c56921ece7a39f0d5619.jpg)
I'm an Epic Mickey stan, I would've bought this whether I played it or not, just to support it because I've always wanted more. (mainly, for Oswald!) But so much was planned for this franchise, including a movie and an Epic Donald spinoff.
CHANGES
Looking at this is night and day especially for a dark setting. The graphics weren't bad on the Wii, they were just, well, on the Wii. (which ran at max 720p) And while that's still feasible, it's so nice to see everything smoothed out and relit. They didn't have to go as far as messing with the actual fidelity of it or the custscenes but they make it known what a movie it would've been and we lost boys.
The addition of sprinting, dashing and butt stomping is really what this game needed because the first Epic Mickey was a Wii exclusive and I loved playing it when I first got into it but I found it had faded since then. I came back maybe a year or two ago to try and play it again and I just couldn't bring myself to. I like platforming and the platforming in this game sucked, it wouldn't control right, I felt like I was jumping in a straight line, like barely any momentum. It wasn't quite there for something you do a lot of. And if you fall in the thinner, there's very seldom a platform to catch you so dying sets you back and then you had to walk back so sprinting is just a complete clutch.
You also had aiming to deal with as far as the Wii remote- This review is for the Switch version, yeah, I knew that it would run a little worse than the other consoles but now I have the experience to talk about specifics and I wanted to play it on the go. The darkness I mentioned can be adjusted, not just in brightness but in color and style for color deficiency. You cannot shake the joycon to spin.
There is a choice to use motion controls when you're spraying but that's the only time it comes up, you already have to have the button pressed down and even then you can just use the analog stick, it's really good either way, no complaints. You can also set it if you're standing still and press the down arrow. The framerate…could dip and there was a time or two where it'd get stuck, the load times can be long (but you don't see a loading screen often) it's just weird to me that the game is a remaster of a game from 2010 and actually has the biggest file size on my Switch and even with all that size, has longer loading screens than comparable titles like Super Mario Odyssey.
![Tumblr media](https://64.media.tumblr.com/c4c7c45fb3d2e4b03f1feac4f775d117/a3c598d3188fbbf6-e1/s540x810/c1358587a0985222c9a105a9ac8ec00514407420.jpg)
And this is especially important for this game because you sometimes have to traverse back and forth between Ostown and Mean Street and whatever to get the side quests done (and sometimes main) and every time you have to speedrun the same pathway level (projector) to get there and each time you jump in or out is a loading screen. Seeing as this is labelled as a remake and not just a remaster, they very well could've made a fast travel. There were some instances like that where the sequel had the feature that I wanted and was hoping that it'd be updated in here like so many remaksters are doing now, Last of Us and Horizon for example.
The one thing that did carry over is that you've probably seen the different skins that you get with either preorder or purchase, there are a few unlockable ones as well. They fit well with the 2.5D levels (Brave Little Tailor for 30s cartoons, Steamboat for 20s). There is a photo mode, it's not as customized in the 2D levels but I definitely had fun with it if you can't tell.
![Tumblr media](https://64.media.tumblr.com/87224cdd3917a7a7fb4ea9ce2d2b5c24/a3c598d3188fbbf6-e2/s540x810/8e01c0e9ddbc31b22cc809ab91deecd3fccba3cd.jpg)
It's the same game but it's not one-to-one, for example, the locations of the power boxes are different in Os-Town, scenes like this look different.
Which is a downgrade in my eyes but some of them are very neutral, like the health bar
…that's a choice, I guess, there was no real need to change it. It definitely makes things more textured and seem a little less rough, look at this platform where you find Pete Pan.
Sometimes more detailed and lush, but sometimes it takes from the scene. Little stuff like goo dripping from the ceiling removed, sometimes it's the overall colors and vibes of a level to either lighten or darken. I can't say whether I like one or the other totally more.
THE GAME
Let's talk about the meat because it's 60$ so I'm going to treat it like it as if it was a brand new game, plus I never reviewed the original and I don't talk about it enough so here we go. I'll cover thinner mode in some other post, this is more or less hero mode.
It's a reasonable amount of hours and honestly time as been gracious to it, whether it be the growing cult status or the fact that it's on other consoles other than the Wii because while the combat still leaves a little to be desired, the gameplay overall is a lot more refined in my eyes.
There are times where your paint can't reach an item, it's not a bad limitation but still in sight, it tells you what's reachable by turning green. But this is especially precise and annoying for the ending with the bloticles. I don't get what it is with games and popping bubbles.
Oswald is in this a lot less than I remember, I always thought of him as making mischief for a level but he kind of shows up just to show you your end goal. Towards the second half he appears a lot more though. It's kind of cool how it's all a Alice Through The Looking Glass type thing and Oswald is the White Rabbit. And all things forgotten, Atlantis, Tron…no Black Cauldron (which fits perfectly) and no Treasure Planet though everything that is popular is all mechanical, an artificial imitation and the way Smee is colored makes it look like the concept art, all inverted from the way we know and it's just-
I really like the idea of having different endings correlating to how you played. When I first played this, I tried to hundred percent it first round and paint absolutely every nook and collect every item and to be honest, I found myself doing a lot of the same stuff I did when I started, it's funny, I have the same thought processes but I've come to the conclusion that if I waste my time on just one collectible, it won't be as fun and I won't want to play it anymore and it's been this long so let me finish it. But there are obvious rewards for either path, one of the first I could tell was having a gremlin in a catapult and a chest on the switch. Remove the chest and it launches the gremlin, remove the gremlin and it locks the chest. There are times you can just thinner brush most things and it'll show a negative outlook on the world itself. You can either clean up your mess with paint or take out the trash and destroy it like it never happened.
There are a lot of things to collect and I had fun just looking in every corner though I found that they seem kind of half-and-half, some going by the wayside like the pins and some being cool like the concept art.
#epic mickey#rebrushed#remaster#remake#remakster#epic mickey rebrushed#video game#mickey#oswald#review
10 notes
·
View notes