#// this took me 3x longer than it took me to write moze's
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deep dive character sheet
stolen from: old dash game from TOA tagging: you!
NAME: WRIOTHESLEY
BODY
height: 190cm / 6′ 3
strength ★★★★☆ (the man is strong, but docking him a star because he's not the strongest; he relies far too much on his wit and catching others off their game to be someone who lets pure strength solve all of his problems)
dexterity ★★★★★ (he tinkers with clockwork meka all the time, which has small parts and requires a steady hand)
health ★★★★☆ (pretty good, probably thanks to sigewinne; biggest issue is how much tea he drinks)
energy ★★★☆☆ (work smarter not harder is his work philosophy, and he likes his leisure)
beauty ★★★★☆ (quite handsome in a rugged way, docking a star because all of his scars likely detract from from his general attractiveness for fontaineans / he covers his scars in a way that implies he doesn't like showing them)
style ★★★★☆ (he's a fontainean through and through, so he's conscious of how he dresses and makes sure that he dresses well enough to be seen in public; docking a star because his style does have a blue collar vibe to it, and he's rarely on top of the trends)
hygiene ★★★☆☆ (decent, but he does live in a prison under the sea so his standards are probably much lower than the general public / the fortress notoriously stinks so he's probably gone noseblind to the stench of sweat and other body odors; likely wears cologne when he goes to the surface, and always makes sure he stays clean-shaven to make up for it)
SKILLS
perception ★★★★★ (he's picked up most of what he knows from watching other people)
communication ★★★★☆ (he's fashioned himself into a businessman, so being able to communicate and negotiate effectively is a must; docked a star because he is notoriously avoidant and sometimes deceptive when he could otherwise be direct and forthright)
persuasion ★★★★☆ (see above re : being a businessman; when communication fails, he'll persuade via more physical means, however this doesn't always work out as we see in the fontaine archon quest)
mediation ★★★★☆ (his position within the fortress necessitates this in order to keep everyone living relatively peacefully together)
literacy ★★★★★ (has never had a formal education, but taught himself how to read and reads a lot about all sorts of topics)
creativity ★★★★☆ (he takes unique approaches to problem-solving, not to mention he's constantly coming up with new projects and ways to get people to carry them out for him when he can't)
cooking ★★☆☆☆ (he's probably... ok at it; his specialty is a spare ribs plate that implies the oven/cooking device nearly blew up on him / doesn't really have much reason to cook for himself when wolsey will whip up whatever he wants)
tech savvy ★★★★☆ (as far as meka and other machines go - he can figure out just about anything he doesn't understand though)
combat ★★★★★ (he owes his survival and his current position to his ability to box, the pankration ring is like a second home)
survival ★★★★★ (he was homeless for a while when he was a child and managed to figure out how to survive on his own + he learned how to work the system once he was imprisoned)
stealth ★★☆☆☆ (doesn't really have a reason for it)
street smarts ★★★★★ (see survival above; everything he's learned came from the streets / prison)
seduction ★★★★☆ (he's both charming and attractive; docked a star because he does also come off as intimidating, and his humility means he's not exactly strutting around)
luck ★★☆☆☆ (tentatively skeptical)
handling animals ★★★☆☆ (he doesn't have much of a reason to but he's thoughtful and perceptive, so I think he'd be pretty ok with them)
pacifying children ★★☆☆☆ (he'll work behind the scenes to try to soften whatever is upsetting, but he's aware of his demeanor and his reputation, and thinks other people are better off not seeing him)
MIND
intelligence ★★★★★ (there is nothing out of his grasp if he puts his mind to understanding it)
happiness ★★★☆☆ (he's content by his own admission, more so because he's comfortable, but he's also painfully aware of everything he's missing out on)
spirituality ★☆☆☆☆ (admits he doesn't really believe in fate or the gods, but he won't deny the unexplainable)
confidence ★★★☆☆ (relatively, but does undersell himself sometimes)
humor ★★★☆☆ (pretty dry and tends to lean serious more often than not, but he does have a sense of humor that tends to be sarcastic or ironic)
anxiety ★★★☆☆ (he gets anxious about the unknown and what dangers it might conceal; needs to know everything about a new place before he can fully relax)
patience ★★★★☆ (tends to act like he has all the time in the world and even frustrates people like sigewinne and clorinde with how roundabout he tends to be with things)
passion ★★☆☆☆ (doesn't lack passion completely but does sort of have a "you work with the hand you're dealt" mentality about the world and his own life)
nice ☆★☆☆☆ mean (he's friendly and considerate when he's not being the terrifying duke)
brave ☆☆★☆☆ cowardly (will sometimes use deception, backhanded techniques, and his own social power in ways that others might consider cowardly)
pacifist ☆☆★☆☆ violent (would prefer to take the nonviolent way first but has no problem using his fists - or letting the prisoners beat each other up to send a message)
thoughtful ★☆☆☆☆ impulsive (he thinks through everything he does, has way too much anxiety about how he comes across and the dangers of the world to not think about every step he takes)
agreeable ☆★☆☆☆ contrary (quite sensible and always willing to hear someone out / give them a chance, but will also be annoying for the sake of it (drives navia crazy))
idealistic ☆☆☆★☆ pragmatic (generally pragmatic, but has an imaginative streak that romanticizes lofty ideals)
frugal ☆★☆☆☆ big spender (he wouldn't be the wealthiest person in the fortress if he had a habit of spending large chunks of money, but he will spend SOME money to live comfortably)
extrovert ☆☆☆★☆ introvert (generally prefers to keep to himself, but he's constantly inviting his friends to have tea with him, which suggests that he does like spending time around specific people)
collected ☆★☆☆☆ wild
ambitious / possessive / stubborn / jealous / decisive / perfectionist
SOCIAL
charisma ★★★★★ (a highly charming man with a talent for communication)
empathy ★★★★☆ (arguably empathy is the reason the fortress has been changed for the better; he uses his own experiences to advocate for and improve the lives of others in similar situations)
generosity ★★★★☆ (he's always willing to lend an ear and give freely if he has the resources)
wealth ★★★★★ (wealthiest person in the fortress)
honest ☆☆☆★☆ deceptive (it's actually kind of ironic how much he hated that his parents lied to him, and yet he's often deceptive and manipulative himself; plays his cards extremely close to his chest and will do everything he can to avoid talking about himself)
leader ★☆☆☆☆ follower
polite ☆☆★☆☆ rude (generally polite (it's that fontainean etiquette) but has a blunt / casual way of speaking to others)
political ☆★☆☆☆ indifferent (he's the leader of a society separate from fontaine so technically he should be concerned with its governance)
BELIEFS
higher power ★★☆☆☆ (skeptical)
fate/destiny ★★☆☆☆ (also skeptical, but will form plans / ideas with things like prophecies in mind, even if they turn out to be false)
magic ★☆☆☆☆ (magic exists in teyvat, so this is more like how much wriothesley relies on it, which is to say: he doesn't; he learned to wield the elements without a vision for most of his life, and meka creations are powered by clockwork and pneumousia)
soulmates ★★☆☆☆ (similar to fate/destiny, wriothesley would be pleasantly surprised by finding that he has a soulmate, but has his doubts that such a thing exists)
good and evil ★☆☆☆☆ (he has to deal with most of fontaine's "evil" people on a daily basis, so he believes that everything can be explained by circumstance and that even "evil" people can become "good")
luck ★★☆☆☆ (see fate/destiny, the man also makes wagers constantly and loses half of them but doesn't care)
PRIORITIES
family ☆☆☆☆☆ (killed his parents and abandoned all connections he had to his siblings; as far as he's concerned, he has no family)
friends ★★★★☆ (values making and maintaining connections because the more people he knows, the more things he can get done - definitely considers these people more like "professional acquaintances" than good friends though, but it still counts)
love ★☆☆☆☆ (keeps other people at such a distance that he believes he'll never really be able to love)
home ★★★★★ (home is the fortress and he makes sure that place runs like a well-oiled machine)
health ★★☆☆☆ (that's sigewinne's job)
praise ★☆☆☆☆ (humility means that he's generally immune to praise)
justice ★★★☆☆ (believes that the people who wind up in the fortress have a good reason for being there, whether they think so or not - trusts the courts to deliver some kind of justice)
truth ★★★★★ (always questioning and trying to understand things, especially mysteries and off limit topics)
power ★★★★☆ (he recognizes that power has given him the comfortable life that he has so he does try to maintain it, whether by fear or respect)
fame ☆☆☆☆☆ (literally avoids kameras and anyone knowing who he is / what he looks like)
wealth ★★★★☆ (with wealth comes power in the fortress, so he's constantly thinking about new ways to make money and turning a profit)
others' opinions ★★★☆☆ (conscious of how his appearance and behavior influences what other people think of him so he does keep their opinions in mind)
#out of character#headcanons#// this took me 3x longer than it took me to write moze's#// look at him with all those 4 and 5 stars smh stop being so good at stuff
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