#you guys down?
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liminalfortune · 1 year ago
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what if i started a cult
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poorly-drawn-mdzs · 6 months ago
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Hey now, Let her cook!
#dungeon meshi#chilchuck tims#senshi#laios touden#marcille donato#izutsumi#oyasumi punpun#<- In case you are wondering what the source for the little bird guy is.#Yeah that's right. I'm back to my extremely obscure crossover BS.#Punpun is one of those series that falls under the category of 'Good! but I cannot responsibly recommend this to anyone."#If Dungeon Meshi is like a friend asking you to go on a quick errand and you accidently go on a life changing roadtrip -#Punpun is your friend asking to go on a quick errand and they pull up to the vet and tell you your dog is being put down.#Then they explode into sludge. Melting your car. You hitchhike back but the person who picked you up is an axe murderer.#I could not finish it. My friends who did say it was good. But agree it was for the best I did not finish it.#Hey speaking of tone twists...We are one episode away from one of my favourite chapters being animated!#WHO'S READY FOR THE SENSHI BACKSTORY! WHO IS READY TO CRY!#ME! I AM! I spooked my flatmate with how energetic I was this morning. I'm vibrating with energy I was not designed to contain.#I should talk about today's episode here: It was very good. I love how they animated the familiars.#And!!! Anime only people now are in the loop on the Chilchuck lore. Part 1 of many. He still contains multitudes.#They all do to be honest! If this episode told us anything it was that we still don't know these characters as well as we think!#See you guys next week. I'll be inconsolable.
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monzterzack · 4 months ago
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i am trying really hard to nail them down in my style
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katsinspats · 5 months ago
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Thematically appropriate comic for Make a Terrible Comic Day!!
I saw the original post this morning and it made me get out of bed to make something, so thank u Pseudonym Jones mission accomplished
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indigo6f00ff · 1 year ago
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need to share an experience i had 30 minutes ago
(edit: thanks to @walks-the-ages for providing and reminding me to put alt text, sorry it slips my mind alot lol)
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tadfools · 11 months ago
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You guys are commenting on the fics you read right? You’re at least leaving kudos on the Astarion smut and the pairs that have less than 20 fics for them too? You’re bookmarking stories you really like that are still being updated and ones that haven’t been touched in over a year right?
You know that even the smallest interactions are like cocaine to fic writers right? You understand how important a string of emoji hearts left behind on a chapter at three am is right?? Right????
You’re treating AO3 like a community and not a content factory….right?
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buggachat · 1 year ago
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something so fucked up about Chat Noir’s whole deal is that he is in a lot of ways Adrien playing a character. Like Adrien picked up his miraculous and was told he’d be a superhero so he was like “ok, time to act like a superhero!” and he lets himself have fun w it and play up the role and let loose and kind of just allow himself to be silly and goofy and have fun and for once in his life not care about performing Perfection™.
But. But none of the other characters KNOW THAT. So everyone just sees Chat Noir and is like “look at this guy’s ego. He’s so full of himself. Surely it’d be fair to knock him down a few pegs” without being aware of how few pegs he actually HAS. He’s like the “insecure character who overcompensates in ego” trope except he’s really not doing it unironically, he’s just having a fun LARP pretending to have self worth in his off-hours but nobody else is on the same page about it being a game and he refuses to tell them. He just dramatically pouts about it and lets them laugh and pretends like he’s not internalizing it and it is almost 3 am and my brain forced me to write this instead of sleeping I’m gonna take a melatonin
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squinkoblinko · 5 months ago
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Medic does unboxing (unwrapping) video for youtube
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Here’s a clearer ver without filter zzzzzz
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aloekat · 7 months ago
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his ass is NOT grant o’brien!!!!
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monkesupreme · 20 days ago
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Starving and wasting away etc etc
bonus:
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Hes tall and huge and HEAVY and he is so overly active that he has to maintain an insanely high caloric intake to make sure his body doesnt collapse from the strain of everything. He will eat virtually anything but he is spoiled from the best takeout Gotham has to offer: 11$ shrimp and broccoli from the chinese food spot that closes at 4am- among other things.
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spottedgardeneelstan · 4 months ago
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au where binghe returns from the abyss three years *late* as opposed to early and sqq loses it and genuinely, openly grieves binghe like he’s dead
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lotus-pear · 6 months ago
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intertwined fate
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krysmcscience · 7 months ago
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Call this the Whoopsie AU (it's barely an AU)
I mean. Narinder never explicitly SAID the Lamb would stay dead... :3c He probably should have been more specific. >:3c
Part Two:
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Well. The Lamb tried, but...sorry, Nari, the crown hates you now. Shouldn't have been so quick to lend it out, I guess. :D
Aaaand Part Three:
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'Isn't he just adorable?' -The Lamb, probably, while their followers smile and nod and internally scream at the brand new hellcat they now have to share living space with...
Anyway, nothing says 'Dead To Me' like following a person around to loudly remind them of how dead they are to you. Right? Right. Narinder's got this all figured out. <:]
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poorly-drawn-mdzs · 2 months ago
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...Turns out gay sex actually was the solution.
(This is basically a redraw, come read the real deal over at Tiger Tiger)
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doomedclockworkdotmp3 · 7 days ago
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his therapist woulda had a field day at their next appointment
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fxrheisenn · 2 months ago
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Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
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"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
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"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
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"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
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"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
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"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
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"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
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"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
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🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
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