Tumgik
#yes all of those are accurate
arom-antix · 9 months
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Happy birthday to the man, the myth, the legend, trophy husband of Yuuri Katsuki, Viktor Nikiforov!
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cult-of-dollbabies · 1 month
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I do not understand the hype around that deadpool & wolverine movie. Love the characters, but come on.. movie was not that great. Let's be real
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attex · 1 year
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had fun playing co op with @shadowefigure @overstays @plutosoda
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pixelatedraindrops · 1 year
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Oh no, I just came up with another whumpy head-canon in my head for Yuma... XD
It involves his Forte.
He can only use Coalescence with the same person (or in general) a maximum of three times a day. (meaning holding hands and using the ability, then letting go) After that, his body begins to get tired (like fubuki and desuhiko) and the more times he uses it after, his state gets even worse and even begins falling ill.
He slowly starts developing symptoms (such as dizziness and coughing) as time goes by and the rainy setting of Kanai Ward only makes it worse for him.
Starting at a low fever after time #4 around 37.5c or 99.5f
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Then a moderate one after time #7 around 38.7c or 101.6f
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Then it becomes high and more severe if it gets past time #10 around 39.2c or 102.5f to 40.0c or 104.0f
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After every 3 times (past the original 3 times) his body temperature rises and his health deteriorates.
If he’s not careful, it may even land him in the hospital 🏥
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It first happens with Halara since they were so stubborn and iffy about holding hands. (Shinigami didn’t know of this limit either)
He eventually has to ask Halara to keep their hands together the rest of the investigation and explains once his body temperature reaches near a certain level. Halara complies with no choice seeing the state he's in.
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Because of all the times he lets go and holds their hand again during the investigation, he’s probably more closer to the higher state. They keep their hands conjoined by the time they investigate the third crime scene. Until Halara lets it go on order for him to investigate the window outside the room.
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"...you look like a walking corpse master. I think you should stop using Coalescence now and only use it as a last resort. Looks like Hellara's reluctance to touch you caused you to use it way too much."
Naturally the first time this occurs, it ends pretty badly due to them being in the dark about it. By the time the case is solved, he has a temperature of around 39.c.
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Then it also happens with Fubuki because of all the time rewinds. (This time he and Shinigami knew the risk better but not the exact number, but they had no choice given the situation they were in.)
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"You don't look so good... Are you okay?"
Kurumi notices the paleness of his state and asks him if he’s okay. Of course to not cause any worry, he says he’s fine.
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He only holds hands with Fubuki a total of 6/7 times so the state he's in this time is only moderate. But it's still tiring for him. By the time the case is solved, he is exhausted. His temperature is at around 38.c
But with Desuhiko and Vivia he was okay since he only held their hands once.
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It is a pretty powerful forte so…
it probably comes at a price, or a limit.
However: Yuma temporarily fully recovers when in a Mystery Labyrinth since they’re in another world, but after returning to reality, he’s in the same state as when he first entered. (maybe even worse) Causing him to usually collapse after the case is solved and they’re (hopefully) out of danger. But only if he over-uses his forte.
(endgame spoilers)
Makoto explains this in the Final Labyrinth.
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Only 3 times a day, Coalescence can be used with no penalty. After that, it slowly takes a toll on both their health. Without that limit, it would be too powerful, and all power comes with a price.
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Plus, what better way to slow these two determined hardworking boys down? An injury likely wouldn’t stop them, but how about crippling them with fever? That would slow anyone down.
That also may be another reason why Number One remains in the shadows. Although his mind and ability is powerful, maybe his physical state is rather frail. So he rarely comes out and makes sure to be careful using his forte. To keep himself in adequate health. However, after losing his memory he forgot about the limit it has, and puts himself at risk not once but twice.
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(this would breed for good sickfic fodder :3 Not just the rainy setting of Kanai, but his forte too. (plus games just use high fevers as a side effect for things like this a lot anyway)
god this is just too easy…😂
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rexcaliburechoes · 9 months
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mutters something about the companions in baldur's gate dealing with the difference between "having life" and "living"
mutters something about karlach being a weapon of war but escaping and seeing the stars and the grass and hugging people for the first time in years
mutters something about gale's ascended ending and how he's supposedly surpassed mystra as a god but he's not actually living in the end, he just has life (nvm the fact that his life is defined by mystra and his need to repent so is that really living at all?)
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supersecretnerd · 3 months
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Ok so these designs are cute as hell, the Internet is just mean
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I have too many thoughts about a game I still need to watch
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#goodbye volcano high#i dont have the money to buy it but god i need to watch a playthrough when i have time it's so interesting to me#like; the theme of 'yeah we're going die but that doesn't mean we can enjoy what time we have left' sounds amazing to me love that#its so funny i was actually watching a review of it that was basically 'this game sucks and here's why'#and then it just started listing off shit like- 'the characters designs are pastel they're nonbinary you die no matter what'#and then my neurons just went off and went '👁️👁️ oh! sounds amazing i want to see more'#fuck yeah pastel nonbinary dinosaurs lets go#well i think its just fang thats nonbinary and then two other trans characters#i saw a cutscene! and it was about the experiences of being an apart of a family as sec-gen immigrant and trans-#and i thought that was cool as hell dont recall ever seeing that in any of thr arts ive seen before (but there's lots of art out there!)#heard it got some glitches tho (havent looked in depth of what those glitches are) hopefully it got patched out#also im so fucking pissed i saw the gator game before i saw this 😮‍💨 (context; apparently made by people who made a fangame where they#the mc of this game a datable side character and they only have a happy ending if they detransition? which fucking yikes😬)#i saw people say 'oh but they did it empathetically' like how the fuck is taking a canon nb character and making them only happy through#detransitioning empathetic that sounds super fucking shitty and gross#i think a character that detransitions can be done and would be interesting to see- but this just reeks of people being transphobic for real#oh also purple dino has a slug or worm or something apparently! seems cute! just a lil thing#apparently its a rhythm game; listened to some of the songs and it sounded good! sadly i suck at rhythm games#but apparently failing doesn't affect the story? kinda wish it would but honestly better for me lol-#pink one and fang end up dating i believe- from what i saw pink is like- soft spoken artist? dunno if accurate but she's cute#all the characters are cute just look at them!!! awesome#also they have to just continue school like normal before they die and honestly thats so real#also saw people dislike the fact you dont see the characters actual die or the meteor#which is ??? dunno i just think some things are better left implied than shown-#anyways man i keep trying to find neat stuff about the game and all i see is people bitchin about it or praising the shit fan on instead 😔#man if i had two nickles for a time i grew to become obsessed with a media only for loads of people to hate id have two nickles#first nickle is kat elliot she's such a cool character Internet wasn't ready for her#also yes i saw obsessed i can just tell this is something ill go bonkers for#i mean god look how much text is in my tags for this already! and i still need to see the game in it's fullness!#im sure there's other cool shit
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ronnyraygun · 2 years
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This is completely incomprehensible, but, like, I drew this at 5 in the morning. Cut me some slack.
[Desc. Under Cut-off]
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More context in tags.
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skitskatdacat63 · 8 months
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Orb...
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+ process kinda
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urmomsfavelesbian · 6 months
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wooooooo music sharing tag game my faaave, ty @snowflakenali 🥳 im also gonna not do the same artist twice teehee let’s see what we got
willow and aquaria both like this album and it was on my 2023 aoty list :3
im not immune to instagram pseudo hyperpop
okay listen yes i think of that one daya performance (and subsequently ultra rare daya tummy) every Single time but i also just really like this song okay
😭 someone’s gonna perform this at the dyke tour i SWEAR IT anyway i love my lesbian pop princess
brain tingly 😌
im no one without hayden
i-
i had a breakdown and listened to this thirty times like two months ago why is it still there 😳
cuntry
picture me alone in my room listening to this while thinking about daya and geeking
thank you for the taaaag i was way too excited about this clearly !!! no pressure tags @polychromeedge @dayabot @that-art-hoe @thecollectionsof
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longagoitwastuesday · 17 days
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ngl it sort of pisses me off the way adults regard Gojo in Jujutsu Kaisen at times. Which could be a very interesting and poignant point in a good way if well written, but as it is it becomes mainly just frustrating and sad in a negative way.
Nanami saying Gojo never cared about anything or anyone other than himself crashes interestingly with Kusakabe saying the whole situation was just all his fault because he refused to kill Itadori. The students are very aware of those aspects of Gojo's personality, but overall they seem to regard him with way more kindness and fondness even when at their rudest, not truly coinciding with either Nanami's or Kusakabe's views.
#Kusakabe's words are harsh and negative but there's some true and some logic to them#but in beholding the entire story and the whole context‚ especially with the flashbacks in mind‚ in getting to know the sweet kid Yuuji is‚#the reader is made to find Kusakabe's words a bit outrageous and cruel and Gojo's position becomes the obvious one like Nanami's was#Like Kusakabe's is too in a way since he too says no matter what it's always the adults' fault whatever the cause was#And following the story we see Gojo cared a lot about those kids and them keeping their youthful cheerfulness if in his very flippant way#That's basically his main constant thread. We see it at the very beginning in what he did for Yuta and how Yuta is so fond of him#We see him at the very end in a way too with the letters he left#And his entire motivation was changing the very messed up society to avoid the kids going through what he and his friends went through#and to prevent them from being lonely the way he felt he was. Ontologically alienated. Entirely othered#And of course it's in part him keeping people away like Shoko. Or even Yuta (though here again it's at the core of his action his attempt#at protecting the kids and trying to prevent them from growing too fast)#And of course this is motivated by his own experiences and in that sense not entirely a selfless act#But those things still don't negate that his goal was for the future kids to be... in a better situation than what he and his friends lived#So Nanami's words are very cruel and... blind. Of course it's possible that Gojo's way of approaching the problem is still something#Nanami would regard as selfish (but it could be argued that so is Nanami's)‚ or that Gojo's perception of Nanami's way of thinking#about him would be this negative. But what we see through the story absolutely contradict Nanami's words in that airport#And though both Nanami's words and Kusakabe's are negative in regards to Gojo‚ they in a way contradict each other#The kids' words and way of seeing Gojo is most of the time more... accurate? If also diverse among them#They see him like an idiot. They trust him. They think he's childish and annoying. They love him#They find him flippant. They know he cares about them. In a way they see both what Kusakabe and Nanami say about him#The negative. And the ultimate positive aspect at the core of it all. That Gojo did care and that Gojo did take care#and that Gojo risked and sacrificed a lot for them and that Gojo was doing this in great part because of his own past#Yuta perhaps is the one who sees it best but it's so interesting too the dynamic Maki‚ Yuuji and Megumi have with Gojo‚ his acts and antics#And this whole thing‚ this frivolous and even... cruel way most adults seem to regard Gojo and how it clashes with the kids' deep feelings#about him (beyond the initial 'he's an untrustworthy idiot' though those as well!') is super interesting and super sad and super juicy#OR IT COULD BE bc in the end all that happens is that Nanami says that and Gojo pouts comically or that Kusakabe makes that offhand comment#as if it held no weight‚ as if Yuji weren't present and had never agonised over it‚ as if Gojo hadn't lost his life trying to save the kid#And yes he risked more than his life but he was trying to save a kid bc another kid (bc Megumi!) asked. But maybe it didn't matter if no one#asked. He saved Yuta too. Of course he would have risked it all. In his mix of selfishness and selflessness. Everything is so juicy#yet the writing feels so dry and lame. There's no pondering. There's talk of guilt and grief without any true sense of grieving or loss
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alannah-corvaine · 1 year
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Recreated my Dragon Age OCs in FFXIV:
★ Champion of Kirkwall - Kara Hawke (mage) ★ Herald of Andraste / Inquisitor - Avalyn Trevelyan (mage) ★ Warden Commander - Elliara Cousland (rogue)
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skrunksthatwunk · 9 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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express-archives · 20 days
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even though ambrose was the one who usually took care of them, artemis was actually the one who tended to many of the orphaned children's emotional and physical needs in-depth when she could. among these children was a baby mnemosyne, but that isn't the main point of this post HAHAH
the cousins were joined in their efforts to protect these kids who had suffered so much at the hands of war, but both of them were very busy participating in it. ambrose was not as attuned to their needs as artemis and usually just did what she told them to.
...which still heavily carries over to the present time. ambrose likes kids but struggles with taking care of them to an extent (they're kind of awkward at it ngl), meanwhile artemis is proficient at it like it's the easiest thing in the world.
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baffledapple · 23 days
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once again i am being subjected to "educational courses on generative AI" (lengthy advertisements that the higher ups want us to watch so they can say that we are trained in AI)
#it's a contact year we need to show that we spend a lot of tiem not only maintaining this stuff but also learning and improving the produc#we provide#they never define what they mean by AI or how the AI actually works its driving me insane#whoah this adobe ai can generate an image for you and insert it into the image you have have without learning photoshop#yeah but HOW. where are these images being pulled from? what methods are used to produce this shit#HOLY SHIT: most programmers dont actually spend that much time programming. they actually spend a lot of time in meetings. helping coworker#reading emails. reading documentation. HELLO???? YES??? THOSE ARE NORMAL THINGS TO DO???#yes attending meetings is annoying but the solution is to fucking reduce the amount of meetings and ensuring that meetings are efficient#NOT TO ADD AI????#the stupid fucking AI building half ur code isnt gonna reduce the time spent looking at documentation!!!! u can't trust the AI to be accura#to be accurate so ur gonna have to go to the documentation anyway!!!#“u can just code not worrying about syntax blah blah” so writing psuedocode??? doing a top down approach to get the big idea#and then write the little stuff later???#im so fucking livid this is SO DUMB#literally all the shit they mentioned in passing sounds actually useful instead of the generative AI bs#no i dont need a little guy to write my code for me#but a guy who checks my syntax? that suggests i look at a particular function from the library? that sounds useful!!!#“if i ask this thing how to do X it will tell me how with steps!”#Okay so will the documentation???? hello????#omfg this guy conviently skipped over the part where the AI gave a WRONG ANSWER#bro i can read the screen it did NOT accurately describe the game#“have it generate the game for you” the point of the little shit is to learn how to do stuff so you can apply it to the big shit#god im just so enraged#mr supervisor is this a good use of company resources?#you are billing t he client for ME learning ai bullshit#sir you having me sit through hours of learning the newest buzzword concepts. is this a good use of 8 hrs the client pays for me to be here#chit chat
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mercysought · 29 days
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WHAT ARE YOU THE PATRON SAINT OF?
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patron saint of creation. patron saint of explosions. patron saint of More. patron saint of something new entirely, something unfamiliar, something you can't recognize. was frankenstein's monster an abomination or had his like just never been seen before? you're the patron saint of all those new, beautiful things. you're the patron saint of the monsters, too.
tagging: steal it, and tag me 💘
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blueshykitsune-blog · 2 months
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Anyone on Tumblr got a good guide for long lasting scars?
Specifically for a variety of different type of skin tones.
Or even like explanations on scar colors?
Like dark colored scars versus light colored.
Preferably about those ghat last years if not for life?
(I'm trying to figure out the best way to make my character look a bit accurate in plushie form.)
#Maybe Randall... not gonna say.#anyways anyone got anything?#even if it's semi false I'll take it.#probably better than searching for answers#(all searches ended up being either not helpful or saying only that scars are bad and what not...)#I hate those things because I personally have scars for multiple different reasons and I love them and I don't like it when I see people#saying they will answer questions but also proceed to be hating on scars and only really trying to sell a product.#however I did find that apparently dark and medium skin tones are more likely to get dark scars than pale skin.#what even is a dark scar? I'm... not too sure? I really got mix information so yeah.#also burn marks... do they turn light after healing? or only some? are they even maybe pink? or different for different skin tones?#like seriously I dunno and the internet sucked and only gave me more questions.#I do know it tends to be most common for scars to be lighter. like two tones lighter.#however because of chemicals in the body and such#anyways I'm extremely confused and I would rather information before I start fully sewing up my plushies but if not then I may not make it#too accurate for my character. As one has scars and I'm not too sure how to portray that. (They got a medium skin tone and I have mixed info#so like... anyone got something? literally anything?#even if I already know or it's a graphic photo I don't care. I need info! and answers!#also that plushie gonna have scars one way or another but might look a bit odd because of my previous mention information.#oh and yes I also know that some scars are the same skin tones just like textured but I'm embroidering the scars on so I only got one type#of texture sadly. but with that the plushie will feel more accurate and both by looks and touch. (I think at least)#anyways yeah. plushies being made! yay. I haven't cut the one out but the other is and I basically just need to get some different colored#embroidery threat from a tote that's buried so I gotta wait. so I thought while I do that I shall try getting information if I can.
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