Tumgik
#video games as a medium is like so so cool to me and there are so many different kindss its like okay wow okay
Text
youtube
this is not the exact one I watched but I saw one of these "dish scape" things at someone's house who actually has TV (like they pay for dish/cable instead of just watching stuff online) and I think they're meant to be relaxing atmospheric stuff that you mostly ignore, but I sat there for 35 minutes watching absolutely engrossed.. further proof that I genuinely think my brain is incapable of experiencing boredom lol..
#IT'S BECAUSE there's so many little details that like you can spend minutes just scanning every corner of the image and taking it all in and#you keep finding new things! like 'oh I didn't know that blade of grass moved!' or 'I didnt see that bucket before!'. And then on top of#so many details - some things genuinely do change. The one I saw was a Beach house scene and sometimes a bird would fly by or ONE TIME kite#came out of nowhere. a sandcastle built and unbuilt itself. there's a firepit and it comes on when the sky changes from day to afternoon!!#this is like watching a sports game to me. I need weird detail oriented friends who will sit for 20 minutes staring at a barely moving pict#ure & cheer and clap with me when a seagull flies across the screen ghgj.. THERE HE IS!!!! etc!! and there's just so much to think about!!#Like how the images are layered or animated and the choices that were made (like I think the sunrise and sunset sky background images for t#e beachouse are just the same picture flipped and recolored) and trying to predict what's going to happen next (will the lights in the hous#turn off for night time? will another bird show up??) etc! I even got up at one point to walk close to the screen and get a better view of#hese paintings that were visible through the beachhouse windows. and then thinking about building a similar home in the sims! OR ALSO THIS#WOULD BE SUCH A COOL medium I think to tell a story! Like you upload a video to youtube that is framed just as a completely average moving#screensaver ambiance type of thing. It's like 7 hours long and mostly loops the same still image. However. over time at certain points you#can see some thing happen like watching characters interact through the windows. animals or people walk across the screen. certain elements#in the environment morph or change. etc. In such a way that an entire like plot is conveyed. maybe like fantasy mystery sort of thing. I WI#SH I could do this style of art / had friends who could or had money to pay somebody to. I would LOVE to collaborate on a weird surreal#It's Just Your Average Slowly Looping Moving Screensaver Video I Promise' type story.. jjhhgHH.. Or even just making one of these set in so#me of my fantasy world environments. not as a secret thing with easter eggs that tell a story but just literally an image like this tha#moves over time and etc. HHRRGRGHhhhhGG.. ANYWay!! I had to actually turn it off not because I was bored but because it was distracting me#. which is funny since again. I think for most people it's meant to be a 'just leave it on in the background' type of thing that's bland an#neutral . But it was just making me think too much ghjgh.. This is why I can't go to amusement parks or nightclubs bars or concerts like..#a moving screensaver image is too overstimulating to my brain. Could you imagine me going to an environment just full of sensory informatio#like loud noises poeple talking flashing lights etc. etc. ? hghghb... Visiting a grocery store at a slightly busy hour is like my upper lim#it... Anyway.. everything is just so interesting to me. Even if I was locked in a room alone I would have plenty to think about & amu#se myself. I am also a hater definitely like I'm a very analytical person who is critical of society and systems & everything that exists#and even generally am just very opionated and have distinct preferences - so just because everything is INTERESTING does not mean I LIKE or#enjoy everything or never get tired of/annoyed by situations or ideas or etc. But it's more just like.. I literally dont think I could ever#be bored because of the way my brain works and also I approach life with elements of childlike whimsy and constant obsessive curiosity and#attention to detail. so as much as I am an analytical bore I also love everything and the world is fascinating at all times. lol.. duality#of man. if you get it then you get it. ANYWAY.. wanted to ramble abt it. I don't like the above video as much as the one I actually saw but#I couldn't find the beach one online.. BUt.. aaHH! best viewed whilst talking to yourself narrating/cheering! ALSO I want to make one!!!
8 notes · View notes
my favorite thing about this new spider-man game is that everyone who wears it in the game is like 'Wow I feel so energized now! So powerful!" and they really make a point to emphasize that.
And then when the player finally gets to control Venom, they made him control in a way that is so satisfying and ridiculously OP that every streamer is like "BITING RIPPING TEARING KILLING NONE OF THESE EVEN PHASE ME AHAHAHA WHO CARES ABOUT PETE AND MILES THIS IS SO SICK!!!!!!!!"
Thus mimicking the characters that wear the suit
6 notes · View notes
neverendingford · 1 year
Text
.
2 notes · View notes
wain-wright · 2 months
Text
80s sci fi novel vibe strong: Cyberpunk: Edgerunners
80-90s fantasy novel straight up: Arcane season 1
1 note · View note
bunn-iiii · 8 months
Text
what mutual am i (made by me cause I thought it would be fun) ASK GAME
Tumblr media
[Picture ID: A drawing with 12 circles all different colors and labeled different things, bullet points follow under them.
the first circle is a deep purple with light purple glitter particles. It's labeled "purple glitter" and the bullet points under it say: "fabulous", "I love your aesthetic very much", "you do have an abnormal amount of microplastics in your blood though".
the second circle is a neon green with a lighter green wave around it. it's labeled radioactive. the bullet points for it are "some sort of creature", "you give bioluminessence vibes".
the third circle is a medium pink with dark green leave and a stem on the top. it's labeled starberry. the bullet points are "I think we should bake together", "flower crowns possibly".
the fourth circle is a light seafoam green labeled seafoam green. the bullet points are "maybe a little snobby", "calm yourself", "I don't know why I still follow you tbh", "Maybe I'm just reading you wrong".
the fith circle is multiple colors, in order from top to bottom: very light blue, sky blue, yellow, red, black, purple, pink, to light pink. it's labeled do you like the color of the sky. the bullet points are "you're always on tumblr", "hits post limit daily", "you should go watch some tumblr history videos if you haven't already".
circle number six is a brick pattern labeled throwing bricks. the bullet points are "you're my resource for all of the things happening in the world", "probably really punk or at least an Anarchist".
circle number seven is a red panda's facial fur pattern labeled red panda. the bullet points are "so soft", "very small", "you're so cute", "my favorite silly".
circle eight is a light off white color labeled cu- I mean creme. the bullet points are "Hey there", "I mean you wanted to-", "slash jay".
circle nine is a deep gold color with a light shine to it labeled stay gold. the bullet points are "book reader", "how do you read so many", "pretty cool", "also a nerd".
the tenth circle is a medium purple with a light purple heart in the center. it's labeled my favorite purple. the bullet points are "you're my favorite person on this hellsite", "why are you here, you're so nice", "are you a people pleaser".
the eleventh circle is a bright pink with pastel pink stars labeled barbie dream house. the bullet points are "nostalgia.", "do you live in the past I swear you do", "are those rose tinted glasses comfortable bub".
the final circle is a black color with a red blood splotch. it's labeled Gerard Way in the 2000s. the bullet points are "popular mutual", "I think you're pretty neat and also kind of scary", "probably really sweet but I'm still intimidated". /.End ID]
5K notes · View notes
necromancelena · 1 year
Text
Generally speaking while I would personally tack on at least an extra five or so decades to the typical human lifespan had I gotten a say in it, mortality is generally something I'm cool with. That said, the one thing that does make me upset that I'm gonna die someday is that I can't play every video game that has ever been made. All the other more important stuff is kind of like. meh that's normal I've had my whole life to process and accept that things are finite and there is a certain beauty in allowing things to end but for this one thing it's like okay if I don't enjoy a game my time is better spent just doing something else. there are tens of thousands of dog shit games that I will simply have to go "no it is best if i don't touch this it is a waste of my limited earth time". How am I supposed to become an expert on this artistic medium that I care about if I'm only experiencing the good ones that I like?
Anyways if I was a immortal vampire the inside of my spooky gothic castle walls would be lined with shelves filled with games called stuff like "Shitto Quest" for the commodore 64 and I would have a billion things to say about each one at my giant fifty foot dining room table dinners I have with my victims (happens after the orgies and before the blood sucking). And it would kind of suck for anyone who wasn't into that sort of thing but my vampire cleavage would be out and i would be so hot they would listen anyway and I wouldn't even have to use hypnosis.
669 notes · View notes
birdietrait · 1 year
Text
Tumblr media
🎲birdie's random cas challenge🎲
✿ This challenge is all about mixing different prompts together to get interesting results! 
✿ Sometimes rolls can be redundant or conflict with each other, so if that's the case, just re-roll!
✿ If you don’t roll an occult type in The Main Theme, you are free to choose! I didn’t include human because it’s the default. 
✿ Use the tag #birdie.rcc and tag me so I can see your sims!
Use this to create a new sim, make over a townie, or make over one of your own sims!
Here is a random number generator that may come in handy
Rolls under the cut 🕺
The Main Theme 1-58 (Roll 1-3 times)
Your favorite movie
The forest
Your favorite decade
Cyberpunk
Western
The ocean
The first song in your favorite playlist
A myth/fairy tale
Your favorite TV series
Emo
Goth
Grunge
Punk
Skater
Pastel
Rainbow
Boho
Hippie
Streetwear
Vampire
Alien
Spellcaster
Plant Sim
Werewolf
Fairy
Ghost
Zombie
Mermaid
Horror
Your favorite video game (other than the sims)
Preppy
Retro
Your favorite book
Your star sign
The moon
Apocalyptic 
Fantasy
Medieval 
Winter
Spring
Summer
Autumn
Your favorite flower
Your birthstone
Your favorite cryptid
Sporty
Rocker
Glam
Dark academia
Royalty
The sun
Monochromatic 
Barbie
Bratz
Your favorite color
Primary colors
Prom
An iconic townie (from any sims game)
Details 1-40 (Roll as many times as you like)
Bald
Buzz cut
Short hair
Medium length hair
Long hair
Black hair
Brown hair
Blonde hair
Red hair
White hair
Grey hair
Colorful hair
Warm skin tone 
Neutral skin tone
Cool skin tone
Fantasy skin tone
Blue eyes
Brown eyes
Green eyes
Black eyes
White eyes
Grey eyes
Hazel eyes
Colorful/Fantasy eyes
Freckles
Eye bags
Scars
Body hair
Piercings
A hat
Glasses
No makeup 
Minimal/Neutral makeup
Colorful makeup
No eyebrows
Fangs
Dimples
Gap teeth
Tattoos 
Acne
1K notes · View notes
cavegirlpoems · 2 months
Note
Hey I found your blog through the animation post, and I've been having a lot of fun reading through your thoughts on ttrpgs. I played 3.5e in high school but I am admittedly very ignorant about the medium as a whole so it's really cool to see someone's much more knowledgeable takes. I've wanted to get into it more, but life seems to get it the way.
I will say I think there's one benefit of actual plays getting big that's worth taking about: the comparison to video games. Game breaking and exploiting design quirks is a major part of modern video games, see speedrunning or basically all of Minecraft, where the entire point is pushing the game past what it was meant for. Good (video) game design requires that to be accounted for, embraced or tactfully hidden, but regardless it's axiomatic that in a game involving free movement you *supposed* to dig through all the nooks and crannies, that's the point
Listening to some DND podcasts was what made me realize you're not actually supposed to play ttrpgs like that, that there's a fundamental principle of collaboration that exists within the medium that doesn't in video games. After all, you can have a successful tabletop session with the whole party trying to break the rules or find corners of the map that didn't get fill it. At a certain point they all have to buy in or the game doesn't work.
Or maybe I'm wrong, idk you're the expert. Anyway, I like your writing, keep it up
I think you're pretty spot on. A lot of toxic (or just sub-optimal) behaviours you see come from fundamentally forgetting that you're here to collaborate, or not buying into the basic premise of the game. Of course, the thing about ttrpgs are that there are a lot of different ways to have fun with them, and different players come to them for different reasons. Some people want an overarching story. Others like inhabiting a character in a more unstructured way. Others like exploring a setting. Others like the feeling of accomplishment from overcoming in-fiction challenges. Others want to be rewarded for using the game mechanics skillfully. Somebody who's here for a big epic story and somebody who's here to explore every space on a wilderness map are going to but heads every time "should we take a detour" comes up; this is why it's important to get that buy in for the game. And, I will say, I've played some games where mastering the game mechanics and playing tactically was the point! And had a lot of fun doing it, even. (I remain a big fan of D&D 4e). If everybody rocks up to a 4e table wanting to get into the minutiea of team synergies and character builds so they can beat really fucking hard encounters (and the GM enjoys running that sort of challenge game), you can have an absolute blast! But, the point is that even here everybody is collaborating for a particular experience, and a player who kept banging on about character arcs and refused to support their team-mates in combat because "it's what my character would do" is playing disruptively, and makes the game less fun for everybody else. It's a very varied medium, is the thing.
74 notes · View notes
tossawary · 7 months
Note
I think SVSSS as a 2D cartoon would be the best moving medium for it imo.
I mean, personally, yeah, that's how I'd enjoy seeing it as well! My ideal slightly pretentiously artsy SVSSS screen adaptation would probably look only a little more detailed than linograph prints (2D or shaded 3D?) (someone hit me up in like two weeks to draw an example of what I mean, if I don't remember on my own, I don't have access to art stuff right now), very stylized and vibrantly colorful, because that's one of the art styles that I particularly enjoy.
I'm not a personally a fan of the 3D SVSSS show because I find the characters a little too doll-like and same-facey for my tastes? It's fine! It works! It's serviceable! It's just all, backgrounds included, a little... safe? I tend to like over-the-top bright colors and intricate details and impractically weird shapes and yet also coherent world production design in my fantasy, which is a lot to demand of any production, perhaps especially with animation productions, which are always squeezed for time and money.
(EDIT: I know the SVSSS show was under heavy constraints and the results are impressive considering their resources; it doesn't change the fact that I just don't like the art style and nevertheless find the results underwhelming. I don't like a lot of "realistic" modeling / rendering styles, not just "anime" ones, even if they are extremely technically impressive. Believe me when I say that I know the vast majority of the entertainment industry is overworked and underpaid and creatively restrained.)
Slightly tangential general note: I don't think 2D is inherently superior to 3D (EDIT: NOT trying to imply asker is saying this, just having some general thoughts), especially because, with the realities of production, each have their advantages. 2D has a lot of stylistic advantages still, but 3D shaders are catching up and doing some incredible things these days! More advanced puppet controls and particle effects and such are doing some beautiful things for 2D shows as well these days. A lot of stuff has been subtly mixed media as soon as 3D became possible. It is potentially possible (note: not saying any studio would actually greenlight this) to do an equally slightly weird and artistically stunning 3D SVSSS show, given the freedom to work. (Good boarding and writing is also sooooo important in both mediums, obviously, it's not just about the art design. You can get away with incredibly limited animation with good boarding, writing, and art design.)
Another slightly tangential ramble: both 2D and 3D have the potential for stiff animation and poor character acting, which also comes down to production limits and animator skills? (I often think of character animators as a type of actor!) There are a lot of 2D shows that I don't really like because I find the animation incredibly stiff, both puppet and handdrawn (there's great 2D puppet stuff out there these days), which pretty much always comes down to production limits (deadlines and budget and software, saving up their animation for the coolest scenes). One of my favorite things about Studio Ghibli films (which as features get a lot more space to focus on art compared to the demands and restraint of television) has always been the squash and stretch in otherwise relatively realistic action, making things like hugs look SO nice for example. But 3D stuff is getting better at that these days! The ways characters slumped into each other in "Nimona" for example was great. And it's just fascinating to look at the elasticity / stylized sculpt of expressions in "Puss in Boots: The Last Wish" compared to the technical limits of the models / rigs in "Shrek" or "Shrek 2".
Adding these side notes because I want to be clear about my respect for both 2D and 3D artistically! A lot of video games are doing cool stuff in 3D that looks very close to 2D with stylized shaders, which you can sometimes spot by the large or small rotations in character action / acting, which is difficult (and therefore often expensive) to do in 2D with all of those extra drawings / angle poses. Also, I think the current push towards funky shaders in 3D is so cool and it's hard not to gush about them!!!
73 notes · View notes
homestuckreplay · 6 months
Text
pages 31-39
I'm gonna be honest, I'm not a fan of this turntechGodhead kid. In yesterday's pages he said he didn't want to talk about either the movie John likes or the game John wants to play, today he tells John he sucks at using his inventory and then doesn't tell John in advance that his strife specibus allocation is permanent. Which all combined makes him seem like kind of an asshole. It could just be part of their friendship dynamic, but because we haven't seen any other kind of interaction between them yet, I'm not seeing anything to like about TG.
That out the way, I'm really enjoying everything that's happening both with John and in the medium of the comic. John continues to be an easy character to connect with when he 1. looks at all the cool shit in his own room, 2. has trouble with the basics of picking things up and putting them down, and 3. feels an emotion and immediately changes his instant messenger status to tell the world. The scrunchy frustrated face he makes on page 36 is my favorite face of his, it's shown up a few times now and it is Homestuck's equivalent of a laugh track.
Being able to mouse over the games in John's CD tower on page 31 is so cool, it really adds an adventure game feel to the comic. I know that a good chunk of these games are references to the author's previous works, but there's also the Ghostbusters II MMORPG, the Little Monsters Nintendo game, and Harry Anderson Call My Bluff! all of which seem chosen to tell us that John's taste in games is about as good as his taste in movies (yet another trait that makes me relate to him). Really hoping we get more of these semi-interactive elements in the updates to come!
The concept of a strife specibus kind of comes out of nowhere here - I get that it's like equipping your video game weapon, but why would John get into combat in his day to day life when his current obstacle is learning how to open a book? I'm curious about what context it'll get used in, and I love the detail on the 'kind abstrata' card on page 37, listing all the different possible specibi. These pages are coming out pretty fast, but the amount of content on each page is also really high, which is impressive.
anyway tag yourself, I'm 'peprmillkind'.
54 notes · View notes
self-loving-vampire · 4 months
Text
That medium post is highlighting just how fucked people get when they treat gender norms like a Serious Thing you must abide by. Like, what?
Tumblr media
1- "A weak thing really wanting to be strong is pathetic" is the kind of thing that is like... who is even saying that?
The virtue of wanting to become stronger (be it for altruistic reasons or even just to master your art) no matter how pitiful your starting position is seems to be something that repeatedly comes up in fiction.
It's not just shonen training arcs to help you overcome someone who outclasses you in every way but also things the RPG journey of starting out at level 1 barely knowing your left from your right and becoming strong enough to kill god at the end.
In fact, this is what makes games like Gothic and Dark Souls so appealing. You start out so weak that everything obliterates you in one or two hits and you're pretty much just another doomed soul in a horrible situation, but if you persevere you can overcome anything.
Maybe stop thinking of strength or weakness as something inherent to gender rather than something you need to cultivate through training and experience? Sure there's geniuses like me who get a huge experience multiplier but that's not gendered either.
2- Boys 100% do cry. They often get beat up for it because they're not supposed to cry, but they still do it regardless of how things are "supposed" to be. Because humans are humans and extremely few people naturally fit the platonic ideal of what their gender is supposed to be at all times. Crying is not exclusively a "girl" thing, and it has nothing to do with weakness, bravery, or intelligence.
Tumblr media Tumblr media
See, the thing is that the people who actually get good at video games are usually people who enjoy playing video games and do it on their own rather than just when they pick up something they have never done before in an effort to get validation while being anxious the whole time because they arbitrarily decided that video games are "boy things".
You're not just missing out on the confidence buff but also jumping into a mid-game area before finishing the tutorial. What did you think was going to happen?
Tumblr media
"Fantasy story where a woman is doing cool stuff" is like... not even abnormal if you ever engage with anything outside the absolute most mainstream of media. Maybe it won't feel so shameful if you realize it has been done extremely well countless times before.
Tumblr media
Also gendering romance seems like a mistake as well. Like, from the exact same story as the above image:
Tumblr media
Yeah, it turns out stories can have both romance and women doing cool things and mature, non-sexist men will not necessarily hate either of those aspects.
Tumblr media
I'm one of those people who got physical abuse to transition to mainly just threats by fighting back, and you know what that was actually like?
I never was even remotely as strong as big as my father was. I'm 170 cm and grew up malnourished (about 100-110 lbs before I left). I eventually also developed a major disability. Meanwhile he was huge and has literally killed people before. Most of those teens who fought back against their abusive dads? They probably were still physically weaker than said dads too.
But none of that matters, because you don't need to actually win, you just need to show your will to fight. You need to make it clear that there's going to be serious costs if they are violent towards you, and even children who haven't gone through puberty at all are capable of doing that if they give zero fucks.
Even an unarmed 10-year-old who was truly willing to do so is capable of causing lasting harm to an adult. I don't blame anyone for not trying something like that themselves since most people don't want to harm their parents and are averse to pain, but it's definitely dumb to make it into a gender thing that is just impossible without a specific type of puberty.
Also I should note that in a lot of cases this doesn't make the abuse stop entirely. It didn't in my case.
Tumblr media
This is literally just applying that one comic to yourself.
Tumblr media
Hope you're sitting down for the next bit:
Tumblr media
Playing cool video games is the modern day equivalent of fighting war??? How does that even occur to you? Video games are literally entertainment. More like reading books or playing sports than killing people for real.
Also like, war still exists? That's kind of a big thing that is going on right now. War exists and people are fighting it. If this person grew up in the US then their country has been at war in some capacity for the vast majority of its existence. The modern day equivalent of war is war, and war is not actually cool or respectable like gaming is.
Tumblr media
Putting up a bright billboard that reads "You know you don't have to be like that just because of your gender, right?"
Like, who cares if the other women you know personally only improve their skills for the sake of dress-up and horses? Do you not have things you want to do? I don't know what to say other than that this reads like NPC behavior.
Tumblr media
Tip: You can be a man if you want, but also that probably won't give you instant competence or respect like you think it will. You're still going to have to Get Good at whatever it is you want to do.
Tumblr media
So the kind of person who tries to fake an interest in "boy things" in a completely half-assed and insecure way actually exists and has terminal gender essentialist brain. I see.
I do think that's kind of shameful not just for the essentialist garbage but also in the sense that it reads like someone who is too invested in trying to insincerely impress others at the cost of their own individuality and pursuits.
Tumblr media
If you're going to be taking right-wing types seriously then maybe you should at least notice that they also don't seem to respect tradwife types at all. They want to own them, sure, but they don't respect them. Attraction is not respect. Those people just don't respect women by default for reasons that are patently bullshit.
Tumblr media
This is, from multiple angles, a personal problem. Some of us actually do like video games rather than using them as a way to get respect.
In fact, I'd hate it if people made a big deal out of the fact that I'm a woman who likes video games. That is and should be just a normal, unremarkable thing.
Tumblr media
You know, maybe that whole thing where you see yourself as an eternal, inherent weakling not just physically but technically is unhealthy and holding you back from even considering that you could ever be good at anything besides child-rearing and clothes.
Good thing that she rarely feels like this anymore as an adult who is (according to the comments) no longer in a religious cult but this is like... putting my sexist father's thoughts in a self-loathing woman, basically?
51 notes · View notes
asha-mage · 7 months
Text
Cyberpunk Meta: The Power of Sticking to Your (Narrative and Thematic) Guns
I've been struggling to articulate why exactly I find Cyberpunk 2077 so damn compelling, given how far it is out of my usual wheel house in terms of genre, tone, and even ideology. And I think after beatng Phantom Liberty it finally clicked-
What enthralls me about this game is it's complete commitment to it's underlying themes and ideas.
Most video games struggle to challenge the player on a story level. Some of this is the capitalism of it all: the idea that video games that aren't trying to make every moment exciting and engaging and wish fulling aren't going to sell well, and so video games should try and maximize player satisfaction above all else. But it's not just that- video games have an inherent limitation of medium in that, since they ask for so much time from the player, they have to be hooky, to draw you in, and keep you there. You don't loose a video game when you die and have to start over. You loose a video game when you put it down and decide to stop picking it up again. And that means that the ways a video game can or will push it's audience are sharply limited- it curtails their ability to make the player uncomfortable, to deprive them, to push them into things like no-win scenarios, and bad endings, to force the player to reflect. And that limit is a hurdle to making art inherent to video games as a medium.
What I admire about Cyberpunk 2077 is it's willingness to find away around, over, and through those limits, while still sticking to it's narrative and thematic guns. Cyberpunk could so easily fall into the trap of making the torment nexus look cool and rad. But it doesn't. Night City is a suffocating capitalist hellscape plastered with advertisements, where the right of way belongs to the person with the car running you over, the only way to get an ambulance is to have a good enough insurance policy, and dodging bullets on your way to work is just a part of every day. The game is unafraid to hammer it home repeatedly that this world is broken, sick, lost, and their isn't really anything you can do to save it. One of the main themes of the game is that sometimes, their are no good choices: just ones you can live with.
And nothing hits this home harder then Phantom Liberty's King of Wands ending. The game hammers you during it's final stretch, again and again- how much are you willing to help Songbird, someone who is, at the end of the day, no different then you- a young kid way in over their head, dying from betrayal and loss, with only a razor thin margin of hope. Helping her is the right thing, but what are you willing to do for that? The game slowly strips away your other motivations and reasons, until you are sitting on that train left with just one reality: do you call Reed and betray Songbird because that's the only way to get the cure you need? Or do you preform an act of true altruism and charity, in a world tormented by greed and selfishness? Do you put her on that rocket, and send her away knowing you'll get nothing for your trouble but the knowledge you stuck to what you believed was right? Or do you choose to give her up to the FIA, to Reed, to Myers, knowing what that will mean, knowing that all she's done to win her freedom?
And like, the sheer audacity, to add an ending via DLC, and it's not a good ending. Their is no magical reward, no last minute silver bullet, or dues ex machina. Virtue is it's own reward. The extra ending you get, for compromising, for betraying, for choosing the same selfishness and greed as everyone else in Night City- it's a bad ending. You loose all your personal relationships, you loose our chance to be a legend, you even loose Johnny in the end. And for what? To most likely end up like Reed one day- on the leash of the NUSA, used up until their is nothing left but regret. I've never seen a game quite do that, because it runs against that central idea of video games- it's anti power fantasy. Your extra time, extra missions, extra choices- their not rewarded, not repaid. The story doesn't let V find a third door just because they have been moral and true. It's unjust. It's cruel. It's unfair.
Just like the world Cyberpunk 2077 is warning against.
And that, is a brilliant bit of art.
60 notes · View notes
svtskneecaps · 2 years
Text
this is not a pokemon blog but i spent the last like hour reading and crying and wheezing over an [unfinished and indefinitely hiatused, sobs] nuzlocke comic so. standby while i track down the first page on tumblr to reblog here
edit: so turns out, however it is they structured their blog, i have no idea how to reblog the post or even if i can. here’s the first page on tumblr; no idea how navigating it will work so here’s the deviantart link too
#funnily enough i found the first page on pinterest and clicked through to the postings on deviantart#sidenote deviantart is so annoying to use on mobile but yknow what. i did it. the comic was worth it.#not kpop#shut up vic#god i am so jealous of artists i am so jealous of comics as a medium like.#i'm a writer. i can't put little details in the background that are optional to the plot but enrich the environment#i can't have characters catfighting in the background; i can't have a bird doing loop-de-loops#i can't have characters arguing about how to get out of a situation as one character in the background discovers a secret door#and tries desperately to get the arguement to notice their discovery#while the argument is happening in the foreground and the secret door is completely dialogueless#LIKE. doing anything that isn't happening in the foreground in writing makes it confusing and fucks up the flow.#and i'm using words!!! i can't put little details for people to notice later!!!!#if i mention something it's important!!!! it has to be!!!!! chekov's gun!!!! storytelling rules!!!!!#don't bog the audience with unnecessary details or they won't remember the important ones!!!!! unless it's a mystery but i don't write those#god i am so jealous of webcomics i'm so jealous of artists i'm so jealous of comics#they're hard and i know that and they burn you out and i know that#but god. god. there's something so incredibly special about comics.#hi i'm vic and my specialties include crying over artistic mediums because what a medium does for its story is so interesting to me#a social media au is different from a paragraph fic is different from a comic is different from a movie is different from a video game#and they all do different things and they all enhance their stories in different ways and that is SO FUCKING COOL AND SO FUCKING DEVASTATING#I WANNA DO THAT!!! I WANNA CREATE ALL OF THAT!!! but FUCK me dude drawing is too hard for me#anyway standby while i reblog the first page
0 notes
Text
5 Years Later
So...I admit I didn't really have anything big planned for today ^^;
But today- September 12th, 2024- is the 5th Anniversary of when A Student Out Of Time began. I started this blog based on a simple whim, after I'd completed playing 999 with a friend and read H.P. Lovecraft's The Shadow Out Of Time. I asked myself "Hey, what if Hajime went back in time and tried to prevent the Tragedy?"
Now, this wasn't the first story blog I'd ever written. I had a couple early ones that I'm a little too embarrassed to share or discuss, but my biggest one was The Starship Hope, which also began on a whim all the way back in 2018. I was on a walk through the second neighborhood I lived in back in California, and I asked myself "What if the V3 Cast were actually in space?"
While I still have some fondness for that one, I don't believe I really found my footing as a writer until we got deep into this one. I had a tendency to just write whatever sounded cool or I got a little too shippy about some things. Then I really sat down and started planning out arcs, and we built things up from there...
...And now here we are, five years later, and I'm still doing this. Not only that, it's become so much bigger than I ever thought it would. Early on, I had one anon tell me that they weren't convinced that this blog would never last, because story blogs like this never do. I still think about that person now, and I really have to thank them because that was when I decided I'd commit to it.
Thanks to that, I've met so many new friends, been introduced to great things, inspired others to pursue their own stories and creative ambitions, and we even have a whole set of pages on TV Tropes. Almost 1,200 have decided to follow me, and that's not even counting how many have read this story and simply not made their presence known. In short, it really has helped change my life.
It hasn't been easy, and there have been times where I've thought about quitting or deleting the whole thing. There have been some dark moments, some bad arcs, some ideas that didn't pan out as I'd hoped. But even so, I always took them as learning experiences and chose not to quit.
More importantly, I've helped inspire people to check out one of my favorite series of all time, I've given them a work they can enjoy, and all this has in turn helped me refine my own writing skills and figure out the sort of writer I hope to become one day. Seeing people enjoy what I do or just curious to hear what my thoughts are, it really does inspire me to keep going.
It's also so wild to see how much Danganronpa has evolved as a series in time since I started all this. I got involved in the DR Tumblr fandom back in early 2016, before Danganronpa 3 was even out yet. I remember how much we were clamoring for it and V3, how controversial their story decisions were, and how many people didn't want it to end. They wanted to tell their own stories and do their own spins on the concept, and that's how we got so many different fangans in so many mediums- other games, videos, instagram, fanfics, and some here on Tumblr.
Danganronpa Another, SDRA2, DR: Rebirth, Despair Time, Blowback, TheAfter, Rocky Restarts, DR Mauve, DR Lapse, Brave DR: Coward's Paradise, Eternal Endings, Shattered Hope, Heartless Deceit, Eden's Garden, Antebellum, and so many others.
I got into both Zero Escape and AI: The Somnium Files, both great series in their own right. And now we have another SC game on the way, The Hundred Line- Last Defense Academy, which looks pretty interesting too.
In short, it's been a long 5 years.
Do I plan to keep going? Uh, yeah. We're nearing the conclusion of Season 2, and I have many ideas for Season 3. I intend to keep doing this as long as I'm able and as long as people want me to, and I don't see that changing anytime soon.
More than anything, I'm just happy people enjoy the work I do. The support I've received over this last half a decade have been nothing short of inspiring, and I'm glad that people are always happy to see me update no matter how long it's been.
My life has had many ups and downs in the time I've been doing this, but being able to look at all this and say that I helped create a community and inspired people to pursue their own ambitions? It makes it all worth it ^^
What happens when it does all eventually conclude? I wouldn't worry about it. I do have an ending idea in mind, but we're nowhere near that yet. Season 2 has had some of our best arcs so far, and I think Season 3 could even turn out to be even better, but I won't get too ahead of myself.
I'm glad I'm still doing this, and I'm glad for every single person who decided that this silly little Danganronpa fanfiction blog was worth their time to get invested in. When I get things together a bit more and I start publishing my own original stories, I hope you'll follow me on my journey there as well.
Thank you guys for everything!
Here's to another 5 years ^^
18 notes · View notes
ethankyou · 9 months
Text
A while back I had a chance to play Cyberpunk Red, which is the 4th edition of Cyberpunk by Mike Pondsmith.
Tumblr media
Red is also the successor to Cyberpunk 2020 which was the inspiration for the notorious Cyberpunk 2077 - haven't played, don't intend to, not the subject of my discussion here!
So how did it go?
Cyberpunk Red is a lot of crunch though plays really easy once you get past the initial learning curve of the rules.
But there are a lot of rules.
I find my go to when learning a new game is to find a video of someone trying to give a briefer on the game system and then go to the book to cement those ideas myself.
I found this video pretty helpful when researching character creation. XPLoveCat does a whole series guiding through the creation process. If you like to listen to someone explain things (it's a big help for me) this might be a great place for you to start too!
Once you pick your lifepath, if you're going with the beginner one (i don't remember what it's called it's been nearly a year sorry!) the creation process is pretty smooth, it's just following some steps. There's a medium and veteran version of the life paths that add more complexity to your character creation process and I feel like since our group was a bunch of RPG vets we could have handled that, but it does speed things up to go with the quicker start for a one shot.
Meanwhile Red is like "You have 60 skills and one of them is fashion and one of them is looking good."
Whenever I'm starting a new game I also like to have a character sheet handy so I can piece everything together. And once you get Red's character sheet in front of you, it really begins to feel like a game from the 90's with a modern coat of paint.
The character sheet in question. 3 pages!
Tumblr media Tumblr media Tumblr media
There's a lot of fun to be had in older systems! But newer systems have opted to streamline things like skills and stats and stuff nowadays. I remember being glad that 4th edition D&D cut skills by more than half by just folding a lot of similar ones together, something that would continue into 5th edition as well. There were some casualties along the way though (rip use magic device, and all the extra knowledge skills!) and typically the stuff that got cut was stuff that would facilitate like... You know.... Playing a character? Not just murderhoboing your way across the country.
Pictured below, everything that is "Cool" in the year 2045 (taken from a custom character sheet)
Tumblr media
Creating a character is an interesting process because it follows this lifepath system. So you choose one of several paths and the game streamlines the creation process by directing you which page to go to next in an almost "choose your own adventure" sort of layout. This is very helpful, but while it's easy to go forward, it's not so easy to go back. If you went to the wrong page or just didn't like what you read and want to try something else, you'll be searching for where you made that wrong turn. A lot of ttrpg books can be like this so this isn't exactly a new problem, but the way the book is laid out it really does need you to follow this path to new pages instead of discovering the information yourself by reading on. I guess just write down the page numbers of places you want to go back to before flipping forward.
Initially finding things on the sheet is tough because if you're told to make a "Tracking" check, you might not immediately assume that's an Int skill. Since the skills are grouped by attribute, you'll have to go through the process of figuring out what skill belongs to which group. I don't think this is a bad thing, because the alternative would be an alphabetical list of 60+ skills, which might make it harder to figure out their associated stat, or would just make the sheet more bloaty with repeated stats beside each and every skill. All games have an adjustment period to them and this is a pretty minor one. I remember this being a sticking point for our group after playing it originally but having some time to think on it I think there's a valid argument to be made either way. Someone in our group even mentioned this was one custom character sheet away from not being an issue and I agree. And apparently others do too because there's a lot of them out there! Many of which sort the skills differently and many also try to condense the 3 page sheet to 2. I know there's a lot of wasted real estate on the third page but it's pretty cool!
There are also apparently free quick start rules that come with premade characters and everything! Free is free and you can check that out on drive thru RPG! It's called easy mode but my understanding is this includes the core rules too. This would probably be the best choice for a one shot game to test the water but we just weren't aware of them at the time.
But a major part of creation is your role. This is the part I might be the most critical of. While they give you a lot of skills and everyone has access to the same skills, each role has basically one major ability that only they can do. The med tech can use medicines to help the groups, the netrunner can take more actions while in a netrun. That kind of thing. But that's pretty much it. Improving your role may allow you to use your role abilities better or more frequently, but there's not a lot in the way of new abilities.
And also the divisions between the roles feel pretty arbitrary. Like the med tech is the only one who can use a bunch of medicines. But why? Everyone has access to the first aid skill, which is something the med tech is also proficient in. What's stopping someone from taking one of their medicines and using it?
I think having well defined roles for each player is very important! And the roles do provide this, but I don't feel like they go far enough. We did only play one session though so perhaps this is something that would be more evident over time.
I played a Netrunner (a hacker) which ends up also having to play a little minigame separate from the rest of the action. I knew what I was getting into but wanted to try it out to see how the game handles it. In previous games that I've played a hacker, it bogged down the game by either having an entire session play out for the hacker while everyone else waits, or does nothing while everyone else is in the middle of the action because they have to stay with their big cool hacker rig. Red deals with this in a really great way - your rig is a headset that has wifi. And if you want to hack a secure system, you need to be hardwired into that system. This means the Netrunner has to be on site and still has an opportunity to join the action. Or may even be forced to do both at once.
As far as the actual hacking game goes, I really like the implementation of hacking a cyber infrastructure. You bring programs that all serve different functions, such as attacks or other actions and then you have to fight your way up the digitial infrastructure, with each level offering more rewards, but higher threats. The programs all have a fantasy aesthetic and the architecture functions kind of like a dungeon in Netspace. You can take multiple netspace actions, but you're still able to act in meatspace as well during this time. Sometimes you'll have to balance your actions in and out of netspace.
The biggest problem I had with the Netrunner goes back to my problem with roles. There's a Tech stat and several Tech skills so what kind of check do you make? Why, you add your role to your roll! The Netrunner uses their role, which starts at +4. Compared to their Tech skills which are floating around a +10 or so. Now the DVs for these checks are all lower to compensate for this but... Why do we gotta do it this way?
There could easily be a skill that could have covered this and the DVs could have been comparable to everything else in the game. You might think, well if other characters were allowed to hack, they could prove to be just as effective as the Netrunner so it has to be a balance issue right? Well the Netrunner role allows them to take 3 actions a round in Netspace which would make them much more efficient than someone without the role. But also having the role is what grants the interface feature, which is required to take NET actions at all! But even though the Netrunner is obviously the best choice for the task, what's stopping someone else with a rig from attempting the same thing and just being less efficient at it.
The way I guess this is addressed, is that you can take on other roles potentially? You have 4 in your starting role, so I believe you'd start with 1 in a new role. But with a +4 in my Netrunner role I found that I struggled a lot, so I can't even imagine floundering around with just a +1. You'd be at the whims of the dice.
Despite that though, I appreciate the game does allow this sort of multi-classing. Especially since many of the roles seem to be very gear based, so it feels silly to not allow any crossover.
In the end, the hacking did feel balanced, which is important. But it didn't feel awesome, which i guess is what it came down to for me. But I also failed a lot of those checks Netrunner checks, which brings me to my last major gripe.
Rolling a single d10 for checks is fine, but if you critically fail on a 1, which is 10% of the time, that is lame. I don't mind using a d10 for checks but without some kind of way to mitigate 1's it makes things brutal, not in a fun or challenging way. I feel like if I was going to play again, I would need the crit fails to just be gone altogether.
Overall, I did enjoy Cyberpunk Red! I think it's a bit hard to dig into for a oneshot, but we managed just fine. If you really wanted to get a feel for it though, I'd recommend you play a 3-5 session arc. This game is definitely worth your time!
I'm also curious about going back to previous iterations to see how it's changed over time.
So, fun fact time, Cyberpunk Red was published in 2020, 30 years after Cyberpunk 2020 was originally published which is goes hand in hand with every scifi media that has predicted a date in the "far future" that we have now reached (and passed!).
See you in 2045 for the 5th edition of Cyberpunk I suppose!
68 notes · View notes
grailfinders · 6 months
Text
Grailfinders #338: Taisui Xingjun
Tumblr media
if I can say one nice thing about taisui xingjun, it’s that lasengle went out of their way to make him feel very cursed. sometimes waiting for a servant to pop up in their event gives you cool new abilities to work with that aren’t part of their in-game kit, and sometimes they show up at the last second, throw out a vague party buff on for the last fight, and then fall asleep immediately. this time’s the second one.
thankfully, taisui’s not all that difficult a build, at least on the surface. he’s a Divine Soul Sorcerer, and that’s it! though to be fair, that class alone is really kind of mashing together two classes as-is, so he’s still not that simple.
check out his build breakdown below the cut, or his character sheet over here!
next up: make sure to like, comment, subscribe, and turn on notifications to see this build first!
Ancestry & Background
if we were being more objective taisui’d probably be a custom lineage, but it’s our build and I want him to be able to turn into his big form at will, so he’s a Changeling. with that, he gets proficiency in performance and persuasion, and his plastic presentation makes him a Shapechanger as well, so he can turn into any small or medium race as long as they have the same number of limbs, and you can’t turn into anyone specific without having seen them first. on top of all that, you get bonuses of +2 Charisma and +1 Dexterity.
finally, your background. you literally just sit there the whole event until like three deus ex machinas pile on top of each other to summon you into a vaguely human body, so that sounds like the Book of Many Things’ new background, the Rewarded, to me. that nets you proficiency in Insight and Animal Handling, as well as the Lucky feat for literally free. why anyone would ever pick a different background ever again, I don’t know, but now you get three luck points a day, and you can spend them forcing a reroll on any d20 roll directly affecting you and pick the better option of the two. whomst’d’ve the fuck thought putting that on a background was balanced.
Ability Scores
your highest score is your Charisma, because you’re basically skating by on your good looks and hoping that’s enough to make people farm the ungodly number of Cons needed for all your ascensions and NP levels. it is, but that doesn’t mean I’m happy about it. second highest is your CON. yep, there’s a buncha them in there. third is Dexterity, because you don’t wear armor. like, at all. honestly this should probably be lower considering how easily you get eaten, but I’m trying to make a build that’ll survive level 1. after that comes your Intelligence, because the Con are quick studies at least when it comes to construction and video games, so they’re at least a little above average. that means your Strength is nothing to write home about- you’re a god, but you’re a kid, and your arms are kind of noodly. finally, we’re dumping Wisdom. as the Con you’re easily swayed, and as a god your tired ass isn’t helping anyone on watch duty.
Class Levels
1. as mentioned before, you’re a Divine Soul Sorcerer, which gives you Spells you cast using your Charisma. before we go into those, you also get Divine Magic, letting you pick spells from the cleric spell list as well as the sorcerer’s. you also get Inflict Wounds for free for your spooky shadow hands. I know taisui is technically true neutral, but his god form’s a god of curses and retribution, so I’m saying at the very least his powers are evil-leaning. speaking of, you’re Favored by the Gods, so if you fail a save or attack, you can add 2d4 to it once a short rest. whether being favored by this god is a good thing or not is anyone’s guess.
so then, spells! for cantrips, Blade Ward will keep your body in once piece for now, Morgan worked hard on that, while Chill Touch is another kind of spooky hand that prevents people from healing, which is pretty cursed in my book. you can also whip out your bell and Toll the Dead, dealing extra damage to injured targets, your you can curse someone with an Infestation, forcing them to move in a random direction if they fail a constitution save.
for leveled spells, Bane is a light cursing for a first level spell, forcing up to three creatures to make a charisma save. if they fail, every attack or save made for up to a minute gets a d4 taken away from it. we’re also giving you Mage Armor for +3 AC because we’re not that sadistic. even if taisui is.
oh, speaking of saves, you have proficiency in Constitution and Charisma saves, as well as Arcana and Religion. you kind of are a god, after all.
2. second level sorcerers become a font of magic! rn that just means u can cast another first level spell every day, like your new one, earth tremor! most of you is still down there, after all, just twitch a lil.
3. congrats! you survived long enough to get second level spells! now you can feed your party parts of yourself to aid them, giving them a bigger hp bar for the day! you also learn metamagic this level, so now your font of magic actually does stuff that’s important! you can spend your sorcery points to make a spell heightened, giving your target disadvantage to their save, or careful, automatically making the save for some of your friends! taisui’s got kind of a yin-yang thing going on between his feeding and his cursing, so this is the best of both worlds!
4. since ur kind of a nega-jupiter, you’re now a scion of the outer planes! yaaaay! since your god’s evil, you get resistance to necrotic damage, and you get chill touch again!
you can also cast mold earth to cover yourself up again, and you can cast wither and bloom! with this spell, every creature you choose takes necrotic damage, and one creature you choose can roll a hit die and gain hp back! it’s literally everything you do in a single spell!
5. fifth level, you have magical guidance, spend sorcery points to reroll checks, whatever! the important thing is now you can bestow curses! the phb gives some suggestions, but really you can do anything your dm lets you get away with!
6. sixth level divine souls have empowered healing, so whenever you or someone next to you heals someone, you can spend a sorcery point to reroll some of those dice, once a turn! i’m not sure if that works for life transference or not, but either way this spell makes feeding yourself to someone a lot more visceral. you take damage, and then someone else gets healed for twice the amount of damage you took!
7. you can now give urself an aura of purity, making friendly creatures in it immune to disease, resistant to poison damage, and they get advantage on saves against a buncha common status effects too!
8. at eighth level you get another ASI, so now you’re a Baleful Scion. that rounds up your Charisma and lets you pull people into the Grasp of Avarice- once a turn, you can add some necrotic damage to the damage you deal, which also heals you for that amount. your best healing spell so far uses your HP, so you need to fill that back up somehow.
you can also summon a Spirit of Death for an hour, making a floaty medium boy you can ride around on! you don’t even need to spend any actions commanding it or nothin’. it can only attack one creature at a time, but it’ll lock on to them and let you know where they are the whole time!
9. you can now make an insect plague! don’t misspell that, trust me. now you can make a 20’ radius sphere of locusts that obscure the whole place, and everything inside it has to make a constitution save or get piercing damage!
10. tenth level sorcerers have another kind of metamagic like extended, doubling the length of a spell you cast, up to an hour. you can also cast resistance to protect someone from a saving throw-related dangers.
speaking of saves, you can cast the most messed-up spell in the game, Contagion! if you hit your target, they have to make a constitution save at the end of each turn, working like death saves. after three successes, the spell ends. after three failures, you can curse them with a terrible disease for seven days.
11. at eleventh level, you can cast sixth level spells like Heroes’ Feast! after casting this, you can feed yourself to up to twelve creatures, curing them of all diseases and poisons, immunity to poison and being frightened, and they had advantage on all wisdom saves! on top of that, they gain extra HP, and all for a full day! just… maybe don’t tell them what the feast’s made of.
12. twelfth level, another ASI! bump up that Con for more Cons! it’s health, you’ll get more health. this is retroactive, remember, so you get an extra 12 HP this level.
13. thirteenth level sorcerers get seventh level spells, and its time to get real curses! with Divine Word you can hit any number of creatures within 30’ of you, forcing a charisma save on all of them. depending on how many HP they have, they’ll become deafened, blinded, stunned, or even straight up dead if they fail a charisma save. this also banishes any celestial, fey, or fiend if they’re not from around here, so that would make Dagon a real cakewalk. also, on the “instantly killing people” front, this gives you more than enough room to take out some poor bastard’s whole extended family.
14. your Angelic Form is a lot different than most people would expect, but you can still use your bonus action to fly around on your curse lump, with no limit on flight time!
15. eighth level spells! you can now Regenerate your allies by forcefeeding them a whole Con, giving them a healthy amount of HP immediately, with a trailing 1 HP per turn for an hour afterwards. two minutes into the spell any missing limbs grow back, though they can also instantly be reattached by just slappin ‘em back on if you got ‘em.
16. another ASI, another Con for more HP.
17. you can now use twinned metamagic, turning a single-target spell into one that hits two creatures!
speaking of single target spells, Power Word Kill’s a hell of one, ain’t it? if the chosen target has 100 HP or less, they die instantly! no saves, no nothin’.
18. you spent so much time putting Cons into other people, we almost forgot to get some Cons into you! with Unearthly Recovery, letting you spend a bonus action to regain half your HP once a day! big heal energy.
19. one last ASI before the build finishes! with the Tough feat, it’s like you ate two Cons at once, giving you an extra 38 HP now, plus another two next level.
20. at level twenty you get the sorcerer’s capstone, Sorcerous Restoration! every short rest, you get four extra sorcery point!
…yeah there’s a reason we usually multiclass.
Pros and Cons
Pros:
you have an amazing Con-stitution for a caster, giving you way more HP than most would expect of you. having a healer that doesn’t die easy is super helpful. this also means you have great con-centration. your more powerful spells don’t need it, but dropping a spell always hurts.
not only are you a great healer, you’re great at making other people heal too! you also have access to some strong defensive buffs like heroes’ feast, aura of purity, and resistance. also, being able to grow back limbs can be pretty useful!
you also dish out devastating debuffs, destroying enemy defenses with divine words, curses, and disease.
Cons:
yep, there’s a lotta them in there.
(but seriously, a lack of direct attacks drags fights out, the sorcerer capstone sucks)
37 notes · View notes