#uchikoshi what the absolute hell is THIS
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Glad I got to watch you live-blogging your way through VLR, I enjoyed it a lot. Did you notice the bits of foreshadowing throughout the game leading up to the reveal of Sigma’s face? The way Phi calls Sigma “grandpa” in the first few minutes of the game, Phi being surprised when Sigma says he’s 22 years old, and various characters insulting Sigma’s eyesight, hearing, etc. Not to mention things like the infirmary mirror being too dirty for Sigma to see his reflection and the fact that the game actually straight up shows you Sigma’s gray hair in the security footage of Sigma and Phi being dragged by K, you (and Sigma) just don’t notice it because it’s far away and grainy. I love these small details that make up the game, and there’s similar stuff for 999 and ZTD that I love as well.
In the ZE communities I’ve been in at least over the years, everyone’s favorite game is either 999 or VLR. However, despite its downfalls and controversy within the community, I still think that ZTD is a crucial part of the series, and I don’t think many people would say it’s necessarily a game that should be ignored or not talked about. From what I’ve seen, we appreciate the good parts of it and extensively meme about the weirder or less impressive parts. Plus, once you play ZTD you’ll be free to browse all the fanart and content online without fear of spoilers… stuff like the 999 and VLR Q&A that happened before ZTD’s release is really cool.
And like an anon recommended, AI: The Somnium Files is a brilliant game by the same writer/director of Zero Escape, Uchikoshi Koutarou. I’ve yet to play the sequel, but my impression going through the first game was that it was exactly what I needed to scratch my Zero Escape itch, despite the fact that it’s nothing like Zero Escape. I’d absolutely recommend it as well.
I really enjoyed reading your thoughts and reactions as you went through VLR. If you end up playing ZTD, I hope you enjoy that as well!
Thank you, I'm really glad!!
For the forshadowing, I'd noticed a bit, but not as much as I ought to, probably! I'd picked up on the aversion to seeing Sigma's face, (him not being in group far away shots or having his face obscured when pointing to dio), though the mirror thing I totally just wrote off as the devs not having the budget to put that scene in there ahaha. And i was 100% ready to believe that Phi and everyone mocking Sigma's hearing/sight etc was just being mean skdfjsl
If there's anything i can apperciate it's something that's got its good moments to enjoy and its bad moments to meme the hell out of. (and it's relieving a bit knowing that if i go in and think 'well this is just silly' i wont be the only one, haha.) and yESSSS i'm very looking forward to seeing veryones cool art and fic and things!! and posting my own things ive been holding off on haha. i wanna follow some of the blogs who have been so nice in chatting with me, or who followed me after i started playing and chatting about it when im safe from spoilers!!
I'll definitely keep Ai in mind!! im not actually sure what the game play is for that, but I'll probably look into it a bit and then give it a shot. At least a cursory google search, which is more than i did for zero escape. thank you!!
and thank you again, I'm really glad you liked em!! I hoped they were like.. fun to read and not a blight on the tags, so hearing someone enjoyed them makes me so so happy!!!
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Alright, sorry for being so late. Ahem... (reading from a script) Uhm... Right... Today, I will be playing... "Frustrated admin who was right, as usual." I'm a bit rusty, so please be patient with me. Ahem... (continuing to read from script)
What a surprise 🤪 Cutthroat is canonically male 🤪 It only took *check notes* (this is written in the script) three years to be confirmed. But it's alright you still have a few characters to claim as "CANONICALLY" nonbinary since I don't have manga profiles for them yet. Hell, I think I might not have Hoodlum's atm. Oh, but someone's telling me (my acting gets better and better) Hoodlum is "obviously male, since he had sex with Doctor." Sorry, I'll write a special gender in the Gender template for that. "|maleconfirmedsex=[[File:Male.png|15px|link=Wikipedia:Male]] Male[[Category:Male]]<ref>This character's gender was confirmed by having sex with Doctor. ([Hoodlum])</ref>" Anyway you still have the Execution Division, the kids, and Shark and Bunny. Well hey, you're right that we shouldn't assume. Nevermind that we all know damn well the creators assume cisnormativity. Encyclopaedias are a place for dreaming, right? What? Doctor's gender? How about we stop talking for a whi-
(stops reading from script) ... ... ... ... ... Anyway, this was handed to me and I had no choice but to read it. It's true that with Doctor's and Cutthroat's genders out of the way, my narrative arc as the Akudama Drive Wiki's admin is coming to an end.
/ref /ij
As a cis person, I've been sorry to be the bearer of bad news all along. I cannot possibly imagine what it feels like to live in a cisnormative world when you are not cis. I can easily imagine that someone younger than myself might see the world evolving and assume that their favourite authors might acknowledge them. Unfortunately, from my knowledge of the creators in question, the cultural differences from country to country, and frankly, just... adults, it had been obvious to me all along that the characters' genders weren't mentioned because they were considered obvious. You were also supposed to assume Doctor was "obviously a woman", to be surprised by the "do you see me as a woman?" line and eventually whatever the manga had going on. By the way, the creators are absolute cowards for not acknowledging her gender. The reference to her "unknown" age is barely funny, and not worth not acknowleding her as a trans woman or, potentially, otherwise genderqueer. Again, though, as much as it is a disappointment, this didn't come as a surprise.
Currently, TooKyo Games/Kodaka's new project, the game Master Detective Archives: RAIN CODE, features among its teasers a character who was singled out in that no pronouns were used in their description. Because it highly differs from "character who in-context didn't know Cutthroat's identity didn't know he was a guy", I'm keeping hope that it wasn't a mistake and that Halara will genuinely be nonbinary, and that with Spike Chunsoft's awkward attempts at good PR (and maybe Uchikoshi's influence? Since he's an ally, thank fuck), Kodaka will finally and genuinely have created a character outside the binary.
This would be a win for anyone who has dreamt of genderqueer Ultimate Imposter, trans Doctor, or even, why not, nonbinary Cutthroat.
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from a scale of 1 to 'whatever the hell this is,' what level of uchikoshi pun are you on
#punchline anime#punchline (vn)#strange juice#mikatan narugino#narugino mikatan#kotaro uchikoshi#punch line anime#punchline#uchikoshi what the absolute hell is THIS#god bless uchikoshi#but like. hhhhhh????#aj plays punchline
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Care to explain why you’d think Date is in Boss’s body and Iris is dead?
Hell yeah thank you for being interested in my rambling, if none of this makes any sense I apologize, I am going absolutely Insane being hyped for this game. First of all: I have to clarify that the more I think about the game and the trailers that we've already seen, the more sure I am that the game is not going to be a sequel to the resolution ending. At this point I just don't think it would make sense, plus it would conflict with a lot of things that we saw in the trailers. IE: Saito's body is still running around, with a head, and unless it's some kind of sentient robot that has Saito's consciousness in it then that means that his head didn't get blown up and the body is still around. What does this mean? No resolution ending. As of right now, my prevailing theory is that the game is a sequel to the annihilation ending. I can't exactly rule out it being a sequel to the Mizuki ending – and I think that would also be an interesting route to follow – but I'm pretty sure we can safely disregard the Ota and Iris endings from consideration. Since the Iris ending would leave us with Iris dead and we see her in trailers for NI that are not re-used footage from AITSF and clearly depict new events related to the plot of the new game and, this is a bigger one, Ota is missing completely in the trailers. To me this possibly indicates that an ending with both of them dead is a possibility, and the scenes that we see in the trailers are a flashback to before she died. I also think it's possible that Iris is dead because the scenes we see of her in the trailers are universally framed as flashbacks. The scene of her clutching her head and collapsing (seemingly screaming?) Mizuki is shown as being 12 years old still, and the only other image of Iris is her in a high school uniform. Japanese high school students graduate at 17-18. She was 18 in the first game, and I believe no longer in high school, AND we saw a younger looking mermaid girl here too, implying this to be a flashback as well. Possibly a somnium.
I have other theories about the scene where she falls over and clutches her head screaming, but we'll start with the big two questions here Date's personality being inside Boss' body is a theory that is kind of entirely reliant on the game being a sequel to the Annihilation ending, because my train of thought here was that I cannot Imagine Saito keeping Aiba around after taking his body back. Not only would she be a major liability (having the ability to incapacitate him so easily) but she would also stubbornly refuse to be removed from Date. Since this ending also includes Pewter staying alive and (presumably) employed, my train of thought here is that Date's personality was left in Boss' body after Saito forced the switch. Date then asked Pewter to remove Aiba's memories of what happened and kept an eye on Mizuki without telling anyone that he was actually Date. Basically, I think the one in Saito's body is actually Saito Sejima, and I don't think he's going to be the killer necessarily, but he's definitely going to play a very big role in the plot of this game if I'm right. There are two images of him in the story trailer, and the first of the two goes along with the line "I don't really wanna talk about him", and the face he's make is not one that I could ever see Date making. My guess here is that Saito, after taking his body back, did something horrible (my guess would be killing Hitomi or someone else that Date cared for) and essentially framed Date for the crime.
This also raises the possibility that the game isn't a sequel to any route in particular. Perhaps it takes place in an alternate timeline from the first game (something Uchikoshi would probably do, let's be honest) where the events of the first game ended totally differently. But idk, we'll see if any of this is right. I am about to snap. I hope you enjoyed my incoherent rambling!
#ai the somnium files#aitsf#aitsf spoilers#aitsf nirvana initiative#ai:the somnium files nirvana initiative#aitsf2#kaname date#mizuki okiura#iris sagan#hitomi sagan#shizue kuranushi#saito sejima#aiba#suzu speaks#theorizing#predictions#going insane#watch me slowly descend into madness
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Okay something that was stuck on my drafts was just rambling thoughts from when I first finished aini so I'm gonna summarize what I had going on there
Biggest first impression was, surprisingly, just how weird Kizuna was about Mizuki- okay now we get why and I did guess it halfway too that she literally was just like Kizuna's big sis and such but still... Makes sense I got hung up on that, I related to her in a very specific way and this whole situation was so weird to me who does have friends with about the same age difference that I look up to, but the way it develops here it just enables Mizuki to feed into the mindset that she's just not allowed to be a kid anymore because of all the stuff she's gone through but that sucks she's still freaking twelve and all these adults around her don't treat her like it and it's not supposed to be something you question at all like :/
I like the collectables! Silly clothes! I'm glad the dlc ones weren't the only customization, fun unlockable dress-up things are nice and a plus on the experience- the whole gameplay in fact I had a blast with and had no significant complaints to make
The theme of someone needing to be reunited with their "other half" to be "whole" was just never going to be a theme that appeals to me. Everyone being incomplete until meeting someone else is simply not the kind of idea I subscribe to and especially not like romantically, the couples and relationships I have more words on despite being bad at talking through these concepts but one or another it's just not to my tastes so again- was never gonna resonate with a game with that core message all that much is all
Uchikoshi is allergic to sequels, can't embrace a whole new cast nor stick to the original and just follow up on where the last game left off, nope, always a far less satisfying compromise between he two- I wish aini had absolute minimal participation from the old cast, no Mizuki fake out just a flat out new character honestly I would have loved Bibi so much if her story didn't muddle Mizuki's pre established one, stick to an anthology format of new cases or at least keep the dynamics and personalities consistent with the conclusion of the first game I wish Date wasn't annoying I wish he was just Falco chilling out in the background of a random scene where you can interact with him only if you want with no bearing on the case at all hell if you're gonna commit to them still interacting with the story as coworkers have him actually die! Or at least give him and Mizuki an actual reunion!
Entirely up to personal taste again with this one but I miss the slight tinge of horror, the gross gouging out eyes kind of violence because the action flick kind of violence? Bores me to tears. Ryuki got shot and I knew he'd be back- they did a whole all is lost moment actually I think they did that twice with Mizuki nearly losing the battle and getting all beat up and I looked at it and I knew they wanted me to have A Feeling™ over it but it went by so fast, I knew the next beat was her getting back up, none of the lead up to it connected with me enough to make up for the predictable nature of this scene structure, there was very little weight to it and I miss that grim ass feeling that the first game sometimes captured with Saito and the way he operated especially in the paths where he's still in Iris' body by the end and still poses a threat to the cast (this point in my drafts also ended with "man I'm feeling unfulfilled by this piece media I think I'll go finally read Higurashi hopefully that'll make me feel better" and lmao I still haven't and still really want to)
#aini spoilers#it's so late I know I have some asks stuck on my drafts about this too#hm idk ehat to tag this for myself to find later
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Game 24: AI: THE SOMNIUM FILES - nirvanA Initiative I would not call nirvanA Initiative the best Uchikoshi game out there, but it's certainly one that keeps growing on me the more I think about it. Like any Uchikoshi game, there is plenty of twist and turns when it comes to figuring out everything that goes on in the story, and what exactly is happening with the whole situation. The fact that it manages to still be incredibly consistent and work with it's largest cast to date is only something can be said as awe inspiring, and what makes this game keep growing on me with how many parts that needed to fit while at the same time balance out the cast for both of the games. Really the biggest problem I have with the game is kinda just playing it?
There was just something there in my playthrough that made this game not the smoothest sailing for me, and while finding out that part of it was bad controller configurations; I think there is just something missing compared to the first game. Like nirvanA Initiative is hella linear compared to previous games I have played by Uchikoshi. You are railroaded to getting two specific ending before ever attempting a different route, and I feel like that really diminishes a lot of the fun those games had. With the zero escape series you are required to get certain routes to actually get the true ending of the game, and even then you don't have to experience all the bad endings the game has to offer. The same can be said with this game's predecessor in the sense that you had a lot more wiggle room to move around till you hit an initial lock that would stop you from progressing. Yet with this game, you aren't technically locked to a route as the game uses typed in answers, and while it provides for a lot of neat little extra bits, I kinda just hate how I have to type in a game that doesn't let me have another screen. Like this game locks you into answering a question without ever letting you look into your menu or refer to anything unless you physically write it down. As someone that gets stressed as hell when it comes to writing simple words like "jump", I'm always worried i spell something wrong unless I see it there. Perhaps the biggest problem, really, is just this games over-reliance on typing in answers mixed with not having something to write down to refer to it.
Still, while i do have persistent hang ups with the way the game managed it's secrets and puzzle solving, largely I have no complaints with the story, characters, music, or graphics. Literally every bit of Nirvana Initiative worked for me, and the game is highly addictive to playthrough and try to sus out what exactly is going on. Even though you can know the tropes that Uchikoshi likes to use, the fact he always manages to trick us kinda feels like devil magic or something akin to a paradox puzzle that he'd put in the game for a character to explain to us. It's not so much that I want to hype up the twist, but more so want to point out that he keeps changing the twists in fun ways. On top of that, this game can easily be played without playing the first game, and while I would not advise doing that for something like the zero escape series; honestly I think it would work out just fine with AI Somnium files. Like nirvanA Initiative literally both works and is entirely separate from it's previous game, and I really would encourage anyone to just play this game because honestly Uchikoshi just kinda makes bangers.
If there is anything else I have to say, it really just comes down to wanting to praise this game's scope and unique premise. I still absolutely love the Somniums as both puzzles, and the unique visuals they have, and really just what this game sets out to do while executing it perfectly well. Not everything is going to be towards people's liking, but the fact the game gives heavy themes of people doing their best despite the situation is really something that helped me grow to appreciate it more. On top of all this, Uchikoshi being a clear ally and outright stating thru his characters that he wants to protect minorities and loves the LGBTQ+ kinda just makes me love this game even more.
#ai the somniun files nirvana initiative#ai the somnium files#AITSF#AINI#lost reviews#lostleader#lostlead8r#Mizuki is double the fun#Date is still useless cringy nae nae man#Uchikoshi says transrights#Ryuki twink babygirl#I wish Boss would peg me#Tama is gay married to Ryuki#Aiba is still a shrimp
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BEAT AITSF thoughts (and spoilers obvs!) under hte cut
overall v enjoyable!!!! i thought it was both very zany and very well done as a mystery, which is to say that there was a fuckton of absolutely fucking insane shit that was still foreshadowed to the point i guessed date was in someone else’s body VERY early on LOLOLOL i actually guessed quite a few twists (iris being deathly ill, date was falco before etc) but it was still v satisfying to see them unfold and there was enough batshit Uchikoshi Fuckery (tm) to make it v fun!!!!
mizuki was my fave character by quite a lot LOL her route was probably my fave. her somnium w/date ;___; i liked iris and date’s dynamic but i wasnt super big on her as a Character if that makes sense ghlkashglkhs felt too hard like she was meant to be Loveable and that ended up turning me off her LKGHLSKHDGLKHSGD extremely funny bc in retrospect i realized the times i liked her best were when. she wasnt even iris but was saito in iris’s body GLKHALKSHGLKASHG SORRY IRIS
ota i kind of wanted to grab by the neck and shake. multiple times. actually thinking abt this i kind of still want to which is ironic bc one of the three times i cried was his route (his moms somnium) MAYUMISAN TRIES SO HARD FOR U BRO............. BRO........................ the other two times i cried were a) mizuki route (a lot) and b) tadaima/okaeri aiba/date LOL
aiba/date in general........... was really good i love bodysharing i love ppl being idiots together i like how she both gave him shit and played along w/whatever dumb shit was coming out of his mouth it was so good. when magnemite combines to form magneton their brains combine but They Don’t Get Any Smarter. VERY good dynamic i like them a lot
tbh a lot of the characters were most appealing ot me in Dynamics rather than individually. aiba/date duo peak iris+date duo peak ota+saito as iris duo. Peak. Very Peak. Wait I’m Having A Horrible Idea, Sorry For This Dead Dove I Might Write. speaking of dead doves what the fuck pewter and okiura were boyfriends........ the subtlety of it was Good also wtf i was upset abt the watch stuff HE GOT SO UPSET BC IT WAS A GIFT FROM.............. PEWTER HIS GAY BOYFRIEND IM SO MAD ABT HOW MUCH I LIKE THIS
uhhhhh other things i wanted to talk abt. i think overall the theming of eyes was very well done it tied everything up very nicely. the fact that the psync machine was based on the eye of horus was a nice touch that really brought a lot of the mythology etc stuff into line. good shit
localization was also v well done i was listening to the a-set fanchant lines in jpns and i was like. Wow This Must’ve Been Hell To Translate. in general it was good tho.......... some parts were a little awkward but c’est la vie. a-set being translated to tesa instead of asettonchan makes sense but that was the one that kept bugging me when i heard it I GET WHY BUT
anyways. good game i will buy nirvana initiative when its no longer full price probably. i dont think i will go back and 100% it when i also just bought disco and also might snag triangle strategy over summer break but we shall see...... u never know where life leads u
#aitsf spoilers#in summary: good game mizuki was peak#i think date should kiss his own eyeball#oh i didnt mention this but after getting to the reveals abt date i was like#yeah no fucking wonder em likes this guy#no spoilers but i am thinking of their fave sdr2 chara#LOL#personal
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A Window to the Soul: Game Mechanics and Characters in Ai: the Somnium Files
Spoiler-free!
Ai: The Somnium Files is an adventure game/visual novel for PC, PS4, and the Nintendo Switch by Spike Chunsoft in September 2019. Written and directed by Kotaro Uchikoshi, known for his Zero Escape Trilogy (999: Nine Persons, Nine Hours, Nine Doors (DS), Zero Escape: Virtue’s Last Reward (DS), and Zero Time Dilemma (DS, PS Vita, PC), also available as the Zero Escape Trilogy on Steam and PS4), this game once again displays Uchikoshi’s signature combination of suspense, humor, and ludonarrative harmony that fans of his previous games are familiar with, alongside a cast of complex, compelling characters you’ll absolutely fall in love with.
For all my fellow Zero Escape fans, you probably remember the issues the series faced with financing, which ultimately lead to Uchikoshi helping to establish Spike Chunsoft and the eventual release of Zero Time Dilemma. In AitSF, more than ever, the fruits of that partnership are apparent. It feels we finally get to see a complete picture of Uchikoshi’s vision; Featuring fully animated 3d models, fully voiced dialogue, and some incredibly goofy and self-indulgent dance sequences, this murder mystery (and yes, it is a murder mystery) is absolutely worth it’s full price and your time.
The game has multiple endings (About 5, without checking), all leading up to and feeding into the true ending. One notable feature is that the timeline allows you to jump into previous played sections at any point of the chapter, and even provides summaries of the events that happened in each “node,” so unlike in the original 999, you don’t need to replay through every scene of dialogue to get to each ending.
Rather than spend time analyzing the story itself- something that can’t be done to a satisfying level without spoiling the whole thing- I’ll just say that the way Uchikoshi literally has us get inside the heads of characters by “syncing” with them is a great story device, and is realized extremely well in the gameplay. For me, the Sync was used in all the right places to push me into genuinely caring about some characters, that, without the sync, I would be sympathetic to, but not feel a real sense of attachment towards.
What follows is a breakdown and analysis of how well the gameplay is designed, and some non-spoilery discussion of characterization and character design:
Mechanics:
The core gameplay loop can be broken into two parts: dialogue and investigation, and “syncing.”
The investigation portion of the game is similar to most adventure visual novels- investigating crime scenes, talking to NPCs to advance the story, examining your surroundings, and in my case, clicking on scenery over and over again to get funny flavor dialogue.
The flavor dialogue does not disappoint- and for me, the best minor feature included in the game ties to this. When you click on an object, you get an initial string of dialogue- but the indicator with the name of the object will only get grayed out once you’ve seen all the text related to that object. For some people, this might ruin the “fun” of clicking over and over again- like in 999, where some bits of dialogue would only display on the 9th time examining an object- but for me, it was a godsend, because I didn’t spend any time wondering if I missed anything funny.
The Sync gameplay loop is also mechanically brilliant. Part of the in-universe rules, which are emphasized over and over, is that the main character, Date, can only spend 6 minutes within the subject’s “Somnium”- the internal dreamscape of their mind- and that staying any longer could result in disastrous consequences. As such, each Somnium loop attempt can (hypothetically) be experienced in chunks of about 8-10 minutes. This set time frame makes it a breeze to play the game in small sections at a time and let your mind breathe a bit. The time limitation is challenging, but never infuriating; even when I messed up horribly and knew I had to restart a sync from the beginning, I would just use the time I had remaining to try out the goofier actions available to try out as puzzle solutions.
Somnium Files’ adaptability to being played in long sittings or in short bursts, while still maintaining an engaging, tense narrative is an incredible strength that not all games can boast of. Not a single part of the game felt like a slog or a chore to me, unlike a few puzzles in Zero Time Dilemma, where I ran into the perennial adventure game issue of “okay, so I have this item, but where do I use it?”, “how the hell do I even solve this puzzle without a guide” (I didn’t), and “what do I need to do to unlock the next sequence?”
Characters
So let’s talk about these good characters. Some of you probably recognized the art style for the game’s key visual as the work of Yusuke Kozaki, best known by many as the head artist and character designer for Fire Emblem: Awakening and Fire Emblem: Fates. Even in his work for the Fire Emblem franchise, you can tell he doesn’t care much for drawing armor- which puts him in the same club as literally every artist I know who draws Fire Emblem fan art. His designs really shine in a contemporary setting, with modern clothing, and really give the cast a unified, unique aesthetic. Moreover, the designs are beautifully translated into 3D as well.
For a game that was most likely well underway in development several years prior to the boom of the subgenre, the design for A-set, (AKA Iris), an in-game internet idol and streamer, is incredibly in line with those of many successful “Virtual Youtubers”- for that alone it deserves some accolades. Fittingly, as part of online promotion for the game, Chunsoft posted a series of video blogs starring A-set, as if she were posting to her own channel. (I missed all of these, and that’s a real shame, because I think they would have gotten me excited for the game if I had been paying attention.)
Despite Iris’ obvious and engineered marketability, I think my favorite design of the game is Aiba, the AI partner of the main character, whose human form only appears in Somnium and in the realm world as an AR projection imposed in Date’s cybernetic eye. The way her arms fade into glowing, electronic “nerves” at her arms is a subtle reminder of her artificiality, but her design also doesn’t make her more playful and goofy behaviors jarring in the least.
As far as personalities go, I would say that Date, our protagonist, manages to hit the perfect median- maybe even fusion- between the past male protagonists in the Zero Escape trilogy. Junpei, Sigma, and Carlos were all likable in their own ways, as the narrative character, but all had a level of blandness to them. To me, they served more as vehicles for us to participate in the Nonary Games.
In contrast, Date feels very much like his own, established person, and that’s not only a huge strength, but central to the overall narrative. (For all non-ZE fans reading this review- I apologize for the heavy use of ZE comparisons here.) Like Sigma, Date is a bit of a perv, but unlike Sigma in Virtue’s Last Reward, I didn’t feel squicked out by his behavior; Like Carlos, he cares immensely for the people important to him, and puts their wellbeing first; Like Junpei, he’s, also, a loveable moron.
There are other characters- Mizuki in particular- whom I can’t speak too much about without spoiling some of the enjoyment of their character arcs, but all of them have incredibly good and complicated interpersonal relationships both with and outside of Date.
Lastly, there’s Aiba. A good companion character is worth their weight in gold. After all, most of the time, they’re who you spend most of your time with, and for that reason, the more “annoying” ones always catch more flac for being so. For me, Aiba easily slides into my top 10 favorite companion characters of all time, along such members as Maya Fey in the original Ace Attorney trilogy and Midna from Legend of Zelda: Twilight Princess. Most of the goofiest sequences in the game are instigated by her, and every time she’s on screen there’s bound to be something fun to do, not to mention the fact she’s our avatar used within Somnium. Combine that and her telepathic banter with Date, and you got a recipe for a dynamic duo.
In closing, every aspect of AitSF is absolutely delightful; It has tightly woven narrative gameplay, wonderful and complex characters, a storyline that, despite my best efforts, I couldn’t unravel the details of before they were revealed- and I didn’t even get into how great the voice acting is. If you’re looking for an enjoyable, self-contained game that you can beat in under 35 hours, Ai: The Somnium Files can’t be beat.
#ai the somnium files#aitsf#somnium files#game essay#game review#game design#narrative design#visual novel review#visual novels#bluerose writing#bluerose-essay#bluerose game writing#bluerose nonfiction
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Ninty Direct Feb 2021 Thoughts
That was uh. Kind of disappointing, actually.
I suppose it was inevitable that we weren’t seeing Pokemon since they’re gonna do their own announcement. But like. Coulda done better here.
(oh no you’re now introduced to my awful awful handwriting, is this better or worse than my cursed interests? you decide)
Anyway I wrote down everything they announced so here we go
Pyra/Mythra in Smash: I don’t give a single shit about the Xenoblade series, but it’s one of like 2 IPs Nintendo has had in the last decade so sure whatever they can have second a character as a treat. I’m mostly just annoyed this wasn’t a third-party character.
Fall Guys Switch: This feels inevitable. It also feels about 5 months too late.
Outer Wilds Switch: I’ve heard some absolutely excellent things about this game, so fair enough. I’m not sure I’d buy it on the Switch, but I haven’t bought it at all yet, so.
Famicom Detective Club: This looks like a Ren’py game if it had an actual budget, but still used Ren’py for some reason. Prooobably not biting on this one chief.
Samurai Warriors 5: The only Warriors game I’ve played is the first hyrule warriors, and the only Nobunaga game I’ve played was Pokemon Conquest (it’s a trip), so. I don’t understand the obsession they have over there for this bloke, like imagine if Australia made like a tv series a year and a large handful of video games about Ned Kelly or something.
Legend of Mana: Shit I should go play Octopath Traveler huh
Monster Hunter Rise: Those monster designs looked pretty kickass, and those human designs made me crack up laughing. I’ve never played Monster Hunter, and I don’t think this is gonna change that.
Mario Golf: Hey look they confirmed Waluigi as playable ahead of time so people wouldn’t complain, good job guys. The multiplayer of this looked silly as hell, but I’m not spending 80 bucks on wii sports tennis for a multiplayer mode ill drag my mates to play all of once before we go back to playing Beetle Adventure Racing.
Tales from the Borderlands: Wait telltale is still around? Ok…? I haven’t played Borderlands and don’t really care for the Telltale style so nah
Capcom Arcade Stadium: They could have made a peripheral like the NES/SNES mini, but they didn’t, and it’s for the best. The fact that one of the games is free implies to me that the rest are going to be overcosted, though.
Stubbs the Zombie: What the fuck am I looking at. Apparently this is a remaster of an old Xbox game, but I’ve never heard of it. Weird as fuck, but sure.
No More Heroes III: No more Heroes is a franchise that I’ve never played, but always wanted to. It seems right up my alley aesthetic-wise, and the gameplay looks pretty solid too- probably gonna try one of the older ones first, though.
Neon White: Speaking of aesthetic. This looks anime as fuck and edgy in a good way, and the gameplay looks real fun. I actually really want to check this out, and no, it’s not just because of the skull masked goth gf on the cover. (Doesn’t hurt, though.)
DC Super Hero Girls Teen Power: Jesus, this looks like a bad tie-in game from the mid 2000s. Not like Battle for Bikini Bottom, more like a Jimmy Neutron. And while I really liked the Jimmy Neutron game as a kid (shame about the show), this doesn’t look like it’ll stand up to that…high bar. Listening to this trailer made me want to die a little bit inside.
Plants Vs Zombies: Battle for Neighbourville: I miss PopCap. Peggle 3, never.
Miitopia: This looks cute, and will probably lead to the same sort of 3am DMs that happened with Tomodachi Life. If it’s a full priced game, it probably won’t sell at all.
Animal Crossing New Horizons Mario items: uhhh sure. Don’t have that game, so.
Triangle Strategy: Aww fuck it’s a final fantasy tactics that looks like octopath and it might have an actually good story, shiiiiiiiiit. I’m gonna give the demo a try before I land on this, but I’m optimistic.
Star Wars Hunters: When was the last time we had an actually good Star Wars game? And don’t say Fallen Order. Yeah, didn’t think so.
KO City: Ah, the bottom of the barrel. Didn’t think it would take this long. At this point, the pseudo-cartoony style everything has because they’re trying to ape Fortnite is extremely grating on me. (I definitely thought this ad was for Fortnite stuff at first)
World’s End Club: OK this one has me actually hyped. I knew that Kodaka (director/writer of the Danganronpa series) and Uchikoshi (director/writer of the Zero Escape series) were working on a joint project, and we’re finally seeing the results. Both of them have multiple excellent games under their respective belts, and this new game looks like a fun spin on what I’m sure a lot of people were expecting from the pair. Literally both of them have made a game where (spoilers I guess, Keara stop reading here you haven’t played VLR yet) there’s a death game going on while the characters are unaware the world fucking ended, so to see the idea of the death game getting interrupted and the characters actually having to live in the dead world is really cool. I’m paying cloooose attention to this one.
Hades (Physical Release): Dang now if I buy hades I can choose to have some of my money go to EB games or JB hifi or something. Cooooooooooooool.
Ninja Gaiden Collection: This just made me wonder why Ryu Hayabusa isn’t in Smash yet. Is it because there’s already a Ryu?
Age of Calamity DLC: I don’t think I mentioned this in my post yesterday, but I would have put money on DLC for this game coming out. I still haven’t played it, but the first Hyrule Warriors had so much fucking DLC so this was inevitable in my eyes.
Bravely Default 2: Uhhh its another JRPG man idk what you want me to say. Didn’t play the first one, apparently its good.
Ghosts n Goblins Resurrection: Kinda funny having this next to the free original in the Capcom Arcade Stadium. Capcom is reviving old franchises, I guess? Where’s Mega Man Battle Network, cowards?
SaGa Frontier: I’ve heard good things about the SaGa series, but this looks awful. Not like gameplay wise, the style for the models and shit in game just disinterests me.
Apex Legends: Is anyone still playing this game?
BOTW 2 (no news): I’m not mad, I’m just disappointed. Next Direct, I guess.
Skyward Sword HD: I’m not mad, I’m just disappointed.
Seriously though, I was expecting 3 of the best Zeldas ever made to get ports, and we got the one that I wasn’t interested in. Fuck you too, I guess.
Splatoon 3: I actually was super interested in this, seeing as the trailer looked like it was gonna be for some like… side game, 3D RPG or something, exploring the origins of the Splatoon world? But then it’s just Splatoon 3. And like, I know people really like that series, but it never appealed to me. The world is neat! But I’m not interested in the series as it is.
And that’s the tea.
ADDENDUM:
shit that’s this weekend? huh ok -New Hearthstone expansions revealed, kinda like WOTC does with magic every so often, just like “here’s the next couple sets btw”. Since they do nothing but plagiarise off each other and MTG is having a set based on another WOTC property this year (D&D), there’s going to be a Starcraft set. -Diablo 4 release date that will not be stuck to since COVID is still a thing -people are hoping for starcraft 3. Blizzard to announce Starcraft 2 Episode 1. -New WoW expansion announced, determined objectively to be “worst ever” before trailer is even finished
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Top 10 Danganronpa characters
Normally my motto is “No Heroes, Only Villains.” In general I tend to dislike main characters because a lot of authors take short cuts to have the main character feel important, and end up bending the story around them. Whereas while villains are darker characters overall, because the narrative always frames their actions as bad they are usually far more complex characters with deeper, darker, struggles driving them udnerneath the surface.
The one exception to my rule is Uchikoshi’s Zero Escape series, and Kodaka’s Dangan Ronpa series where I usually end up stanning the protagonist. Due to the fact that the objective of Dangan Ronpa is to inflict as much despair on the protagonist as possible, I can kind of see why this series is the one exception to my rule.
1. Mukuro Ikusaba - “I’m so sorry, Junko. I never really understood what despair was. But it’s going to be all right now. I finally understand. So… I’ll make sure I make you happy, Junko. I’ll make sure I fill you with despair. I’ll save Makoto… I’ll make sure the others don’t die. I’ll let them escape from this place…”
Most of the entries on this list are going to be characters I think have a solid narrative in their game/source material, rather than just picking characters I like. For example I like Tanaka, Mikan, a lot of the characters that fill up the killing game cast are faves however I want to judge them for their arc as a whole. Ikusaba Mukuro is my one exception because she is my absolute favorite character in Dangan Ronpa and she’s one of the most wasted narrative potentials. This likely comes as a result of Dangan Ronpa the original being the worst written game of the three, which lets a lot of its characters including Mukuro go to waste.
Mukuro is a child soldier who’s been trained her entire life. She’s also a victim of sibling abuse, from her only genuine family and the one who loves her. What complicates this is Mukuro is also a bad person, she’s a terrorist who works for despair not because she believes it, but instead to make her sister happy. Mukuro’s lived her entire life to make her sister happy, and her sister loves nothing more than misery despair. You can see where the conflict arises.
Narita’s rendition of Mukuro makes her one of the best characters in Dangan Ronpa. She’s a heartless murderer, but that’s because she has no one in her life except Junko. Of course life is worthless to her she’s never even been shown how to live. When Mukuro is introduced to ideas like love, she’s actually terrified. She’s so scared of other people she considers just talking to people to be worse than taking a shotgun blast to the face. Mukuro’s just so bad at being herself it’s easier to be the doll that Junko plays with. Which is why her turning from despair to hope because of the connections she made with Class 78, and Makoto still believing in her even after she chose to betray them and start the killing game is one of the coolest narrative ideas in Dangan Ronpa. Too bad it only happens in a Ryoga Narita short story.
2. Matsuda Yauske - “Who are you going to report me to? The National Japanese Ugly People Association? That kind of organization would be guilty of discrimination just by existing.”
Matsuda is also a character that could have had greater importance to the series as a whole, but I do think Dangan Ronpa Zero enough to tell his story. Matsuda is an almost perfect protagonist of a tragedy, his heroic qualities are what drag him underneath the surface of the water and cause him to drown. He’s just a kid who wants to protect his childhood friend no matter what the cost. After losing his mother, he made a promise that the two of them were going to spend the rest of their lives taking care of each other and Matsuda does his best to fulfill his end of that promise.
Oh, also that childhood friend is a terrorist trying to destroy the school he is currently attending, and also killing several innocent people and forcing him to hide the bodies. Matsuda is deep down a very good person, but he hides it under his apathetic attitude and his harsh tongue. It shows that good people are perfectly capable of doing bad things. Matsuda knows exactly how wrong his actions are, but he takes them anyway out of desperation. We see him agonize over what he has to do, and then never forgive himself when he does. The rapid deterioration of his mental state because he a doctor, is hurting people, and even hurting the one he loves by protecting her is so compelling. Junko’s claws are already dug so deep into his skin, but he doesn’t want to escape because even with her arms wrapped around her neck at least Junko is still holding onto him.
Matsuda’s a character whose both selfless to an unhealthy extent, and also self-motivated. Junko points this out (helpfully) and his complexity comes from the fact he’s not either or, but both at once. Yes, he’s trying to fix what happened to his mother by fixing Junko’s brain. Yes, he wants to protect Junko because that gives him a place to belong. However, at the same time he is doing all of this because he does genuinely love Junko, and that’s his despair. You can tell despite Ryoko being a Junko who does not care about despair, who is happy go lucky and completely dependant on him like he wants, she chafes him. He can’t stand Ryoko deep down, because he knows Ryoko is not Junko. Matsuda defines him entirely by his use to others and he fell in love with the girl who only knows how to use and manipulate others. It’s a match made in hell.
3. Enoshima Junko - Hope is harmony. A just heart, moving toward the light. That is all. Despair is hope’s polar opposite. It is messy and confusing.
The most hardworking character in any story is the villain. Junko defines Danganronpa, Junko practically is Dangan Ronpa. That being said while her appearances in the main games are fun to read, she really shines as a fave of mine in Dangan Ronpa Zero. This is the few times we get a peek at what’s going on inside of Junko’s head instead of having to view from what she decides to show us on the outside.
Junko’s so fascinating because she’s just too smart for the world around her. Her brain’s not broken, it works a little bit too well. She sees no point in making relationships because everybody around her acts so predictably they might as well be playing roles on a stage. Everyone is reading off of a script without even knowing it.
You get the sense that Junko this amazingly talented girl, idolized, worshipped, loved by all, always in the center of the spotlight, just wants any life that’s not hers. Despite having been handed everything she can’t enjoy a single part of life. She has a very “I’m taking my ball and going home attitude” towards hope, if Junko can’t see the appeal of hope, if she can’t enjoy her school life then no one should be able to.
There’s something viscerally pleasing to read in her desire to break the world around her. If everybody is reading from a script then burn the script. If everyone fits too easily into a box then she should destroy all the boxes. Junko herself is more of a personified Jungian Shadow, meant to drudge up the worst parts of society from the bottom of the ocean and make it float and burn on the surface of the water like long buried oil. However, I also find her character to be unique and compelling, not because she’s a psychopath but rather because she isn’t. Junko is capable of loving people, but she’s so bored that you’re guranteed to be worse off if she likes you, because you’re going to be disected while still alive just to prove you’re a living person and not a doll.
4. Saihara Shuichi - “The only time I can use my detective talent is after someone dies… A detective…can’t save anyone. I’m only useful after it’s already too late.”
Welcome to the I-Like-Dangan-Ronpa protagonists list. Shuichi is my favorite protagonist for a main sereis game, because he’s really the only one who has a strong arc through all six chapters. Makoto is the original danganronpa protagonist, but he’s much more interesting when he’s deconstructed by the other characters around him.
Shuichi’s so interesting as a protagonist because he doesn’t always keep on hoping. In fact he gets scared, he runs away, he lies in his bed for days doing absolutely nothing. Shuichi is just as sensitive of a boy as Makoto is, but that emotinoal sensitivity is a flaw because it makes him fragile. Makoto would never give into despair, but Shuichi does which makes him all the more strong for pulling out of it.
He’s timid, easily gets pushed around by others, what makes Shuichi so appealing is because he’s a terrible main character. The game even highlights this in the protaognist swap, Kaede was too strong, and Shuichi too weak to be a lead. There’s even hatemail in the game that’s like Shuichi sucks bring Kaede back and it’s hilarious. He has none of the strength of normal main characters. In fact he’s a walking bundle of nerves and weaknesses. Despite being a detective he’s not even as great as investigating as Kirigiri, and definitely not as cool. Yet, Shuichi struggles so much for every single step in the way. Most of the Dangan Ronpa games end with We’ll keep on hoping, which is a fine message but also pretty generic. DRV3 has the strongest themes of the series and it ends with Shuichi saying I don’t give a damn about hope, I’m going back to my real life. Which is all the stronger because you find out that Shuichi isn’t special, nor was he even that great of a person, he’s just kind of an creepy anti-social kid that sucked. His improvement feels so great because we’ve seen him accept that past self, but at the same time leave it behind.
5. Akamatsu Kaede “..And that's why we need to expose the mastermind and end this dumb killing game! So we can smile with everyone else!”
Kaede is also another comnentary on Makoto, but instead of passive she’s active. I’ve always called her an aggressive optimist. Makoto will just be very tolerant of other people, be patient with them, listen to them, whereas Kaede wants to be friends and she will beat your tragic backstory out of you if she needs to.
This is once again a case of a great Dangan Ronpa character going to waste, but the protagonist switch gave us Shuichi so while I’m disappointed I can still live with the choice. What I love about Kaede and Shuichi as dual protagonists is how well they compliment one another. Kaede is friendly and social but she’s not necessarily nice or empathic. Shuichi is nice and empathic, but he’s anti-social and too timid to go out and make friends. I like deconstructions of empathy because Shuichi is kind of too empathic, he’s always so concerned with how others feel he lets his own heart get trampled over. Kaede’s the exact opposite, she’ll trample over other people trying to make them happy because she’s just too headstrong.
She’s a version of Makoto where her relentless optimism, her ability to make friends, both of these things are flaws because Kaede doesn’t really understand other people’s struggles the same way Shuichi does. Which is why both of them shine the best when they’re together because as a duo they really don’t get along that much underneath the surface. Kaede is all about trusting everyone, but in the end she takes everything into her own hands. Shuichi acts like he wants everyone to rely on him but at the same time his self esteem is so low that he wants someone else to come and take the responsibility away from him. Which is why their relationship which seems to be perfectly complementary on the surface falls apart. Another thing I love about the two of them is most of the Dangan Ronpa guy/girl investigation duos are basically the girl just giving hints and being perfectly helpful to the guy the entire time, whereas Shuichi and Kaede both lie to each other while pretending they’re each other’s most trusted person.
It’s a really great arc even if I wish Kaede had lived to see the consequences of the two of them falling apart and failing to trust each other rather than dying.
6. Hinata Hajime / Izuru Kamukura “I’m not interested.”
Hinata Hajime is a boring rehash of Naegi Makoto whose only major difference is being slightly more anxious for the first five chapters, and then he becomes one of the most amazing characters in Dangan Ronpa. If you reread SDR2 knowing the Izuru Twist, Hinata’s character becomes a lot more distinct.
The best way I’ve ever heard Hinata described is “Like Makoto, but not genuine about it.” Makoto is just a friendly guy who really likes everyone and really wants to help everyone, he’s kind of simple. Whereas, Hinata wants to be that person really desperately but he can’t. Because Hinata wants to be important. When he helps someone he wants to be relied on. When he makes a friend, he wants them to be an important friend. He wants to be selfless, but he can’t stop thinking about himself for one minute because he’s an anxious mess.
DR3 is bad, but one of the few things it got right was Reserve Course Hinata’s genuine attitude. He seems angry and confrontational, but that’s only because he hates the idea of other people looking down on him. He’s always worried about what other people think of him, so being so confrontational helps him be avoidant. Nobody looks too close if he pretends to have a strong personality.
Hinata is just someone so intensely disatisfied with himself he decided to get a surgery to take his brain out of his head and let him become someone else. Except Hinata can’t escape himself because Koameda is walking around as a walking callout post for him. This is what you look like. This is how you act. This is what you became in your desperation to become special, Komaeda just doesn’t hide it.
7. Fukawa Toko “My theory is that happy people can only write happy, shallow novels.“
Everybody told me to wait until UDG before I judged anything about Toko, but she was one of the few Non-Junko characters that I loved from the first game. What I like about Toko is how ugly, and miserable she is at all times. Toko’s like so unlikable that people generally get along with her split-personality better than her, because even though Jack is a serial killer she’s less difficult to deal with.
Toko’s actually pretty low empathy. She doesn’t feel that much guilt over Jack being a serial killer. She doesn’t see herself in people suffering in front of her, even when they’re literal children who turned to murder because their parents were abusing them so badly she’s like nope, nope, nothing to see here. However that’s the appeal, Toko’s literally had the empathy beaten out of her. The reason she doesn’t feel those things is because she can’t.
Toko’s so obviously broken, she’s a bundle of inferiority complexes and trauma just trying desperately to hide herself together. She’s an obvious victim of bullying, and yet she’ll bully people the second they get close to her. She’s not soft, or nice at all, and will say things to hurt you. Toko responds to ugliness with ugliness. She responds to hatred with hatred. She’s cinderella but she wasn’t able to remain kind when her wicked stepmothers abused her, os she became a serial killer instead. There’s something so raw about a girl cut apart with scissors desperately trying to piece herself back together.
8. Shingetsu Nagisa "D-Don't be stupid! That's not true! I'll be a kid until I die! I would rather die right now than become an adult! Don't you believe me?"
I love all the kids from Ultra Despair girls, but once again Nagisa is my favorite because he has the most developed arc out of all of them. Nagisa is continually acting burdened by everyone around him. He’s always way in over his head, up to his neck in blood and has no idea what to do. He’s also the only one who seems to be consciously aware that they’re doing something bad and trying to justify it to himself.
Nagisa is always overburdening himself, but much like Matsuda he does this because it’s the only way he knows how to function. If he wasn’t useful to everyone around him he would be thrown out. Nagisa continually pushes himself into unhealthier and unhealthier situations.
And the best part about his arc is we get to see him crumble. He has this narrative where everyone always has expectations for him, and being told that nobody expects anything from him is his breaking point. He’s begging people to use him. He descends into a screaming fit and you realize this is a kid who has been used his entire life and thinks being loved is having someone who needs you.
9. “I am not like you. I believe in power. No matter how many I make into victims, even if it means my death, I shall destroy despair. That is my resolve!”
It’s hard to describe why I like Munakata. His confrontation with Makoto is one of my favorite scenes in the series, but out of context Dangan Ronpa dialogue always sounds so ridiculous. Munakata, no we need to kill the concept of despair, we need to kill everyone whose ever even felt sadness. If you disregard how the hope vs despair conflict kind of got ridiculous in DR3, there’s a lot of interesting parts about Munakata’s character.
He’s like a version of Makoto’s character who grew up into someone really unpleasant. He’s trying so hard to be the symbol of hope that Makoto just kind of is on accident. He’s one of the few characters who is a strict idealist that I like, because it shows how much Munakata cares about ideas over justice or hope over people to the point where he ends up being the reason that the people he loved dies.
I like Munakata because he’s a bad person even though he’s fighting for objectively good reasons. He’s such a strict utilitarian he always uses people and has to be in control. He’s terrible to his own close friends. You get the sense that he never really knew either of them. That’s why it’s fun to see him destroy everything with his own hands, and realize after the fact that even when he was nothing left to fight for he has to keep going. Kodaka originally said he was going to die, but he realized making him live at the end with no reason to live was the better option and I agree it was the best possible conclusion to his character.
10. “Because you know I...things like murder, these kinds of abnormal crimes, from the bottom of my heart... LOVE THEM MORE THAN ANYTHING.”
Takumi is a big weirdo and I love him. He’s a unique vigilante killer who kills other serial killers not because of any sense of justice, but rather because he thinks they’re all way too lame and he wants to find a really cool killer that lives up to his standards. Takumi is all about the spectacle of killing.
His brain is so weird that to him the feeling of watching his classmates cut apart with a knife is similiar to the feeling of falling in love. He’s a copycat killer but only because the killers he meet are so incompetent and unmotivated that he has to show them how to do it better.
You get the sense that some part of Takumi is dead inside, because when he’s not killing people he’s lounging around acting like a NEET. He likes murder because the knowledge that death is so close is the only thing that makes him truly feel alive and life worth living to him. Ironically, he’s searching for a way to live in his grim fascination with death. There’s just so many tropes turned on their head and inverted for Takumi to the point where black becomes white and white becomes black that it makes his whole story so fun.
#kaibutsushidousha#spooky speaks#mukuro ikusaba#matsuda yasuke#junko enoshima#shuichi saihara#kaede akamatsu#hinata hajime#fukawa toko#nagisa shingetsu#munakata kyosuke#takumi hijirihara
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My Anime Picks for 2018
This is the second half of a two part blog series. If you missed the first half on my favorite video games of 2018, then you can read it here, otherwise please enjoy checking out some of the anime I liked the most in 2018. And for those who need a refresher, or just aren't interested in my gaming list, please remember that I do not think myself in any way shape or form an expert, and this is just a personal list I made up for my own amusement. Other than that just like the year before I am avoiding listing sequel seasons and won’t be talking about a long running anime unless it started this year in 2018--so even if I thought a show from a prior year--such as Black Clover--had a great run in 2018, I won’t be acknowledging that here. This list would just be too much of a mess if I did! Everything is presented in alphabetical order to so as to avoid ranking my chooses.
Devilman Crybaby
Devilman Crybaby began 2018 off with a huge bang, and was able to maintain its number one spot in my heart the entire year, an impressive feat considering its January premiere and just how good Megalo box, Planet With, and GeGeGe no Kitaro turned out. I wrote so much about Devilman already this year that I honestly can’t bring myself to sing any more praises for it by this point, but it definitely deserves all my praises and more. Crybaby was an absolutely beautiful and chilling re-imagining of a true classic, done justice by an auteur creator. If you want to read a bit extra about it, check out the piece I wrote about Devilman in my Halloween series this year.
GeGeGe no Kitaro
2018 marked the 50th anniversary for a lot of legendary properties and legendary creators. This was Go Nagai’s 50th anniversary as a comic artist, and the 50th anniversary of the Ashita no Joe manga, but perhaps one of the most important of the big 5-0 anniversaries this year was the 50th anniversary of the GeGeGe no Kitaro anime series. After the passing of comic legend Shigeru Mizuki in 2013 there is something all the more meaningful to see Kitaro on the small screen again--even after his creator’s passing Kitaro is still there to grow up with another generation of children.
This is another anime series I talked ad nauseam about during my Halloween series this year, so I don’t want to go on too much now, but I will say this has easily been the highlight of all my Sunday mornings since it started in April, and this is the series that Mizuki and his legacy deserved. It’s doing one hell of a job kicking most “adult” anime's asses in terms of writing quality and animation, all while still being a kid show. It never talks down to its young audience either and tackles some really modern issues such as smartphone overuse, bullying, refugees that lost their own country, and even suicide.
The Girl in Twilight (Akanesasu Shoujo)
The Girl in Twilight is pretty much the last thing I expected but somehow I came around to really enjoying it. From the mind of Kotaro Uchikoshi, the creator of the Zero Escape, comes … well .. ah … a magical girl show? About traveling to different parallel worlds? Where hijinks ensue and it’s more a story about growing up? Yeah, this … is a hard one to explain, and not really what I would expect with Uchikoshi’s name attached. I mean 999: Nine Hours, Nine, Persons, Nine Doors, this is definitely not, but well, this isn't half bad. The science fiction elements about radio frequencies and different worlds definitely feels like something out of an Uchikoshi game and all the all girl cast is actually very charming and sweet. I got really invested in seeing them grow up and face their inner problems. So a weird show, and nothing too special either, but this really grew on me personally.
Gundam Build Divers
The original Gundam Build Fighters anime in 2013 was like a phenomenon that caught literally everyone off guard. This silly little kid’s show meant to sell toys was somehow one of the best anime the year it aired and was made with so much love and attention to detail that it was a better anniversary present to the Gundam franchise than some of the actual anniversary celebrations. Ever since the original fans have been pretty divisive on the sequels, and while Build Divers is still not the original, I think it’s the closest we've come out of all the past sequel seasons and OVAs in the “Build” sub-series. I really enjoyed the Virtual Reality angle of the series, and thought the creative team did a lot to give the series an identity of its own instead of feeling like a dull retread of the original Build Fighters like Try did. So wrap that together a great main cast, and some pretty fun team battles and I say this was a win for Gundam fans.
Gurazeni: Money Pitch
Gurazeni is an anime I think most people never gave a fair chance. What seems like a basic sports series with a weird focus on money turns out to be so much more. It’s an inside look at the professional world of Japanese baseball, where you can really learn all the ins and outs and what makes the business end tick. The most interesting part however is that this is not your usual series starring a High Schooler with some grandiose dream, but a cast of adult professionals, many of which are just struggling to get by and stay in the game. It’s a completely different kind of feeling.
Professionals play some 100+ ball games a seasons. With that many games it’s not like they are all hot blooded screaming matches and if you lose once you’ll be out of the tournament. You gotta play smart, you got to think about your stats during the season, you gotta make sure you secure your spot on the roster for next year, if you excuse the horrible pun, this is a whole different kind of ball game. That’s what made Gurazeni so much fun every week, it’s more a calm collective observation about life in the major league for most players who aren't big celebrity stars instead of the usual shonen anime fair with some hot shot kid with a dream. I greatly enjoyed every laid-back episode of this show.
How to Keep a Mummy (Miira no Kaikata)
Cute!!! This is probably how I can define every single episode of this quirky pet comedy anime. Whoever knew mummies, dragons, and ogres could make such adorable pets. This was a basic “feel good” slice-of-life series where not much ever happened in each episode but it was such a nice reprieve from real life that the audience wouldn't mind. You didn't watch this for the plot, you watched this to just relax and smile for a half an hour, and How to Keep a Mummy accomplished this goal expertly.
Karakuri Circus
Karakuri Circus is maybe one of the most underrated anime of the year, and it’s a darn shame considering the attention Ushio & Tora was eventually able to garner. Hopefully Karakuri Circus can one day get the same kind of tight knit following that its predecessor did. And if you couldn't tell already, Karakuri Circus is based off a manga by Kazuhiro Fujita, the creator of Ushio & Tora. Both series share the same well written and fleshed out character writing that Fujita is known for, and for fans of Ushio & Tora there is also the bonus treat of one of the three main protagonists, Narumi Kato, is literally just Tora from Ushio & Tora. The two characters share very similar appearance (when Tora was a human) and have the same personality. The Karakuri Circus anime even went the extra mile by casting the same exact actor for the roles.
Unfortunately Karakuri Circus has the unenviable job of trying to adapt a weekly manga that is 43 volumes long in just 36 episodes, which means a lot of stuff has to be skipped over, condensed, and simplified, but for those of us who are watching I think we can all agree the studio is doing a great job at picking what to animate. The pace may be very brisk, but it sort of has that OVA kind of feeling to it with how fast it moves. You know, how a movie or an OVA can seemingly get so much story told in just a couple hours versus how a TV show may tell a story over the span of multiple months. Karakuri Circus definitely feels more like the former than the latter.
Even with its faults however, this anime really shouldn't be as passed over as it has been. Karakuri has the most heart and it’s easily the most ridiculous and fun shonen battle anime airing right now, and that’s saying a lot considering JoJo is airing right now too!
Lupin the Third - Part V
As somebody who was greatly disappointed by Lupin the Third Part IV I came into Part V expecting more of the same, but walked out blown away! This is everything I wished Part IV was, and it seems like the staff really learned from all their mistakes and were able to come together to make a very memorable Lupin series. My favorite has to be all the anniversary episodes that feature Lupin in his old jackets and the animation style changing over to how each previous series was animated. As a long time Pink Jacket Lupin fan I was in heaven, it’s probably been about 20 years since Lupin acknowledged the Pink era! Glad they were able to have so much fun with that particular throwback episode.
Megalo box
As mentioned earlier, Megalo box is the 50th anniversary project for the Ashita no Joe manga series, and one hell of a fantastic anime to boot. Everything from the animation to the music is top notch and invokes the feeling of the late 90’s and early 2000’s era of anime. It’s both nostalgic and new, and I think that’s a great way to pay homage to such a classic series. Megalo box is its own thing entirely while also reinventing many of the great moments from the original Ashita no Joe like some mirror that both reflects and distorts--it’s Ashita no Joe, it’s Megalo Box, it’s a classic reborn, it’s like nothing you have ever seen before. Megalo box is such a wild ride with thought provoking episodes and a crap ton of adrenaline rushing fights, and I can sing its praises all night if you let me, but the less said about each twist and turn, the better, so I think I’ll leave it at that. Easily one of the best anime in years, and had it not been for Devilman Crybaby it probably would have had my number one spot.
Mr. Tonegawa: Middle Management Blues (Chuukan Kanriroku Tonegawa)
Mr. Tonegawa: Middle Management Blues is one of those weird spin-offs where you don’t really need to be familiar with the source material because … well it’s barley like the series it spun off of. This comedy centered around the Kaiji manga side character Yukio Tonegawa is best described as office humor, and it’s pretty straightforward with its premise of a hugely important businessman and his daily woes at his job. It’s sharp witted, and pretty funny but I think what made this series special to me was because it was the first “dubcast” anime from Sentai Filmworks I watched on Hidive, and I have enjoyed hearing all these different dub actors each week. I've gotten pretty use to hearing the Funimation and California based dub actors in weekly dub premieres, but hearing Sentai actors is quite something, and damn does this dub knock it out of the park. The real MVP of the show is by far David Wald as the narrator who can manage a laugh out of anyone no matter what the dialogue might say.
Muhyo & Roji’s Bureau of Supernatural Investigation
Muhyo & Roji is a Shonen Jump manga from 2004 that never really got its due credit. The manga was popular enough to maintain its spot in the magazine for many years but it never got an anime until this year. Was it worth the wait? Well, yeah, this is a classic Jump battle horror manga, with some good creepy monsters, and fun battles. I really enjoyed this show and I’m glad Muhyo & Roji finally got their moment of spotlight on the small screen. It brought back a lot of warm feelings from the early 2000', almost like a lost show from back then that I missed!
Planet With
Planet With is weird. It involves a giant cat monster eating a young boy and turning into a super battle robot that said boy pilots and uses to get his revenge on the psychics who protect the earth from evil invading aliens. That’s … sure is something, but it’s just what you would expect from an original story penned by Satoshi Mizukami, the creator of cult hit manga Lucifer and the Biscuit Hammer and Spirit Circle. Just like Megalo box this is a bit hard of a series to talk about without spoiling all the best moments, but just know, the plot twist keep coming, and the game keeps changing, and everything gets more and more insane, and more awesome. This is one hell of a ride, and was also a major contender for my number one spot, personally. It's a show that anyone who enjoys the werid and anyone with a sense of humor definitely has to check out. You may come for the humor, but you will stay for the well written character moments ... and giant cat robot battles.
Skull-face Bookseller Honda-san (Gaikotsu Shotenin Honda-san)
Have you ever worked in retail? Well Skull Face Honda knows your pain! This skeleton man has been stuck working in a book store and has all kinds of stories to tell. This humorous look into the life of book salesmen and the manga market is a fun little series. There’s tons of insight on not just the retail industry but also manga publishing companies as well. It’s a great little short anime that packs a lot of laughs.
Tada Never Falls in Love (Tada-kun wa Koi wo Shinai)
Tada Never Falls in Love reunites most of the staff from the popular 2014 anime series Monthly Girls' Nozaki-kun, and features a lot of the same kind of humor and characters. It’s a very laid back anime for most of its runtime, which lets the romance bud between the two leads at a more believable pace, and the final payoff is heart wrenching. As someone that has fallen in love with the wrong person in my past, I know all too well how much it can hurt to begin to harbor feelings for someone you know you can never be with and that heck you should never be with. The final few episodes of this series packs such a punch to the gut, and it’s really what won me over.
We Rent Tsukumogami (Tsukumogami Kashimasu)
Did anyone besides me actually watch this anime? It got no love whatsoever and that always bummed me out whenever I watched an episode. It’s such a cute episodic show about a rental store that has tsukumogami, or inanimate objects that have souls and can come alive. Every week a tsukumogami is used to solve some sort of problem in the neighborhood, and it’s just a delight to see how these little dolls, tobacco pipes, and combs can be used to find out everything from cheating husbands, to phantom thieves. Of course the real treat is seeing how all these episodic stories eventually weave together into one greater narrative, and that characters often become reoccurring within the neighborhood, so even after their own episode is solved they still have roles to play within the greater story. You can really tell this anime started life as a novel, it’s so well written.
BONUS ENTRY: -Biggest Anime Surprises-
Perhaps the biggest surprise for me personally this year for anime was that I actually spent more than any human ever should on the Legend of the Galactic Heroes blu-ray box set. No kidding, this thing haunted me most of the year, and makes for one hell of a conversation starter. “Yeah, I am one of the few 1,000 elite that own Legend of the Galactic Heroes in English, what of it?” I say, while my guest stare at me confused as to what the hell Legend of the Galactic Heroes even is and why there is apparently only 1,000 of it to go around.
But in all seriousness now, Sentai Filmworks really impressed me personally this year. Their hidive streaming service has become one of my favorite to use this year to stream anime, and I watched so many great classics on it; Legend of the Galactic Heroes Gaiden, Blue Gale Xabungle, Space Runaway Ideon, Glass Mask (1984), Armored Troopers Votoms, Aura Battler Dunbine, and the list goes on. This year was a huge year for streaming classic 80’s anime in large part do to Hidive. And now Sentai/Maiden Japan are releasing a large chunk of these anime on blu-ray which is something I never thought I would live to see the day. You can buy the entire Space Runaway Ideon series on BD right now if you wanted to. What a time to be alive! Perhaps the biggest surprise was their acquisition of Armored Troopers Votoms, a show I wanted someone to license rescue for close to a decade now. I always regretted missing out on the original Central Park Media (man they don’t even exist anymore!) DVD release back in 2001. I always thought it would be Discotek coming to the rescue for Votoms, but you know what, I’m glad to see it was Sentai. The more companies putting classics on BD the better, I say.
I hope you all enjoyed my anime list and have a great new year! Happy 2019!!!
#Devilman Crybaby#GeGeGe no Kitaro#GeGeGe no Kitaro 2018#The Girl in Twilight#Akanesasu Shoujo#Gundam Build Divers#Gurazeni#How to Keep a Mummy#Miira no Kaikata#Karakuri Circus#Lupin the Third#Lupin the 3rd#Lupin III#Lupin the Third Part V#Lupin the Third Part 5#Megalo box#Mr. Tonegawa: Middle Management Blues#Chuukan Kanriroku Tonegawa#Muhyo & Roji#Planet With#Skull-face Bookseller Honda-san#Gaikotsu Shotenin Honda-san#Tada Never Falls in Love#Tada-kun wa Koi wo Shinai#We Rent Tsukumogami#Tsukumogami Kashimasu#anime
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we’re back in the uchikoshi saddle, babey. aini time. let’s go. here’s my theories so far. image 1 is from right at the start of the first free move period, image 2 is right when that screenshot at the bottom happens, right before we take a look at chikara’s corpse in VR, so it represents my current theories.
i play the games in 3 hour chunks every week because i stream [obligatory self promo, aini is every monday, 6:30 pm est over here], so i have a bit more time than the average player to collect my thoughts. this also means i have more time to come up with apeshit theories. such is the way the world works.
some other stuff i’m noticing:
that background in the ryuki somnium is the naix symbol
why the hell would bats490, which tokiko explicitly had made as a recruitment thing, point to chikara’s lab when chikara is a lapsed member of naix? pointing to the genetics institute in an effort to recruit people is basically trespassing with extra steps, and is extremely strange when they could’ve pointed to any other location on the planet. ALSO weird considering chikara’s somnium seems really really really into distancing himself from naix. therefore, the logical outcomes here could be:
tokiko is lying about creating the video, and somebody associated with % made it
chikara is not a lapsed member of naix, and is still working with them (unlikely, considering his somnium is basically repressing those memories)
tokiko gets off on trespassing and pissing off chikara
this is an effort to intimidate chikara for leaving naix
this is an effort to get chikara’s weird genetic tech for naix
this is the naix route isn’t it
i want iris and tokiko to host a podcast together
for what purpose is the culprit trying to create the illusion of the witch? by that, i mean who is the intended audience of these impossible crimes? is it naix? %? or is it the audience watching at home? each of these answers would indicate a completely different MO and culprit.
this feels like the big key to figuring everything out
................i just realized this while going through things but the method used to get two halves of jin 6 years apart is absolutely, positively, the PERGE system. chikara mentioned it can overwrite DNA to reverse aging. what if it can rewrite somebody’s DNA with another person’s. [note this is metagaming a LITTLE as i’m vaguely aware there’s like, two mizukis but know absolutely none of the details as to how. i think one of them is the masked woman?]. this would explain how the 490 decoders disappeared.
maybe bats specifically fucks with certain people who are compatible with PERGE like how ryuki got fucked up by the qr video? hell if i know
tama has achieved the coveted blorbo status for me. she’s great. i love her
anyways this was a bit longer than expected whoops
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I think I’ve figured out what my issues with ZTD as a whole are. Spoilers below.
First, let me say that I’m incredibly tired, so I apologize if this is a little hard to follow or if I ramble. Now then, onto the substance.
Okay, so it’s no secret that I feel like ZTD is the weakest entry in the series. For a good while I’ve not quite been able to put it into words why, but I think something helped me realize exactly what it is: a visual novel called Root Double: Before Crime * After Days.
Now, what does that have to do with anything? Well, to put it simply, it feels almost like what would happen in the ZE universe if Espers became common knowledge. I won’t go into detail here so as to not spoil anything, but basically most of the story is told in a lockdown that threatens to take the lives of nine people (given the fact that the director of this game used to work with Uchikoshi, I get the feeling there was at least some inspiration there). And it is really well done. It feels very Zero Escape-y while at the same time able to stand on its own. But, then I got to thinking about it and I realized that ZTD DOESN’T feel the same.
How can that be? It’s because ZTD feels more like a Danganronpa game.
Now, I must preface this before I give anyone the wrong impression: I don’t dislike Danganronpa; as a matter of fact I quite like the series, and the only reason I haven’t posted a lot about it is because I haven’t caught up and thus am avoiding spoilers.
Anyways, Danganronpa, the series that has a lot in common with ZE, but has just enough different that it was able to set itself apart and become incredibly successful. But how exactly does it set itself apart? Well, for one thing, it’s set in high school, with characters suffering from the problems teenagers face on top of the whole closed circle, death game stuff. It also has a mascot character and social link-esque events that you can use to learn more about the characters. But what really prominently sets itself apart from Zero Escape is this: in ZE death is a threat, but in DR it’s the goal.
Now obviously I don’t mean that’s the player’s goal; in DR 1&2 neither protagonist actually kills anyone to escape. But, when you look at how the “school life” works and compare it to the Nonary Games, the structure is almost completely opposite. In Danganronpa, the only way to escape is to kill someone and hide the fact that you did it so well that no one suspects you. The main characters only escape due to a loophole in those games. Compare that to 999 and VLR however, where the only way to reach the true endings is by getting everyone you can out alive by following the game’s rules without too much unnecessary infighting.
But, fast forward to ZTD and things are very different. The way out of the Decision game is by killing others. The game’s true end only exists due to a loophole. Even the fragments themselves often feel like the sl-esque events Danganronpa uses, with them explaining character backstory independently from the main plot.
Other similarities include the mastermind regularly interacting with the cast, having numerous characters whose backstories have nothing to do with the main plot (Seriously, Eric is only there because he’s dating Mira; Junpei is there because he was stated to be; Carlos, much as I love him, is completely and totally unrelated to anything involving Delta, the transporter, or Crash Keys), and characters being actively given motivation and/or means to kill someone else, among other things.
Now, are any of these bad? Absolutely not. But they are very different from how a ZE story is usually told and I believe that is the reason for why ZTD gives so many people such a weird feeling. It DOESN’T feel like it’s apart of the same series. Change a few character’s names and I would struggle to see how it relates to ZE at all. Hell, even terms the previous games use, such as Morphogenetic fields or espers, are only used once or twice if at all, instead using new distinct terms, such as Jumps now being called SHIFTs.
Even things such as how one-note the characters seem feels far more Danganronpa-y (I’d like to note that that’s not necessarily a bad thing; one note and simple characters aren’t inherently bad as they allow for larger casts that feel distinct and more varied situations, to name a few positives), with characters filling a niche rather than being more multifaceted.
Root Double on the other hand shares much more in common with the first two ZE entries. And I can’t help but wonder if that has to do with the fact that the game’s director worked with Uchikoshi pre-999 and it was released just before Danganronpa became big (July of 2012, vs RD’s Japanese release date of June of that same year) while ZTD came out long after DR had changed the game when it comes to closed circle survival stories.
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Crunchyroll Favorites 2017: Video Games
What a wild year it's been for gaming. Nintendo has thrown down the gauntlet with the Switch and its unbelievable roster of exclusives but they're far from the only company mixing things up and putting out some astounding exclusives. Following Part One about our favorite anime and manga, Part Two will cover our favorite video games from the plethora of hit releases in 2017!
PETER FOBIAN (@PeterFobian)
The Legend of Zelda: Breath of the Wild: The obvious choice (get used to seeing it on this list). Breath of the Wild probably impressed me more than any other game this year, taking Zelda and the open world platform to new heights in the most clever, brave way imaginable. This game lets you do whatever you want, giving you access to an immense number of tools to drive you to solve problems in ways the designers probably never thought of. Or, at least, you might believe they hadn’t if the world wasn’t brimming with small interactions we’re still discovering to this day. Even the story is a clever take on the usual defeating Ganon formula. I felt Nintendo was slipping during the Wii U days but they easily dominated this years releases.
NieR: Automata: Or, at least, I say that, but now I’m gonna talk about a bunch of PS4 titles. NieR was quite the narrative journey and did some immensely cool things with its story you could only see in a video game, replaying the same events from different perspectives then building upon them into brand new arcs. The game had its aesthetic sense on lock, complete with one of the best soundtracks I’ve ever heard. The glimmer of hope residing at the end of such an oppressively sad world was a tremendous conclusion. I just wish there had been more. There are elements in the game where I feel Yoko Taro teasing DLC content that he knew would never come. That asshole.
Horizon Zero Dawn: Another open-world game that was willing to invest in its setting. The world of HZD is awesome, aesthetically, functionally, and narratively. It also feels complete. Rather than the usual fetch quests you can expect in this sort of title, every mission has its own story and serves to expand your understanding of the various cultures of the world. The main plot is a wonderful dive into the history that brought this world about featuring a partnership of convenience between two characters whose arguments I could listen to for hours. The relationship between Aloy and Sylens is fantastic. The gameplay is fantastic. The world is fantastic.
Nioh: This game got a lot of flak out of the gate for being a Souls-like but it’s risen to that challenge and done some great things all its own with a deeper combat system featuring a variety of stances, combos, tools and unlockable techniques. The aesthetic is also spot on and, while it doesn’t have the same cinematic approach, delivers a cool environment with enemies just as frustratingly hard. If I have one complaint, it’s that the game went for a more numbers-heavy approach featuring RNG drops and complex crafting system that kept me in menus while I’d rather be exploring. All-in-all the game felt great to play and never felt like it was slowing down. You could even collect pokemon!
ECHO: I feel like I’ve been waiting for the release announcement for this game for an eternity since I first played a demo at PAX two years ago. This game touches on all my favorite aesthetic hallmarks, taking place in a nightmarish superstructure that is equal parts Giger and Blame!, alternating between immaculate palaces and criss crossing walkways over a dark abyss. The story is a particularly satisfying space opera and includes a unique gameplay mechanic controlling the enemy AI that feeds right into the horror of the setting. It’s a horrifically beautiful achievement and a MUST. PLAY.
Persona 5: My first experience with the Persona series has been memorable and I definitely now understand the obsessive following these games have earned. P5 has a crazy awesome sense of style and a great cast of characters with individual stories that build up to some seriously anime cathartic moments. Pretty much every characters unmasking was a memorable highlight and synced up nicely with the games through line of defying oppressive authority. I wish they’d gone a bit further, done a few things better, and loosed up a but on what players can do in the game. All the same I’ll be right there with everyone else in 2117 when Persona 6 comes out.
Hellblade: Senua’s Sacrifice: I love this game not only for what it is but what it represents. Long time fan of Ninja Theory and this game makes me a diehard. Hellblade's aim to release an “independent AAA game” is just what the industry needs right now with franchises and studios falling victim to microtransaction based monetization and getting gutted by major publishers. I hope to see a ton more of these in the year to come. The game itself was well-worth the price tag, a fascinating descent into hell that had a few clever tricks and an interesting representation of auditory hallucination that added to the atmosphere. More of this, more Ninja Theory.
Guilty Gear Xrd 2: Everyone has their fighting game and mine is Guilty Gear. The franchise went through a notable low point releasing Guilty Gear Xrd without Baiken, but thankfully ArkSys recovered and is back with part 2 and the good content. They’ve tightened some of the bolts from the previous releases along with character specific changes. I’m loving the new kits on all my main. ArkSys’s 3D/2D style continues to set the visual standard for 2D fighters. The only thing I’m not crazy about is Millia’s hat. If they add ABA then this will truly be the perfect game.
Wolfenstein II: The New Colossus: Although I’d never played Wolfenstein before this year, I was understandably attracted to the marketing efforts of Bethesda to promote this title. I was wholly unprepared for the over-the-top narrative experience it provided, coming closer to Saints Row levels of ludicrous plot twists and characterization without compromising it’s blood-in-the-dirt aesthetic. The writing walks a razor's edge between horrific and hilarious while fearlessly drawing similarities between the Wolfenstein world and modern day America. It’s wild that Blazkowicz feels so real, even melancholic, with everything that surrounds him.
Uncharted 4: The Lost Legacy DLC: Lost Legacy solved what was incontrovertibly the biggest problem with Uncharted 4. No Chloe. It pulled one better by bringing back the best new character from the main title, Nadine in an unexpected partnership that worked better than I could have imagined. Rather than a fun side mission, Naughty Dog spent a lot of time using past events to build a compelling narrative around both characters and their unlikely partnership with all the same cinematic highlights as the main title. It wasn’t quite the unforgettable experience as Uncharted 4, but it was quality DLC that barely exists in a industry chopping up IPs to sell them in pieces.
RENE KAYSER (@kayserlein)
Persona 5: There are three titles that I carry as the triumvirate of “Games that changed me in who I am”. One of these three is Persona 4 which helped me get through the worst part of my youth. And while never got tired of Atlus’ spin-offs of that title like some people did, I certainly was hyped for the new entry in the series. It didn’t quite hit the mark for me that 3 and 4 did but it gave me an absolutely fantastic 99 hours of thievery and intrigue. I just wish they’d given us more Social Events to hang out with the entire group …
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NieR: Automata: It’s quite something to not only get one but two sequels to life-changing games in a single year (Number Three in my triumvirate is Crisis Core: Final Fantasy VII which introduced me to Japanese games in general). The original Nier broadened the horizon of what you can do with videogame storytelling for young 16-year-old me and while Automata didn’t hit me that hard, it still managed to let me reflect a lot on my actions as a gamer (I still feel bad for getting *that* trophy). I just hope that Square remasters the first game one day so I can reunite with its characters once more.
The Legend of Zelda: Breath of the Wild: No franchise in the world means as much to me as Zelda. I went through every single entry (not counting the CDI ones - I’m no maniac!) and know almost every dungeon by heart. BOTW has recaptured that old magic of (re-)conquering an entire kingdom and sucked a whopping 120 hours out of me before I knew it. It may have certain weaknesses (mainly in the story department) but that doesn’t take away from the utter magnificence Nintendo has gifted us with. I only wish they’d tell us something definite about its timeline placement (My money’s on the Convergence theory).
Danganronpa V3: Killing Harmony: Kazutaka Kodaka is a goddamn genius. He, Kotaro Uchikoshi and Ryukishi07 are probably some of my favorite writers ever and in the newest entry of his murdery series, he once again presents us with this unique mix of comedy and horror only he can concoct. Its second and third case slow the game down a bit but the final two will turn anyone’s brain upside down and put it through the blender in a way you’ll never forgot. To write anything more, would delve into spoilers but if you haven’t gotten into this franchise until now, you’re definitely missing out!
Wolfenstein II: The New Colossus: I have a long-standing love for fictional (!) nazis. Part of it is certainly due to the gruesome part of German history which lets you easily villainize them without any need for characterization but also a remaining excitement of of the forbidden (all nazi content is stripped out in the German version of the franchise, so I have to resort to imports). Shooting nazis itself would be fun enough but Machine Games’ reboot trilogy somehow still gives it one of the best and most moving video game narratives in years which leaves me yearning for its final chapter. The cherry on top of the already delicious cake is the German dialogue which was voiced by fantastic German actors (who were sadly replaced by less fitting ones in the local version) which enhances the atmosphere tremendously by not copping out with using American actors with a funny accent and no actual dialogue like every other game with nazis. Even if you’re not into shooters, you should give the Wolfenstein reboot a try - it might really surprise you with its story.
Super Mario Odyssey: Here I go thinking that Nintendo just put out something that they can hardly match again for at least half a decade … and they do it within the same year! BOTW was already great but Mario Odyssey cemented 2017 as the year Nintendo returned to form. Not since Mario 64 did it bring me this much fun to play as our favorite plumber (though he did quit that job) and I find it highly possible that his newest game might even go down in history as being superior to his first 3D outing.
The Nintendo Switch and basically everything on it: This list of mine already carries two Switch games on it - but I could easily put down everything else on the system. While its portability might seem like a gimmick to outsiders, it opens up every system you play on it incredibly. Even if you’re mostly at home and work from there (like me), the comfort to pick it up and play another 30 minutes in bed before you’re sleeping adds so much to the experience that I can hardly put it into words. Skyrim, Doom, Xenoblade, Stardew Valley, Splatoon 2, Resident Evil - the list goes on and on and each week I’m overwhelmed by new announcements of both indie games I’ve been meaning to check out for a long time but also ports of bigger titles on this hardware. Not since my PS One have I been so in love with a system itself and with how things are going, the Switch might easily become my favorite gaming console ever created.
KARA DENNISON (@rubycosmos)
Resident Evil VII: This game messed me up something fierce -- in all the best ways, of course. I can understand why opinion is divided in some cases, but it’s so atmospheric and so entrenched in its own lore that it’s just fascinating to get lost in. And I love a game that blurs the line between gameplay and cutscenes to the point that you’re not even sure what’s under your control anymore. That’s some good horror.
Doki Doki Literature Club: The first release from indie studio Team Salvato, an OEL dating sim with a poetry-driven storyline. And -- funny story -- it just magically appeared in my Steam gifts. I still don’t know who sent it to me. But whoever it was, I owe them big thanks because it was just the kind of VN I love. The art is absolutely gorgeous, and it’s got a great story you’ll want to explore multiple times. High points of the game: hanging out with Sayori, a long weekend with Yuri, and finally getting some time alone with club president Monika!
Fate/Grand Order (US release): Of course this was going to make my list: I can build an army of nothing but different female King Arthurs. The story is entertaining for history and folklore buffs, and it’s also a great (read: inescapable) entry point to the Fate franchise.
NICK CREAMER (@b0bduh)
The Legend of Zelda: Breath of the Wild: From the first moments I started playing Breath of the Wild, I realized this game signaled the end of one era and the beginning of another. Through its gorgeous world, incredibly rewarding base gameplay, and infinite secrets to discover, Breath of the Wild redefines what we can expect from open world games, solving the issue of vast yet unsatisfying worlds in one definitive strike. I can only hope that future games steal as much as they can from Breath of the Wild’s bountiful innovations.
Nioh: Nioh’s appeal is pretty simple: place the satisfying, skill-intensive combat of a Dark Souls-style game in the circular loot-grind context of a Diablo-like, speed everything up by about thirty percent, and let it fly. The end result is likely the most successful riff yet on the Souls/Bloodborne subgenre, a game that can happily stand beside its spiritual inspiration.
Nier: Automata: Automata is undoubtedly the messiest game on this list, containing a vast number of minor gameplay failings and larger issues of overarching pacing and structure. And yet, no other game I played this year can match Automata’s narrative ambitions, or its soaring dramatic heights. Automata brings you to your lowest possible point in order to drive home that even at the end of everything, hope survives. Technical issues aside, a message told this creatively and well deserves all the accolades it can get.
Persona 5: Persona 5 was also messy in a variety of ways, like its occasionally unsatisfying dungeons, and especially its frustratingly conditional perspective on society’s “outsiders.” But from its endlessly endearing cast to its utterly best-in-class art design, Persona 5 also offers a vast array of astonishing strengths. I’ll still be thinking fondly of my time with the Phantom Thieves for a long time to come.
Resident Evil VII: Sometimes saving a franchise means going back to the drawing board. So it was with Resident Evil VII, which ditched all the bloated excess of the franchise’s recent entries in order to zero in on the fundamentals of horror: intimacy, isolation, implication, and, uh, insects. Lots of gross insects. Vast segments of Resident Evil VII play out as a horror experience so tightly composed that it really feels like you’re trapped in a beloved horror movie. It’s like twelve straight hours of opening a door that you really, really, really don’t want to open.
THOMAS ZOTH (@ABCBTom)
NieR: Automata: Nier: Automata isn’t my favorite Yoko Taro game, but it’s the one that has established him as a creative voice and given him the tools and funding to keep delivering punishing Drakengard games for me, so I am beyond thrilled by its reception. Taro is truly a gaming auteur who enjoys playing with the expectations about what videogames must do and must be, frustrating and infuriating players with his obtuse cruelty and making them love him for it. Once you’ve finished Automata, play Drakengard 3 and the original Nier as well.
Xenoblade Chronicles 2: Xenoblade sneaks in just under the line, and I haven’t made it very far, but both Xenoblade and Xenoblade X were my favorite games of their respective years, so it’s safe to say I will love this one all the way through. Not as big a fan of this game’s more kawaii artstyle, but the story is still willing to go unexpected places and allow you to explore gigantic, overwhelming worlds. Plus, the game’s awful map system is getting a patch so I have no real complaints. Xenoblade is my favorite modern RPG series and one that’s not to be missed.
Super Mario Odyssey: A game that feels like the direct sequel to Mario 64, allowing for the feeling of exploration Sunshine and Galaxy lost. I love the possession mechanic, I love the bizarre uncanny valley situations where Mario interacts with humans, and I love New Donk City’s Festival. I’ve cooled on Mario platformers a lot in recent years but this reminded me why I spent so much time collecting 120 stars in Mario 64.
Persona 5: I know all of the problems with Persona 5, gameplay-wise, narrative-wise, and character-wise, and I agree with all of it. The game is massively flawed, and could have been so much better. AND YET… AND YET the fundamentals of Persona 5 are so strong that even with this burden it’s still one of my favorite games of the year. The gang of misfits that made up the Phantom Thieves are my family and the music is divine. I hope the game spawns all of the 100 spinoff cash-ins that Persona 4 did, because I will probably get them all.
The Legeond of Zelda: Breath of the Wild: I hate open world games, because they always present a procedurally generated landscape of vacant mountains and palette swapped ninjas. You are free to go anywhere, but there is nothing to do. Until Breath of the Wild, that is, which has a marvelous curated world made with the help of the wizards at Monolith Soft. The game has three problems. When it rains, you can’t climb. Running depletes stamina, making it hard to fast travel. There are horses, but riding a horse is pointless, because you have to leave it behind to go exploring. That’s it: Everything else is perfect. Play it.
JOSEPH LUSTER (@Moldilox)
Super Mario Odyssey: Odyssey is the ultimate fulfillment of the promise Super Mario 64 made over 20 years ago. As much as I loved the Galaxy games, Nintendo went even further on Switch, providing the ideal playground for Mario and his absurdly athletic abilities. Taking control of enemies is always a pleasure, and I still haven’t uncovered half of what’s hidden within Odyssey’s jam-packed worlds.
NieR: Automata: Yoko Taro is a genius, and NieR: Automata deserves all the success and acclaim it has received since launch. There may be moments where some things don’t click just right—including the fairly repetitive combat and some dull locales—but the whole is so delightful that it’s tough to really care about those faults. The immense soundtrack is icing on this introspective, humanity-questioning cake.
Resident Evil VII: The latest entry in Capcom’s storied franchise is a return to form in many ways. Despite the perspective switch and an ever-so-slightly more grounded setup, things get buckwild pretty fast. Throw in classically stupid objectives like finding three dog heads to open an old rural house’s door and you have exactly what I want from survival horror.
Nioh: Team Ninja is back! Nioh gave me the first good taste of their sweet, sweet take on action games since Ninja Gaiden II, all with a heaping helping of FromSoftware inspiration on top. Nioh is much more complex than it appears on its surface, so even the most dedicated of players should have their hands full unraveling the various systems and making them work in each increasingly challenging scenario.
Horizon Zero Dawn: Guerrilla Games’ PS4 hit is hands-down the most gorgeous game I played all year. While the main story is worth pursuing, the thrill of the hunt is at the core of Horizon Zero Dawn. It’s always exciting, and occasionally frustrating, to run into a mechanical beast you have no hope of toppling… only to emerge triumphant! Those moments never get old, and the variety of locations makes this one the poster child for Photo Mode.
ISAAC AKERS (@iblessall)
Atelier Firis: The Alchemist and the Mysterious Journey: My pick for game of the year isn’t one of the big JRPG titles, but the second in a trio of understated games from Gust commemorating the Atelier series’ 20th anniversary. I was inspired to pick up the game thanks to a beautiful article written by a friend of mind, and I was delighted to find one of the most expansive, relaxing, engaging, and rewarding game worlds I’ve ever experienced. Firis isn’t the flashiest game of the year, but the way it allows you to just sink into its comfortable rhythms astounded me.
NieR: Automata: I’ve got my reservations about Automata as a story, but one thing I can give it uninhibited praise for is its ability to create vivid experiential pockets within its world. Automata is not just rich in its colorful conceptualization of its world, but also in ideas, and the blend of themes, incredible music, beautiful locals, and its tendency to bat for the emotional stands resulted in some moments that stand out as truly stunning amongst my gaming experiences of the year. The ability to create those moments, whether they last a few seconds or a few minutes, ought not to be overlooked amongst Automata’s other strengths and flaws.
Uta Macross: To balance out my unusual engagement with actual console games, I must of course return to the place I spend most of my gaming time: mobage (which I found out this year is pronounced “mo-ba-ge” and not “mob-age”). A Macross rhythm game has been a wish near to my heart for years, and with the 35th anniversary providing a clear justification for it, it finally happened. At last, I can tap my phone screen to the rhythm of “Ikenai Borderline,” “POWER TO THE DREAM,” and “Universal Bunny.” It actually wound up being a little less exciting than expected since I already listen to Macross music constantly, but a long-standing wish fulfilled is nothing to sneeze at.
Tokyo 7th Sisters: On the other side of the spectrum is a mobile game I’ve been playing for longer than I can remember – Tokyo 7th Sisters. Although I played quite a bit during the year (it was my game of choice in my hotel room during long work trips), the most rewarding part of being a fan of the game came with a wholesale update of the whole thing, from the actual rhythm game to the way gacha points are handled. All those changes have gotten me back into the game in a big way, and excited for what mobage BS the game will give me in 2018.
CALLUM MAY (@CanipaShow)
Persona 5: In 2014, I bought a custom t-shirt based on the original teaser trailer of Persona 5. It had 4 chairs on it with balls and chain attached to the legs and one white chair in the middle. It was a bit of cool symbolism for the game’s eventual themes and I was so impatient that I didn’t want to wait for the official merchandise, I wanted to make my own. When the game was released in 2017, that t-shirt had faded beyond recognition and is now just a red t-shirt with a white chair on it. Everything I love about Persona 5 has probably already been written above, but despite how many times the game was delayed and despite how much that shirt faded, it still became my favourite game ever.
Danganronpa V3: Never have I wanted a game creator to kick me in the shins more than Kazutaka Kodaka. He wouldn’t do it upon prompt, instead he’d kick me down at the most ironic and heartbreaking of times. He never does anything in halves. It’s always better, crazier and more dramatic than ever. I often promise to myself that I will pace things out, that I will try to balance work and playing through the trials of Danganronpa. But in the end, I always end up engrossed in an ever expanding spiral of mystery that delights, confuses and surprises me, sometimes even up to the early hours of the morning.
Xenoblade Chronicles 2: I’ve steadily been warming to the Xenoblade Chronicles combat and world design over the past two entries, but Xenoblade Chronicles 2 is the first time I’ve felt like I really need to see this through to the end. With a large, but manageable diverse world set atop titans wading through a sea of clouds, Xenoblade Chronicles 2 exists and strives with its own set of distinctive rules. The sea is made of clouds, the cloud level rises and dips because the Titans are always moving and if you’re a main character, your outfit is ridiculous. All very important rules that Xenoblade Chronicles 2 sticks to. Existing as a more streamlined version of previous iterations, Xenoblade Chronicles 2 is a brilliant adventure that succeeds more than it fails at keeping you on track.
NATASHA H (@illegenes)
NieR: Automata: What to say about a game where already so much has been said? Nier: Gestalt was one of my favorite games of all time, so I had big expectations for the sequel, and it easily surpassed them. Haunting, nihilistic, melancholic, and searingly human, Nier: Automata encompasses so much of what I love in a good post-apocalyptic story about androids and robots. And yet it’s so much more than that, constantly evolving on nearly every structural level possible and delivering an emotionally exhausting but satisfying game about empathy, violence, and what it means to be human. Aided by a stunning soundtrack, beautiful visuals, and fantastic voice acting, this game will hold a special place in my heart for years to come.
The Legend of Zelda: Breath of the Wild: I’ve always liked Zelda games, but BOTW surpassed all of my expectations for what the game could be like. Rarely has a game felt like it was tailored for me while also respecting me. The amount of things there are to explore, to experiment with, and to interact with are beyond me, and yet, 70 hours in, I feel like I’ve barely scratched the surface. The game invites curiosity in ways I’ve never seen, and I’ve got plans that may take up months, if not even years, of gameplay. There is something so delicately beautiful in Breath of the Wild - a world worth exploring and saving, and I can assuredly say that it’s my favorite game of the year (if not many years) alongside NieR: Automata.
Final Fantasy XV: I wasn’t sure what to expect of a game that’s been in developmental hell for almost a decade - at one point I was fairly convinced it was never going to happen. But happen it did, and while Final Fantasy XV is filled with flaws, technical and story-wise, it also has some of the most emotionally intense highs I’ve seen in a Final Fantasy game. Square Enix easily sold me on these four boys and their friendship, and I shed many tears along the way of their tumultuous and strange journey. They’re good boys, Brent.
Cuphead: I have only two things to say about Cuphead. One: The animation is sublime. Two: It is absolutely infuriating(ly addictive).
SAM WOLFE (@_Samtaro)
The Legend of Zelda: Breath of the Wild: I know that just about everyone else contributing to this article is going to write about this game, and rightly so; The Legend of Zelda: Breath of the Wild was spellbinding. After being delayed from 2015, to 2016, to “when it’s ready”, Breath of the Wild had a lot to live up to and yet still surpassed almost everyone’s expectations. Nintendo took a very big risk in deviating from their standard Zelda formula to give players a game that trusts them to be competent. In the first few weeks of release, I kept hearing the same thing from my colleagues playing the game “this one is really hard”, “the combat is like a puzzle,” “it’s so difficult!” Breath of the Wild doesn’t pull any punches, it expects players to meet it at its level. It allows you to get lost, it allows you to make mistakes, it allows you to wander around Hyrule for hours doing whatever you want, yet still somehow results in you having made progress.
Breath of the Wild’s bleak setting is also fresh to the Zelda series. You, Link, the hero of whatever timeline this game takes place in, have woken up one hundred years too late; the party’s over, and the bad guys won. While the NPCs you encounter still have the same Zelda charm you’d come to expect, they’re all a little fatigued. Almost no one believes you are the hero you say you are, and nobody expects things to get any better. It’s a cynical world that only you have the power to fill with hope again.
More than anything else though, Breath of the Wild rewards players for how much time they spend in the world. I think the simplicity of the final scene is brilliant, calling out players who may have sprinted towards the ending. I won’t spoil it, but I will say that when you get to the final cutscene, it’s short, it’s simple, and if you’ve spent enough time in Hyrule to remember why you started this crazy quest in the first place, it’s satisfying.
Hearthstone: Kobolds and Catacombs: Hearthstone dropped three big expansions this year, but none were as impactful and fun as Kobolds and Catacombs. A love letter to Dungeons & Dragons, Kobolds and Catacombs introduced the Dungeon Run, a solo experience where players get to build a deck out of the coolest cards the game has to offer as they progress through the kobold empire. In addition to a slew of new cards, this new way to play was made available for free, meaning you can download the game and start playing with some of the most exciting cards the Hearthstone team has ever created, all without spending a dime. Thank you, little kobold, I will take that candle.
Sonic Mania: Sonic the Hedgehog 3 is one of my favorite video games. Period. The bullies who say there are no good Sonic games have simply forgotten the glory days, and who can blame them? Sonic hasn’t been doing what he does best in several years. Sonic Team themselves even forgot, throwing a bone to fans of the original games, effectively saying “if you think our Sonic games are no good, why don’t you do it?”
So they did. And it blew everyone away.
Sonic Mania is a love letter to Sonic’s Genesis era. Sonic, Tails, and Knuckles returned in spectacular fashion, reminding everyone of a simple truth: it’s fun to go fast. With exceptional level design and music you’ll bop your head to, Sonic Mania succeeds where almost every Sonic game in recent memory fails: it’s fast, it’s fun, and it keeps you coming back for more. I’m not sure if a Sonic Mania 2 is in our future, but if it takes us another 13 years to get there, I’ll still lace up my running shoes when the time comes.
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That's it for Part Two of our three-part series! Be sure to check out Part One and stay tuned for PART THREE: EVERYTHING ELSE! If you're still in the mood for past CR Favorites, check out the previous years' features here:
Crunchyroll Favorites 2016 Part One Part Two Part Three
Crunchyroll Favorites 2015 Part One Part Two Part Three
Crunchyroll Favorites 2014 Part One Part Two Part Three
Crunchyroll Favorites 2013 Part One Part Two Part Three
Crunchyroll Favorites 2012 Part One Part Two Part Three
Crunchyroll News' Best of 2011 Part One Part Two
What were your favorite video games of 2017? Comment below and share with us! Remember, this is a FAVORITES list, not a BEST OF list, so there's no wrong answers!
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Peter Fobian is an Associate Features Editor for Crunchyroll, author of Monthly Mangaka Spotlight, writer for Anime Academy, and contributor at Anime Feminist. You can follow him on Twitter @PeterFobian.
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