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#to fight a different character with that visual on their body
phantomsaboteur · 2 months
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alright i'm done for now. the emotional whiplash of a big reveal being explained to me like a toddler when i thought we were supposed to put that together ourselves before now is just. really kicking my ass
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starstrike · 8 months
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Mithrun's desire as an SA analogue
TW discussion of SA and detailed breakdown of aesthetics evoking SA. The way I discuss this is vivid in a way that may be triggering, though there is no discussion of actual sexual assault. Just survivor's responses to it.
People relate to Mithrun and see his condition as an analogue for a few different things, like brain injury or depression. And I think all of them are there. But I also see Mithrun's story as an SA analogue, and Ryoko Kui intentionally evokes those aesthetics. I think it's a part of Mithrun's character that a lot of people miss, but I very much consider it text. This is partially inspired by @heird99's post on what makes this scene so disturbing; so check out their post, too :)
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So to start off with, the demon invades Mithrun's bed, specifically. There's even a canopy around it, which specifically evokes this idea of personal intrusion; the barrier is being pulled apart without consent or warning. The way the hand reaches towards Mithrun's body from outside of the panel division makes it almost look like the goat stroking over his body. It's an especially creepy visual detail; similarly, the goat's right hand parts into the side of the panel as well. It's literally like it's tearing the page apart; but gently. So gently.
Mithrun is in bed. It is his bed that the demon is intruding on. He's in a position of intimacy. The woman behind him is a facsimile of his "beloved" that he left behind; the woman who, in reality, chose Mithrun's brother. He is in bed with his fantasy lover, who is leaning over him. While this scene isn't explicitly sexual, it is intimate. And it is being invaded. The goat lifts Mithrun gently, who is confused, but not yet struggling.
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The erotics of consumption and violence in Ryoko Kui's work(remember that the word 'erotic' can have many different meanings, please) are a... notable part of some of her illustrations. I would say she blurs the lines between all forms of desire: personal, sexual, gustatory and carnal, in her illustrations in order to emphasize the pure desire she wants to work with and evoke to serve her themes. Kui deploys sexual imagery in a lot of places in Dungeon Meshi, and this is one of them.
In this case, horrifically. The goat's assault begins with drooling, licking, and nuzzling. The goat could be enjoying and "playing with" its food. But it can also be interpreted as it "preparing" Mithrun with its tongue as it begins to literally breach Mithrun's body. The goat also invades directly through his clothing; that adds another level of disturbing to me. There's nothing Mithrun can do in this moment of violation. Mithrun is fighting, but he is fighting weakly, trying to grip on and push away when he has no ability or option to. All he can do is beg the goat to stop. And it doesn't care. This all evokes sexual assault.
The sixth panel demonstrates a somewhat sexual position, with Mithrun's thighs spread around the goat's hunched over body. In the next, the goat pulls and holds apart Mithrun's thighs as he nuzzles into him. The way the clothing bunches up looks a bit as if it has been pushed up. It has pinned Mithrun down onto the bed, into Mithrun's soft furs and pillows. It takes a place made to be supernaturally warm and comfortable, and violates it. It's utterly and intimately horrifying. To me, this sequence of positions directly evokes a rape scene. I think Kui did this very explicitly. These references to sexual invasion are part of what makes this scene so disturbing; albeit, to many viewers, subconsciously.
This is also the moment the goat takes Mithrun's eye. Other than this, the goat seems exceptionally strong, but also... gentle. It holds Mithrun's body tightly, but moves it around slowly. It doesn't need to hurt Mithrun physically. But in that moment, it takes Mithrun's eye. Blood seeps from a wound while an orifice that should not be pierced is penetrated. This moment, the ooze of blood in one place specifically, also evokes rape. That single bit of physical gore is a very powerful bit of imagery to me.
Finally; it is Mithrun's desire that is eaten. After his assault, Mithrun can find no pleasure in things that he once did. He is fully disassociated from his emotions. This is a common response to trauma, especially in the case of SA. It's not uncommon for people to never, or take a long time to, enjoy sex in the same way again; or at all. They might feel like their rapist has robbed them of a desire and pleasure they once had. I think this makes Mithrun's lack of desire a partial analogue for the trauma of sexual assault.
Mithrun's desire for revenge was, supposedly, all that remained. Anger at his assaulter, anger at every being that was like it; though, perhaps not anger. Devotion, in a way. To his cause. I don't know. But the immediate desire to seek revenge is another response to SA. But on to Mithrun's true feelings on the matter.
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This is... So incredibly tragic. Mithrun feels used up. Like his best parts have been taken away. Like he's being... tossed aside. This certainly parallels the way assault victims can feel after being left by an abuser. Or the way assault victims feel they might be "ruined" forever for other partners. These are common sentiments for survivors to carry, and need to overcome. In the text, it's almost like Mithrun feels the only being who can desire him is a demon who might "finish devouring" him. That that's his only use. It's worth noting that Mithrun trusted the demon. Mithrun's world was built by the demon, and Mithrun, in that way, was cared for by the demon. I think this reinforces Mithrun's place as a victim.
There's also something to be said about Mithrun as a victim of his own possessive romantic and sexual desire. The mirror shows him his beloved just dining with his brother, and it infuriates him. He doesn't know if the vision is real, nor if she has really chosen his brother as a romantic partner. The goat then creates a whole fantasy world where she loves him. As Mithrun's dungeon deteriorates, she is the only person that continues to exist. Mithrun continues to have control over her. And that is the strongest desire the demon is eating, isn't it? There's something interesting there, but I don't know what to say about it.
In conclusion, I think Mithrun's story is an explicit analogue for sexual assault-- though, certainly, among other things! The way the scene plays out and is composed explicitly references sexual violation and invasion of the body. His condition mirrors common trauma responses to sexual violence. And, at the end, he finally realizes he can recover.
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Let's end on a happy Mithrun, after taking the first step on his journey to recovery :) You aren't vegetable scraps Mithrun. But even if you were-- every single thing in this world has value. Even vegetable scraps.
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cheemerthelizard · 22 days
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something that I've noticed upon rewatch (and rewatch and rewatch and rewatch) of mp100 is how blood is treated like a serious injury.
A lot of shonen battles have their characters cough up blood or gush blood from every pore in their body. It does levy the drama a bit, but as an audience we know it's for dramatic effect.
Mob Psycho 100 makes sure that when the audience sees blood, we know it's serious. During the battle with Suzuki, the biggest battle of the series (in terms of the fate of the world), nobody has more than some scratches and swollen eyes. They're visibly beaten up, yes, but when compared to other shonen series, you'd think that things are just getting started.
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However, in Mob's flashback to his childhood, we can see that the delinquents have a pool of blood surrounding them. This was a serious injury that Mob caused. It scarred him so much that he stopped using his powers, and by proxy, his emotions.
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This is not to say that other shonen that use blood in their epic fights are bad. I would be lying if I said that I didn't like seeing blood-soaked characters keep fighting despite the odds. I just wanted to show that Mob Psycho uses its visual cues differently and deliberately, because it's a series that is very deliberate with a lot of what it does.
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hauntedraggedyanne · 1 month
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Small things to keep in mind when writing fight scenes
These are just for general physical conflict, I can’t help you if it’s like a wizard battle. Or maybe I can, you see if it works
—Think about their nose. Fun fact, you immediately start crying and it hurts A LOT when you get hit in the nose. The last thing you want your antihero doing is crying and clutching their bloody nose in the middle of a fight, or maybe you do if it’s comedic for the scene
—Unless you’re writing a seasoned professional and the whole point is that they’re not breaking a sweat, they’re going to start to sweat and it can showcase just how the character is trying, or how inexperienced they are
—Check how they’re breathing. Are they going to start hyperventilating in the middle of the fight? Keep in mind if they tire out their lungs, the rest of their body will wear down too.
—Think of how the environment affects how they fight. If it’s an empty space, that’s a different story. Are they throwing objects around? Using the walls to help them pin the other down? Trying to block the other’s attacks by dodging behind tables?
—If it IS an empty space, think about what kind of empty space. A training room is different than an abandoned gladiator’s arena. Describe the rubble, the ruins of what was once made for fighters a thousand year ago, never seeing a fight since until today.
—Even if you think your setting isn’t interesting, make it! Have the character think about those who trained here before, filling them with adrenaline to be just like them.
—Have them catch quick glances at their opponent’s face. Are the cocky and confident, agitating them even more? Are they filled with a rage that they’ve never seen before, making their bones quiver as they fight? Yes this doesn’t work if they have helmets on.
—Make the weather add to the dramatic tension of the scene. Former lovers now sword fighting in the rain is a lot more fun to visualize than a dry, standard sunny day.
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just-some-user-hunny · 2 months
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The Cannibal dragon headcanons ...
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(art credit for middle image, ig: dracalyss)
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. Cannibal is a huge dragon, the largest of all wild-dragons, but I can't see him being any larger than Vhagar- let alone Balerian the black dread. I imagine he'd be a tad bit smaller than Vhagar- just about. His build is bulky and scarred, a thick neck of scarred obsidian scales, a set of jagged jet-black spikes that run along his spine, and covered in thick taut muscle and hardened flesh. His eyes are a blazing emerald green, teeth sharp and jagged like a shark.
. I also love the idea of him having this 'grinning' look on his face, like a crocodile or the indoraptor from Jurassic world. (His personality screams indoraptor to me, just a mean guy with a nasty lil goblin grin). And with his torn jaw and exposed teeth, it makes him look even creepier and menacing. There's something way too...human about it. Expressive in both his grin and mannerisms.
He's definitely a stare-er too. Something about a monstrously big dragon being unnervingly quiet and observing is uncomfortable, which is exactly the vibes he gives off.
. I like to visualize him as a very 'wild' looking dragon, like how'd you imagine a stray feral cat. His scales are rough and weather-worn, covered in large claw-like scars from fighting and hunting other dragons throughout his life. There's also fanart of him missing a huge chunk of flesh around his jaw and mouth, baring his teeth, which I think looks really cool :) as a young dragon he probably picked off the small and easy dragons, ones that wouldn't put up much of a fight. But as he grew in age and size, he would probably grow cocky and try his luck with larger prey. Due to him being an absolute monster, I'd imagine he'd often come up on top- but not without earning a few disfiguring scars in return.
. Despite never being bonded to a rider before, nor being ridden before in his life (he'd scoff at the mere thought of some little measly human thinking that they could climb upon his back and treat him like a pony), once he bonded with you it was like an instant connection. He is still a little edgy and unpredictable, but there is one thing for certain and that is he is always as gentle as possible with you. He'll press his body into the dirt if it allows you to climb on and off safely, craning his claws and jaw for you to step upon.
. He wouldn't wear a saddle, so you'd have to learn to ride him bareback. Thankfully he has many jagged scales and spikes to cling onto, but to be on the safe side, you'd have special riding gear to wear to help cling on. Rougher gloves and boots and trousers, it certainly helps, even if it's just a little. If anything the fact you ride bareback is a testament of your bond, showing how close and in sync you both are.
. The biggest issue with him would be his... diet, and how he'd have to adapt once he begins to hang around dragonstone more often. I'd imagine he wouldn't eat much, adding to the unpredictability of him and when he would hunt, but as his rider you'd have to supply him at least livestock every week to keep him happy and saturated. Cows, horses, large livestock due to his sheer size.
. He flies quite similar to Vhagar. His form is heavy, and although strong, he is lumbering.
Although at his age now he'd be a rather ancient dragon, he wouldn't really show his age besides a few moments where he just wants to curl up in his little cave upon his ✨private island ✨ to take a nap. In his youth he was most likely a very quick dragon, like a stalking panther striking upon his food. (Being younger dragons and hatchlings). I've seen someone write about him being a silent hunter (I'll reblog and credit once I find them), but that's such a neat idea for his character! He's survived from hunting his own kind, so he's going to hunt differently. Smarter.
. His fire in the books is described as green, and that's just too cool to swap it out with normal fire. Blazing emerald flames that engulf earth and prey, unnatural and mystical. It'd be very distinctive as well, whoever finds their fields or flocks of trees burning and crackling in a blaze of green fire, they'd know that the cannibal had just been there.
. Personality wise, I feel like he'd be cruel and sadistic, but wise and grumpy. Probably cocky as well, for having survived on his for so long and through unconventional means.
He's not a hardheaded bully, he's very tactical when it comes to facing challenges, but at this point he's such a huge threat he may be blinded by his own ego and emotions. If something were to happen to his rider, he'd make sure you'd get avenged. He's ride or die, quite literally. He'll burn everything down for you, because he feels strongly for the one human he feels he can trust. His grief is not silent or tearful, it's angry.
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liketheinferno2 · 4 months
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These aren't full ref sheets but I was trying to take some clear pictures of Hephaistos for later art reasons and then got side tracked doing all of the Pandaemonium bosses so here they are in order. Also for anyone following who doesn't play FFXIV and knows it as the catgirl game, enjoy this instead? VISUAL SPOILERS obviously.
Asphodelos
Warder of the Condemned: Erichthonios
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Mythic Creation: The Hippokampos
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Mythic Creation: The Phoinix
(+ familiars)
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Hemitheos: Hesperos
(+ sexy fanfic redesign by Nemjiji)
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To be brutally honest I never really liked either of these designs compared to every other Hemitheos we get, I think the really brutal black and red of the Phoinix is weakened by gold accents, but I still am always down for gay vampire surf rock. The Savage version kind of looks like Ultimalius as well if you've played XVI.
Abyssos
Mythic Creation: Proto-Carbuncle
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Hrgrhhgrhrgrh
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Hemitheos: Hegemone
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^ My favourite detail on this is you can see the parasite's outlines in her robes and in her legs, then right through the eye holes on the mask to wrap around the torso. I'm convinced this version of Hegemone is functionally an ant being piloted by a cordyceps infection.
Hemitheos: Agdistis
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She's very big
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Perfect Imperfection: Hephaistos
I'm probably biased by Abyssos being the first raid I was there for day of release but these really are all fantastic. It's also when the story abandons all pretense of not being (at least partly) about family abuse and is loudly using the body horror and shackle motifs to talk about that. It's great. Hephaistos specifically is constantly bulging and twisting in and out of different forms like a highly unstable chimera and the more I look at these the more I notice parts that just should not be there. He's giving everything.
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As for the Savage design It's a hard thing to rate as such but my favourite part is the veins that grow down from the eyeholes in his mask like bloody tears.
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Thanks Abyssos I love you
Anabaseios
Mythic Creation: Kokytos
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Dæmoniac Dungeon: Pandæmonium
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It's really hard to communicate how huge this nasty tumor crab I zoomed out as far as physically possible in the game engine and subsequently ended up at a goofy angle staring up his nose.
Ephemeral Justice: Themis
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Best boy. The double ended lance and second pair of arms are fantastic for this character.
Theos: Athena
In.. almost every final fantasy adventure you're fighting the real villain not at the very end but a little beforehand, the big iconic end boss is often more a metaphorical figure representing everything wrong with that first person's ideals. Athena cut out the middle man and became her own JENOVA.
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I do like the moth angel, especially the hollow body full of dubious orbs, but with her eyes closed all the time it gives off the impression of this not even being the true body but some kind of anglerfish lure in the shape of a fairy... which might be true because this exists:
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I really really love her twitchy anemone feelers and how the moth body ends up grafted to the rest of it waist down.
Anyway there's the gang I did not specifically intend for this to be design reviews I just wanted to have clear photos because when you actually see them in game there's other things to focus on. In hindsight I can appreciate more the theming of each tier and then the series as a whole, but my only (extremely obvious) observation for now is that every character Athena had a personal hold over is decorated in chains somehow and so I should have seen the Hegemone thing coming lmao. Heph and Aggy are still my favourites I don't think that's changing any time soon. I'm also noticing that Anabaseios is now just old enough for random DF parties to fuck up severely and I find that fun so I'm going to go fight the crab mansion now.
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the-sassy-composer · 4 months
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Really tired of streaming services making absolute banger animated TV shows for adults, never advertising them, then canceling then because no one watches them, so I'm taking it upon myself to share some of the ones I've watched recently with the hope other people will hear about them for the first time and give them a shot.
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Blue Eye Samurai
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"A master of the sword lives life in disguise while seeking revenge in Edo-period Japan."
Probably one of my favorite animated shows of all time. Mizu, arguably one of the best sword masters in this time period, goes on a quest to eliminate four white men living in Japan, one of which is Mizu's father. The show focuses heavily on how factors outside of your control, such as race and gender, impact how others view you and how you view yourself.
Watch if you are a fan of: Complicated characters/relationships, revenge quests, gore, complicated relationships with gender and race, and absolute badass characters.
Where to Watch: Netflix
Undone
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"After 28-year-old Alma nearly dies in a car accident, she finds that she has a new relationship with time; she develops this newfound relationship to find out the truth about her father's death."
Undone focuses on difficult relationships with family, including how your parents can have profound effects on you even after they're gone, and how to deal with grief. That, plus the added chaos of being able to travel through time.
Watch if you are a fan of: character studies, shows dealing with grief, time travel, trying to rewrite fate.
Where to watch: Prime
Scavengers Reign
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"The crew of a damaged deep space freighter are stranded on a beautiful but dangerous planet."
A mix between sci-fi and horror, this show focuses on the crew of a crashed spaceship. Each (living) crew member of the ship escaped in pods, scattering them across the planet. They must fight to survive and make their way back to their ship on a planet featuring some of the most fucked up creatures I've ever seen.
Watch if you like: sci-fi, isolationist horror, body horror, creature features
Where to watch: At the moment, Max. As of May 31st, Netflix. Max canceled the show (even though it has a 100% rating 🙃). Netflix may make a season 2 depending on how many people watch it in the first few weeks after it comes to Netflix.
Harley Quinn
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"The newly single Harley Quinn sets off to make it on her own as the criminal queenpin in Gotham City."
Honestly I was feeling a bit burnt out on super hero shows, but this one felt like a breath of fresh air. It follows Harley as steps out from the shadow of the Joker, no longer being one of his henchmen and struggling to find her identity as a single, independent villain.
Watch if you like: Superhero/villain shows, stories that focus on blurred lines instead of a clear distinction between good and evil.
Where to Watch: Max
Primal
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"At the dawn of evolution, a caveman and a dinosaur on the brink of extinction bond over unfortunate tragedies and become each other's only hope of survival in a treacherous world."
This show is super unique in that there's basically no dialogue, but it still finds a way to display an absolutely gutwrenching relationship between two parents of different species going through shared grief.
Watch if you like: Brutality, heavily visual story telling, prehistoric stories, and tales of overcoming.
Where to Watch: Hulu
Love Death and Robots
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"This collection of animated short stories spans several genres, including science fiction, fantasy, horror and comedy. World-class animation creators bring captivating stories to life in the form of a unique and visceral viewing experience. The animated anthology series includes tales that explore alternate histories, life for robots in a post-apocalyptic city and a plot for world domination by super-intelligent yogurt."
I love this show because you never have any clue what to expect. A siren living in a river falling for a deaf knight? An artist painting intergalactic art pieces? Three robots going on a field trip through the apocalypse to visit old human historical sites? You never know, but there's going to be love, death, and/or robots in it. Each episode varies wildly, so I'd recommend watching at least a few to get a taste for it, as some will resonate more strongly than others.
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I'm sure there are lots more excellent animated shows, but these are all the ones I've watched in the past year or so. I'd love to see more recs in the tags, because I'm always down to watch more cool animations!
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Speculative Analysis: Why TFP Soundwave is so Terrifying to His Fellow Cybertronians
Time for an essay on why I think TFP Soundwave might have chosen his current cryptid form—electrical tentacles and all. There’s a TL;DR at the end, so feel free to scroll down first and then decide if you want to read the full thing.
This will involve cross-continuity speculation, centered around TFP / Aligned but with some IDW / MTMTE lore thrown in. This could also loosely apply to Bayverse Soundwave, but I won’t be focusing on him. I’m confident you all can infer the potential implications for that version of his character by the time you reach the end.
Okay, so I’ve seen several fellow TFP fans speculate about why Soundwave went from beefy gladiator to bonafide cryptid. Some say it could have been due to the loss of his horde of “minicons” (the term used in ‘Exodus’ by Alex Irvine). Others think it was just Soundwave’s way of adapting to the direction of the war by taking on a form that would give him the best strategic advantage in his position as Megatron’s communications officer. I agree with the latter, but I think there could be more to it than that.
As we see in the flashback for Ratchet’s story and the TFP Titan comics, Soundwave had his current frame type, armor, and alt mode back on Cybertron:
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[Sarcastic Soundwave: Superior]
In the real world, Soundwave’s design is based on the MQ-9 Reaper military drone—an earth-based aircraft, but I’m not going to address that small discrepancy since it’s not relevant to this analysis. Skinny, cryptid drone Soundwave existing prior to his arrival on earth supports my theory anyway.
“Can’t we throw a tarp over him? He’s creepin’ me out.”
-Bulkhead in Minus One
On the surface, Bulkhead’s comment and Smokescreen’s subsequent response seem like an interaction between a couple of Autobots who are unnerved because they’re familiar with Soundwave’s reputation—Bulkhead more so than Smokescreen since the latter had probably not seen Soundwave up close in action before coming to earth. However, I think some of Bulkhead’s fear might have been due to an entirely different reason: Sparkeaters.
While reading MTMTE #3, my eyes were met with this lovely sight /s :
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[Hey, wasn’t the energon eater in Rescue Bots called “Sparky” too? I guess it’s a cross-continuity tradition to call life-sucking parasites “Sparky” at least once.]
Terrifying? Yes. But I stared in horrified awe at this abomination and thought, “Wait. One. Fragging. Minute. I’m having a galaxy brain moment.”
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Mind. Blown. Their overall sharp, jagged appearance, their thin, but formidable frames, their prehensile cables extending from somewhere inside (fuel lines for the sparkeater; multipurpose tentacles for Soundwave). I was—and still am—fascinated by the uncanny resemblance.
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[Now who’s Sparky?]
It’s true that sparkeaters aren’t confirmed to be canon in the Aligned continuity, but their existence isn’t denied either. We got something similar with the zombie Terrorcons, but those were a new phenomenon produced either by Megatron’s blind ambition and stupidity or Knockout and Starscream’s lack of forethought and scientific restraint. For the sake of where I’m taking this, let’s assume that sparkeaters, as defined by IDW, do exist in the Aligned universe. What would this mean for Soundwave’s disturbing choice of frame/body type? Why choose a visual motif so strongly associated with death and disease?
One word: Mimicry
Mythologically, historically, and medically, sparkeaters are inseparable from death and disease. Their very existence instills fear in most Cybertronians. What better way for Soundwave to strike terror into the sparks of his enemies (and potential enemies) than to take on a physical form that resembles the sparkeater—something that has been known to kill normal Cybertronians using a deeply disturbing, painful, and even sacrilegious method? Even though the initial shock of seeing a “sparkeater” show up during or around a fight would have dissipated once the Autobots realized it was mostly cosmetic, an impression would have been left. Coupled with his spy capabilities and gladiator-style prowess in combat, a message would have been sent: Be afraid. Be VERY afraid.
And there you have it, folks! Another reason to love Soundwave’s design.
Bonus:
I could see Soundwave being called a few things by allies and enemies alike: “The Decepticon Sparkeater,” “Soundwave the Sparkeater,” or just “The Sparkeater.”
An interaction between two Autobot scouts:
Scout 1, over comms: “You there, kid? Who is it? Who did Megatron send this time?”
Scout 2: “It’s The Sparkeater! He’s here!”
1: “You mean Soundwave!? Do you have a visual?”
2: “How many ‘Cons do we see walkin’ around looking like sparkeaters??? Of course it’s Soundwave! And yeah, I’ve got a visual.”
1: “Aw, hell. Things just got a whole lot more complicated.”
TL;DR: Soundwave may have put more thought into his appearance than is obvious. He may have opted to look like a sparkeater as a way of sending a highly effective warning.
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clare-875 · 2 months
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Until the End (Levi x Reader)- Prologue
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A/N: Posted on Wattpad (@CLARE_875) but also decided to post here :) The image above does NOT belong to me
Summary:
"You can push me away, but I will still fight by you, and I will still follow you… until the end."
The ever-so-stoic Levi Ackerman has only ever known the terrors that living in a cruel world could bring. This all changed one fateful day when he encountered [y/n]; a girl renowned for her looks and abnormal speed. As they escape the confines of the Underground together, they soon discover that freedom doesn't come easy in a world full of Titans. As they rise through the ranks, [y/n] becomes known as "Humanity's Angel", a beacon of hope to humanity as she melts the walls Levi had built around his heart. However, she has her secrets too, and a dark past that might just threaten to pull them apart.
The storyline and characters of Attack on Titan do NOT belong to me, but all to Hajime Isayama; however, I do own this story, and all that occurs disparate to that storyline.
[Series Masterlist] [Chapter One]
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Warnings: Some descriptions of sexual harassment and abuse, blood, violence
Everything was cold. Everything hurt. But you could hear a heartbeat clouding over the deranged sound of the wind, giving you warmth. "I'm sorry [y/n], I'm so sorry." As you clung to the figure that had you wrapped in their arms, you felt the coolness of the air that latched onto your skin. The taste of salt and an uncontrollable rocking took over, destroying any sense of stability. You could hear shouts from nearby strangers, a hushing voice above you as they ran by. Constant apologies were muttered as you rocked back and forth, and stared into the [e/c] of the woman's eyes.
.....
You look up to the ceiling, hoping to catch a glimpse of the starry sky that you can only imagine lies above the unsettling and revolting place known only as the Underground. This is how it has been for as long as you can remember, yet memories would still flash between the darkness of the day and the night. The smell of salt and pungency, the cruel wind, and a warmth. You removed your gaze from the sight above you and looked to the stairs cascading down from the only way out of this place. But there was no use. To get out meant money, and getting out meant having to live, yet living up there in poverty seemed just as cruel as living down here in disparity. You felt the coolness of the breeze move mercilessly against your skin as you lay clad in stolen clothes on the roof of an abandoned dump of a home. It had been your refuge ever since you escaped an orphanage at the age of 5. If you could call it an orphanage. Constant abuse and shouting were all you remember of that place. You can only imagine what warmth feels like, what freedom feels like. The freedom to eat till your heart's content, sleep without worry and run without someone chasing behind you.
Hearing the all-too-familiar sound of your hunger raking through your stomach, you stand up and get ready to fight for another day. Your small, malnourished form may seem weak to others, but your time in the Underground has taught you to be tough. Your body may seem small, but you were agile and fast, so much so that you would often be able to take a loaf of bread with the only trace of your being there, the breath of the wind. Though the Underground was depressing and miserable - many people concerned with their own lives - you were not invisible in this place. Your beauty often caught people off guard, but the unusual way your visual traits stood out in this dark place caused problems in their own way. Men covered in filth and grime, old and battered with age and trial, often corner you, perverted intentions in their hope to overpower you. It was one of the many issues you had whilst in that orphanage. Your speed, however, made up for your lack of strength as the momentum helped you retch free from their filthy grasps again and again. Today was no different.
Succeeding in taking half a loaf of bread and a handful of apples with ease, you shove them into your makeshift bag and prepare to sprint. However, after barely three steps, you feel yourself get dragged into the darkness of an alleyway and away from the business of the open streets. As your vision consorts back to normal, you look up, only to see four men taunting you with the worst intentions brimming in their eyes, the only spark being lust over their lifeless, filthy forms.
"Well, well, well, lookie here, boys, it seems we caught the gem of the pack," a man unusually muscular and large in such a food-deprived place towered over you, seemingly the leader of this pathetic gang.
You tried to keep your cool. You had gotten away from worse before; it would be alright. Two more men rounded the corner, grinning as they emerged. You scoffed in realisation and disgust but felt an unfamiliar chill rip through your spine. This seemed worse. "Imagine the price we'd be paid to have you bought after we're done with you ourselves, of course." The man moved close to your face, hand tight on your wrist. The crowded stench of alcohol and grime suffocated you, but before you could wretch free from their grasp and sprint away, the grasp on your wrist loosened, and when you looked up, the man, taunting you just seconds before, had fallen.
He was dead.
Suddenly, the tension in the air changed as eyes filled with lust turned to confusion and then anger. Shouting ensued as the men sought the source of the stone now ingrained in the head of the man who led their disgusting activities, but as their grasp left you to pursue someone else, you found yourself unable to do anything. Despite living in this barren place where death was as usual as each breath you took, you had never had it done so swiftly and in front of you. But before you could dwell on the fragility of life much longer, you heard a slam and a groan beside you. There was a boy who seemed only a few years older than you, and he had 2 grown men on the floor, bleeding and beaten. He continued fighting ruthlessly, and despite the mounds of death that surrounded you, your gaze did not falter at the way he fought. The way he looked at them.
Two more men were on the ground before you could even blink, red smearing their chests as the boy's knife was now stained with blood. He didn't hesitate. He didn't even blink. Then, as he took on the final man, you noticed a glint of silver in the corner of your eye. One of the men, already on the floor, desperately grasped his wound with one hand, and in the other, a gun aimed at the boy, still distracted as the final man refused to fall.
A second passed. Then, two gunshots. Then a moment.
The boy stared at you, a brief look of shock in his dull eyes. The final man he had been fighting fell limp to the floor along with the man in front of you, his gun lying useless on the floor before him. The next moment felt long and thick as you realised you had actually killed two men. Two disgusting, filthy, corrupt men. But living men nonetheless.
"You killed," the boy spoke, breaking the silence.
Despite the seriousness of the situation, you scoffed, staring at the gun you had stolen from another dead man in the moment. The gun you had shot two men with. "So did you." you looked up and met his eyes. As they narrowed, he turned to walk away, but you decided you were not done with this situation. You had questions and you wanted them answered. "Wait," you spoke, voice wavering despite yourself. "Why... why did you come here? Why did you kill them?" You half expected him to ignore you and walk off, but to your surprise, he turned and looked straight at you.
Moments passed before he replied. "My mother," he hesitated, but looking into your eyes, he continued, "I just didn't want you to have the same fate she did down in this goddam place." With that, he continued on his way. "Wait," you stopped him, voice firmer now. "Tch," he turned, but his eyes went from annoyed to surprised in an instant as he caught an apple you had thrown him. This time, you hesitated. "Thank you," You muttered, giving him a smile. His eyes widened slightly; this was the first time anyone apart from his mother had shown him a shred of kindness in this place.
"Levi."
"What?" you asked, confused at the randomness of the word. "My name, it's Levi," he muttered. Your eyes widened. I must have really seemed shaken for him to sympathise with me, you wonder as you figured he seemed someone closed off and invulnerable. "My name is [Y/N]," you smiled, "Thank you, Levi." He said nothing and walked off, but at least he didn't refuse your tribute. You decided that this time, you would sprint straight away to avoid any more unwanted attention, never thinking you would see him again.
.....
As time passed, you were surprised by how often you saw his face, seemingly more so in the middle of fights on the streets or stealing food. It seemed he was just as noticed in this place as you were, hearing flickers of his name uttered in the streets, followed by curses and threats. He started to notice your name being spoken in the streets too, either filthy men upon your beauty or vendors' irritation on your speed.
As you both heard the other's name uttered more often, you also bumped into each other more often. When, at first, each meeting was only a brief look of recognition, it was followed by brief greetings, then conversations (more from your end) as you found yourself intrigued by the man who had saved you with his underlying strength. He also found you curious, though he would rather die than admit it, intrigued by your strengths and your story. Soon, you both found the walls you had built around yourselves after years of grief and turmoil gradually breaking as your unlikely acquaintance turned into companionship which turned to friendship.
As years passed, you both shared multitudes of conversations, he taught you how to clean properly, you brewed tea, and you both supported each other. You would find yourselves sharing the same spaces, sharing the snippets of your past you have never shared, him surprising you with brief stories of his own. Of his mother, who had died many years ago, and of his prior caretaker, Kenny, who had abandoned him a year before. Your friendship grew with your trust, and you found yourself surrounded by the feeling of warmth, something you lacked for most of your lifetime, all thanks to Levi. Even as people you came to meet left you, even when people joined the both of you. The reassuring gestures, the way he had your back, the way he spoke about how he was "gonna get out of this shitty place." Levi gave you hope that maybe you'd find freedom with him.
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agentgrange · 15 days
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I saw this post and couldn't stop thinking about it, so here is the answer I gave after some consideration-- I'll tell you when I find out. Sometimes it really feels like it depends on your Agents, and what they're accustomed to. I have two groups that I play with, one is mostly serious with a handful of gallows humor quips while the other one is absolutely clown-shoes-goof-goof-times. You could lovingly craft a deeply unsettling body-horror scene or run a tried-and-true encounter straight out of an established campaign and your mileage will greatly vary depending on your audience. That's not *necessarily* a bad thing, a handlers job is to guide a narrative in a way that's first and foremost fun for the players. If they want to take it seriously and buy into the horror they will, but if they want a bit of levity then there's nothing wrong with playing to the crowd. But I do really, really empathize with struggling to convey the awesome and terrible might of some cosmic horror with nothing but your words in a group of people that (hopefully) instinctively feel at ease and jovial while fooling around playing games with their buddies. Here's a few practical pieces of advice I can give you.
Try to cultivate an unsettling environment for your players. This one seems obvious but is actually really hard to get down right, especially when people mostly play online these days. But you’d be surprised how much regularly providing good visual aids, a Discord bot playing ambient music, and a good playlist can really set the tone for your session. Don’t just provide visual aids for the money shots of alien greys and deep ones either, running a campaign based on The Conspiracy era gives you ample opportunity to post a ton of weird, liminal 90s photographs to set the vibe for everyone even during otherwise mundane scenes.
Make a point of explaining to your players the difference between what they are experiencing and what their characters are experiencing. Yes, facing off against a 8ft tall fish man with a crossbow is inherently ridiculous as a fictional abstract. Its an entirely different experiencing actually being there, face to face under an incredible amount of stress seeing something that should not exist. In a lot of ways your players aren’t their characters so much as they are mad gods guiding their characters’ fates. THEY can laugh from the safety of this higher dimension we all exist in, that’s part of the fun. Hell their characters might even have a passing thought or two about how absurd the situation might be—but that entire time they’re fighting their lizard-brained instincts just to stop from mentally imploding. Let them laugh, but then tell them how their characters' hands might be shaking, or how any clever quip they wanted to say just comes out as a mumble as their body betrays whatever thoughts their rational mind tries to convey.
Know the rules of comedy. Comedy usually needs a straight-man, so if your players are goofing around don’t be afraid to give them a straight-man NPC to react to their antics in a way that makes it feel like you’re in on the bit but keeps the narrative going. Better yet, try to get ahead of it. Set up designated low-stakes areas in your story that are designed to add a bit of levity. They say comedy comes in threes, so you should structure these segments to let your agents to do some dumb shit about three times before they get all the sillies out and are ready to move on. And the emotional highs during these side quests will just make the crushing lows in the main plot feel that much more horrifying.
Building off that last one I have one more secret, forbidden technique. Buyer beware on this one honestly, but I cannot overstress just how much. Players. Love. Silly. Characters. And as David Lynch has proven, you can have silly characters that are still deeply unsettling. Try adding a few characters in that flip the script on your players and make *them*  want to play the role of the straight-man reacting to what your NPCs are doing every once in a while. If done right, it can kind of trick them into taking things seriously or feel like the eerie out of place comedy is at their character’s expense even if the players are in on it.
I hope some of this was at least partially useful. Good luck out there.
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How do I jumpscare my readers? Like, I want to write something that happens suddenly and unexpectedly. Which makes the reader pause and take a minute to process about what they just read. But I am afraid these "jumpscares" Might ruin the flow of my writing..or mess up the pacing
Recreating a Jump Scare in Narrative Fiction
Jump scares capitalize on the physiological reaction that is part of our body's defense mechanism against potential threats. When a sudden threat is detected, the fight-or-flight response is triggered, beginning with the startle reflex. This involuntary contraction of muscles and heightening of senses prepares us to take action in the face of a threat. As our nervous system kicks in, our blood pressure rises, the heartbeat quickens, breaths increase, and stress hormones (like adrenaline) are released. This gives us the "juice" we'll need to either fight the threat or run like hell.
In general, jump scares work because the stage has been set ahead of time to let the audience know a potential threat exists. Emotion, anticipation, and tension are built-up so that the reader expects the threat to show up, but not knowing exactly when or how creates a sense of impending danger. It's this sense of impending danger that makes the audience ripe for the triggering event whenever it does take place.
On screen, auditory and visual composition are used to increase tension, manipulate emotion, and create a sense of suspension in the moments before a jump scare. We are experiencing the event alongside the character, hearing what they hear, seeing what they see. Print, however, is a very different medium with different tools that work in a different way. Describing a dark room and scary sounds doesn't have the same effect as processing these cues with your own eyes and ears, so the reader is automatically distanced in a way a viewer isn't. Because of that, it's just not possible to recreate a jump scare in print the way you would on screen, but there are lots of things you can do to create a similar effect.
1 - Laying the Groundwork - In both print and on screen, the reader can't anticipate a threat if they don't know one exists. On screen, visual and auditory cues can be used to hint at a threat without any other context, but in print, the context has to be laid out using exposition, dialogue, and action. Techniques such as foreshadowing, pacing, and timing are also important.
2 - Setting the Scene - Even though the reader can't process visual cues with their eyes or auditory cues with their ears, you can still use sensory description to set the scene for the scary thing that's about to happen. Dimly lit rooms full of dust and shadows, peeling wallpaper and decaying furniture, musty and foul odors, cold air, creaking doors, distant thunder... Emotional details can help make the reader fell what the character's feeling... what is the character thinking? What internal emotional cues do they feel? What external emotional cues do they display or see other characters displaying? If a character walks into a house that's known to be haunted, these sensory and emotional cues help raise the tension and increase the reader's anticipation of what's about to happen.
3 - Creating Immediate Contextual Clarity - Laying the groundwork and setting the scene both help create general contextual clarity for the startling event that's about to occur, but it's also important to make sure there is immediate contextual clarity. In other words, if the reader doesn't know there's a rocking chair in the corner of the room, it's not going to be as scary when the rocking chair suddenly starts rocking even though no one is sitting in it. Likewise, a door that suddenly slams closed won't be as scary if the reader doesn't know the door is there.
4 - Interrupt the Flow and Be Jarring - Normally, we don't want to interrupt the narrative flow or do anything that will be jarring to the reader, but this is the one exception where we absolutely do want to do those things. We want to stop mid-paragraph, maybe even mid-sentence or mid-word and just drop the event right in there. We want to use strong verbs, active voice, and rapid fire sentences to create a sense of immediacy. We also want to avoid filter words. We want to say: The door slammed shut with a thunderous bang. Not: She heard the door slam shut suddenly.
5 - And BREATHE! - Finally, we want to give the reader a moment to catch their breath, let them sit for a moment with the lingering sense of dread and unease. Odds are good the character is doing the same thing, which gives you the opportunity to let the character process whatever they just experienced.
Some other posts that might help:
Horror by Darkness Horror by Daylight Adding Emotional Details to a Horror/Tragedy Scene Portraying Strong Emotions
Happy writing!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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kradogsrats · 2 months
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Signs of the Fall, Pt. 1
Since basically... forever? Look, idk I wasn't around for the first half of this fandom so I don't know when Aaravos as "fallen star" was revealed. But presumably since then, it's been a big question mark as to exactly what that means.
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We're told in places like the artbook that—along with whatever else it may mean—Aaravos being a "fallen" star means he's significantly depowered, and that his "fallen" status was a consideration in designing his look. So, reasonably, there should be identifiable features of Aaravos as a "fallen" Startouch elf, and we've collectively already spent a shit-ton of time overanalyzing them and what they mean.
BUT now that s6 is out and we have a chunk time seeing Aaravos before anything that would normally have been assumed to be his "fall" (more on that later), I wanted to return to some of the ones that have been most discussed.
The Eyes Have It
Previous assumption was that Aaravos's eyes not being the luminous Startouch pink outside of flashbacks was related to his status as a "fallen" Startouch elf and related to the darkening of his chest star:
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This has not been cleared up by s6, where he is shown both with
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and without the full-pink Startouch eyes
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in contexts that are basically identical, aside from medium (one being a painting, and one being animated), in the same damn episode.
So what, if anything, does it mean?
First of all, I want to acknowledge that this may be entirely a choice of artistic convenience. Having arted a time or two, myself—characters without human-standard visual distinction between sclera, iris, and pupil are an unbelievable pain in the ass. A huge amount of microexpressions that humans subconsciously rely on to convey mood and intent are entirely down to the spatial/size relationship of iris and pupil to the surrounding eyelids. Leola and TMO are animated with full-pink eyes, with the irises barely distinguishable and pupils invisible, sure—but Leola has a shit-ton of emotional body language to compensate and let's be real, TMO is intended to be serenely inscrutable and alien.
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It's just really, really hard to have a character convey the depth and nuance Aaravos requires when you're effectively barred from using one of the most critical aspects of facial expressions. Rather than fight that uphill battle, they may have chosen to handwave it in one context or another. (That is, the state of Aaravos's eyes is linked with his "fallen" status, and in the scenes with Leola they are meant to be different but it turned out to be way too annoying to handle.)
It could also, like Leola's single horn, be explained as a unique feature of Aaravos or this particular physical manifestation of Aaravos, except that they did go out of their way to include the full-pink eyes in not only the painted s4 flashbacks, but also the s3 promo art:
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To be completely honest: I'm not convinced at this point that this is a feature we're meant to attach significance to. Unless we get additional context of another Startouch elf with eyes like Aaravos's, or conditions under which Aaravos is actually animated with the full-pink Startouch eyes... I don't think we can really know for sure.
Star Up, Star Down
In the same vein as his eyes, we've attached a lot of importance to the orientation of Aaravos's chest star. Since the Star primal symbol is actually used very rarely, and in just about every context up to s6 it was in its "upright" orientation—that is, the opposite of Aaravos's chest star. And like, obviously a fallen star would be upside-down.
It seems like s6 is determined to mess with us in that respect. For the most part, Aaravos's chest star is upright, or opening-down:
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Until his grieving, when it is opening-up (and also darkened):
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HOWEVER, when TMO appears in the same scene, their chest star is also opening-up, though lit:
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We also get a LOT more usage of the Star primal symbol at the Starscraper:
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And—excluding when it's on the floor so you can't know for sure what the "proper" orientation is—it is exclusively opening-up:
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Also noteworthy is that we don't see the mark directly on Leola's chest, but on her clothing it is opening-up:
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As is her star in the constellation:
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So whatever the orientation is meant to signify—and unlike the eyes, I do think this is still significant in some way—it's unlikely that it's a strictly negative symbol. There's some other dichotomy at play that it's indicating.
Body Bling
This one doesn't come up as often, but it's suggested (at least in the artbook, IIRC) that Aaravos's body stars are brighter before he's "fallen," when he's at full power. Is this objectively true? Well... yeah, not really.
In arc two, they're very similar levels of brightness across s4-s6, independent of his chest star:
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In arc one, the mirror effect tends to be more pronounced than the one scene where we see it in arc two, so it sometimes looks like they're not as bright. I think they actually are meant to be, though:
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And then, of course, at the end of s2 when he's casting, everything is brighter:
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So that doesn't seem related at all, except in the sense that magic is shiny. Maybe we'll learn something at some point about Aaravos's relationship to the primal sources that will explain that, but for now we can put this one to bed.
aaaaand I have actually hit the "images per post" limit so we'll be concluding in Part 2!
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iamfuckingsorry · 6 months
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i'm sorry but like. i played the game for the first time like a month ago (and it absolutely wrecked me, it was beautiful), and i just can't stop thinking about this and i need to get it out. but like, kim, what the fuck is the deal with kim?
like, he's just such a weird little man with such a weird little collection of character traits, but also he's just so fucking perfect.
like, kim. he spent 15 years being a cop in a department he fucking hated but he just stuck it out. he is so done with teens he basically refuses to speak to them unless he absolutely has to, but he still spent 15 fucking years in that section, refusing to give up. he's proud to be a revacholian and to protect the city now, but did he feel this way when he joined the RCM? or did he join to prove to everyone that even a monkey fucker like him could be revacholian? or did he join because he got kicked out of the orphanage he grew up at and didn't have anywhere else to go? or was there a different reason altogether?
and look at him now. he's presumably one of the best cops in his precint (i'm sure he mentions something about this early on in the game but i honestly can't remember), and one that seems to mostly play fair and genuinely care, which doesn't seem to be that common at all. and he's proud of this and strives to always be professional and calm and collected even if he doesn't always fully manage. he keeps himself in check first and foremost, and seems to try to keep everyone at an arm's length and not engage in personal discussions, even though he will often indulge harry if directly asked.
and so far it all makes sense, right? he's been treated like shit all throughout his life, dealt a fairly shitty hand, an orphan, an immigrant, a homo, possibly visually impaired (has he always needed glasses? was he able to get them as a broke-ass kid with no one to speak on his behalf? or did he grow up never able to see properly, struggling in school because he could never read the board or react in time when people threw shit at him, made fun of by both teachers and classmates?), mocked and ridiculed, and he's had to fight hard to get to where he is now. and he desperately needs to keep it this way, so he works hard and sticks to the rules and keeps his distance from people, and he puts a stop to everyone and everything that people could make fun of (no, harry, you will /not/ call me kimball, you will call me Lt kitsuragi, no, harry, you will /not/ tell anyone about the ice bear fridge, i will /not/ be known as the ice bear cop). but he's also mostly a genuinely nice and compassionate person and he really cares, as long as people are at least trying to do good.
but also…
he basically wears period cosplay to work. like. for real, he clearly wears his fucking pilot jacket so often that having the RCM insignia sewn onto it was the most logical choice. he is so obviously into planes and cars (but he's too blind to be a pilot :), do you think he used to hate himself as a kid not only because he was poor and abandoned by everyone and "an immigrant" but also because not even his own fucking body would let him be what he wanted to be), he has an extremely expensive vehicle that's his, his only, and not even really needed for the stuff he does at work the majority of the time. he clearly had to have a chat with his boss at some point in time and justify this purchase and why the car should be permanently assigned to him and him only, and even if i'm sure he had a bunch of actual reasons you can't convince me that his boss and all of his colleagues weren't all aware that really, he just wanted a fast fucking car and had an excuse to get it. and clearly the higher ups like him enough to indulge him, because surely no one would be actually fooled? why would a crime investigator get it and not, like, the fucking traffic guys chasing drunk drivers and illegal racers every night?
and like, in some ways he fucking owns it, doesn't seem to give a fuck, he's who he is and if people don't like it that's not his problem. but he's also embarassed about listening to that fucking radio station. but he also drives a sports car and wears driving gloves and a pilot jacket, of course he's listen to that fucking radio station. but then he also does newspaper crosswords. like, he seems to put a into maintaining this facade of professionality, but he also really doesn't fucking care when it comes to a lot of the stuff, it's great. except for the extremely random stuff that he does care about and can get extremely flustered about momentarily.
and it feels really out of character in a way. he works so hard on keeping himself in check at all times, representing the RCM in a good light and making sure both him and others get treated with the respect they deserve. he smokes one cigarette a day to keep proving to himself he can keep his vices in check, for fuck's sake. but then it's like he just picked one (1) part of his personality where he just went like, fuck it. Fuck it, I work hard for this shit and I deserve to do what I want sometimes too, and this one fucking thing is innocent enough and safe enough, and I don't give a fuck, I deserve /one fucking thing/ and I'm gonna get it. I'm getting the goddamn jacket and the Kineema and if people have a problem with that, they can go fuck themselves. I /need/ this one thing and I. Am. Getting. It.
(it's clearly a big part of his personality, but do you think there were other massive interests in the past, or maybe there still are others he isn't as open about with? Things he thinks would undermine his career and reputation? Past hobbies he abandoned because if anyone found out, that would be the end of his career at the RCM, even though for anyone else who wasn't a stupid fucking immigrant who can't even see right it would be a funny little detail?)
anyway.
i'm just like. stay the way you are, my weird little man. you're great.
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cripplecharacters · 3 months
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Hello! I'm in the middle of a story where my character is about to become Deaf/HoH in one ear as a result of a gun being fired right next to her ear.
I've been doing a lot of research on the effects of being deaf in one ear and was hoping for some tips on how to accurately depict it without falling into any harmful tropes if I haven't already?
Some key things to note are that this is a fanfiction about Attack on Titan, so she's fighting a lot and hearing is very important.
She has had an ability that she was essentially born with that she can see memories of the past and future, and she also visits another world in her dreams and such. Would it be harmful if in this other world she could still hear? She's one of the only characters who can go into the other world and it's not as though she could rely on her hearing in the other world (shes rarely there with other ppl) or use it to hear properly again in reality (if that makes sense)
I just figured it'd make sense since she was essentially there in spirit
When she's seeing someone else's memories she's essentially seeing through their eyes/in their body so that's another instance where she'd still he able to hear assuming the person she was seeing through was hearing
It's really mostly going to affect her ability to fight, and because a big part of her motivation is gaining freedom and not letting anyone fight/die for her, it takes a toll of that makes sense.
This is the first time I'm writing someone with a disability such as this so I want to make sure I write it right, and if I can't or am causing any harm, I won't write it at all
I hope this all makes sense, and if not I apologize
Hi!
You did not write a lot about how you are treating your character’s hearing loss so I don’t know if you are falling into any tropes. Here are some tips:
Deafness in one side, especially when used to equal hearing in both ears, can make someone feel off-balance due to the uneven input. Your character will have trouble locating sounds and may find herself constantly turning her head to try and locate where noises are coming from with her hearing ear. She will also likely struggle with conversations among multiple people because of that difficulty with sound location.
In terms of accommodations: I don’t know about tech in your world, but a lot of audio these days is mixed/surround sound style, meaning there is a difference in audio to each ear. In many modern devices there is an option for mono audio so output through both ears is the same—your character will want to use that. A hearing aid may also help, but not necessarily, and hearing aids are not a cure.
You mentioned she’s a fighter. Hearing loss may affect her ability to hear commands or incoming attacks, but with assistive technology (like a hearing aid or an fm system) if those work for her, and an increased reliance on visual cues, I don’t think she would have to stop fighting because of her hearing loss. (Admittedly I don’t know the source material so if I am missing something about how fighting operates, please let me know. But deafness shouldn’t remove her fighting ability.)
As for the dreamworld, I think it best if she was not functionally hearing because that is acting as a cure. Maybe it can work sort of like a movie, where someone else’s input is received through her own senses? So even if they are hearing, she still hears with her hearing ear.
Mod Rock
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devdirt · 9 months
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Hollow Knight vs. Vivziepop character design language
I know it's kind of a wildcard comparison but Vivziepop is a fan of Hollow Knight and its designs. I wanted to explore how shape language, color usage and storytelling in design are used in both properties.
NPC designs do a great job at telling you the character's personality or occupation without being overly detailed. One well placed trait does wonders, like Cornifer with his bundles of maps or Tuk and her hoarding, scrap salvaging hobbies. Paired with the world it tells two people doing their best to survive their dying realm, one by mapping out the twists and turns and the other by scraping up whatever she can find from abandoned civilization.
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Now when we look at visual storytelling in Hazbin there are some good details! Alastor's outfit design and trademark microphone give you old timey host vibes right away. Niffty (my angel) sports a poodle skirt, kerchief around her neck and apron, also telling you her occupation and time period she's likely from. Everyone in this show has a big toothy grin but hers plays well into her hyperactive and always happy personality.
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But there are also really poor moments of character storytelling. Everything about Beelzebub has already been said. She doesn't read as gluttony, she doesn't read as a bee, and she doesn't read as an animal tamer. When I look at her I see every other wolf character Viv has ever done. If Jayjay is party wolf and Loona is goth wolf then Beelzebub is lava lamp wolf.
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The sins are mostly misses for me. They don't read as their sins or their circus related occupations. Asmodeus has fire powers but doesn't read as fire spinner. Mammon doesn't give off greed at ALL but the jester look works (which is also wrong because he's a CLOWN apparently, not a jester.) And don't get me started on this one.
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This is not Lucifer.
Nothing about this reads angel, devil or even pride. This design goes all in on the ringmaster design, which is great for the circus theme! But the apple on the hat is the closest we get to this being Lucifer. I didn't even notice the snake on his hat because it looks like a worm for the apple, and they both cover the crown.
Add a second apple on the cane. Okay, so we know for sure this is supposed to be Lucifer but...why? It's another Beelzebub moment where you're left wondering why the design went in this direction. "Apple" shouldn't be the only giveaway here for the most important man in the world these stories are being told in.
Now let's see the celestial leader of Hollow Knight.
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That is a god.
Removing all story context, this is incredibly quick to read. Large wings, all white, glowing yellow eyes and a crown. It looks celestial and it doesn't even need color, which is the point!
Now lets view them both within their stories. Is there visual storytelling when compared to other characters and the world around then?
Hollownest is a dark world where every character is dully colored. The Radiance and her power stick out with a glow, juxtaposing themselves with the dark as the light.
Lucifer does not look any different than most of the Hazbin cast. He has all the red, the same sharp toothed grin, the same body type as 90% of the cast of both Hazbin and Helluva Boss. If you lined him up with everyone else somebody like Asmodeus would be chosen as the obvious leader of Hell with his stature and power in the design alone.
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Simplicity can tell an entire story while overextending your designs can muddy it.
Hollow Knight relies on few details and minimal storytelling yet it weaves a tale of an usurped kingdom and a god fighting for revenge. You are void, the world is dull, and god is bright and beautiful and terrifying to your way of life.
Vivziepop wants to weave a complex tale but utterly fails to do so with her designs. I purposely did not bring up Cherri Bomb, Sir Pentious or Stolas' designs since they have elements that were taken from other people and properties. I wanted to focus on what she made with her own hands, and when I narrow it down I do not see the story being told or even what side some characters are supposed to be on. Adam and the exterminators look the same as any demon. The leaders of Hell mostly sink into the ocean of overdone details. When everybody is trying so hard to stand out nobody stands out.
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felassan · 3 months
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Just poring over some of the new images. ◕‿◕
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I like the overall shape of the dragon, its wings and silhouette, like it's maintaining this theme, two. It particularly reminds me of the DAII cover, with the figures of other characters being present in the dragon's wings. the pattern in the background gives the impression of a sunburst or explosion/outwards burst of energy (there's been lots of that going around in promo images for DA:TV over the years hasn't there). :D chunks of rock float around, which by now is associated with Fadey stuff (floating rocks in the Fade), the barrier (Veil) crumbling in key arts, and reality warping in places like Arlathan Forest. the dragon, open-mouthed, golden-eyed and ready to breathe fire, recalls the dragons on the Dragon Age vinyl arts, two, especially with its general position, and the dragon in this screenshot/scene. in the background at the bottom you can even see a hint of the 'concentric circles' pattern that represents the Veil.
I love that this group shot truly does include the whole team, including Assan and Manfred. I wonder if they will come into the field too if we select Davrin or Emmrich to come out with us respectively? We saw Assan capably fighting darkspawn in the character trailer, and in this image Manfred is helping fend the monsters off. Does Manfred carry Emmrich's stuff in his lil backpack..? 🥺 and I wonder what the purpose of Manfred's goggles are. Visually they set him apart from other skeleton/undead-type enemies and make it so you don't have to peer into empty the eyesockets of a skull, but also they're green (necromancy magic color) and we see Emmrich doing magic on them here. Are they part of the enchantment keeping him animated? also happy to see Varric in this one even though he is not one of the 7 companions. also, Bianca is still here. RIP
Taash looks so cool. :D Even her weapons are gold. her upper body armor in this piece has the aesthetic to me of like a dragon's ribbed armored chest and underside. I like that her weapons are unique generally, and from each other too. her dual-wielding like this as [I presume] a warrior differentiates her from Rook who if a warrior would be sword and shield or twohanded. her gauntlets look like they have dragon teeth or spines on them (the sticky-out parts that are not scale-like).
Davrin is at Rook's right hand. ♡ the floating triangles near Bellara show that she is using her magical device. I wonder what the white sphere part of Neve's wand/staff is. like, in this particular image it gives me the impression of a big pearl. Lucanis' eyes are glowing, like we see here, in that way that seems to hint that something interesting is going on there. overall it's cool to see all the team and cast together like this, working together heroically to stave off doom.
some of the monsters the group are fighting at least are red lyrium darkspawn. the ones with 'shark fin'-shaped headpieces are the same kind as the one at that link. are the rest all darkspawn too (there are different types of darkspawn ofc), or are there some walking dead mixed in there? (lol at the one Varric has just shot in the face). the non-sharkhead ones seem to be these guys from concept art. the prominence of darkspawn in this key art give the impression that we will fight a lot of red lyrium darkspawn in this game and that the threat they pose, including the Blight, is a significant part of the game's storyline.
at the center of it all and at the forefront is Rook. in a nice bit of poetic mirroring (the Wolf and the Rook), they too stand on a rocky outcropping, also with the knife - just like this. the knife is blue here.. blue lyrium influence? the very ground on which they stand bursts with energy. I wonder if Rook's outfit here is sort of their default, iconic look, like the Champion of Kirkwall armor for Hawke etc? I love that they have a cape and the point of their helmet gives them a bird-like feel. (omg.. we can have capes in this game fr). they have the Veilguard symbol on their chest. and could they be canonically left-handed..? :)
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