#this is kinda shit lol
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haxardouswaste · 3 months ago
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the werebeast big man AU in a nutshell
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sanguinemo · 2 months ago
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Whumptober 2024 - day 1
Akutagawa’s lung condition had been causing his health to slowly deteriorate for years, and he knew it would soon claim his life, but he still refused to tell anyone. Well, maybe not “anyone”. Gin knew, but that was about it. He didn’t want people to think of him as weak, pity him. His refusal towards vulnerability in any sense had led him to many harmful and definitely not painless scenarios, possibly even causing his condition to worsen, but Akutagawa had always thought it a worthy sacrifice. He’d never thought that his eventual downfall would occur under such conditions, while in the weretigers company no less.
Both Atsushi and Akutagawa had been sent on a mission that day as a team, assigned by none other than Dazai himself. They’d been going on a lot of missions together recently, “fostering a relationship” as their mutual mentor had said. Both were reluctant at first, but overtime they’d grown used to the other's company, enjoying it even (though they’d never admit it out loud). 
The duo had been tasked with locating and eliminating a potential threat to Yokohama, a group that had been causing trouble around the city for a while, and had even killed a few lower level mafia grunts. It shouldn’t have been difficult, but when Akutagawa passed out in the middle of the battlefield, Atsushi panicked.
Atsushi didn’t see him fall, too busy fighting off enemy attacks, but after his foe had been rendered unconscious, he turned around and saw his partner just…..lying there. His confusion quickly turned to panic, not understanding what was wrong. He could feel his heart palpitating inside his chest, and sweat was dripping down his forehead. He wanted to go over, shake Akutagawa awake and scold him for being the cause of this fear, but the few enemies still left were closing in on him, ready to strike.
He’d have to get the mission over and done with, before they did something to Akutagawa in his helpless and unconscious state. His panic would have to wait, he could make sure his partner was okay later. 
Everything was going to be just fine.
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starii-void · 6 months ago
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going to chb must be crazy like imagine sharing a camp with
-one of the strongest demigods ever who's saved the world like at least 3 times, fought multiple gods & titans and WON (and is a tartarus survivor)
-the literal main architect of OLYMPUS who's also saved the world multiple times (also tartarus survivor)
-THE lord of the wild who's also close friends with the first two (and has helped save the world multiple times)
-an emo kid from the 1930s who again helped save the world and is also a tartarus survivor (TWICE)
-a son of apollo who survived tartarus with nothing but cargo shorts and sheer will (pun intended)
-the main designer and builder for the argo II, also the first hephaestus kid to have fire powers since hundreds of years ago (did i mention killed gaea? no? yeah he did that too)
-a girl who somehow charmspeak-ed gaea into falling back asleep (also side note daughter of super famous actor because why not)
-pretty much everybody is a two-time war veteran
-THE GOD APOLLO who just sometimes comes down to visit in the form of a teenage boy
-did i mention dionysus, god of wine madness and theatre
-also chiron, trainer of pretty much every greek hero ever
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sugarkillsall · 1 year ago
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truly bonkers that this site will flag vaguely nude drawings at the drop of a hat but I can be presented a random women's entire pussy as a recommended post at any given moment from a bot
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ichiro-artosaki · 4 months ago
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ty to @/cronchy-baguette for this lae outfit des btw lil bonus w/ shads under the cut
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no back talk from lae cuz shart is right
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transthatfag · 7 months ago
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give them blood blood gallons of the stuff :)
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phantom-blade · 3 months ago
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Woe, silly redraw be upon ye
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littlecrittereli · 1 month ago
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hi !! i love seeing my favorite goobers in sundresses so you should totally draw chris and martin in them. or not ! your choice of course :3
They were looking for Aviva and got distracted
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puppyeared · 11 months ago
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my attempt at making a fursona
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justaz · 2 months ago
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arthur becoming king and showering merlin in gifts to the point where it looks like hes a nobleman. camelot going yup thats the kings consort, i think we’re two months away from a royal wedding. visiting nobles/royals who have no idea about “merlin and arthur” treating merlin like a nobleman until he corrects them. visiting nobles/royals who DO know about “merlin and arthur” not being surprised in the slightest. merlin getting away with everything and blatantly stealing from the kings plate during a feast and they’re all just like “yeah alright” idk just merlin being spoiled by his bf who isn’t his bf but who desperately wants to be
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ink--theory · 1 year ago
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hey bby wanna listen to my new mixtape.png
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quackkryak · 10 months ago
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This is how Sonic vs Shadow fight will go in Sonadow Generations trust me/j
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starry-bi-sky · 2 months ago
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Blood Blossom Au: Baby's First Commissioner Meeting :)
TL:DR This Post: Danny (orphan) gets poisoned with blood blossom extract by Vlad. He runs away from him and ends up under the care of one Pre-Robin Battinson Batman! Starry is loudly pushing her batdad agenda.
(Also known as "Late At Night, When The Nightingale Sings" on my ao3!)
This was a fun rough idea I've been sitting on for weeks, thinking about how Commissioner Gordon and Nightingale's first meeting might go.
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Commissioner Gordon likes to think that he's adjusting to the new normal of Gotham very well, -- the new normal being grown men running around dressed like bats, in military-grade strength body armor, committing acts of vigilantism, -- and slowly, little by little, he was no longer being surprised when this new normal pops up out of the shadows like the world's most terrifying daisy. His shaving lifespan thanks him for it.
....
The kid is a surprise though.
Granted, he seemed to be a surprise to the Bat too.
There's been a string of murders lately, -- which, in Gotham, is kind of like saying there's been another storm during monsoon season. And there's just been another; in some dilapidated building down in south Gotham, with the broken, boarded-up windows and mildew-crawling walls to match. The victim is a man in his thirties, multiple gunshot wounds to the chest, left in the center of the room for the blood to pool out around him.
The place is already secured when he arrives, the building swarmed with officers and the forensic detectives. The Bat emerges shortly after he does -- or, he might've been here the whole time, hiding someplace dark and shadowy. For his own sanity, Gordon doesn't think about it too hard.
The kid is a surprise, and he appears like a bolt of lightning.
He shows up in the middle of a conversation Gordon is having with the Bat.
A whistle, sharp and loud, slicing through the air, meant for open air rather than a confined space. Gordon's ears pierce and protest the sound, and the solemn, murmured chatter floating through the room abruptly cuts off like the swing of a gavel. As he turns towards the sound -- as they all do -- he swears, up and down, that he sees Batman's shoulders jump, just slightly.
At the source, perched on the window, is a boy. A boy in a gray-blue scarf and an oversized black hoodie, one that hangs off his frame and has ace bandages wrapped around the wrists in some attempt to cinch the sleeves. The hood is up, big like the rest of it, and threatens to swallow the upper half of the boy's face whole in the fabric. What upper half Gordon can see, is smeared with some kind of opaque, black face paint. He's holding onto the side of the frame with one hand, on his hip is a grappling hook. A familiar grappling hook.
Gordon has multiple questions, and his officers tense up.
Martinez puffs up, brows furrowing as his face shapes into a frown. Shoulders rolling back. "You can't be here, kid--"
The reaction is immediate, like a spark to gunpowder, the boy yanks his fingers from his mouth and his mouth twists into a scowl. Head snapping over to Officer Martinez, his hood manages to stay on but Gordon swears that as he bares his teeth, the glint makes them look sharper than they should be. His voice is rasp and quiet and harsh; snappish in its hissing; "Put a fuckin sock in it, Martinez. I'm not stayin."
Martinez reels back, and the boy immediately veers his attention off him. Like a switch, his demeanor drops. Despite half his face being covered, his mouth twists into a cringing, apologetic smile. Slanted and off-beat, embarrassed. It'd be disarming if this wasn't Gotham, and if he didn't just hiss at Martinez like he was about to bite his head off.
"Sorry." He whispers, voice deceptively polite and softer now. Gordon has to strain his ears to hear him. "I was looking for him."
He points his finger towards-- Gordon? No, Gordon follows the direction, and finds himself looking at -- the Bat.
The Bat, who always looks stiff as a pole, now looks even stiffer. Somehow. Well, the explains the grappling hook attached to the boy's waist.
"What are you doing here?" The Bat says, gruff and unable to completely smother the stumble of surprise in his tone.
The boy still holds a sheepish smile, and slips off the window ledge. His feet hit the creaky boards with a near-silent thud, the Batman finds his feet and rapidly begins crossing the room.
Gordon notes the slight tremble in the boy's legs as he straightens. He adjusts his scarf, which droops close to his knees now that he's standing, and slings a backpack -- how long has had that? -- off his shoulders. When the Bat reaches his side, he does as he always does, and looms over the boy like a spectre. A threatening mass of shadows cloaked in all-consuming black. Standing next to him, the boy looks teeny in comparison.
The Bat is a man who terrifies even the most hardened criminals, Gordon has seen grown men shiver in fear at the mention of his name. And yet when the boy looks up at him, he doesn't even flinch.
Instead, his sheepish smile melts away like ice under the sun, holding only traces of his previous embarrassment. It remains as a shadow on his face, a small upturn at the corners of his mouth. The boy pushes his hood back just enough to reveal glinting, ice-flint eyes surrounded in tar-black face paint. He holds the backpack up with one arm. "You forgot this."
#I have never seen Batman (2022) so really I'm just using battinson and crew as templates for my fic. but hey what else is new lol#dpxdc#danny fenton is not the ghost king#dp x dc#dpxdc crossover#dp x dc crossover#dpxdc fic#dpxdc au#dp x dc au#dpxdc fanfic#i dont know shit about detective work or true crime so forgive me for any bad terminology or incorrect procedure for how these things work#just a fun rough idea for how i imagined gordon's first meeting with nightingale goes LMAO. im sticking to the idea that danny doesn't#officially join the field for a *while* due to more than just health reasons. so his first appearances are brief and usually to give B smth#danny: im only here as express delivery for vader's little brother over there. yall stay safe tho.#bruce: *kill bill sirens bass-boosted* ohmygodwhatishedoinghere#batman: how did you get here... | danny: you have so many spare grappling hooks it was pr easy to just grab one and go#also danny is whispering on purpose because he doesn't have his ghost form to fall back on as a secret identity. so he *is* actually taking#extra steps to keep his identity safe. and people usually sound different when they're whispering. he also has personal beef with#office martinez despite the fact that they've never met. Danny's HEARD of his ass. he hATES his ass.#Martinez: *to batman* freak | danny: im going to Bite Him. | batman (reluctantly): hmr. please don't. | danny: im going for his shins#Martinez and Nightingale have this whole thing going on between the two of them. danny WILL slap a sticky note on Martinez's back that says#'asshole' on it and its the one spot square on his spine that martinez can't reach.#someone: why are you beefing with like. an actual 12 year old | martinez: HE'S A LITTLE RAT. THAT'S WHY. he's here to torment me#battinson: *did you grapple the whole way here* | danny: yah. it was kinda fun. i would've gotten here faster but i kept having to stop#battinson: *hnnn* im driving you back | danny:.. are you sure? | battinson already pulling him out of the room: y e s#i've been thinking about this for literally WEEKS. what did bruce forget? good question! i'll figure that out if or when i get to this#danny has Issues behind the word freak so its like a mini beserker button for him regardless of who the word is aimed at lol. lmao#martinez calls batman a freak once while nightingale is within range and its just the doom ost as danny simply Disappears from sight#like oops. you are now. In Danger. rip couldn't be me.#blood blossom au
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bepoucorp · 3 months ago
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every batjokes interaction, ever.
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spicyraeman · 4 months ago
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when in doubt rework an old wip
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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