#theres honestly so much i love about petscop
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somberine · 2 years ago
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Only somewhat related + I know the creators of both series are Shit, but Fn@F and B@tim are both games that get the "mascot horror is shit" treatment which sucks because
1 . Fn@F wasnt supposed to be some huge series, it was supposed to stop after 3 and didn't have the intent of changing the blueprint of an entire subgenre of horror
2. B@tim series is really not That bad and has a lot of potential and interesting aspects when you look past "kids mascot horror" when it's teen/mature
3. it's so unfair to all the smaller series to compare them and every other game to the big names like FN@F, B@TIM, PP, etc. and to assume the worst just because it's mascot or analog horror
All in all, a couple games got popular, got a lot of copycats, and now entire genres of horror are getting such a shit treatment because of it, and it's really unfortunate and unfair :( Analog and mascot horror both have so much potential for being really cool and I wish people weren't so presumptive about the genre as a whole.
TLDR; You're Right and You Should Say It
Yeah exactly! Like I sooo get when people say "I'm really tired of seeing Mascot Horror" because yeah, due to FNAF's rise in popularity that it had, theres been a lot of games and series that try to grasp that same popularity that it had back in the day and it makes their own series feel sorta empty because theres not a lot of heart put into it. Like Poppy and Garten of Ban Ban both could be incredible series if not for them feeling like they're trying a little Too Hard to get the popularity FNAF had, on top of the dev team problems. Its sad to see that because of these games, people will look at any series now thats horror based or based around a video game be it real or fake (such as Petscop, Catastrophe Crow or honestly even a series like Welcome Home) and go "These are just copies of FNAF too" without giving it second thought <:( because I guarantee those series would have a lot more love if people would simply look into them more before just going off what they've seen from a couple theory videos or something someone said about it. I love horror series and series that keep me thinking, I love games like this too, but I don't like when people compare it all to FNAF because they're really missing the true point of many a series.
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technicolorxsn · 2 years ago
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still have petscop on the mind
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animalinvestigator · 3 years ago
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Id love to hear your extensive belle character analysis
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x2. It's a bit difficult to just broadly say anything about belle because, like pretty much every character in petscop, theres about 20000 different ways you could look at her and a lot of mechanisms that we only get little glimpses of, so a broad question like "what's belle's DEAL" is hard. No one knows for sure, and i think thats very deliberate; ultimately, petscop is a story presented to us by as early as the 9th episode through a filter of what the family considers "important" and what contributes to their narrative, and belle is tacitly not that, unless she happens to be near to the other things that ARE important to them (Rainer and paul, namely.) and thats actually probably a big part of her big inner conflict -- I'm gonna get more into it under the cut.
Essentially her entire conflict, character arc, and motivations, are only visible during the instances in which it intersects with Paul and care's. Here's a few things we know about her without having to extrapolate:
Belle is lina leskowitz's adopted kid. The where, when, why, and how of this is never stated. Garalina/rainer may have been involved. See new life letter in 23 and OST ending. As demonstrated in 22, she seems to be pretty insecure about her status as "family". She's touchy about it.
Sometime around 1995-1997, belle was involved with the initial testing of the game, when she became involved with rainer, who appears to have attempted to rewrite her identity-- the mechanisms, timeline, and reason for this is something we can only make educated guesses about. (All of this information is in episode 12; it must be between 95 and 97 because petscop did not exist until 95 and rainer either died or disappeared in 97.)
Belle has a copy of the game that she has apparently left on in accordance with rainer's instruction since ~2000. She is extremely knowledgable about obscure functions of the game, and adept at a skillset unique to it -- note her speedy in-game typing, knowledge of the nifty function, and expertise with the piano.
Contrary to the implication in the game that she is "stuck" somewhere, this is only true of her in-game avatar. The reason why she became softlocked in her room is pretty apparent considering the way rainer talks about the results of their collusion in 12. Nonetheless she's free to do whatever in the physical real world. See episode 22. (Game theory HATES this video because paul and belle go hang out at 7 11)
Belle is at least at the beginning of the series feigning ignorance about her involvement with the game. We learn in 22 that she is the person who paul was initially addressing the videos to, and that person also apparently expressed doubt about whether or not paul was lying about petscops existence.
Belle is in some capacity at multiple points in the series sharing a physical space with marvin, and passing his messages along to paul. (This assumes pink tool is belle, but their handwriting is identical if you look at it, so I hope that's not too contentious.) See episodes 5 and 7. She seems to have some ulterior reason for wanting to get the machine in the game working.
This is slightly less self evident, but it appears she does have a degree of genuine care for her brother; she tries to get him out of a dangerous situation in 23 though its ultimately futile, is apologetic about the circumstances, and appears to attempt to comfort and reassure him in the OST ending -- I'm going to talk about belle like she might be a pretty self serving person with some emphasis on how it negatively effects paul in a minute, so i thought it was important to list this too.
And honestly, that's about the extent of it. Everything you could possibly come up with is entirely composed of those 7 things that are essentially everything that's even remotely concrete. Everyone has to draw their own conclusions on how they feel about belle from all of that. There's a couple other bits and bobs of evidence that are more questionable that I'm also going to bring up, but that's the meat of it.
From this base of evidence i've put together some things that make pretty decent sense to me. I can relay them to you, but they're no more true than anything anyone else could assume given the same evidence. Maybe it will make sense to you, maybe it won't.
One last thing before i lay it out, I can't really get into the deeper reason why I think this way because it would be an even longer essay, but i'm working off the assumption belle's adoption had very little or nothing to do with petscop. Some people will talk about her being adopted into the family because of her participation in the testing but thats contingent on the notion that garalina is like an actual company and I literlaly cannot get into that but for the sake of simplicity we'll assume that the timeline goes belle was adopted -> belle tested petscop -> events as opposed to belle tested petscop -> belle was adopted -> events.
The way i see it is this: the core conflict driving belle's actions both leading up to and during the story is an insecurity in who she is and where she fits in her family. the family outside of lina, paul, and rainer, seem completely unconcerned with her; they crop her out of videos, they don't seem even remotely bothered or interested when paul mentions her, they don't seem to care much about her presence at all. if this is the way things have been since she was a kid, it would explain her insecurity in the present when referred to as 'not family'; and rainer would be exactly the type of person to see a child being treated that way and figure that he could "fix" it, espescially considering his apparent belief that someone can be subsumed into whatever "family" means to him through certain means (see caskets in episode 20). No matter what exactly it was that happened there, the result is the same: it appears to have messed her up pretty bad. She ended up in a transitory in-between state ; whatever this process involved, she started it, she made significant progress, and ended up permanently changed by it, but she never completed it. In this way, belle is stuck between two selves, and with rainer gone, she has no """Guidance"""" as to how to consolidate them. This is where i think her behavior in the actual meat of the series comes from. It seems that she came to the conclusion at some point that this in-between state was very real, and that she needed to finish what got started back when she was a kid. ...which would explain pretty well why she's consisntely subjected herself to the game for such a long time. things like the needles piano that she's become exceptionally good at were both portions of the process she was apparently taught could rewrite her identity (and maybe make her a real member of the family) and also the only things she could access from her little softlocked room. for an absurdly long amount of time, she's been practicing, trying to find some kind of solution that could close the loop so to speak. to me, this is her deal. she wants to Be Finished. she seems to take it extremely seriously. whiiiiiiich gives her reason to be colluding with marvin: he is aware of how to do that, and it seems like he tells her how. even though this is clearly not a beneficial situation and in petscop 5 seems to be putting her in active physical danger, she has freedom to come and go as she pleases and still willingly and continually gets involved with marvin. the way i see it, Its an extremely elaborate self harm game that she's playing in a desperate bid for closure. this is why i've recently started to feel like she might not actually be as averse to paul playing the game as i initially felt . her getting out of her softlocked room is something that only paul could help her with, and only paul could gather the other 500 pieces necessary to power the machine -- the process requires both copies of the game with pieces in it (marvin's copy does not have them.). in a wacky coincidence, belle seems to be able to have the ability to manipulate some portions of the game world, and the door that allows paul into the main corridors below the plane opens up with a tone that is distinctly linked to the times belle fucks with the game world. as unsafe of a situation that it put paul in, belle's big chance to finally resolve this 20 year old internal conflict that seems to have been commanding her life since she was a child opened up the second paul found that game. and when you think about it , espescially given pauls very stubborn personality, "I don't believe you" is not a very good way to get someone to not play a game. in fact, it kind of sounds like something someone would say when they realyl want you to play a game! Just some food for thought. ultimately, she does end up finishing the process, before paul does -- her egg is in the locker, finally, after 20 years of her menu space sitting there unused and incomplete. doesn't seem like she feels very good about everything that happened though.
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Hopefully my logic makes sense here. I feel like i've integrated the information in the way that makes the most sense to me, and hits hardest! As always all of this is just the way i put together the informaiton presented and not at all something that I consider textually correct, it's just my own inner world here.
Sorry this got extremely long, but if you have any questions about any of it, I'm happy to answer too : ) Hopefully it was interesting to hear about
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moon-o-magic · 4 years ago
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I would apologize for talking abt Crow 64 but cringe culture bad and also its my blog
I rlly like Crow compared to, like, Petscop, bc like! Petscop is honestly really hard to sit through. I havent watched it in like a year or two bc its so long. The initial Crow video is about 13:30 long so its REALLY easy to sit through (for me) and theres so much to look at and analyze! Its all so interesting! Sure theres additional content but I dont need to watch it if I watch another video explaining Crows ciphers and such!
I love the format of it too! I didnt even realize it was an ARG until I accidentally read some comments like a third of the way through (although consider my lack of reality its probably for the best). Informational videos abt lost media and video game accomplishments and stuff are SO FUN to watch and learn abt so Crow is the perfect format! If it was only the playthroughs I would never have gotten interested dnfmfddb
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