#the allegory doesn’t end here
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mediacircuspod · 12 days ago
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This Viktor biblical motif is actually insane. I know we’re playing it like a joke. Like Jayce fumbled a twink so hard the twink became Jesus, but like… if the shoe fits, run the mile.
Viktor dies and days later is resurrected by forces beyond his control, you could say divine in nature.
He performs miracles for the people of the world, who come to practice his peace. A special emphasis placed on the weary, the sick, and the poor.
His followers are redeemed from lives of crime and “sin”
And the second “death” may be where most people think the allegory ends but just take a moment to re-contextualize it with me.
The Machine Herald is an Evolution of Viktor the Zuanite to something more divine. No longer a prophet, but a deity. Not a man, but a symbol with a title.
He didn’t die when Jayce tore a whole through his heart, he ascended.
And he will not be a merciful god, of that I am nearly certain.
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beanytuesday · 1 year ago
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Hey, I love your art -- I was wondering if you ever posted your illustration for Kafka's "A Hunger Artist" on here? It's really evocative and gorgeously framed, and I find myself thinking of it frequently!!
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Thank you for the kind words. A Hunger Artist by Franz Kafka is one of my favorite short stories of all time, and it’s a very quick read. You can read it right here:
https://www.kafka-online.info/a-hunger-artist.html
Go ahead, I’ll wait here.
I’d like to take us opportunity to talk a little bit about the story, if I may.
Although there are a couple different interpretations of the story's meaning, it unambiguously read to me as an allegory for the plight of the creative, likely drawing from Kafka’s own experience. The ‘starving artist’ comparison is obvious, but there’s much more to it than that. In a departure from most other depictions in media, the plight of the artist is not depicted as something noble or redemptive, but as a sort of self-destructive madness. The hunger artist dies alone and in obscurity, his impact on the world ultimately being completely marginal and insubstantial. When questioned about why he chose a life like this, he reveals that he doesn’t even enjoy fasting, he simply couldn’t find any food he liked. That is to say, a true creative does not select this kind of self destructive lifestyle because they enjoy it; rather, it is because they cannot possibly bear to do anything else. Kafka himself, It should be mentioned, supposedly despised pretty much every job he ever had.
As some of you may know, I developed severe tendinitis a couple months ago. Mentally, September was probably the worst months of my entire life. I reflected on this story a lot –I had wrought my own self destruction, and for what? A couple of bucks? A few comics that i’ll become embarrassed of in a year’s time anyway? Unsure about my prospects for recovery, I became incredibly depressed.
But having been starved of the ability to write or draw, I had a genuine epiphany. Standing at the corner of Boston liquors in Allston, I resolved that I would muster the strength to endure this, regardless of how long it took, because what awaited me at the end was nothing short of the greatest prize a person could ask for: That very thing derided by Kafka –the life of an artist.
There is no greater pleasure than making art. I mean that genuinely, I mean that literally. No, it isn’t noble, no, it isn’t redemptive, but in a totally hedonistic and self-serving way it is simply the greatest thing that life can offer, ambrosia in the mouth, better than sex, better than drugs, better than anything that money can buy, and I feel pity for anyone unable to experience it. I am not being hyperbolic, I am not being metaphorical. I am stating this in the plainest of terms, having lived a life without it for the last couple of months.
So although my personal relationship to the story has changed in the past couple months, Kafka was right about one thing; nothing else tastes good, at least not by comparison. We must imagine the hunger artist happy.
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slitsfordan · 8 months ago
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DanandPhilCrafts + Fucked Up Queer Devotion + Christian Homophobia: An Essay
We’ve all been talking about the willingness of Dan and Phil to perform the ritual, we’ve all been talking about the intimacy of carving out your lover’s heart, but I have not heard anyone talk about the fucked up side of Dan and Phil’s (fictional) relationship with each other, and with Him, so here goes.
On the craft channel, Dan and Phil act overwhelmingly positive, like satanic children’s show hosts, but this is clearly a farce. We see them drop their smiles quite a few times during the crafting- most notably in Glitter Faces when Dan’s craft turns out wrong, and when Phil cuts Dan’s hand. “Don’t cry, craft” is directed towards the audience, but it seems Dan and Phil are following their own advice. Cults, after all, prey on vulnerable people. While they do seem scared of doing the ritual, and their involvement with Him, they are, however, definitely willing. In
The blood on Dan after he kills Phil is interesting; The handprint on his shirt isn’t a sign of a struggle, but rather Phil just grabbing his shirt- that’s pretty intimate, honestly. The blood on his face could’ve been caused by a bunch of things: blood splatter he wiped at? wiping at his face (eyes?) with a bloody hand? or Phil holding his face? (I like the third option) The blood on his nose might totally have been accidental, and just a thing that happened, but it could also be an allusion to the cat whiskers, in the spirit of bringing things back to the beginning and whatnot.
After the ritual is complete, there’s the obvious tarot symbolism. @freckliedan has a great post about this, but I’ve got more to add, so bear with me. Yes, Dan and Phil are framed as the lovers, but that’s not all. While the sexual deviance associated with the devil card has clear connections to queerness, it’s main association is usually unhealthy relationships and dependence. From this, and the obvious devotion displayed in the video, the craft versions of Dan and Phil are implied to be unhealthily dependent on each other, and devoted to the point of obsession. While the relationship certainly isn’t abusive, this obsession just isn’t healthy.
Furthering the unhealthy relationship idea is when Phil calls Dan “Sampson”. In the Bible or whatever (I’m not Christian sue me) Sampson topples these pillars, killing both himself and his enemies, which has a clear parallel to Dan’s stacked ingredients falling over, but the use of “folly” is interesting, and suggests a further connection. Sampson had married a prostitute, and she sold him out, basically, leading to his enslavement and later death. In this story, this is the clearest and most obvious act of folly by Sampson: marrying someone who he shouldn’t have, someone who it was taboo for him to be with. Connected to Dan and Phil, it suggests that their relationship is dangerous due to the social taboo, but it’s also implied that Phil will betray Dan. Perhaps we’ll see that in a 5th crafts installment, or perhaps it’s simply a commentary on being in a relationship with someone considered unacceptable.
Speaking of unhealthy relationships, that’s sure what they’ve got with Him! Leading up to the ritual, Dan and Phil are shown to be scared of Him, even though they call Him their friend. Dan’s head shake when Phil says “crafting has improved my life in numerous ways” is very telling. At the end, Dan’s shoulders tense at His first footstep, however, when He actually touches Dan, he doesn’t seem scared at all- forgive me for this next point, but from the way he kinda leans into the touch and tilts his head back, it seems more like he’s going for “turned on” rather than “scared”.
“Okay, cool” you say, “but what does it mean?” Well, Dan and Phil’s relationship in this series is not just about homoerotic undertones- this is an allegory for toxic queer sexual relationships. Why would they make something about toxic relationships when they’re in a healthy relationship? With the toxicity, and the power imbalances, and the satanism, Dan and Phil’s (fictional) relationship is a representation of Christian fears of queerness, and the supposed immoral/corrupting/anti-Christian effects of being in a queer relationship. The fear Dan and Phil show throughout the series is representative of internalized homophobia. They’re scared to align themselves with Him because it means accepting their own queerness. Dan shows more fear than Phil throughout the series (like after his glitter face turns out to be a pentacle) which parallels his real world internalized homophobia that he’s experienced. By holding hands with the devil (or baphomet?) standing behind them, Dan and Phil have embodied every conservative fear about queerness, but have come out on top. Through their YouTube channel, we get to do the same.
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thecheshirerat · 2 months ago
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On TAZ-
Wow that sounds like I’m about to summarize some sort of discourse but I promise I’m not. I guess I’ll say that I really like this show and I will keep listening even if my worst fears come to pass, so keep that in mind!
For reference, I started listening near the end of Amnesty.
I’ve noticed, with the past few arcs- really since Ethersea- the narratives have just… not been fulfilling their promises, so to speak. They’ve been placing a lot of guns that don’t go off. What I mean by that is, the characters are great. Excellent, really. Lady Godwin? HELL YES. Emerich Dreadway? Fuck yeah! And so on! And the settings and premises have been epic- the goofiness and also horrifying nature of Engrave, the mad and thrilling world of Steeplechase- these things are COOL AS FUCK.
and then the actual narratives keep flopping?
And honestly, I notice it most in the endings, because you can really tell when an ending doesn’t land. You feel the sense of disappointment. But with vs. Dracula, for example, I could kinda see leading up to it that the ending couldn’t really BE anything special, because they lowkey didn’t set themselves up for it.
They spent the campaign fucking around in Engrave, finding clues and solving problems and not really experiencing any particularly meaningful character arcs or growth or, idk, forming relationships? So there wasn’t much to pay off, I’m not gonna lie!
Of course it doesn’t feel quite as dissatisfying when you’re in the thick of it, because they’re funny and the stuff is cool and- oh hey! Lady Godwin’s been turned into a werehorse against her will?? that’s got some real potential for a LOT of allegories and exploration of some fun character development! And then it’s kinda played as a joke. And then they do that again and again.
And they actually said that that was a move they made intentionally, in the TTAZZ. I’m not quoting them perfectly here, this is from memory, but I do remember them mentioning that they wanted lighthearted comedy without the burden of real life story stuff. And I get that, honestly, but… it’s not the choice I would’ve made. I do think you can keep a lighthearted tone while also, idk, forming relationships and wholesomely engaging with some amount of emotion. And sometimes going way too deep is funny as a tone shift!
But I digress. One thing that’s also popped out to me is the almost complete lack of any kind of romantic storyline or even references. This becomes obvious if you’re in a fandom because everyone is always dying to ship SOMEONE, and you can tell when people are really getting desperate. I don’t blame them for not wanting to roleplay romance with their family, and I do think stories lacking romance are COOL and SHOULD BE ENCOURAGED!
However if you can’t find ANYBODY to ship together… that may mean you just don’t have character bonds. The growing popularity of the PC polycule is interesting to me; I wonder if it’s partially because
a) none of the pcs have significant relationships outside of their party and
b) even within the party, there doesn’t seem to be much chemistry between any given pair of characters…? I hope I’m making my point well here- the PCs all seem equally close and have more or less the same relationship to all of their compatriots with little distinction, meaning, essentially, no shipping fodder that doesn’t involve just all of ‘em.
Either way, it makes me wonder if I can blame the “Graduation has too many NPCs!” critique. They really stopped giving the parties tag-along main NPCs after graduation, with the exception of maybe.. Urchin? Kodira? Shlabethany? Poppy? and even they get relatively little “screen” time. Steeplechase has great NPCs, I love them to death, but none of the PCs seem to ever have one on one conversations with NPCs or each other that do not explicitly focus on the plot. And I think that’s part of why the characters feel so underdeveloped despite having spent a lot of time with them- because in this character-driven genre, we get very little insight into their feelings or motivations or even their rudimentary backstories.
I started watching Fantasy High recently and it made me realize a couple things about TAZ.
1) Recently, TAZ has sooo few core NPCs, and it’s weird that the characters aren’t doing more one-on-one purely character based scenes. And that makes it really tough to develop them.
2) TAZ is- and I should have realized this before- one of many good dnd podcasts. They’re probably looking for a niche they can master.
And it sounds like they’re trying to get back to that old “Here there be Gerblins!” energy. They’ve referenced it so many times in recent TTAZZes- they wanted to be job-focused, allowing story stuff to happen organically, so they tried a more open world vibe with Ethersea. They wanted to be less afraid to kill stuff, so they tried playing criminals (and were still afraid to kill stuff). They wanted to be silly and light on character, as they tackled with taz vs dracula. Now they’re trying to bring in the silly cartoon vibe with Abnimals. I think they’re trying to make that family-friendly, funny and goofy show their niche. Something other actual plays can’t be better at them at.
And honestly it kinda makes me sad, that they keep trying to go back to Balance while ignoring everything they learned during it. Because I loved Dust. Because I loved Amnesty. Because I loved Ethersea. I loved these past arcs! But they keep doing their brilliant characters dirty for some reason!!! And i don’t know why!!!!
You know that meme about people who ask questions in movies and then the person responds “Have you ever been to a movie before? You watch them and the information is revealed.” There have been so many times in TAZ recently where information has Not been revealed and if they keep doing it the audience will stop bothering to suspend their disbelief, because the trust just isn’t there.
What is Montrose’s deal? What on earth was Carmine Denton’s whole thing? Tell me more about Zoox’s feelings, about Devo’s past, about Amber’s future. Show me how Lady Godwin feels about the body horror that is her life- like, seriously! WHY DID WE HAVE TO COMPLETELY DISMISS THE OPPORTUNITY TO DISCUSS GENERATIONAL TRAUMA IN MUTT’S LIFE FOR A JOKE??
Do you remember in Steeplechase where the boys were getting medical attention or something- i don’t remember, but they were all in one room and only talking about The Plot. And Poppy literally banged on the door (speaking for both Justin and me, tbh) and was like “does anyone want to share any feeeeelings??” and they were like NOPE! and they moved on!!
like. cmon. you can’t just put a character like montrose out there and then leave them severely underdeveloped to the point that what would be interesting in proper context, with audience insight, becomes confusing and chaotic.
I just wish they would take their stories as seriously as we do.
It feels to me like they don’t believe in themselves, and it makes me sad. Maybe they didn’t get the response they wanted from Ethersea and so they’ve been trying to pivot, hoping to recapture whatever it was that earned them a loyal audience.
Again, I love them. They’re so funny and I’ll keep listening until the day they stop making this show, and when it happens I’ll cry.
But i KNOW they have more in them. Remember the “we’ll grow gills” monologue from Justin in the Prologues? Remember Travis’s SOLID acting with Devo? Or his awesome choice to give Lyndon/Beef a clearly delineated work/irl identity? His excellent narration and prose? Remember when Montrose described being lonely?! Remember all those moments where Shit Got Real and you cared??? The nanofather said some dope shit! dracula and victor and sweater dracula had such a wild dynamic! Clint’s acting in Dust 2- I can’t remember the characters name right now- was ASTOUNDING, I genuinely didn’t know he had that in him and it blew me away!
I’m not referencing Balance on purpose, both because the fandom is way to hung up on it and because I want to prove that you don’t even have to look at Balance, or even Post-Balance arcs, to see this kind of good cool stuff!
GAAAAAAAGHHHH!!! I want them to have fun. But also. We’re starving out here.
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frozenjokes · 4 months ago
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Cub and mumbo is a ship I really want to like extremely badly but it hasn’t quite clicked in my brain how they would work so I just need to take a moment to ramble and brainstorm and make it happen.
I think they have a kind of vibe that’s like ‘I saw cub at the ‘eating people’ club!’ ‘what were YOU doing that the ‘eating people’ club?’ I imagine cub being charmed by S8 mumbo and his quite frankly insane workaround to stealing Grian’s soul instead of just cannibalism normal style. Cub might keep tabs on Mumbo after that, just curiosity with little interaction, and he ends up witnessing multiple instances of Technically Not Cannibalism? that leave him kind of baffled?? mumbo jumbo why are you jumping through hoops like this. I am fascinated by you but I think also you are in desperate need of tearing someone apart (and god I’d love to watch). They’ve said a total of five words to each other when cub wanders over to him and is like hey. if you wanted to 👉👈 you could ✌️ rip scar into a million pieces with me :) for fun :)
mumbo goes ?????????no????????"? and cub comes away from this interaction dejected and also with the impression that the issue here is that mumbo is simply repressed and is in desperate need of help and nothing else. commence slutfan135 (attraction and eating people are integrally linked which is a universal for everyone cub has decided)
from Mumbo’s perspective this is coming out of fucking nowhere and he’s deeply deeply confused until he’s chatting with scar one day and the subject comes up and scar’s like oh yeah lol he wants you to eat him soooooo bad he’s been talking my ear off about for weeks and mumbo goes Why. W hy. And scar shrugs. (Unhinged cubfan monologue would not have been understandable to anyone especially not scar but he’s just happy to listen to cub talk. Nothing is more fun than listening to an autistic person go off the rails about something insane.)
Mumbo just approaches cub the next day and goes dude I do not want to eat you and I’m not going to. And cub goes 🥺 please? Somehow this leads to a conversation about desire and carnal attraction and gore and shit and it’s nice probably. Mumbo doesn’t really want to hurt people so instead he chooses to hurt people in extremely convoluted ways instead. Cub suggests he go apeshit instead. you’ve been cannibalism edging me for weeks mumbo jumbo I am begging you. Something something guilt and shame and it’s all an extremely poorly disguised allegory for catholic guilt and shame in regards to sex. maybe it ends with mumbo suggesting cub eat him instead. This might fix him??? I enjoy a predator hunter/hunted dynamic so I think that would go hard with cub being like okay :3 only if I can chase you through my gay little labyrinth. Even better if the turns get tabled on cub and mumbo ends up killing him instead. I haven’t mentioned mumbo is a vampire yet but he is. Then they eat each other the end. cumbo win
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lupinescribbler · 2 months ago
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Writing Descriptions
I was just musing recently about this, so thought I’d share some bits about how I try to build compelling descriptions of scenes/environments. Normally I just post fan art but eh, diversifying lol.
Having an agenda
I found both reading and writing descriptions that if I don’t have an objective for them they end up feeling aimless and sometimes forgettable. I am always trying to build a narrative. It can be as simple as “this building is old/unused” or as complex as ‘contrasting a bright atmosphere with an underlying coldness as an allegory to a character’s crushing isolation in the face of their personal grief/pain’. What does every line and descriptive word contribute to what you’re trying to do? What emotions or vibes are you trying to evoke? How does every part of it tie together into a cohesive picture instead of a bunch of disparate parts?
2. Utilizing descriptions as a tool
descriptions inherently tend to center a story in a specific setting, or serve as our senses to experience the story alongside the characters — but I try to use it as more than that when possible. How you can use it may vary with what person you’re using, but even third person (what I typically use) descriptions can give you a glimpse into the headspace of your character. This can be really helpful when writing a character who isn’t very emotionally self aware, or a character who is stoic. I typically use this one of two ways.
First one is seeing through the eyes of the character. How do they see this other character? How does their emotions, history, etc affect their impressions about different settings? For example, a characters with religious trauma might have a more negative/emotionally loaded perspective when walking into a church which can manifest at different levels of subtlety within the description of the environment.
second one way is just to get the reader on the same page emotionally as a character. If the character is desperate, incorporate that emotions/vibe into your description of the setting or even of them. If they’re lonely invoke that, etc. Note that this can also be used for plot beats and not just character moments.
Also total side note, but I’d reccomend not taking any writing advice too seriously. Explore how people write their stuff, take little tidbits here and there when it speaks to you and your style, and toss aside anything that doesn’t work for you.
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slimi-kaito · 1 year ago
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Ok, so I know Nimona's gender fluid and the whole shape shifting thing is a queer allegory.
BUT. (Don't worry)
I also think it’s an allegory of neurodivergency and disability! And I wanna talk about it:
To me, the « I wouldn't die die but I sure wouldn't be living » discussion feels very reminiscent of autistic stimming and masking, masking being explained here as the constant state of « that second before you sneeze ».
With that in mind, Nimona and Ballister's discussion in the train hits a lot closer to home for ND and disabled people in general because Ballister says « it would be easier for you » which isn’t actually true and shows how a lot of the world views disability. For people your disability is completely fine until they see it, they say they are disability allies but will shame you if you start stimming etc…
I think Nimona’s reaction to what Ballister said also shows that she is used to that kind of rethoric, she tries to lead him to the true answer « normal? » you’re normal for people if they can’t see your disability, « easier for who? » easier for him, easier for society because if they don’t see it they can ignore it. At the end of that conversation he doesn’t understand though and even think he is a hero for it « a lot of people aren’t as accepting as me » except what he does is actually the bare minimum, treating disabled people like actual people is the bare minimum whether you can see their disability or not!
At the end, Ballister understands that he was in the wrong and goes on to actually see Nimona as a person, as who she is « I see you ». And theoretically/utopically it’s the same for the kingdom’s people BUT it took the literal sacrifice of Nimona’s life for them to start treating her like a person which again should be the BARE MINIMUM. I think it is especially sad that it’s the way our society works as well, disabled people, queer people etc… shouldn’t have to earn the right to be treated as a person.
Thanks for reading all that, byeeee!
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darkcircles4lyfe · 4 months ago
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What are your thoughts on the recent chapter?
This is a pretty vague ask but I’m pretty sure I received it yesterday. If not… oops?
I’m actually so excited for the next—that is, the second to last—chapter as someone who was deeply affected by chapters 391-395 and who just loves Toga Himiko in general, so so much. I’ve really grown to love Ochako’s arc too and I’ve come to trust the process here. I didn’t know about everyone freaking out until after I read 428 officials yesterday, and I’m not worried like that. We’ve been in this type of cliffhanger situation multiple times before.
The news that the end of Himiko’s and Ochako’s fight wasn’t recorded hit me hard, just like it hits Ochako, because the world doesn’t get to know who Himiko really is. There’s nothing Ochako could say on her behalf that would compare to actual footage of her pain, anger, joy, love, sorrow, and sacrifice.
…which is to say, Himiko does not serve as a martyr, a tragic, cautionary example. I’ll remind you that that was what the PLF reporter wanted her to be, and she was controlling and patronizing. Let’s think about this as a choice Horikoshi is making, to discard the only ammunition he had to make Himiko into an example and have it be even remotely compelling and satisfying. Boom, gone. There’s no footage. Why?
On the other hand, this is actually an advantageous turn of events if it turns out Himiko survived, because more calculated actions can be taken to keep her safe. I’m starting to see this as a turning point not necessarily for society as a whole, but for the hero profession and its purpose, wherein under Hawks’ leadership the hero commission could become the exact opposite of what it was. It’s no accident that the first half of this chapter is devoted to showing how the next generation and the public were both ~so inspired~ by class A’s actions in a way that mimics the chain of inspiration that motivated class A to begin with. Only this time, Ochako and Izuku are deeply uncomfortable with it! They don’t want this chain reaction to keep going the same way forever. These people look at them and have no idea what they’re actually going through or what they’ve seen. Future heroes who don’t know the real story. That’s very upsetting. Now they are starting to see firsthand how a pattern of collective forgetting is perpetuated. It won’t change until someone like Himiko is actually saved. No bright future without a place for her in it.
I’m excited because this chapter directly confirms Ochako’s awkward, overly cheerful mask for what it is, as it finally starts to crumble. In hindsight, she’s probably done this a lot in the past as well. It casts her whole character in a new light. She and Himiko are so much alike in this way.
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I still have high hopes for this storyline because of how much it resonates with me as a queer allegory. Of course, Himiko is also literally queer, but I mean the symbolic stuff about her quirk and her family’s rejection. As a trans person who spent a long time in the closet convincing everyone around me that I was a normal, happy girl, whose pain and rage only festered and grew stronger, who was perceived as selfish and destructive, who was determined to live for myself but still doubted if I had any future at all… I see Himiko’s story as so perfect, so real, that I can’t imagine it ending poorly. And it doesn’t have shit to do with canonizing that ship, either. I’m not worried.
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helga-grinduil · 1 year ago
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First reminder: MHA is written by a Japanese man for a Japanese audience, and if you can’t even for one second at least try to look at it from the perspective of Japanese cultural and spiritual beliefs instead of projecting your own western ones… good luck, I guess?
Second reminder: MHA is a meta story about the art of fiction, escapism, fantasy vs. reality, and theatre. It’s quite literally a three-act play about fantasy, reality, and the balance of both. It’s about a stage, and character masks, and actors, and the real world outside of the stage, and about fighting against the writer who is too lost in his own fantasy.
Third reminder: visual storytelling is a tool sometimes used to contradict the lines of the story, which invites readers to think about what is actually the truth here.
Fourth reminder: MHA is anti-darwinism and anti-biological essentialism.
Fifth reminder: Hero system was literally created to control quirked population in the post-apocalypse. It’s FOR quirks. Heroes exist to keep population’s quirk usage in check by being the only profession that allows you to use them, and strictly for ‘good’, while also showing off those quirks to keep population entertained and content with the lie that quirks are accepted, actually! (Aren’t heroes so cool and their quirks are so flashy? See, we like quirks! We accept and allow quirks! Only if you use them for the good of society, of course! You are still not allowed to use or express them if you’re not a hero though, sorry). So. No, you can’t be a ‘hero’ (job) without a quirk, having quirks is A REQUIREMENT for this job.
Sixth reminder: MHA is a sci-fi with fantasy elements. Some concepts in sci-fi aren’t meant to be 1:1 parallels to real life. Quirkless people aren’t a disability allegory, it’s an allegory for any minority in general. MHA is a story about a person from a minority becoming one of people in power and about what effect a person with the experience of being a part of minority can have on others in power, acting as the first falling domino that ends up completely rewriting the script of the story.
Seventh reminder: MHA is about one person’s small actions affecting the world like a chain reaction. One action affects another person, and that person also makes it’s own small action. Everyone performing their small actions together, those small actions eventually combining and creating big results. Concepts of karma and butterfly effect. That’s literally what the idea of OFA is about. Everyone thinking about everyone else even just a little, doing their parts, creating a web and changing the world little by little.
Eighth reminder: the themes, good lord, the themes. Remember the fucking themes, you dumbfucks. My god. One of those fucking themes is the real person vs. the mask, by the way. Which, by the way, circles back to the first reminder, since it’s all about the Japanese concept of honne and tatemae.
Ninth reminder: touch grass and stop projecting.
P.S. ‘Izuku doesn’t want to change the status quo’ - Izuku wanting to save Shigaraki is literally him going against the narrative of the story. Saving Shigaraki IS changing the status quo - it’s another (very big) falling domino that will have a huge effect on the world and the status quo as the result.
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theresattrpgforthat · 1 year ago
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Any TTRPGs where 'Genderfuckery' (i.e. playing around with gender in some form - trans characters, nb characters, in-game genderbending, crossdressing, etc etc - anything that 'fucks around' with gender and conventional ideas of gender) is a central mechanic or thematic element in some form?
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Heaven is Here, by Rae Nedjadi.
This is a game that is deeply stepped in magical surrealism, it is desperately mundane, it is laughter in a coffee shop, and sacrifices made to the moon. It is friendship bound up in art, in gender, and what it means to be human.
This game uses the Belonging Outside Belonging system, which encourages collaborative storytelling with simple rules. You are artists, people made of many layers caught up in entanglements with one another. You are magical beings, because to create art is to create magic. Art is expression and creation, tied intimately with who you are and who you wish to be. Discover what inspires you and what holds you back. What does your art mean to you? How do you feel about the art others create? What new forms of inspiration will you uncover?
Rae describes gender in this game as ever shifting. As artists, your gender is connected to your art and what you love. It is a game about big questions in mundane scenarios, called Moments. Currently there are four playbooks and four Moments, as the game is still in development, so it is likely best experienced in a smaller group.
Giant Metal Bodies, by TheGiftofGabes.
You have a Giant Metal Body. If you run out of juice, you’ll probably die, but you might just flee to die another day. If you survive at the end of your mission, it doesn’t matter. The war will continue to try and kill you another time. If you die, it doesn’t matter. The war doesn’t care about your sacrifice.
Giant Metal Bodies is a game about what it means to be a Giant Metal Body in a war much bigger than you, that doesn't care about you, and which will destroy you no matter what.
I know that there’s been a lot of talk about trans allegories in mech stories, so this game feels like a very fitting way to talk about the trans experience using tragic themes. It was also submitted to the Trans Fucking Rage Jam on Itch a year or so back, which likely has a number of submissions that you might find interesting!
Expanse, by TheTrueToad.
Expanse" is a short solo-RPG made for pondering and expressing one's own gender. Create an expansive map of values, colors, and textures for the landscape of your gender.
I love the example aspects that you can choose from in this game. You have your traditional genders, such as Masculine, Feminine, and Androgynous, but you also have options such as Purple, Timid, Voidlike and Witty. You will map out a landscape that represents your gender by drawing from a regular deck of playing cards, and reading the associated prompts. Each house in the deck responds to a different categories of aspects. I definitely am interested in how this game can provide alternate ways to think about gender; and you can create a lovely map along the way!
This game was made for the Trans Joy Jam, the counterpart for the Trans Rage Jam.
Elf Genders, by Lucian Kahn.
Elf Genders is a worldbuilding tool for creating your own new systems of fantasy genders. Most humans are women, men, or nonbinary, but maybe elves are… something else? Elf Genders helps you decide what!
This is not an rpg, but if you want to fuck with the genders of your fantasy game, this is a great place to start. This is a game session (or sessions, if you get really into it) to help you establish a setting and lore details of your elven folk, and what gender means for an elf. If you or your game group already have a game in mind, this is definitely worth looking at.
AetherNet, by Legendary Vermin.
The Internet as we know it ceased to exist after The Incursion, and in its place the sprawling Virtual Hyperreality of the Æthernet stretches horrible and festering in every direction. Plumb its depths in search of riches, miracles and ruins that the keepers of the mundane world will pay heartily for, just beware of the Daemons and UNGODS waiting for you in its depths, hoping to bend and shape your flesh to their own ends.
Make a character in seconds, ruin them for hours. The Player Book contains the minimum essential rules and setting information, and the Ref's Handbook fills in the other rules and tables you need to run the game.
The game itself takes place in a dystopian cyberpunk future where magic and technology are connected - and dangerous. There is actually a section in AetherNet titled “Genders” that asks you to roll 1d2 (or flip a coin) and roll a d6. This will give you one out of 12 options for your gender, which include options such as “a daemon bound you into a pact” or “once, you were a ship or space station and its crew”. Your Gender can also be changed or corrupted as you play, gaining qualities such as “without fear” or “too persuasive.” This is the most wild example of gender I’ve seen in a game so far, and I definitely recommend you check it out.
Sleepaway, by Possum Creek Games.
Sleepaway gives us long hazy days, chilled summer nights, kids screaming and chasing fireflies, crackling campfires, and a gaunt, cruel monstrosity forever hiding just out of sight, always asking, “What do you do next?”
In Sleepaway, you play as a group of camp counselors at a not-so-ordinary summer camp besieged by a strange and ominous cryptid, the monstrous Lindworm. It is a GMless horror game for 3-6 players, which uses the Belonging Outside Belonging system created by Avery Alder and Ben Rosenbaum. In it, players take control of not only their characters (which include archetypes like the Lifeguard, the Songleader, the Crafter, or the Athlete) but also the world around them, picking up Setting Elements to react to their friend's decisions. As the game goes on, the players also invite the Lindworm to play with them, causing horrific events to callously occur throughout the place space.
A Belonging Outside Belonging game, Sleepaway is a game that can be played without a GM, because each player will pick up a setting element sheet and be responsible for it throughout game play. This is the closest to what I was looking for when it came to gender, because your characters have gender options such as “A Robin,” and “A Particular Colour.” The game itself is a great setting to explore danger and liminal spaces, as summer camps are excellent places for self-discovery, as they take place away from your typical surroundings. Also, Possum Creek Games has a well-deserved reputation for making games that play well and make you feel something. You should definitely check it out.
Games I've Recommended in the Past
Women are Werewolves, by 9th Level Games.
Wanderhome, by Possum Creek Games.
Blood Feud, by Bläckfisk Publishing.
Gay Crime, Sapphics Against Capital, by Evey Lockhart.
Here, There Be Monsters! by wendi yu.
Dream Askew / Dream Apart, by Buried Without Ceremony.
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cyber-corp · 1 year ago
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wow. WOW.
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This one was a nutter. Here are some of my favourite moments from the final Doctor Who special, The Giggle
SPOILERS AHEAD
First of all, I underestimated Neil Patrick Harris as the Toymaker. He is absolutely terrifying and absolutely hilarious all in the scenes he’s in.
The Toymaker was the perfect villain for this special. A unstoppable, petrifying entity that hasn’t been seen since William Hartnell is a very good choice for an anniversary special
The puppets of the past companions were a nice touch, and the Doctor correcting the Toymaker on what actually happened is funny
Furthermore, the Toymaker entering to Spice Up Your Life. RTD saw what Chibnall did with Rasputin and went “OH NO CHIBBIE. DON’T TRY AND OUT-CHEESE ME”
The less-than-subtle political and social allegory through the Toymaker “making everyone’s thoughts superior”, which kind of shook me a little bit with how accurate it was.
Mel!!!! Melmelmelmelmelmel!!!!! Never really knew her in the Classic Series, but she is absolutely wonderful in this episode 🥕
Donna utilising her typing skills as Best Temp in Chiswick
Fourteen’s last words were probably going to be “Allons-y” which is the complete opposite of “I don’t want to go”. Please ignore me while I go cry in a corner
Bi-regeneration? Okay???
NCUTIIIIIII GATWA IS HEEEERE EVERYBODY!!!! HIS SMILE COULD CURE SO MANY DISEASES!!!!!! AND HE DOESN’T HAVE ANY PANTS OOOOOOON
Three guys play with balls
Fifteen giving Fourteen/Ten a hug was my all-time favourite moment from these specials. Someone finally tells the Doctor “Hey man. Slow down.” and that the only person that could tell him is him
The Doctor finally talks about the planet where you communicate with your eyebrows, as mentioned 53 years ago in Spearhead in Space
The Fourteenth/Tenth Doctor finally settles down with people he loves. A satisfying ending to a once tortured character.
Meanwhile the Fifteenth Doctor goes off on his own adventure, ready for a new era of this show.
This was absolutely fantastic, and it also made me cry the most out of all the specials (unsurprisingly). Everything in this episode felt right, and it feels like RTD has been planning something like this for quite some time. A proper end to David Tennant as the Doctor.
Fifteen’s era is going to be amazing!!!!
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therainscene · 2 years ago
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Much of the supernatural horror that Will has to contend with works extremely well as a metaphor for his issues -- the Upside Down is the closet, the monsters represent homophobia, his powers are as repressed as he is, yadda yadda -- and in my opinion, this makes him a relatively easy character to analyze. Being able to draw on the supernatural stuff just gives you a lot more material to work with.
Mike, though? A goddamn enigma. He’s often present when supernatural stuff is happening, but he doesn’t interact with it to anywhere near the degree that Will does, and it’s much harder to fold him into the allegory being told here without reducing him to “Will’s love interest”.
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And that’s interesting, don’t you think?
That the “stereotypical” gay boy who attracts homophobes like moths to a flame has had his issues laid out in code since the beginning? Whereas the straight-passing one, who’s so deep in the closet he’s probably not even out to himself yet, is so hard to read that most of the GA assume his bizarre personality change in S3 was a symptom of bad writing?
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Figuring yourself out as a queer is a challenge even today, and part of the reason it’s so challenging is because heteronormativity steamrolls right over our right to know that being queer is a valid option.
The closet isn’t a queer space -- it’s a queer-shaped void within a heteronormative space.
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Stranger Things is full of examples of this:
Will isn’t shy about expressing his disgust at the thought of dating girls, but he’s dealing with a lot of childhood trauma so he’s just a late bloomer, right?
Will is jealous and upset about his new step-sister’s relationship with the boy he’s been attached to at the hip since he was five, but it must be because he’s in love with her or otherwise misses his platonic buddy, right?
El’s character arc is about freeing herself from toxic relationships with men, but her infatuation with the boy who puts her on a pedestal is the one exception to that, right?
Robin shows zero romantic interest in men before coming out, but she and Steve just vibe so well it’s reasonable to assume they’re love interests, right?
Vickie paused Fast Times at fifty-three minutes five seconds, but she has a boyfriend so she must be straight, right?
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Over and over, the show presents us with an ambiguously queer situation and dares us to assume it’ll end heteronormatively.
If this were any other show I’d call it queerbaiting... but these situations just keep ending in a non-heteronormative way, all while symbolically dancing around Mike.
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Granted, “non-heteronormative” doesn’t necessarily equal gay -- El’s arc is more about independence and forging healthy platonic relationships than about replacing men with women -- but she’s still on the path to breaking out of comphet, which is rather a queer act regardless of whether she's literally queer herself.
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But I’m digressing.
We’ve seen how Will is visibly queer and struggles with the trauma of being abused for it, and how his closet is symbolized by the existence of a literal alternate dimension full of monsters.
But Mike is invisible, so his closet isn’t represented by a metaphor at all, but by something more meta than that -- it’s etched out in the negative space formed by the narrative itself. Only the audience can see it, and then only if we’re paying attention, tracing the edges of the story and feeling out the shape it results in.
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These two different approaches in depicting the struggle of being closeted remind me of drowning.
In films, drowning is a noisy and dramatic affair, easy to identify.
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But in real life, drowning doesn’t look like what we think it does -- it’s silent and resembles calm water play. All too often, drowning victims will quietly slip under and succumb helplessly to the depths...
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...right under everyone’s noses.
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sugar-crash · 15 days ago
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🍬King Candy (Wreck-It Ralph) x (gn) Reader👑
(Reader Who Mythologizes Turbo Edition)
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(Picture’s not mine!)
(Request here! Alright, did someone order a dosage of existentialism in their King Candy headcanons?)
- When he finds out about this aspect of your personality and opinion I believe he for sure plays along with it but doesn’t outright say anything that confirms or denies the validity of the RoadBlasters incident due to the fact that he isn’t really supposed to know anything.
- In general he’s trying to have a neutral stance on it to separate himself from Turbo as much as possible, to keep the game going, the ongoing dance that must be done perfectly.
- Even with that he loves to play it up alongside you, uttering the “going Turbo” phrase with a wiggle of his fingers and a faux serious voice before a delighted laugh leaves his lips with a hand he clasps it over his mouth.
- Yeah, he’s loving this way too much. His more malicious side comes out as he humors you, but of course he makes sure there’s a limit, the invisible line that he occasionally brings up in a nonchalant way when you get a bit too raunchy about it for his taste.
- Finds himself biting back an insult or two as you ramble about just how stupid the story is over some tea with the king, I mean— Who’d be so stupid to have not just one game cabinet unplugged but two?? Bafflingly foolish.
- …. Just one more thing on his ever growing list of things he won’t ever openly admit to anyone, hiding behind a somewhat strained smile he hides as he lifts a cup up to his lips with a dainty hand.
- To save face I believe he adds in a comment or two about the message behind the story, that people must keep it in mind before they act, putting on a kingly spiel of being responsible and mindful… Yeah right.
- He’s so fucking two-faced it’s insane. Acts as if he’s the voice of reason in the relationship even though that’s FAR from true, gently nudging you into the opinion that Turbo was something that was born from the stigma of game jumping... But of course there are people who were from the that time who were there and could confirm it!
- Fix-It Felix for example is one who wouldn’t stray from telling others of a more detailed story of what happened that day, much to King Candy’s chagrin.
- And he isn’t exactly known for being a liar, but he’s also bit of a pushover, not forcing you to believe it, but rather hoping you keep the warnings the story has in the back of your mind if you feel yourself wanting to stray away from your game for “greener pastures”.
- Of course King Candy is easily able to sway you back into your way of thinking by telling you that, yeah, it may have been based off of true events but aren’t almost all horror stories or folklore?
- Basically uses the boogeyman allegory to sweep any wariness you may have after speaking with Felix, tries his best to stir you away from actually believing it but of course, he also uses the story to his advantage and manipulating it like he has done to so many other things in his reach.
- Fear-mongering is basically what he does with it, using it against his people as a means to an end… Much like what he does with Venallope albeit on a smaller scale due to his desire of wanting to keep the idea of Turbo light so people don’t see the parallels between the two, no matter how insignificant the similarities may be… Though I may be giving him too much credit.
- He eventually gets overzealous with it, letting those things pop up as you two have some witty banter between the two of you which strikes you a bit as the feeling of recognition dawns on you as you find yourself connecting your partner to this man of myth…
- Those random spouts of anger, those cutthroat and bitter words of sarcasm that contrast deeply with his usual sugary sweetness.
- Bear with me, I’M MAKING A POINT, to quote The Crucible, “; no crack in a fortress may be accounted small.” In context to what I’m saying, his facade is imperfect even as strong as he makes it out to be, his metaphorical fortress is more akin to a piece of porcelain that does have it’s cracks.
- As dense as you may or may not be for not believing people who were there you’d have to be one of the most foolish people to not realize King Candy isn’t who portrays himself to be.
- Who knows if you figure it out fully by the time it’s revealed, but at the very least you have a suspicion and suspicion could lead to you rethinking your opinion on the tale you had come to love for its mysteriousness and tragedy, fiction and fantasy melding into one another in a way you can’t find yourself comprehending till it is too late.
- Who knows how it feels to see your lover shifting in out of his form, making way for the creature that you had only heard stories and secondhand accounts from. Do you feel sad? Full of rage??
- Or does the feeling of your favorite story finally being confirmed to be real help better your feelings? Aiding your obsession? Did you get your fill of the mystery? The tragedy??
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physalian · 7 months ago
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Physalian’s Curated Tips on Worldbuilding Megapost
Some of these are *not* mine, they’re from author Randy Ellefson, I’m just interpreting the tips I like in my own words. These specifically come from his book, 185 Tips on World Building. I don’t agree with all of them, because he tends to read as a “you must do this specific thing to be successful,” which is limiting and doesn’t consider when elements work because they’re different, these books are also in the “throw all your eggs in one basket” camp for your one series/mythos, instead of different worlds for different universes.
Ellefson also disagrees with my argument of “everything you build doesn’t have to serve a purpose”. Verbatim, in his book, he says: “There’s no reason to invent something if we don’t have a plan for it.” Which, sorry, no. Easter eggs and details purely for fluff in a one-off sentence make your world feel real.
That said, he does have some useful nuggets I’ll paraphrase below, and some I just went off-book entirely.
1. Pacing your Workflow
Rome wasn’t built in a day, and sitting down to hash out all the elements of your world in one sitting and never deviating from that path greatly limits the scope and variety you could come up with. As I wrote in my “when worldbuilding gets weird” post, the real world wasn’t manufactured by a nitpicky author on a quest to absolve us of plot holes—let your worldbuilding be a little illogical and contradictory and just plain strange and inexplicable.
The best way to do that is to worldbuild when inspiration strikes, or at least leaving your worldbuilding loose enough to add in extra details and spice whenever you come up with something cool. Do a little note here or there, toss it in your “worldbuilding” bin, and you’ll likely end up with something far more unique and organic than following any step-by-step method.
2. Are the Gods Real?
In essence—say you have your fantasy world and your fantasy religions. Decide whether or not those prayers can actually be answered, and to what degree, and how the existence (or just speculation) of your world’s religion impacts scientific thought and endeavors.
You can write a whole-ass religion with all these beliefs and practices, and leave it entirely up to speculation whether there’s anyone listening. Or strike it somewhere in the middle where they do exist but aren’t very hands on, or they do exist, but only for certain groups, or they did exist, etc.
In my WIP sci-fi series, I had a little bit of both. One world where they’re very much real and there’s proof, and one world where everyone sure believes their capital-G god is real, with zero evidence.
3. Species vs Races
Most of the time, in fantasy, they’re different “races” in that they can intermarry and interbreed and create things like half-elves. In sci-fi, they tend to be different species with different lifespans, biological structures, diets, habitats, restrictions, etc. If your world is the latter, something really underexplored in these kinds of settings is how being completely different species can be devastating to romantic relationships that connect on an intellectual level, but just can’t on a long-term scale.
Also an aside—if you’re going to write a racism allegory consider the following: Racism in the real world is a social construct. We are all human and the differences between us are negligible, making all the fearmongering baseless. And yet, in so many stories, fantasy racism is between two legitimately different species or between one group, and one Much Cooler group (mutants, fairies, elves, aliens, supernatural entities). Suddenly the fantasy racists have a leg to stand on because they aren’t all the same species and they are fundamentally different, which… misses the point entirely? Elves vs “Dark Elves” are a whole different ballgame than “Elves vs Humans”.
4. The Planet of Hats
Taken from OSP, and Ellefson. “Gee, I wonder who the bad guys are?”
The bad guys: Blood red eyes, stereotypically ugly features, skulking around in the dark with yellow teeth, claws, a penchant for hissing, and a color pallet of reds and blacks.
The good guys: Conventionally gorgeous, pastels and bold rainbows of color, sunny utopia of a civilization.
Unless the point is to comment on the planet of hats, or be funny, try to inject some variety and nuance in the Bad Guy realm.
5. Determine the Social Hierarchy
Most of us can come up with the lower class and the rich one percenters for our worlds rather easily, I think, because those tend to be emphasized most heavily in fantasy, and your hero/villain will likely fall into either side. But do you have a middle class? What socioeconomic hurdles are in place to keep everyone in their lanes?
What’s the difference between homeless, impoverished, poor, getting by, renting, home-owning, and land-owning? How can you tell, and how does your world’s rich maintain their place, outnumbered by your world’s proletariat? Hunger Games is a fantastic example—some Districts are much more heavily favored and nurtured by the rich than others.
6. Monsters
Similar to whether or not the gods are real—are your monsters real? Does your world have their own in-universe metaphors and allegory for the “monstrous” that are still myths? What does that say about these people? Has that view around those “monsters” and what they allegorically represent in-universe changed?
If the monsters are real, are they actually monsters, or the victims of propaganda? Are the “normal people” the real monsters? Are they all just people creating violent slander against each other?
7. Plants, Animals, and Natural Resources
Stuff like this is, in my opinion, only important to heavily detail and think about if the plot demands it. As in, I don’t need to know about the land’s farming practices if a food shortage or grain disease or fantasy inflation of corn prices isn’t part of the story. A one-off line? Sure. A farmer’s backstory? Sure. Taking a random aside to talk at length about genetic engineering of onions in your book about fantasy spies? No.
That said, if this is part of your plot, mix together some real-world analogues and when it comes to fundamental methods for survival, like farming, think of what would be the path of least resistance for these people to come up with. A seaside village is probably going to survive mainly on fish, mussels, and crustaceans because it’s right there for the taking, as opposed to trying to farm avocados on starved soil. If they are trying to farm avocados, now that’s a peculiar story I’d love to hear more about.
8. Zombies?
Or the general concept of an afterlife, and reverting back from it. Is there a religion around their dead and where they go when they’re gone? Can they come back? Do the people only think they can come back? Are there whole rituals or beliefs around revival or reincarnation or body-hopping?
What parts of your afterlife really are a myth, and what can you prove within the narrative? Does it even matter to the plot if fantasy heaven is real? Do your characters refuse to believe in it, despite evidence to the contrary?
Are the “undead” bound to religious rules, or supernatural? Meaning: If I write about vampires, am I writing with Christian rules (with the churches and the holy ground and crosses being problematic) or something older? If I write about zombies, are they a natural phenomenon, or a plague from the gods?
9. On Practical Planets (Physalian’s)
I just watched a movie where there was a lock-box with a celestial combination lock, and to unlock it they needed to know the specific future date the last people who touched it would have thought of. The problem: That box predates the modern calendar, and the writers either didn’t know, didn’t care, or didn’t think it was important (it wasn’t, but still).
Same principle applies on creating planets: How “real” do you intend to get? We’re already off the edge of the map when we create multiple humanoid alien races, implying a cosmic degree of convergent evolution. The more “real” you get with your worldbuilding, the more questions you open up, the more it starts to fall apart as you put the audience’s ability to suspend their disbelief under a microscope.
Example: Artificial gravity. We can either make spinning spaceships, or just say the ship has some fancy alien tech that magically makes it happen and not explain in any further detail. And people will buy it because this is sci-fi.
When it comes to planets and concerning elements like tides, seasons, weather patterns, different gravitational pulls, whether the air should even be breathable, it can get very overwhelming very quickly if you yourself don’t allow some room for your own suspension of disbelief. So consider playing with elements on non-Earth worlds like how the night sky would look on an inhabited moon, or a binary star system, but also, this is fantasy. Just roll with it.
If you are intending to write a universe with very realistic and grounded physics, you have a lot of research to do and authors like Ellefson have plenty of guidance to help you.
10. Practical Geography (Physalian’s)
Once again: If it’s important to the plot, go ham on your climates and weather patterns and how the geography and mountains shape rainfall and such. The more bearing the physical environment has on the story, the more detail it deserves. Your fantasy city is going to need a source of freshwater and ample fields for food if they farm, vs import.
But also, get weird. Fill your fantasy geography with crazy natural phenomena. You might have a forest of trees that your fantasy woodpeckers bored a million holes through, and when the wind blows, the entire forest sounds like a godly flute. Or you have a river that runs beet purple in the spring because of a natural mineral deposit upriver, perfectly harmless. Or you have a flower that can walk, creeping around the forest floor on its root ball devouring beetles all night long.
Real world physics are fun to play with and can create some interesting problems: Like your heroes crash land on a jungle world with air they can’t breathe, demanding they address this problem that many sci-fi stories overlook, but it’s also terribly constricting. This is fantasy. Get fantastical.
11. Fantasy Politics and Why They’re in Power
100 years from now, I’d love to know how the textbooks describe the evolution of early 2000s American politics. If you have a fantasy dictator, figure out how they came to power, who they stood on to get where they are, and what parts of the populace were so desperate for a world they don’t live in, that they gave this leader the shirts off their backs.
Figure out the answer to “How did we get here?” Let it be illogical, and let our current political climate serve as example. You can have whatever hill you want to die on for your chosen politicians, for the most arbitrary reasons, and most of us don’t have well-thought-out theses on why we vote the way we do. Our views are filtered through the media we consume, and the media we don’t consume.
Let the system be broken and nonsensical—you can’t get any worse than reality.
12. Romanticizing (Physalian’s)
In other words, does your world have an era, a style of design, a way of living, a philosophy of a bygone time that they romanticize? Do they have idolized fantasy celebrities? A type of home or settlement that’s the Fantasy American Dream? What’s being advertised by the fantasy luxury, leisure, and cosmetic brands?
Was there a previous leader who led like no other? Do you have your own “Make Fantasy Land Great Again” group? Do they have merit? Is there another culture one group strives to live like? Architecture or clothing or cultural items they buy en masse to “be like the idols”.
I have a world with cultural artifacts inspired by Italian Murrine style glassblowing and via magic, they can make some physics-bending art pieces. Those artifacts, from that ancient culture, have been stolen and sold to enemy museums and the elite and have become a status symbol, even though the ancient culture just made plates and bowls out of necessity and would be horrified at their legacy.
13. Fantasy Weaponry and Innovation
Necessity inspires innovation, but what if your world never invented cars or gunpowder? For example: American land travel and urban design was built, with rare exception around our oldest cities, for cars in mind, not trains or horses and wagons and foot traffic, because of where we sit on the industrial revolution timeline. Our cities aren’t retrofitted for cars, our roads are wide enough for that sole purpose. Our settlements can be very widely spread apart because they were built with the knowledge of speedy travel in mind. Very few things, especially in the South (where I live) can be considered in “walking distance,” much less safely. You must own a car, you have no other option. The Powers That Be also hate trains because more trains means less need for cars and car companies like money.
Alternatively, how does warfare change depending on how deadly and plentiful your fantasy weapons evolve to be? Modern soldiers don’t prance around in their national colors and fancy feathered hats anymore, standing across from each other and shooting on command. Was there any practical reason for dressing your soldiers in bright, candy red, Britain? Surely must’ve been easy to spot for an ambush. Surely wasn’t practical, or logical, but it did happen.
14. Timescales
I want to address the alternative to the obvious “create a standard unit of measurement”. Show what happens when there isn’t a standard unit of measurement, and let chaos ensue. You should have one for the sake of not confusing your readers, but in-universe, have different cultures choosing to die on their hill of having 25 months when the rest of the world has 23, with the former based on their local natural phenomena and the latter based on lunar cycles.
“Military time” as we call it in the US, is the standard 24-hour clock that still confuses us and has us counting up on our fingers. A system we refuse to change even though it’s fundamentally the same amount of time, is a broken system that we still use because it's too hard to change (like the imperial measurement system).
15. Famous Places and Significant Architecture
Do you have a fantasy Disneyland? What about a fantasy remnant of a fantasy World's Fair randomly in your city? Or a bidding war between rival artists amounting to crazy monuments and art installations around the region trying to one-up each other? Your own Chicago Bean with a real name that no one uses and most of us aren’t even aware exists?
Or for religious purposes, what do your churches look like? Do they tower skyward as a monument to a celestial creator, or do they bury deep below ground and into the ocean, to reach a land or water god? Are they massive monuments or humble temples? Are they beautiful displays of wealth, or little wooden gazebos built by the locals? What does your architecture say about your culture?
16. Languages and Cultural Barriers (Physalian’s)
Whether you decide to write your own language (of which I made a guide for) or come up with a few words here and there and allude to foreign tongues, how do these languages, and the people who speak them, navigate foreign lands? How is the dominant language taught? Is the foreign language looked down on and discriminated against? Is even speaking it or having a name from it considered a crime? Are signs and advertisements written in multiple languages or just the dominant one?
What foreign traits are seen as unsavory by the dominant one, whether it’s clothing, religion, lifestyle choices, names, social behaviors, food, parenting, etc? How does the dominant culture discriminate–through law or social pressure?
Is your culture striving to protect a dying language and offering free courses and resources to learn it? Is there a dialect specific to one class or group or region? Do you have a pidgin or creole (not Creole) that comes from a blending of cultures, by force or by chance?
I want to make it clear that I don’t think Randy Ellefson is objectively wrong. He makes a lot of good points—for grounded worldbuilding. As I said above, the more central any one piece of your worldbuilding is to the plot, the more detail and thought you should put into it so it feels believable and it feels like there’s much more beneath the tip of the iceberg than just what’s on the page.
He points out many facets of how a society is established where it is, when it is, and why a people would come together, stay together, thrive together, and fall apart. Lots of elements you might not think about when you’re staring at a blank canvas.
I just think his tips don’t allow for the creative freedom of the weird and illogical aspects that make a world feel organic, and not manufactured with step-by-step instructions. His tips are for world building, not world discovering.
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disco-tea · 2 years ago
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I miss season 1 of TUA, I miss the way it was such a clear cut abuse/post-abuse story. The way it was about how your father abused you and screwed up your whole life but now he’s gone and you have to try to deal with that. You have to figure out how to mend the damaged done and if you even can. Can you fix that relationship with your sibling? Can you heal from all that pain? That resentment? The way it’s about the siblings but it’s also about Grace. Mom. It’s about Diego trying to protect his mom who was just as much a victim as anybody. It’s the journey from “how could you speak so well of him, he treated you worse than anybody” to Grace finally doing things she wants to do because “your father isn’t here anymore.” She’s free. It’s the way Grace was literally programmed to speak well of Reginald and apologize for his abuse and in so many ways, Luther was too. He doesn’t have code but he was programmed all the same. Season 1 of TUA is an amazingly well done allegory about abuse and how different people react to abuse and about still suffering the effects of abuse. About breaking out of that programming and the lies you were told. It’s about the way sometimes you end up copying your abusers shitty behavior and how you have to make the conscious choice not to. It’s about wishing you could raze your childhood home to the ground. It’s about surviving abuse and asking the question “what are you going to do now that he’s gone?” I just can’t stress enough how well done it was and how the show did itself such a huge disservice by erasing that timeline and bringing Reginald back.
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newx-menfan · 1 month ago
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NYX #4 Review
*Spoilers!* 
First…can we just appreciate how great Hellion looks on the cover….? Model contract dropping any minute, if villainy doesn’t pan out…lol 😂🤣
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The issue starts with David narrating his lecture notes while tagging the side of a building in secret, while his boyfriend is asleep back at the apartment.
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The statement “Generations of mutants stuck in this binary. Integrate or dominate” is especially poignant….as is the statement about mutants now being on the streets homeless, with no where to go…
The allegory definitely, I would say IS affectively used in the writing, when you look at the current displacement of refugees from certain war torn countries… Idk if the writers meant it to be seen that way…but it can definitely be read that way and I was rather impressed by this subtle statement.
We cut to David sneaking back to the apartment and then talking on the phone to the dean about mutants in NY and the possibility of mutant housing…
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Alleyne is interrupted by Kamala FINALLY figuring out the identity of the Krakoan (literally EVERYONE else GUESSED this by now, Kamala, lol) and has basically zero reaction to the news… (Look how cute the Hellions HS group photo is though 🥺!)
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“Telekinetic. Green energy signature, same build. Psych profile all over the place” should definitely be on a teeshirt guys… (I am 100% using it for a meme lol)
David DEFENDING Julian is kind of sweet- I definitely THINK the writers could have gone with “David is still bitter over their NXM days” and I am glad they didn’t and instead showed that David and Julian have grown up and developed a weird respect and understanding for one another… (or IS THERE ANOTHER REASON??)
Kamala keeps pressing, saying that Julian might possibly be committing small assassinations, while using the theatrics as a distraction…(Don’t know how I feel about making Hellion a killer…but DAMN, Emma would be so proud! 🥹)
Kamala figured out he’s running on a timer, and with Sophie and the Morlocks help, figured out that Julian is going to hit time square (I am not sure that’s much of a loss lol…)
Kamala thinks Julian is obsessed with her… (OH SWEETIE. 😬😂🤣) and wants her to know what he’s planning…
David has the same reaction I DO (totally making a meme of that TOO!🤣🤣)
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Kamala tries to convince David to try talking with Hellion before it gets ugly, and David reminds her of his delicate position at the school (I mean…come ON David…we ALREADY know you’re going to do it 🤣🤣)
Kamala then goes and bitches about Prodigy to Sophie (oh if only Elixir was here 🤣🤣), before taking off to stop Krakellion…
Ms. Marvel runs into Krakellion chewing the scenery… (I really can’t tell if Empath is controlling him…or he’s just being this dramatic now 🤣)
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Kamala figures out Sophie is working with Empath because she had a yearbook from the year after she died…(kind of wish they had done more WITH this, since it actually makes sense Sophie would want to know what she “missed out” on… but I do also wonder if it’s to hint that Manuel is controlling Kamala AS well…)
While they’re having a “heart to heart”, the Hive reminds Sophie why they’re doing this and Sophie betrays Kamala’s friendship by alerting journalists of the mutant brawl in Times Square.
Ms Marvel tries to appeal to Julian, but Julin  just calls her a “mutant traitor” and ties her up with Telekinesis- humiliating her on the news. (So pretty much how EVERY conversation goes when someone tells Julian to do anything… 😂🤣)
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Krakellion ends the fight, knocking Kamala out with a telekinetic fist…which is REALLY cool! (I mean…Sophie kind of already gut punched Kamala EMOTIONALLY Julian…)
(Poor Kamala…Sophie was like the first person besides Bruno and Nakia, who truly seemed to want to be her pal 🥺)
We go back to David’s field notes, while Prodigy has decided to SPRING into action after watching Ms Marvel’s beat down on the news! (Sorry Kamala- David’s taking back his arch-nemesis!) 
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David shuts down the Cuckoos with a trick he learned at Xavier’s and plans to brawl it out with Julian… (is Julian actually an Omega level? Or is he just BS-ing right now lol??) 
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Prodigy knocks off Julian’s helmet in like one sweep and basically beats the shit out of Julian… (😂🤣🤣) 
The effect of the arrest is positive- Krakellion goes to prison (BOO!) and Prodigy is hailed as a mutant HERO!
Meanwhile, Sophie has taken off and Manuel is PISSED….
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Review:
Obviously- this was the issue EVERYONE was waiting for! And it did NOT disappoint!
I have no criticisms. No complaints. (I mean… I always have complaints, but at least not MAJOR ones lol!) 
This really IS AN ISSUE that allows Prodigy to shine!! I was really impressed with how they handled David; it’s definitely on PAR with KYOST and DeFilippis and Weir! It’s really great to see David being an ACTUAL character and THREAT. 
I know people aren’t going to agree, but it’s also nice to see him in a story NOT revolving solely around his sexuality or getting killed- I know representation is important, but it’s nice to see writer remember there is MORE TO this character than just being brutally murdered all the time….
It was really hard to choose art scans from this issue- they were all pretty great!! 
Almost EVERY line in this book was great and hysterical! It REALLY reminded me of the old NXM days 🥹! These guys really did KNOCK this issue out of the PARK! Congrats Jackson and Collin!! 🎉🎉
I really can’t think of a time recently that I have been THIS HAPPY with a comic book…let ALONE an X-book. All I can say is- the X-office should really hold on to Kelly and Lanzing!… And thank you Tom Breevort! 
If you’re not currently reading it and an NXM fan- I would 100% recommend you try it!
Theories: 
Hellion HAS to be working with Prodigy- I LOVE David… but Hellion went down WAY TOO easy…they GOT to be cahooting!
Basically this book is now just a series of questions…..
Is Empath controlling Hellion?? Is Empath controlling Kamala or Kamala’s cousin?? Is Mojo controlling Empath?? Is Empath controlling Synch?? (Check out future solicits!)… 
How will Krakellion survive in prison without his moisturizer and hair gel and his cool guy helmet?? 🥺🥺💚
Does Hellion still love Laura? (Probably…) Will Laura at least visit him in Prison?? 
Did Kamala burn the friendship collage and bracelet she was most likely making for Sophie…? (Again, probably…)
Is anyone gonna use that yearbook to call out Anole for lying about being a Hellion?? 
Yet none of these questions will even actually matter… because I have a feeling next issue will be all about the Mojoverse!! 
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