#steelium super
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Looking for a reliable and trustworthy brand for your cold-rolled steel needs? Look no further than Steelium Super! Our extensive range of product and service offerings is designed to help fabricators gain a competitive advantage in the retail market. Choose Steelium Super for your next project and experience the difference!
#cold rolled steel channel#cold rolled steel sheet#cold rolled coil#cold rolled steel#cold rolled sheet#cr sheet#cr steel#tata steel#steelium super
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As soon chandelure use flamethrower again as it it super affective on ribombee as it burns took a little more on the health as ruki use icy wind and by some miracle managed to freeze ribombee bun what how :0 !? Bunny great job ruki vanillish now we can attack without worry of ribombee fight back or call for help !
Haruki: Yes!
*Mizuki silently fist pumps the air with a smirk as Haruki and Bunny attack again, getting Ribombee's health down to red. Just then, Mizuki decides to use the Steelium-Z with Lucario's Flash Cannon move, dealing super effective damage against Ribombee and finally finishing it off.*
#haruki speaks🐰#answered asks🐰💗#bunny anon#blog roleplay season five#pokemon ultra sun and moon timeline🐰
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Ash uses his Steelium Z for Pikachu to unleash Corkscrew Crash! Guzma, not impressed?! (Sun & Moon episode 115)
[ちょうぜつらせんれんげき / Super Spiral Combo]
#PokeAni#Pokegraphic#Sun and Moon anime#Pokemon#Sun and Moon#Alola#Pokemon anime#Pokemon the series#PokeGIF#Ash Ketchum#Satoshi#Pikachu#Z-Moves#Guzma#Pika just legit became a drill
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What is heat stress? And how manufacturers producing hot rolled steel and cold rolled steel can ensure proper temperature control in the facilities?
In manufacturing facilities producing hot rolled steel and cold rolled steel, heat can become a serious safety concern. The hot rolling process and other processes raise the workplace temperature and employees engaged in strenuous or prolonged physical activity are often vulnerable to heat stress. Here we share with you useful insights on heat stress and how manufacturers producing hot rolled steel and cold rolled steel can ensure proper temperature control in the facilities:
What is heat stress?
Heat stress occurs when the body is not able to get rid of extra heat. During this the core temperature rises and heart rate increases which further leads to loss of concentration and decrease in the productivity of the worker. In the emergency cases a person can faint and the condition can become critical.
Symptoms of heat stress:
● Headache
● Vomiting
● Dizziness
● Irritability
● Thirst
● Heavy sweating
● Elevated body temperature.
Note: Heat exhaustion is less severe but heat stroke is a medical emergency and requires immediate treatment, if not provided it can be fatal.
Heat stress not just causes illness but also leads to increase in workplace accidents, and decrease in employee’s productivity. Worker injuries can be caused by: sweaty palms, fogged safety glasses, and dizziness. Employees may also face burns because of accidental contact with hot surfaces or steam.
Here are some tips to handle heat stress in manufacturing facilities
1. Educating the employees about heat stress: Heat stress management should be an important part of employee safety programs. Training should be provided to employees so that they know what heat stress is, what are its symptoms and what they should do in case they or their colleague suffers from heat stress. On spotting symptoms of heat stress, employees should
● Get medical aid
● Move to air-conditioned environment or at least a cool, shaded area
● Loosen or remove unnecessary clothing
● Drink plenty of cold water
● Fan and spray with cool water
2. Encourage employees to make use of their scheduled breaks: Employees should be encouraged to use their scheduled breaks efficiently. Continuous physical work in the hot environment increases the chances of heat-related illnesses such as heat exhaustion, heat cramps, heat strokes. Employees should take rest breaks in between to allow their body to cool down. Employees can do the following things to keep themselves active:
● Perform a breathing exercise or meditate.
● Hydrate themselves
● Eat a healthy snack or energy food.
● Stand up and stretch
3. Make sure that employees have access to drinking water: Hydration is essential for employees to keep heat stress at bay. There should be easy access to drinking water. Besides water, if possible, healthy beverages should be made available.
4. Ensure proper ventilation to control indoor temperature: According to a study, physical conditions such as ventilation, indoor air quality and indoor temperature in the workplace can have a huge effect on the employees’ productivity. The study tells that adequate ventilation has a positive effect on the productivity of the workers. Proper ventilation helps in maintaining the temperature of the working area in the manufacturing facility. Ventilation helps in pushing out the hot air outside and keeps bringing in the outer fresh air inside the facility. Air conditioners must be installed to ensure a comfortable environment. In some manufacturing facilities, installing air conditioners may not be possible. There HVLS fans, pedestal fans and industrial exhaust fans can be used to reduce indoor temperature.
If you are into the manufacturing business and looking for hot rolled steel coils, Tata Astrum, Tata Astrum Solar and Tata Astrum Super are among the leading brands. Their hot rolled steel coils are known for enhanced durability, tighter tolerances, ease of fabrication, high bendability and great longevity. For cold rolled steel coils, Tata Steelium, Tata Steelium Neo and Tata Steelium Super are among the leading brands. Their cold rolled coils are extremely ductile and used in precision appliances such as household appliances, lockers, cabinets and more. The hot rolled price depends on the grade of the steel, dimensions and other factors.
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Pkmn Sun/Moon in hindsight
Sun/Moon was maybe my most anticipated game of 2016. I was hyped MONTHS before the release and soaked in every bit of news and development like a frickin addict.
When the game was finally out... I had a lot of mixed feelings while playin it. I mean, I liked it! But looking back, I noticed how I’m remembering the game decidedly unfavorably. Usually, the moment I’m through with a Pokemon game I already can’t wait to restart it cuz I wanna try it out with new Pokemon. This time? I feel like coming back to Alola in fifty years would be too early. And I’m not alone with that. Some of my friends still haven’t finished the game yet...!
Now I feel like enough time has passed for me to be able to maybe draw some conclusions about Sun/Moon and my experiences with it. Warning: Critical opinions ahead.
(everything I’m writing here is about my experience. If you feel completely different about this, cool. But remember that I’m not claiming any of this to be facts. All I’m sayin is: This is my opinion.)
I feel like speaking about the Sun/Moon games as “the 7th gen” when neither the sister game nor the potential remake is out yet complicates the matter a bit, but for now, this is all we have to go on for this gen. And if things stay as they are now, the 7th gen might be one of my least favourite ones, despite HEAPS of things I absolutely adored about Sun/Moon.
Cuz don’t get me wrong. I don’t wanna dislike Sun/Moon, and they did a lot of things right. But the things they did wrong just made it one of the least worthwhile games in the Pokemon franchise in my opinion.
But let’s start with the positive.
- So many of the new Pokemon are frickin amazing. Not as many as last gen, but. Idk. Every gen, no matter how much I dislike it, gets props for good Pokemon. The idea of the starters per se was really cool and novel, and. Yeah. Uhm. Looking at the list of new Pokemon I’m actually a lot more underwhelmed than I initially thought. Especially cuz my love for so many Pokemon comes with this bitter aftertaste. Like, I love Salandit and Salazzle, but what is UP with Salazzle’s pose and the weird lore surrounding it and WHY did they have to throw all this bs on one of the few cool new Fire type Pokemon we got...? ...Ok we’re in the positive section, so. Yes. Some Pokemon. Really cool.
- Team Skull is a national treasure that must be protected.
- the plot in general was pretty alright. As in, I didn’t hate it. I even was a bit invested? I think this is the Pokemon main line game with the best plot overall. Unfortunately, this brings us to a whole other can of worms, but more on that in the negative section.
- I didn’t hate the NPCs! I even kinda liked some of them? And if you know me, you know I got an affinity for loathing NPCs in almost every single game, especially Pokemon games. But p much every one of the NPCs in this one had a bearable personality. Congrats, S/M, you succeeded where X/Y failed.
- I like the IDEA of Alolan forms, and a handful of Alolan forms are cool.
- The Pokemon Resort is neat.
- I really, REALLY like that they were trying to do something new with this one. Despite everything I’m gonna criticize later, I 100% appreciate their attempt to change things up a bit in terms of graphics as well as formula.
- Last but not least: NO HMs!!! I’m serious, if they keep this feature? Or rather just frickin delete HMs from existence forever? The 7th gen will always be in my good books for that.
-------------------------------------
on to the negative. Oh boy.
- I first thought the abolition of gyms and badges was a really interesting idea. I’m always for questioning time-honored traditions in games, and the whole gym-system has got to be one of the oldest traditions of all. All the more admirable is the attempt to try something new instead. Unfortunately, it didn’t work out at all imho. The Island Journey was nothing but confusing to me. When before we had eight gym leaders, eight battles, eight badges and that was it, we now have seven Trial Captains (one of which you don’t even get to exchange more than one line with before the Elite Four) plus a couple of former Trial Captains, four Island Kahunas, eight Totem Pokemon, a FUCKLOAD of Z-Crystals (some of which kinda replace badges) and five Trial Completion stamps. Add to that the Kapus, tho most of them don’t even do anything.
What I’m sayin is: SHIT’S CONFUSING AF. At least for me it was.
And the trials themselves aren’t all that interesting either. I have to fight Yungoos all the time anyway, why do I gotta fight three more as part of this frickin trial? Why does the trial itself often feel like it’s just stalling?? And while I found Kiawe’s trial hilarious, it’s just... it’s nothing that could replace gyms for me, ya feel?
Here’s what I think is the problem: Removing the gyms made me realize that they’re not just an old tradition of the games, but part of the absolute core of what makes a Pokemon game a Pokemon game. Training for the gym, fighting your way through the trainers until you finally reach the strongest of them and battling it out? That’s so frickin satisfying! And not just that, it also gives you a sense of progress.
And replacing that with this confusing Island trials that sometimes are Pokemon fights, but can also be puzzles that range from alright (Mallow’s trial) to just. Really. Idiotic. (Sophocles’ trial) ...Idk it just removes all sense of progress you had. No matter what, gym leaders are figures of authority. But in this case, there were just SO many trials thrown at you left and right, you couldn’t really take this new NPC seriously that the game just shoves into your face in order to provide you with Steelium Z or whatever.
Idk. Maybe the games just can’t do without the gyms. Maybe there’s a way to replace them. This was not it.
- The Z-Crystals. When I said I’m always in favor of trying something new with old established game laws? Yeah. Sometimes this turns out wrong. Sometimes, it’s “doing something new just so that you’ve got some BIG NEW COOL THING” .
You know, I never was a huge fan of the whole concept of Mega Pokemon? As in. I liked that Pokemon could only evolve so many times and could NOT evolve back, cuz that was something that set it apart from other franchises revolving around trainable monsters. This was a time-honored tradition I LIKED. But I wasn’t super against mega evolutions either. I was just kinda. Neutral on it.
But the fact that it turned out to be nothing but a fad which they quickly tried to retcon and replace with these dumb frickin ~*~huge strong attack~*~ things? That shit drives me NUTS. We had to spend the entire sixth gen getting lectured by every NPC about how special and important and mysterious mega evolutions were, just so that they could drop that shit entirely?? For what, ~*~stronger attacks~*~?? Jesus CHRIST with a man bun.
With mega Pokemon, I at least KIND of see the appeal. But the Z-moves? The animations get SUPER tedious after using the move twice. You’re pretty overpowered the entire game through anyway. I don’t WANT these ugly crystals, I was already annoyed with the mega stones, you’re gonna drop it for some new hot shit next gen anyway, get this shit AWAY from me >:/
- The endless. Frickin. Hand-holdies and stalling. Usually, after the first day of playin a new Pokemon game? I never wanna put it away. I just wanna keep playin and playin. The first day of playin S/M, I actually hated the game with every fiber of my being, and it felt terrible. That never happened to me before. Slight annoyance with the game? Yeah. Actual friggin hatred? Never!
The way the game kept stalling and stalling and dragging its feet killed every last bit of the INTENSE excitement I started out with. You wake up, you go talk to someone, day’s over, you wake up again, go talk to someone again, blaah blaaah blaaaaah... I think it takes you half a frickin hour of playin before you get your first frickin Pokemon...! You know how long it usually takes to get your first Pokemon in p much EVERY SINGLE POKEMON GAME?? Not even FIVE MINUTES.
Maybe they thought they needed to ease us into the new setting and all but OH my GOD I just wanted everyone to SHUT. UP already and let me start my frickin Pokemon journey! Which usually, you do not long after you got your first Pokemon. Not in S/M, however. You gotta watch cutscene after cutscene, klick through heaps of uninteresting dialogue, and when the NPCs finally let you set out? They’re still there. Always. Interrupting you. Talking to you. Explaining things to you that every frickin child can find out by themselves. Which, incidentally, p much all of us did. When I was ten, I played the red version, which explained NOTHING except for how catching Pokemon works, and I STILL FUCKING MANAGED. And ten-years-olds today aren’t dumber than we were back then! And this quenches every bit of desire you have to find out things by yourself.
LIKE. You see your first patch of grass. ALL you wanna do is THROW yourself into that thing, roll around in it until you’ve seen all the new Pokemon and askdhkasdh. But the moment you prepare to leap, the game goes “Hey, wait -insert player name-! Ha ha, it is me, an NPC! How are you and your Pokemon getting along? I see you’ve discovered this patch of grass, but let me warn you-” AND THEY KEEP GOING ON FOREVER and they just, IDK, EXPLAIN that there are Pokemon in there which you KNOW and you wanna GO and follow your innermost desires as a gamer and DO THE THING. But the game. Won’t. Let you. Until it’s stalled all of your excitement to death.
And you really feel like the game’s taking you for an idiot what with how the NPCs guard and guide your every step. I have never played a Pokemon game that felt so much like I was on rails, and the NPCs decided how fast I go, where I stop and even where I move my fucking head. Every part of the island is sealed off so that I can only go there when the game WANTS me to. Yeah, this is an element that’s always been THERE in Pokemon, certain points you can’t pass before you’ve fulfilled this and that task. Tho I mean. In the very first game, they basically let you decide in which order to take on the last gyms by yourself. In S/M tho? It’s just egregious how you can’t take a SINGLE STEP without having to get some NPC’s permission first.
Basically, this is a problem Pokemon has been suffering from for a while now. Have a short look at this Sequelitis video in which Arin explains exactly what the issue here is. Watch until 22:15. S/M did everything wrong in that regard. You don’t gotta constantly nag at the player to, whatever, go into this school and fight a bunch of kids or we won’t let you continue on your journey. We play Pokemon. Because. We like. Pokemon battles. We WANT to explore the world. We WANT to find and catch and train more Pokemon. But making all that a guided and guarded task makes it feel tedious. To quote Arin: It’s annoying. It feels like your mom and creates an “you can’t tell me what to DO” attitude.
When you played Pokemon back in the days of R/B/Y, G/S/C or R/S/E, you didn’t play the game to save the world from Team Rocket or Team Magma/Aqua. What I mean is... People sometimes act like the plot is what makes a good Pokemon game. But I think the exact opposite is the case: Pokemon games don’t need a plot. Sure, throw an evil team to defeat in if you want to. But don’t make it the REASON why I’m on this journey. This is what made B/W so stale and terrible for me. You only need to watch the intro-animation of the game and you’ll see it: They prioritized plot and NPCs over what this game should be about: Your Pokemon journey. And the more the plot is trying to butt in on this journey, the more NPCs just keep holding you back with making you click A a bunch, the more detrimental it is to the game.
To make it short: Didn’t you always hate it when you stepped outside the first few towns, ready to take on the Pokemon world, make new Poke-friends, train them and love them and catch them all and- wait, there is the guy who teaches you how to catch Pokemon in a two minute tutorial you can’t skip. Doesn’t this kind of bum you out for a second there? Yeah, that’s what the first, IDK, SIX HOURS or so of S/M felt like to me...!
This also leads to the replay value of the game tending towards zero. I usually play through a Pokemon game many times cuz I wanna try out as many Pokemon as possible. But while I found the plot reasonably entertaining while it was all new to me, clicking through it again will be the biggest frickin hassle.
If I’m being super honest, I feel like they did this to drag out the game time. I remember that when I first played X/Y I was through the game in two days. Cuz if you switch on the EP-share, you don’t need to do anything anymore, you just fly through the entire game, which makes it a bit dissatisfying as well. And X/Y had its share of NPCs that were holding you back at the start of every new Route, telling you what to do and why you should go down this one-way-street to speak to Professor Sexypants or whatever. But with S/M, it really felt like they were trying to make up for a smaller world. Which leads me to the next part.
- Not a fan of the graphics and the overhauled world-structure. I liked the little chibi-Trainers. Especially in the sixth gen. They were perfect. The trainer models in this game just look awkward imho. But that’s not my biggest concern. That honor goes to the new world structure.
The overworld in Pokemon used to be grid-based. So every object was placed in a grid and you were forced to walk on a grid, which they kind of broke up a little in the sixth gen, in a good way. But this time they went with an organic, natural world. And this. Just. Doesn’t work. The way they did it at least. A rectangular patch of grass is okay in a grid-based world. In an organic world a huge patch of grass with nothing else in it... just looks goofy and kinda empty. And that leads to the whole world feeling this little bit. Empty. The rooms are huge, but you can’t interact with anything. The furniture is prettily rendered, but what use is this pretty couch when I can’t even SIT ON IT?? We used to be able to sit on things, GF...! And this may seem like a minor concern but it’s just so symptomatic for everything wrong with the environmental design.
Which is a shame cuz I bet they put in a lot of effort into your surroundings. Unfortunately, removing the grid probably made that a bit more challenging, which lead to the routes becoming smaller. Or at least feeling smaller.
I don’t even wanna get started with how much the camera angle annoyed me most of the time...!
But back to the trainer models. Another problem that was really bothering me about the trainer models was the battle intros. The illustrations in the sixth gen are maybe the best battle intros the franchise has ever seen. Ken Sugimori’s style has evolved so much, and every character was designed with so much care! Every single one of them had so much character and I love just looking at these guys, the Delinquent, the Sky Trainers, the Artist Family... Such great designs, so much soul!
But with the new models replacing the illustrations, we had cameras zooming in on blurry and pixelated faces with uncanny valley-ish expressions and blank stares. They could’ve used the new models to give each trainer a different pose or expression, especially upon losing, but they didn’t even do that. And the unfazed, always smiling face of the protagonist has long become a meme. We also had a significantly less amount of trainer models to fight against. The trainer classes stayed roughly the same in amount, but they re-used the models constantly. To me this just. Smells like unfinished work.
- I think it’s p cool the game is set on Alola. It’s refreshingly different from everything we’ve had before. The team definitely did their research and put a lot of effort into depict a fictional version of actual Hawaiian culture. But compared to X/Y, where we had so many different shades of environmental design, so many cool atmospheric locations, S/M just felt. Bland with its repeated happy-go-lucky-island-vacation mood.
- what was the frickin photo feature even there for. I was so here for a mini Pokemon-Snap, but what we got was just disappointing.
- What the fuuuuck is up with the Pokedex entries. Can we take that ~*~dark and edgy~*~ shit away from my Pokemon game please?
smaller complains include:
- the introduction of a quest diary was nice and the Rotom-Dex was cute, but ultimately useless and annoying. It constantly badgered and reminded you about quests that were impossible to avoid while completely staying silent about those that could very easily be forgotten.
- While I mentioned that I like the IDEA of Alolan Pokemon, I hate how they were mostly just trolling with them. Instead of more cool stuff like Alolan!Ninetales or Alolan!Marowak, they gave us Dugtrio and Graveler with hair.
- fuck the fact that when it comes to trainer customization and clothes, an entire array of colors were missing from my game just cuz I got Sun. If you trainer is customizable, you gotta go all the way and not make it ridiculously complicated for one half of your players to get clothes in a color they want.
- while we’re at it: fuck the Festival Plaza. Shit’s confusing, counter-intuitive and boring.
- What the FUUUCK was up with that Ash!Greninja thing? They were obviously planning on making this the next big thing, you know, Pokemon taking on features from their trainers. But then it probably got too complicated with all the Pokemon and all the customization features, so they dropped it. But why introduce Ash!Greninja then?? Do I look like Ash? No! I don’t even watch the fucking show! Do I know this Greninja? Fuck no I don’t! So why do we have this ~*~special bond~*~ or whatever is necessary for that thing to change its form?? What was that entire useless fucking gimmick except a reminder of what could’ve been?
- SOS battles are the most annoying feature in the history of ever. Had they just given us wild Pokemon encounters DOUBLE BATTLES, like we had them in D/P/P or B/W!! Anyway, just. Go look up “SOS battles Pokemon annoying” and you’re gonna see enough ppl explaining why this feature was the last thing we needed.
- I’m REALLY not part of the git gud crowd. I think Pokemon shouldn’t be too hard. For example I think it’s a nice touch to always show which attack is how effective against what. But the fact that status conditions don’t do shit anymore is a bit sad. The Pokemon either heals itself after two rounds, or you can just pet the poison away in a ~*~fun minigame~*~ with graphics stolen right of the 00′s.
- Legendaries are the fucking cancer that kills this franchise, and after X/Y and its mercifully low number of legendaries (six, to be exact, which is a number so low in fact that we haven’t seen it since the second frickin gen), I thought we’d finally reached the point were GF is over spamming us with these fuckers that are good for nothing except trials of patience. And S/M with this friggin TERRIBLE post-game-plot of “hey here’s two dozen legendaries. Catch them plz and u get munz.” Without even the EXCUSE of a plot. Just. *throws hands up* Fuck this.
- OH AND ALSO fuck GF for not giving the Litten crowd the quadrupedal fire tiger they deserved.
Thiiiis got a lot more negative than intended. But as I said initially, I’m surprised myself at how many negative emotions I have towards this game, despite the fact that I actually enjoyed it while playing it.
Generally I think this game just feels majorly unfinished to me. I’m very interested in Stars and whether it’s gonna be better or worse than it’s predecessor. In any case, I can only hope that Pokemon will stop centering around dialogue-heavy interaction and realize why we’re all really playin this game: To be the very frickin best, like no one ever frickin was.
And that p much concludes my rant. Anything you disagree with, anything you feel the same about? S’alright, we can talk it out ^^
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My Pokemon Moon Adventures Part 17: Sabrina the Savage (January 5, 2017)
My Salazzle does not care if you have a Metang that knows Zen Headbutt or if your mon is Ground/Steel with a 4x effective Ground-type move.
We continued on to Route 10, where we helped an old lady get her 8 Stufful back. We saw Team Skull trying to steal a bus stop (which is as heavy as a Golem). Kukui comes by and took us on the Exeggutor Express through Route 10 to get to Mount Hokulani (the second highest point in Alola behind Mount Lanakila, where he wants to build a Pokemon League)
Their driving record absolutely slays.
We had to save Veteran Akira for last as he is the so-called Kahuna, but it became apparent to me that Krystal loves getting down and dirty as the after-battle care activates for her more times than it does for others (and not just because she’s a Mudsdale).
Kukui and I met Molayne who was standing at the entrance for the next trial, but he’s not the trial captain. Still, I had Sabrina up front to test out the corrosion ability that she has (it worked, Skarmory was poisoned), plus she took down his entire team (even taking a super-effective Zen Headbutt from Metang).
We entered the knockoff Mossdeep Space Center Hokulani Observatory and meet again with Sophocles aka knockoff Clemont (I say again because I first met him at Festival Plaza). He tried to pull a Clemont and tested the Ping Totem 2.0 or whatever it is (that thing that summons Totem Vikavolt), but the place goes dark, and we had to complete an audio quiz (there are 4 questions). It appears that Sophocles knows what he’s doing despite the screw up, so I aced the quiz and had Sabrina (with Krystal as backup) take on a Grubbin, 2 Charjabug, and Totem Vikavolt and its SOS Charjabug all by herself like a savage that she is (yes, I’m aware it’s an Electric-type trial, but they’re all part-Bug)
I got not one but two Z-Crystals at the end, Electrium Z and Steelium Z. I was also given Kukui’s Masked Royal mask to take back to Kukui (you see, Molayne knows). So now my entire team is holding a Z-Crystal.
We flew back to Malie Garden to hand the mask, but we must deal with the two grunts, plus their badass boss, (it’s) ya boy Guzma. After avoiding First Impression and defeating him, Kukui and I exchanged Primarium Z and the mask (he said he’ll get it back to the Masked Royal at once. No idiot, it’s yours). Lillie and Acerola dropped by and told us about the next trial over on Route 11.
Next time, we might take on the 6th trial.
POKE PELAGO VISITORS:
wild female Shellder
Lillian (female Petilil)
Po (male Pancham)
Ivan (male Rockruff)
Didier (male Drifblim)
Chloe (female Zubat)
Aquaman (male Wishiwashi)
Maxwell (male Growlithe)
Serena (female Bounsweet)
M4GNITUDE (Magnemite)
POTUS (male Yungoos)
Precious (female Lillipup)
Mary (female Cubone)
Xmas Tree (female Phantump)
Star (Staryu)
Whitney (female Miltank)
King Nappy (male Gastly)
Hanson (male Alola Diglett)
Tiana (female Tentacool)
Jonathan (male Delibird)
Pipsqueak (female Alola Grimer)
Sandra (female Sandygast)
Ledyba (male)
David (male Slowpoke)
Freddy (female Alola Meowth)
Deirdre (female Drifloon)
Laura (female Fomantis)
Amanda (female Vullaby)
Breeder (Ditto)
Hank Hill (male Caterpie)
Shelley (male Shellder) *formerly wild
Maggie (female Makuhita)
Michael (male Mankey)
Frank (male Abra)
Adam (male Eevee)
Byamba (male Munchlax)
Skye (male Skarmory)
Wilhelm (male Wingull)
Misty (female Psyduck)
Gretchen (female Fletchling)
Ruth (female Trubbish)
Edwin (male Sylveon)
Richard (male Cutiefly)
Houdini (male Drowzee)
Olivia (female Nosepass)
Samantha (female Trumbeak)
I forgot to mention that now that I got 60 mons, I finished developing the cave island, continued developing the training island, and started developing the egg/happiness island. I need to capture 10 more before I can keep going
ZYGARDE CELL COUNT: 16/100
NEW CAPTURES:
Skarmory (male, Skye)
Pancham (male, Po)
Ditto (Breeder)
Minior (Comet)
Shellder (male, Shelly) *captured from Poke Pelago
TEAM UPDATE:
Sabrina, female Salazzle, level 39, Flame Burst, Leech Life, Flame Charge, Venoshock
Krystal, female Mudsdale, level 39, High Horsepower, Double Kick, Heavy Slam, Rock Tomb
Victoria, female Charjabug, level 39, Spark, X-Scissor, Charge Beam, Crunch
Poli, female Oricorio (Pa’u), level 39, Aerial Ace, Air Slash, HP Grass, Air Cutter
Free Hugs, male Bewear, level 37, Brick Break, Hammer Arm, Brutal Swing, Aerial Ace
Jason, male Primarina, level 40, HP Grass, Sparkling Aria, Psychic, Disarming Voice
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Elite Four Olivia
We started our fight against the Elite Four! We started against Olivia!
I decided to use Hilde and Morgan against Olivia. They’re both super effective against rock types, so it seemed the obvious choice. I had Hilde holding the steelium z and Morgan the expert belt.
I led with Morgan against Olivia’s Relicanth. Morgan started the fight with grass knot, but though it hit hard against its double weakness, it wasn’t quite enough to finish it off. Relicanth countered with ancient power, but it only hit for 20% of Morgan’s hp and it didn’t raise any of its stats. So while Olivia wasted a full restore, Morgan was able to finish it off with two more grass knots.
Olivia went ahead and sent out her ace Lycanroc. So I switched Morgan for Hilde. Lycanroc hit Hilde with crunch, probably hoping to lower her defense, but only hitting her for 10% of her hp. Hild used her z power, hitting Lycanroc with corkscrew crash, but Hilde doesn’t have the largest offensive stats, so even that only hit for 70% of its hp. But Hilde was able to go first on the next turn, finishing Lycanroc off with heavy slam.
Then came the most annoying part of the fight; Olivia sent out her Probopass. I sent out Morgan, who started the fight with confuse ray. Probopass used thunderwave. But while Morgan was fully paralyzed on their first turn, Probopass snapped out of confusion immediately and used sandstorm. I healed Morgan with a full restore, and the exact same thing happened again. Eventually one of the confuse rays took, giving Morgan enough time to land a scald, taking Probopass down to below half its health. And miraculously, Probopass’s next thunderwave missed thanks to Morgan’s affection, and they were able to finish Probopass off with another scald.
Olivia sent out her Golem next, so I got Morgan out of there and sent out Hilde. She (Hilde) started up her toxic strategy, while Golem kept hitting with thunder punch. Hilde set up an iron defense to take the thunder punches better. Then Hilde started going on the offensive and used bulldoze. Between that and the toxic, Hilde was eventually able to defeat Golem.
Olivia’s last Pokemon was Carbink, so I left Hilde out. This part was pretty easy; Hilde was able to defeat it with two heavy slams, defeating Olivia.
Great job Hilde and Morgan! You’ve defeated the first of the Elite Four for us! Let’s keep it up!
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Tata Steelium Super Cold Rolled Steel Sheets will provide effective support to the end users of Cold Rolled Sheets by catering to the unaddressed demands of sectors such as furniture and general engineering.
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Tata Steelium Super boasts a flat and clean surface that reduces pre-treatment costs, making it a smart choice for cost-effective fabrication. Opt for the best, and watch your projects shine with superior quality.
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Tata Steelium Super Cold Rolled Steel Sheets will provide effective support to the end users of Cold Rolled Sheets by catering to the unaddressed demands of sectors such as furniture and general engineering.
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Cold rolled steel & hot rolled sheet: Check these 10 FAQs and their answers
Steel comes in many grades, specifications, shapes, and finishes. The various types of steel are used in the infrastructure industry, automobile industry, agriculture and many more industries. To optimize steel’s properties for different applications, they undergo different processes that change the chemical composition. Hot rolled and cold rolled steel are among the most common pre-fabricated steel produced used.
Here are 10 frequently asked questions on cold rolled steel and hot rolled sheet:
Question 1: What is cold rolled steel and how is it different from hot rolled steel?
Hot rolled steel is steel that has been roll-pressed at very high temperatures—over 900˚ C, which is above the recrystallization temperature for steel. This makes the steel easier to form, resulting in products that are easier to work with. Cold rolled steel is the steel that is made through a process called cold rolling. Steel is passed through rollers at room temperatures
Question 2: Why is cold rolling done?
The purpose of cold rolling is to create thinner steel strips with good dimensional accuracy and superior surface quality for a variety of applications.
Question 3: Which is stronger --- hot rolled or cold steel?
Cold rolled steel is more springer as it goes through additional processing. During cold rolling, steel is compressed. The end result is a stronger steel with high tensile strength.
Question 4: What are the important properties of cold rolled steel?
Cold rolled steel is known for their:
● Superior surface finish
● Tighter tolerances
● Well-defined edges and corners
● Concentric uniformity and straightness
Question 5: What are some key applications of cold rolled steel?
Cold rolled steel is used in projects where precision and aesthetics are of utmost importance. Cold rolled sheet is used for making agricultural tools, metal furniture, consumer durables such refrigerators and dishwashers and auto parts components. They are also used in the construction industry for making where it is used to build steel sheds, industrial buildings and garages.
Question 6: What are the important properties of hot rolled steel?
Hot rolled steel is known for
● Easy workability
● Scaled surface (not as smooth as cold rolled steel)
● Slightly rounded edges (as they shrink after hot rolling)
● Slight distortions
Question 7: What are some key applications of hot rolled steel?
Hot rolled steel is ideal for projects where surface finish isn’t a priority. Where surface finish is a concern, scaling can be removed by grinding, sandblasting, or acid-bath pickling. Hot rolled steel is used for making agricultural vehicles such as tractors and rotavators, rail wagons, passenger coaches, locomotives, passenger vehicles and commercial vehicles.
Question 8: Is cold rolled steel expensive?
Yes, cold rolled steel is costlier than hot rolled steel because of the additional processes that it undergoes and the advantages it offers over hot rolled steel.
Question 9: Where to buy cold rolled steel from?
If you are looking for leading brands for cold rolled steel sheet, check out
Tata Steelium and Tata Steelium Neo.
Question 10: Where to buy hot rolled steel from?
Tata Astrum, Tata Astrum Solar and Tata Astrum Super are leading brands for hot rolled steel.
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How to Improve Efficiency When Working with Steel and Steel Alloys ?
In the industrial sector, there is no other metal that can match the popularity of steel. The tensile strength and heat dissipation properties of steel make it the perfect manufacturing material across industrial sectors. For instance, hot rolled steel is used for manufacturing tractors, excavators, vehicles and prefabricated buildings while cold rolled steel is used for manufacturing electronic panels, agricultural tools, metal furniture and automobile components. However, working with steel and steel alloys need a streamlined process on the factory floor as it will reduce operational costs and safety hazards.
Here are some tips to improve efficiency when working with steel and steel alloys:
1.Choose the most suitable material removal method: When it comes to steel and its alloys, material removal is an important but time-consuming process. Material removing is a process in which final product is obtained by removing the excess metal from the stock. A time-consuming process means reduced efficiency and higher costs. It is therefore important to identify the most efficient material removal method that suits your industry. Compare all the processes such as single-point cutting, milling, broaching and their pros and cons to arrive at the most suitable choice.
2.Handle and store steel carefully: Different projects involve the use of different classes and grades of steel sheets. To avoid cross-contamination, each steel type must be handled and stored separately. This means the same angle grinder disk should not be used on two different materials. Also, different materials should be covered properly so that they don't come into contact with splatter from the angle grinder. These steps will help reduce the risk of corrosion.
3.Use ergonomic tools: Material removing requires use of heavy tools that makes the process laborious and time consuming. Some applications result in fatigue and even physical injuries among workers. By providing ergonomic tools, the fatigue experienced by workers and the incidence of accidents can be reduced. For instance, there are many equipment that can stabilize the tool and reduce vibration, making it safer for workers to use the tools for a long period.
Looking for cold rolled steel suppliers and manufacturers?
Cold rolled steel bars and sheets are known for their high tensile strength, uniform mechanical strength and durability. Always buy cold rolled steel products from reliable and renowned suppliers such as Tata Steelium, Tata Steelium Neo and Tata Steelium Super. They are among leading cold rolled steel manufacturers. They also offer engineering support to their customers to help them choose the correct grade of cold rolled steel. They have a wide network of distributors all over the country and dedicated service centers to cater customized needs of MSMEs.
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10 Interesting Facts on Steel
If you look around yourself, you will realise that steel has become an indispensable part of modern life. Critical to economic growth, steel is a sustainable choice for many industries. But do you know that steel was discovered more than 3,000 years ago? From then till now, steel has been continuously perfected. Well to know more such interesting facts about steel, keep on reading:
Fact 1: Steel is 1000 times stronger than iron
Though all steel is originally made from iron, steel is way much stronger than iron.
Fact 2: Steel is produced in every region of the world
Produced in every region of the world, steel is the backbone of modern society. It is estimated that the weight of the crude steel produced in the world in 2018 is equal to the steel required to produce 43,100 Beijing National Stadiums which took a total of 40,000 tons of steel and 110,000 tons of concrete to complete.
Fact 3: Half a million people work in the steel industry in India
The steel industry contributes over 2% to the GDP of India and employs nearly half a million people directly and two million people indirectly.
Fact 4: Steel is essential for sustainable development
Steel can be recycled over and over again without losing its properties. It is fundamental to a successful circular economy. Being magnetic, steel is easy and affordable to recovered from waste.
Fact 5: India is among the top steel producing countries
India is the second-largest steel producer of crude steel after China. The top 5 steel-producing countries account for the world’s 72% steel production.
Fact 6: First steel-frame skyscraper was made in 1889
Be it the iconic Empire State Building in Manhattan or record-breaking Burj Khalifa, they have one thing in common --- they are composed of tonnes and tonnes of steel. But did you know that the first steel-frame skyscraper was built in Chicago in 1885?
Fact 7: Hot rolled steel and cold rolled steel are fire resistant
Inherently a noncombustible material, steel, whether hot rolled or cold rolled, only loses strength when heated sufficiently. Steel roofs not only protect against fire, but also wind, snow, ice and even hailstorm.
Fact 8: Thanks to steel, many canned food do not contain preservatives
Steel cans are used to pack many food items and beverages. Tin cans cannot be tampered easily and thus the food does not go rotten easily. Often preservatives are not added to canned food.
Fact 9: Over 600 steel cans recycled every second in the US
It is estimated that over 600 steel cans are recycled every second in the US.
Fact 10: Steel bridges have a lifespan of over 100 years
Steel bridges have the potential for to serve well beyond 100 years. Many steel bridges that were built around 1838-1938 in the US and many other countries are still in service.
Tata Astrum, Tata Astrum Solar and Tata Astrum Super offer wide range of grades in hot rolled steel offerings. Tata Steelium and Tata Steelium Neo offer cold rolled steel. Their steel products are available at competitive prices.
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