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lord-shitbox · 2 years
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yanno i keep wondering, as i drink, if my aroace polyam self will meet my polycule in tumblr
please let it happen god it would be so fucking funny 😄
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zimthandmade · 1 month
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hi zim!! was wondering if u could draw some scene of them smoking out of a bong or sum, a joint, etc! idk if ur ok w those types of prompts ,,, just an idea!! 💨💨
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Absolutely. They're on a car roof in a field at night. I think weed makes their brain go from a multicore processor to a singlecore processor.
----- My other socials Commission Info Let's have some Ko-Fi! 🍵
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rewiredthethirdblog · 15 days
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Comment by BodoWithWhiplash on Reddit
The clock alone does not indicate how fast a core is, it depends on many factors, e.g. an 12th gen i3 with 2Ghz still has a much higher singlecore performance than an FX8300 at 5Ghz. The 2.5Ghz of the 12400 are perfectly sufficient for gaming. And 2,5Ghz is the baseclock, the i5 can boost up to 4,4Ghz.
Back when amd were rising but still kinda slow..?
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fsp00 · 1 year
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I did cinebench yesterday for comparison to the upcoming pc build, and holy fucking shit did it score low...
Multicore
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I'm actually surprised it scored higher than one of the listed processors in single core :D
This, after all, is the lowest-end mobile i5 from the third gen. 2C4T, as you can see from the photos.
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techvandaag · 1 year
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Intel N100-processor van 6 watt presteert beter in Geekbench dan Intel Core-cpu's van 65 watt
Er zijn vermeldingen van Intels N100-cpu gevonden in de Geekbench 6-database, ontdekte de Chinese website ITHome. Op basis van deze benchmarkscores, overtreft de N100-cpu (met een tpd van 6 watt) de Intel Core i5-7400- en i3-9100-processors van 65 watt, die respectievelijk onderdeel uitmaken van de Kabe Lake-S- en Coffee Lake-S-lijn, schrijft Wccftech. Zowel op singlecore- als multicoregebied zijn de prestaties op basis van de Geekbench-score tussen de 10 en 20 procent beter dan beide (relat... http://dlvr.it/SrGvxW
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flipcab · 4 years
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We are manufacturer of all types of copper/aluminum wires and cables with FRLS PVC insulation. #products #madeinindia #wires #cables #singlecore #flexible #armored #winding #shielded #copper #aluminum (at Surat,Gujarat- સુરત) https://www.instagram.com/p/CDY7HDJhT03/?igshid=spd5lojcimja
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techiespage · 5 years
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The Honor 30S has passed through AnTuTu ahead of March 30 unveiling. We already know the Honor 30S will pack the 5G-ready Kirin 820 SoC, and now the benchmark database reveals it will come with 8GB RAM, 128GB storage and FullHD+ screen. The smartphone will run Android 10 out of the box, which is likely to have EMUI 10 on top. AnTuTu reveals that Kirin 820 includes a total of eight CPU cores - four Cortex-A76 big ones and four power-efficient Cortex-A56 ones. It packs the Mali-G57 GPU to handle gaming and video editing. Additionally, AnTuTu gives us an idea of the Kirin 820's performance by sharing a chart which compares the SoC with the Kirin 810, Kirin 980 and Snapdragon 765G chipsets. The Kirin 820 comes closer to the Kirin 980 in CPU tests but falls slightly short in GPU performance. However, it beats the Kirin 810 and Snapdragon 765G in both CPU and GPU prowess. You can check out the chart below for a detailed comparison between the four chipsets. . . . . #kirin #kirin820 #kirin8205g #snapdragon855 #kirin980 #geekbench #singlecore #multicore #cortexa76 #isp #npu #kirin810 #socs #arm #gpu #cpu #performance #tech #techies_page #techies #technology #honor30s #honor30s5g #huawei #honor #realme #xiaomi #samsung #oneplus #apple https://www.instagram.com/p/B-J7w21gJvM/?igshid=pg2p44pmeuz9
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nintendocafe · 5 years
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Exit the Gungeon launches on Nintendo Switch as a timed console exclusive later today!
Exit the Gungeon from Dodge Roll & Singlecore Games: Exit the Gungeon is a bullet-hell dungeon climber immediately following the events of Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators.
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zaryabrauf · 3 years
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Introduction of Processors. 
Construction. 
Types of Transistors. 
How commands are executed 
Why Multi Core Processors? 
Some misconceptions. 
 I hope you learned something. 
 Make sure to like, share, subscribe and click on the notification bell so you will be notified whenever I upload a new video! 
 For inquiries email at: [email protected] 
 Follow: 
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Instagram: https://www.instagram.com/techexplainedandunboxing/ 
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 By: Zaryab Rauf 
 #Processors #Computer #singlecore #multicore #transistors #types #misonceptions #instructions #execution #laptop #mobiles #electronics #gadgets
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siteclub836 · 3 years
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Countryside Dating App
Countryside Dating App Reviews
Countryside Dating Apps
Countryside Dating App Review
All products are independently selected by our editors. If you buy something, we may earn an affiliate commission.
Such a country dating app is meant to provide you with an opportunity to find cowboys and cowgirls you like. Aside from suggestions that you might receive daily, such websites would also offer different features such as filter function. These features provide you with all the aid you can get concerning a country life partner. Dating in the countryside: Being the only Grindr user in the village. Your stories of using dating apps when there just aren’t that many people around. Natasha Preskey 23 October 2019. Best farmers dating sites France will open the door to a world where you can meet your love. Farmers Dating App France for Those Who Is Looking for Happiness and Nature. If you are an adult, then farmers dating France free will become an exciting find for you. We also have functions such as helping and advice. Among the most popular country dating apps and country dating sites are the following: WesternMatch, MuddyMatches, FarmersOnly, RedneckMeet, SingleCoral, CowboyCowgirl, ChristianCowboySingles, CountryFriendsDate, FarmersMatch, CowboyDatingService, CowboySoulmate, and many other dating services. Countryside dating. Dating in the countryside can be hard but, if you would be interested in meeting country singles for dating or friendship, then you have come to the right place as Muddy Matches is the leading countryside online dating site for country singles in the UK and Ireland and you can register for free today!
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Turns out it's nothing like the Jilly Cooper books, as Netia Walker discovers...
If you love Jilly Cooper books, your idea of living and dating in the countryside may involve the following: lots of bed-hopping, mega-romance, Mr Darcy wading out of every water feature, endless hotties to seductively eye up at polo matches, romantic picnics in corn fields… and if that's the case, then the reality is going to be a tad depressing.
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Last hunting season I spent many a quiet moment in the saddle discussing the country dating scene with various friends (both boys and girls), and there seem to be some major flaws. Some country-born-and-breds are eschewing the bright lights of various towns and cities and have instead set up their own businesses, enabling them to work from home. Great on the one hand, but the majority who are single say that they are sure their dating lives would be more fruitful if they were in the Big Smoke.
There's no abundance of lively bars in the countryside: everything is spread out, which makes meeting new people tricky. Because of this, you have to drive everywhere, which also kills the mojo-enhancing, Dutch-courage-drinking element stone dead. The result? Rural folk don't tend to get out there and date - instead, they scuttle back to their nests after a day's work.
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Dating in the countryside can be hard but, if you would be interested in meeting country singles for dating or friendship, then you have come to the right place as Muddy Matches is the leading countryside online dating site for country singles in the UK and Ireland and you can register for free today!
Since our launch in 2007, tens of thousands of country people have joined in search of other country singles and we have now firmly established ourselves as the home of countryside dating. Click here to visit our country dating success stories page, where you can read about all the rural partners that have got together on our website.
Why not register for free and see how Muddy Matches can work for you?
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As well as countryside online dating, the team at Muddy Matches also organise a large number of social events and holidays aimed at countryside singles.
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If you would like to meet country singles then our Mud Lovers Ball is an event that you will definitely not want to miss. We also regularly hold 'Pub Grub Nights', clay shoots, walks, days at the races and lots of other events across the UK and Ireland that attract country singles of all ages.
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powermacau · 4 years
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Powermac Cables Announces The Launch Of Its New Electrical Cables & Accessories With Improved Features
Retweet us: https://twitter.com/PowermacCables
Queensland, Australia: One of the most important assets of any establishment is the quality of the electrical equipment used in the store or warehouse to ensure the safety of its employees and customers as well. Be it residential, industrial, or commercial building, having a safe environment to live and work in should be considered as the top priority right from the beginning.
To help the customers, Powermac Cables Australia Pty Ltd. has come with a wide range of exclusive high-quality electrical equipment aligned with advanced features that will give a safe and reliable experience in terms of the electrification of your place.
Starting from fire resistance cables to high bay LED lights, and aluminium wires; get everything you want within your budget. 
Below are the highlights of some of the top-notch quality electrical products we have in our warehouse:
Data & Instrumentation Cable
Thermoflex Fire Resistance Cable
Orange Circular Cable
XLPE Flexible Singlecore Cable
SwitchGear
EMC/VSD Cable
LUGS
SWA Multicore Cable
SDI Cable
Rubber Cable
At Powermac Cables, we specialise in a range of reliable cable products for residential, industrial, and commercial clients across Australia. Both bulk and single orders are welcomed. 
With the renovation of our new website, we have made it easy for our customers and partners to place their orders and organise quoting without any hassle. For each product, you will get full information about its manufacturing and the features we have added to make it better and reliable to withstand in both outdoor, indoor locations. Most importantly, our products proved to be robust during any kind of unintentional power surge.
Whether you require an off-the-shelf stock or custom cut-to-length, we are here to help you meet your requirements. We are strategically located near major transport companies, giving us the scope to supply Australia-wide. 
From start to finish, we guarantee your satisfaction. Powering Australia whilst empowering people is the core of Powermac Cables’ success. We strive to be the number one choice of the electrical community. Get in touch with Powermac Cables today – let’s form a partnership and start winning projects together! Feel free to call us on toll-free 1800 100 000.
About Us:
At Powermac Cables, we have been supplying the Australian market with electrical cable since 1997. Recently our warehouse based in Coopers Plains, Brisbane has increased our product range from just cable. Over the last few years, we have been including electrical accessory products to complement our cable capabilities so far. Our new range includes lighting, and Tesla Switchgear, and accessories ranging from lugs to conduit.
As we continue to improve, we have increased our website capabilities. This includes live access to pricing and stock levels for all products. Customers can open accounts and pay all through our new portal. 
Contact Information:
Powermac Cables Australia Pty Ltd.
Website: https://www.powermac.net.au/
Phone: 1800-100-000
Address: Unit 3, 260 Musgrave Rd, Coopers Plains, QLD 4108, Australia
Like us: https://www.facebook.com/powermaccables
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operationrainfall · 4 years
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Title Enter & Exit the Gungeon Developer Dodge Roll, Singlecore Publisher Devolver Digital Release Date December 14th, 2017 (Enter); May 17th, 2020 (Exit) Genre Rogue-like, Bullet Hell, platformer Platform PC, Nintendo Switch, PS4, Xbox One Age Rating T for Teen (Enter); E10+ (Exit) Official Website
Thanks to the Binding of Isaac, I’ve developed a taste for two things – rogue games and twin-stick shooters. Which isn’t to say I love them all, but I’m much more receptive to well crafted, challenging entries in the genre now than I was before. Games like, for example, Enter the Gungeon. I really enjoyed it years ago when I demoed it, but was worried I had missed my chance to review it. After all, it came out for Switch back in 2017. And though I had purchased it digitally on a sale, I hadn’t gotten around to playing it years later. But thankfully, Devolver Digital and Dodge Roll had a silver bullet up their sleeves. When they recently announced that crazed sequel, Exit the Gungeon, was coming to Switch, I saw an opportunity. I could finally dust off my copy (figuratively speaking) of Enter the Gungeon and then play through Exit the Gungeon. And while I don’t typically review two games in one shot, there’s a first time for everything. The big question is, was my trip into the depths of the Gungeon worth the wait?
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First things first. Both Gungeon games aren’t big on plot. That’s not the same as saying there isn’t any, cause there is a motivating force behind both. In Enter, your goal is to find a mythical gun that can literally kill your past, rewriting your miserable history. The only thing between you and your goal is an ever shifting labyrinth of Gundead, deadly if comical looking foes. In Exit the Gungeon, your group of heroes has damaged the time stream by overusing that mystical gun. As a result, time and space are reacting in unpredictable ways, and the Gungeon itself is falling apart. Your goal is to escape before that happens. So there is definitely a narrative in both games, just enough to keep you invested. Both games also have tons of hilariously punny bosses, some examples being the Gatling Gull and Cannonbalrog, as well as fourth wall breaking humor. You can find a certain blue bomber’s Megahand in Enter the Gungeon, for example. Or you can murder cute little bubble spewing dragons. There’s tons and tons of little references like this to several classic series, and they all lend themselves to the overall zany tone of both Gungeon games. There’s also a ton of lore for each item, weapon and foe in the game’s Ammonomicon. Once I discovered that on the pause menu, I perused several entries and always came away entertained. But the real reason you’re gonna play either of the Gungeon games isn’t the plot – it’s the gameplay. And I can say that both definitely deliver.
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Let’s start with Enter the Gungeon. This was definitely the more challenging of the two games. It took me somewhere in the neighborhood of 31 hours to beat the game once. Granted, rogue games have a tendency to be challenging, especially if you get a bad roll of the dice, but that’s still pretty rough. Thankfully, I kept playing because I was enjoying myself. The basic formula is explore and fight your way through several interconnected rooms, find and beat the boss, travel to the next floor, rinse and repeat until you’ve beaten the final boss. Much like Binding of Isaac, truly beating the game requires more than those simple steps, and suffice to say I didn’t have time for that. Thankfully I was able to beat the High Dragun, so technically speaking I did beat the game for the purposes of this review.
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One thing I really liked about Enter was how much control you have over ever minute detail. You can manually reload each of your guns with Y, there’s a handy drop down menu that slows down time as you select your next weapon, and you can move and aim simultaneously with the joysticks. Guns are fired with the R trigger, and the L trigger does a handy dodge roll with temporary invincibility. Basic stuff, but it’s implemented really well here. When you lose, it’s generally cause you did something stupid like grab a cursed item or your reflexes just weren’t up to snuff. You’ll do well to hoard all the keys you can find, since each floor typically has multiple chests you can open up. These will either provide you a new gun or a new item, with passive or activated effects. Or if you’re unlucky, they’ll be a mimic in disguise, waiting to murder you.
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As you travel you’ll also come across a not so friendly shopkeep that sells wares, but don’t make the mistake of firing your guns in his store too often. While there’s only one shop at first, you’ll gradually find and free various prisoners that will populate the Gungeon in subsequent runs. Some will also show up in the HUB area, so it’s good to not always Quick Start a new game, taking you immediately into a new run without visiting the HUB. All of them will offer some service, if you have the cash and the need. Perhaps my favorite feature, though, are the maps. As you run about, the current floor is accurately displayed, and most rooms have teleporters. At any time outside of combat, you are free to bring up the map, select a teleport node and just instantly travel there. It really made the experience flow remarkably well.
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There’s a handful of characters you can pick from, and each has slight quirks that might make them more or less appealing to certain playstyles. These are the main possible characters in both games – Marine, Pilot, Hunter and Convict. They each have a primary weapon with unlimited ammo, and they all fire somewhat differently. Also, they have passive boosts, such as the Marine’s Military Training, which makes his shots fire more accurately and reduces charge time. And though it took me a while before I noticed, each character has a handy item they can choose to activate, generally with limited uses. The Pilot has his “Trusty Lockpick,” which sometimes lets him open chests without a key; meanwhile the Convict has access to Molotov Cocktails she can use to burn foes to a crisp. They all play somewhat differently, and those passive boosts can go a long way. There’s technically a fifth main character, the Cultist. The catch is she can only be used in co-op, which I was unable to try for this review. And if you’ve spent more time with the game than I have, you can also unlock some other playable characters. My favorite was definitely the Marine, since he starts with a layer of armor and his Military Training meant his Pistol was more useful than the other starting weapons. But none of them are horrible, they just force you to try different things to succeed.
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When you’re not picking up weapons and blasting holes in things, there’s a lot of other elements that spice up gameplay. You’ll find obstacles that can be used to your advantage, such as explosive barrels and chandeliers you can drop on enemy heads. There’s also less helpful features like buzz saws, jets of flame, freezing ice cubes and more. And lest I forget, holes. That last part normally wouldn’t merit mention, but after I died repeatedly from rolling into holes I didn’t realize were there, it started to become problematic. Which isn’t to say the gameplay is bad, far from it. But for whatever reason, the game likes to generate holes in already dark rooms, where they tend to blend in with the background. Maybe it’s a matter of shading, but it caused me more frustration than I expected. Thankfully, the rest of the Enter gameplay works wonders. It’s fun to dodge and weave, flip up tables to block bullets, roll through bullets and the like. Both Gungeon games definitely reward you for playing skillfully, especially Exit the Gungeon. And you’ll need to play well, since these games have some intense boss battles.
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Enter the Gungeon has a whole ton of bosses, and besides referencing things like Dungeons & Dragons, they all tend to be focused on gun and bullet puns. Which I was totally okay with, even if it was a bit silly. I mean in a game where even keys have bullets, you tend to either appreciate the goofiness or get turned off by it. The bosses are where the game shows off the bullet hell features, as even the most basic will flood the screen with interlocking patterns of nasty projectiles. Many of them also love to move around the arena, forcing you to evade and think on your feet. Even the easiest boss is more than capable of killing you if you’re not careful. Going into battle armed with a great gun or two definitely helps, but it’s not required. That said, I did appreciate how much breathing room you generally had to avoid projectiles in Enter the Gungeon. That’s definitely not the case in Exit, where the screen is much smaller and forced into a 2D perspective. Thankfully, overall the bosses in the sequel are a bit more forgiving, at least once you’ve learned to successfully dodge their attacks. I also loved how practically all the bosses in Exit the Gungeon are insane mashups of two or more bosses from the first game. As an example, there’s one called Medusilier Bomb Shell, which is the Gorgun from the first game in the hollowed out Fusilier mini boss’ shell, using weapons brandished by the final boss of that game. It’s really silly and rewarding if you’re familiar with the original adventure.
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Overall I really enjoyed my time with the first game, even if it could frustrate me on occasion. There’s a plethora of items to unlock that can increase your odds of success, such as one that makes it so flipping a table stuns all foes, or one that makes dodge rolls reload your guns. The hardest part of this game was the platforming, especially when you get a run that’s focused on murdering you. And for minor irritants, how about the fact that weapon combinations aren’t listed anywhere? You might get two weapons or items that work better together, providing enhanced effects, such as having the Bubble Blaster and Siren guns equipped, providing homing bubbles and massive bubble blasts. I was also annoyed that I couldn’t find anywhere that the game tracks which characters have beaten the game in Enter. And lastly, Enter the Gungeon can really cramp your hands, at least playing the Switch portably. Not that any of these complaints stopped me playing for very long. Plus, considering the game only costs $14.99, all my issues are pretty easy to overlook.
We’re not done yet! Turn to Page 2 to Exit the Gungeon! ->
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In many ways, Exit the Gungeon is the condensed, somehow crazier version of the first game. It’s different in a number of ways, but I felt it was the superior experience. Or I felt that way eventually. At first I was really frustrated by how hard the game seemed, and a lot of that had to do with the change in perspective. I mentioned how in Enter the Gungeon, you have a lot more room to roam about and avoid damage. That is entirely not the case here, where you’re usually trapped on a moving elevator or some other narrow vertical space, avoiding bullets and blasting foes to smithereens. Another reason I was initially not as hot on the sequel was how it handles dodge rolls.
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Enter the Gungeon quickly sold me on the utility of dodging bullets to survive. It was just intuitive and easy to grasp. Here though, you can dodge in many different directions. You can still dodge horizontally, but now you can also dodge upwards and downwards. That last one caused the most confusion, since dropping from one platform to another counts as dodging and makes you temporarily invincible. Eventually I got the hang of it, and learned to do smart things like jump up to dodge one bullet then dodge horizontally to avoid another. Keep in mind that when I say “one bullet,” I’m being conservative. Normally there’s a whole shooting range of bullets flying at your face at once, so you’ll need all the dodging you can handle.
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The other way that Exit the Gungeon most distinguishes itself is through Kaliber. The goddess of guns herself is helping you, kind of. See in this game you only have one gun at a time, period. But every few seconds, Kaliber will magically change which gun you’re using. If you play well and thus increase your combo level, it’s more likely that you’ll get rewarded with amazing weapons. Which is good, since you want those Mass Shotguns, not the Bubble Bobble guns. Even if you’re amazing, it’s still more than a little random, so get used to your weapon changing unexpectedly at the worst possible time. To make up for this, you can acquire passive upgrade items like in the first game, as well as grabbing floating temporary booster shots. These will grant you various upgrades for a limited amount of time, whereas the usual items last the entire run. Thankfully, a successful run in Exit the Gungeon will take you a half hour max, whereas the first game getting all the way through can take more than an hour. That’s a big part of why beating Exit only took me some 6 hours total.
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Exit really grew on me the longer I played. Once I got accustomed to things, I grew to really like the quirks. The controls were very intuitive here, since all you really need to do is aim to fire your gun, instead of aim, fire bullets and reload. I also utterly adored the bizarre bosses found in this game, most notably the weirder ones like the feline version of Dr. Robotnik and the Bullet King’s Chancellor, Toadstool! The entire thing felt much more streamlined, for better and for worse. Take Blanks for example. These are found in both games, and clear all bullets from the screen. In Enter, you had to press down on both joysticks simultaneously to activate a Blank, but in Exit you can do so with a single shoulder button press. But for every feature like that, there was stuff that felt out of balance. I liked the ease of gameplay and less hand cramping controls, but I also missed having a plethora of guns, bosses and foes. And if I complained about the platforming in the first game, it can be even rougher here. It’s very easy to fall off the sides of some areas, and you have much less maneuverability to avoid damage. But then again, you don’t have to worry about things like storing extra hearts for later use or weapon synergy combos. Plus, some weapons that were less effective in the first game are super powerful here, such as the powerful exploding banana. But then foes that barely bothered me, like the annoying Rubber Kin, are suddenly dangerous agents of death. And while I do like shorter runs, I wish I could save progress here and return later like I could in Enter. One of the more interesting aspects of this game is that once unlocked, bosses can seemingly appear in any area they want, with the exception of the final boss. That means you really need to master fighting all of them, since you never know when exactly they’ll show up.
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Like in the first game, you’ll find and rescue prisoners who can later aid you. But just as the Gungeon itself is in a chaotic state of flux, so are its inhabitants. A hilarious example is Manservantes and the King. In the first game, they would challenge you to beat a room a certain way, and then reward you for it. Here, the servant is now the boss, and the king has been mutated into a bloated crybaby. When you encounter them now, you play a twisted golfing mini game using the former king as your ball. Like I said, this game is somehow even more crazy, and I love that about it. Sure it still shares the same DNA as the first game, with multiple playable characters and bosses, but there’s interesting new ideas. Each character now has a more set in stone path to the final boss, and you can actually unlock and play that route as other characters. Also totally new is that you can customize your heroes with hats and costumes. Sure, they serve no practical purpose, but sometimes you just want to look snazzy. Just keep in mind, while in the first game beating bosses provides Hegemony Credits used to unlock useful items for subsequent runs, here you also need to use those Credits for hats and suits. At least if you’re a completionist.
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Both of the Gungeon games have tremendous art and musical direction. There’s a whole boatload of foes, and each is rendered with love and care. While none of them are anywhere near as demented as those I grew fond of in The Binding of Isaac, there’s still some delightfully dark humor here. I appreciated how so many foes are basically walking bullets holding gun or grenades that run to you and explode, and many others are totally unexpected and freaky, such as the giant hand that throws you back in time, or the terrifying bullet spewing Lead Maiden. The biggest difference aesthetically between the games is that the sprites in Exit the Gungeon are a bit more bombastic and larger than in Enter. That said, neither game is close to ugly, and there’s a lot of personality on display, from the faces of the Gundead to the dozens of crazed weapons you can use. While there’s plenty of basic weapons like shotguns and rifles, there’s also things like mailboxes, demonic tentacles, unicorn horns and much more. Musically, the first game can be a bit milder at times, but there’s also a good variety of tunes to distinguish different areas. I did slightly prefer the music of the second game, perhaps just cause it was less reserved.
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Though I had some minor problems with both games, none of it was a huge deal. Sure I got annoyed with platforming in both games, and sometimes the first game was more than a bit aggravating. Plus the load times can get long and there’s some occasional slowdown when a lot is happening on screen. And I really didn’t love how sometimes I got hit by enemies I couldn’t fully see on screen in Exit the Gungeon. But overall, the pros most decidedly outweighed the cons, especially since both games are so inexpensive, with Exit only costing $9.99.
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I’m ecstatic I finally found the time and presence of mind to play through both Gungeon games. While it’s true the first one is more jam packed with content, the second makes up for it by doing an amazing job of distilling the unique essence into a more palatable form. In all, I spent nearly 40 hours playing through both games combined, and enjoyed every crazed minute. Games like this are why I’ll always be a fan of Devolver Digital, and why I eagerly await what’s next from Dodge Roll and Singlecore. If you love crazy, hardcore rogue games with more than a bit of insanity thrown in, you can’t go wrong with either one. Now if you’ll excuse me, I have to put in dozens more hours to fully complete both games!
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4.5″]
Author Purchased Copy of Enter the Gungeon. Publisher Provided Copy of Exit the Gungeon.
And many thanks to Brandon Rose for the awesome Featured Image!
REVIEW: Oprainfall Conquers the Gungeon Title Enter & Exit the Gungeon
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polomarco123 · 5 years
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sencautabva-blog · 5 years
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Author Devolver Digital Broforce Hack Mod Generator How To Generate
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    Platforms=PlayStation 4
Mar 1, 2016
When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Battle alone or online with four-player co-op and bring down anything that stands in the way of freedom!Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork. com/terms-of-service & playstationnetwork
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Broforce ps4. Broforce - Devolver Digital. Broforce was first officially released through Steam Greenlight in 2013, and received a spin-off titled The Expendabros in 2014. After one of the Free Lives team members met publisher Devolver Digital at the A Maze indie festival in Berlin, Devolver Digital signed the studio on and Broforce was published in 2015.
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Devolver Digital recommends only the most exquisite video games for the distinguished gamer and their refined taste. Voted 'Best Video Game Label Ever' 2016, 2017, 2021.
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  Broforce hack download apk. How to Broforce Hack android. Broforce hack how to etc. Devolver Digital PSN Game Released Mar 1, 2016. 27457 Ratings. When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Battle alone or online with four-player co-op and bring down anything. Hack gira y gana Broforce. Author Devolver Digital bioforce. To protect your Digital Video Games purchase in the event you report it lost or not working, Amazon may invalidate the digital code linked to your purchase. There is no action required from you and your personal information will not be shared.
Powerhouse Animation got the chance to work with Devolver Digital on a launch trailer for their rowdy pixel platformer, team loves Freedom, Bros, and America, so this one was right up our alley. Devolver Digital gave us an outline of the various levels within the game - Jungle, Cave, and Hell - and we combined them into a action-packed cinematic montage, smeared with the blood. Developed by Dodge Roll and SingleCore Games Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit 'Gungeoneers' and their journey for personal. Broforce hack tool download no survey. Devolver Digital Games. Broforce hack no survey.
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