It's been forever since I built a uni, but I'm having so much fun!
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I thought elders could use some randomness in their final fate. Made 3 semi-random events for them:
live longer
die early
get sick
Early death branches into:
sudden "heart attack" followed by
- death by fright, or
- death by drowning if they happened to be swimming at the time
decreased age duration followed by death of old age the next day or so
At first, it was going to be sort of a coin flip once a day deciding whether a playable elder dies prematurely, or gets an additional day of life, or keeps living for the allotted time. Turned out a little more detailed and configurable
Sickness is not as impactful, just something to highlight old age problems. It's a maxis style disease curable by soup and rest (thinking of realistic medical conditions made me sad and I stopped)
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my dear wife, human number 9283894242pc and our son. bogos binted
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Made myself a new CAS default :)
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𝘖𝘹𝘣𝘰𝘸 𝘓𝘢𝘬𝘦
\\\\\\\\\\\\ beta v0.01 version - experimental \\\\\\\\\\\\
\\ included:
Neighborhood folder (named N008, rename as necessary); includes thumbnails listed above in images section.
SC4 file
\\ not included:
"Ultimate Train Set" By Criquette
"Road Bridges Set" By Criquette
"Modest Embankment Set" By Criquette
download (sfs)
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🍴 Time to remember the Place Setting mod
Updating it the same as bed decor. We have 2 categories:
Single Placemat - one per person; unhides when someone puts a dish in a particular table slot to eat
Didning Decor - becomes visible when any table slot is in use by someone and hides after all the dishes have been cleaned up
Dining decor can go "on" the table (in spare slots) as well as "over" the table with moveobjects/off-grid/shiftable cheats
Individual placemats can only go "over" the table, not in slots, because the slots they cover are needed for actual eating
We can leave out objects that we don't want to hide and unhide, like flowers that always stay there
We can also choose the default state of our decor, it doesn't have to be "hidden". Settings stick per lot
So, what are the states? There are 4 of them, but most objects only hide/unhide completely
Objects made for this mod, like 4to2 place settings by @lordcrumps and me, have multiple states with changing subsets
(Exception: Buggybooz' placemat is detected by GUID and visible in cleared state, 'cause it doesn't have cutlery or anything)
I haven't properly uploaded this mod before, as I felt it was kinda fiddly and wasn't even clear what it does half the time. I think it's easier to use now and much more flexible. Let me know what you think 😋
Try the new version
Required game version: at least NL, possibly higher
Separate link to 4to2 placemats: boop
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Never built a car dealership before but I think it looks alright so far.
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