#silverbeast
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“Scourge of Loran”
Day 27 - Beast
Whatever happens, you may think at all a mere bad dream.
#illustration#my art#inktober#loran silverbeast#bloodborne#horror#watercolor#dark art#monster#beast#drawing#nature#from software#game art#bloodborne fanart#inktober 2023#surrealism
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she also has a very cute canvas neighbour. he's from a different game but they're still besties anyway
someone tell her to stop stealing others clothes
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RIN congratss!! Can i see some loran silverbeats :]
THANK UUU 🥺🥺🥺
Omg I’m not far into the game but I swear these guys look adorable
They deserve a nap with a warm fire 🥺🥺🥺🥺🥺
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#flight rising#flight rising polls#fr#fr polls#fr familiar bracket#round 1#goldenbeast#overcharged silverbeast#rainbowbeast
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The reason why Loran Silverbeasts are found in Nightmares is that this is where they were banished to. In Loran, the ways to deal with beasts were different and the people there searched for methods to get rid of them without killing them.
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We went to the museum yesterday and i found beautiful the sculpted autochtones’ masks they had. And idk why but i wanted to draw the Loran Silverbeasts head since then. Pthumerians with masks would look cool too i think 🤔
Boo
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I GOT AN OVERCHARGED SILVERBEAST AAAAAA
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SAGAU-related brainrot knocking around my skull lately: Lady Maria!Creator.
Noble, graceful, remorseful, powerful, melancholy, otherworldly Lady Maria. The Creator isn’t a pure and untouched soul, she’s a scarred and battle-hardened warrior, ridden with guilt. Trauma has made her cold, yet paradoxically gentle.
Teyvat makes lumenflowers blossom everywhere to herald Maria!Creator’s arrival. Big ones, small ones, towering ones, blooming after sundown alongside the glaze lilies. Even in extreme temperatures, the cold, pale flowers make themselves at home. Slotting peacefully into the local ecosystems without becoming invasive.
The Pari and the Aranara wake up to find lumenwood groves just outside their respective homes. The Melusines become enamored with these new ‘moon blossoms’ sprouting throughout their village, even the parts that are completely underwater. Amurta students and Fontaine researchers scramble over each other to study this new species. Nilou makes M!C a lumenflower crown, and it replaces her hunter’s cap for the day. Nilou gets the first ever hug from the Creator. Suck it, Azar.
Albedo and Sucrose experiment on these new plants immediately. Xiangling is already using it in some strange new recipe, something Chongyun will actually eat for once. Tighnari, Ganyu, and Shenhe take curious bites out of a lumenflower cutting. The taste isn’t unpleasant, just incomparable to anything else in Teyvat.
Inazuma characters, especially Kazuha, are absolutely fascinated by the Rakuyo (and maybe a little jealous). So graceful is M!C with her strange weapon, so easily she wields it on the battlefield. Every blacksmith in Teyvat hears the words ‘trick weapon’ and takes it as a challenge. Many come close, but none can truly replicate the genuine articles. May they never have a true need for beast-slaying weapons.
Imposter AU? With one of Bloodborne’s toughest bosses? Laughable. RIP anyone stupid enough to try. And if there’s a fake Creator pulling the strings? Not after a quick visceral attack, there isn’t. M!C pulls a blood blade to cut down the imposter’s guards (she notices the stars in her blood that weren’t there before) and the imposter receives the most satisfying visceral ever.
Up to this point M!C put no stock in the ‘god’ thing. All she sees is mad cult, led by a petty and jealous brat on a power trip. But then she sees the stars in her blood, hears the voice of Teyvat itself, puts two and two together and just… laughs hysterically, because this whole situation is patently ridiculous. Byrgenwerth and the Healing Church failed in their quests for ascension, their heinous crimes being all for naught. Now here she is, thrown headfirst into unwanted ‘godhood’ and getting hunted by her supposed worshipers. Oh, how the tables have turned.
Once people see the cosmos reflected in M!C’s blood, they fall over each other trying to apologize. Since she’s reached negative patience for everyone’s bullshit, she ignores them and fucks off to the Nightmare. After coming into Teyvat, M!C gained the power to enter and exit the Nightmare at will. The Nightmare doesn’t bend to her will, but it doesn’t treat her as an intruder. The Silverbeasts and Winter Lanterns don’t bat an eye at her presence. She’s a true denizen of both the waking world and the world of dreams, now.
That night, every soul in Teyvat has the same nightmare - the Celestial gods attempting to forcibly summon the Creator, only to have themselves snatched from Celestia and dragged into a hostile, eldritch world of unfamiliar mish-mashed environments. At every turn, it is full of nightmarish creatures out for their blood. One by one, all but a select portion of Celestials become beast food, with M!C protecting the final ones herself.
Celestia, responsible for planting the fake Creator, falls from the sky the next day, its grand architecture reduced to mere rubble that rains from the heavens. Found amongst these ruins are the mangled, blood-drained and half-eaten bodies of Celestial gods. Spears made of blood impale many of the bodies, spears that seem to have sprouted from inside the flesh. Those that still have intact faces bear identical looks of horror. They find The Sustainer of Heavenly Principles in literal pieces - crushed and torn apart by hands that must have been the size of a grown man.
New stars and constellations appear in the night sky, as the illusion created by Celestia slowly fades. The curse placed on the people of Khaenriah gradually dissipates as well - the hillichurl tribes withdraw from the world, content to leave it alone. Every day, the curse lifts a little more from the people of Khaenriah; one day, Dainslief, Pierro and all the rest will finally be able to die.
In Celestia’s place rises a second moon - a snow-white harvest moon, always full, large and visible even when clouds blanket the sky.
The Archons try to follow M!C into the Nightmare, but like Celestia, they get their shit wrecked by the denizens of the Frontier. The Archons don’t die for real, they’re just permanently cut off from the Nightmare. It takes Nahida, with dream powers of her own + Traveler and Wanderer in tow, to reach M!C and convince her to give the people of Teyvat a second chance. Nahida succeeds because she has the sense to treat M!C as a person, not some untouchable idol.
Sumeru is warm and welcoming, nothing like Yharnam or Cainhurst. M!C has fond memories from her time as a Byrgenwerth scholar, and the Akademiya feels like home. Sumeru becomes M!C’s preferred nation by default, to the pride of the locals and the despair of everyone else.
M!C has trouble wrapping her head around how mundane Teyvat’s supposed ‘gods’ are. Elemental powers or not, these Archons are too human to be divine; the only divinity M!C knows is eldritch, alien, far beyond mortal comprehension. The Traveler is fractionally closer to true godhood than any Archon. But then, just as the Great Ones were beyond human comprehension, so too are humans beyond the understanding of the Great Ones - perhaps it’s better for humans to have human gods.
Speaking of gods, M!C and Nahida bond over their dream-related powers. If this is before the climax of the Sumeru quest line, the Akademiya gets real quiet, especially when M!C publicly points out how asinine their logic is (she was closely associated with Byrgenwerth and Laurence, she knows their kind all too well). For all of his failures, all the disastrous consequences, Vicar Laurence at least had genuinely good intentions; these fools only care about themselves and preserving their own power. Scaramouche, Azar, the traitorous Sages - selfish, ignorant children all, meddling with forces they only pretend to understand. Crushing them herself is merciful compared to the other outcomes.
Through tactical manipulation of dream worlds, M!C busts Nahida out of baby jail long before Traveler and co. have to, and the Akademiya goes into panic mode because the Creator herself is coming for them. Traveler and co.’s plans turn instead to finding the hidden laboratory under Sumeru City - the combined power of dreams horrifically distorts the battlefield around the Shouki no Kami, even after his defeat. M!C doesn’t kill Azar after the fact, but she doesn’t let him go into exile empty-handed... because she cuts off his hands. Cyno is too unsettled to laugh.
Scaramouche resents her for her part in ruining his apotheosis (and because the Creator didn’t do shit for him in his tragically long life) but as the Wanderer, he and M!C bond over a shared disgust for the Second Fatui Harbinger.
And speaking of the Fatui... Well, they try to recruit her to the cause, and she has this to say:
“I’ll not serve your organization while any part of Dottore yet lives. For too many years, I stood by and did nothing while so-called ‘doctors’ brutalized the innocent and vulnerable for their supposed research, their dreams of godhood and divine revelation. Never again. If your leaders possess a shred of self-preservation between themselves, then perish the thought this instant.”
Fatui agent(s): ...
They don’t give up, of course. The less friendly ‘recruiters’ get sent back to Snezhnaya in pieces. The only Fatuus M!C tolerates is Tartaglia, because aside from being the Traveler’s friend, he’s a decent punching bag/sparring partner. She finds his Foul Legacy transformation cute, like a kitten baring its teeth at a lion.
Related idea: M!C meets Dottore’s remaining segment, and after everything she’s heard (let’s say from Collei and Wanderer, maybe Nahida too) she barely lets him get two words in before cutting his head clean off. Will this affect Dottore in the long run? Probably not. Does it make her feel better? Yes, actually. Collei certainly isn’t upset by the news. Wanderer is, only because he feels M!C was too merciful. She lets him dismember the segment so they can stuff it in a box and send it back to the Doctor as a warning.
If a scourge of beasts were to descend on Teyvat, probably because of Dottore M!C would lead the defense. This is not a war that mortals alone can fight, she insists. By her orders, every available god (herself included), adeptus, dragon, and most of the older allogenes are on the front lines, staving off the worst of the horde. Pyro users are in high demand, for the beasts fear them the most. In lieu of blood ministration, the various healers of Teyvat are working ‘round-the-clock. An entirely new crop of Vision-wielding healers spring up, because Teyvat’s top god herself unconsciously wills them into existence. Because M!C would never make use of the Old Blood, not after seeing and experiencing its effects firsthand. The burden of being a capital-H Hunter, the sweet, intoxicating call of blood - M!C remembers Byrgenwerth’s sacred adage, and she has learned from the mistakes of Vicar Laurence. Yharnam was merely the latest in a cycle of destruction, all because of the Old Blood. She will not doom Teyvat to suffer the same fate.
#genshin impact#sagau#genshin sagau#genshin cult au#genshin#genshin impact sagau#sagau impostor au#sagau imposter au#lady maria of the astral clocktower#lady maria bloodborne#bloodborne reader#bloodborne#sentient teyvat#sagau genshin#sagau brainrot#pari#aranara#melusines#god!reader#lady maria reader#crossover#sagau angst
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i kinda love that valtr just straight up eats beasts tbh bro saw a loran silverbeast and was like hell yeah i’ll take it rare thanks
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Entry 5: SILVERBEASTS
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*clears my throat* Do you ever ponder upon Laurence just being an asset flip? Like it makes sense from a narrative stand point since he's the "First Vicar" but Amelia had a different look. I mean I kinda see it as the games way of saying "Laurence was not special. He's the same as the clerics who followed him" similar to how Dark Souls 1 and 2 both had Gwyn and Vendrick turn hollow when you meet them, though what do you think about this.
( @izunias-meme-hole )
Okay first things first, Laurence is not 100% just Cleric Beast! Aside of the lava blood and fires, his horns are a bit different:
And I think Amelia looks different despite being a Cleric Beast too because she is female! Beast Patients are the most blunt example since male and female Beast Patients look different! They resort back to being like animals, so some types of them have sexual dimorphism! Maybe even all of them do! Who knows if Loran Silverbeasts and Abhorrent Beasts are just female and male variants of the same type or anything fdshfsdh
So yeah, that's why I think Cleric Beast of the Bridge is a he, or at least AMAB! Though my interpretation is also that Laurence's lava blood is not a punishment of the Nightmare Realm, but JUST his beast form having distant Loran roots! Watchdogs of the Old Lords bleed lava too and they are not in the Nightmare. Depending on the circumstances, Cleric Beast can show the differences, but Amelia and Cleric Beast of the Bridge were just more "generic" ones!
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What's your take, if you have one, on the cut moon presence boss on the lake of mud?
as always, i dont know. i thought i didn't really have much to say but the more i typed the more i Realized. but i still don't really know lol. this is really image heavy, which made it long, so most of it is under a readmore.
e: hello bea from the future here. hey. this gave me so much to chew on for the next section in a shockingly positive direction. thank you so much for getting this ball rolling
it half-relevant but there's also some kind of. intermediary thing. i think it's the same shape as the used moon presence but its blue. for some reason.
no animations on this one, so it was cut early. different "faces" as well. or the low quality of the cut one doesn't maintain the "features" as accurately.
oh what the fuck. hold on. look at the head of the "lake of mud" (LOM from now on) moon presence compared to the others
ive made posts in the past about anti-clockwise and clockwise metamorphosis runes possibly referencing the in-game phenomenon of creature's heads being turned in odd directions. loran silverbeasts and the crawler enemies (ostensibly both loran/nightmare frontier residents) have their "heads" turned clockwise, like above. slime scholar and probably other things i cant remember turn anti-clockwise.
the crawlers are....i mean they're gross. but also uncanny. there's SOMETHING going on here, right? god only know what though. they are also known for the grim sight you can take in when they rear up to Get You: their...stomach?? is rife with messengers. being consumed? maybe? it evokes the image of the artbook moon presence, who is swarming with messengers in the same area of its body.
anyway back to the little creep.
in the center of its chest there's this bizarre unknown thing. if you peel away the majority of its body it looks like this. a grey blob with tentacles. as far as i can tell it doesn't have bones to animate, unlike the rest of the model. the entire model has unfinished textures so its hard to tell what it's supposed to be.
judging from the blisters on the creature, it is CURSED. the orphan of kos' placenta weapon (which is, i think, just a huge cursed blood gem?) has these same blisters, marking it as a fellow "cursed" great one infant (? probably? look at what a runt it is).
curses are a complex aspect of the bloodborne universe. sometimes they can be identified by the appearance of "sickly spots", but other times, curses are color-coded with purple (or red, but that seems strictly related to cainhurst nope i forgot foetid offering can give enemies red rally auras and change their drop tables to include cursed blood gems. much to think about) auras and magic.
a curse is exactly what you expect it to be: great power at a high price (like a huge weapon bonus but your health depletes per second), but the source is arcane. the cursed and defiled pthumerian chalice states, "curses are caused by inciting the anger of the Great Ones, and used to hex others." winter lanterns, the enemies with the heads made out of messengers fused into a brain shape, are the only enemy that consistently only drops cursed blood gems (and, evidently, blood gems only form in the dungeon or nears its entrances). given the pattern of these spots appearing on bosses, it can be reasonably assumed that winter lanterns are the result of a great one's wrath. what the fuck! i dont know what that means!
we're not going to bother going into the nuances of rites and data-mining because holy shit. this garbage is needlessly complex for how half-baked its implementation is. but cursed offerings create cursed dungeons to explore with cursed blood gems to collect. cursed and defiled pthumeru is differentiated by the purple (!) skull vapor overflowing from the chalice. cursed rites required cursed materials: bastards of loran are the mummified bodies of infants who died midway through their transformation into a silverbeast. with the clockwise heads.
okay. that wrapped us up back around to the beginning. i think the lake of mud arena was intended to be in loran, canonically. it has a bunch of different variations that probably would have been used for root dungeon generation rather than canon usage. a lake of dried up water fits perfectly with the terrifyingly arid climate of loran (which generates the blue bolts in the atmosphere). at one point, it seems that several chalice dungeons would have had secret 4th layers (they're still in the game and can be accessed with some light hex editing); i propose that this is where that fight would have taken place. the previous layer would have been the cut great one beast. and layer 2 would have been the loran darkbeast. layer 1 would have been the abhorrent beast instead of the baffling loran silverbeast boss fight that's completely inexplicable otherwise. isz has similar pacing issues. oh shit, i wonder if that's what that blue one is supposed to be. fuuuuccckkk.
the ailing loran chalice tells the player that "some have made the dreaded extrapolation that Yharnam may be next" but the game is telling YOU the player that YOU are supposed to look at loran and extrapolate the fate of yharnam from it. loran was also using old blood as medicine and became a place overrun with beasts and abandoned by god. the loran moon presence is bloated with curses and lives in a place devoid of water, a horrible thing for a great one given how much they love to yammer about lakes and the sea. the area outside of the LOM arena is, amazingly, the exact same facade as the entrance to mergo's loft. there's a stained glass window above the door that's shared between locations, yet again linking loran, the nightmare frontier, and the nightmare of mensis together. and, really, the hunter's nightmare, since the LOM arena was very, VERY similar to the orphan's ocean with identical architecture.
holy shit i guess this is what im working on tonight. and now i see how micolash fits into the entire timeline. neat
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Nightmare likely used to be a burning Hell (theory? observation?)
This was originally another discussion between me and two friends, but I decided to make my own post in the end! But I will just pre-face the post with a remark that all Nightmares (Hunter's Nightmare, Nightmare Frontier and Nightmare of Mensis) are placed within the same realm!
^ Mergo's Loft (Nightmare of Mensis) seen from Nightmare Frontier
^ Masts from Hunter's Nightmare seen from Nightmare Frontier
> What points towards it having been a hot place once?
In the original discussion ( x ), @fantomette22 brought up the fact that geological formations found all over Nightmare Frontier (and Nightmare of Mensis too) are basalt columns, and are the result of volcanic activity!
I certainly agree that this is an intention! But I also want to point out from myself that the Nightmare Realm, more notably Hunter's Nightmare section, is covered all over on what looks very much like frozen lava:
It honestly leaves up to interpretation just how old the Nightmare Realm is! It might be a very old dimension, and things like Hunter's Nightmare or Mergo's Loft are simply the latest "installations" within it!
There is also another interesting.... environment object within the Nightmare Realm, that is less apparent but is still interesting to consider as a potential evidence:
Within Bloodborne lore, the 'skulls' are wrathful spirits of the dead, found as remains of the victims on Logarius' Wheel, in the spells of Logarius himself, the spells of wizards in Fishing Hamlet and the spirits coming from the glove of an executioner (profession, not covenant):
(Retranslation text from Last Protagonist's ( x ) document which I always use just in case)
So, imagine the spirits of the dead having once burned in Hell the traditional style, but since then solidifying? Not sure whether that'd mean being free of their torment now, or still being stuck in the Nightmare but with a bit of a "rebranding" on what the suffering is now! It could easily be the latter- heck, there are Loran Silverbeasts in the Nightmare, that should be very ancient!
^ There is some lore on ancient Pthumerians, more specifically the Pthumeru Ihyll branch of them, setting themselves on fire to "protect the sleep of the Great Ones"! It seems to imply that the Sentry (Keepers) of the Old Lords burned themselves to atone for the sins, but setting yourself on fire could guarantee the way to be where the Great Ones are? So, the Nightmare Realm!
(The part two of the theory under cut, since the question why the Hell stopped burning is a whole separate train of thought!)
> Why would the Hell stop burning?
I actually have a couple of ideas! My first guess is Age of the Sea! I know that Bloodborne doesn't really touch upon that stuff, but there are a few things to consider!
Not only there are corpses of similar marine creatures (looks similar to a whale skeleton), but also.... is not it strange that such a creature is found in the dungeons, the remains of ancient civilisation before humans? And Chalice Dungeons themselves are very wet, as if the literal flood happened in them!
The Sea rune (associated with Kos and what she was doing before death, presumably, since chanters in Fishing Hamlet say they beckoned Kos and failed to protect her) and the Lake rune (associated with Rom) represent the same concept of guarding the border between mortals and the Eldrich realm of the Great Ones! It even refers to the same concept of "guarding the sleep"! So picture this: maybe somehow this domain used to belong to another Great One (whoever it was), and after Kos took it, the Nightmare has changed accordingly... Maybe it flooded, maybe it rained. In either case, there was a lot of water!
^ I personally headcanon that Crawlers are adolescent forms of the the Parasites found inside of Kos, but I digress... Also, look at how many Sea runes are found in Nightmare Frontier:
(Put together by @val-of-the-north ( x ))
Currently, Kos was killed, and if anything, Rom counts as someone who took this "throne"? Rom might have had at least a partial influence on the form of the Nightmare, since Byrgenwerth is now floating within it? It could have been her own doing, acknowledged or not! I won't really go on about Rom much here though! I have a post from earlier ( x ) delving deeper into her being the "upside-down spider" (as referred to by Micolash in cut lines) and Byrgenwerth the upside-down university, but you still see my point! The "guarding the sleep" might be a very significant thing, as significant as influencing the way the Nightmare Realm functions... depending on which Great One is the central figure of it!
Another idea I've had is kind of connected with the crows in Bloodborne! This one is always a very deep breath to take, but here are some things: 1) Wet Nurse is very crow-like 2) Wet Nurse is very Pthumerian in looks and fighting style 3) There are depictions of crow-like Messengers 4) Hunters of Hunters put their faith in crows to deliver spirits of the death "in heaven, of perhaps Hunter's Dream" 5) Pthumerians have pyromancy 6) Pthumerians and their descendants Vilebloods are connected with those skull-like wrathful spirits 7) Cainhurst has subtle connection with the crows 8) Wet Nurse doesn't bleed, when you hit her there is just ash and feathers 9) Baneful Chanters beg "those who have no blood" to avenge death of Kos 10) We know that Pthumerians sinned very hard somehow, like, it is the reason of their curse 11) Keepers do what they do to atone for something ..
So like... What if the fire of hell was not really extinguished, but rather 'passed' to Pthumerians? So they have pyromancy, the "fire blood", but are also connected with the curses now? Maybe in turn those skull-like spirits live within their genes like Blood Echoes with the hunters, and maybe Wet Nurse herself was involved (since crows are travellers between Nightmare and reality)! All that hellfire transformed into a power of ancient superhumans. They might have stolen it to survive the plague of beasts, or maybe for power? Or maybe they were given it voluntarily? And the "bloodless ones" have the true power to control the Nightmare- so, fuel Hunter's Nightmare on behalf of Kos, her child and her worshippers, for example! It works with her status as a Wet Nurse too, since Mergo is the core of the Nightmare of Mensis / Mensis Ritual, and she is nourishing them! So, nourishing a section of the Nightmare. And, and, AND she might be not the only Great One of this 'type', because they say "bloodless oneS" (plural)! Maybe the powerful crowlike Great Ones are like Amygdalae!
Maybe both ideas work at the same time and Wet Nurse was beckoned for help like Kos once was, and in the same way she suffered somehow? Maybe stealing Mergo is the necessary sacrifice to atone for "failing" her somehow! Or Wet Nurse used to be the guardian or the barrier, like then was Kos, and then Rom?
____________________
Sooo, yeah... The answer to why the blazing Hell is not blazing anymore is really less obvious, but I think the source material already has enough of the Lego pieces to put one together! I've made a choice on which variant to use, but to be honest I still second-guess to this day.... I basically improved my already solid version of the events while writing this post, the search for more ideas never ends I guess
#bloodborne#bloodborne theory#mother kos#mergo's wet nurse#pthumerians#bloodborne observation#bloodborne headcanons#not art#text post
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i suspect the cut great one beast boss, aka Fauna the Silverbeast, mightve at one point been intended to be the child of Flora of the moon of the dream. Given the whole matching namez thing & how their item IDz are directly adjacent to each other at the end ov the chalice dungeon living liver (cut boss soul mechanic) list. i think the reveal ov Oh shit the great one beast iz named fauna and we fight flora right after it got reworked into queen yharnam getting upgraded from a generic bride boss to Oh shit the name ov the city comez from this lady
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Bloodborne Head Imagery
Okay there’s a lot of it.
So it seems that decapitation is an act of significance (possibly reverence) in Yharnam- this is seen in the Loran Chalices containing skulls, the altars in some of the treasure rooms in the dungeons having skulls on them, and Laurence’s skull(s) being a big part of his whole deal. It’s clear that important figures in Yharnam are, traditionally, decapitated and their skulls treated as some sort of symbol. But this goes deeper.
Moments in Bloodborne where decapitation is implied/is of relevance:
Ludwig’s head gets cut off and we can talk to him.
The ghost women in Cainhurst are decapitated.
If we take the idea that decapitation is a reverent act, Annalise’s head being obscured by the mask the Church impossed on her may be relevent.
The Research Hall patients become just heads in the latest stage we see them in.
Gehrman decapitates you when you leave the dream.
Madman’s knowledge is skulls.
The scholars decapitated the Fishing Hamlet villiagers to dig around in their skulls.
Rock guys in the nightmare have their heads in their chests.
Loran Silverbeast got those sideways heads.
Headless Bloodletting beast (who is maybe Laurence).
The obvious focus on sight/obscuring of vision.
Mensis cages.
The fact the head seems to be the last bit to fully transform (hense all the beasts with more ape-like skulls).
Laurence’s skull(s) housing his memories and being an object of worship in the Church.
Loran seemed to practice this as well.
There’s probably more but that’s all the stuff I can think of right now!! Feel free to add to this.
I haven’t really come to a conclusion about what this means, it may just be a motif but it’s a very very cool one.
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Blood Gems in Bloodborne fascinate me because I think technically everything has a chance to drop a blood gem, it's just often really really low.
And generally, certain types of enemies/areas drop certain shapes of gems - radial, triangle, and waning. Physical gems are the most common, sometimes you'll get elemental, or sometimes you'll get a really wild gem that this enemy shouldn't really be able to drop and you'll probably never see this drop again.
Anyway I just got a radial bolt gem and then a triangle bolt gem from the silverbeasts in the nightmare of mensis. Extremely rare extremely blessed and one of the reasons I love running arcane builds. I can't get any fucking cursed fire gems to drop from these bastards in the chalice dungeons but the waning beasts gave me a triangle
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