#sashaying hinox
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i need to add a second camera parented to the hinox instead of the player for the "target locked" mode but i guess this is a workaround for now (there are 3 camera modes that are observed (may be wrong): normal mode, enemy in view (target unlocked), enemy in view (target locked))
+ todo: separate script for player movement and player animation
#astor#age of calamity#aoc#astor game#playable astor#astor moveset#<- tag#hinox#sashaying hinox#or something
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added Enemy Camera parented to Player camLookAt added CameraManager to manage camera switching
todo:
(?) add 'helper' camera that lerps between playerCam and enemyCam
(?) add camera of enemy in view (target unlocked)
#astor#age of calamity#aoc#astor game#playable astor#astor moveset#hinox#sashaying hinox#or something#ass toird#<- tag
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why does he look like a puppy
omg
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