#rune factory 5 is incredibly gay
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After playing several games that were either Kinda Bad (Pokemon Scarlet, Cult of the Lamb, Rune Factory 5) or just ran poorly on the switch (Subnautica, also Cult of the Lamb) it's nice to play a game that runs well and is good (Harvestella).
#vidya games#which is not to say i entirely disliked any of those games#cult of the lamb is gorgeous and has some fun combat#pokemon scarlet has good character writing and the pokemon designs are fun#rune factory 5 is incredibly gay#and i genuinely love Subnautica so much#but i also bricked my first save on Subnautica somehow and had to start over lmao#harvestella is#so far#a fun and rewarding game that runs well#i wish there was more outfit customization and voice acting would have been nice given how much text there is#but those are minor complaints compared to what I've seen lately
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hey i wanna know more about you because i think youre cool beans
whats the one media that you think is so underrated that you would recommend anyone and everyone to consume
i had to take forever to sit and think abt what the most Niche Thing i like is LKJSLSJG
honestly it is probably Rune Factory but i wouldn't necessarily recommend it to everyone but like
for me it's perfect bc i like farming sims but Harvest Moon and Stardew Valley don't quite cut it for me . i like that Rune Factory is not only more actively a fantasy game w more dungeons in it but has a major active plot (Stardew is very relaxing but the story of it is not nearly dramatic enough to keep me drawn in for long periods of time augh) and i like that if you want animals in ur barn you have to Go Out and tame them urself and not just. buy them. and they do so much... i love the way the monsters function in Frontier i like that you pet them to tame them and that they have specific jobs they each do (i like being forced to tame a variety of monsters if i want to automate my farm the fact you can just assign any monster to do anything in the later games makes me u_u i like having monsters that specifically water or weed, and then having my product monsters and fighter monsters be others/specific ones )
i think in terms of which game in the series i would tell people to play probably 4. i love Frontier and 5 to death but i think 4 takes the crown. sldkgj. i think the bachelors in 5 are my favourites a as group they're all just character types that tickle my brain a lot but 4 is just a more ironed out experience and i much prefer the story in it, and the fact the characters actually interact outside of events makes it so much more charming. and the environment is believable (listen 5 has a lot of shortcomings but it's the one that got me Back Into the series recently so it's special to me
i am very glad that in 5 you can be gay but there is a mod(s) for 4 that allows same sex marriage (it's not flawless but at least i get to be gay with Leon and Dylas and Vishnal. especially Leon)
i like that there is A Lot Of Plot in them but it's still very self guided like there is a sense of peril/impending doom but i can still play at my own pace like Yeah i gotta go restore magic n shit but. i am broke i need to grow some turnips for a sec. or i'm tired let's go fishin'. Not in the mood to adventure today i'm gonna go on a few dates. you don't need to be rushing thru plot to be able to experience things bc the town/farming life is just separate enough from the main story you can choose what ur gonna do with ur time and still be making progress
but like again i wouldn't be like EVERYONE PLAY THESE NOW it's more like. hey do you like farming sims but just wish they had a bit more ?? you like fantasy games but want a self paced experience that doesn't feel like ur completely putting the world on pause when you don't actively run thru it ?? try these <3
also the older games are kind of. dated. lmao like even in 4 there are some moments where i am like "yes this is definitely a 10 year old game" and by god sometimes i'll pick up the games with Raguna in them just like ah yes. 2000's attempts at 'humour' and it's just misogyny that i didn't recognize when i was younger
everything else i'm into tends to have a pretty big fanbase or at least one that i think is like the Right Size. like Obey Me! and Genshin Impact and Kingdom Hearts are incredibly popular and things like Hotline Miami i think have the right size fanbase. idk if there's anything i'd recommend to EVERYONE i tend to be like "hey if you want A and B try this" with whatever it is.
idk if any of this makes Sense but i am happy to ramble abt my silly little farming game bc it's one of the few things i have like. never Accidentally run into content for it's the One Series i find that i have to actively hunt for content for and i think it deserves more
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My Journey
At the tender age of thirty-five, I have discovered anime. Don’t get me wrong, I first watched Princess Mononoke at sixteen. It was my first exposure to Eastern thought, and it blew my tiny adolescent western mind, and I loved it. But outside of Ghibli movies and Voltron (which I don’t count), I’ve never sought it out on my own.
As a previous post might indicate, I am obsessed with Godzilla, so it isn’t as if I’m closed off from Japanese media. Most of the video games I play are Japanese. (Fire Emblem, Harvest Moon, Rune Factory, pretty much anything Nintendo.) One of my partners is even a Pacific Islander of Japanese descent, who lived in Japan, who speaks Japanese. And we’ve been together seven years. But all of the sudden, now I’m on this quest to make up for lost time and consume all the anime I can.
(Note: If you have suggestions, I would love them. But I would prefer if they were queer. I want women in love with other women. It doesn’t have to be overt, but I don’t want any heterosexual romances, and would prefer as few male characters as possible. I’ve seen enough male-driven storylines, thanks.)
But today, I am here to word-vomit all about the queer extravaganza that is Senki Zesshou Symphogear. Because I am addicted. I’ll start with this picture.
And so begins our journey...
The show starts out the gate being super gay. Tsubasa (Blue) and Kanade (Red) are each a half of the singing duo Zwei Wing. They refer to one another as partners and there is a lot of “We can do anything as long as we’re together” and “I’m going to sing with you forever” type stuff.
Then there is Hibiki and Miku:
Friends since childhood, they are the core couple of the show. Hibiki is the main character who typically discovers she’s not just a normal girl and has the ability to wield a Gear, which allows her to become this adorable badass superhero. Miku is her anchor in the mundane world. She is frequently the one person or thing that can reach/inspire/motivate Hibiki. She is what drives Hibiki.
Hibiki calls Miku her sunflower, the place where she is warmest, where she will always return to.
Which brings me to the point that they share a bed. Despite having bunk beds, they always sleep together. Except when they’re fighting, then they go to their respective bunks. It’s just so cute.
The characters are delightfully complex. Hibiki is as pure as the driven snow but she isn’t naive. Usually, pure characters are oblivious or ignorant to the danger or evil around them, but Hibiki isn’t. She knows fighting is dangerous. She knows people can be evil, but those things never deter her. It makes her incredibly brave, even when confronted with someone she knows is malicious, she extends her hand in friendship because she chooses to believe the best in others. It is nice to see a character who is sweet and pure without being an utter dumbass.
We’ve all seen it. The sweet, precious hero is surprised that the bad guy who has been trying to kill them for an entire season won’t be their friend. Hibiki is NOT like that. She always gives people the opportunity for kindness without expectation, with the full awareness that it might be rejected.
Miku is the sweet, somewhat demure, nurturing one. She is the caretaker character. You might initially think she’s the standard timid and meek best friend stock character. But nope. She does not suffer fools. She is not an enabler. She is not afraid to call anybody out on their bullshit, regardless of who they are. She does what she thinks is right which also makes her very brave. She wants to protect Hibiki as much as Hibiki protects her.
Their dynamic is just lovely. Hibiki can kind of be a mess sometimes. She’s absent-minded, never on time, doesn’t prioritize school work. Miku is always there to pull her back down to earth, to center her. If she feels Hibiki is losing focus or deviating from who she is, Miku will always be the one to ground her. She truly is Hibiki’s anchor, her safe place. And I love it.
Oh and there is my dear Yukine Chris. I won’t go super in detail, but I will leave you with this:
It is exactly what it looks like. A queer D/s relationship. Unfortunately, it’s toxic and unhealthy. A whole lot of “I’m the only one that can love you” and “You have to obey me or I won’t love you anymore” and “I’m angry so you have to let me take it out on you” and so on. It’s all taken directly from the Abusive Relationship Handbook.
But worry not, we are not subjected to the toxicity for terribly long, and Chris gets the kindness and love she deserves from her new friends and senpai. I’d go more in depth, but y’know... spoilers.
Now, let us march forward to season two where our Roster of Queerness is completed by three additional characters. Two of which are so cute I cannot even fucking stand it.
I call them my Precious Gay Babies.
Kirika and Shirabe are two little baby gays that grew up in an orphanage with only one another and Maria, who is like a big sister to them. But oh my fucking god they are so precious I can’t even handle it.
Kirika is the more animated of the two. The sweet, cheerful ray of sunshine. And Shirabe is the quieter, more solemn of the two. They literally have a fight where they are shouting back and forth at each other how much they love one another. If this show was only about them, I would watch it. They are just way too cute.
Shirabe can be a little possessive of Kirika, and Kirika knows who she belongs to. If another girl touches her, she knows Shirabe will put the stomp down on it. I usually find behavior like that kind of squicky and toxic, but in this instance it isn’t too gross because I think it’s rooted in their background. They’ve only ever had one another so they’re extremely protective of each other.
I mean, just look.
Look at my Precious Gay Babies!
LOOK AT THEM!!
They are so cute and precious and I love them.
Let me wrap this up with Maria.
I won’t go too in depth with Maria because I don’t want to be spoiler-y. But 1) She’s fantastic. 2) No, I don’t know what’s up with her hair. 3) She is totally queer for Tsubasa, and I’m sailing on that ship.
I am midway through the fourth season. So, I haven’t caught up to the most current season (5) but holy hell. I am invested.
It’s just a bunch of girls (oh! And there is even a genderless, sexless character who is precious and I love) being in love with other girls and fighting monster things.
I fucking love this show. Right now, it’s kind of vying for top spot with Valkyrie Drive: Mermaid. Which may only be my number one because it’s a little more overt in its women sleeping with other women thing. It’s equal parts “fuck yes!” combined with “am I high right now?” That’ll be my next post, I digress.
If you are in the mood for some light but surprisingly good entertainment featuring a strong line of female characters who all fall in love with one another, then I cannot recommend Senki Zesshou Symphogear enough. It is fan-fucking-tastic. It doesn’t require too much thought, but it makes up for it by giving you a ton of warm, fuzzy feels.
And if you can recommend me anything similar. Or anything that heavily features queer women, I would be forever in your debt.
Oh, and PS there is a mobile game, which is how I found the show in the first place. Downloaded the game, played it, then got all fucked up on the anime. Worth it.
#symphogear#senki zesshou#tachibana hibiki#hibiki#miku kohinata#yukine chris#kirika akatsuki#maria cadenzavna eve#tsubasa kazanari#shirabe x kirika#amou kanade#zwei wing#hibiki x miku#precious gay babies
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Tagged by @kasu-gay-ama
Rules: Choose fav characters from 10 different fandoms
Ten fandoms!? Do I even have that many? I’ll try tough
1) Napoleon Bonaparte (ikevamp) IF IT ISN’T OBVIOUS ALREADY. I honestly don’t know how I came to love him this much. He’s the ‘generic guy’ in the game but way more complex if you know more of his irl self(which is… Mostly the source of my interest.) Also I’m just a sucker for the chill dudes. Not heavy in any otome archetypes (oresama where) just a nice charming guy, a bit rude to spice things up, and a good amount of Sad. Honestly would date him irl. Am I basic? Hell yeah I am
2) Oda Nobunaga (ikesen) I’m sure cybird intended the main guy to be the most appealing to a general audience and unfortunately I’M EXACTLY THAT TARGET AUDIENCE. He’s an arrogant bastard that has a cute side and his character development is *cheffs kiss.* His irl self is also incredibly interesting but my brain can’t hold both japan and euro history, can it.
3) Bruno Bucciarati (jjba vento aureo) Baddass and I’d trust my life to him ngl.
4) Dio (jjba) Bc I love ham and absurdly chaotic villains. what can I say
5) Revolver Ocelot (metal gear) A chaotic gay. sneaky ass double reverse quadruple agent. Best reoccurring villain in any game ever. also would do more than die for his crush and i respect that
6) Steven Stone (Pokemon) My ten year old self got a crush on him when he’s just literal pixels. It’s bc he talks really nicely and helps the player. I’m so easy.
7) Tony Stark (mcu) More proof that I’m basic. I love any guilt-ridden, self-sacrificing character out there. The guilt is the relatable part
8) Raven (rune factory) Another childhood love. She’s just the sweetest, sweetest soft 'tsundere’ out there (she’s more shy/aloof than tsun) and I’d marry and hold her close forever.
9) Theodorus van Gogh (ikevamp again bc cant think of other fandom rn) He’s just..........a very entertaining character. I’d watch him be rude all day. His route is also very well written out of the others ive played (though i havent played all of them tbh) and most importantly, he hot.
10) Duke of Wellington (napoleonic era--- does this even count as as fandom.) You’d think he’s just a normal dude in contrast to the eccentric Napoleon. but NO. He’s just as weird, and its not at all obvious at first. and hes just. a fun bastard to read about in general. also quite handsome isn’t he
So that’s it i need to play more games and watch more stuff tbh
tagging @storja-historja bc im genuinely curious. only if you wanna ofc
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Thoughts While I Watch The Nintendo Direct A Day Late
Thoughts on the Nintendo Direct: Yoko Toro is an interesting person, that card game looks interesting but Y wouldn’t I just play Talisman? Cool to see more isometric RPGS on switch.
Hyrule Warriors is fun! Age of Calamity is where I really fell in love with the musou formula again - I played a LOT of DW Empires 5, so taking over a map / doing stuff on a map before combat is fun. The silly weapons like the broom etc also make this really fun. I’ll gladly play more of this. the new scientist warrior looks sick! Who asked for Chocobo GP? This looks like Garfield Racing re-skinned and with better physics maybe. When they said Chocoboooooo! I was hoping for a Chocobo’s Dungeon. My buddy Ted got that game with his PS1 and we though it was soooo cool, especially after playing Azure Dreams on Gameboy.
Thanks for telling us when we can see the new Smash Fighter which is probably more Sword boy / Sword gorl why won’t you put any interesting fighters in this game I am moving to Smash Bros CatDog Edition. Kirby washing up on an island is the most unlikely thing for a being who summons giant warp stars to fly through the universe on but okay. this looks INCREDIBLE. Kirby + Nier vibes with the busted up environment. what bums me out is that we saw the same enemy like, 10 times in the first 10 seconds of that one area. The giant snakes / fish are cool, but lets see some more variation maybe 3D Kirby boss fights look pretty freaking fun! 3D Kirby looks pretty great. It will suffer from Kirby things and also be fun. I will play it.
Hey, don’t worry. We’ll tell you some things about Animal Crossing in October. Not now - but in October. U will have content in November. Just hold on pls, be on the lookout for all ur rotten turnips in ur house
Lets move on, to more stuff second free update for Mario golf, which I would LOVE to play but can’t afford rn. I played it at my neighbors the other day and it’s pretty damn good. new courses and seeing little ninji run around will be very fun. Cool, kid Disney game. Dope. Old Republic for Switch looks great! Dying Light 2: Mirrors Edge edition. Oh, we can play with other people? That seems fun. Do we scavenge together? The Control cloud game demo felt okay on my wifi, but IDK about these cloud games as something worth getting on the switch when PC’s are a thing?
Triangle strategy looks dumb, Disgea does that shit better now right? Metroid Dread looks really cool, excited to run from big robot and make Samus Very Strong Hopefully u get to crawl around as big robot at some point in the game. Love the lore dump we get. Dude, Chozo were here! That’s sick!
Many people have been using switch online… Oh, giving out their old roms gathering dust for “free,” with their current sub was too generous for Nintendo I suppose. New plan for N64 games seem sick - the playing together online thing is very cool. Starting library is standard but nothing too exciting. Very excited to see how the emulation handles these games in relation to how they behaved on the console, as all the cool sped running shit we see in these sorts of older games vary depending on the version of the game.
I’m more excited about the Genesis line up than I am about the N64 one, save those two games I don’t recognize. We get Castlevania, a Contra, some puyo, Beatem ups, and playing this version of Gunstar Heroes might sell more of the other one. Expansion Pack is a name.
Notice how Mystical Ninja Starring Goemon and Comix Zone are not on these lists? They are too afraid to give us the best of what both platforms have to offer and it’s a shame.
WIRELESS CONTROLLERS FOR $60 EACH? ARE THEY BLUETOOTH SO I CAN USE THEM WITH OTHER STUFF? WTF
I was just talking to my friends about the Shadowrun Isometric RPGs last night! Cool. Castlevania collection looks dope. Button mapping is huuuuge for me. Love that. An Almighty Classic Returns: Actraiser - even the SNES game was hella off my radar, this looks dope. I’m down to side scroll and then town build. Deltarune + Homestuck are games that I really really want to play but my depression is such that I just sit and stare at the starting screen and nothing happens. One day I will consume Toby’s works and be better for it. But until then, I’ll just be excited for my friends and listen to the baller soundtrack. god dammit I love that dog.
new story of seasons looks cool but Natsume is dead, no hope left cept for Stardew #doomer NAMCO Hamster - yes. Rune Factory 5 might be good on the switch. The 3DS versions were sooooo sloooowwwww for me. I’ve heard really good things about the franchise as a whole though. MARIO movie thoughts: THIS CASTING IS GREAT EXCEPT FOR CHRIS PRATT WTF. WHY IS HIMBO WHO HATES GAYS MY MARIO?
CHARLIE DAY AS LUIGI WAS WRITTEN IN THE FUCKING STARS EXCEPT HIS SHORTER THAN FUCKIN CHRIS PRATT, HOW THE FUCK COULD YOU MESS THIS UP. CHARLIE DAY AS MARIO AND CHRIS PRATT AS LUIGI BECAUSE HE BUSTS GHOSTS WHICH IS SUPER THEOLOGICAL ANYWAY GOD DAMN DUDE. THIS ISN’T THAT HARD.
KEEGAN MICHAEL KEY AS FUCKIN TOAD MADE ME LAUGH SO HARD. I AM SO EXCITED FOR THAT.
JACK BLACK AS BOWSER - WOULD HAVE BEEN A BETTER MARIO BUT ANYTHING THIS MAN TOUCHES IS GOLD.
Movie is saved by Seth Rogan, I bet you 1 full bitcoin that DK saves this fuckin movie.
FRED ARMISEN AS CRANKY KONG IS ACTUALLY PERFECT. He is a real life hipster Cranky Kong and I love it. Dude playing Kamek looks familiar? Who is that
After seeing Wreck it Ralph, doesn’t Mario sound more like a Kenneth the Page than a Starlord? IDK man. Boomers are weird. Splatoon 3 looks cool, bummer it’s still 4v4 but whatever. the story mode for 1 and 2 were great aside from the difficulty spikes. stoked.
THE WAY THAT BAYONETTA IS REVEALED IS ONE PUNCH MAN TIER COMEDY.
Also, ya’ll spoiled it for us with the capcom font.
WAIT A GLOVED HAND PUNCHED, NOT A DEMON HAND? YOOOOO MOMMYYYYYYY THIS HAIR.
YOOO BUTTERFLY SHIT HELL YEAH
THERE IS MY BIG HAIR DEMON YES OH SHIT WE GET TO MEGA ZORD FIGHT WITH OUR DEMON?! THIS IS FUCKIN SICK
OH DIFFERENT DEMONS TO FIGHT WITH THIS IS SICK. THIS IS HOW I WANT POKEMON TO PLAY. 100% NOT JOKING. BAYONETTA: GODZILLA EDITION
HOLY SHIT THAT IS TIGHT
UHHHH IS DANTE GONNA BE IN THIS
WHO IS THAT BOI WITH THE SWORD
UHHHHHHHHHHHHHHHHHHHHHH
Alright. There have been better directs, Christmas line up is looking p weak so far. Hopefully they can give us some bangers for holiday.
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2017 End-of-the-Year Q&A Extravaganza Blog! #5
It’s time for our last Q&A blog of the year. It’s been a fun time answering all these questions--you guys had some seriously good ones!--but now it is time for us to chill out and celebrate 2018. Hopefully we can give you guys good reasons to celebrate 2018, too!
For our final Q&A blog, we have answers from:
Ken Berry, Executive Vice President / Team Leader John Wheeler, Assistant Localization Manager Ryan Graff, Localization Lead Liz Rita, QA Tester Nick Colucci, Localization Editor Brittany Avery, Localization Producer Thomas Lipschultz, Localization Producer
Question: Does working on a game affect your enjoyment of it in any way? Do you anticipate playing the full package after it is done or do you play through it beforehand anyway? Have you ever been spoiled on a game through work and if yes how severe was it? - @MizuUnNamed
Brittany: It definitely does. It's like the difference between babysitting a kid over the summer vs. giving birth to that kid and raising them till they leave the house. Even the most frustrating things about a game will somehow become something you love in a weird way, because it’s your kid and it's your responsibility to raise it right. When you're localizing a game, you're choosing every single word, and every single decision you make for that game will shape the experience for the thousands of people who play it. Characters I'd normally hate as a player become characters I love because figuring out their dialogue is a joy, and stuff I never thought about in localization are now very particular to me because I want my kid to go out into the world looking its best.
I will always play the games I work on. Sometimes I play them in Japanese beforehand, but there are days where I edit a file while playing line-by-line just so I can look at a character's expression and match the line written to the face. Then I replay it a few time as the English builds come in, tweaking it bit by bit, because it feels different to see the English on a sheet compared to seeing it in-game. It takes a ton of time, but I'd rather have a final product I can be proud of than to give up because something requires extra work.
Liz: When I started working here the first thing I tested was Corpse Party PC. I played it for like 200 hours and that game is much shorter than that haha. I loved every second of it, and recently got to test it again for the Linux + SteamOS release. Oh boy, that was a treat <3 I also got to work on Cold Steel II and at the time I didn't have the consoles the first released for, so I just watched playthroughs online... bless Cold Steel PC! I don't think I've ever been spoiled on a game through work before.... except maybe for Book of Shadows? But I don't even remember that spoiler so does it really count?
Nick: This is going to vary widely from person to person. For me...admittedly yes, working on a game does impact the enjoyment I’m able to derive from that game as a finished product. I understand, going in, that simply by virtue of working on a game, I will know its plot from beginning to end, see all the character development (including optional stuff that you might not even be able to view in a single playthrough), and in general become a subject matter expert on its world and lore. I’ll have knowledge of all the optional events and the items it’s possible to get – and sometimes, even a few that exist but were never implemented.
Working on a game is usually a months-long endeavor, during which we often end up playing the game in various stages of beta (or even alpha) readiness. We experience bugs we hope you never will; all the times text isn’t displaying correctly, voice or music isn’t playing right, or the battle system is falling over foaming at the mouth. By the time a game is ready to be sold, we’ve spent more time with it than would probably be considered healthy from a consumer perspective.
Outside of post-launch support/tweaking I’ve done for games like Zwei: The Ilvard Insurrection, I’ve never picked up a game I’ve worked on here after it launched. They’re good games, and I’ve been proud of each project I’ve worked on so far – it’s just that I’m someone with a low tolerance for repetition. You know – the sort who would get sick of even my favorite movies if I watched them every day for a week straight. As cool a game as Trails of Cold Steel might be, I’m in no hurry to sink 80 hours into an RPG that I focused all my attention on for the better part of an entire year.
While it IS perhaps a bit regrettable that I “ruin” my ability to enjoy a game in a normal-player context by working on them, I feel it’s a small price to pay if I can help deliver something that players will really enjoy their time with.
Question: When you brought over Rune Factory 4 to Europe, what difficulties did you encounter? How was the process? - @Marower
Brittany: Hey! This is perfect for me! We really wanted to bring RF4 to Europe, but with the developer now shut down, it wasn't possible. We spent ages looking for a programming team who would be willing to help us that also had Marvelous Japan’s blessing, and then it became my little pet project. I had zero experience with the process, so it was a lot of learning and guidance from my boss, Ken. We were able to update the text a bit to fix typos, but because we would never be as familiar with it as the original team, we wanted to touch the game's code as little as possible since we didn't want to risk breaking the game.
I tried to reproduce this one rare bug that causes the game to crash at the end of arc 2 (this is present in the Japanese, too, so it wasn't introduced in English), but it was impossible. I started the EU version from scratch and went up to that point. There were rumors that soft resetting the game caused the issue since it really wasn't programmed to handle soft resets too much, so I did that as often as I could. Nothing. Oh, man... I wish I could've found the pattern that caused such a weird crash. It's rare, but no one wants a crash in their game.
NA only has one rating, but Europe requires several different ratings, so that's an interesting process. The store pages all require various languages, too, depending on the region. I learned that because you could palette-swap character models to simulate gay marriage that the game had to be 18+ in Russia. 18+! For a Rune Factory game! All of the processes take a bit longer, but it was mostly a lot of communication, paperwork, confirmations and such. All worth it to finally get that game out there!
Question: What process leads to additional content in localized releases? Things like additional voices for Trails of Cold Steel on PC. How do you decide which titles get "a little bit extra"? - @Baust528
Brittany:
Me (messaging programmer on Skype: hey are you up Sara (programmer): Yeah. What's up? Me: lmao wouldn't it be awesome if we could put x in the game Sara (ten minutes later): It's in the game.
That happens a lot. As a more serious answer, since we try to localize games we're personally passionate about, it's easy for us to see what we'd want as a fan, too. So we'll sit around and go, "Wouldn't this feature be nice?", and we'll see if it's doable. If it is, we'll do it.
The extra voice acting in Cold Steel PC came about because we wanted to do it for PS3/Vita, but it wasn't possible. I asked if we could put the games on PC one day, the boss worked out the numbers, and we realized that avenue was perfectly possible. We thought adding new voices would be great, because the English cast was very well received in English. Turbo Mode and ultra widescreen were both Durante, though. Those were awesome.
Generally, if our programmers have an idea they'd like to add to the game, we allow it. They're programmers! They know if it's possible, and if it makes the game better, who are we to say no? That's how the Sky games have gotten so many improvements over the years, too. We're incredibly fortunate to have Sara as a programmer, because she takes each project very personally and still finds ways to improve them years after launch.
Tom: There are a lot of factors that go into things like this, but one that's come up a couple times now has definitely been our inability to license the Japanese voices. We figured, if we can't offer dual voice to players, why not use whatever budget we may have set aside for that to give them something a little extra? It may not be exactly what they want, but it's at least something we can offer them to show that we truly did put our best foot forward with this release
Nick: As weird as it may sound, it starts with just someone asking, “Hey, could we do this?” Sometimes, what we’ll want to do is evident due to what’s perceived as a shortcoming in a game. Trails of Cold Steel had a lot of voice acting, but weirdly left protagonist Rean silent in a number of scenes where all the other characters were voiced. That was the initial impetus for us wanting to get back into the studio for the PC release and record all the voicework we couldn’t for the PS3 release (in which we could only supply voices for lines that were voiced in the Japanese version).
Similarly, when I was planning out the recording for Zwei: The Ilvard Insurrection, I thought, “We’re having people in to record these battle voices and we’re gonna pay them a minimum session fee anyway, so...why not add some story scenes onto that?” So in the end, we managed to include a solid amount of voice acting in there for a game that, in its original version, had very little.
Question: Have you ever considered localizing otome games? It would be nice if you can bring us some handsome boys. (*^^*) - @NymphNayade
Brittany: Hmm.
Question: Can you comment on the difficulty in trying to get Japanese developers to support same-sex couples/marriage in games like Story of Season or Rune Factory? - @atelier_michi
Brittany: XSEED's always been very openly supportive of adding that. I don't know what difficulties there would be in Japan, but I try to think of how much progress we've made to be able to openly ask for same-sex couples/marriage in games. It wasn't long ago that the idea was ludicrous. I remember when Ellen DeGeneres came out in the '90s and it affected me very strongly, especially since my parents would actively tell me, “Adam and Eve, not Adam and Steve.” So even if it's not in the current SoS games, I'll ask for the feature every time I visit Japan, because I think being open about it is an important factor to making progress on that front. Nothing will happen if you don’t fight for it.
I'd really like a whole variety of relationships in the SoS. Gays, lesbians, bisexuals, pansexuals, or even a unique relationship outside of sexuality like dating a single parent or supporting your partner as they transition. It's that sort of variety that makes life interesting and great, and I think introducing these concepts in a series as darling as SoS normalizes them and helps children to perceive them as innocently as heterosexual relationships and concepts. It's very educational. Normalizing it more would teach people to ask more questions, too, instead of rejecting any type of orientation or relationship that seems foreign to them.
I remember for the first SoS game we published, Hashimoto-san said he had animals die in the game because he wanted children to be introduced to the natural process of life and death. It wasn't meant to be a bad thing, but something we should be comfortable with because that's part of what it means to be alive. Something to that, lol. Anyway, I'd like for just as much heart to be taken to represent more kinds of people in life, too.
Question: A rumor is going around that you guys are avoiding publishing fanservicey games outside of Senran Kagura. This came in wake of you guys seemingly passing on Valkyrie Drive. Is there any validity to this rumor, and if so, why? - @WaywardChili11
Brittany: did people forget we did a game with literal strawberries and a banana as a costume
That's a weird rumor. It’s also dumb. We've done fanservice games in the past, and we'll decide on whether or not to do them on a game-by-game basis. We're not necessarily passing on them because of fanservice, but I also don't think fanservice is core to the XSEED brand, so it shouldn't be a given for us to do fanservice titles just because we’ve done them in the past. Many of us enjoyed Onechanbara and we have some SENRAN KAGURA fans in the office, so we published those because we originally liked them as games that happened to contain fanservice.
We’re also not big on censoring games, so I’d rather pass on a game than work on it after it’s been censored. If I were to localize a title and actually choose to censor it, I’d piss of people who don’t like the fanservice content, I’d piss off the people who want that content, and then I’d be pissed off because if I felt something was so horrible that it needed to be censored, then I probably didn’t want to work on the game.
That doesn’t mean every fanservice game is off the table for me, but I would need to evaluate it to see if the game is for me, as I would any other genre. Like, Lord of Magna is overall a super-cute game, but it also has an out-of-nowhere hot springs scene. I felt that scene detracted from the game because the rest of the game was adorable and innocent. That said, I didn’t remove the scene, and I still loved working the game. It’s a game with fanservice I would still happily play again.
Meanwhile, SENRAN KAGURA sells on fanservice, but the gameplay is pretty good. I admit that I prefer the older titles for DS/3DS which were more ridiculous titillation with a good story than the more overt modern titles, but again, that just means the series is no longer for me, and that’s fine. We still have SK fans in the office, and they enjoy working on the series.
Another factor is gaming trends and our overall rep as a company. Fanservice games weren’t always as hot as they are now, and XSEED started off with a variety of genres, with our niche eventually falling to RPGs and such. Every trend has a rise and fall, and if we pick up every fanservice game regardless of quality just because it’s hot now, we’re alienating the audiences that love us for action, RPGs, and so on. We may even alienate retailers or future marketing opportunities for the games we license outside of that genre. We’ll have shot ourselves in the foot if the fanservice trend falls when we made it our bread and butter. I like having a job.
Tom: We certainly don't have any problems with fanservice, as I think we've proven quite thoroughly at this point. But we also don't ever back a game simply BECAUSE of its fanservice. When we release a game, we do so because (1) we like it, and/or (2) we see some really good potential in it. If it happens to have fanservice, great! If not, also great.
On the flipside, we also turn down games for a variety of reasons. Maybe we hated the story. Maybe we hated the gameplay. Maybe we felt it took its themes a bit too far, or that it had a lot of wasted potential that it never quite lived up to. Maybe we put in an offer on it but were outbid, or the developer appended unusual terms to the license that we weren't willing or able to accept. Maybe the developer simply didn't want to work with us for some reason, or we didn't want to work with them. Maybe we didn't have time to work on that title, or maybe we simply felt someone else would be able to do a better job with it. Tl;dr version, there are a LOT of factors that go into licensing decisions!
Our reasons for turning down a game aren't really something we can ever outright tell you guys, due to the NDAs we all signed when we got hired. But suffice it to say, it's never simply because of fanservice. Fanservice may potentially contribute to a larger tapestry of reasons for passing on a title in extreme cases (though they'd have to be pretty extreme!), but rest assured, we'll never say no to a game simply because it shows a lot of skin. Good games are more than skin deep, after all!
Nick: Here’s the Nick take: Most of us here don’t mind fanservice. It’s fun, it’s saucy, and folks can have a good time with it. If you look at our lineup, you can see we don’t shy away from games that have fanservice (Oneechanbara!), and games that push the boundaries, as Senran Kagura sometimes does, certainly aren’t out of the realm of consideration. A boob, a bulge; it’s all fair game here.
But here’s the thing. The games a company releases become part of their oeuvre. We have a reputation for quirky Japanese games because we’ve released enough of them that it’s a noticeable trend. The same would happen if we opened our gates to every fanservice-laden game that came knocking. Speaking personally, I don’t want us to have a reputation as a publisher whose stock in trade is mainly cheesecakey fanservice or smutty games. That kind of pigeonholing doesn’t help us as a company, and at worst, might even preclude some future licensing opportunities.
I think a lot of people get the impression that we turn down fanservice-laden games for some sort of censorious or moral reason, but that’s not especially true. There ARE cases where we might think, “If we licensed this, the ESRB wouldn’t let it through without forcing us to censor enough that the primary audience we were licensing it for in the first place would be upset,” and there are times when a game might simply be in bad taste and we decide we don’t like how it handles sexuality.
Sometimes, iffy material gets through in spite of all that. The SENRAN KAGURA series has done well for us, so we continue to publish those games even though a number of us in the office have concerns about how each new game seems to push the boundaries further and further in terms of what’s allowable (either by the ESRB or by common decency). We keep a close watch on that, and we’ve communicated our feelings to Takaki-san and his team. We strongly dislike having to alter content in this way, so if a game is so stridently sexual that we think we’d probably be forced to do so by the ESRB (as was a going concern with Valkyrie Drive, iirc), that factors into our decision-making process.
More often, the mundane truth is that we’ll turn down a game of this type because our evaluation play-tests show it to not be very fun to play. It’s not uncommon for games in this vein to just focus on piquing prurient interests or trading in tawdry titillation while the actual game underneath feels janky to play, or has no depth once you get past ogling your favorite waifu. That’s something that can’t be conveyed through a screenshot or even game video, which leaves hopeful players confusedly thinking we passed on a game for reasons more related to its content.
There’s a solid balance to be struck between acknowledging and publishing content for a mature audience and turning down projects that don’t jive with us, and I want you guys to know that we DO put a lot of thought into keeping this balance healthy.
Ken: When we first published SENRAN KAGURA Burst in late 2013, it was a much stricter retail environment so we had to approach the title with caution. We needed to see if there was a market for the series in the West, and even if there was the absolute worst thing that could happen would be to start manufacturing only to hear that retailers suddenly don't want them or want to return their units because of a complaint they got. Due to the success of the digital-only release of SENRAN KAGURA Burst we were able to release the next few games in the series physically at retail (so the "no physical no buy" people really need to thank their digital-buying colleagues), but that doesn't mean that we get a free pass to release anything in the future. As each new iteration seems to push the envelope further and further, we need to be careful exactly how far we push - at some point if we push too far and the whole levee breaks, it could have repercussions for games that have already previously been released.
Question: Who is best girl and boy? - @MizuUnNamed
Brittany: Can I get Crow Armbrust and Crow Armbrust for $500?
Tom: Narcia and Pietro, of course. But only for each other.
Liz: Rottytops and Ludus! What did we do to deserve them?
That’s all, folks! It’s been a wild ride, but hopefully we answered your questions well enough.
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