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#rook will get solas dagger!?
oflorelei · 4 months
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IM HAVING SO SO MANY THOUGHTS RN BUT THIS IS THE BIGGEST ONE?? What are yall's opinion?? Corrupted Evanuris? More Magisters?? Forgotten ones? Something else entirely?🗣️🗣️🗣️
aLSO ROOK WILL GET SOLAS DAGGER???!!
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bas-taard · 1 month
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now wait a second
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dragon-age-here · 6 days
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Think my first Rook is just gonna be what I usually do for first playthroughs of lore-heavy RPGs when I don’t know the lore (or do but not as well as I maybe should)-
Self insert chaotic disaster making choices that hindsight will haunt me with!
Did it for Inquisition, and again for this! Might lean into my more chaotic and impulsive nature this time since I’m not watching 70+ hours of content to spoil the game before I play.
Just gonna pretend the start of the game sends an isekai!Me into Thedas full MGIT style so I can be giddy about griffons and magic secret bases and fighting dragons.
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merrinla · 6 days
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Rook: The gods are going straight for the throat. Unless we cut theirs first… Lucanis: Just get me close enough... Rook: With pleasure. Lucanis: Time to see what this letter-opener can do.
STORY SPOILERS
So our knife master had to deliver the final strike to halla mommy with Solas' dagger. A good line in his resume.
Unfortunately for him, it's not that simple, because she's not in her physical form.
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That's why the companions are so surprised.
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But he definitely figured it out, according to the release date trailer.
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Though I don't think it killed her. Not in Weisshaupt, at least. Because she will definitely send her regards to Antiva.
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felassan · 26 days
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Thoughts on the IGN DA:TV 22 min gameplay - Lighthouse portion
this post is under a cut due to what some peeps may consider spoilers, and length.
This prev post was just some text-based info that I wrote down, mostly based on what was said in the commentary. this post is more of a looking at the visuals with a fine-toothed comb and a bit of theory/speculation stuff mixed in kinda deal. :)
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The Lighthouse' Meditation Chamber. It has a comfortable-looking sofa on which to sit or lay down while you ponder and gaze at this fish tank. Back in the day, this would have been Solas' meditation chamber, right? maybe we can go here to commune with Solas via the Solas-Rook connection (whatever it is)? the fish tank gives me fond memories of the Normandy. :') can we collect different fish? do we have to feed them? are they real fish? Fade fish? wisps that are in the form/shape of fish? are they edible? can we eat them? can I swim in there? what would they taste like? I feel like Kargesh, the krogan from Mass Effect who wants to taste the fish from the Presidium lakes 💀 in this room, the light and shadow of the water moving on the ceiling is beautiful. I wonder where Rook's room is?
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Top left: quest title referencing the phrase "After the storm". since this gameplay video is set after the siege of Weisshaupt and shows Grey Wardens lamenting what happened there, could the 'storm' here be what happened at Weisshaupt? Bottom left: collectable Codex entry, a tool-tip of some kind or does Rook have new mail? Center: pattern of ancient elven triangles on the wall, arranged like a sun. Right: this looks like a wardrobe. Maybe this is where Rook can change their casual wear? the Inquisitor had a Wardrobe in their quarters. maybe the Meditation Room is also Rook's quarters?
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The Lighthouse Library. The seating area on the ground floor is the place we saw the companions gathered together in this group shot. the Lighthouse needs to manifest 4 more seats round the central table for the others hh (Lucanis, Bellara, Rook, Varric). The table has an icon on the mini-map, so it probably has some kind of interactable function. gather the companions? look at the world map?
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What have we here, floating in the Library? 👁️ this looks ancient elven, magic, triangle-y and very important. It's not dissimilar to the one floating in Bellara's room, or to this place. The Lighthouse's power source? A strange map? Something that protects the Lighthouse from outside incursion or prying eyes? A model of the Veil and the different worlds? Could this become less broken-looking in terms of the outside 'rock' layer over time, or could more of the triangles light up blue over time as the story and look of the Lighthouse progresses? Does it have something to do with the Lyrium dagger? (the blue and gold color scheme reminds me of the dagger.) Is it connected to the rotating glowing roof of the tower of this part of the Lighthouse, which you can see later on when Rook goes outside into the Courtyard and looks up? I get the impression that the roof spins if this spins.
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Left: something which resembles Elgar'nan's headpiece shape in the Lighthouse Library Center left: in the Library, there are books floating suspended in the air and floating upside down bookcases, arrayed around the magical artifact in the center Center right: there is one of these on either side of the Library entrance. they look like places where there were once frescoes or paintings, like what's left is very faded paint. I wonder if these restore overtime or can be restored over time? it reminds me a bit of the Skyhold mosaics. if these walls did hold paintings, I feel like it would have been Solas who painted them. Right: A floating book above a sidetable, from back in the Meditation Chamber
Next we progress into the Lighthouse Courtyard. Could the fragmented Courtyard become less fragmented and a bit more contiguous as the Lighthouse becomes less disrupted? Game Informer's cover story noted that since the Lighthouse is in the Fade, a realm of dreams that responds to your worldstate and emotion, the Lighthouse reflects the chaos and disrepair of Thedas. since the things in it can change, maybe as Rook completes more of the story and helps more of the world it will look less chaotic over time, including the fragmented Courtyard?
Some of the floating chunks have tree roots protruding from the bottoms
What happens to someone if they fall off the edge of a floating courtyard fragment in the Fade hh?
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Left: big dog 👍 Veilfire glows in the scone on his chest Top center: this symbol was on the minimap, in front of the Fen'Harel statue. I think it's this one (left), which we saw in the high-level warrior combat gameplay video. it's some sort of collectable in the sort of way that gold/coin is. I guess this is where we go to use or spend this thing perhaps, whatever they are? maybe it's for Lighthouse upgrades? maybe it's what we spend at or trade to the mysterious "enchanter" who helps us with crafting at the Lighthouse? Bottom center: This is the head-shape of Mythal on the exterior of the Lighthouse Library building, like this statue in DA:I Right: the orangey-leaf trees, an ancient elven spaces classic :)
When Rook approaches Davrin's room, the minimap location title changes to "Guesthouse". That's cute 🥺 Is every companion space called a Guesthouse or is that just the name of Davrin's? Or just the name of the area Davrin's is in?
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Left: What the glowing 'come talk to me pls 🥺' lamps look like. Some of the room-buildings, like Harding's, have two lamps outside of them though not just one like Davrin 🤔 Center: Rook carries the Lyrium dagger in their casualwear pocket when in the Lighthouse Right x2: Two lil chimneys puffing away, how cute!! Maybe one is the one for the kitchen where the cooking takes place, and one is connected to Taash's room? Taash's room has fires in it that could be forges.
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Left: The dev narration tells us that this companion home is Harding's, and it makes sense - there's roots/vines growing up to or down from the ceiling, and the roof has the appearance of glass, like a greenhouse. Perfect for growing things and letting in the sun. There might not be any literal sunlight in the Lighthouse, but as the rooms shape themselves according to the companions, it's just all about Harding and what suits her. Right: I think this is Neve's room. Compare the windows on the front to the windows on the sides in the screenshot of Neve's interior. (same pattern & placement, in a row of 3)
As we can see from when Rook enters there, opposite Neve lives Davrin.
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Left: Who lives here? this is next-door to Davrin. Right: And who lives here? this is opposite Harding.
^ the dev commentary at this point mentions Bellara's home at the same time as pointing out Neve's, but I'm not sure which of these two is hers. and this makes 5 homes, I wonder where the other two rooms are? perhaps attached to the main building which holds the Library? btw, how cute is it that the found family basically have their own cozy lil family neighborhood in a pocket dimension? 🥺
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At the top of this tower it looks like a lil balcony no? potentially with a door leading out to it? maybe this is the balcony from Rook's room?
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This Rook's casual wear has bare feet and triangles on it. Maybe this Rook was a Veil Jumper? I know the Veil Jumpers wear boots or shoes in the field, but this is casual wear. Veil Jumpers also seem quite orange in their color palette.
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💜💜
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💜💜 I LOVE
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Rook standing next to Davrin here gives an idea of how tall it's possible for qunari Rook to be.
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There was some debate over whether this room was Davrin's or Taash's. this vid confirms it as Davrin's. (some thoughts on how it reflects Davrin here). in that post I wondered what the green things were - here we can see that they're hanging corked jugs filled with.. sand? :D also interesting to note is that at this point in the storyline, Davrin's room lacks the big monster skull hung over the fireplace in the screenshot. however, it still has the other monster stuff - the skull on the other wall, the spine hanging from the ceiling, the 'horn chandelier' thing. hear me out. what if.. the skull that eventually goes above the fireplace is the skull of the Gloom Howler..? 👁️ if it was your nemesis, and you finaaally felled it, you'd put it in pride of place as your prize, above your fireplace.
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Left: in the post about Davrin's room I wondered if the things on the floor in front of the fire next to the armchair were a rug and chew or bone for Assan, and here we can see that is the case. ^^ Right: I think this here in this side alcove is Davrin's bedroll. makes sense that it's tucked out of sight there - it's not visible in the perspective that the screenshot of his room was taken from, so I was wondering where it was.
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On the left as Rook exit's Davrin's, we can see what looks like more wooden carvings that he's been working on, like this ogre.
In the Davrin and Assan portion, Davrin and Assan both look so good. I was really happy to see a Davrin focus in this video and Assan is so cute, with adorable animations, sounds and rigging. Assan stretches like a cat before getting up when Rook comes in.. the tail swishes, the ear crooking, the ear twitching.. 🥺 when Rook comes in, it looks like Davrin is warming his hands up by the fire - how do you think the physics of things like temperature work somewhere magical like the Lighthouse? 🤔
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I love the purple sparkle effect around gaining approval. :D when hovering over a dialogue line, the wheel sparkles, and when you choose one, it spins. and Rook's name is in purple in the subtitles. its cute!
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The Quest Acquired pop-up.
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Another quest, this one called "The Price of the Past". A Davrin-associated quest? Davrin's past, or something the Grey Wardens did historically, like what happened to the griffons..?
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The purple mist in the dialogue wheel moves and billows, I think that's a cool touch. :)
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🥺🥺..
Rook then heads back into the Library.
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Top left: two more highlighted interactable scrolls Bottom left: this mini-map icon looks like Varric. :) the dev narration mentions that this video takes place well into the game, and that Hossberg is a later game area. if it's Varric, this means that at this point in time, Varric is still alive and based in the Lighthouse with the rest of the crew, that he doesn't die in the prologue. I feel like this isn't really a surprise as the 'death' flags (at that specific point) in the prologue were a lil.. I dunno how to phrase it, it would have been too telegraphed if that was when? and also if his death is to happen at some point in the game, it will have more of an impact if Rook and new players actually have had a chance to spend time with Varric beforehand. yet, it's somehow still a big relief. :D it's like destroying Bianca was retiring him from active field duty. however, I do feel that he's still at risk and might die later in the game. 😭 just that the moment wasn't the prologue.. 😭 that he's not death-flag free, just that the prologue wasn't the time. btw, if Varric is living in the Lighthouse too I hope he has his own lil area too, at least somewhere to sleep etc. Right: this circle is on one side of the Library walls. it could just be a design on the wall, as it's solid and doesn't go anywhere, and it doesn't look like it goes anywhere at that point on the mini-map either, but idk, the circle has the appearance to me of an entryway and on the outside it has gold with blue triangles like the floating artifact in the Library air. maybe this is a dead end for now, but becomes an opened up/unlocked part of the Lighthouse later?
I wonder what's up the corridor past Varric? there are a few other corridors/places we could see on the Lighthouse minimap but didn't explore in this video, I'm so curious to explore it all :)
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Lastly we have the Eluvian Room. this eluvian takes you to the Crossroads, and it's the eluvian we see at timestamp 1:00 in the release date reveal trailer. it sounds like the dev narration calls it the "Vir Revas", which could translate as "Way/Path of Freedom". it's fitting - one lens of Solas' rebellion is Solas as a noble freedom fighter. and it makes sense, an eluvian is a portal that takes you somewhere. on the right is a pretty floating elfy thing.
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Eluvian pop-up info, including percentage of the map discovered, how many of the (I assume) treasures you have discovered, and how many (I assume) of the bosses you have killed. Is the symbol at the very top the symbol of the Crossroads? I also love the language of "A path has emerged from the mists of the Fade that leads to a gathering point where all eluvians meet - the Crossroads." it's pretty.
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Close-up of one of the magic-gizmos that makes the Lighthouse eluvian work. it's a purple pentagon and inside it it has a pointy shaped thing floating and rotating. these look like the magic-gizmo Bellara is seen interfacing with in the release date reveal trailer, pictured below for reference. (also a purple hexagon with the pointy thing floating in it).
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General thoughts/speculation on commentary & such:
I think it's hard to know what qunari Rooks can look like til we see CC itself. ^^
"Willingly or unwillingly" - it sounds like you can agree to take charge of the Lighthouse from Solas after the ritual interference goes awry, and if you don't you end up getting it anyways.
Being able to inhabit, explore and shape the space Solas lived in millennia ago when he first fomented his rebellion against the gods is a dream come true, like I wanna yell. it's so crazy (in a good way) and cool/surreal to think this is the case. I'm soo curious to get in there and rifle around. Rook is the one who leads the band of people living in the Lighthouse now, Rook is the one who wields the Lyrium dagger, Solas sees himself in Rook. Rook is potentially on a path towards inheriting the Dread Wolf mantle as well (that could also be willingly or unwillingly..)
'It shapes itself around your personality' - I wonder if some of the changes in the Lighthouse reflect Rook's world choices and their personality (like dominant dialogue tone) or something?
The glowing companion 'talk to me' lamps is a nice quality of life feature.
Considering that the spaces shape themselves around the companions, I wonder about Lucanis' room. 🥺 maybe he feels safer in a dark open space with nowhere to hide in it so nobody could sneak up on him in there? maybe it's an ingrained tendency owing to the harsh upbringing he had growing up, often going without necessities? maybe he's simply extremely practical and pragmatic, or it's to do with his relationship/history with food and cooking that makes him want to be in the storehouse? maybe this sort of space is familiar, or his room screenshot was taken earlier on in the game before his arc progressed much?
A secret Warden base where people have no idea what goes on there.. this never ends well hh, the Wardens in these sorts of places are always up to something untoward or extreme in the pursuit of their goals of stopping / defending from the Blights. nervous sweating. I wonder what revelations await us there!!
I wonder what could the Gloom Howler be? its name reminds me of the Sandy Howler from DA:I, which was a dragon. if the skull that gets put above Davrin's fireplace is of the Gloom Howler, what clues can we get about the type of entity it is from the shape of the skull? Stalking Wardens and kidnapping griffons implies that whatever it is, this entity has a level of sentience and has plans of a sort, it isn't a mindless beast. what could it possibly want with the griffons? And I wonder when this creature became Davrin's nemesis? Is he a monster hunter because of it? Or was he a monster hunter before it? Also, how does one get mail in the Lighthouse :D
"What's left of the Wardens" implies that the Wardens faced great losses at the siege of Weisshaupt. I wonder, did the First Warden make it? where are they?
Davrin preferring Direct dialogues and approaches makes me curious to find out ingame what the preferences of the other companions are.
Davrin's voice is amazing.
"Turlum", the name for the bond between Wardens and griffons (presumably the one they ride, when the griffon is an adult) moving in unity as one is new lore I think. I wonder what language/culture the word originates from? how does one forge this bond? I can't help but think of Tsaheylu from Blue Avatar dhdjfej
On the gods assaulting the Crossroads.. to take control of the network to assist in their plans for the world? (Briala saw the network's potential of the Crossroads' functional back in the day, for totally different plans tho ofc) you could spread your darkspawn armies all over the world more easily by sending them through the Crossroads. like the Deep Roads, but cubed. or simply to wrest control of it from Rook and the team because they know they are the only ones that can stop them and that that's where they're holed up? and what stops the assaulting enemies from entering the Lighthouse eluvian from the Crossroads? Is it something to do with the dagger, or Solas' own power?
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maharellasa · 1 month
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so I've had some time to gather my thoughts on that episode and these are my (solas-focused) observations & conclusions from reading other people's comments:
he fully intended to trap elio in the fade from the beginning, probably to stop the venatori from ever being able to use him to unlock the eye
however, elio's gallantry and nadia's cries for her lover once again showed him "these are real people with real stories" hence why he was so distressed in the end and wanted to save her
elio and nadia both greatly represent the high approval and low approval relationships between solas and the inquisitor. elio trusting and respecting him, nadia being the not so clever one in his eyes. plus the "take my hand" and "i'm sorry" lines in the end.
we never got an actual description of the Eye, except that it's made from a rare gem and goes boom. also elio using his power formed a bond between him and the relic, which sounds pretty similar to what happens to rook. I'm not saying the Eye is the dagger, but also, there's a very high chance that maybe it is? I know that something called the Eye gives the idea of an orb-looking thing, but idk maybe that's on purpose
this man planned out every detail of the events in this story, he's not getting trapped in the Fade "by accident" lmao
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mrs-gauche · 3 months
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You know, the way they talk about how we'll be given a "good conclusion to all the varied attitudes toward Solas", even for the people "who want to kill him" or people "who agree with him" made me pause.
We've been talking for years now how incredible of a twist it would be if this time around, it won't be one of the companions to betray us (or let's say, the mage with the "special endgame surprise" lol), but rather we, the player, the protagonist themselves is the one who gets to be The Traitor. 👀
And at first (and especially now with the new article talking about how Rook can develop different relationships with Solas), I thought this betrayal would be something exclusively for the people who want to kill him, something like Rook gaining Solas' trust and then be given the option to (literally?) stab him in the back or something? (Like, we do have his magic dagger after all, which would be perfect for backstabbing someone, no? lol)
BUT, looking at the "people who agree with him" part again, what if there was *also* an option for it to be the other way around? What if we as player can withhold to our companions that we have this special connection to the creator of the Veil, you know, the thing we apparently swore to guard and at some point, we get to learn some earth shattering revelation about the Veil or the Blight that might convince us to agree with him that the Veil needs to be destroyed (like Solas said in the beginning, that there IS no better option after all to prevent the total damnation of the world), and in doing so, betraying our own cause and our companions??
Wouldn't that be CRAZY??
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cadaveerie · 1 month
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the things i'm the most and least excited about for Dragon Age: The Veilguard!
includes DATV spoilers from the trailers and articles
i might continuously edit this post until the game actually launches as we receive new info!
all of these have been confirmed by the devs, except for those in which i clarify the opposite (ie: those that i write with a "possibly", which have probably been only suggested). if you want the source for any of these specifically let me know!
and a big shoutout to felassan for answering my question, because i started wondering if i just made up the 'pause during cutscene' thing, and I couldn't for the life of me figure out where I'd heard that lol
anyway, here it is!
GENERAL
no EA app or online mode/internet to play the game
pause during cutscenes
interruptible and resumable banter
no micro-transactions
CC
the character creator!!! - more diverse bodies, better (and darker. and better dark) skin tones and afro-textured hair!
change of voice pitch for Rook!
trans Rook! they/them Rook! and the ability to express that in-game!
b-bulge slider.......? t-tittie slider?????
different lighting options in character creator :]
in-game name suggestions for rook :]
nudity :D:D:D SEXOOO
PURPLE ROOK!!!!! (sarcastic/charming, like hawke. im gonna be insufferable to solas specifically)
CHARACTERS
"not that skeleton, but we're not saying no skeletons" as an answer to whether we can romance manfred (..... the fuck. idk what that means but... im game)
bi/pan romanceable companions! - it makes me happy, especially as someone non-binary and genderfluid. i'll die on this hill
paraphrasing: “the most romantic game yet”..... mmmm… yes….
the companions overall... i rly like both the designs and what we know of them
"are there companions gifts again" John: "(...) you very well might find things in the world that certain companions would appreciate!"
John: "Not going to get into specifics on interactables, but there is more to do in the Lighthouse than conversations with companions. The Lighthouse does have a kitchen, and your companions acknowledge it/use it both narratively and ambiently. Some maybe better than others."
more focus and intentionality on the companions' stories and relationships! yay!
inquisitor presence :D
maybe solas and inky? - not confirmed that they'll interact, but pleaaaase let them. no matter if it's a romance, friendship or hateful relationship, i need to see a reunion
the relationship between solas and rook! - from what they'd said it looks like they're gonna have a fun dynamic!!! i hope that it's kind of a bad relationship but that at some points there can be some appreciation, or respect. i think they said that it could be change, depending on you
cameos!!! - we know there will be some. confirmed morrigan cameo! my bets for others are on dorian (and mae), fenris (copium), zevran (copiumx2). and maybe these are reaches but... perhaps cassandra? leliana? illario? alistair? sten? either way im looking forward to it!
700 characters (wtf)
140,000 lines of dialogue (wtf x2. almost double of Inquisition's (80,000))
DREADWOLF WOLF FORM! DREADWOLF WOLF FORM!!! *scratches his belly*
LORE
visiting places we have never seen before like Tevinter, Antiva, Anderfels, Nevarra, Rivain, etc
more thedas deep lore!!! - elven gods! and this hasn't been confirmed, but since we'll go there... will there be tevinter lore? anderfels lore? rivain lore? antivan lore? titans lore (my theory is because of Harding)!?
GRAPHICS and CUSTOMIZATION
possibly a camera mode
beautiful textures!
beautiful landscape!
very nice hair physics! (big improvement)
gear customization + transmog
enable/disable helmets for cutscenes
COMBAT
I rly like the subclasses… they feel so…. gothic
combat looks more dynamic overall!
combos with the companions!
finisher animations!
mages can move while attacking apparently?
and they^ can use staffs, daggers and orbs :0
parry + shield toss :0
and i'm just excited to see how it actually feels while playing and how everything progresses!
things I'm kinda sad/disappointed about. just a little
only can bring two companions along (probably a 3 party total?)
probably no trans, they/them or they/x companions? :( (im assuming there will be characters that are trans (mae) and go by them/them or multiple pronouns, but i mean companions specifically)
only 7 companions. i was a little disappointed at first but tbh im fine w it now haha
they haven't talked about rook as a character much so im a little worried about that, their personal journey, their dialogue etc :')
that rook doesn't seem to have different beginnings depending on his origin :( not a huge deal but tbh i loved that about origins
can't choose multiple pronouns :( perhaps it's possible? they've explicitly said that you can go by he, she or they, but i don't think that implies multiple at the same time. it can't be that hard to program it so that it randomly changes between two or more pronouns, right? idk about game development so i dont actually know, sorry if i'm ignorant
this is suuuper nitpicky but in relation to the graphics.. i kinda wish the skins looked slightly.. different? idk how to put it, but they look kind of smooth? maybe too much? i just wish they had a little bit more texture, it kinda looks like they have a beauty filter, imo, and i think it would look better if they look slightly differently
and i have mixed feelings about how the characters are stylized overall. like... y'know, the whole "cartoony" discourse. at first i didnt like it at all, but since we've seen more im way more on board. still... i kinda feel like some things could look a bit nicer
idk how i feel about how the darkspawn look. like it's not a huge deal to me either, but... i just wish they looked different. lol. they do look a little bit goofy
and idk if i like the... veiny/nervous system looking-thing in demons either? like, i like it in theory but tbh in practice im not too sure
the remake of the warden's logo :((
that's it!
tbh im just happy about most things they've said and shown so far. i think a lot of these things are a good sign. also, things like the "not ea app necessary" make me inclined to believe that this is something they've had to fight for (cause you know, if ea could choose they'd do things their way) and that's something i appreciate a lot. that's why i think this and a lot of other choices and changes they've made in relation to the last game, are good signs that they've listened to our feedback in a lot of things! and i hope this reflects in the entirety of the game. i hope it's the case. idk i'm positive about this game! a little scared ofc, because i care and i want it to be as good as possible, but excited nonetheless!
are there things i didn't include but that you are excited about? what are you looking the most forward to, overall? i'd appreciate to see your excitement and know what you like the most!
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resol-nare · 5 days
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The implication that Rook's connection to the Fade gives them an immunity to Solas's Fade powers has been living in my head since I saw some creator's purple Rook say it. I'm not saying he'd kill Rook for trying to save their world but I mean... He might have. Waves in the direction of Felassan.
In any case, imagine being Solas trying to finish his ritual and an old friend brings the cockiest motherfucker on Thedas to help him stop you. And then this person bleeds all over your ritual site after disrupting the whole thing and hitting their head on a rock. Meanwhile, your evil ex-coworkers are emerging from their Fade prisons and you get sucked into the new one you were trying to move them to.
And you can't do anything about this because you don't have your ritual dagger. Because you stabbed your old friend with it. Sunnuvabitch. But wait, there's more! You have an unbridled need to tell off the person responsible for all this, so you invade their dreams while they're KO'd from their ritual-ruining head injury. As one does. And then! And then! You can't even do anything to them because they bled all over the ritual site with their ritual-ruining head injury!!
I hope Solas is sooo pissed.
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moonlightheretic · 5 days
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The Inquisitor and Rook (A little chat)
“Solas and I were…its complicated.” Moon’Hwa stared off, her eyes piercing a hole through the wall behind Elle, and her expression subdued into a distant and haunted look. But Sahma’el understood what wasn’t spoken. She had seen enough escorts in the brothels fall for people they could never have, and they too carried the same features of hopelessness.
Sahma’el sent a scathing glare to Varric, “You cast me in the middle of this to settle their domestic dispute?!”
“Listen Elle—” Varric reasoned.
“I have a grand idea, why don’t I drag you to his lair, present you to him with my knife pointed at your dainty little throat?” Sahma’el pushed her sheathed dagger under Moon’Hwa’s chin, “This will get’ him to think twice about tearing the veil down.”
The former Inquisitor’s mouth raised into a smirk, a spark returning to her violet eyes as they swung up to meet Elle’s,
“You would be dead on sight.”
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himluv · 4 months
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I'm just rambling now but here is my wish.
Hella Veilguard SPOILERS AHEAD:
With Bianca gone, THAT'S why Varric isn't a companion. He can't fight, won't fight without Bianca and she was one of a kind.
Please. Please please please.
As for Solas... I refuse to believe he dies so soon and without Lavellan there. I REFUSE. But, somehow Rook gets that dagger. So, either we steal it from Solas in the fray, or he gives it to us.
Fingers fucking crossed y'all.
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bloedewir · 4 months
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Dragon Age: The Veilguard
"Fen'Harel and the Terrible, Horrible, No Good, Very Bad Day"
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Don't get me wrong here: destroying of the world is bad and etc yet I feel extremely sorry for Solas.
If Rook is pictured with the ritual dagger on promos it means they will have it. It's unlikely those daggers is a common weapon or sold 10 pieces per silver coin.
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So it's the second time Solas' plan ruined by random hero-to-be who's kinda stealing an important thing belongs to Solas. He's is just keep rolling a Nat 1 over and over again.
Here's the dagger
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Then he lost it. Probably because of the blast. Turned around to look for it, but there is Rook already and suspicious pile of something glowy. May be the dagger or Varric or Varric and the dagger.
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New arrivals are not in a mood to wait any longer (just like da-fans.. sorry for that 😅), so Solas be like: "damn with the dagger keep it to yourself unknown mortal".
I slowed the gif a bit. Obviously it's Ghilan'nain. And supposable Loki x Thranduil child (my bets on Dirthamen/Falon'Din btw).
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Apparently Solas decided to leave the party because it's gone too wild. So he flees to the opened rift (it looked like a conscious move not an accident but who knows).
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It seems to me he's doing something with his hand. Some fast movements or so. It could be some protection magic or navigation spell or just a tremor or a glitch. Hard to see even slowed and contrasted.
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(even if it's a hopeless idea to analyze just a piece of gameplay trailer especially if many things may be changed to release i love it. that time full of speculations and theories is a great time)
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nugromancer · 3 months
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Recap Notes from the Dragon Age: The Veilguard Game Informer Article
youtube
I watched a livestream by YouTuber Jackdaw and pulled what I could from the article presented. These are things I found interesting or exciting.
⚠️ We're entering Massive Spoiler Territory here so proceed with caution!
The first 2-page spread is recapping everything we've seen in the gameplay trailer so. Nothing really of note here.
When Rook passes out after the intro's climax, they wake up in the Fade with Solas (Hello??) who explains that some of Rook's blood got into the ritual, and now they're connected with the Fade forever. (Oopsies!)
The two "Mystery" characters that show up at the end of the climax are Elgar'nan, Elven god of Sun and Vengeance, and Ghilan'nain, Mother of Halla (or, if you've read Tevinter Nights, Mother of Monsters/Mad Scientist/Elf God Frankenstein)
Solas was trying to create a new prison for these two because the one he fashioned before was failing. And Rook ruined everything for everyone. (Oopsies again!)
It turns out the place you land in the Fade is The Lighthouse, which has been Solas' hideout. There's a table set for One which is supposed to show how Solas has been.
So basically:
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Solas has also painted all over the walls of the lighthouse. :)
The library is where the team will have it's meetings and decide what to do next.
An elf Rook has extra dialogue options wrt the Fade
The team decides to go back to Arlathan forest, but they don't arrive back to the temple/castle from the climax. Instead they encounter a Sentinel, which is a "demon infested suit of mechanized armor" (HELLO??? 👀 Ghost in the Machine / Possessed Gundams Real)
We get to meet Strife and Irelin from the comics/stories! Yay!
They're looking for Bellara; full name confirmed as Bellara Lutara (we love a good rhyming name)
Longer cut scenes
Rook's story is about "What is means to be a leader"; how you respond to things changes how characters interact with Rook.
Special Relationship Meter on each companion's character screen (just like DA2!)
Both warriors and rogues can parry (though rogues have a larger "parry window") and while Mages can't parry, they have an automatic magic shield, providing they have the mana for it.
Bellara specializes in lightning and healing magic
"Despite the dire situation, Bellara is bubbly, witty, and charming."
If you encounter an enemy with a specific weakness, you can equip a rune that will temporarily change your magic to something else. eg: Sentinals are weak to lightning magic. If you only have ice magic, you can equip a lightning rune to change your ice attacks to lightning based ones "for a brief duration."
Bellara has a "Tinker" skill which is needed to deal with "Veil Bubbles". Rook can get this skill too, so you don't need Bellara in the party with you when dealing with the bubbles. (I can't tell if it's specific to Veil Jumpers or not.)
Darkspawn are showing up farther and farther away from the deep roads due to the blights "radiation-like spread," so we'll be encountering them more often than we have in previous games.
Relationships now have Levels, which in turn gives you Skill Points to spend on companions. Bespoke gear, abilities, etc.
Mages can use magical daggers 👀
This was confirmed already but I still love it: We'll be travelling across Thedas using our own (*coughs* technically Solas') network of eluvians.
Not open world, but a mix of linear story-driven areas and larger areas for exploring. (Again, we knew this, but I'm glad they didn't nerf exploration completely.)
Mini maps are still around. Linear story areas won't have a "fog of war" filter over them.
"Veilguard has the largest number of diverse biomes in series history."
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abigailsart · 3 months
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Veilguard Snippet
So excited to be writing again. A little rusty though.
“Ahem.”
Varric spun around. Standing slightly in the shadows, a familiar annoyed look bore into him. Even though he was years older, that look still manages to make him nervous. If her stare could kill, he would be ten feet under.
“Inquisitor!” Varric half smiled. “What a surprise to see you here!”
“A surprise? I just happened to be having drinks and catching up with Dorian when we saw a fucking RIFT open in the sky.” The Inquisitor pulled her daggers out of the demon and wiped them on her clothes.
Inquisitor Drake Trevelyan stepped over the decomposing body of the demon and sheathed her daggers. Her metal arm glinting in the flashes from the rift. He had that arm commissioned shortly after she lost it, he even jokingly engraved his name on it, which she found hilarious.
“A surprise?” She repeated, her hand tightened on the hilt of the dagger, tensing to strike. “Because you have something to hide?”
“I-“ Varric sheepishly fiddled with his fingers.
“What have you been keeping from me, Varric.” Drake spat venomously. “You know how I feel about my friends keeping secrets, especially ones that effect me.”
Varric flinched at the memory of how she treated Blackwall after his betrayal, then Solas’. She was inconsolable for months.
Varric sighed, “It was for your own good, Drake. You finally moved on. You and Curly, and your kids. I didn’t want to disrupt your life.”
Drake’s furrowed brow softened slightly. She knew how much Varric cared for his friends, but she didn’t tolerate deception.
“Is it Solas, Varric?” Her voice calmer now even breaking slightly.
He nodded in response. Drake’s gaze turned up the stairs toward the rift that was opening.
“Let me talk to Chuckles, Drake.” Varric jumped in front of her before she could make her way up the stairs. “I think I can talk him down.”
“He needs to answer to me, Varric.” Drake snapped.
“I know you two have some tiff to work out-“ Varric pointed over Drakes shoulder. “Look out!”
Drake spun around, her daggers swiftly unsheathed, but nothing was there. Her brows pulled together as she turned back around to find Varric halfway up the stairs already.
“Andraste’s ass.” She hissed. She narrowed her eyes at Neve, Rook, and Harding, “He gets thirty seconds.”
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felassan · 1 month
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Dragon Age: The Veilguard | High-Level Combat Parts 1-4 writeup
This post also contains transcriptions of the text that was in the video.
This was a four-part video series which has also been edited into a single standalone video for convenience. The video features an elven Warrior Rook from the Grey Warden background and who has taken the Champion spec.
Story/plot, flavor stuff, and other cool stuff
The footage in the new gameplay video was edited to avoid major spoilers, but there is still new story information in there.
Weisshaupt Fortress, the headquarters of the Grey Warden order located in the Anderfels, is under attack and under siege from the Blighted elven god Ghilan'nain, her Archdemon, and darkspawn. The darkspawn are following Ghilan'nain's orders. Rook and the Veilguard must stop her. They set off to find their allies in Weisshaupt and soon meet resistance from the darkspawn. Lots of sacs of Blight corruption are growing on the buildings that make up the fortress. Blight sacs (or something that looks like them. the lil parachute things) fall on the fortress too like missiles. Ghil's face watches the siege from the stormy sky.
This quest is called "The Siege of Weisshaupt". The fact that Weisshaupt would come under attack from the weird darkspawn and a dragon in DA:TV actually first emerged as a detail during a leak a few years ago. Stages and objectives in this questline include "Get to the War Room (Move along the wall)", "Find the dragon trap (Move along the wall)", "Find the dragon trap (Defeat the darkspawn)" and "Get to the Library (Defeat the darkspawn)". I'd guess that said dragon trap in this instance is for Ghil's Archdemon, though it makes sense why the Wardens would even have such a thing as a dragon trap seeing as the Archdemons, when they rise, are in dragon form. Could it be anything like the setup that had confined Ataashi in Trespasser? Also, lore says that Weisshaupt is home to an extensive library.
As this is high-level combat gameplay, the implication could potentially be that this storybeat occurs during the mid-to-late game?
It seems that at times certain companions are required to be taken along on certain quests (iirc this was previously reported in an article somewhere too). For example, Davrin is required during The Siege of Weisshaupt, as it is a Grey Warden quest and he is the Grey Warden companion.
I think Warden Rook's surname is Thorne (Grey Warden symbol in the image). The Rook in the video has the first name "Esha".
Solas' Lyrium dagger isn't only a story thing/magic maguffin artifact that can tear the Veil. When Rook gets it, it appears to have a function/use in gameplay as well. Rook can attach 3 runes to it in different slots. These runes have various functions and effects e.g. Scorch.
The companions are described like this:
Bellara - "Veil Jumper"
Davrin - "Grey Warden"
Emmrich - "Mourn Watcher"
Harding - "Inquisition Agent" (Agent of the remnants?)
Lucanis - "Antivan Crow"
Neve - "Shadow Dragon"
Taash - "Lord of Fortune"
We see additional descriptions for some of them:
Davrin - "Sword-and-board monster hunter commands a griffon"
Lucanis - "Swift and precise assassin with a demonic aura"
Emmrich - "Nevarran professor of death summons spirits"
Harding - "Potion-slinging scout's arrows shock and shred"
(I love these lil descriptions btw, the way they're written is like poetry)
Along with his demonic aura, Lucanis (called "The Demon" per TN) has an ability called Abominate. Implications.. intriguing :D
Lucanis' abilities tend towards crowd control. Davrin can call Assan to attack in battle. He flies down like a meteor or comet and it's so cool. :)
The video includes a bit of flavor text for Grey Wardens from an ability description and a specialization description:
Ultimate Ability [of Grey Warden Rook, presumably] – Warden’s Fire Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. [this does fire damage] Specialization – Champion The pinnacle of Grey Warden combat prowess. The Champion is a born leader who rallies their allies, turns their fervor into flame, and wields a shield as a deadly weapon.
(^ The fire damage and fire motif contained in the above makes sense as darkspawn are vulnerable to elemental fire damage. also, I think when Rook uses Warden's Fire, they blow a horn 'Gondor calls for aid' style, which is super cool.)
The video includes new lore in the form of item descriptions for various gear pieces. Each item appears to be associated with one of the factions, as it has that faction's sigil on its info box.
These guys are darkspawn ghouls. One type is called a Greater Ghoul. (Does that imply the existence of "Lesser Ghouls" or just "Ghouls"?) These are melee mobs. Another darkspawn enemy type is Greater Hurlock Spiker. Those are ranged mobs that throw the spikes from their backs. There are also regular Greater Hurlocks (I think those are these guys) and Greater Hurlock Blighters. The Blighters seem to have sacs of red Blight corruption on their backs, and you can see them throwing globs of this around, thereby spreading the Blight like their name suggests. it seems like these globs explode after impact like grenades or bombs. of course, all darkspawn spread Blight, but that's like an evolution of spreading.
The video features new music.
Enemies can be Sparta-kicked off ledges. Throw your shield like Captain America! (or at least its energy-shadow thing) This Rook has an ability called Titan Stomp.
Lucanis sometimes leaps around in a dramatic burst of crow feathers, kinda flying (it feels like) down from above like a bird of prey.
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Thoughts, speculation
Gameplay looks super cool and fun oh shit!
If the plotbeats described above (Ghil, Archdemon, Weisshaupt siege etc) aren't considered by BioWare to be "major spoilers", it makes me wonder about the plotbeats and twists they aren't revealing that would be. yknow?
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If Ghilan'nain has an Archdemon, might Elgar'nan also? We've seen different concept art pieces and scenes with two dragons in them, and we have long speculated about a 'Double Blight' of some kind. Two Elven Gods have risen; handily, prior to DA:TV beginning, two Old Gods/Archdemons remained (Razikale and Lusacan). In DA:TV teaser murals and art pieces, the concentric circles motif still had the two 'lit' hemispheres around the outside. If they both have one, which Old God is paired with which Evanuris? BUT. Saying that. alternate theory. how do we even know that her Archdemon is a real Archdemon? Corypheus in DA:I used red lyrium to transform a High dragon into an imitation of an archdemon, his red lyrium dragon. Thedosians initially presumed that this was a real Archdemon. if Cory can do it, why not Ghil and Elgar'nan? Ghil at least has clearly been messing with red lyrium given the red lyrium darkspawn.
I hope we get to visit Weisshaupt at some point before the siege takes place, I'd like to see it as it was and explore it a bit before that happens. 🥺 Weisshaupt in the game looks so like previous concept arts we saw of it (one, two), it's so cool to see all the art pieces come to game-life as assets in-game. also I love all the lil griffon assets around Weisshaupt, like the sleepy statue. and could this scene be the Weisshaupt War Room?
On Ghil's face in the storm: on DA Day 2023 BioWare said:
"To the far west, three Grey Wardens patrol the Anderfels. Tremors have been causing disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies."
they were being literal ig about the storm of ominous intent darkening the skies! and then I guess the storm in this concept art of Weisshaupt is the Ghilstorm.
Why would Ghil attack Weisshaupt with darkspawn? I'm sure there's more to it underneath the surface, but from what we know so far, the elven gods are "corrupt"/"Blighted" and are "hellbent on Blighting the world". and if you want to spread a Blight, it makes sense that you would target.. the HQ of the world's main and only defense against the Blight. it's also not a surprise that she is doing so (I don't mean this in a disparaging way. I just mean 'stories put out clues and foreshadowing for the next plotbeats, and if you were following the clues as intended' etc) - we knew that the Anderfels had been experiencing unknown tremors lately and that a storm of ominous intent was brewing there. also, the new darkspawn are mutated and in TN the Wardens discovered in Hormak that Ghil had/has twelve (now eleven) secret underground monster pools in the Deep Roads that mutate darkspawn. lyrium was also involved in that instance, albeit yellow-green.
Ghil's attack on Weisshaupt also explains why in the Thedas Calls teaser trailer, it sounded like Weisshaupt was under attack and under imminent threat. (Ctrl+F "Weisshaupt" in this post for more on that). For example, the line "Grey Wardens don’t hide in our castle. I won’t ask good soldiers to turn tail and run." - this sounds like a dialogue line spoken by a senior Warden specifically during the Seige of Weisshaupt.
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It also explains why in this Thedas Calls shot of Weisshaupt, Weisshaupt looks afflicted by red lyrium, there's a dark ominous storm vibe, and things look ruined/threatened. and it explains screenshots and scenes like this and why in the character reveal trailer Davrin was fighting red lyrium darkspawn in a Blighted dark area with griffon assets. (read the "Davrin" section here for more)
"They set off to find their allies in Weisshaupt and soon meet resistance from the darkspawn" - could this be Evka and Antoine? :)
I don't think we see any or many Wardens around in the sections of this quest that we see in this video. I definitely saw at least one dead one. what has befallen them? I hope some of them are surviving somewhere inside the fortress ;-; and where is the First Warden in all this? also, this must be awful for Davrin to see :< A Grey Warden witnessing the attack of your order's heart.
Fighting a darkspawn siege on the walls and roof of a famous fortress is giving me Battle of Denerim, Fort Drakon-DA:O-style vibes and memories. it's perfect :)
With Lucanis' demonic aura and Abominate ability, it's probably time to revisit the idea that there's something inchresting/spirit-demonny going on there. I'm curious to see the take on it this time around and how it differs to e.g. Wynne, Anders.
I love the way hair and capes flip around and move in battle!
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^ Ghil's Archdemon, or "Archdemon"? At this point it also looks like.. sacs of Blighted corruption (or something) are falling from the sky down onto Weisshaupt/being launched at Weisshaupt by the darkspawn/Ghil as part of the seige!! jesus!!
Some random other posts of things like stuff I noticed: Davrin and Lucanis height comparison (who knows if it's to scale on that screen though), Summon Baby Button, Davrin and Lucanis icons, Lucanis' smirk, Davrin picture compilation, Emmrich and Harding on the party screen, darkspawn advance, useable trebuchet/dead Warden/giant ominous tube, aeries?/griffon lamp/+2 Heartwood
Item description lore
Each item appears to be associated with a faction, as it has that faction's sigil on its info box. For example, the Golden Casque helm is a Lord of Fortune item.
GEAR WIELDED BY ROOK "Golden Casque – rare heavy helm – [Lords of Fortune] Tall and plumed, this fine helmet is the color of gold – but much harder to dent. The Iron Cast – rare heavy armor – [Mourn Watch] This armor’s vividly sculpted musculature is a testament to Nevarra’s unrivalled knowledge of anatomy. Necropolis Defender – rare targe [a targe is a type of shield historically used by Scottish Highlanders] – [Mourn Watch] The elite guards who stand watch at the gates of the Grand Necropolis use these shields to guard against both the living and the dead. Spellbound Longsword – rare longsword – [Shadow Dragons] This enchanted longsword is bound with burning magic. Andraste’s Will – unique ring – [Shadow Dragons] Andraste was tied to a stake and burned while her earthly husband turned his armies aside and did nothing, for his heart had been devoured. Amaranthine Loop – uncommon ring – [Antivan Crows] Favored by Crows, the uniform rows of stones add balance and precision to every blow. Also some elegance. Heart of Andraste – uncommon amulet – [Lords of Fortune] A charm given to newly anointed Fathers of the Imperial Chantry, the cracked stone serves as a reminder of Andraste’s mortal heart." Rook was also wielding a big hammer and wearing a belt, the icon did not pass over their infoboxes during the video. GEAR WIELDED BY DAVRIN "Blight Killer – rare longsword – [Grey Wardens] An intimidating, one-of-a-kind sword cut from solid obsidian. It is perfectly balanced. Reforged Bulwark – uncommon heater (shield) – [Grey Wardens] Reclaimed from the ruins of an old Warden stronghold, this shield honors the sacrifices of Wardens past while defending their future." Davrin was also wielding his iconic/default armor and what looked like a dagger or shortsword. The icon did not pass over their infoboxes during the video.
Part 1
Text notes in this part:
"Combat Part 1: Prepare For Battle This is an introduction to high-level combat. Footage has been edited for brevity and to avoid major spoilers. Weisshaupt Fortress is under attack from Ghilan’nain and her Archdemon. Rook and the Veilguard must stop her. Let’s get your warrior ready for battle. Abilities & Runes -  Assign abilities and an ultimate attack before jumping into battle. - Equip runes to enhance your power set and access unique abilities when activated. - Choose runes that boost a Warrior’s damage and help with crowd control. Skill Tree - Each combat class has an array of specializations to choose from. - Your Rook has chosen the Champion branch, which favors strong defensive skills. - Utilizing passive abilities like Heavy Armor Mastery will help boost defense if you are equipped with all heavy armor. - You’re going to be battling darkspawn, who are vulnerable to fire. Fiery Resolve will grant us “Flaming Weapons” for a duration when we parry an enemy attack. - We’ll be doing a deep dive on progression systems in the future. Inventory - For this build, you’ll want a full set of heavy armor to activate our Heavy Armor Mastery passive. - Rook is primarily using a Sword & Shield since it allows you to be more defensive. - If you prefer a more aggressive playstyle, two-handed weapons deal more damage, but have fewer defensive options. - The Spellbound Longsword deals high Stagger and can trigger powerful takedowns. - We’ll cover Stagger in Part of this series. - Rook has a fire-based, darkspawn-killer build. - This ring grants a bonus to the max number of burning stacks, which results in more damage over time. - This is just one type of build. Other examples include customizing to emphasize your Shield Toss or Takedowns. - Personalize yours to fit your preferred playstyle. - Selected companions can aid Rook by equipping complementary gear and passives. - This is a Grey Warden mission, so you should bring Davrin into battle with you. [Character selection screen] - In addition to Davrin, you decide to take Lucanis into battle based on his crowd control abilities."
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This is what the character screen looks like. There are 'pages' for Map, Character, Companions, Skills and Library. (Library is for the codexes basically).
Gear-wise Rook can equip two different weapons (in this case they have a sword+shield and also a hammer in the 2h slot), helmet, an armor, and what looks like 1 belt/accessory, 1 necklace/accessory and 2 rings. Helmet has a 'hide helmet' toggle. Additionally, the Lyrium dagger has slots for 3 runes. There are also slots at the bottom for 3 abilities and 1 Ultimate Attack (I think). I think the Ultimate ability is based on Rook's background.
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There looks like there's 3 different types of things we gather, plus another submenu if you press triangle to see the resources (heartwood etc). The one on the right looks like gold/coin. I wonder what the other two are?
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This is what the equivalent pane for Davrin looks like in the Companions menu. Companions have less customizable gear slots than Rook.
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This looks like the relationship meter. In this save, Davrin seems to be at relationship level 4 with Rook, a stage which is called "Comrade in Arms".
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This is what the 'choose your team'/'gather your party' screen looks like. The companions' cards are these art pieces. At this point in this save, Neve is the only one with the Veilguard sigil above her card. Michael Gamble tweeted that this means "she is a hero of the Veilguard." [source] Maybe this means that her 'loyalty mission', or this game's equivalent thereof, has been completed so that Neve has been able to fully commit to the Veilguard?
Part 2
Text notes in this part:
“Combat Part 2: The Basics Now that Rook, Davrin & Lucanis have the right gear and skills, the team sets off to find their allies. Soon, they are met with resistance by the darkspawn, blighted creatures following Ghilan’nain’s orders. Assess The Battlefield - First, learn the enemy types to strategically exploit their weaknesses. Darkspawn are vulnerable to fire. - You will also see that they are resistant to Necrosis. - Enemies have a multitude of damage vulnerabilities and resistances. - Abilities which exploit weaknesses have a green outline. - Rook encounters a swarm of darkspawn ghouls who favor overwhelming melee. - The ghouls are joined by Hurlock spikers, ranged combatants who are also vulnerable to fire. - Time a Shield Block to parry an incoming attack, which provides an opportunity for a high-damage counterattack. - With this successful parry, the Fiery Resolve passive skill activates Flaming Weapons. Melee attacks will now do fire damage instead of physical. - Use the Kick ability to deal massive damage and knock enemies off ledges. - Shield Throw is an effective ranged attack that can destroy obstacles and quickly close the gap between you and an enemy. - Health pots are available throughout the world. Grab them to prepare for what’s ahead. - Use the Ability Wheel to pause the action, cast abilities, and direct your companions. - Some enemies have tougher additional protection that needs to be removed. A yellow bar indicates Armor Barrier. - Armor is resistant to most attacks. Heavy attacks are the most effective against it. - Here, the darkspawn horde begins to overwhelm. - You can cast Spectral Bulwark, which damages enemies who land melee hits. - This allows you to fearlessly get into the thick of battle. - Enemies have a lavender stagger bar that builds when you land hits. - While an enemy is Staggered, they take bonus damage, and you can deliver a powerful takedown."
Part 3
Text notes in this part:
“Combat Part 3: Buffs, Debuffs, & Crowd Control You’ve mastered your core abilities. Now it’s time to face down a variety of enemies, all at once. Spacing Strategy - This Rook is a Warrior, specializing in the Champion branch, which favors a defensive style of fighting. - Warriors are front-line fighters capable of devastating, up-close attacks. - Rook and their companions can also deploy different tools, such as area-of-effect attacks to uniquely manage various enemies. Buffs & Debuffs - Additionally, activate companion buffs and debuffs to apply status effects. - One example of a buff is Lucanis’ Adrenaline Rush ability which enhances Rook’s damage stats. - Davrin has Heroic Strike, which applies the overwhelmed debuff. This causes the target to take additional Stagger. Crowd Control - This build activates the Shield Volley Passive, which ricochets your shield 3 times if you hit it with a heavy attack. - Rook is getting attacked on all sides, so you command Lucanis to use Abominate to knock enemies down. Fighting At A Distance - Use abilities, like Davrin’s Death From Above, to deal damage from afar. - Or use your Grappling Spear to pull them close.”
Part 4
Text notes in this part:
“Combat Part 4: Primers, Detonators, & Ultimates As your fight progresses, use primers, detonators, and ultimates with strategic timing to turn the tide of battle. Primers & Detonators - Rook can create incredibly damaging combo detonations with the help of their companions. - Assess the situation, and determine which primers and detonators work best against each enemy type. - Command Davrin to Taunt to gather nearby enemies. - Activate the Crystallize rune to freeze the gathered group in place. - Lucanis can use Eviscerate to detonate the combo and strike the whole group. Ultimate Attacks - As the battle progresses, Rook can unleash a destructive ultimate attack. - Now that you’ve mastered these combat strategies and tactics, let’s see them all in action."
Abilities, passives etc
For these I focused mostly on the move’s name + its description. In some cases there's sort of two as there's the one from the Ability Wheel and the one from the Skill Tree.
ROOK Driving Kick – Focus all your strength and determination into one mighty kick. / Deals a very high amount of Stagger. Grappling Spear – Harpoon your targets with a strong throw and drag them in for a closer encounter. / Pulls your target towards you. Press [button] or [button] to perform a follow-up attack Spectral Bulwark – Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high […]. / While active, enemies who hit you with a melee attack take damage and very high Stagger. [Ultimate] Warden’s Fire – Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies [Specialization] Champion – The pinnacle of Grey Warden combat prowess. The Champion is a born leader who rallies their allies, turns their fervor into flame, and wields a shield as a deadly weapon. [Greater Passive] Heavy Armor Mastery - +Defense while wearing a heavy helm and armor. You are now less likely to be disrupted when getting hit. [Greater Passive] Fiery Resolve – Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer. Titan Stomp – Deals very high Stagger to nearby enemies. LUCANIS Adrenaline Rush – Grants enhanced damage Abominate – Deals high Barrier damage and applies Knocked down to enemies in the area Eviscerate – At half health of less, this deals bonus damage, increasing in effectiveness the closer the target is to death DAVRIN Death From Above – Deals high Stagger [summons Assan to attack] Heroic Strike – Deals high Stagger Battle Cry – Applies Taunted to enemies in the area
There were also names and info popups of different runes, e.g. Mend.
[source]
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arlathvhenan · 4 months
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Looks like we went and stopped Solas in the first gameplay mission so I guess we’ll be gathering that crack team of savants to save him from his shitty and abusive family. That noble idiot tries to hold off The Evanuris so Varric and the others can escape, and somehow Rook gets a hold of the dagger. Maybe Solas even thrusts it into their hands, makes them promise to protect it at any cost. Then after they’ve gone through the Eluvian he doesn’t follow.
They wait, watch, holding their breath. The Eluvian goes dark, then shatters. Solas destroyed it from the other side. He can’t stop the Evanuris, but at least he can give the others time to escape. Yet again, Varric has been forced to leave a friend behind, only this time he’s not going to accept it.
And regardless of anyone’s personal opinion, regardless of wether they think Solas is even worthy of saving, the simple fact is that we need him. Because how the hell are we getting out if this mess otherwise?
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