#re:63
Explore tagged Tumblr posts
sforzesco · 1 year ago
Text
Tumblr media
The Bargain
like, sometime just before Pompey and Crassus go all in on their plans for their (first) joint consulship.
the actual. scene. I have for this in my mind that dictates a lot of their dynamic when I draw them is something like this
Tumblr media
however. I'm a fucking sucker for a catchy song. I've had tsada mahigugma on repeat for the whole day. usually they're more destroya to me, but. the beat is good.
so! an alternative version of the Bargain that I usually have in mind, because I'll redraw six or seven variations of the same scene if I feel like it, I don't give a fuck. this time it's with all the bite taken out of it and replaced with a night that you'll look back on years later and wonder if it was the right thing. and then decide lmao yeah!! it was! he's the only motherfucker in rome who can handle me!! let's do another joint consulship!
it's the lahat nalang ay kalaban may tao din na para sa'yo, kapit lang dahil darating din yun of it all or whatever!
109 notes · View notes
sweetymultifandom · 2 years ago
Photo
Tumblr media Tumblr media
Twins Spicer 2023 vs 2014
With this fan art I go back to 2014, when I opened my first Tumblr account. Where I uploaded things from Xiaolin Duel and Wander Galaxy.
There I drew Jack Spicer's Genderbend, evil genius. I had named her Jacky at that time, but since it's something so obvious I named her again.
I present to you the "twin" of the future emperor of evil, she is Jill Spicer. An evil genius and lover of cheesy low-budget movies.
Jill isn't exactly Jack's biological twin. In my story, Jill was created through a corrupted Sheng Gong Wu. Being a reflection of Jack's personality, a hidden part of him. Her job was to torment her new brother, but little by little she got used to the adventures and chaotic life she had. Which led to her forgetting her main purpose and dedicating herself to helping him 100% in his evil plans.
We can say that she began to enjoy her new life. But it is not something that will be so easy for him either. From time to time she must return to the mirror (the Wu) to recharge energy. And she tries to support the lie that she and Jack created, that she lived in a French or Russian high school. And that's why no one ever heard from her.
The little Omi is strained, he is seeing who will be the brother-in-law of these two hahahaha I love ships that come out of fandoms...sometimes.
PS: I have a couple more drawings of these two together. But only in this one do I have both full-length and in color.
34 notes · View notes
dykecadence · 10 months ago
Text
remake of a 10 year old game, marvel movie 63, reboot of a reboot, live-action adaptation of a beloved animation, dlc thats actually just the game's real ending, no more dvd release of shows only streaming, new 8 episode star wars show, entire shows wiped off the face of the planet. but yeah capitalism is definitely sustaining art
5 notes · View notes
foxilayde · 2 years ago
Text
Remember in Case 63 when Peter says: “If this doesn’t work, and a new inescapable timeline is generated, and we don’t find each other… Beatrix, you must know that I did not do this for humanity. I don’t care about 7 billion people. I don’t care about the future. I only care about you. I did this because I systematically learned to love you in all the timelines.”
Tumblr media
27 notes · View notes
t1erradelfuego · 2 years ago
Text
hi my name is jae, 20, whatever pronouns, and i am in Sports RPF hell being annoying as fuck!!! formerly @michiganmerchant
Tumblr media
2 notes · View notes
sardonyyx · 9 months ago
Text
Tumblr media
neeky
1 note · View note
your-dads-filing-cabinet · 10 months ago
Text
Where's that post talking abt the relation between a bigger fandom's ao3 works vs the one you're in. Bc I have a brand new contender with a grand total of 19 works, not filtering for the language I speak, which brings it to a whopping 7.
1 note · View note
deutschebahnadventures · 1 year ago
Text
Date: 22/12/2023
Train: WFB RE 15, RB 63
From: Greven, Nordrhein-Westfalen
Changes: 1, Münster (Westf) Hbf
To: Havixbeck, Nordrhein-Westfalen
Planned departure: 9:45am
Planned arrival: 10:28am
Actual departure: 9:45am
Actual arrival: 11:07am
Delay: 39 min
Driving to my parents for the Christmas holidays
Today I wanted to take the train to Havixbeck to visit my parents over the Christmas holidays. Yesterday it was already announced in the DB app that a tree crashed on the train tracks from Münster (Westf) Hbf to Havixbeck because of the storm. This morning I checked and apparently the trains were driving again. When I arrived at the train station in Greven to no surprise the RB 63 from Münster (Westf) Hbf to Havixbeck was cancelled. My only option now was to wait half an hour in the cold and rainy weather for the bus. As I was planning to visit my parents for a couple of days I also had to carry around three large bags with clothes and Christmas presents (admittedly, the biggest bag was filled with my crochet utensils, so that's on me). Only benefit from this was that my parents didn't have to pick me up from the Havixbeck train station as the bus arrives close to their home.
-A
1 note · View note
shepscapades · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
63. Eleanor Rigby — Cody Fry
(Eleanor Rigby) Waits at the window Wearing the face that she keeps in a jar by the door Who is it for? Father McKenzie Writing the words of a sermon that no one will hear No one comes near Look at him working Darning his socks in the night when there's nobody there What does he care?
So I kept running into this problem where someone would pick a song, and I would get so excited to finally draw something for that specific part of whoever’s story the song is supposed to represent that I would draw a million things for it instead of the like. one doodle or whatever I’m supposed to do for this challenge
That being said, this song is on DBHC Etho's playlist, representing the journey from Etho's reset Post-Destruction all the way up to the moment he re-deviates (though he doesn't let it show) <3 Cody Fry's take on this song and his orchestral arrangement is just heartwrenching /pos and I absolutely recommend you give it a listen! :]
I feel like this song also does a good job at representing a glimpse of bdubs' side of this arc... his longing and sorrow as he waits and waits and waits for his friend to come back to him, to no avail. I'm so very normal about Etho's Season 9 arc <shaking
2K notes · View notes
fantasticbouquettrash · 2 years ago
Text
0 notes
ereneda-a · 2 years ago
Text
WHAT TYPE OF LONELY ARE YOU?
loneliness of the mask
Tumblr media
you're a good actor, a good liar. your masks are intricate and hand-carved. for your lover, you wear a mask of softness, quiet words uttered in the night. your friends, a boisterous laugh, always a joke at the ready. your professionalism at work and school is steady, allowing the occasional lapse to make a small joke. you have to keep them interested, after all. you have to please them. you are manipulation itself, your head is so full of your intricate webs there is nothing left. you might be the loneliest of them all, seeing as there's no one left behind your facade. you lost your real face long ago.
tagged by: @reawakcn​ <3 tagging: @abloodlineunraveled​ (allana!), whO ELSE IS UP FOR A QUIZ GO FOR IT xD
1 note · View note
prokopetz · 1 year ago
Text
Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled – you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
2K notes · View notes
ileftmysoulinnorway · 6 months ago
Text
Tumblr media
The Vampire Laws (according to the Children of Darkness).
Total of one hundred.
Written in Latin. The main coven was based in Rome, and Armand was sent from there to Paris. Is Latin his third language? ("French my fourth and poorest language").
They largely use the term "lamiae" for vampires (which makes sense given the part of the world), but not always.
The Five Great Laws
1. Quisque suum thalamum debet habere ducem e ... ponat ... doli.
(my translation) Each coven (literally „inner room“) must have its leader ... order ... Trick.
(used in the show) Each coven must have its leader and only he might order the working of the Dark Trick upon a mortal.
2. Dona tenebrosa numquam debilesdebile.. ... er.. aut iis qui necum potestatibus quidem obscuris suis vivere possunt debent.
The Dark Gifts must never be given to the weak ... or to those who cannot (in fact) live with their dark powers.
The Dark Gifts must never be given to the crippled, the maimed or to children.
3. Nullus lamia vampiris debet scribere historiam lamiae vel quamlibet veram cognitionem lamiorum netalis historia inveniatura mortalibus et credatur.
No vampire should commit to writing the history of the vampires, or any true knowledge of vampires, lest such a story be discovered and believed by mortals.
No vampire must commit to writing the history of the vampires.
4. Nemo lamia suamveram naturammortalibus unquam patefaciet et mortale vivat.
No vampire will ever reveal his true nature to mortals and lives as a mortal.
No vampire shall ever reveal his or her true nature to a mortal and let the mortal live.
5. Nullus lamia potestalium lamia destruere nisi quod dominus copuluspotestatemhabetvitae et necis super totum gregem suum.
No vampire can destroy another vampire except for the coven master who holds the power of life and death over his whole flock.
No vampire may ever destroy another vampire except that the coven master has the power of life and death over all his flock.
Other laws that are at least a little bit readable:
51. Lamia semper ad sep... re...bit vel uni simillimum.
A vampire is always ... or very similar to one.
52. Lamia non cognoscet gaudium.
A vampire will not know joy.
53. Non cognoscet lamia felicitatem.
A vampire will not know happiness.
54. Leges magnae lamiae ...olasse iudicatus exs... ... morte punietur.
The laws of the great vampire* ... judged ... will be punished by death.
*or more likely the great laws of the vampires.
55. Lamia(e) exilia punienda ...buntur in terra tumulanda.
Exiled vampires to be punished ... buried in the ground.
56. Lamia non ambulabit in locis lucis.
A vampire will not walk in places of light.
57. Vampires praedam e consortio rapient ...s profuxis[?] et vagi.
Vampires will snatch prey from the group  ... runaways and vagrants.
58. Lamia nunquam cognoscet delicias vitae vanitates saeculi.
A vampire will never know the pleasures of life and the vanities of the world/age.
59. Lamia non requiret solatium foci[?].
A vampire will not require the comfort of a family.
60. Vampires nunquam carnalem delectationem cum mortalibus requirent.
Vampires will never seek carnal pleasure with mortals.
61. Vampires nunquam mortalium consortia quaerunt.
Vampires never seek the company of mortals.
62. Vivere inter homines ....nt labentibus annis lamia ad insaniam.
To live among humans .... the passing years ... a vampire to madness.
63. Vivere inter homines alios videre senescere ac mori sicut lamia nunquam sequila[?] lamia ad insaniam impellet.
To live among humans and see others grow old and die, like vampires would never, will drive vampires to insanity.
64. Lamia non ....patem quaerunt.
A vampire not ... seek.
65. Vampires in choro[?] delectationem non reg...rent.
Vampires do not ... delight in dance.
66. Vampires in musica non quaerunt ....tem.
Vampires do not seek .... in music.
67. Lamia(e) non[?] actibus[?] delectationem quaerunt,
Vampires do not seek pleasure in perfomances.
68. Vampires litterae** voluptatem non requirent.
Vampires do not seek pleasure in books.
**thank you lilium-in-blue
69. Vampires magicae non ....ionem requirent.
Vampires do not seek .... magic.
81. Factor amittit fac....diendi f.lli sui cogitationes ..c ...tium est donum obscurae largi...
The maker loses .... his thoughts ... is Dark Gift ...
82. Lamia in alias formas inc..sa europaea mutare poterit sed numquam in ...rundom africanum vertere poteris.
A vampire in other forms ... European ... will be able to change but never in ... African ... will be able to turn.***
*** I have no idea what this means. Words are missing and the whole sentence can have a completely different meaning than what it looks like now. My first thought was that it was some kind of reference to Akasha and Enkil. Please don't jump to conclusions.
83. Veri filii dei potestatibus eam ...per fidem resistere possunt s.... ....e sunt creaturae infidelis damnatorum.
True children of God .... powers ... can resist faith ... are the creatures ... damned unfaithful.
84. Lamia corpora aquae salsae in aestus maximo et infimo .a.tum transibunt.
A vampire will cross bodies of salt water ... at high and low tides.
85. Ut tempus mortale depopulatur corpus lamia depopulabitur tempus ut anni decennia vertuntur in saecula millennii corpus petrificat et lamia volvitur in saxum.
As time destroys the mortal body, so the vampire will be destroyed over time, as the decades turn into the centuries of the millennium, the body petrifies and the vampire turns to stone.
86. Vampires victimas non relinquent ubi a mortalibus cognosci possint nisi tales dolores fuerint ut mors non sit causa praeternaturalia.
Vampires will not leave their victims where they can be recognized by mortals unless they are wounded in such a way that their death does not seem supernatural.
87. Lamia vera loquetur scobe[?] domino.
The vampire will speak the truth ... to the master.
88. Lamia domino suo asse obediet eique exhibebit quantum tale officium postulat.
A vampire will obey his master and will give him as much as such a duty demands.
89. Lamia ad omnes casus paretur.
A vampire is prepared for everything.
90. Lamia paratus ad immolandum se ad bonum testudinis.
A vampire is willing to sacrifice himself/herself for the good of the coven.
91. Paratus lamia paratus erit suum testudinum et dominum suum ab omnibusiminis externis et domesticis defendere.
A prepared vampire will be ready to defend his/her coven and his/her master from external and internal threats.
92. Super omnia custodiatte.
Above all, be vigilant.
93. Nullam lamia eg... posuere eget t.n.idunt quam.
No vampire ... needs to put ...
94. Si lamia in...niret socium lamia fractam testudinis regulas tali de..sta domino cousco referentur.
If a vampire ... vampire breaks the rules of the coven, such ... they will be reported to the coven master.
95. Defectum de .ae...is membris certi... facere faciet ..os criminum facitos[?] lamia ac s ... .a... miserit.
The failure of ... members ... will make ... crimes ... vampire ... will be killed/released.
96. Ignorantia testament.. regulae non erit acceptabile defensionem contra regulas praevaricationis.
Ignorance ... of the rules will not be an acceptable defense against breaking the rules.
97. Admissa in cr..am un ... via exeundi ...
Admitted ... way ... avoid ...
98. Pactum lamia s... et pacem[?] praesedit.
A vampire pact ... and presides over peace.
TL;DR: Very cult-like rules, calling for restraint, moderation, obedience. Lots of little callbacks.
Let me know if you spot any mistakes or can add anything. I'm used to translating from Latin, but not into English. Latin is a bit tricky, mainly because of the crazy word order.
804 notes · View notes
babyetears · 1 year ago
Text
Tumblr media Tumblr media
Midi magic dress (Early access)
Mesh and textures by me
All lods
compatible HQ
Custom thumbnail!
63 swatches
4 weeks ea
Tumblr media
*T.O.U*
Do not claim as yours
Forbidden to remesh the mesh
Do not RE-upload this content or any other to other games like SL, IMVU, GTAV, etc etc
Do not RE-upload this content to sites that are free or folders}
Download Patreon!
2K notes · View notes
doyoulikethissong-poll · 1 year ago
Text
Mariah Carey - The Roof (Back in Time) 1998
"The Roof (Back in Time)" was released as the third single from Mariah Carey's sixth studio album, Butterfly, in Europe in 1998. Similar to the treatments of "Butterfly" and "Breakdown", "The Roof" received a limited worldwide release due to Carey's conflict at the time with Sony. The song was written and produced by Carey and Trackmasters, and is built around a sample from "Shook Ones (Part II)" (1995) by American hip hop duo Mobb Deep. The extended remix features a rap verse by Mobb Deep. Due to the song's limited release, "The Roof" did not chart in most major music markets, with the exception of The Netherlands and the United Kingdom, where it peaked at numbers 63 and 87, respectively. In addition, "The Roof" was added to Carey's compilation album The Ballads (2009). On April 14, 2022, Carey revealed a re-recorded and re-imagined version of the song, titled "The Roof (When I Feel the Need)" for her course on MasterClass. The song features vocals from R&B singer Brandy. The collaboration appears on the expanded edition of Butterfly for the album's 25th anniversary, released on September 16, 2022. It received 51,3% total yes votes.
youtube
844 notes · View notes
twinkflamingo · 2 months ago
Text
I keep re-reading The Apothecary Diaries manga, specifically 63 and 66 and you’re about to find out why 😳😳😳😳
Tumblr media Tumblr media Tumblr media
Firstly, thissssssss likeeeeeee I can’t wait to see it get animated! WHEWWWWW
But then 🥵
Tumblr media Tumblr media Tumblr media Tumblr media
AHHHHHHHHHHHHHHHH
WHATTT😳😳😳😳😳😳😳
Jealous and possessive Jinshi slipped out and it was glorious, the mask he puts on is failing him 🤭🤭🤭🤭
131 notes · View notes