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#own npc creation???
sdvbloglushvalleys · 8 months
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Ive been binge watching youtube tutorials on how to make my own mods and NPCs when I shouldve been studying for my finals and toying with an idea I heard about months ago someone suggested in the Pelican Town discord, about an NPC who is a mailman in Pelican Town. Probably it wont go anywhere, I need to start learning how to code, character and lore design at the very LEAST, and while my ADHD burns for it it is SO not the time.
But what if we could talk to the mailman in Stardew Valley. He's in his 50s and has crush on Gunther the museum curator that presents itself in little gifts he gives to the man every Friday and a deeply homoerotic friendship. They dance with e/o secretly in the woods during Spring Dance. He has a post office/house somewhere in the Valley.
When you befriend him he gets to give you all the juicy tea of the Valley residents. You can post gifts back to townspeople!
Im thinking I might work the post office by the minecarts/bus station, that way it sort of makes sense in Vanilla, and could be easily inducted into any extended map like ridgeside, expanded, east scarpe and the like. He lets Linus sleep in the office on offdays since its cooler with air conditioning in there in the summer. It would probably make sense to make him compatible with one of the hundreds of "make Gunther real" mods out there. Random, but I want him to have a somewhat soft spot for Leah. Not sure why yet
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universestreasures · 8 months
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Mokuba & Bal: Besties
DO NOT REBLOG!
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hopegained · 1 year
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(some of) resistance intelligence personnel, 34 ABY
general calluan ematt: head of intelligence. veteran of the galactic civil war. human. major taslin brance: operations supervisor. human. captain zilaref olgad: comms & holo-security specialist. mirialan. captain nadhir: spy, intelligence officer. cathar. lieutenant eron skywalker: newest addition. infiltrator, intelligence officer. human. lieutenant janeza tal: expert slicer. twi'lek. sergeant salaka kuchimba: analyst. human. m9-g8 / migg: astromech droid c-3po / threepio: droid spymaster
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mytrainline · 2 years
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i feel like, rpgs going forward, especially fantasy ones, should have some kind of name generator/ suggestion box for your character’s origin & culture in character creation.
like, sure you can look up names online + theres some great name generators out there, but if you’re new to a world with its own lore and culture, it would be great to know beforehand where their names took inspirations from
like, imagine going into a game where you choose your usual character creation things, and then you plop into a world with the name like theobald mcenglishton, with your character origin apparently inspired by old rennaisance italy, and the setting is inspired by colonial spain
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d1anna · 1 year
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fighting for my life trying to get my skyrim oc (and npcs) to look good
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teapsoon · 2 years
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i never wanna dm for these motherfuckers again
#my campaign i warned prior to even character creation i pitched as a semi-serious toned long runner gothic horror game#one pc brought in a joke character#one only gets serious to the other pcs; not me#one's only focused on their own story#one only plays the game when i pitch softballs at them#they don't play the game when at the table; they only follow the leader#who quit the fucking game because in part the stress of pulling along fucking potato sacks grew too heavy#they never react to anything i put in front of them nor want to explore anything deeper#and as soon as anyone figures something out everyone else fucking metagames and is no longer interested in x plot point#even if their character has no reason to know x thing. they just dont care anymore#my fucking cursed npc they all believe they know what the curse is on him but never asked him in person if thats what it was#because he's a grumpy piece of shit and no one ever wants to press any npc or do anything they deem I THINK to be wrong#they 'know' he'd react poorly to being asked so they're all running under the same assumption of what's wrong with him#and the leader knows what his story is so no one else cares to dig any deeper cuz they all just hope the leader will fess up somedaybouthim#but the story cant fucking go anywhere#i have pitched all i can at these fuckers#and i have nothing left to give them#and they just dont want to play my damn game. they want to rp with each other. and they can fucking do hunky dunky rp#but that is not the POINT of dnd. they are not PLAYING DND.#why do i put in all this goddamned tome#yknow thats another great goddamned point i made them a physical book prop and no one's fucking read it#they had to decipher the book page by page and all refused to read the book.#the leader had to pull them by their damn ears and use my session time despite my efforts to keep the DIGITAL VERSION UPDATED#TO GET THESE MOTHERFUCKERS TO READ MY HARD GODDmned work#theres a difference between a friend and a friend i'd play dnd with#and apparently i only fucking have one#they're so goddamned ungrateful#negative
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screechingpersimmon · 2 years
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My partner is fuckin RAD and Strange Creations is one of the many Exalted things he’s created. It’s a lot of different settings and NPCs that he came up with and are free to use. The characters in there Giant’s Glen setting are all pictures of and based on several of my BJDs!
This particular link is to a description of his brilliant idea of Living Golems and their part in helping to protect, train, and shepherd those fated to exalt as Sidereals.
Please check out their swath of worlds and NPCs if interested!
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cy-cyborg · 3 months
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It's been confirmed that there are 3 amputees in the main cast of Dragon Age: the veilguard - Neve (leg amputee), Bellara (arm amputee) and your inquisitor (arm amputee). So as an amputee myself, here are some things I'd like to see.
Note: these aren't predictions, just things I'd really like to be included.
The inquisitor doesn't use a prosthetic (I already talked about this in its own post but with 3 amputees, and 2 of them already being shown to use prosthetics that, lets be honest, do look like "perfect replacement" prosthetics, it would be nice to see at least one who doesn't)
We will get to customise our inquisitor in chatacter creation, so I would love, if they do use a prosthetic, for there to be some customisability to it (im not holding my breath there but still).
Neve and Bellara's prosthetics aren't perfect prosthetics, and they are actually acknowledged as being disabled while still being active members of your party.
There's some kind of party banter between Neve and Bellara about some of the downsides/problems with their prosthetics, not necessarily in a "poor them" way, but in a "ugh, don't you just hate it when you can't get the stupid thing on in the morning" kind of way.
I get a kind of jokey/adventurous vibe from Bellara, I hope they aren't affraid to let her use her prosthetic for pranks or jokes. I don't think neve would, but I can see bellara having a blast with it.
I hope the prosthetics come off during down time. No amputee wears their prosthetics 24/7, it's uncomfortable, and they get heavy and sore after using them all day.
I hope we see Neve express some frustration or see her alter her walk animation on rough terrain. It's hard to get a clear look because the trailers she's been shown in are so dark, but her foot doesn't look articulated, which is going to change how she walks, even just a little bit.
I hope the prosthetics don't break - this is a trope I'm starting to notice more and more, where someone has a perfect prosthetic that is only not a perfect replacement when it breaks, usually for plot reasons, at which point the character in question is forced out of the action until its fixed. DA has forced companions out of your party for story reasons before (e.g. solas after you free his spirit friend and he needs to cool off) so I can see this being used for plot, and I really hope it's not.
The inquisitor, Neve and Bellara compair prosthetists (the maker of the prosthetic) and maker techniques.
I really doubt they'll do this but I'd love it if random NPC's approach you if you have any of the amputees in your party to ask what happened and/or make weird comments at them ("but cy, that would be so annoying and inconvenient!" That's the point. So many people do that to irl amputees, and it's never at a convenient or even safe time, and I've never seen it happen in media. A game is arguably the best place to have it happen, in, say, a random event similar to the ones that could happen in origins)
In that same vein, I'd love to see a scene where someone approaches the inquisitor to call them an inspiration- you and the inquisitor assume it's for, you know, beating corripheus (I know I spelled it wrong lol) and saving the world, but it's revealed the chatacter has no idea who the hell the inquisitor is and just means it's inspiring that they're out in public "like that" - referring to their arm. This also happens to me all the time, and you can't tell me some snooty orlesean or tevinter noble wouldn't make those back-handed compliments, lol. You also can't convince me that any version of the inquisitor would just accept that
I hope none of the chatacters are used as inspiration porn ("don't you worry Rook! I can still pull my own weight on the team despite being an amputee, you just have to give me a chance to prove myself!")
At least one of the chatacter's stories of how they lost their limb is left untold in game (we don't always need to know how it happened if it's not relevent to the plot).
Like I said, these aren't predictions, just my hopes. I wouldn't hold my breath for any of these to be honest (bioware has not been the best in term of disability rep in the past) but A lot of them wouldn't be hard to implement and could take the representation from hardly even acknowledging their disability to something actually pretty decent disability rep-wise. It's also pretty rare to have so many characters with the same kind of disability in the cast of such a mainstream piece of media, and I really, really hope they do something with that because you can have a lot of fun with that.
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pipthegreat · 4 months
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A silly au for Tadc!
Because why not
This digital world takes place in a broken down amusement park that's been abandoned for ages. "Digital Fun Park!" Is the name of the place. Digital Fun Park was made to be a horror game meant to be played on VR but the company stopped working on it. There was a virus in the game that made it come to life though, that virus being Caine himself. Caine was originally an animatronic who would tell the player directions up until all the horror related stuff began happening in the game. He's the only "living" NPC who continued to thrive in the game, therefore making it his own. Caine got lonely and started making NPCs for his amusement but every time he did so they were never in control. The coding of the game that gave it its horror aspect infected those creations and made them into horrifying monsters that now roam as part of the game. Since he couldn't make his own company, he decided to bring some from the real world.
Digital Fun Park is huge, almost neverending. But every turn is something horrifying and something that could possibly ruin you. If you get caught by one of the NPCs you'll be turned into something just like them; a monster full of bloodlust. It's a constant survival game for them all. No one wishes to see their friend chasing them after being turned into a disturbing mess.
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asymptotic-rage · 5 months
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Kipperlilly is an NPC and her whole thing is that she’s upset she isn’t more interesting. She’s literally mad she isn’t a main character. Doomed by the narrative from the start. Doomed by the method of her own creation. Never given a choice to be anything different. Never given any choices at all.
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blackkatdraws2 · 4 months
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This little NPC is lost. The Narrator [Black] has come to guide her back to where she needs to be. [Blank Scripts AU]
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I imagine Black would be a lot more tolerant toward his NPCs since they're basically just the Dungeons spawns, and by extension, his own creations.
[If you're familiar with manhwas / manhuas that features the dungeon / system genre, you'd be able to understand this AU a lot easier. The majority of my inspiration for worldbuilding came from those specific genres.]
[NOTE: 'Dungeon' is just another term for the Parable. Technically, Black owns a Dungeon and the Parable is just a small part of it. The Dungeon itself is much, much larger.]
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For context, the comic below references this post about the Dungeon's children/guard dogs.
[They're more like the immune system since all they do is make sure the (body) is safe.]
[The reason the Narrator [Black] considers them his children is that the Dungeon is feeding off his energy and in turn shares the 'nutrients' to the monsters it produces, which transforms them into an image that resembles his power.]
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And the old man below is Joseph!
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Joseph is NOT AN NPC! He is a person who exists outside of the Dungeon!
[There are two separate 'worlds' for this AU. Inside the Dungeon (where most of the game-like stuff is happening) and the world outside (pretty much their normal world.)]
[There is a secret third world, and that's our world. Our reality.]
These characters are not actually important or anything, I just made them to make the AU feel more lively. To make a world that exists, you know?
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When the Narrator [Black] first established himself in their world, he found a growing problem with homelessness. Not understanding human norms or why this has become a problem in the first place, he offers (tricks) them into working for him as janitors for the Dungeon and they accept for the money.
Most of them left after they got paid, but Joseph was one of the people who stayed. He doesn't have anywhere else to go and has no ambitions in life. He just wishes to live a peaceful life with food and a roof over his head.
Joseph defaults to referring to the Narrator [Black] with feminine terms due to his appearance despite his voice. The Narrator [Black] is not the type to care for such terms anyway so he doesn't care how other people refer to him as long as there's respect.
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This post focuses more on the worldbuilding and background aspects of the AU! There are a lot more in store for the Blank Scripts AU, and I want to explore more on how the characters might interact with their surroundings and how this would work to make a world that makes sense.
It would be so cool if people made self-inserts or OCs for my AU actually. I'd love to see how you guys would work with my stuff. Play around with it like a barbie world for your little barbie dolls. Be canon compliant, be canon divergent, who cares, have fun.
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For those who don’t know, I am the technical admin for a Minecraft server. Now I have slightly above average skills with computers, but nothing to call home about, since computers generally act weird around me. That said I was the best equipped for it so me and @the-seelie-court-official started it up together, me for technical stuff and Dion for community stuff.
Now let me tell you about the Haunting on the Minecraft server.
One of the things I wanted to set up was NPC shop keeps. Now these shop keeps look like players, and I can code them to type in chat and to walk around, but they aren’t players. They aren’t counted in the server list, they only say the words I’ve given them. One of these Npcs was Herb, the Herbalist. They sold plants.
This was their skin, by the way.
Now one day herb stopped talking, this was odd so I tried to select them, like I had done so many times before, but it wouldn’t work. Whenever I tried I was met with error messages. I couldn’t select them, so I couldn’t delete them, I couldn’t move them, they had cut their strings and I the puppet master was forced to place an end portal beneath them and drop them into the void.
I thought this would be the last of it.
Fast forward a couple months and the server is up and running for public use. The players got into the end to find the end dragon missing, and upon building out to make an enderman farm we found herb. They were hovering, in the void. Easily accessible, I still couldn’t select them to change them or edit them so we just let them stay, floating above the yawning void that was meant to get rid of them.
Over time the server got more and more glitchy, chunks were being loaded by the thousand with only one or two people on at a time. After some serious sleuthing we (me and my team) found that the server recognized a ghost player. One that wasn’t listed when you pressed Tab, but was listed on the server side. The console of the server was filled with error messages almost constantly, cascading errors of Null, of Not Found despite the fact herb was right there.
Eventually it came to a head, the corn plants and slimefun crops went Wrong. Corrupted just like herb. And with fields of Steve heads staring back from what should be a farm we agreed that we would completely delete the world. The world that herb was in, that whole dimension. In hopes it would finally get rid of them.
We thought it worked, that we had finally be rid ourselves of this beast of my own creation. An hour later Herb Appeared at the world spawn. As if nothing had happened.
Finally I had to resort to burying them in a bedrock box directly under world spawn, because while I couldn’t move them I could break the blocks under them to make them fall. They sit down there trapped, vomiting error messages any time they are looked at or touched. Waiting for the chance to destroy what we have built.
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axeeglitter · 6 days
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Back from the Vault: LifeX
Nathan Brown sat hunched over his desk, the glow of his laptop screen illuminating his tired eyes. His San Francisco apartment was a mess: clothes strewn across the floor, empty takeout containers stacked on the kitchen counter, and a half-empty coffee mug perched precariously on the edge of his desk. Nathan's bed was unmade, a tangled heap of blankets and pillows. The room smelled faintly of stale air and sweat, the result of a broken air conditioning unit and a lack of motivation to clean.
Nathan was staring at his laptop screen, scrolling through yet another round of job listings. His bank account was dangerously low, and the anxiety of unpaid bills was gnawing at him. He was 26 years old, recently graduated with a degree in communications, and he was struggling to find any kind of work. His YouTube channel, where he reviewed video games and shared walkthroughs, was his only source of income, but the revenue it brought in was barely enough to buy groceries, let alone pay rent or bills.
Nathan was average in build, with a light tan from his Latino heritage, and short, dark hair that he usually kept neat. His face was lightly stubbled, a sign of his growing indifference to grooming as stress took over. He sighed and rubbed his eyes, feeling the weight of exhaustion settle into his bones. He was on the brink of giving up when a notification popped up on his screen, breaking his focus.
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"Subject: Exciting Opportunity for Collaboration!"
Nathan hesitated, then clicked on the email. It was from a company called LifeX. He didn’t recognize the name, but curiosity got the better of him.
“Dear Nathan,
We’ve come across your YouTube channel and believe we could work well together. LifeX is launching a groundbreaking new game, and we are looking for individuals to help us with beta testing and promotion. Your content aligns perfectly with our vision, and we think this could be a great collaboration. If you accept, you’ll also be able to help us optimize the AI of our games by creating your own NPC character, it’ll be later implemented in the game when it’ll be released. Of course, we offer financial compensation for your work.
Looking forward to hearing from you.
Best regards, The LifeX Team”
Nathan’s first instinct was skepticism. It sounded too good to be true, and he’d heard horror stories of scams and phishing attempts. But the desperation for money overrode his better judgment. He quickly searched for LifeX online, finding only a sparse website filled with vague marketing speak about “immersive experiences” and “cutting-edge technology.” There were no reviews, no user testimonials, nothing solid. This should have been a red flag, but Nathan was too desperate to care. He needed this. He needed a break.
Nathan decided to respond. He typed out a quick reply expressing his interest. Almost immediately, another email arrived, containing a download link, setup instructions, and a NDA requesting his personal information: name, age, location, and other details. Nathan filled out the form, barely thinking about the potential consequences. He selected the longest trial period possible: one month, hoping it would give him enough content for his channel and enough time to determine if the collaboration was worthwhile.
As soon as he submitted the form, a melodic chime sounded from his laptop, followed by a smooth, professional voice:
“Thank you for signing up, Nathan. To begin your experience, you will first create the NPC character, and then you’ll be ready to start your experience in the environment you’ll choose. For the trial to run successfully, please ensure that your computer remains on for the entire duration of the test period: one month. Any interruption may result in data loss or corruption. Welcome to LifeX.”
Nathan frowned at the last part but shrugged it off. He figured it was just standard legalese, probably meant for immersion. The screen changed to a character creation window, displaying a basic human figure in a T-pose. Nathan leaned forward, curiosity piqued, and started customizing the avatar.
He named the avatar “Cody,” envisioning him as the polar opposite of himself. Cody would be everything Nathan wasn’t: confident, athletic, and effortlessly cool. He adjusted the height to 6'4", pushed the muscle sliders to the maximum, giving Cody bulging biceps, a broad chest, and thick, powerful legs holding a perfectly muscled ass. From the corner of his eyes, Nathan spotted a slider on the groin area. He laughed as he understood he could also determine how big he could adjust Cody’s penis and balls. Smiling, he selected the largest option possible for his dick and added a huge heavy pair of balls to go with it, watching it grow in proportion to the rest of his body. He added bright hazel eyes, bushy eyebrows, and messy dark brown hairs that would contrast perfectly to the pale sun kissed skin.
After the body customization, Nathan saw a new window open: Clothes and accessories. After thinking about it, he chose a pair of denim shorts that ended mid-thigh, showing off Cody’s muscular legs. Nathan opted for no T-shirt, exposing Cody’s ripped torso and added a ripped sleeve shirt opened on his muscled hair pecs. He then moved on to accessories and decided to put a loop earring on his right ear and a silver chain around his neck.
After the customization was done, it was asked for Nathan to enter some information about the NPC he just created to create a base behavior for him. After a while, Nathan decided to go for the stereotypical fratbro behavior to go with the appearance he just did. He started typing, adding details about Cody’s lifestyle. He entered notes in the behavior interface: “Cody is dumb as a brick. He loves gym, training and being barefoot, feeling the ground under his calloused feet.” He laughed as he added another line: “Cody never takes showers, loves the smell of his own musk, enjoys sniffing his hairy armpits after a workout and scratching his big dick every couple of minutes after what he smells them and always smile enjoying his own musk.” Nathan chuckled, amused at the thought of creating such a ridiculous character. It was so far removed from his real life that it seemed like a fun NPC to talk and interact with. Just a dumb easy-going character that is always down for a fuck and a drink after a gym session barefoot in the woods.
Satisfied with his creation, he confirmed the settings. The game prompted him to select a location, and he chose the Secluded Forest Realm, envisioning Cody as a carefree physical trainer just out of college living in a cabin in the wilderness.
The screen went black for a moment, and the professional voice returned: “Now that your character is complete, it’s time to play! Please keep your computer running at all times to maintain synchronization. Any interruption may lead to data corruption. Enjoy your month-long experience, Nathan, and welcome to LifeX.” Nathan was really getting excited now. He conder what kind of character he would create for himself when he saw a flash of light on the screen. It looked like some kind of swirling mesh, almost like a blackhole. For a moment Nathan thought it was kind of a cool effect, but everything changed when he went to grab his half drink cup of coffee sitting next to him only to realize his right hand was tingling and tiny particles were escaping his nails, flying straight to his screen.
A sudden wave of fatigue hit Nathan, and the lights in his apartment flickered briefly. A sense of unease washed over him, making the hairs on his arms stand up. Before he could react, the tingling sensation spread from his fingertips up through his arms. He stared in disbelief as his fingers began to dissolve into streams of glowing white code, spreading quickly across his body. He tried to scream, but his voice caught in his throat. His vision blurred as the Life X logo was pulsing in bright light in the center of the screen with a loading bar under it going up further and further. The last thing he saw was the 100% before everything went black.
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Nathan found himself suspended in a void. He was floating, naked, surrounded by darkness. Panic set in, his heart racing as he tried to move, but his body was frozen in a T-pose. The sensation was bizarre, as if he were trapped in a dream. He wanted to call out, but his voice was muffled, like shouting underwater. The smooth, professional voice returned, echoing through the void:
“Welcome to your new life, Nathan. Don’t panic; this process is normal and painless. In a few moments, you will begin your ideal life in the Secluded Forest Realm. Relax and feel calm. Avatar synchronization will begin in 5, 4, 3, 2, 1…”
“What the fuck, where am I? What is going on? Why can’t I move?! HELP!!” thought Nathan as he tried to scream even though his face remained frozen.
Nathan’s body suddenly stiffened. A pressure built inside him, starting at his core and spreading outward. His bones stretched and cracked, lengthening to match Cody’s new height. His arms and legs grew longer, muscles bulging and expanding to fill out his new form. Nathan could feel his muscles tearing and healing at an accelerated rate, becoming stronger and more defined with each passing second.
His skin began to tighten, smoothing out imperfections and leaving with a perfectly smooth skin all around his muscled body. Nathan would be screaming if his voice mas not muted. Everything was burning and it was like feeling his DNA being rewritten while still being conscious. As he felt tears rising up his eyes, a new sensation invaded his newly modified skin. In his pits, legs and between his pecs, he felt like thousands of needles were piercing holes. The sensation was only multiplied as he started to feel hair sprouting from the holes. They were dark brown and thick but worst, the sensation of piercing needles started to appear around his groin too. Still wondering what was happening to him, Nathan tried to connect the elements he could find and that when he realized. The secluded forest, the muscles, the hair; that was Cody’s information, which means… Just enough time to understand what was happening to him when the hair started to sprout in abondance around his dick and nuts and climbing up his sculpted abs in a thin happy trail. After the hair, the modifications started to appear on his face. His jawline becoming sharper and more angular, his cheekbones more pronounced. His lips filled out, becoming more defined, while his eyebrows grew thicker, framing his eyes. His vision sharpened, colors becoming brighter and more vivid. His brown eyes shifted to a bright hazel as he lost vision for a moment. Everything was happening all at once and still, Nathan felt like it was an eternity of pain.
Nathan’s hair thickened, turning into soft, dark strands that fell casually over his forehead. His ears reshaped slightly to match his new head structure. A sensation of warmth spread through his throat as his vocal cords tightened, his voice box reshaping. When he tried to speak, his voice was deeper, richer, and carried a slight accent, a relaxed, Western drawl.
Nathan felt a growing warmth in his groin and realized what was about to happen now. All of a sudden, he regrated giving Cody such a big dick and heavy nuts. His cock thickened and lengthened, becoming larger than Nathan had ever been. He could feel the veins snaking down his growing dick as his cock head started to grow thicker and bigger. He could feel the cold air surrounding him as the head sneaked out of his foreskin. Wait, his foreskin? He didn’t remember going this far in details. His nuts fall down and grew thicker and full of potent cum as he could feel them going overload working on creating new manly sperm nonstop. Nathan could feel the horniness starting to rise as his body was assaulted by huge amount of testosterone. A drop of precum appeared at the tip of his cock as he could feel the weight of it between his legs, an odd sensation that both embarrassed and intrigued him. His buttocks tightened, becoming firm and lifted, while his thighs and calves thickened with muscle.
The transformation was almost complete when Nathan felt a sharp pain on his left pec. He wanted to scream, but his body was still frozen. The pain was like a branding iron pressing into his skin. “What is this?!” screamed Nathan in his new deep voice. A voice appeared from all around him “Dear user: NATHAN BROWN, as talked with you earlier on, you agreed to review and help us create the new generation of AI used for our NPCs. For that, your character, CODY, will have to be monitored. This assignation, XXIV, is the link to your identity and allow us to track your character. Please relax as your actions will be tracked and then saved. The program will make sure to copy all your movements, thoughts and everything that your character, CODY, might do to make sure to copy human mechanism that will be implemented in our NPCs later on. Thank you for your service.” When it subsided, a Roman numeral tattoo “XXIV” was there, bold and black, as if it had always been part of him. Nathan could feel the tattoo pulsing with energy, as if it was more than just ink on skin.
As his body finished transforming, clothes materialized around him. He now wore a sleeveless, open checkered flannel shirt and a short pair of denim shorts. Then he felt his ear being stabbed as the earing appeared in it and the coldness of the silver metal appeared around his neck. His feet then started to tingle as Nathan could feel the skin of his sole getting thicker and denser to better serve his barefoot lifestyle in the forest.
Nathan was terrified about what he just heard; his humanity was going to be used to program AI that will be implemented in NPCs. How is that even possible? Does that mean he was Cody now? And for a whole month? He didn’t agree to this. He had a life outside, friends, job to find, maybe some interviews if he was lucky. And about the bills? What was he going to do?
As all the questions were swirling in his head, Nathan fell the restriction holding his body in place as it was being modified lift. He could move on his own again, and the first thing he tried to do was take of his shirt or necklace. But every tug on the clothes or metal fell like he was trying to rip a part of him away. The clothes were part of him now. Nathan started to feel tears rise once again in his ears as all he could see around him were the infinite void of this artificial world. “Modification process terminated, Assimilation to the realm starting in 3,2,1…” Out of nowhere, the ground started to shake under Nathan’s barefoot. Then he saw light pierce through the ceiling. As a reflex, he put his hands to cover his bright hazel eyes but the light was way too bright. Nathan could see entire walls of darkness vanish and being obliterated by this bright light coming from above and fear started to raise in him. Nathan closed his eyes as all he could see was the infinite light engulfing the void and him with it. When he opened his eyes, Nathan was alone in a cabin in the woods, standing in front of a mirror. For the first time, he could see from the first person point of view what the body he created really looked like. Everything was looking so life like, even scent of pine and dirt were coming from the opened window next to him. He could smell the woods, feel the sun on his skin, the wood under his foots. Everything was lifelike. As Nathan sight started to look what his transformed body looked like, his head started to spin. Nathan grabbed it with his two manly hands but the pain was growing stronger. And in the blink of an eye, Nathan was no more. Cody stared at his reflection before smiling and flexing his biceps while smiling. His right hand lowered to get inside his shorts and scratch his hairy dick before putting his fingers under his nose to smell his musk. Cody laughed as he walked away, grabbing a snack on his way out to go exercise a bit in the nature.
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“New NPC starting test phase. Remaining time 30 days, 23 hours 59 minutes 23 seconds. Behavior analysis… Acting following user NATHAN BROWN encoding. Tester assimilation… Assimilation stable, user will turn back when tests are over.”
______________________________________________________________ Hey guys! Here's another story back from the Vault, and it's my first ever published story: LifeX Hope you guys enjoy this new version of my story. Let me know what you think of it. As always, my asks are open and i'm always looking for new ideas and prompts from you. I try to answer them all and I love to read your ideas so please, don't be afraid to send anything you'd like me to write and I'll do my best to do it :) Take care of yourself! P.S. A follow up to this story should arrive soon ;)
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felassan · 3 months
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New today on DA:TV from Game Informer:
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"A Deep Dive Into Dragon Age: The Veilguard’s Expansive Character Creator by Wesley LeBlanc on Jun 27, 2024 at 02:00 PM As BioWare prepared to show me the character creator for Dragon Age: The Veilguard in its Edmonton, Canada, offices, I expected something robust – it's 2024, character creators have come a long way, and Bioware has a rich history of good customization. Despite my expectations, I was not prepared for how robust it actually is in Veilguard. Robust enough, even, that BioWare used it to create most of the NPCs in the game, save for mainline characters like companions. Setting hyperbole aside, it is a staggeringly rich creation system, and I look forward to seeing player-created near-replicas of celebrities and monstrous creations that'd be more at home in a horror game.  But I'm also looking forward to the community's reaction to the Dragon Age series' best character creator yet. At the heart of it is inclusivity, Veilguard game director Corinne Busche tells me before letting me guide her through creating my own character."
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"As is usual, there are four races to choose from: Elves, Qunari, Humans, and Dwarves. After selecting Qunari, Busche pages through various presets, explaining the game allows for more detailed looks at each and the ability to choose pronouns with she/her, he/him, and they/them separately from gender, select different body types, and more. You can view your character, referred to as Rook in-game, in four different lighting scenes at any time, including The Veilguard's keynote purple hue, a bright and sunny tropical day, and a gothic night.  I joke with the team that after spending upwards of an hour creating my Dragon Age: Inquisition character in 2014, I immediately restarted the game after seeing him in the first cutscene; the in-game lighting made my hair color look terrible amongst other issues I had with my Inquisitor. Veilguard creative director John Epler says the team is aware of countless stories like that with Inquisition and its green-hued character creator, adding BioWare worked hard to squash that concern in Veilguard.  Head and body presets can be selected individually and customized to your liking with 40 different complexions that include smooth, rugged, youthful, and freckled skin tones, skin hues ranging from cool to neutral to warm, undertones to those skin tones, and even a melanin slider. Busche tells me BioWare relied on consultation to represent all people authentically. There's a Vitiligo slider (where you can adjust the intensity and amount of it) and sliders for your forehead, brow, cheeks, jaw, chin, larynx, and scalp. You can select your undergarments, with nudity as well because "this is a mature RPG," Busche adds, and use the "Body Morpher" to select three presets for each corner of a triangle and then move a cursor within it to morph your body or head into a mix of these presets. It's an impressive technology I'd like to see adopted in other games. [link to embedded DA:TV gameplay reveal video]"
"I can keep going: You can adjust height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how visible cataracts are, the sclera color, how crooked your nose is, how big its bridge is, the size of nostrils and the nose tip, and there are as many sliders, if not more, for things like Rook's mouth and ears. On ears alone, I see you can adjust asymmetry, depth, rotation, earlobe size, and even add cauliflower ear to your Rook. Busche says makeup blends modern stylings with the fantasy of Dragon Age with more than 30 options, including eyeliner intensity, color, glitter, eye shadow, lips, and blush. Tattoos are just as customizable alongside options for scars and paint. Tattoos, scars, and paint are very culturally relevant to some lineages, BioWare tells me, with unique tattoos for elves, for example. You can add tattoos to Rook's face, body, arms, and legs, and you can adjust things like intensity, too.  Im most impressed, however, by the hair options on display; there are a ton, and as someone with long hair, I'm especially excited about the fun selections I can make. You can finally dye your hair with non-traditional colors, and it's gorgeous. EA's Frostbite engine uses the Strand system to render each style fully with physics. "The technology has finally caught up to our ambition," Dragon Age series art director Matt Rhodes says. After customizing all of that and selecting our Qunari's horn type and material (of which there are more than 40 options to choose from), it's time to pick a class out of the Rogue, Mage, and Warrior – read more about Veilguard's classes here. Since we built a Qunari, we went with Warrior. For the penultimate step of the character creator, at least during the demo BioWare shows me, we select a faction. Out of the six options, we select the pirate-themed Lords of Fortune."
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"Rook ascends because of competency, not because of a magical McGuffin," BioWare core lead and Mass Effect executive producer Michael Gamble tells me in contrast to Inquisition's destiny-has-chosen-you-characterization. "Rook is here because they choose to be and that speaks to the kind of character that we've built," Busche adds. "Someone needs to stop this, and Rook says, 'I guess that’s me.'" Ready to begin our Rook's journey, we select a first and last name and one of four voices out of English masculine, English feminine, American masculine, or American feminine options. There's a pitch shifter for each voice, too, allowing you to tweak it to your liking further. Don't stress too much about locking in your character creations before beginning the game – the Mirror of Transformation, which is found in Veilguard's main hub, The Lighthouse, allows you to change your physical appearance at any time. However, class, lineage, and identity are locked in and cannot be changed after you select them in the game's character creator.  From here, we're off to Minrathous, and you can read more about that famed city in our cover story, which is available here. For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below."
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[source]
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imsobadatnicknames2 · 12 days
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Been working on this for a bit: Ensam Själ. It's a set of tools and procedures for Mörk Själ, my soulslike hack of Mörk Borg.
In it you will find a 2d10-based Yes/No oracle with a chance for random events, a variety of dark fantasy-themed spark tables, and a set of specific procedures for exploration using these tools.
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It takes inspiration from a lot of different solo and GM-less rules, such as Mythic GM Emulator, Conjectural Roleplaying GM Emulator, Game Master’s Apprentice, Solitary Defilement, FORGE, and my very own Pocket Delver (If you've played Pocket Delver, the last set of random tables should look pretty familiar)
As always, licensed CC-BY-SA 4.0, so feel free to poach and steal any bits and pieces you like from it.
It costs $5 USD, but there are 10 community copies available, and I will be adding a new community copy for each sale made. Also, for the next two months it will be available at a discounted price for everyone who already owns the full version of Mörk Själ.
Plus. If community copies run out and you still want a free copy because you can't or just don't feel like paying for it... you can just message me about it, and I'll be more than happy to give you a download code.
Anyway hope y'all enjoy it :)
As a little demonstration of how it works, I will copy the full example of play I included at the end of the document under the cut.
Example of Play
Here is a demonstration of solo play applying the procedures contained in this document.
After randomizing character creation, our chosen undead is Abigeal of Kingfisher Thicket, a Battlemage with a missing foot and vague memories of being betrayed by an old ally.
Abilities: Strength +2, Agility 0, Toughness -1, Presence +2
HP: 5
Inventory: Shortsword, Fur Armor, Lantern, 3 Flasks of oil.
Inventory slots: 4/13
Stamina: 9
Spells: The Fortress, Merciful Sunlight
Her main goal is to track down and punish the old ally who betrayed her, who is...
Roll on NPC spark table: 64 – Arrogant, 16 – Thief
... an arrogant thief by the name of Ciannán the Grinning.
Rolling on the Area spark table (22, 26) we find out that she begins her quest in a flooded prison. I’ve decided that the enemies for this area are: Nuisance: Sewer Rat – Normal: Ghost – Tough: Wraith – Miniboss: Amphibian Shaman – Boss: Giant Sewer Rat.
Let’s generate a room:
Roll for number of exits: 6 - three exits. Roll for cardinal directions: 2 – NE, 4 – SE, 8 – NW. I chose not to roll for exit type for the time being and assume the three of them are horizontal
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Roll on room content tables: Encounter: 11 – Nothing. Loot: 8 – Weapon (Roll on weapons table to determine weapon: Femur) . Room feature: 9 – Nothing.
Standing on top of a small ledge, Abigeal looks upon the rest of the flooded room, an abandoned guard post in an ancient, now flooded prison.
Is there a light source in the room? (2d6 on Soul Oracle: 6 – Yes) Luckily, the light that filters from the cracks on the ceiling above is enough to see clearly.
Is the water shallow enough to walk across it? (2d10 on Soul Oracle: 4 – “Yes, and...”) The water is shallow enough to reach all of the doors walking, and barely deep enough to get your feet wet. Due to the Yes, and Response, Doom is increased by 1.
Abigeal ignores the femur floating in the water, instead going to check the coffer beside the old guard table.
Is there anything of value in the coffer? (2d10+1 on Soul Oracle: 12 – No, but...)
There is nothing in the coffer, but when she crouched down to check it she managed to spot something in the water under the table.
Is it a key? (2d10+1 on Soul Oracle: 8 - Yes)
Abigeal grabs the key she spotted under the table, and then finally decides to check the door to the Northeast.
Room generation:
Roll for number of exits: 2 – None, the room has no doors other than the one she came in through.
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Roll on room content tables:
Encounter: 16 – 1d3 tough enemies. Loot: 11 – Nothing. Room feature: 12 – Nothing.
Upon entering the flooded guard barracks, Abigeal suddenly finds herself facing a Wraith. As she wasn’t making any particular effort to conceal herself, she’s spotted almost immediately.
Roll for Wraith HP (4d8): 21
Initiative: Test Agility DR12. 19 - Success, Abigeal acts first.
Knowing she can’t defeat the Wraith head-on, Abigeal tries to use her Merciful Sunlight spell to blind it.
Spellcasting: Test Presence DR12. 18 – Success.
Casting Merciful Sunlight and aiming the bright light directly at the wraith’s eyes, Abigeal manages to blind it for 8 combat rounds (There is no set effect for blinding, but I’ve decided the DR to avoid the wraith’s attacks has been reduced to 6)
The wraith tries to hit Abigeal, but she easily avoids its touch and counterattacks with her shortsword, just barely managing to hit its almost incorporeal form. She decides to spend one Stamina to add one damage die to her attack, hitting with 2d4 for 7 damage.
I will omit the full play-by-play narration of the encounter, but Abigeal manages to defeat the wraith after seven rounds of combat, with her HP reduced to 4 and her Stamina Reduced to 3, and earns 250 souls. She rolls her weapon’s Usage Die, but luckily it comes up 3, so her weapon isn’t damaged. However, when rolling her armor’s UD it comes up 1, so her armor receives one level of wear and its UD is reduced from d8 to d6.
After stopping to catch her breath, she recovers 2 Stamina, and decides to examine the room.
Is there any container for guards’ belongings still intact?
(2d10+1 on Soul Oracle: 3 – Yes, And...)
There is not only one, but several barrels and coffers containing the former guards’ belongings. Among them, she finds 2 bombs, a net, 20 ft of rope, and a spear. Due to the Yes, and Response, Doom is increased by 1.
Abigeal takes the spear and the two bombs and adds them to her inventory.
She then heads back to the guard post, now taking the door to the southeast.
Roll for number of exits: 3 – One exit. Roll for cardinal directions: 3 – East. Roll for exit type: 3 – Horizontal.
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Roll on room content tables:
Encounter: 11 – Nothing. Loot: 16 – Random scroll. Room feature: 14 – Major obstacle.
Rolling on a spark table to determine what the obstacle is, I decided to roll Verb + Subject
31 – Increase. 16 - Adversity
Towards the center of this room, the water level is much higher respective to the floor, making it impossible to traverse to the other side walking.
Is the scroll on the side of the room Abigeal can reach on foot? (2d10+2 on Soul Oracle: 11 – Random Event)
A random event occurs. Before determining what it is, I resolve the yes/no question by looking at the result of the higher of the two dice. As it’s an even number (8), the answer is yes, the scroll is floating on the side of the room Abigeal can reach on foot.
Roll for event type: 12 – Reveal
Something is revealed to not be what it initially seemed. I decided to roll Adjective + Subject and...
21 – Ancient. 12 – Ally.
Rather serendipitous.
I decided to interpret this as... she suddenly remembers this was an important place for her and Ciannán, back in the old times before the undead curse.
Is this where he betrayed her? (2d10+2 on Soul Oracle: 21 – No, and...)
This doesn’t seem to be the case, quite the opposite, in fact. Due to the No, and Response, Doom is reduced by 1.
Is this where they met? (2d10+1 on Soul Oracle: 10 – Yes, but...)
She recognizes this as the place they met, but she can barely remember anything from that encounter other than the place itself.
I’m going to stop playing here for the time being, closing this example of play on what I think is the most interesting note so far.
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simsontherope · 1 year
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Townies - Pack H (for Horses)
Are you a young adult who just moved to Chestnut Ridge and are looking for love? I'm here to help!
When I started playing in the world added by the Horse Ranch Pack, I noticed that there weren't really any sims available to date. These 8 single sims already have some nice outfits (three in the everyday category), skills, likes and dislikes, additional traits, lifestyles and more! And I've also created a horse (with skills) for each of them.
And as they have a horse, they're more likely to appear at Chestnut Ridge with their mounts! I've split these sims into two households because it was more practical to share them, but if you want to see them riding their own horse (and not a random horse in their household), I encourage you to split these households, leaving each sim with just their horse.
Feel free to imagine your own stories with these sims (and their horses)!
If you don’t have any inspiration, look at all the info in the Simology panel, or at their skills, it might give you some ideas! But if you don’t want to play with them, and just want to have new townies to meet in the street or on community lot, you can simply install them on an empty lot and then evict them immediately.
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And if you want more sims, download my Townies Packs (Part A, Part B, Part C, Occults and Essential NPCs ), or my Families Packs (Part I, Part II and Part III).
Download thetray files: SimFileShare.
Or use my EA  ID simsontherope to find them in the gallery!
My Terms of Use are on this page. If you like this and my other creations, you can also follow me on Twitter!
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