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#out of tension
pbnmj · 1 year
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also by the way i am always obsessed with how spider-people just click and can work together without anything being said in spiderverse . mcu spiderman being like "omg ive never worked in a team” “how are we going to work together” “well im on a team so i’ll lead us" like that was the most boring way to do it . spiderverse instead saying "we just know how to work together because our histories and lives are so linked, its like knowing someone your whole life. seeing the self in the other. our lives rhyme.” LIKE I LOVE YOU GUYS
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zosanbrainrot · 8 months
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clothes are not the only thing they swap
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something i never hear mentioned about cursed monkey's paws is that when the final finger curls up, you are then left with an angry monkey fist that proceeds to beat you to death
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batbabydamian · 5 months
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Jorge Jimenez C2E2 2024 Commission!
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psychronia · 6 months
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I've been rewatching Avatar: The Last Airbender because why not and I'm losing my mind at Zuko's proper introduction. I don't know if it's hindsight, shifting characterizations, or just me not watching this in a long time, but this was amazing.
We start off showing he's an impatient and very angry kid. Reasonable, and the sort of flaw we might expect to see in a villain. Kinda funny that he expects to go up against an adult and fully 4-Element realized Avatar, but the kid is desperate and Iroh clearly expects his nephew to get the banishment-denial kicked out of him.
What's important here, though, is Zuko's introduction to the Southern Water Tribe.
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Here, we have a very intimidating entrance where his entire ship just sails through the ice right up to the village's front door. It's quite ominous and this is our first proper introduction to how the Fire Nation interacts with a foreign people.
Sokka charges, I'm assuming fully prepared to die, and Zuko casually knocks him out of the way. Okay, so clearly the Water Tribe are entirely outgunned.
He asks "Where are you hiding him?" and the people of the Water Tribe go silent. I assume they're either just too scared to talk or actually protecting Aang.
Whatever the case, it's important to note that the Southern Water Tribe know the terror the Fire Nation can inflict. We have a whole episode dedicated to tracking down a division of raiders. Sokka was able to not only identify the ash-mixed snow as signs of an incoming attack, but estimate how many ships the amount of ash measures to. These are a people who have experience being terrorized and are probably expecting something terrible to happen.
And then, after they don't answer, Zuko grabs Gran-Gran. There was a horror sting to it, and everything the tribe knows about the Fire Nation suggests that Zuko is about to threaten or straight up hurt her to get answers. Classic "terrorize the elderly" bad guy stuff.
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And then...
He goes "He's (the Avatar) be about this age and is a master of all four elements!?" and lets her go.
And all of a sudden, the tension that was built up is shattered as Zuko went "I know, I'll give them a reference for the person I'm looking for because clearly they're confused and I wasn't specific enough."
This went from a show of villainy to a show of Zuko being totally socially awkward and misreading the situation entirely. Not helping is that when he does try to menace them a moment later, his fire is slow and angled quite safely.
It still worked on the Water Tribe because they're understandably scared, but all I could think of is that this was the equivalent of a playground bully trying to make someone flinch with that fake-out lunge thing.
Because the fact-and something we'll come to learn-is that Zuko is TERRIBLE at being a Fire Nation oppressor. He's capable of doing morally dubious things and is a competent fighter. But he's lousy at terrorizing people and cruelty-that's kind of the point of his banishment.
And while we can see the story paint this picture of Zuko's true character as the story goes on with hints of good and conflicting loyalties, here we get to see just how bad he is at being "the bad guys". He's still unambiguously being the villain of this scene, and it makes no real difference to the oppressed themselves, but there is a comical gap between where Zuko thinks he is, where he actually is, and somehow it still puts him on the same page as his victims just because of how terrible the Fire Nation's influence is on everyone involved.
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polarsirens · 1 year
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I think it’s time we blow this scene get everybody and the stuff together, okay, 3, 2, 1, let’s jam
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goryhorroor · 4 months
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"we all go a little mad sometimes, how about you?"
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eggsdrawings · 6 months
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side eye
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hothammies · 7 months
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sharing a bed in s5 but there's a pillow wall between them
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sheikfangirl · 14 days
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Meeting Zelda in person for the "first time" ❤️
Link answered her question with a smile and a very, very tight hug.
The emptiness he felt waking up alone in the shrine of Resurrection, somehow knowing he "lost something...or someone"...it vanished instantly once he hold Zelda in his arms. He knew. and his heart felt full again.
Zelda can't believe Link is really is here. Alive, breathing, holding her. Knowing who she is.
The next shot of the sequence would be them slightly parting, Link takes Zelda's hand in his and rest them on his heart, saying "Yes. I remember you."
https://www.tumblr.com/sheikfangirl/744448441879576576/yes-i-remember-you-happy-7th-anniversary?source=share
Extra Note
I always pictured the follow up to "do you really remember me" like the iconic Final Fantasy VIII Rinoa & Squall's reunion scene. FF8 is a milestone game title in my life. I doodled this in homage of the game's 25th anniversary celebration. Happy Anniversary FF8!! You are an imperfect game, and i dont care. I love you ❤️
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RIP Will Campos the only person who was murdered this episode.
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ruurat · 24 days
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can they STOP looking at each other homoerotically for a moment...
spoiler art under the cut!
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blorbologist · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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putterphubase · 15 days
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You said I can ask you if there's anything I don't understand, right? Then please teach me. How to kiss.
THE TIME OF FEVER (2024).
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keii · 9 months
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Drew a nalu sketch bc for some reason my old ass art of them is making its rounds again on here lol
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haunting-of-mitch · 1 year
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the after after party of the finale
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plus bonus Conrad taking a nap in the other room
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