okay. piecing it together... not only does the fact that that fight was set up in favour of a tpk from the beginning, but also the introduction of the neverafter mechanic where if you get crit on you have to make a saving throw or die instantly, all of this leads me to believe this campaign is designed to potentially have pcs die A Lot, I think in order to introduce another 'death' related mechanic that will be revealed next week
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