#on the flipside i dont know if this is a terrible theory
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I'll admit I don't know much about game or web dev but I can't help but wonder if some form of scope creep is part of what ended up killing blaseball. I've been thinking about it for a while, they rebuilt the entire sim, the entire site, made more complex unique art assets, made an app, massively expanded their team, etc. But after almost 2 years of waiting the sim was buggy, the site was inaccessible and unfinished, the app never even released, something was going wrong somewhere be it in their management, attempted scope or something else. I got the overwhelming impression that a lot of if not most of the dedicated fans would have been fine (or happier!) with just a new but similar sim on the old site like the short circuits, and personally the 3d assets while nice didn't feel very blaseball to me (and that's leaving out the argument that could be had about them leaving less to the imagination despite fanon interpretations being a huge selling point)
I can't help but wonder if they made a lot of these decisions just to make blaseball bigger or more marketable, despite being directly after the entire message of expansion. It still breaks my heart that something as powerful to so many people as blaseball ended the way it did, it deserved so much more than what it got and I'm still grieving and I know it's not a simple situation but until if/when TGB releases more details about their decision all we can do is speculate I suppose. I might just be in denial trying to come up with reasons it shouldn't have ended this way
#does this make any sense whatsoever#im going through some Other Life Things right now so#im getting some frustrations off my chest for the catharsis#on the flipside i dont know if this is a terrible theory#tldr i wish blaseball didnt end and im sad#blaseball#rant#negative
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