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#mighty no9
mn9-confessions · 3 months
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Welcome to my mighty no 9 confession blog
I made this blog for anyone who wants to share their headcanons, theories, incorrect quotes, alternate universes or confessions about mighty no 9
The ask box is open to everyone
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sonnet-of-anarchy · 1 year
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Thanks for the tag @catboyrightsdefender !!
TV questionnaire
List 5 favourite shows (in no particular order) and answer questions accordingly
1. Good omens
2. Yonderland
3. Ghosts
4. Inside No9
5. The mighty boosh
1. Who is your favourite character in 2?
Kendall my love!! (But will always appreciate Negatus asw)
2. Who is your least favourite character in 1?
Gabriel. Grrrr.
3. What's your favourite episode of 4?
Probably ‘the stakeout’
4. What is your favourite season of 5?
Season 3 >>>
5. What's your favourite relationship in 3?
You’d have never guessed but Robin/Julian
6. Who is your anti relationship in 2?
I’ve seen some people ship Debbie and elf?? Yeah…
7. How long have you watched 1?
Since it came out in 2019!!
8. How did you become interested in 3?
BBC recommendation just after S3 came out <3
9. Who is your favourite actor in 4?
Reece!!
10. Which show do you prefer 1, 2 or 5?
2 has the edge, but closely followed by the other two :)
11. Which show have you seen more episodes of 1 or 3?
3!!
12. If you could be anyone from 4, who would you be?
Probably that actress from ‘and the winner is’ because then I’d get an award at least
13. How would you kill off your favourite character in 5?
I suppose a fitting demise for Howard would be a heart attack as a result of the destruction of stationary village haha
14. Would a 3/4 crossover work?
I suppose for a comedy ep it might but the darker stuff might turn out a little goofy…
15. Pair two characters in 1 that would make an unlikely, but strangely okay couple.
The 4 horseman of the apocalypse should be some poly power group (not two characters sorry)
16. Overall, which show has the better cast, 3 or 5?
3 💖
Tagging @ginevralinton @gethisshithumptyfuckingdumptied @the-boosh-is-loose @l1feisapigsty if you fancy!! <3
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retropandadraws · 3 years
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Haven't posted in ages ( I do draw, but Haven't had much time recently). These were some ideas/concepts that have been lingering for years in my mind, and I finally drew them. And to spice things up, I made this into a monochrome practice with 3 markers per drawing 😄. The Tinkerbell drawing was not my best, and the mighty no9 panel could've used a bit more structure. #markers #monochromedrawing #neku #twewy #tinkerbell #sonicthehedgehog #amyrose #amyrosethehedgehog #mightyno9 #megaman https://www.instagram.com/p/CPBDpYetzB4/?utm_medium=tumblr
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jibegamesarchive · 3 years
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Bloodstained: Ritual of the Night (Switch - Artplay - 2019 - FRA) I wanted to support a game that have seen significant improvement since its original release. Unlike, say, Mighty No9, Bloodstained worked on its issues and every free updates added something new and better to the overall experience. The game itself is fun, in the vein of Symphony of the Night, despite its previous gen look. But anyway, it’s one of the best indie title on the system. ____________________ #gamesarchive #videogames #games #retrogaming #retrogamer #gaming #collection #vintage #retrocollection #gamingmemories #retrocollectibles #videogames #video #arcade #pixel #pixels #console #japan #oldgames #gameroom #recalbox #nintendo #switch #nintendoswitch #eshop #joycon #bloodstained #metroidvania https://www.instagram.com/p/CaKbnlKoYru/?utm_medium=tumblr
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ggsgamer · 6 years
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The Blue Bomber Is Back With Mega Man 11
The Blue Bomber Is Back With Mega Man 11
After years of hopes and anticipation, Capcom has finally released Mega Man 11 to the masses. The game is now available digitally and at retail for Nintendo Switch, PS4 and Xbox One; while PC owners can only buy it digitally.
Unlike 2008’s Mega Man 9 and 2010’s Mega Man 10, the Blue Bomber is back with a more anime-like look; almost reminiscent of the disastrous Mighty No9. Mega Man 11 is also…
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THE MN9 TAG EXPLODED so I had to meme as quickly as possible, hope this is okay!
[Original meme]
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mn9-confessions · 2 months
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¡5 publicaciones!
Thanks to the anons for the milestone badge
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foxwayart · 8 years
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IMPORTANT FOR THOSE WHO WANT TO GET MIGHTY NO.9 ON THE WII U
so mighty no 9's been bricking peoples Wii U's If you really want to get it on Wii U like I want to, WAIT TILL IT'S BEEN PATCHED
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pokecavern · 8 years
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Inafune Apologizes For Mighty No. 9 Delay
Inafune Apologizes For Mighty No. 9 Delay
Mighty No. 9 has been the victim of numerous delays and the man behind the title has finally apologized to gamers. He also expressed interest in developing a sequel even if it won’t sell. This is what Keiji Inafune mentioned in a recent interview with 4Gamer, shared by Hachima, and translated by Siliconera. “We deeply apologize to the fans and backers for having taken much longer than expected. I…
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bitsandbytescomic · 8 years
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170: Laughingstock
Last Monday I was wondering what this week’s Bits & Bytes comic would be about... and then Mr. Inafune sent all his Kickstarter backers a mail letting us know that Mighty No.9 has gone Gold.
Thank you, Mr. Inafune, for accidentally writting this week’s Bits & Bytes comic.
DISCLAIMER: I backed this kickstarter and, unless the final version of the games proves to be much better than the Demo they released a few months back, I feel I have all the rights in the world to draw this. PLEASE, prove me wrong, Beck.
Support me on Patreon?
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Rock trusted you, Beck.
I can’t stop memeing with Rock(MegaMan) and Beck(Mighty No 9) Help.
One of these days I’ll draw them in thier armour fer sure.
[Original meme]
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iamrayuko · 11 years
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"Mighty No. 9" Alpha Gameplay Video, What Do You Think Of It So Far? #Gaming #GamingNews At GDC Comcept released a new gameplay video of their highly anticipated platformer Mighty No. 9.
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lollipaublr · 11 years
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I'm so picky. At least I finally have some features that I absolutely want to keep now.
I've been working on my mighty for a long while now, but i fear i might not even fully decide on how it looks before the game's release at this rate. Haha... xD
Here's some progress because I want to at least be alive!
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pokecavern · 8 years
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Mighty No.9 Delayed Until Summer? It seems as though the spiritual successor to Mega Man has been delayed until the Summer. A Twitter user has discovered that popular games retailer, EB Games, is advertising the game with a Summer 2016 release. Mighty No.9 has suffered a few delays in the past so let us hope that it isn't delayed again. Source
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unwrittenpixel · 11 years
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Immmmreeaaallyyy sorry about being late >__>
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linuxgamenews · 11 years
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Interview: Game development and Mighty No.9 with Keiji Inafune
The creator of the iconic #MegaMan series sits down to have a chat on game #development , advice for up and coming developers and his latest project, Mighty No.9
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It’s not often that a game comes along and defines a generation. Mega Man was one such title and now, after more than 25 years, the game’s creator, Keiji Inafune, is finally gearing up to create the game of his dreams. We catch up with him at IGN’s game convention in Bahrain and discuss the joys and pitfalls of game development and of course, Mighty No.9. Here’s what he had to say. Q) You’ve been working in the games industry for over 25 years now. What’s it been like? As a developer? Keiji Inafune: I don’t really think of myself as a developer as such even though I’ve been working as a game creator for the last 25 years. My focus, these last 20 years or so, has been to spread Japanese games to the world. It’s also because of that focus, that ideal that I believe in, that I’ve come to Bahrain to meet my fans and even give an interview for an Indian gaming magazine. I’m very grateful for the experience. Q) What’s the most important lesson you’ve learned while developing games these past two decades? KI: The most important lesson that I’ve learned is that one must always be aggressive, always looking forward. I’ve been in the games’ industry a long time and during that time, the industry has evolved constantly. As a game creator, if I’m satisfied with where I am, think of myself as a veteran with the respect of the worlds’ gamers, if I am satisfied with this, I will not be able to push myself to create a great game and keep up with the times. My goal is to maintain a constant evolution at a pace that will at least keep up, if not surpass the evolution of the games’ industry itself. Q) So what do you feel about the evolution of the games industry over these two decades? What’s changed and evolved, significantly? KI: In the past, the games industry was pretty much Japan focused. Japan was dominant. I feel that the industry has changed a lot in that aspect. There are a lot of games coming from America, other Western sources, etc. I feel that the industry has evolved to a point where it’s the innovators and not just them, it’s the game mechanics that determine your success. This is very different from the more region focused “determiners of success”. So I feels that the games industry has evolved to a point where you can get games from anywhere, new ideas from anywhere; it’s not locked to a specific region. It’s an industry that has evolved to a point where the competition is a lot freer. It’s more a matter of what you have to contribute to the industry as opposed to where you’re from. This is a very important and good difference from before. Q) Right now are there any games that you’re particularly interested in? Any new games that are being developed right now? Other than your own Mighty No. 9 of course. KI: As it stands now, there’s no game at the moment that I’m really keen on. But, with the advent of the PS4, the new consoles and the upgraded hardware, I’m looking forward to the possibilities. The one game I’m really interested in is the Mad Max game. I’m a fan of the movie, and the idea of it being converted into a game, I’m looking forward to seeing what happens. Although it would have been better if they would have let me make it, instead of Warner Bros. [laughs] Q) How has it been working on Mega Man? The whole saga. KI: To put it simply, I’m first of all very grateful for the experience that I’ve had. Mega Man was the first real game that I really worked on. In that era, it was a very different development process. You didn’t have the long development periods that you have today. If you ask a company today that has been around for 10 years how many games they made, they’d say maybe 3 or 4. Back in the day, 10 years meant something like 20 titles. It was a lot more of a condensed experience and so much of that experience has made me as strong a game creator as I am today and much of that experience was on Mega Man titles and as such, I’m very grateful, the feeling of gratitude is very strong in relation to the Mega Man series. Q) Speaking of gaming trends, what are the trends you’re looking forward to? KI: One of the negative trends that I’m not a fan of is the proliferation of funds, the funds that publishers are giving to game developers. With big games, you need bigger budgets than you needed before and there is a lack of willingness in publishers to take chances and invest in untested IPs and new developments. They’re more willing to put money in something that they think will sell than in something that’s more innovative or new or creative. This is something that I really dislike and would like to avoid. Q) Something like, ahem, EA and Capcom? KI: [Ha ha] not to take any names, but pretty much that chunk is what I mean. Q) Moving on to something closer to your heart. What’s it like? Might No.9 is only the second game that’s truly yours. In your own words, tell us about the experience and Mighty No. 9. KI: Mighty No. 9 is going to be a fun and interesting experience for me for several reasons. First of all, the fact that I’m able to use kickstarter to communicate directly with the fans and get financial support and even motivation directly from the fans, is something that I found very enjoyable. This is the first major game for Comcept. Budget-wise, I’m used to working with games that have budgets in the region of $20 million and while $4 million is a lot for an independent company, it’s still much smaller than what I’ve been used to in the past. I don’t want to be a game creator that needs a large budget to make an interesting game. I see this as another good challenge for myself.
Q) What do you think made Mega Man such a cultural icon? Do you believe that you’ll be able to replicate that appeal with Mighty No. 9? KI: First of all, I had no idea when I first started that Mega Man would be a game so loved by the world and I’m so amazed at the idea. Gamers don’t just play one or two games, they play thousands of games over their gaming career, but the number that they really remember can be counted on your fingertips, the ones that really stick with them. The idea that Mega Man is one of them, to me, is amazing. If it had just stopped at the first title, it would have been something else, but there’s been so many Mega Man games and in each console era, every generation, there have been people who’ve loved Mega Man. The number of people who’ve loved Mega Man, in whatever form Mega Man’s in, is amazing. The sheer population. Q) When I think of Mighty No. 9, I want to make the same kind of game, a game that can, in this current era, be as memorable, as these games were in the past. What’s the inspiration behind the name? KI: With “Mighty” there were a lot of cool cartoons, such as Mighty Mouse. When I was growing up, “mighty” was such a strong, powerful image; but it’s an old image, and as time went on. The coolness of “mighty” is in the retro nature of it. When I was thinking about the type of game I wanted to make, a sort of modern game with retro roots, the word “mighty” immediately sprang to mind. It does mean powerful right? I guess the “power of retroness” is what I wanted to put into the game. Q) Thank you so much for your time and also for the great games that you’ve been creating for the gaming community. We eagerly await the release of Mighty No.9. One last thing though, do you have any message for young developers, the people just starting out in the games’ industry? KI: I think that one of the biggest differences between the modern games’ industry and the game industry of yore is the passion. Back when I started out, the games’ industry didn’t have the cool veneer that it has today. The pay was bad, you didn’t have any benefits, the long hours. Basically, your blood, sweat and tears went into your game. The purpose of doing that was to make something that you wanted to put out there in the world and there weren’t all that many companies doing that. Now however, you’ve got this cool image, high salaries, great benefits, you can work in a video game company and drive a Ferrari. This is possible now, that kind of thing that can happen. As a result, I feel that the passion that people once had, the drive, it’s lower. People are joining the industry for different reasons now. The indie scene is growing, I’m definitely a fan of that. But I want people to focus on that passion that drove them to game development. To remember to let that passion be the reason they’re in the industry, to fulfil your dreams. If you do that, go for that passion, you can be Japanese, Indian or from wherever, as long as you have that passion and that is what’s driving you forward, then you can do great things.
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