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#might also be a player in all of it but i've often pushed pass that and reached out- idk it's probably just me being used to the old days o
untoterxhund · 1 year
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tbh? need some ship partners who'll chat about our dummies for once-
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cburambles · 9 months
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Some speculations about Rufus' mother & who it could have influenced his insecurity & his choices concerning his father.
I was re-reading translations of the interview that the devs recently made about Shinra's story and something that intrigued me is that we get an idea of how Shinra sr became who he is in OG/Remake. We learn how Heidegger became so loyal to him, that Palmer was his friend whom he kept around to liven up the room & we also get a quick mention about President Shinra's mistresses. However, there's no mention of a legal wife.
I then thought about the museum of Shinra HQ. As the museum is dedicated to Shinra sr's life, you would at least expect something addressing his family. After all, Why not pushing that image of the ideal capitalist entrepreneur who became rich due to his hard work, with his perfect nuclear family to support him in the propaganda?
It got me intrigued and I ended up checking parts of the novels mentionning Rufus' mother. And she is never addressed as a wife. Just his "mother".
The only seemingly romantic relationship that Shinra sr openly had was Lazard's mother, a waitress from the slums, as the npcs around the church in CCR implies.
It makes me wonder if it turns out that Rufus' mother is also another mistress.
It kinda work in the story , as it would explain a lot some of Rufus' fear & thoughts about Evan.
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We know Shinra sr always provide severance money to his mistresses who often happened to be secretaries.
Rufus also explain that his other siblings could show up & they would get money after they got to listen their sob stories. And we know that Evan's mother went to beg Shinra sr to get more money for baby Evan's chirurgy. And Shinra sr gave it to her.
It makes me wonder if Shinra sr could have taken in Rufus because his mother died when he was really young & he had no one else to raise him.
During Rufus' childhood memory in CoS, his mother is not mentionned. He is waiting for his father, seemingly wandering around the house late at night. As if he's not worried to be scolded by her, as if she wasn't there in the first place. When Rufus see his whole life stream in front of his eyes, he mostly only sees his father.
Rufus refers to her birthday & day of passing in CoS and her look in TKAA, almost put his own mother on the same level as Annette. Rufus doesn't even show anger at the idea of his father "cheating" on his mother & seems more annoyed & scared by the idea they can provide "replacements for him".
And that's it. We have no glimpse about her personnality, no memories of her etc... just some sparse info. It makes you wonder if Rufus even knew her or misses her.
Something that I've also noticed in the continuity is that Rufus is born a year after Shinra HQ in Midgar is finished. Shinra sr is 37 years old & by that point in time, is becoming a huge political player of the world, which means he has a target on his back.
So he probably had to pick an heir just in case, to raise someone who can be an extension of himself so his legacy & the company can go on after his death
Thus it's another expression of generosity toward his mistress and children in his mind but also provide him an heir that he can mold however he wants, without worrying about his mother's meddling or influence if she's already dead. Killing two birds with one stone.
It adds a lot more weight to Shinra sr threats of potentially replacing him as a child, Rufus would probably that his value & worth as a son is tied to the idea of him being a successful heir. And that threat might feels real when your father has other hidden children laying around.
Now imagine if you add Lazard in the mix. From Rufus' POV, your father suddendly hire your older brother & said older brother not only get control of the most powerful branch of the army but also gets more achievements & acclaimed by the public for it.
And he's charismatic as the employees around like him as well, including the manufactured hero Sephiroth. Meanwhile, not only you have no real achievements to boast about but you are the VP but have no executive power. How would you feel?
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contentment-of-cats · 5 months
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The Noob Session
There is a great deal to be learned in observing the strategic games of his weapons officer. Pyrondi is an occasional player, but is most often present in the role of Dungeon Master - directing the chaos. It is chaos, in the sense that one's plans may or may not survive the first engagement with the enemy. To have the best possible chance ahead of said engagement, Thrawn studies Pirates & Privateers and is interested in how the narration of the Sith Wars differs here from the teachings of the Ascendancy. He chooses to be a Privateer - a ostensibly civilian ship's captain flying under 'letters of marque and reprisal' - official sanction for a private vessel to capture enemy ships of commerce or war.
Faro, Marinith, and Hammerly have elected to join the game as well. There will certainly be worthy foes, so he studies the classes more likely to oppose him. System Forces, Republic forces, Sith Empire forces, other Privateers, and the criminal classes - pirates, smugglers, and criminal organizations that pull their strings. Within those forces are different character classes making up crews, non-playing characters, vehicles, and armaments. Thrawn studies as he hasn't studied since Taharim and pulls Eli along with him.
They are quite well prepared, he thinks.
Then he pumps Eli and Captain Faro for insight into Pyrondi. His weapons officer can be brash and mouthy, never backs down from a fight, and is one of the few weapons officers he's met in his career who routinely runs firing solutions in her head. Her familial name in Cheunh means 'dragonet' or little dragon, while her personal name is close to the word for blizzard. She is of small stature, just over the Piett Standard.
The sign-ups were plentiful and the venue needed to handle an expanded number of players. The senior officers' dining room - for commanders and above - will host six cadres of players. The parties will each form the captain, officers, and crewmen of a vessel or a platoon headed by a lieutenant and staff sergeant as basic units of play. The tables are pushed together, and additional holotops linked to Pyrondi's have been found for each party. Pyrondi asked the more experienced players to help the 'noobs' to roll dice for their character attributes or 'stats.'
Thrawn finds the element of pure chance to be intriguing. One must possibly presume a level of intelligence to pass one's training. However, he has met some phenomenally stupid people in his career who one might think would have been eliminated from the gene pool via their own actions. They also rolled for wealth, and from that stat were able to buy ships, equipment, weapons, food, medical supplies, and other supply chain items. His Ranger-class light cruiser was at the top of his budget, both for speed and armor class. Those from his cadre chipped in their own wealth to buy supplies while his letters of marque are also letters of credit that allow him substantial buying power.
The players filter in, all of them in civilian clothing, then start taking their seats and talking to their cadre. The feel in the room is one of battle preparations, and perhaps it is so. Pyrondi has been working all week on her plans, and is the last one to come in. She sets up the graceful triptych screen, places the crystal ball, and then sets up her materials.
"Good evening, I brought dice sets and pads for the new players." Thrawn is rolling with one of Eli's sets, while he heard others commissioned new sets from the hobby crafters aboard. "All right, everyone get comfy, breaks will be each hour for ten minutes. Commodore Thrawn will banish us to bed so that we don't zombie on duty. Now, the campaign I've put together is based on the Battle of the Lemmil Cluster. It's a lesser known battle, but one for very high stakes since it was a rich source of raw materials including doonium, accelerite. and clouzon. The Lemmil Alliance played both ends and got richer than a Tagge doing it."
Everyone took out a personal data pad as Pyrondi distributed the scenario. Since nobody opted to play either Republic or Sith, those two were playing out their historical roles.
"Finally, Major Carvia will be co-modding with me for the ground campaigns. Now. we'll start this in a bar on Corellia. The White Star was a known hangout for privateers flying under Corellian letters of marque for the Prince-Admiral and Princess-General. It was also a hangout for the scum and villainy-"
"Hey!" Indignantly from an engineering lieutenant.
"You wanted to be a pirate, Ashbough. As I was saying, for the scum and villains of the Core are attempting to bend ears for a likely target-"
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self-loving-vampire · 3 months
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I don't really want to reblog your post saying this because I feel like that could be annoying but I've gotten a lot into gacha games (specifically Bang Dream, Project Sekai, D4DJ, Blue Archive, and now Zenless Zone Zero, in that order) as a 25 year old plural trans failgirl and despite enjoying them I know they are bad for me and it is my policy to not recommend them
and basically every time I find myself posting gushing over their stories or whatever I feel the need to asterisk myself with "this is a gacha game so I'm not really recommending you check it out". And like, I don't know, I feel like I should say it and it's necessary but it also feels a little tedious I guess. Like, everyone who I follow and who follows me knows this already so aah. But also then again I thought I already knew that the psychological manipulation and gambling was bad and etc and I still ended up getting super OCD over it and losing a lot of time and money to them and I would not wish this condition on anyone else. Which I guess is a more than good enough reason to continue the asterisking even if it's tedious in the same way it's tedious to say "content warning" or "spoilers for _____" or tag anything bothersome so people can filter it and sometimes you might forget to but you gotta do it anyway.
Anyway I uh. I do have like fifteen years of game playing experience prior to the gacha games where I played no gacha games. So if that counts for anything my favorite games of all time (and these are all non gacha singleplayer games) range from like,
Psychonauts (1 and 2), Milk Inside a Bag of Milk, Subahibi, killer7, Night in the Woods, VA-11 HALL-A, Tsui Yuri ~Okaa-san ni wa Naisho da yo~ (the incest yuri visual novel), Shadow the Hedgehog, if found..., Kindred Spirits on the Roof, Dishonored, Gunpoint, Jet Set Radio Future, and most importantly Senran Kagura (but not the gacha one), and many others but I'll just stop typing them now
Also I recently played the System Shock remake, which is kino and beautiful
Anyway I hope this confession is allowed. I really like your posts and your ask box has a very confessional vibe to me sometimes so I still feel compelled to it. Um, yeah. I guess, play those games. And not necessarily any gacha games. (Do that at your own risk, but also probably, really, seriously don't)
I've been trying to write a more formal essay on how gacha games can have good things in them but unfortunately still suck but ironically it hasn't yet come together because I've been distracted playing the gacha games. Hopefully I figure out that problem... Maybe with drugs or something (please)
Yeah, I don't think they are entirely bad (I still look at and reblog horny pictures from some of them often) but I wouldn't play one of those again even with full confidence that I won't fall into a gambling addiction because even putting morality and financial risk aside the very fact that they are trying to push players into it ends up worsening the rest of the game design.
Games these days (not even exclusively gacha) are sometimes deliberately made more tedious and inconvenient just for the sake of selling a solution to these invented problems. Paying to remove some arbitrary limitation or to skip a grind, for example.
The controversy around the new Star Wars Battlefront 2 contrasted with the original game highlights this very clearly. Things that used to just be a part of the game included by default are now things you have to either gamble for or play for an unreasonable amount of time to unlock. It really did not have to be that way, as demonstrated by the original game.
I think if you have been playing them and noticed all the issues it might be worth it to ask yourself if you're actually enjoying yourself on the net. Not just if the games have something in them that's worthwhile but if they are actually a fun way to pass your time. Is it play, or is it a chore you put up with to avoid falling behind or missing out on the things you do like? Would you be missing on much if you engaged with the story through youtube videos instead of playing the game yourself?
And if you do end up deciding you could be having more fun with something else, it's not like there's a shortage of other games, especially if you look into older games. Many of these are free or easy to emulate.
Looking at your list I think we have different tastes but if you enjoyed things like System Shock and Dishonored then you could maybe look into the first Deus Ex, Dark Messiah of Might and Magic, or Arx Fatalis.
(Also this is a confessional now? I guess it gives people an excuse to picture me dressed up as one of those ero anime nuns even as I maximize blasphemy and apostasy.)
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Hello again! My ADHD has decided that the Hunger AU is to be my newest hyperfixation, and as such I have some more questions/interpretations I'd like to push forward, if that's alright. As always, no pressure in responding, and I hope this ask is fun to read :)
First off, I was going through some of your Listener posts for Reasons and I noticed a little tidbit in one of them: Watchers cannot feed off of the emotions of Listeners. If this is still the case, why were Martyn and BigB in the Life Games, if Grian can't feed on them, and were their mindsets still adversely affected? Could Grian (or theoretically, any Watcher) tell something was Off about them this way?
Another thing I noticed was that all Watchers are essentially clones of each other. Passing by the question of ecological diversity (I might think on that a different time), this implies that Grian, or at least, the Watcher-larvae that got implanted in him prior to all the code-copying, is a copy of another Watcher. Am I reading this right? Because if so that has implications and I love it.
And finally the biggest thing that's been on my mind: the Void (or the in-between, I've seen both). The space between servers. This thing has vexed and fascinated me since I read chapter one of your fic months ago. I think I've come to my own interpretations on the space, but I'd love to hear what you have plotted as well. For example, you mentioned that Developer Crystals are sort of hubs for servers - considering how you talked about it, the number of servers they can support must be pretty high. I've come to think of it kind of like a galaxy - and elliptical galaxy to be specific. Is this a correct way to think about it?
You've mentioned that being out in the in-between is dangerous for those not prepared - how much training does it take to be a Voidwalker? How does inter-server travel for regular players work? Are there extra steps that need to be taken when traveling from one Crystal's hub to another?
And on a personal interpretation note, I interpret the Void as looking kind of like space (as you often refer to in your work), but also... not. Specifically, when you talked about Developer Crystrals, I imagined them looking kind of like the Paths from Attack on Titan, just minus the ground (and being a lot bigger).
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One final question, since it's been bothering me for ages: how does the ground work in the Void? It's been killing me since chapter 1.
Sorry for the massive ask, but it takes a particular sort of worldbuilding for me to come up with so many questions. I'm really having a fun time working with these rules - so thank you for making them!
Heyo!! I finally got a chance to answer this, which ive been trying to do since you sent it but unfortunately real life had other plans 😂😂😂 but i have the time and brain now, so here are hopefully some satisfying answers to your questions!!! :D
1.) BigB becoming a Listener was relatively recent; he was still a Player when he got pulled into the life games. As for Martyn, i think that because Listeners are so new, he was probably the first one Grian had ever encountered (at the time of 3rd Life at least). So he didn't realize he couldn't feed off of Martyn's emotions-- all he saw, in that half-frantic frenzy of "i need to eat right fucking now," was hey, i know that guy, and he's also in close proximity to BigB, so Grian sorta automatically pulled him in.
Afterwards, I'd say once Grian figured out he couldn't feed from him, he still ended up pulled in the next two times because of the familiarity (and because for as much as Grian can't feed off of him, Martyn still causes a lot of edible emotions in other people). But yeah, any Watcher would be able to tell if someone was a Listener!! And Listeners are able to tell if somebody is a Watcher, although their Player usually won't understand what that means beyond "hey theres something Weird going on with that guy."
2.) Yep!! All watchers are structural-code and utility-code copies of each other; their memory codes and surface codes are the only things that differentiate them from one another. This does indeed have some very fun implications to ruminate on fjsbdkdnd
3.) I'm not sure if i would describe dev crystals as a "hub," if only because that sorta implies that they're habitable-- but they are indeed the center of each server cluster, and i would honestly say the description of an elliptical galaxy is totally spot on :] they can indeed maintain a high amount of servers, but if the count grows too high then they can overload and stop processing the flow of unraveled code as efficiently, which can then cause backups, which then make them blow up, which is. obviously, pretty not good akdnwkdjek
Think of the void between servers as the bottom of the ocean. Absolutely crushing depths, the kind that will kill you in an instant if you don't have the right protective gear. Voidwalkers are basically people who are so good at coding that they can keep their code from getting pulverized and walk right through it like they're taking a casual morning stroll. It takes a ton of effort and energy to do, and is very dangerous-- i would say you have to be EXCEPTIONALLY quick-thinking, an efficient multitasker, and have a lot of practical foresight to achieve it without dissolving. Hence why there aren't many of them, and I'd honestly say Xisuma is probably one of, if not the, best. The fact that he was able to take five people including himself into the in-between, and keep them all alive, is INSANE. Brother outdid himself truly
As for interserver travel, thats something im currently working on lore-wise (and will hopefully be able to post about soon)!!! But the basic gist im working off of right now is that there are servers that act as server hubs, or waystations-- basically servers whose only purpose is to act as an in between point to access other servers. I'm toying with the idea of special portals called launchers, and the concept of zip files/share folders + creating folds in the fabric of the Greater Code to cross vast distances within a short distance. If you've read A Wrinkle In Time, thats the sorta thing im thinking of. But unfortunately right now its all spaghetti in my brain, so im still working on straightening that out until i can explain my thoughts coherently 💀💀💀💀
I can say rn that travel between dev crystals and their server clusters is not possible just yet. The universe is fucking HUGE, and there are countless devs and server clusters within it; the ability to travel between them isnt quite feasible right now, but it'll get there eventually :] not within the scope of the main story, though-- all of that fully takes place in this single corner of the universe
For dev crystals themselves, i picture them looking a lot like giant end crystals!!! the thought is that end crystals are basically like. a mini version of a dev, and that the beams you see healing the ender dragon are bursts of raw code pulled in from the rest of the server. so yeah, end crystals except massive on a scale we can barely comprehend and also ten million times more explosive (and more capable of handling the stability of an entire server cluster so it doesnt collapse in on itself)
4.) LAST BUT NOT LEAST. I. will fully admit when i wrote the walking on the void it was, at the time, a purely aesthetic choice. But i am legitimately thinking now about the implications of that, and toying with a few concepts that i wanna noodle on more before i fully commit to them. Sorry for leaving it a mystery for now!!!! 😂😂😂😂 it'll probably get answered in the post i'll eventually make about launchers and interserver travel
hope these were helpful and continue fueling your brainrot!!! thanks for being patient while i wrangled my brain enough to answer them :]❤️❤️❤️❤️
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burgerpocalypse · 3 years
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I've been trying to run through some free games I got from the Epic game store, specifically Grand Theft Auto V, Creature in the Well, and most recently Night in the Woods. I quit GTAV about 60% of the way because it sucked, and I can't beat the last area of Creature, so that leaves me to talk a little about NitW and the emotional turmoil it gave me.
Upfront, I'm not interested in games with heavy emphasis on story, least of all visual novels or whatever you want to call this game. However, I've heard mostly positive things about Night in the Woods here and there for the better part of the previous decade. That and the fact I got it for $0 convinced me to finally try it out.
Night in the Woods is an adventure focused on exploration and character drama. Mae Borowski, the protagonist, is a college dropout that just moved back to her Rust Belt hometown for mysterious reasons, and becomes entangled in suspicious happenings. The player will traverse the aged suburban sprawl and rural outskirts of Possum Springs, conversing with family, friends, strangers, and everyone else, uncovering secrets and opening wounds along the way.
Seeing as how Night in the Woods is primarily a story, I'll mostly be discussing that, so look out for spoilers, yo.
After spending two years away, Mae attempts to reconnect with her previously closest friends Bea (an idealist goth whomst had considerable familial and financial responsibility thrust upon her at a young age), Gregg (an anarchist punk with bipolar tendencies), and Angus (an incredibly nice man). Mae pushes the story forward by hanging out with Bea and Gregg, and sometimes Angus. This will often involve going to social outings, running errands, committing crimes, and so on.
Other than her friends, Mae will also have opportunities to interact with her parents, various citizens, and vagrants. whom provide flavor and history to the world while also bringing some of Mae's muddled past to light. The player will traverse environments through walking and jumping around, with the occasional platforming feat required to progress or access certain areas. Occasionally, you'll be presented with small minigames, like a Guitar Hero-clone or red light/green light shoplifting, and a game-within-a-game dungeon crawler that pissed me off to no end. While most activities in the town are benign, certain important events will move the day along and lock you out of further exploration.
Early on, Mae's group stumbles upon a discarded arm and some cryptic dialogue from a few characters. After each day, Mae experiences strange dream sequences that involve platforming segments and surreal representations of her friends and the town. Several hours of gameplay later, Mae witnesses a kidnapping on Halloween by what appears to be a ghost.
In the midst of all this, Mae hangs out with her friends and discovers what they've been up to in her absence. Bea runs the family business for her father, who broke down after her mom died, putting them in dire financial straits and preventing Bea from leaving Possum Springs; she bears resentment towards Mae, since she dropped out of college and came home for no apparent reason while also not maturing at all. Gregg is aimless, sporadic, and uninhibited, while his boyfriend Angus is neat, tidy, and overly helpful. Their relationship appears strong, and they are planning to move to a new city together, though Bea is convinced it won't last.
Mae does her best to strengthen bonds while suffering from a variety of stressors, like her family's money troubles, her self-destructive tendencies and dissociative episodes, and ominous celestial beings invading her mind. This sometimes leads to inadvertent and painful social situations, especially with Bea.
Mae attempts to investigate the supposedly supernatural happenings with the help of Bea, Gregg, and Angus, while her mental health steadily declines. Eventually, the group travels deep into the woods (at night) and stumble into a cult, after which Mae suffers a great fall and enters a coma. After waking up, Mae then attempts to confront the cult head-on, though her friends arrive to help. They enter a cave, find the cult again, discover the eldritch horror they serve and explore her personal connection to it, accidentally cause a cave-in and trap the cultists, escape the cave, and try to make sense of what happened after the fact.
Now, don't get me wrong. I rather enjoyed Night in the Wood's story. I really liked all the characters. I loved the dialogue. Even the platforming and various minigames were fine, if simplistic and occasionally annoying. The structure of this paragraph seems as though it's leading towards a big 'but'. I just wanted to say that I really liked the game, even though I don't generally enjoy video game stories, and especially not video games primarily about a story. Though I'm not from a run-down midwestern town, and obviously don't have the same sort of personal relationships she does, Mae's emotional strife and insecurities really resonated with me. Her personal thoughts and reactions often made me just stop and think about the many mistakes I've made with the people I care about and all the relationships I've ruined.
However, if the plot wanted to spend so much time on Mae and her friends, it should have been about Mae and her friends. Conversely, if it wanted to be about a spooky cult in a small town, it should have spent much more time on a spooky cult in a small town. The plot is torn between two diametrically opposed focuses, those being Mae's struggles to maintain relationships and her dealing with suspicious supernatural occurrences in Possum Springs. So much time passes before anything really happens with the cult and cosmic horror that I feel some people might even forget there is a cult and cosmic horror, and Mae isn't just experiencing a psychotic break for no reason.
In the end, the cult goes unresolved, and it's unclear what the relationship is with the residents of Possum Springs, or what its powers even are. I don't need the game to explain every aspect in detail, but no one appears to be affected by the existence of the cult and its god other than Mae. My brain was going into overdrive looking for clues, making patterns, identifying red herrings, anything that might help me understand the mystery, when in reality there was no mystery to understand.
There is also a severe lack of actual choice or decision making in terms of dialogue, and a distinct absence of any real challenge in gameplay. I definitely felt that this story could have been more efficiently told if it were in a book, usually after spending a few minutes walking around trying to find something important and
It doesn't help that I sometimes accidentally skipped certain segments, since it's not always explicitly clear if an action will push the day forward and lock me in. I even completely missed a third of the investigations since I chose to check out the historical society building with Gregg second when the game expected me to do it last. This sort of problem led to me giving up completely on other story-focus games like Kentucky Route Zero since I constantly skipped and missed chunks of stuff or did things out of the intended order and ruined the flow of events.
Now this has obviously gotten a little too long, so I'll just wrap it up by saying that Night in the Woods is great and I recommend it. It made me feel feelings, deep feelings, like I was moments away from crying on more than one occasion.
Thanks for reading. I have a lot on my mind because of this game, so I hope it was worth your time.
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fayeimara · 3 years
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Meant To Be || One For Every Billion
6. By My Side | Pt 5
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It takes you just a moment to understand his last message but you're already looking up as the dots are being connected and there he is, walking towards you with a real smirk on his real face.
So when he reaches you, you immediately say, "Definitely cute." and watch his mouth drop as he blushes.
Pretty boy didn't think you'd say it, did he? People should really know better than to dare you.
Although he gathers his composure pretty fast, responding after a beat, "Not cuter than you."
You laugh and shake your head, finishing the rest of your drink before standing, "Do you want anything?"
"I'm good, I just had a milkshake from the snack bar on the corner."
He moves to let you pass by him, following your lead as you move to exit the lounge and comment, "That's how you got here so fast. Where are the others?"
"Decided to do their own things, I guess. I think Maki was tired. I don't know what Iwa-chan and Mattsun are up to."
"Uh huh." You had a pretty good idea. They're probably busy being some of the best wingmen ever. That or Toru just ditched his friends, but you don't think he'd really ever do that.
But he'd also be complaining a little more that they ditched him if he didn't have some sort of idea so... you don't know what to think. Which is becoming a constant issue in his presence but it doesn't feel bad or scary.
At this point, you're not going to question it. If everyone is okay and happy, then you're going to focus on the now. Toru is really good at bringing that out in you, you realize as you come to a stop in the warm night air.
Turning to face him with a smile, you ask, "So, then, any requests from the birthday boy?"
His eyes light up with excitement and he responds, "Yes, but it's a surprise!"
"Okay, but.. shouldn't I be surprising you?" You question as he starts to lead you away from the lounge entrance.
"You already did! Now I know we have all night to enjoy the rest of the park."
"Or at least until it closes in a couple hours."
"Then we can gather anyone who's still up and have a party in my room!"
"Yeah, that's real ambitious. We'll see on that but- what's first?"
He stops briefly when he sees a cotton candy stall and answers in his sing-song manner, "First, something sweet for my angel."
Oh he's so cute. Seriously. But you let him buy it for you before prompting, "And now?"
"And now," he looks over at you with a satisfied smile, "we enjoy a ride down a river in a boat." He reveals, just as the two of you reach the entrance to the small, peaceful dock.
"Don't they close the river rides after dark?"
"In ten minutes, actually. So we should hurry because it'll drop us off to our next destination."
You look at him in surprise as you both join the relatively short line. Did he have this planned for before, when he thought you were going to leave? It's a little bittersweet because that's really thoughtful but, it also makes you sad to realize that would mean that maybe he thought the two of you wouldn't see each other again until the next time you visited. It also made you question... Were you unintentionally pushing him away when you visited?
Or you're just overthinking as per usual and he just puts this much effort into it every time he's spending time with a girl he might like. Right.
The two of you reach the front of the line in just a couple minutes and listen to the instructions from the staff member who tries to hand you down into the automated boat. You say 'try' because Toru's hand cuts in between and he helps you instead, giving the guy a pretty condescending smile. He's not even threatened, just.. acting like there was no other possibility because, well, it's not even a contest. You can't lie, you like it.
You settle down and he gets in after you, pretty steady himself as he elegantly plops down into the seat next to you, his arms stretching forward for a brief moment before leaning back into the seat, shifting his legs forward, and placing his hands in his jacket pockets. And whatever he just did there.. that's pretty hot too.
As your boat moves away from the dock, you're struck by the romantic atmosphere of the ride. The quiet melody of the water you're gliding through, the trees dotting the sides of the river that sway with a breeze every so often, their branches reaching towards the water like the leaves are looking for a cool, gentle place to lay. You and Toru, under the stars that are peeking slightly out of the sky, like shy observers to your secret little adventure.
He isn't saying anything either, studying the environment and in his own thoughts you suppose, but you don't mind the silence. You do, however, offer him the cotton candy, tilting the base of the cone you're holding so it's angled towards him. He pulls a hand free from his pocket to reach out and grab a tuft of the cloud-like candy before popping it in his mouth with a smile.
"Do you think about where you want to be in the future?" He's looking up at the sky, head tilted back against the seat, when you look over at his question.
You bite your lip, considering what he's asking. You think way too much about it sometimes, you suppose. "How far in the future?"
He looks over at you in surprise, like he expected a quick answer instead of your clarifying question. Now it's his turn to think. "I guess in a few years, after graduating. What do you want to do?"
"What I want to do is probably very different from where I might be, I think."
"How so?"
You're both looking at each other, lost in another bubble together, so you try to be as honest to yourself as you want to be with him, "In an ideal world, I would either write or play volleyball. Realistically, I'll end up tied to... my family business more than I'd like. Which means I likely won't have the time or energy left to do the things I love."
His eyes are wide, you think he's realized he just turned a mountain, not a rock. Maybe even you wouldn't know what to say in response to someone who just said what you did. But then he surprises you yet again, "If you know what you want to do, what stops you from making sure that's where you end up instead, no matter what?"
"You know," you smile at him softly, "That's exactly the battle I'm currently fighting. So we'll see how it turns out, I guess."
"So," his voice turns teasing, "will you pick writing or volleyball, when you win?"
"Probably writing," you answer with a laugh, releasing the weight that just took a break on your shoulders.
"Why?"
"You love volleyball, right? So much that you can't see yourself doing anything but that for the rest of your life?"
He sends another shocked, wide-eyed look your way but you're surprised he doesn't realize how clear that is to read on him, how easily you figured it out really early in the course of your correspondence this past year. You tuck that away for another day and continue your answer to his question.
"I love both like that and, the way I see it, I'm lucky to be able to love more than one thing at a time. And because I do, they'll both always have a place in the future I want. So it's not really that I'm making a choice between one or the other, I'd be incapable of that. Volleyball will always be in my life, even if it isn't the same way it is now. It's just that I'll pursue writing as my vocation while continuing to enjoy volleyball however I can."
"So you won't go pro." He doesn't state it as a question but it sounds like there's still one in there somewhere.
"I don't think so. That's... a little more complicated."
He shifts to turn more towards you, pulling another piece of the cotton candy you're holding between the two of you and encouraging, "I've seen your videos, Y/n. You're as much, if not more, talented than either of your cousins."
You laugh again, "Aren't you a little biased, Oikawa?"
"Sure, but I'm still telling you the truth as I see it. You've already filled the gaps they lack as players, you almost seem to have none. You're part of the powerhouse teams in your region, even country. And you can only improve from there."
"Yeah. But it's not talent or skill or even anything about volleyball itself that makes me so sure about its role in my life."
"Do you want to talk about it?"
"I promise, I will another day. But I know it'll be a long discussion and I want to hear your answer."
"My answer?"
"Where you want to be after you graduate."
"Don't you already know?" His lips pull up into a confident smile, "Because you said it, Y/n-chan. I can't see myself doing anything but playing volleyball for my future."
"No matter how you get there?"
"No matter how I get there." He confirms, watching you with a tilt to his head, "But I will get there."
"Of that, I have no doubt. I've seen you play, too."
And like that, his smile twists into a satisfied smirk, "Just on video, huh? You still have to come to one of my games in person, though."
"Oh, I do, do I?" You're grinning as the two of you fall back into lighthearted teasing.
"Of course. I think there's still a thing or two I could teach you."
"I'm sure. Without a doubt."
By the time the boat reaches the end of its line, the cotton candy is completely gone, much like any space between you both. The two of you are just short of leaning into each other, your sides already pretty much pressed against each other for most of the fifteen minute ride, as you and Toru talked and joked about various things with only the blinking stars and swaying trees as your witnesses.
You take a deep breath in as your boat approaches the dock, starting to pull away from him slightly, but you also catch the now-familiar scent of some product Toru uses and it smells divine. It's the sort of scent that makes you want to lean into his chest or neck and just relax while he holds you.
Oh my god. You need to slap yourself. That was pathetic, right? And after just one romantic boat ride, holy shit. You still have another hour and a half to go unless you completely bail on him. And for what? Because you caught yourself slipping? Again?
Ugh. No. You're here to be a good friend. And okay, take it slow and see what else could be between the both of you. But that shit wasn't slow.
You've pulled away, physically and metaphorically, by the time your boat docks but you still accept his hand as he helps you off, blocking the attendant yet again. He doesn't pull away though and neither do you, so you're still holding hands as you and Toru walk to your next destination.
Just taking it slow. Right... Shit.
Turns out your next destination is the carousel. You two keep switching horses, messing around until you're politely removed. After which you hit up some of the rides like the one that spins really fast so that you're pressed back against the reclined wall, or the one where you sit in a claw that swings you up, down, around, etc.
Following that, it's mini coasters and then upgraded back to some of your favourite thrill coasters from earlier in the day. You tell him it's a completely different experience at night. After the first one, he agrees. So you two hit up four more.
By the time the two of you get off the last one, teasing and laughing about who was screaming louder (it was him, obviously), you only have a little over twenty minutes left before the park closes. So your hand finds Toru's, your fingers lacing together with ease and electric familiarity by now, and you pull him along in order to run back to the hotel through the remaining crowd.
"Why are we going back?" He's barely even out of breath as he easily catches up to race beside you, but you guess neither are you. Thank you, conditioning.
"It's a surprise!"
The concierge barely startles when he sees two teens just run through, raising his hand to call out before lowering it in defeat. You're already gone anyways. You reach the elevator bay and hit the button for your floor, thankfully the door to the middle one opens immediately with a smooth tone. When the two of you get in for the ride up to the top floor, the pace steadies and you're just looking at each other while you each catch your breath, then you burst out laughing again.
"Okay so you're still not going to tell me?" There's a little bit of mock attitude in his tone but it's washed away by his genuine smile.
"Just wait."
The elevator dings as it reaches your floor and you're pulling him out with the doors barely open. The two of you reach your room and you swipe the card over the lock, opening the door, pulling you both through and closing it in swift motions before letting go of his hand and running to the balcony.
"Come on!"
You look back to encourage him forward as you open the double doors and he strolls up to your side before you both step out together. Just as you reach the rail, faint music starts to drift up from the park's speakers, getting louder and louder until you can hear its strains clearly, playing the orchestral melody that indicates the park will be closing in fifteen minutes.
It's what you can see only from up here that you wanted to show him. Because with the music that plays, there are lights quite literally at every inch of the park that turn on in an incredible show.
Many people gather on the streets or at particular locations for the ground level view. But those are always crowded and honestly a pretty limited view of the show's true scale. It's the guests who have park facing rooms and know to stop for the view from their balconies at this time that experience the true and complete nature of the stunning spectacle.
"Wow." He barely says it, it's more like a word he releases with his breath, but you're so happy knowing you were right.
This is the perfect ending to an incredibly special day that deserves no less. You and Toru stand there, side by side for the full fifteen minutes, still under the carpet of stars that seem a little closer from up here. The two of you hold hands, arms and sides pressed against each other as you both lean on the balustrade and listen to the crescendos and decrescendos, glancing at each other with smiles and the occasional comment. Sometimes pointing to a corner or edge of the park laid out beneath you to pull the other's attention with a tug on your linked hands.
And when the music starts its final rise only to move into its final descent, you look instead at Toru and find him looking back at you. With your hands still linked, you lean into him further to place a soft kiss on his cheek, mirroring the one from a year ago, this on his other side. Then you lean back to look at his flustered but happy face with a soft smile and add your wish for him to your blessing-
"Happy Birthday, Toru."
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Masterlist
Behind The Scenes!
-ngl but that moment when Toru takes a seat in the boat was fully inspired by my memory of him at the Karasuno vs Shiratorizawa match, just after Iwa hops over the seat like wow, but then the way Oikawa stretches out from his previous position... just more wow. Sorry, I can't explain it. I love that scene (and the others with those two that follow) and I don't know if I'm the only one it stuck with like this...
A/N: Okay...time for the vent... I will be the first to say that I love Kuroo and Suna primarily, and both the Miyas are a close second.. but I DO NOT KNOW HOW OIKAWA KEEPS PULLING THIS ON ME like... this whole episode really got away from me again. I mean, I did like Oikawa as a close second to Kuroo (who's been my steady the whole time, js, it's unwavering) for a LONG time before being intro'd to Inarizaki but... then Suna just came in and turned my head until I was like.. Oikawa, who? But maybe this just goes deep, so I didn't know he was always still in there. He IS incredibly lovable after all, you can't change my mind about that, and I really respect him as a complex character and okay, yeah, I honestly can't remember who was my first between him and Kuroo at this point because I was simping for them both before I really even remembered their names (and was trying to avoid being teased by my bf for rewatching scenes with them since he had to bribe me to watch the show in the first place). Anyways, I don't know what I'm saying anymore since I desperately need to go to sleep, maybe for a whole day, so I hope you guys like this one! Because.. just, yeah. Toru <3 I guess
Taglist: @delusivist, @prettyinblack231, @kac-chowsballs, @sakusasimpbot, @hawkthekinnie, @poppi144
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af1899 · 3 years
Text
FEH - "The outside world...! So vast!" (+10 WIP Sophia mini-showcase and appreciation)
So, with the [Feh Pass] subscription, I've been auto battling as much as I could while doing whatever else and gather [Hero Feathers] to get all the [HM] I had yet to get, and it was absolutely worth it, although I've already spent like 300 out of my 900+ something [Stamina Bottles] in the [Forging Bonds] lmao, I have around 660 now.
But with the obtained [Hero Feathers] I merged up Tailtiu to +6 and...
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Poggers
I'm happy to have finished merging Sophia at long last which makes of her my eleventh fully merged project soon after New Year Eir, her build is pretty much done but I'd be delighted to give her more premium stuff she can use in the future and make more builds, as well as giving her the remaining [Dragonflowers (I)] but I'm so close to fully boost Sonya and then I have to boost OG and Legendary Julia because of the post-[CYL 2021] update. 🥴
But her current build does wonders already, true, she's not impervious to nearly everything as it is, but I can give her some team support and the like, she's still great on her own.
Now, onto appreciation talk which includes describing her a little and explaining why I like her. I did this in one of my previous posts but it's time to review the info we have about her and expand on it. As always, feel free to read on (long read ahead)...
About Sophia
She's a half-dragon, half-human girl with the power of foresight, she's a priestess residing in Arcadia, a village that houses manaketes that survived one of the most vicious wars from past lore (The Scouring) located in the southwestern desertic region (Nabata) in Elibe, the continent on which the sixth and seventh Fire Emblem games take place in, she's a playable [Shaman] in the former and makes a minor appearance as a NPC near the end of the latter. Her class makes of her one of the two playable dark magic users in Fire Emblem: Sword of Seals (the other is the guy you're most likely to get while pulling on red stones in FEH, a.k.a. Raigh), and she gains access to basic staves after promoting to [Druid].
In her support convo with Niime, it's revealed that Sophia's father was human, meaning that her mother was a dragon, but neither's identity is ever known to the player. But despite this, she never transforms into a dragon, most likely because she never had her own stone to contain those powers. Being half-dragon also allows her to live much longer, but not as purebred manaketes/dragons.
She's fully self-aware of her heritage and doesn't let that bother her, she accepts both halves of herself which make of her a whole person.
She's somewhat important around the half of the game's duration as she helps a gravely injured Cecilia to at least tend to her wounds while waiting for Roy's army to rescue them as they were both thrown into a prison under Bern's control (the kingdom invading the other countries during the events of the game).
Sophia displays a shy and gentle personality, showing clear astonishmnet yet in a calm way when witnessing what the outside world is like and what it has to offer (beyond the village she's been living for around a century), this is most evidenced in her support dialogues with Igrene. She even feels similarly when wearing a new set of clothes, such as those of Embla in the World of Zenith, anytime after she joins the Order of Heroes.
«As long as I am with you... I can go anywhere...even a new country...»
― Sophia
She also mentions she was raised to avoid outsiders, and in the same aforementioned support convo, it's mentioned why.
«I understand what he's saying... The Dragons' powers could easily destroy entire countries. If the outsiders found out, they would surely fight over it. I've seen many conflicts like that in my life...»
― Igrene
And it's understandable why she feels that way after being raised by the elder of the village to do as told for decades. But in the end, she wants to work towards a world of peace where both dragons and humans live together without a war ever spreading out, and befriend other people, she's appreciative of other's kindness.
So... why do I like her?
Because she's purple-haired and most of her design has purple and I love purple soooooo much, that's all you need to know. :)
...Kidding kidding, that's not actually it, but it's in part true that I find her aesthetic pleasing, partially due to my passion for this color:
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(Official artwork from FE6)
Her design is rather simple but so charming, clearly evidencing her shyness (see the way she holds her book and her facial expression), and feeling clean without going overboard on details.
Also, I find long, purple hair a rather rare yet dazzling sight, I always look at it in her artwork and remins me why I love her design.
True, her neck in Zaza's take on Sophia in Fire Emblem Heroes bothered me a little, mostly because her neck is a little long as seen above, but not as slim as long as Zaza has drawn her (it's still a decent artwork and the artist has made some really nice pieces later, look at Emmeryn), the style also felt a little off to me. But her Resplendent upgrade made Sophia look more cute and still being the one we know, doning a brand new attire.
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(❶ Original by Zaza. | ❷ Resplendent by Miwabe Sakura)
But for me, it's pointless to be pretty if there's not a likeable personality behind the character in question, and Sophia has been proven to be really interesting, often a mysterious but shy girl, she's capable of kindness and finding comfort with outsiders like Kiran or Roy, when I see her, I always feel that she's so nice, never feeling bitterness towards any of her allies, just being shy due to how she's grown, but with a desire for friendship and peace pushing her forward, even slowly but surely, she's so lovely. 🥰
What's more, some of her quotes show she has a protective side, determined to stand up to help her allies but specially those she's close with, this eventually includes Kiran themselves.
Her voice in Fire Emblem Heroes is also really soothing, Wendee Lee has made such a delightful work giving new life to Sophia through her voice acting, there sure are differences between her work back in 2017 (Sophia is a launch unit, meaning she's been around ever since the game was live) and the work on the Resplendent in 2020, yet both are pretty consistent and equally pleasant to hear. But if I have to vouch for one or another, I give a point to the Resplendent voice acting, her voice can be heard with a little more depth and calmness to it than the original, which feels more natural.
And she's a dark magic practitioner but that doesn't make her evil at all, she's really pure actually. But I actually find dark magic most appealing out of any kind of weapon I have ever seen, the whole concept is cool, being always creepy and nefarious in nature, often portrayed in hues of black and dark purple.
And like, c'mon, this thing is amazing:
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I wish that [Apocalypse] was her PRF weapon in Fire Emblem Heroes but neither Raigh nor Bramimond who's its OG owner got it and just got random PRFs instead.
Anyway, in short, I adore Sophia and it always makes me happy to turn a seemingly weak unit into a tough to crack cookie, love for favorites sure can take them far.
"And... as a unit?"
I've been trying her mainly against the foes she has advantage with, but I've been also trying her against red/blue units and sometimes she does a nice job holding them at bay, she has low speed even after all this investment but with buffing it's somewhat usable.
Yet I prefer to focus on her strengths, not weaknesses, and she stands as a fairly good magic tank, with the few extras she enjoys as a launch unit and full demote plus Resplendent skin since around the first weeks of the [Feh Pass].
I actually tried her here some time after posting this because I didn't notice the [Limited Hero Battle] for today requires you use FE6 units, so I went with my faves in the game and it was rather easy. 🙂 But it still took a little thinking.
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"Who's the next +10 you have in mind?"
Hmm... actually gonna (at least try to) work on Lilina, another one of my Elibian favorites. I also have her Resplendent upgrade and could revamp her kit. 🤔
But she's currently +3 so her turn might take longer or someone's else may come before, Idk.
And then, hopefully someone I like out of the next potential Resplendent Heroes...!
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teamdoesminecraft · 5 years
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I've noticed you really like your lore for MC/TC. Can I ask then, what's the timeline of events? I know when they were created, but like a short timeline, starting when how the world was made to present day, if that makes sense. Thanks!
Ohhh I haven’t thought about @crystalfloe ‘s and my Canon Minecraft Lore in a while, it’s been touched up quite a bit since my last lore post.... I’ll be basically rewriting it as I go !!TL;DR: Sage makes Steve who turns into Herobrine, Sage and his Devs make True/SSundee/Lox/Seto, Herobrine makes Bajan/Husky, Sage makes Jerome to kill Bajan, and Steve/Sage simoultaneously fuck up and make Sky as an overpowered child and nerf him together.-Long ago, the world was a seething mass of untamed code. Some of this code pulled itself together into sentience: an entity named Sage.-Sage began manipulating the code for the first time. He was the first Player to access creative mode. He created:A dimension (grass, stone)Simple mobs (pigs, cows)
-Sage wanted to share his creative-mode capabilities, and so made slightly more advanced mobs. Endermen were simple creatures, capable of basic neutrality and hostility, and could interact with the world by moving one block at a time.-Sage realized that these were not the Players he was trying to make, so he set out to make an actual Creative Mode Player.-Sage made Steve, who lived in the single dimension and was capable of building great things.-Steve wanted to create new mobs, much like Sage did. He created:Creeper (aw man)SpidersThe Ender Dragon-The Ender Dragon destroyed the single-dimension world, leaving it barren, broken into pieces, and yellowed out (the End).-Sage managed to trap the Dragon on a single island. Sage then banished Steve to a second dimension (the Overworld, which had a bedrock layer below it, separating it from the End), and made a new gamemode for him: Survival Mode.-Steve wanted to right his wrongs, and so began searching for a way to get back to the End.-Sage didn’t want Steve back, so continued implementing coding changes:Monsters (creepers, spiders) would appear at night to hunt Steve and hinder his progressZombies and Skeletons, that were only just Steve’s former bodies, to continue to push his progress farther back-Sage attempted to remove Steve’s coding from the game entirely when he got too close-Eventually, Steve was “deleted,” more or less-No he wasn’t. He was a “ghost” of code, able to still grasp some of his prior Creative Mode abilities; to prevent Sage from finding him, he made the third dimension, the Nether (between the Overworld and the End, covered on both sides by bedrock), where Sage would be unable to find him-Sage tried to make two Creative-Mode Players again: the Devs. He created Jeb and Dinnerbone.-The three of them began populating the Overworld, realizing the End was almost unsalvagable. (This is the point where our canons and AUs start splintering, so it might get a little messy)-Sage made TrueMU first. This was the start of most Players being Survival-Mode only: he had no Creative-Mode abilities. -True was more or less on Sage’s side for a while, until, after a series of deaths/respawns, he realized how little Sage cared. True left at this point to escape to the Farlands (an area of the Overworld the Devs hadn’t yet tamed).-A long period of time passed, during which many other Players were created. (for those Yogs fans, Xephos was made very early, and was a pseudo-dev, until he also ran away from Sage to go do strange experiments on his own).-Jeb made SSundee during this time (traumatic backstory tbd)-Dinnerbone started creating more hostile mobs to provide extra challenge to the Players. Jeb started creating more passive mobs to populate the world and make it more interesting for the Players.-Signs of Steve started appearing again, as a half-glitched ghost. To prevent people from siding with Steve, Sage created Villagers. Villagers firmly believe Sage is true and correct all the time, and spread this ‘doctrine.’ They also tell the tale of a murderous entity known only as Herobrine (a name Steve would later whole-heartedly adopt).-Villagers have no hands, so they can’t build or create and potentially turn against Sage. Instead, their arms are conjoined in front of them.
-Some Villagers don’t believe Sage is the best, and break away from society to either form patrols or live in large, communal mansions. These Illagers practice things normally Villagers aren’t supposed to; many of them break their arms into two separate pieces. They hold weapons, build mansions/monuments, and practice magic.-A Player named Seto, originally made by Jeb, somehow found himself subsumed into Illager culture. He was raised in a Woodland Mansion and learned various magic from an Evoker.-Herobrine saw all these players being created. He knew he couldn’t enter the Overworld without being hunted, so he decided to make a Player of his own: Bajan.*Note: Herobrine has made other Players besides Bajan (notably Hypixel and Honeydew)*Double Note: in almost every other set of Lore we have, Bajan was either made or adopted by Xephos (I have no idea why)-Bajan was designed to master combat and, ultimately, defeat the Ender Dragon. His dogtags read HB002, marking him as Herobrine’s second creation. -However, Sage discovered Bajan, and wiped his memories/mission statement to prevent him from reaching the End.-Sage created a “monstrous” Player to hunt Bajan down and prevent him from respawning: Jerome-Naturally, this failed spectacularly, and though they were designed to destroy one another, they’re now best friends. Due to their combatative natures, they enter tournaments like the Survival Games often.-Realizing this approach was flawed, Herobrine took a different approach. The Stronghold he had been building, with a half-finished portal to the End, was underwater. So HB created a Player who could guide people to the Stronghold: Husky. He wasn’t extraordinarily combatative, but it was his job to find Players who could be and bring them to the Stronghold.-Sage did not like this, so had Dinnerbone create the Guardians to deter players from deep-sea exploration.-Herobrine wanted to try something new: he wanted to make his own Dev.*Note: it’s been discussed (but not solidified) that “bad end” Yogscast members, like Israphel/Lalna, are HB’s Devs, created later.-Sage was also developing a new Dev at this time.-Herobrine waited until Sage wasn’t paying attention (all players must be created at the Overworld Spawn to prevent complications), and began interfering with the code.-Sage and Herobrine fought for a while over this new Dev. However, when fully-formed, this Dev went on an uncontrollable creative-mode rampage.-Sage and HB teamed up for the first and only time to stop this Dev. They gave him an amulet (made of endstone and blaze rod) to suppress his powers, and created the Hardcore gamemode just for him. They wiped his memory (they knew what happened if you tried to delete a Dev, as evidenced by Herobrine) and dumped the newly-named Sky in a village.*Note: in at least one AU, Sage made Alex, who was then “used” by HB. After a series of corruptions, Alex’s code was repurposed and turned into Sky ala reincarnation.*fun fact: Sky is the only Player who cannot access his inventory. he’s gotta carry everything with him. always-Around this time, Dinnerbone created Lox (traumatic backstory TBD).-The “Plot” begins when Sky’s amulet becomes separated from his body, and he inadvertently teleports himself and Lox out to the Farlands. They are immediately interrogated by True.-True, knowing how Sky works, decides to initiate the Quest (which he won’t tell them too much about). This Quest has them meeting the various other members of the Team, becoming closer, and just bein real good pals.-No we don’t know how it goes or how it ends-sometimes they kill the Ender Dragon and Sky just resets the entire world with his Dev powers because Sage has gone nuts? -we really genuinely have no idea and we wrote it
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