#max grody
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voxceleste · 1 year ago
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pixielle-hrrngrv · 1 year ago
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i never consciously realized… if Billy graduated Summer of '85 like implied in canon (tho i stand by the fanon of Billy being in Nancy and Robin's grade, it's just a vibe) and he died on the 4th of July... he likely was less than a MONTH away from going off to college and finally getting to build his own life. to be himself.
if he was gonna go, he would've already committed to his school by then and that was at the forefront of his mind.
lifeguarding was probably his Summer job to get him the gas and travel money he needed to drive cross country and get back home.
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stick-by-me · 8 months ago
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What it says on the box^
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germiest · 18 days ago
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Saw my foot today for the first time since the accident and boy howdy that shit is grody
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burninrcd · 9 months ago
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@cagedpotential SENT: ❛ i’m just saying, murder is an option. ❜ / veronica to meg!
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A nervous chuckle escaped her before she could even look Veronica's way. "You know you say that as a joke but I wouldn't put it past you." She was honest in her response. "And you'd probably get away with it too." Meg's admiration for the girl shining through her words. "And of course that's meant as a total compliment."
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gregkinz · 2 years ago
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ok i really wasn’t into cali greg but he honestly does talk like a valley girl sometimes so. maybe im coming around
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chrissykissy · 2 years ago
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updated/better organized version of this old chart i made for my muppet f/os !
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burninrcd · 9 months ago
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@cagedpotential
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lawrichai · 1 year ago
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Frog Concert - Slumbering Sounds of the Frog Fellowship (2023) (Comfy Sy...
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cariocasimmer · 1 year ago
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bonez-yard · 3 months ago
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"Thank you Steven!" "No prob Bob.." "It's... Lapis-"
Waaahhhh Lapis come back, I miss theeeee. Anyways, I was supposed to have this done back in April? May?? It was suggested by my coworker cause I ended up pausing on this scene right when we opened and he was like "Oh! That's actually a good scene to redraw right there!" So he ends up taking a picture for me (cause ya know.. I can't screenshot on Max lmao-) and sends it to me
Dont,,, don't mind the cracks, that was on my old phone-
I'm kinda quite proud with how this turned out, especially once I actually fixed the sketch cause the other one just turned out grody looking xnncbd
Please do not STEAL/COPY/REPOST my art!!!
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bebethsas · 1 year ago
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@dopeasspancake​ @vivika-ka​
...see what I’m seeing here is an opportunity to re-write this scene where there’s no fight at all.
Like, Billy full-on glares at Steve, looks him dead in the eye, drops his cigarette to the ground to stub it out, and says “look, either my sister’s coming with me, or I’m not leaving.”
And Steve sees the intense protective look in Billy’s eyes, recognizes it as the same look he gets when talking about his kids, turns around to look back the kids’ scared faces in the window, looks back at Billy, looks up at the sky with the biggest most dramatic beleagered sigh with his hands on his hips, and goes
“fine.”
he pointedly ignores the chorus of shoked/ outraged/ alarmed/ upset WHAT?! from the window, as well as Billy’s smug face, and adds:
“but you gotta behave yourself in there dude, I mean it. First hair you hurt on any of their heads, and I won’t hesitate to drag you out by your mullet.” (said smug look falls off Billy’s face when he realizes that Steve wasn’t agreeing to let Max go with him, but to let him stay.)
or he says something like this instead: 
“Because I don’t trust you any farther than I could throw you.”
“I could say the same thing, Hair-ington.”
“look Max is terrified of you, alright? She said you’d kill her when you pulled up, and she sounded like she meant it.”
Then he turns his back to Billy to walk into the house, and makes pointed eye contact with the kids in the window, silently telling them ‘don’t worry, I still don’t trust him, I’m just appeasing him. I won’t hesitate to kick his ass if he tries anything.’
(And yeah, a part of Steve is probably nervous/ guilty about potentially dragging another person into this mess, but y’know what? Billy’s an asshole! ...So he tries not to feel very guilty. Who knows, maybe this shit will blow over, and El the Magic Girl--and the actual adults--will take care of this, and all he’ll be on the hook for is babysitting duty.)
So, Billy walks inside the Byers’ home. And Max is already trying to shield Lucas from him, b/c it’s true, she’s terrified of her step-brother (and she’ll gladly punch anyone—except Steve—who points that out, b/c she’d rather get hurt than admit weakness duh), but she likes Lucas. She might not be quite ready to admit it out loud yet, but she does, and she’s willing to put herself in harm’s way to at least temporarily slow her step-brother down.
Billy’s gaze zeroes in on her the second he steps through the door. “c’mon, Max--Neil sent me to fetch you.” And there’s a lot of implications in that statement, further driven home by the fresh bruises on his face that she doesn’t remember seeing before she snuck out. [I know Neil shoved him into a wall, but for this ficlet’s sake, Billy’s got visible bruising, alright?]
She still digs in her heels, looks back at the boys—her new friends—and goes “No. I’m staying with them.”/ no, they need me/ I’m not going anywhere with you/ I’m not going back home (right now). [I couldn’t decide which fit best, so I’m leaving all the options I thought of here.]
(And Neill told Billy to bring Max back or don’t come home, so, the way Billy sees it, he’s in the clear either way.)
Billy looks at her, looks at the boys (all staring at him in terror—understandably so, since it was only a few days ago that he tried to run them down with his car), snorts and replies “whatever.”
And Steve’s frowning disbelievingly at him (behind his back) with his arms crossed, kinda rolling his eyes a little, because: ‘Like yeah, sure dude, posture all you like, we both know that you actually care.’
 Then there’s another chirp from the walkie-talkie, and Dustin lunges for it. Some kind of sound/ message comes through that motivates the kids even more to go to the tunnels, and the kids burst into a cacophony of pleas to Steve, that ‘they can help’ and ‘they need us.’
And Steve goes back into Mama Bear Mode, and says something like “no, absolutely not, you heard Hopper, we’re staying here.”
And Mike—the contrary little shit that he is, especially in season 2—shoots back “you’re not our mom!”
Billy—who’s relaxed a fraction once he heard that an actual responsible adult put Steve in charge of these kids, and his sister is not really in a sketchy situation (well, the usual kind of sketchy situation, anyway, because something’s clearly up)—smirks and echoes “yeah, Harrington, you’re not their mom.”
And Steve looks at him witheringly, like ‘oh, don’t you even—.' Meanwhile Billy’s already got a fresh cigarette between his teeth and is smirking/ grinning at him.
Cue the kids begging Steve to drive them, and Steve refusing some more, then Billy holds up his keys, jingles them, and says:
“my car’s pretty fast.”
“no, no, no—absolutely not!” Steve protests, pointing first to Billy, then Dustin, then Mike.
Mike ignores him, and either he or Dustin asks how many people can fit in his car. Max looks alarmed because there is no way she’s going anywhere with her explosive short-fuse of a stepbrother, and starts to protest herself, when Steve lets out this loud, frustrated groan and goes “FINE! But we’re not going there unprepared or unarmed, and you stay behind me at all times, understood?”**
They grouse a bit, and he repeats “understood?”
And they grumble a ‘yeah, yeah, understood.’ And if Mike calls him ‘bossy’ under his breath, no one comments on it.
**[Note: the wording of this depends on if he’s agreeing to just drive them there, or they’re already planning on descending into the tunnels too; if just the former, then he’d probably insist on protection, *just* in case (because he knows these kids), but also insist that *they* are staying in the car, and *he* is going to take a look inside.]
They’re all wary to let Billy have a weapon, but they also know that things would be…’complicated’ if anything happened to him, and he should at least have a fighting chance to protect himself beyond just his fists.
So he gets a can of hairspray to use with his lighter as a make-shift flame-thrower.
In the car, Billy rides shotgun, because honestly none of the kids want to sit next to him, and Steve would prefer Billy stay where he can see him (even if he’s the driver, and can’t really divide his attention from the road).
When they descend into the tunnels, Steve still insists at being at the front. Billy automatically enlists himself as the last person, and Max enlists herself as the second-to-last person, because she obviously still doesn’t trust Billy not to hurt her friends.
Cue Max and Billy having an actually fairly nice convo as siblings (well, nice for them).
“…so, how pissed was Neil when he found out I was missing?”
“you got me in a lot of trouble, you little shit.” He growls.
She actually looks a little guilty, and doesn’t make eye contact when she asks quietly “how bad was it this time?”
“Nothing he hasn’t done before,” he grumbles begrudgingly.
“He’s a damn tyrant,” she snarls.
He snorts. “nah, --he’s an asshole.” She snorts and smirks at that, and for a second, there’s a temporary truce between them. Then she eyes his bruises and looks apologetic. He looks at his bruises, looks at her dead-panning-ly (??***), slips his mask back on and snaps “move your ass, I’m not gonna carry you if you fall behind.”
She flips him off as she jogs to catch up with the boys, muttering “yeaaah, yeah, yeah��”
But behind her back, he smiles.
  Cut to ~10 minutes of exploring the tunnels later, when he has to use his make-shift flame-thrower to save Steve’s ass (b/c of course the protective/ heroic dumbass put himself in harm’s way first; he’ll always gladly put himself first in the line of fire (metaphorically) before he’ll let anything hurt his kids). This action also builds a tentative truce between Billy and Steve; the former respects Steve’s selfless actions for the kids, and the latter is grateful to have another Older Teen who he can (tentatively) trust to have his back. They’re not exactly gonna become friends at school or anything, but down in these tunnels, he knows what side Billy’s on.
 ...And that was Billy’s 1st introduction to the Upside Down, and the demo-creatures.
***look, I’m 99% sure that’s not a real word, but roll with me here.
every time i look back on steve and billy’s fight, i can’t understand people who straight up will talk about it like billy was planning a murder. he was willing to get his sister back home and be done with it. that would’ve been the end of it. was he pissed? yeah, rightfully so. his little sister sneaks out and it’s doing god knows what in a new environment she and their family knows shit about. [i’m not even getting into the scene with neil because plenty of people have, and they are certainly more coherent than i am lol]
an 18-year-old lies to billy about where his little sister is and when confronted about the lie, responds with an insult (“were you dropped as a child” comment). steve offers no explanation as to why his sister is there, and has the audacity to expect that billy will just, what, leave his little sister with strangers? respond with “aw shucks, i guess you know better, harrington. you know my little sister already, even though she is a middle schooler and we’ve been in this town for a week…i suppose it’s normal for a person your age to be around 13-year-olds who aren’t related to you. i’ll just leave you to it.”
[i wonder if people who vilify billy in this moment have siblings. because if you think leaving a sibling behind in a clearly shady situation would’ve been reasonable and ok…i’m concerned for your siblings lmao i’m sorry but i am]
but anyway. the point of the post is: when it gets to the climax of the fight, he has the upper hand after being on equal footing (because hey, steve punched him first, remember? steve is not a saint in this situation, and many people [antis most of the time] talk about this fight as if steve wasn’t throwing punches).
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i don’t know if anyone has ever been in a fight, i unfortunately have been in a handful, i have been where steve is, and let me tell you, this doesn’t look like someone who enjoys having the upper hand. dacre could’ve very well acted this part with billy’s ah ha ha ha laughter, maybe a hint of smug satisfaction, maybe continuous taunting.
but he didn’t for a reason. billy isn’t enjoying any of this. in this supposed triumphant moment for billy, anguish overcomes anger. this isn’t what he wanted. he didn’t go to the byers’ house looking for and planning a fight, he was looking for his god damn little sister.
i just…idk. dacre puts out this complex performance in a matter of seconds, accomplished the definition of “show don’t tell.” but i guess the audience needed to be told. (although, they love to ignore neil’s scenes. so at this point it’s just plain denial).
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la-vampirella · 4 months ago
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My Star Headcannons <3
•She’s Latina (idc who disagrees and says she’s white)
•Was adopted by a hippie family
•Star is not her birth name
•Woman of few words •Slowly blinks as a way of saying thank you •Reads feminist literature and poetry •When she does speak, it's like she's speaking in riddles -Paul and Marko often can't even decipher what she means •Tried to make friends with fellow teenage girls on the boardwalk, mostly tourist girls
-The tourist girls from the valley taught her valley girl slang
•Occasionally uses valley slang
-“Color me impressed”, “to the max”, “bag your face”, “grody”
-The boys don’t understand where she learned this or what it even means
•Mumbles insults while looking deeply into her victim’s eyes
-Paul: what did you just say?
-Star: …suck my dick twisted sister…
•Likes riot grrrl music
•Writes poetry and little songs in a brown leather diary.
•Is disobedient to David as her own f u to the patriarchy
-David: Why are you being so difficult?
-Star: For women! For women everywhere!
-David: ?!?!???
•Her love language is gift giving, so she will spend hours crafting something up for somebody
•Sighs deeply when the boys are annoying her
-Star: *listening to music*
-Marko: Hey-
-Star: *SIGH* Ahhhhhh…
-Marko: …
-Star: *SIGH* Ahhhhhh…
•Dwayne is the only other person she trusts to take good care of Laddie
•Gets very defensive over Laddie whenever David gets too pushy, or the terror twin blonds are being too idiotic
•Gets into full blown arguments with Dwayne over how to raise Laddie
-The other boys like to make fun of them during their fights
-Paul: “Mama and Papa are fighting 😞”
•Gets a bit flustered whenever somebody flirts with her, but won’t admit it because “that’s embarrassing…”
•Threw up the first time the boys took her on a hunt
-She threw up on David
-It was a very silent ride back to the cave
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rainmustfallts4 · 3 months ago
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♢ DovahSims Legacy Challenge ♢ (Gens 51-100)
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This challenge was far too long for tumblr to handle so I had to break it into two parts. Find more information as well as gens 1-50 here.
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♢ Generation 51: the jester
The world is full of misfortune and sadness so your mission is to change that through the power of jokes and witty quips! Comedy has been the only thing that has helped you and your siblings since your parent wasn’t that great at raising you. That’s not to say they’re a bad person, they just aren’t meant to be a parent.
Traits: Childish, goofball, loyal
Aspiration: Joke Star
Skills: Comedy
Career: Entertainer
Goals: 
Complete aspiration.
Max comedy skill.
Complete career.
Tell jokes at every venue with a microphone.
Attend every humor and hijinks festival and win for the jokesters.
Marry a coworker and have a child.
Adopt a child.
────────── 〔🌧〕──────────
♢ Generation 52: the shout of dismay
No one knows how you turned out the way you did and not even you can explain it. You just don’t care about cleaning or personal hygiene. There are more important things to worry about, in your opinion, but your family doesn’t feel the same. They give you the choice to clean up your act or move out.
Traits: Slob, lazy, snob
Aspiration: Fabulously Filthy
Skills: Video gaming, gardening, mixology
Career: Civil Designer
Goals: 
Move to Evergreen Harbor.
Complete aspiration.
Complete career.
Change the eco footprint.
Always vote for NAPs.
Reach at least level 5 video gaming.
Unlock junk food lifestyle.
Grow at least 5 trash plants.
Have the reduce and recycle lot challenge, as well as the filthy and grody lot challenges.
Befriend two different dust bunnies.
Max mixology.
Raise beetles, create beetle juice.
After your child becomes a teen, die from drinking the beetle juice.
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♢ Generation 53: the tower
Hearing stories of how your ancestor built an army of servos makes you happy. You’ve always been interested in Sci-Fi and anything related to tech and, knowing your ancestor accomplished such a thing, you’re filled with the desire to learn and grow. Plus, you’ll do anything to get out of the filthy surroundings you grew up in. You’ve even resorted to breaking into other homes just to have some relief!
Traits: Genius, bookworm, music lover
Aspiration: Nerd Brain
Skills: Programming, bowling
Career: Tech Guru
Goals: 
Break into at least 5 different houses in Evergreen Harbor without getting caught.
Reach level 5 of the Tech Guru career then move to a new town.
Complete career.
Max both skills.
Unlock the Perfect Llama achievement.
Complete aspiration.
Start dating the owner of a home you broke into.
Create your own app named “The Tower.”
Have a science baby with your best friend.
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♢ Generation 54: the cloud district
Your parent worked hard to earn all of their money, but that means nothing to you. You’re their child so their money is your birthright and you’re determined to spend every simoleon! Only, your parents aren’t happy and decide to teach you the value of a simoleon by kicking you out. Now with 0 simoleons to your name, you’re determined to become so wealthy that they will be begging you for forgiveness!
Traits: Materialistic, snob, mean
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Business
Goals: 
Move to a new world.
Make money by selling collectibles until you can build a house with a shower, a bed, a toilet, a stove and a fridge.
Once you have those items, join the business career.
Complete career.
Complete aspiration.
Max entrepreneur.
Flaunt wealth to five different sims.
Marry 5 different sims, move them in and take their money before they mysteriously die.
Have a child with each of those 5 sims.
Hire a nanny and butler to raise your kids.
Have a negative relationship with your kids.
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♢ Generation 55: the love of mara
Growing up in a loveless home left you feeling empty and hopeless, though you did your best to remain cheerful for your siblings’ sake. It wasn’t until you met a boy at school that your dreary life filled with warmth. With him by your side, you knew you could do anything and what you desired most was to have children, showering them with the love you never received. You also want to help others find love since you were lucky enough to find someone who changed your life.
Traits: Cheerful, neat, family oriented
Aspiration: Big Happy Family
Skills: Parenting, romance
Career: Romance Consultant
Goals: 
As soon as you graduate high school, move in with your high school sweetheart.
Have a rehearsal dinner.
Have the wedding ceremony.
Have four kids.
Max romance skill.
Max parenting skill.
Each child should earn the top-notch toddler trait and earn an A in school.
Complete romance consultant career.
Have a date night or family night every saturday.
Complete message in a bottle collection.
Have a vow renewal after completing everything else.
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♢ Generation 56: the whiterun in the middle
After finding a letter tucked away in the attic, you learn of a different planet that your ancestors once inhabited called Batuu. The prospect of exploring a new world is exciting but you know your family will never allow you to go. So, you decide to leave without telling them, knowing you’d get an earful later.
Traits: Adventurous, cringe, bro
Aspiration: Hope VS Order
Skills: Charisma, comedy
Career: None
Goals: 
Complete aspiration.
Max charisma skill.
Max comedy skill.
Befriend at least 10 natives.
Eat all 10 new foods.
Eat all 10 new drinks.
Woohoo in the dwelling.
Marry a local and have two kids.
Spar with 5 other sims with lightsabers.
Have a blue or green lightsaber.
Play at least 3 games of Sabacc and win at least once.
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♢ Generation 57: the apprentice of molag bal
While your parent was content to simply wander around exploring Batuu, you had a goal in mind. After meeting Kylo Ren as a teenager, you’ve been swayed to join his side and help him conquer the land no matter the cost.
Traits: Proper, mean, bookworm
Aspiration: Enforcer of Order
Skills: Fitness
Career: None
Goals: 
Complete batuu records collection.
Max friendship with Kylo Ren and Lt. Agnon.
Woohoo with Kylo after completing all of his missions.
Complete aspiration.
Win 5 lightsaber challenges.
Have a red or yellow lightsaber.
Fully upgrade your droid.
Install a First Order personality chip into your droid.
Have one child.
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♢ Generation 58: the warrior
You don’t approve of your parent’s actions and, though you grew up in Batuu, you really can’t stand the place. Everyone is always at ends because of the war and money is scarce. Despite your parent forbidding you from doing so, you return to Searth as a teen to live with your aunt/uncle who had returned several years earlier.
Traits: Active, bro, self-assured
Aspiration: Bodybuilder
Skills: Fitness
Career: Football Team Member, Athlete
Goals: 
Complete the football team member afterschool activity.
Graduate high school with at least a B.
Max fitness.
Complete athlete career.
Complete aspiration.
Meet your partner at the gym.
Unlock the energetic lifestyle.
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♢ Generation 59: the cultist
Unlike your parent, you’re a follower, not a leader. Life is so much easier when you have someone telling you what to do. The thought of having people look up to you and depend on you sounds awfully stressful so you go out of your way to avoid that. When you join a cult, life suddenly becomes simpler.
Traits: Mean, loyal, 3rd is your choice
Aspiration: Any
Skills: Mischief, logic, cooking, programming
Career: Criminal, Oracle
Goals:
Move in with another sim who has the criminal mastermind aspiration.
Both sims should get a villainy degree.
Both sims should join the criminal career (main sim is an oracle, roommate is a boss.)
Have your roommate create a club. Join with your main sim.
Never miss a club gathering.
Cook meals every day for your leader.
Start a club gathering every Sunday.
Help your club leader reach his goals (aspiration.)
Complete career.
Max programming.
Hack for simoleons to support your leader.
Unlock and join the secret society at university with both sims.
Marry your cult leader.
Have 6 kids.
Have weekly seances with your club members.
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♢ Generation 60: the steward
You love to decorate, often redecorating the whole house when your parents were away, which they were quite often. As you grew up, you knew you wanted to do this for a living, changing homes to suit the needs of others. Nothing is more exhilarating than seeing someone’s face light up after you’ve changed up their home for them.
Traits: Creative, art lover, neat
Aspiration: Any
Skills: Handiness, photography, painting
Career: Interior Decorator
Goals:
Complete 5 room renovation gigs.
Complete 5 room addition gigs.
Complete 5 level renovation gigs.
Complete 5 level addition gigs.
Complete 5 commercial renovation gigs.
Complete career.
Visit every secret lot (for inspiration.)
Paint on the sketchpad until you reach level 5.
Become friends with the smart speaker.
Take pictures of the before and after, upload them to simstagram.
Earn at least 10,000 followers on simstagram.
Never replace broken objects, only repair them.
Marry a client.
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♢ Generation 61: the thane
Like your grandparent, you’d much rather serve than lead. Rather than joining a cult and giving up your moral compass, you want to serve others that align with your own views. You want to be friends with the person you follow, to be companions, not master and servant.
Traits: Proper, loyal, art lover
Aspiration: Grilled Cheese
Skills: Cooking, painting, rocket science
Career: Retail Employee
Goals:
Remove all holidays from your calendar except for harvestfest.
Have a roommate that you max relationship with.
Only make grilled cheese (because your roommate is obsessed.)
Paint all of the grilled cheese paintings and hang them around the house.
Have a child with your roommate but remain friends.
Complete aspiration.
Every time you leave the house, your roommate must go with you.
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♢ Generation 62: the saturalia holiday
For as long as you could remember, you adored the holidays. Though your family only celebrated harvestfest, you grew up with friends whose family went all out each year. You learned about holidays from around the world, wanting to celebrate each one. This requires quite a bit of money, though!
Traits: Childish, materialistic, foodie
Aspiration: Fabulously Wealthy
Skills: Baking, photography, violin
Career: Style Influencer
Goals:
Add Spooky Day to your calendar.
Host and gold a spooky party the day before spooky day.
Befriend a ghost and move them in, then have them wear a carved pumpkin.
Add Day of the Dead to your calendar.
Complete the sugar skull collection and honor the dead.
Have a child with one of the day of the dead celebrants.
Add Egg Day to your calendar.
Complete the decorative egg collection.
Add at least 5 other holidays to your calendar and complete them.
Fight father winter for presents and win.
Have a child with father winter.
Fight the flower bunny for eggs and win.
Have a child with the flower bunny.
Have a pet deer (a dog that looks like a deer.)
Complete holiday cracker plush collection.
If your neighbor has a tree up on Winterfest, sabotage it.
Complete career.
The youngest child is the heir.
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♢ Generation 63: the sweetroll
You’ve always had a sweet tooth, most likely brought on by all the sweets your parent made during the holidays. If it wasn’t for your siblings constantly taking your sweets, you would no doubt have eaten yourself to death at an early age! Now you want to share them with the world by opening your own bakery!
Traits: Foodie, creative, geek
Aspiration: Any
Skills: Baking
Career: None
Goals:
Open a bakery named “Sweetroll” and sell your creations.
Bake 1 of each item.
Bake every item on the cupcake maker.
Make 1 of every jam.
Max baking skill.
Earn 50,000 selling your creations.
Marry and have one child.
Adopt a child.
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♢ Generation 64: the honorhall orphanage
When your parent first adopted your sibling, you were jealous and scared that they would be more loved than you. However, your parents loved both of you equally and, though they were adopted, you came to adore your sibling. Seeing how happy they were to be adopted, you decided you wanted to do the same for other kids, so you got a job at the orphanage run by an older woman.
Traits: Family Oriented, good, neat
Aspiration: Big Happy Family
Skills: Parenting, cooking
Career: None
Goals:
Move to a new lot and create a female elder roommate that has the mean, evil and hates children traits.
Create an orphanage with enough beds for at least 6 kids at a time.
Adopt 6 child-aged kids and raise them.
Each child should complete their child aspiration.
When a child gets a B in school, roll the dice to see if they get adopted (even gets adopted, odd does not.)
If they don’t get adopted, reroll every time they increase a skill.
Find out your roommate is mean to the kids and kick her out or murder her.
Once all kids have been adopted, fall in love and marry.
Have one child.
Complete aspiration.
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♢ Generation 65: the riften fishery
Your parent often took you fishing on the weekend because they found it relaxing. You hated it at first, just wanting to go back home and play but, as you got older, you started to see why they liked it so much. Sitting by the water for hours on end, waiting for a fish to grow hungry enough to bite… it was very relaxing and you felt all your worries melt away. It was then that you knew you wanted to do this for a living.
Traits: Loves outdoors, loner, dog lover
Aspiration: Angling Ace
Skills: Fishing
Career: Fisherman
Goals:
Adopt a dog and become best friends.
Open a store and only sell fish.
Max fishing.
Complete fish collection.
Complete aspiration.
Complete career.
Adopt another dog and become good friends.
Have your dog have puppies.
Fall in love with someone you meet while fishing.
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♢ Generation 66: the dog trainer
Growing up surrounded by dogs, you couldn’t help but grow fond of them. You learned that you had quite a talent for training dogs and your parents often called you a dog whisperer because they always seemed to listen to you. Training them was fun so you decided to make a living off of it!
Traits: Dog lover, outgoing, loyal
Aspiration: Friend of the Animals
Skills: Pet Training
Career: Any Part-Time
Goals:
Adopt 10 puppies and raise them throughout your lifetime.
Train out bad habits and teach them at least one trick.
Max relationship with each dog.
Once trained, move the dog in with a random household.
Each dog adopted out is 100 simoleons paid to you.
Complete aspiration.
Max pet training skill.
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♢ Generation 67: the oblivion walker
While your parent was happy being surrounded by dogs, you had a different interest – occult sims. You spent years studying them, reading about them online and talking to friends who had met an occult before. Your only goal in life is to meet every occult type and befriend them! Or perhaps a little more…
Traits: Outgoing, romantic, bro
Aspiration: Friend of the World
Skills: Any
Career: Any
Goals:
Become best friends with a vampire and have a child with them.
Befriend Greg the werewolf and move him in, then have a child with him.
Become best friends with the grim reaper.
Become best friends with an alien and have a child with them.
Become best friends with Bonehilda.
Become best friends with a merfolk and have a child with them.
Become best friends with Patchy the Strawman.
Become best friends with a ghost.
Become best friends with a servo.
Become best friends with a spellcaster and have a child with them.
Become best friends with a unicorn.
Complete aspiration with occult sims only.
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♢ Generation 68: the thalmor embassy
Working as a politician means you have to interact with loads of different people, especially since you’ve been tasked with hosting events for your company’s clients. Personally, you think they’re all pointless and you’d much rather not be surrounded by drunken idiots, but you’re loyal to the company and will do what they ask of you.
Traits: Mean, unflirty, ambitious
Aspiration: Master Mixologist
Skills: Mixology, pipe organ
Career: Politician
Goals:
Host every event at least once.
Earn gold on every event (the main event achievement.)
Host 50 social events with at least bronze (host with the most achievement.)
Mix 100 drinks (i’m the mix master achievement.)
Serve drinks at every event.
Argue with one person at each event.
Complete 10 whims at a single event (on a whim achievement.)
Drink until you become dazed (drunk) and then woohoo with a party guest several times (try for baby.)
Always discipline your child strictly when they misbehave.
Have a distant/strained relationship with your child.
Never marry or enter a relationship.
Unlock the workaholic lifestyle.
Move in a sim to be the child’s caregiver.
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♢ Generation 69: the golden hills plantation
It was obvious from the day you were born that your parent never wanted you and they have even told you that you were a mistake. They aren’t fit to be a parent, unable to properly raise you. Not even the nanny offered you love, too afraid of being fired or reprimanded by your parent. Because of this, you decided to drop out of highschool and run far, far away. During a thunderstorm, you find yourself hiding in an abandoned plantation.
Traits: Vegetarian, loner, gloomy
Aspiration: Freelance Botanist
Skills: Gardening
Career: None
Goals:
Fight with your parent until your relationship is negative.
Drop out of high school and run away to Henford-on-Bagley.
Grow all your own food.
Your lot should have the spooky and simple living lot challenges.
Reach level 10 cooking then cook 15 meals.
Write and publish a simple living cookbook.
Raise at least 2 chickens.
Have a golden chicken.
Have an evil chicken.
When your parent comes over, have the evil chicken attack them.
Fall for one of the ghosts haunting the plantation.
Bring them back with ambrosia and have a child.
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♢ Generation 70: the hall of the dead
Growing up on a haunted plantation, you’ve befriended many ghosts. You find most of them to just be understood and you’d like to find a way to help them out. People say it can’t be done, but you’re determined to give these ghosts a second chance at life!
Traits: Genius, self-assured, outgoing
Aspiration: Friend of the World
Skills: Cooking, nectar making
Career: Any
Goals:
Stay in Henford-on-Bagley.
Befriend at least 10 different ghosts.
Bring back a ghost with vitality nectar.
Bring back a ghost with ambrosia.
Add a ghost to the household and have them brought back with the wishing well.
Become a spellcaster, learn the dedeathify spell and bring a ghost back to life.
Woohoo a ghost.
Fall in love with one of the ghosts you saved and have a child.
Complete friend of the world aspiration with ghosts only.
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♢ Generation 71: the hero of the people
Seeing your parent helping people by bringing them back from the dead made you want to help others, too. You wanted to do things differently, though, so you decided to start by running errands for the people in your town.
Traits: Generous, outgoing, good
Aspiration: Neighborhood Confidante
Skills: Cross-stitch 
Career: None
Goals:
Complete all 15 errands in Henford-on-Bagley.
Earn a 5-star rating doing odd jobs in Sulani.
Successfully complete 10 odd jobs after reaching 5 stars.
Max cross-stitch skill.
Unlock all cross-stitch patterns.
Earn enough from errands/odd jobs to move into your own place.
Complete aspiration.
Have two kids.
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♢ Generation 72: the temple
Just like your parents and grandparents, you wanted to help others. However, times have changed and you had your own way of helping people. Namely, you wanted to become a content creator and share videos with others, teaching them how to do different things!
Traits: Cheerful, creative, goofball
Aspiration: Any
Skills: Skiing, snowboarding, media production
Career: None
Goals:
Build/buy a cabin-like home in Mt. Komorebi.
Max skiing skill.
Teach 10 different ski classes.
Max snowboarding skill.
Upload 10 different snowboarding videos.
Unlock the single and loving it lifestyle.
Create and upload skill videos.
Max media production skill.
Donate 50,000 to charity.
Purchase all upgrades for the video station.
Your child’s first trait should be ambitious.
When your child becomes a teen, both you and your partner should die on the same day.
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♢ Generation 73: the forsworn
You weren’t born this way. You grew up feeling quite ambitious, looking forward to your future. You thought you were ready for the world until both of your parents were killed. The cops claimed it was a freak accident, but you were positive they had been murdered. For years, you demanded they reopen the case but they refused. Now, as you sat behind bars, writing your thoughts in the journal they had given you, your view of the world darkens more each day.
Traits: Mean, ambitious, evil
Aspiration: Any
Skills: Writing, mischief
Career: None
Goals:
As a teen, move in with your aunt/uncle.
Reach level 8 mischief before aging up.
When you become a young adult, be “arrested.” Move into a lot with a jail (or a basement.)
Add 2 guard sims that can roam around the jail freely. Add 5 other prisoners who each have their own cell. Lock each door/gate for everyone but the guard sims.
Each cell should have a toilet, bed, sink, journal/diary and a cooler. Also add one skill item.
Become enemies with both guards.
Every 2 skill ups, you have the chance to fight a guard. Roll the dice (even is a win, odd is a failure) or spin the wheel to determine the outcome.
You must beat both guards 5 times each to earn your freedom.
If you max your skill item before gaining your freedom, you can change it for something else.
Once free, you must become enemies with and fight every sim you come across.
Once you’ve won fights against 5 more sims, you finally escape to a different world.
Settle on an isolated lot near the woods. Forage and collect until you have enough money to build a small wooden cabin.
Fight every sim that you come across.
Never enter a populated area such as the city or a venue.
Meet your partner while out foraging. You can’t bring yourself to fight this sim and, instead, you woo them.
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♢ Generation 74: the wood elves
People have ruined the nature around you, destroying entire forests to build cities that pollute the air. Animals have lost their homes needlessly and you can’t stand how terrible things are becoming. With every year, the pollution rises, infecting the woods you once called home. If no one else is gonna do anything about it, it’s time for you to step up!
Traits: Vegetarian, green fiend, loves outdoors
Aspiration: Eco Innovator
Skills: Fabrication
Career: Civil Designer, Green Technician
Goals:
Convert every world and neighborhood to fully eco.
Don’t build a home until all worlds are completely eco friendly.
Use only eco friendly items/appliances.
Every lot you live on should have the reduce and recycle lot trait.
Max fabrication skill.
Complete career.
Complete aspiration.
Have a pet that you max your friendship with.
After reaching your goals, settle down and have kids.
Befriend the birds and add them to your lot.
Befriend the rabbits and add them to your lot.
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♢ Generation 75: the giant farmer
Your parent taught you that the world is a blessing and that mother earth will provide if you nurture her. Now that your parent has made the world a greener place, you’re able to settle down and start your own farm of giant crops!
Traits: Cheerful, loves outdoors, recycle disciple
Aspiration: Country Caretaker
Skills: Gardening, baking
Career: None
Goals:
Grow only giant crops.
Grow at least 5 of each oversized crop.
Have at least 1 of each oversized crop reach excellent quality.
Earn a first place ribbon at least 2 times for your oversized crops.
Have at least 2 cows and max relationship with them.
Earn a first place ribbon at least 2 times for your cows.
Bake every type of pie at least once.
Earn a first place ribbon at least 2 times for your pies.
Complete aspiration.
Max gardening.
Max baking.
Marry and have kids.
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♢ Generation 76: the hearthfire oven
You adore food in every way, shape and form. Your dream is to learn every dish from all over the world and cook it at least once. More than anything, you want to open your own inn, providing food to all the people in the world!
Traits: Foodie, art lover, creative
Aspiration: Market Magnate, Master Chef
Skills: Cooking, gourmet cooking
Career: None
Goals:
Complete market magnate aspiration.
Purchase a restaurant and name it “The Hearthfire Oven.”
Unlock every recipe in the game.
Cook every dish at least once.
Max cooking.
Max gourmet cooking.
Complete master chef aspiration.
Reach 5 stars at your restaurant.
Complete experimental food prints collection and unlock the recipes.
Marry one of your customers.
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♢ Generation 77: the radiant raiment
For as long as you could remember, you loved fashion. Inspired by your parent who opened their own restaurant, you decide you want to open your own store to offer fashion to all the fashionless people within your town.
Traits: Snob, materialistic, creative
Aspiration: Any
Skills: Knitting
Career: Style Influencer, Stylist
Goals:
Reach the stylist branch of your career then quit.
Buy a store and name it “Radiant Raiments.”
Sell only clothing.
Earn 50,000 selling clothes.
Earn 30,000 selling clothes you’ve knitted.
Max knitting skill.
Earn five stars for your business.
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♢ Generation 78: the clothes fit for a jarl
You admire your parent’s hustle, but opening a clothing store is quite old fashioned, something your parent denies. You know better, though. These days, everyone shops online so you’re determined to prove to your parent that you’re right by making more money than them!
Traits: Self-assured, snob, high maintenance
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Simfluencer/Style Influencer, Trendsetter
Goals:
Complete simfluencer career.
Complete style influencer career.
Create outfits and list them on trendi.
Take pictures of you wearing the outfit and post them on simstagram.
Reach 100,000 followers on simstagram.
Max entrepreneur skill.
Complete aspiration.
Your heir should have the erratic, goofball or childish traits.
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♢ Generation 79: the madness of sheogorath
You’re not sure how it happened, but you’ve always been considered mad by your parents. Is it really your fault that you find amusement in the suffering of others? So what if you don’t follow the set path? So what if you’re a little off? Everyone tries to be “normal” and you find that dreadfully boring. Life is more fun with some unpredictability and a little madness!
Traits: Erratic, childish, goofball
Aspiration: Any
Skills: Any
Career: None or Any stay at home
Goals:
Move your sim into a home with 8 bedrooms.
For the first week, focus on adding sims into your home. Each one must have the erratic, hot-headed or childish traits (you can edit this in CAS if needed.)
No one can have a job unless it’s a stay at home job. No one is allowed to leave the lot at any time for any reason.
The exception is on Sunday when you are allowed to leave but every sim inside the house must be brought with you.
Become best friends with one of the sims in the home.
Become enemies with one of the sims in the home.
Every Monday, Wednesday and Friday, spin the wheel or roll the dice to choose a sim. You can only play that sim for the whole day. Every other day, you must focus on your own sim.
Each sim must reach level 5 of any skill and complete at least 1 milestone of their aspiration (including your own sim.)
Each time a sim completes these two items, move them out until only your sim is left.
Start a romance with the sim you became best friends with.
Have a child who you have a strained relationship with. They drop out of school and run away as a teen.
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♢ Generation 80: the nightingale
Growing up locked inside a home, only allowed to go out on Sunday, really messed you up. You grew to hate locks, wishing they didn’t exist. When you finally broke free from your home, you learned how to pick locks. This gave you some control back in your life. As an added bonus, you were able to fulfill all your needs despite being broke.
Traits: Loner, kleptomaniac, nosy
Aspiration: Seeker of Secrets
Skills: Any
Career: None
Goals:
As a teen, drop out of school and run away from home.
Break into every single occupied home in the game (it’s only considered successful if you don’t get caught.)
Blackmail at least 10 different sims.
Learn all 31 secrets.
Complete aspiration.
Survive by using other people’s homes to fulfill your needs.
Steal one item from every home you successfully break into. You cannot sell these items as they are considered “trophies” for your success.
Have a one night stand that results in a child.
Never marry, never build a home. (you can use a roof to build a small shelter for your child.)
Never let your child attend school.
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♢ Generation 81: the land baron
Growing up without a home was difficult and you honestly hated it. You just wanted to be normal, to go to school, to have a home and a warm bed to sleep in. When your parent died, you decided you would build your own home! One wasn’t enough, though, and you just kept building.
Traits: Creative, maker, loner
Aspiration: Mansion Baron
Skills: Handiness (woodworking)
Career: Any
Goals:
Earn enough money to buy a small plot of land.
Build a basic home with a kitchen, bathroom, bedroom and entryway.
Add one skill-based room and max that skill. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 50,000.
Move to a medium plot of land.
Build another basic home.
Add two skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 100,000.
Move to a large plot of land.
Build another basic home.
Add three skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 350,000.
Complete aspiration.
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♢ Generation 82: the landowner
You thought it was pretty cool that your parent built houses, but all three were sitting there unused. In your opinion, it would be much cooler if they had built the houses for others. So, you’ve decided to take on that role yourself. Newcrest has been abandoned for centuries and, now, you’re determined to bring life back to it.
Traits: Maker, ambitious, practice makes perfect
Aspiration: Any
Skills: Any
Career: Any
Goals:
Move to an empty plot in Newcrest.
Choose your main skill that requires you to make something.
Slowly build your own house by selling collectibles and items you craft.
Every time you make something of excellent quality, travel to a different plot of land.
Roll the dice or spin the wheel to determine the lot type and build that type.
You’ve been given money from the government to do this!
The budget for large plots is 90,000.
The budget for medium plots is 60,000.
The budget for small plots is 30,000.
If you go over budget, you must pay with your own money.
Once every plot of land has been fully built up, settle down with your partner and have kids.
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♢ Generation 83: the thieves guild
You watched your parent break their back building for the government only to get paid nothing for their efforts. They were happy to do this because they were “helping” others, but what about theirself? What about you? It annoyed you to no end! Because of this bitterness, you turned to crime in order to survive, something your parent does not approve of.
Traits: Kleptomaniac, mean, self-absorbed
Aspiration: None
Skills: Fitness, mixology
Career: None
Goals:
Leave home with 0 simoleons.
Move into an existing family and build a secret basement/sewer that the family can’t access.
This basement should have nothing inside except for a sleeping bag.
Steal or sell collectibles until you have enough for a bed, a shower, a punching bag/training dummy, a sink, a bar and a table.
Never have any electronics.
Control only your sim and never be found by the family.
Join or create a club for kleptomaniacs.
Steal at least 50,000 in items.
Max fitness skill.
If you get caught stealing, you must fight whoever caught you. If you win, keep the item. If you lose, delete the item.
Meet with your club once a week at a public venue and steal something from this venue.
After maxing mischief skill, fight all adults in the home. Once you’ve won against all of them, take their home and kick them out.
Move in at least 3 club members, one of whom you will marry and have kids with.
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♢ Generation 84: the arch mage
After looking up your genealogy online and learning that you had spellcasters in your family tree, you couldn’t help but feel excited. To you, magic is so much cooler than being a thief, much to your parent’s annoyance. You want to reclaim the glory of your ancestors and become the best mage in the world!
Traits: Creative, self-assured, cat lover
Aspiration: Spellcraft & Sorcery
Skills: Any
Career: Writer, Journalist
Goals:
Look up your genealogy on the computer.
Move to Glimmerbrook.
Adopt a cat and become best friends.
Follow another sim to the magic realm portal.
Become a spellcaster.
Make your cat your familiar, travel everywhere with him.
Befriend all three sages.
Unlock every spell, including the ultimate spell.
Unlock all spellcaster perks.
Win 10 different duels.
Win 5 duels against each sage.
Use every spell at least once.
Duel for ingredients, recycle those ingredients and make at least 10 different candles.
Complete career.
Have a child with a co-worker.
Marry a spellcaster who dies from overload when your kid ages up to a teen. Have your teen see this and plead for them.
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♢ Generation 85: the night mother
The first time you saw the grim reaper was when you were a teenager. Your step-parent died from spellcaster overload and you were unfortunate enough to witness this. When the grim reaper appeared to reap their soul, you pleaded for him to spare your step-parent. Whether he chose to listen or not was of no consequence to you, you just wanted to speak to him. From that moment on, you became obsessed.
Traits: Loner, romantically reserved, creative
Aspiration: Successful Lineage
Skills: Gemology, gardening, knitting
Career: Any
Goals:
Knit all of the grim reaper toys.
Find the reaper snowglobe.
Summon the grim reaper with the skull shaped jet gem.
Befriend and marry the grim reaper.
Summon 4 more reapers and add them to the household.
Grow and gift a death flower to each reaper.
Have max relationship with all of the reapers.
Have twins, they will be your heir (the next gen starts when they age up to child.) Both should have the mean trait and the mind and body aspiration.
One name should start with I and the other should start with S.
The twins must have the top-notch toddler trait when they age up.
The twins can only interact with each other in mean ways.
Complete aspiration.
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♢ Generation 86: the war hero
Before you were born, you remember fighting your sibling in the womb for space. No matter how hard your parent tried, the two of you just couldn’t get along. You hated each other and neither of you cared who knew it. Whether it was fighting over grades, friends and even your own parents. As the two of you aged, the tension only got worse. It was only a matter of time before things escalated.
Traits: Mean, jealous, hot-headed
Aspiration: Mind & Body (child), Goal Oriented (teen), Bodybuilder (adult)
Skills: Fitness
Career: Secret Agent
Goals:
You will take turns controlling the twins. Start with one twin on Monday, play the other twin on Tuesday, etc.
Have a fully negative relationship with your twin.
Both twins should reach an A in middle and high school. (+50 points for both grades, +50 points for whoever gets it first.)
Both twins should complete their child aspiration. (+50 points completing it, +50 points for whoever completes it first.)
Both twins should complete their goal oriented aspiration. (+80 for completing aspiration, +50 points for whoever completes the aspiration first.)
Both twins should complete their bodybuilder aspiration. (+80 for completing it, +50 for whoever completes it first.)
Both twins should max fitness skill. (+100 points for maxing, +50 points for whoever gets it first.)
Both twins should make as many friends as possible. (+10 for each friend, +20 for each best friend.)
Both twins should join the Secret Agent career. The I twin should join the Diamond Agent branch. The S twin should should the Villain branch.
+100 for maxing out career, +200 for whoever maxes it first.
+10 for maxing relationship with 1 parent or +20 for maxing relationship with both parents.
+100 for each maxed skill.
Add up all the points. Whoever has the most points is the winner and will produce the next hair. Whoever loses must be killed.
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♢ Generation 87: the sofie flower shop
You are a flower child, through and through. Seeing them just makes you feel at peace and takes all of your worries away. You live by the motto of stopping to smell the roses and the money it provides helps, too. Your parent tries to toughen you up and make you exercise, but you just refuse. You don’t care about being strong, you just want to be happy.
Traits: Loves outdoors, creative, good
Aspiration: Any
Skills: Flower Arranging, gardening
Career: Gardener, Floral Designer
Goals:
Move to a different world.
Grow only flowers and grow at least 1 of each flower.
Max flower arranging skill.
Complete career.
Collect one of every flower in the game.
Open your own small shop (sales table) and sell flowers/flower arrangements.
Earn 50,000 just from selling flowers/arrangements.
Your home should be filled with at least 20 flowers you’ve arranged.
Gift flowers to every date you go on. You can’t marry someone who doesn’t appreciate your gift.
Gift a rose-scented arrangement to the person you plan to marry.
Name your children after flowers.
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♢ Generation 88: the hardworker
Despite being a bit of a clumsy person, you’re willing to put in the work and do whatever it takes to get the job done! Maybe you’re just trying to make up for your own failures throughout your life or maybe you’re just trying to cover up the fact that you lack confidence in yourself. Either way, you will work hard in everything you do, aiming for the top no matter how much you stumble on the way.
Traits: Clumsy, cringe, ambitious
Aspiration: Renaissance Sim
Skills: Handiness, cooking
Career: Part-Time
Goals:
Max handiness skill using only the woodworking table.
Unlock forgotten grotto and take a selfie there.
Max cooking skill.
Collect all metals.
Collect all elements.
Reach the top of every part-time job.
Complete aspiration.
Propose to your partner in the forgotten grotto.
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♢ Generation 89: the artificer
Like your parent, you’re a hardworker that just wants to create things. Doesn’t matter what those things are, you just want to use your hands and make things!
Traits: Maker, jealous, insider
Aspiration: Master Maker
Skills: Handiness, fabrication, gemology
Career: Handyperson
Goals:
Craft every piece of furniture (woodworking.)
Craft every piece of furniture (fabrication.)
Unlock all fabrication recipes.
Craft jewelry 10 times.
Craft potions 10 times (you can become a spellcaster temporarily to do this and then return to a sim.)
Complete aspiration.
Own two llamas (male and female) and max relationship with both.
Breed your llamas at least once.
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♢ Generation 90: the master criminal
You know all about your ancestors. There have been quite a few criminals and thieves in your family tree, something you feel quite proud of. Screw working for a living, that’s boring! You want thrill, excitement. You want to feel as if your life is on the line!
Traits: Evil, adventurous, animal enthusiast
Aspiration: Public Enemy
Skills: Fitness, mischief
Career: Criminal, Boss
Goals:
Move to a new world with a child of the family llamas.
Make 5 enemies and fight each one.
If you win, spin the wheel to determine how much your bounty is. The options should be (50, 10, 1000, 20, 10, 10, 20, 50, 100, 200, 500, 50, 10, 10, 20, 30)
Once your bounty reaches 1,000 simoleons, move to the next world.
Do this until you have a 1,000 bounty in every world, including vacation worlds.
Every sim you meet must have a negative view of you (minus co-workers who you may befriend.)
Earn the atrocious reputation.
Bind five different voodoo dolls to five different sims.
Summon a bound sim to a lot with a bonfire before throwing the doll into the fire.
Complete career.
Max mischief.
Marry a co-worker.
Your child should have the top-notch toddler trait.
Right before your child becomes a young adult, both you and your partner need to be killed during a job.
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♢ Generation 91: the golden touch
Only one thing matters in life – money. If you have money, you have power. And if you have power? No one can touch you! The problem is that most people spend their whole lives slaving away just to live paycheck to paycheck. When you first started out, you felt hopeful. The world was your oyster and you were ready to leave your mark. Then you realized just how hard life could truly be. Your parents are dead. The cops have repossessed your home. Now, you have no money and you’re just struggling to see tomorrow.
Traits: Gloomy, glutton, ambitious
Aspiration: Musical Genius, Fabulously Wealthy
Skills: Violin
Career: Salaryperson
Goals:
Move into an empty lot with 0 simoleons.
Do not sell collectibles to make money.
Reach level 5 in the salaryperson career.
Complete 2 milestones of your aspiration.
Max violin.
Go through a life crisis and quit your job. Change your ambitious trait to evil and your aspiration to fabulously wealthy.
Create a dungeon beneath your house and kidnap 7 sims (add them to your household to keep them from disappearing.)
Hire a maid and a butler.
Add them to a cult (club) and give them multiple skill items.
Earn 200,000 simoleons by selling their creations.
Complete aspiration.
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♢ Generation 92: the skill master
Jaded by life, your parent decided to have everyone do everything for them. How they can live that way is beyond you. You want to learn and grow, to try many different things! You don’t want to just experience them, you want to master them!
Traits: Overachiever, perfectionist, bro
Aspiration: Any
Skills: Multiple
Career: Any
Goals:
Use dice or spin the wheel to determine which 10 skills your sim must master.
Get all 10 skills to level 10.
Focus on one skill at a time.
Read volume 1 of every single skill book (until it says reread.)
Complete one aspiration.
Every time you start working on a new skill, visit a venue and find someone there to date (so it should be 10 different partners.)
The 10th partner will be the one you marry and have kids with.
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♢ Generation 93: the words of power
Some people believe that words are very powerful, while others believe words only have power if you give them power. Either way, your words are sure to hit people hard. You don’t beat around the bush, you tell people how it is and, if you don’t like something, you won’t hesitate to call it trash!
Traits: Snob, art lover, foodie
Aspiration: Food or Art
Skills: Cooking, painting, writing
Career: Critic
Goals:
Choose which branch you want to take in your career.
If you choose art critic, max painting and paint one of each emotional paintings. Hang them in your house.
If food critic, max cooking or gourmet cooking. Unlock 10 different recipes from food stalls.
Complete career.
Complete aspiration.
Reach level 5 writing.
Eat at a restaurant once a week.
Visit the museum every weekend and meet your partner there.
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♢ Generation 94: the werewolf mastered
After visiting a fortune teller at the pier, you learned that several of your ancestors were werewolves. This knowledge might scare some but, to you, it was the coolest thing in the world! You made the executive choice to regain what your family has lost, learning everything you can about werewolves.
Traits: Freegan, goofball, active
Aspiration: Werewolf Initiate
Skills: Fitness, charisma
Career: Tech Guru
Goals:
Become a werewolf.
Unlock all werewolf perks.
Never join a pack.
Read every werewolf book.
Befriend 5 werewolves.
Befriend the leader of each pack.
Befriend a vampire.
Complete moonwood relics collection.
Complete aspiration.
Complete career.
Max fitness.
Fall in love with a vampire and have at least six kids. If none of them are vampires, keep trying until you get a vampire. That will be your heir.
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♢ Generation 95: the vampire mastered
Though you love both of your parents, vampires are so much cooler to you! You want to learn everything you can about the fanged creatures. More importantly, you want to become the best vampire you can be! Not just that, but you want to be a famous vampire, teaching others about them, as well.
Traits: Genius, proper, romantic
Aspiration: Master Vampire
Skills: Pipe Organ, Piano
Career: Social Media, Internet Personality
Goals:
Become a vampire.
Unlock all vampire perks.
Collect and grow all vampire plants.
Max pipe organ.
Max piano.
Max vampire lore.
Complete career.
Fall for and marry a spellcaster. Move to Glimmerbrook and have at least 2 kids.
Try to make the heir be a spellcaster/vampire hybrid. If this fails, simply being a spellcaster is fine.
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♢ Generation 96: the hidden knowledge
Since your grandparents and parents have dived into the family ancestry, you decided to do the same. It seems your family tree has been all over the place! Werewolves, vampires, aliens, even grim reapers! It’s quite fascinating but you don’t really know where you belong. Not quite a vampire, not quite a spellcaster… do you even have a place in this world?
Traits: Gloomy, squeamish, perfectionist.
Aspiration: Any
Skills: Any
Career: None
Goals:
Attend university (any degree.)
Join the soccer team afterschool activity.
Visit the magic realm with your spellcaster parent.
While they are shopping, meet one of the sages who encourages you to practice magic.
Learn all of the spells but only learn spells via tomes (do not practice magic or ask the sages for spells.)
Complete the magical artifacts collection.
Duel for artifacts. The first broom, wand and familiar you collect from these duels will be the ones bound to you.
Befriend 5 different cats.
Win 100 duels.
Be best friends with one of your siblings. Move to a different world with them.
Date but never enter a relationship.
Have two kids, a boy first and then a girl, with one sim.
Have another kid, a boy, with a different sim.
The next gen starts when all three age up to the child stage. After this, you must die.
Child 1 should be a loner with the rambunctious scamp aspiration.
Child 2 should be mean with the creative genius aspiration.
Child 3 should be erratic with the artistic prodigy aspiration.
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♢ Generation 97: the three siblings
Being the oldest of three isn’t easy. They look up to you, always bothering you, and your parent encourages you to be a good older sibling. The last thing you want to do is babysit those brats. You just want to do your own thing! When your parent dies, however, and you’re left with their sibling, you have no choice to step up. If you can’t prove to the government that your aunt/uncle is fit to be a parent, the three of you will be thrown into foster care.
Traits: Listed below
Aspiration: Listed below
Skills: Listed below
Career: Any
Goals:
Complete all three child aspirations.
All three should get at least a B in middle and high school.
Child 1 should be self-absorbed, a loner and childish. He should have the drama llama aspiration.
He should have bad manners and irresponsible.
He should max the mischief skill.
Child 2 should be self-absorbed, high maintenance and mean. She should have the admired icon aspiration.
She should have uncontrolled emotions and argumentative.
She should max the acting skill.
Child 3 should be mean, a loner and erratic. He should have the live fast aspiration.
He should have insensitive and irresponsible.
He should max the dance skill.
Complete all three teen aspirations.
Once all items are completed and child 1 becomes a young adult, give them the career of your choice and reach at least level 5.
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♢ Generation 98: the jewelry merchant
Gems are gorgeous. You’ve believed that since the moment you first saw one. You also believed that they were magical, offering a variety of boosts to your life. Your goal is to discover all of those properties and fill your life with those beautiful, shiny gems!
Traits: Creative, perfectionist, cat lover
Aspiration: Crystal Crafter
Skills: Gemology, gardening
Career: None
Goals:
Craft every piece of jewelry.
Own at least two cats and max out your relationship.
Max gemology skill.
Complete aspiration.
Complete crystal collection.
Plant and grow 3 gem trees.
Charge every crystal at least once.
Sell your jewelry via a sales table.
Find your partner during a date while wearing fire opal jewelry.
Try for baby with your partner while wearing shinolite jewelry.
Have four kids.
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♢ Generation 99: the bards college
While your parent fell down the rabbit hole of gems, you fell down the rabbit hole of music. You grew up constantly listening to music and practicing with your favorite instrument. Your dream is to start a band and, thankfully, your siblings also love music!
Traits: Music lover, creative, lactose intolerant
Aspiration: Musical Genius
Skills: Media Production
Career: Entertainer, Musician
Goals:
Attend university for a fine arts degree.
Create a club and add your siblings.
Assign one skill to each sim, including your own (guitar, piano, violin or singing.)
Host practice at least once a week where all sims play together (club gathering.)
All sims should max their chosen skill.
Graduate university.
Max media production skill.
Record band practice each time and upload it.
Reach fame level 3.
Complete career.
Complete aspiration.
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♢ Generation 100: the historian
What are we without history? Without it, we could never grow or learn. Our ancestors teach us important lessons through their failures and their successes. To learn from them, you only have to listen. You have read the book about your family, heard stories of your ancestors, and you’ve decided to try out a few different things to get a sense of what it must have been like to walk in their shoes.
Traits: Creative, cat lover, loves outdoors
Aspiration: Any
Skills: Multiple
Career: Freelance Fashion Photographer
Goals:
Live in a tiny home.
Adopt at least one cat and become best friends.
Have an orchard with at least 1 of every different type of tree. They are apple, lemon, plantain, coconut, money tree, pear, crystal, cherry, pomegranate, growfruit, plasma fruit, emotion berries, tentacle, avocado, forbidden fruit.
Complete 100 whims.
Publish three books (one must be a biography.)
Write and publish 3 songs.
Create 2 items on the woodworking table.
Collect the tiger plush from the tiger sanctuary.
Max photography skill.
Become best friends with the creature keeper.
Create a movie hangout theater in the basement and invite your friends/family over.
Light fireworks outside because you’ve completed the challenge!
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burninrcd · 1 year ago
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@cagedpotential i’m only cryptic and machiavellian ‘cause i care. / veronica to meg!
There had never been any lies between the two of them. Perhaps there was Meg not being her true self, but at least she knew that whatever was said between them was honest. A hint of a smile on her lips she stood taller and away from the smaller girl's camera. "You know, you don't have to convince me that you're a good person, Veronica." After everything Veronica had gone through it was no wonder she behaved the way she did. "I just wish you would let more people see that you care. People just might like you more." She held her notebooks closer to her. "But, I wasn't kidding when I said you have friends."
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ki-kink · 6 months ago
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He was, like, totally the rising star in the lawyer universe. His senior partners thought he was the bomb dot com. His colleagues straight up despised him. They sent him back to his career as a soccer forward with Chronivac, complete with cheesy foreskin and upper lip fuzz. Grody to the max!
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