#love how well you captured the original style while still making it somewhat realistic
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captains-log-reviews · 4 years ago
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Disney’s Peter Pan (1953)
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Summary/Overview:
I’ve been considering a Hook-themed review blog for some time now, and what better way to start off than with the classic 1953 Disney film? Originally slated to be Disney’s second animated film after Snow White, the idea for a production of Peter Pan was in Walt’s mind long before it hit the big screen. Walt himself had played Peter in a school play as a boy and had retained a fondness for the story ever since. The first major film version to feature a boy (Bobby Driscoll) in the titular role, Disney’s Peter Pan has since become perhaps even more widely known than Barrie’s original. That being said, I think it’s probably unnecessary to give much in the way of a summary, but for the sake of developing a consistent format for my reviews, here’s the super quick version:
Wendy Darling, a young girl with an active imagination and a love for storytelling, is distraught when her practical father decides that it is time for her to grow up and move out of the nursery with her brothers. Later that night, after her parents have gone out, Peter Pan—the flying boy hero of Wendy’s stories—shows up at her window and offers to take her and her brothers to Neverland, a magical island with mermaids, “Indians,” and pirates where they will never grow up. Unfortunately the kids get caught up in the plans of Captain Hook, who wants revenge on Peter for cutting off his hand and feeding it to a crocodile. Ultimately, Hook captures the children and nearly kills Peter with a bomb in the guise of a present from Wendy, but Tinkerbell, Peter’s loyal fairy friend, saves him just in the nick of time, allowing Peter to free the children from Hook’s crew and fight the captain in a final duel that results in Hook being chased off into the sunset by the crocodile. Wendy and her brothers return home safely, and Wendy realizes that she isn’t so afraid of growing up anymore...only to have her father admit that maybe holding onto her childhood a little bit longer wouldn’t be such a bad thing after all.
What I Liked:
Those of you who followed me over here from my other Hook blog, not-wholly-unheroic, already know that I am more than slightly biased when it comes to Disney’s Hook. I distinctly remember the first time I saw him on screen when I was twelve. The sequel had just come out on video, and ABC was doing its usual Sunday Disney movie (and advertising) by showing the original Peter Pan one weekend, followed by the sequel the next. I was bored and had never watched the film before, so I decided to give it a shot...and I was instantly struck by how different Hook was from any Disney villain I’d previously encountered. While most of the classic villains are motivated by greed, vanity, or the desire for power, Hook’s feud with Pan is at least somewhat justified considering he not only lost a hand but also faces the constant threat of the crocodile as a result of our supposed hero’s actions. Additionally, prior to Peter Pan, Disney’s major villains (Queen Grimhilde/The Evil Queen, Lady Tremaine, the Queen of Hearts) were typically rather flat and lacking in personality. We see only their wicked side (or in the case of “Man” in Bambi, we don’t see them at all!). Hook is a major departure from this trend in that while he is clearly made out to be the bad guy, we also see him in moments of fear, weakness, and self-doubt. We see him sick and in pain and ready to give up at times. Suddenly, he isn’t just a villain anymore... He’s a person we can empathize with. Walt himself recognized that the audience would “get to liking Hook” would not want him to die as he does in Barrie’s canon, opting instead to have him “going like hell” to get away from the crocodile but ultimately still very much alive at the end of the film.
Aside from Hook himself, I love the dynamic he has with Mr. Smee. While Hook admittedly doesn’t treat Smee well, there is clearly a bond of trust between them. Early on in the film, for instance, Smee prepares to shave Hook with a straight razor. It’s a moment that is ultimately used for comedic effect, but when one considers that Hook has a crew full of literal cutthroats, it says a lot about Smee that Hook feels totally at ease with this man putting a blade to his neck. Smee repeatedly attempts to intervene to save Hook when he doesn’t have to, and Hook unfailingly looks to Smee when he’s afraid for his life or when he needs to send someone out to complete an important mission for him. It’s a villain/sidekick dynamic that borders on friendship, and I think it adds a lot to the film and to Hook’s complexity as a character.
As far as artistic choices go, it is a rather minor thing, but I love that they kept the stage tradition of using the same actor for both Mr. Darling and Captain Hook, giving the film a rather dreamlike feel and subtly reinforcing the enmity Wendy feels toward her father in real life as she faces off against Hook in the Neverland. Speaking of the actor, Hans Conried isn’t just voice for Hook, as many would assume... He IS Hook as much as any live-action actor could be. I love the old hand-drawn animation style and how they used to use the actors as live-action reference models. (You can see some shots of Hans as the reference model vs the final images of Hook in the film here.) If you’ve ever seen a recording of Hans in one of his other roles, you’ll notice he doesn’t just SOUND like Hook...he makes the same facial expressions (particularly in how he speaks with his eyebrows) and hand/arm motions. It’s small details like this that make Hook (and all the characters) more human and show just how much time, effort, and love the animators put into their work.
What I Didn’t Like:
RACISM. With a capital “R.” There’s no sugar-coating it. Unfortunately, Disney’s film falls victim one of the many problematic tropes of the time when it was made and portrays the island’s native characters as highly caricatured, ignorant, and—in the case of Tiger Lily—romantically exotic people. Their signature song, “What Made the Red Man Red” is lyrically painful to modern listeners with any sense of decency, and the villagers’ character design—from their bright red skin to their large noses and often extreme body shapes (very fat or pencil thin)—along with their badly broken English is highly uncomfortable, to say the least. On the other hand, Tiger Lily, the most realistically drawn native character, is shown dancing flirtatiously for Peter and subsequently rubbing noses with him in what is meant to be a sort of native kiss (based on the concept of the “Eskimo kiss” which in and of itself is not a politically correct term).
Aside from the glaringly obvious issue of racism, my only real complaint with the Disney film is the music. While the songs are pretty standard for films of the day, I personally don’t find most of the music particularly memorable or catchy. “You Can Fly” is alright, I suppose, but the next few songs have their issues. “Following the Leader” and “What Made the Red Man Red” both have racist undertones, and Wendy’s lullaby, “Your Mother and Mine” puts the kids to sleep for a reason... It’s sweet but rather boring and drags on for far too long to keep the audience’s attention. Less time on the lullaby and more pirate sea shanties, please!
On the flip side, Hook is arguably the first Disney villain to get his own theme song, which is pretty cool. The original pirate song (which you can find here) is a bit more sedate than “The Elegant Captain Hook” we end up with and focuses more on the joys of pirating in general than why Hook, specifically, is someone the kids should want to work for. Personally, I’m glad they chose the song that they did, though I do wish they’d given Hook more lines as originally planned. (You can find the lyrics to the full version here.)
Would I recommend it?
Despite its flaws, Disney’s Peter Pan has had a major impact on the legacy of Peter Pan and how we view the characters as well as Neverland itself. It has long been a personal favorite of mine and acted as a gateway into the fandom for me. It introduced me to Hook as a likable, sympathetic, and complex villain and I’ll always be grateful for that. I definitely recommend it to anyone entering the fandom, those with a fondness for the nostalgia of classic Disney films, and kids at heart of all ages.
Overall Rating:
As much as I love the film and want to give it a perfect score, I’d be remiss if I didn’t deduct at least a few points for the depiction of the “Indians.” Otherwise a lovely version of the story so... 4/5 stars
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elencelebrindal · 4 years ago
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Hi! Among the Saints, do you have any favourite technique or fighting style in specific?
Yeah, quite a bit actually! I’m going to put pictures, because why not, the visuals are cool. I don’t have a favorite fighting style, ‘cause I mostly enjoy watching people beating the crap out of each other (not in real life, please don’t), just know that I like how everyone’s fight. Some styles are similar, some are unique, but I love them all.  And now for the techniques, in no particular order and with their corresponding Italian names because of who I am as a person, we have 10 of them. All under the cut because this post is loooooong.
1. Nebula Storm (Tempesta di Andromeda)
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I am deeply in love with the Nebula Storm, one of my all-time favorite techniques of the franchise. It’s so cool to see how powerful this can get, and I love how “calm” it’s the execution (compared to most other techniques). I gives this idea that a technique doesn’t have to be physically violent to be effective, and the Storm is also versatile, since it’s a wide range technique that incapacitates whoever falls victim to it.
2. Scarlet Needle (Cuspide Scarlatta)
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What can I say, this is my favorite technique of the classic Gold Saints. It might have an unpredictable outcome, but it’s very interesting and has unique characteristics. I love how it reflects the stars of the Scorpio constellation, and me being the huge space nerd I am, I cannot help but be amazed at how the last needle is called Antares. Maybe that’s also the reason why I love the Nebula Storm, space references! Seriously speaking, the Scarlet Needle is different from a lot of other techniques, and gives a fair chance of survival if the Saint ultimately decides to spare whoever gets hit by it. Lethal and forgiving at the same time, and this it what gives it a spot among us my favorite.
 3. Freezing Coffin (Sarcofago di Ghiaccio)
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I don’t exactly know why I love this technique so much, but I do. I like how it can be used both as an offensive attack and as something able to preserve life as it is forever. Maybe I like is to much because I’m already enthralled by how, in real life, ice can preserve ancient life with so much ease, but I honestly cannot give you a clear explanation.  it’s just a really cool concept in my opinion. 
4. Another Dimension (Dimensione Oscura)
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Ok, who doesn’t like this at least a little bit? A technique than literally opens an alternate dimension and that can trap anyone in it? This is one of the coolest and most powerful techniques I’ve ever seen (save maybe for Thanos’ snap, but I have doubts), and it’s so interesting.  The fact alone that a person, a human, can open a channel to a different dimension is baffling. I love how it’s almost impossible to flee from this space, how distressing is to be caught inside it. This technique, even if defeatable, can easily incapacitate someone to a certain degree.  Can you imagine having the power of literally opening and closing at will a completely alternate dimension in your hands?
5. Rikudo Rinne (Volta di Minosse)
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This is one of the most terrifying techniques I’ve ever seen, even worse than losing all five senses and getting basically eradicated from existence. At least you won’t feel anything anymore, in those cases.  But this? This straight up dooms you.  Not only that, this technique is so incredibly interesting, from how it works to what makes it. The six planes of existence of this technique not only have meaningful origins, but are all deeply different; some are better and some are worse, instead of being all the same.  All in all, is a complex technique with different outcomes and different approaches, and in my opinion deserves a lot more attention. 
6. Death Trip Serenade (Sinfonia dell’Eterna Quiete)
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I’m going to be honest. I have a soft spot for music-based techniques. This is my favorite of them all, but I have some honorable mentions, aka the Stringer Requiem (Melodia delle Tenebre) and the Dead End Symphony (Dolce Melodia del Flauto).  I also have a soft spot for Orpheus (the mythological character), so I couldn’t help but love this technique in particular. I find incredible how Saint Seiya can have really powerful Saints have calm techniques like this, techniques that are still scaringly deadly.  The Serenade is one of my favorites because it doesn’t work by directly killing who listens to it, but puts them to an eternal sleep, thus indirectly being lethal. Opposite from my honorable mentions, this technique is gentle, in a way. It doesn’t cause pain, and listening to it is actually pleasurable. It lures the victim of the song in a false sense of security, thus giving a somewhat easy victory.  And that’s why I love it, because while you listen to it, you’re literally signing up for your death without being aware of what’s actually happening.  Gentle, but scary. 
7. Unity of Nature (Anime della Natura)
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Now this is something I would never want to experience. Unique and lethal, unless you manage to understand how to act and do it properly. I love it.  Using nature itself as a weapon is probably the most creative way of fighting, and it gives a huge advantage if the battle takes place basically anywhere that’s not a cement jungle.  Not easy to counteract and dangerous, two attributes that please me very much, and to certain degree also terrifying and distressing. Can you imagine having to fight against nature?  Maybe it’s not a technique that works on everyone, because of course someone strong enough could just destroy the entire place that’s currently controlled for this technique, but it’s nonetheless scary. 
8. Cosmic Marionette (Dominio Cosmico)
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This is scary. This is absolutely terrifying.  A technique that basically transforms anyone that fall prey to it into a helpless puppet controlled in every movement is not a joke. The user of this can literally capture a person and break every single bone in their body by flicking a finger, can kill a person by snapping their neck with one single movement.  The wave of a hand could inflict unspeakable torture and pain to whoever in captured in the strings.  If this is not one of the coolest techniques you’ve ever seen, honestly what are you doing with your life? A  single string to the neck, and death is assured. Effective, to say the least. And it works at long distance too, so good luck. 
9. Crimson Thorn (Spine Cremisi)
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Deadly. One of the deadliest of my favorites techniques that are not kind. Thousands of needles made of poisonous blood being injected directly into a single target sound pretty effective to me, unless the target is covered head to toe with an armor.  So yeah, flawed, but still one of the best and most effective, considering how poisonous the blood is. If it hits, it’s game over.  Also, another of my requirements is met: this technique is unique. Using your own blood to fight is, by far, one of the most unique fighting strategies I normally see in fiction, and this interpretation of it is honestly kinda morbid. Which, for me, is a positive point.  It gives the impression of how much a Saint can sacrifice of themselves, to the point of using so much blood that surviving is impossible. I think it’s a technique that should be used only when extremely necessary, if not only in situations where death is basically looming over and it’s the last ace up your sleeve, but it’s tremendously dangerus. For everyone involved.  And it can be used as an effective distraction, so it works both as offensive and defensive, even if dangerous. 
10. Greatest Eclipse (Eterna Eclissi)
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Yes, I consider this a technique, even if is more of a power. Worthy of a god, and even if extreme in its fantasy connotations, could realistically destroy all life on Earth. And it’s more effective than another one, still used by Hades, aka the Lost Canvas. This doesn’t take as much time, and it’s also horrifying to watch as it happens.  An eternal eclipse that blocks out the sun, if you take away the fancy explanation of how all the planets get manipulated and probably get their rotation stopped (which, in itself, is terrifying to imagine), is in fact able to create extreme conditions, thus killing everybody.  I’ve seen people doubting the Greatest Eclipse could actually work, and I raise you this, taking away all the supernatural stuff: the effect a permanent solar eclipse would have on planet Earth. One side would be constantly exposed to the sun, the other would never receive any light or heat anymore, not enough at least. This creates extreme living conditions, which become impossible to survive in. Animals start dying, crops cannot grow anymore or in large quantities, and people slowly start dying as well. I’m not putting into the picture other apocalyptic events (like a stopped moon being affected by Earth’s gravitational pull to the point of smashing into it), because if Hades manipulates everything nothing else is going to happen, but a total solar eclipse that never goes away and an Earth that completely stops moving spell death.  Add to this the fact that the Greatest Eclipse is also capable of destroying souls, and there you have it.  This is my favorite power of the entire array of manga, anime, and general fiction I’ve watched/read. Hands down.  Obviously, don’t take me too seriously, I mostly take this stuff from watching various documentaries so take what I write with careful eyes. 
Honorable Mentions
Most of the techniques I listed are, surprisingly, not as violent and/or destructive as I thought they would be. Because of who I am as a person, I tend to like chaos and catastrophic stuff, but I surprised myself upon realizing what I prefer in this franchise. Well, with exceptions, obviously.  These are my honorable mentions, techniques I really like but not enough to know why:
- Galaxian Explosion (Esplosione Galattica)
- Aurora Execution (Sacro Aquarius, yeah let’s not talk about this)
- Tenkū Haja Chimimōryō (Elevatevi Spiriti. Danzate Ombre delle Tenebre, anime name, pretty weird)
- Phoenix Illusion Demon Fist (Fantasma Diabolico)
- Demon Emperor Fist (Fantasma dell’Oscurità)
- Rozan Kō Ryū Ha (Pienezza del Dragone)
- Whatever technique Baldr from Soul of Gold uses
- Brilliant Wings Heaven Dance
- Golden Triangle (Triangolo d’Oro)
And this is it, folks! I probably won’t be able to post anything else that’s this long for a couple days (this university is making me hate my life), but expect a post about Soul of Gold Aldebaran on Monday (hopefully). 
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endlessdoom · 4 years ago
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Earth
10 Maps-set
By Roger Ritenour
ZDoom version.
1998 original release.
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MAP01: The Ruins
Ah, the classic Earth, a map-set that would revolutionize with its sophisticated and realistic environments. The first map is a testament to the kind of ambition the author brought to this creation. A medium sized map with a large extension of enemies and a somewhat unexpected difficulty, for an introductory map. With a design that tries to replicate a more natural and realistic look in terms of natural environments, The Ruins also takes us to what seems to be the reminiscences of an ancient civilization with a Greco-Roman style. One of the few maps of its kind, even to this day, only that gives it a certain charm that is difficult to replicate. If it weren't for its somewhat unfair difficulty (which you would expect from a classic) this would be a great map in every sense, but in spite of that, I can easily see why it is so iconic.
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MAP02: The Tomb
A sensation of exploration and adventure floods this WAD that almost seems to imitate an Indiana Jones adventure. The Tomb is a medium to large map set in the interior of a catacomb in a pyramid. With a somewhat abstract design, full of mazes, traps and demons, this map manages to capture perfectly well the essence of exploration and adventure within the confines of Doom's world. Unfortunately, a somewhat incomprehensible layout and switch-hunt make it a bit boring after a few moments, becoming a tedious task where the action comes second.
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MAP03: Mines of Moria
You don't expect an exact replica of the Mines of Moria, but I can understand the charm and atmosphere that the author was seeking to recreate. It is a rather labyrinthine map, dark and with very little ammunition. A bit dangerous if we do not know how to handle the encounters against heavy enemies. The layout of the map has a progress so lost, but due to its nature of crossed roads, two things can happen: Either we find the necessary keys for the exit by accident (they are only two keys) or we spend a long time walking around.
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MAP04: The Chasm
A huge ravine and a mountain/rocky map await us. A classic style of trying to recreate natural landscapes with the Doom engine during the 90s. What we can expect is an extremely simplistic and even somewhat boring landscape to observe, but the charm is always in its pure essence. With a less complicated design than the previous one, this is a map of less exploration and a little more tight combat.
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MAP05: Strategic Defense Command
The introduction through the crack with the elevator makes this map a visually attractive adventure, taking into account the date. A somewhat complicated map due to the use of a multitude of enemies in tight rooms, but with a layout that combines good ambience with an adventure style, this is an entertaining map, although perhaps more difficult than it should be.
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MAP06: Observation Station
Now we travel through a key capture while facing huge hordes of enemies. Once again, like the previous map, this one makes use of large groups of enemies in rooms with almost no maneuverability, especially an area after getting the red key, where we face a heavy horde of enemies with an Archivile, which is more than protected behind the horde of enemies. After that we even have a Cyberdemon at the end, which is not a major problem, but feels like a nuisance at this point.
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MAP07: The Emerald Tower
A very short level that focuses on slaughtering a large group of Pinkies and then a small squad of Mancubus. Nothing special in itself, so it feels a bit of a lackluster in a way compared to the rest. At least it works as a good resting point. Kinda.
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MAP08: Ammo Pit
A strange madness. This level seems to match the labyrinthine style of Mines of Moria and The Tomb, while adding the difficulty of previous maps to it. A bit insane in terms of item placement and monster placement and a somewhat simplistic level design. It's a slightly boring map compared to the others, perhaps its most remarkable point is the strange ''Ammo Pit'' near the beginning of the map, which I couldn't find a way to circumnavigate or complete, or even use. The map is solid when it comes to the 1999 visuals, of course, it is simply that particular area that I do not understand what its purpose is other than to kill us.
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MAP09: Islands
Two floating islands connected through portals take us on a somewhat hot but more open and less dark adventure. While the visual theme itself is quite appealing, the execution is somewhat bland. The totally flat land and the trees that stop our movement make the combat a little more boring but at the same time more relaxing, since at least we don't have to worry so much about being dragged to the pits of hell. The connection of the keys is a little lost but simple enough not to take too much time. In itself, it's a slightly fast map (or long if we don't find the blue key) with a more special style but a bit poorly executed, but what can we expect? It would be a little unfair to say such a thing in the full sense of the word.
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MAP10: The Hill
We got to the last map, and oh hell, Roger definitely let go of all his anger on this map. A bit complicated as far as his gameplay is concerned, at least now we have a little more ammunition but the amount of enemies and the positioning they have make this map a gameplay nightmare. I hope you like dodging Revenants missiles because that's what we will do 50% of the map. After that we have to go to different towers to get the keys while surviving different traps with hitscanners up to the eyeballs. A complicated map no doubt, but at least it offers a more entertaining combat thanks to the use of open field.
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End.
Overall:
» Earth (1998) Roger Ritenour
I think we all have a special period that we appreciate and love among all the others. Maybe it is because of a magical charm that we feel is impossible to replicate in other eras, or maybe it is because there is a select group that we enjoyed during that time; in one way or another we all have our favorite mapping eras, but when a clear point arrives in which we can all agree it is that the 90s were a wonderfully enigmatic time. The birth of many artists who left their mark on Doom history plates, as well as of mapping styles and philosophies that would change history forever, giving way to the evolution (or mutation) of different WADs that would revolutionize the world. It's 1998, and one of those WADs has just been born. Earth, a WAD from 1998, It is an exemplary work that left a clear mark on the world of Doom, probably marking itself as a milestone in certain aspects. Considered by many as one of the best WADs in history (after all, it's on the list of the 100 WADs of all time), Earth is an exemplary case of what the 90s were like; a stage of evolution where certain raw models were born to give birth to something interesting over time. First things first; the visuals. Earth stands out for this in total and absolute grace. This is the best factor and there is no doubt about it. Taking into account that we are in a stage where the visual effects, the texture work and the geometry of the game had not been fully exploited yet and most of the editors at that time did not offer enough capabilities to create them, as well as the source-ports were not fully capable of surpassing the vanilla limits. Earth stood out for taking that to the other side and bringing with it a unique, distinctive look that can be appreciated to this day. Imagine a beach, the sound of the waves crashing against the wet rocks in the background. The clear, dreamlike sky that emanates a galactic atmosphere. Imagine an adventure through caves lost in civilizations of millennia ago, where nothing stays but the remains of ancient relics forgotten by time. This is Earth, a collection of 10 maps made with the goal of delivering realistic adventures that will leave behind the traditional Doom style and go deeper into a natural look that evokes environmental sensations. Some maps will lead you beachy, floating island, while others go into the depths of rocky mines that intertwine between tech-bases and hellish grounds. This is the peak of 1998 visuals, the absolute best there was. Despite looking raw as fuck, I still think dearly that it manages to succeed in delivering that feeling of exploration and adventure. But not all that glitters is gold, and this is where we encounter the rocks of the road. Earth, despite being revolutionary in its visuals, fails to adapt to gameplay. We all agree that the 90s were not... uh, precisely the best time for gameplay, but many WADs had already managed to find a precise balance between both factors. On the other hand, Earth seems to sacrifice its gameplay for visuals. It feels like a rookie, almost as if Roger has run out of time to make balanced and interesting encounters. Most demon encounters focus on bullet-sponges, unexpected traps, and sadistic positioning. This makes Earth an experience that is best enjoyed in low difficulties like HMP or lower, but UV? It may be a little harder than it needs to be. Earth is a classic in every way and one that even if it lags a bit behind in gameplay, even for its time, I think it is necessary to play it in its entirety in order to learn the appreciation of the evolution of WADs. It was one of the first to set the pace regarding visuals and therefore has its reputation as a totally solidified classic. It may not be the best representation of Earth in the world, but there is no home like home, and our home is Doom. A Doomed Earth.
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fabulousquel · 5 years ago
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GreedFall: Tips + My Review
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So I picked up this game out of curiosity because I’m currently working on an RPG style historical fantasy that draws inspiration from a similar time period. I wanted to see how someone else handled the ‘flintlock’ genre and told a story with elements of this era. I am in no means a pro game reviewer but I completed the entire game yesterday and I have a lot I want to say.
There are some spoilers in this, so if you’d like to avoid reading them, don’t read the "Story” section. 
Tips:
Do your companion quests early and as soon as they pop up. There are some incredible lore bits and development of your character as well as your companions within them. Also if you sideline a companion for too long, they might leave your party in ways that might surprise or unsurprise you.
Certain dialog options will give you more quest content. For example, you’ve caught a criminal and you are given the choice to kill them on the spot, or capture them for trial. If you kill them, your quest line ends there. If you decide to trial them, another quest line opens up and you get a lot more flavor.
You can essentially just follow the main quest line if you want to speed-finish the game, but you lose a lot of context and additional dialog options if you do so. You will also wind up fighting the final boss at a much lower level, thus making the fight harder, but not impossible. They may have made this an option for people coming back wanting a challenge or to try a different build. But in my opinion, they should’ve made the side quests a mandatory thing because it’s a huge disservice to the context of the main story without them.
Don’t forget to give your companions gear upgrades- especially if you’re playing on more challenging modes.
If you want to avoid bloodshed and sneak into a camp, make sure you put on a chest piece of that faction. 
Put some skill points into Stasis no matter what build you roll with.
The Soundtrack:
It’s amazing. The snare drums going off in combat sequences create a very distinct and powerful mood. The zone music is very well orchestrated. It’s now up on spotify as well! 
Combat & Talents:
Of the RPGs I’ve played, this most reminded me of a combination of Red Dead Redemption, Final Fantasy with the option to semi-turn style with spells & traps, and a very versatile talent tree system that is really...fun. It’s the first time in a while that I felt I could make an effective solid build and playstyle around what I wanted to do most. Combat takes getting used to but I set up my keybinds to be a lot like ESO and I adapted very quickly. I went shortsword / gun tactical and it was immensely satisfying. 
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The Story:
[SPOILS AHEAD]
The difference between historical fiction and historical fantasy is that a historical fantasy does not seek to retell history accurately, but rather take inspiration from it. How heavy this inspiration goes varies from story to story. This is how I approached interpreting the story, even in its very realistic parts. As I played through, there were several themes that became very clear to me. Keep in mind that I played through the game with De Sarde taking the Neutral Good alignment choice in most dialog options. 
The Elephant in the Room: Colonialism. This is one of the big criticisms I see with the game, and truth be told, it is a point of criticism for myself. The game treats the colonizing factions exactly like colonizers of real history, and it’s a subject that still rightfully touches nerves. One faction seeks to profit, another nation seeks to convert, and another seeks to experiment on. While there are subgroups of these factions that are more extreme than their leadership- the leadership seems complacent about it until condemning evidence is brought up. While extremely problematic this is, it is very true to what has happened in history surrounding colonialism, and places you in one uncomfortable situation after another in a frighteningly realistic way. It makes your decisions as De Sarde in some instances painful but it can be satisfying to see how your actions affect justice in these matters.
Some critics have said that De Sarde’s choices do not always condemn truly objectionable events enough. I agree that more depth could have been added. But in my playthrough, De Sarde’s role starts out as a truly neutral party looking for truths, and they gradually became more adamant on stances as the game progressed. By the end, my De Sarde was about to 1v1 Theleme, and drag out the Bridge Alliance governor. So I am unsure if this is a perspective coming from those who haven’t completed the game in its entirety with all side quests which influence reputations more & seem to flesh out more dialog options. 
Humanity Has a Sickness This was written both physically and metaphorically in how humans are as susceptible to committing atrocities as they are to growing ill. Throughout the story as De Sarde, you play almost a detective in uncovering the truth about the people you were raised to believe were benevolent. De Sarde does not take these accusations of corruption lightly, but they also treat it very seriously. Piece by piece, De Sarde learns more about each factions true intentions, and the lies, corruption and greed that intertwine. But at the same time, the story attempts to reveal the potential for all people to ‘do better’ and change- and some of this is seen when you use De Sarde’s charisma + intuition dialog options. This theme especially became clear in the arc when De Sarde finally gets to speak to the god of the island, En on mil Frichtimen, who expresses to him that the malicor (sickness) is a result of them poisoning their own land with their lack of care or concern for it.  En on mil Frichtimen urges that the colonists need to listen and learn from the Islanders’ ways if they wish to heal the sickness.
Where to Draw the Line at “For The Greater Good” I feel like this is a theme that crops up with any story involving Utopian ideas. GreedFall does a good job of backing up each faction’s actions with their point of view, whether it is morally misguided or not. This truly emphasizes the human element in the mix, underlining that no perspective comes without its flaws. As De Sarde, one thing you are constantly faced with as a detective is defining a line of where something has gone too far. It is sobering and somewhat frustrating to watch factions step over a line that could have easily remained morally sound. But it is also equally satisfying to see how much influence you can have in swaying others to make a different choice. This theme becomes the summit of De Sarde’s character progression when he is forced to make the choice of taking your dear cousin, Constantin, out of power, or joining him. And when you’ve done all the side quests there are in the game, the decision becomes far more meaningful than this just being the final boss fight.
This theme also seems to come full circle by the end of Petrus’s quest line, when you discover your true origin- how your mother was kidnapped from the island in a rash attempt to bring a healer to the continent. This realization that everything you’ve known has been a lie and kept secret from you...all for the “greater good”. 
Things I Liked:
I appreciated how much love and care went into the worldbuilding- especially with the native Islanders. From what I understand, a linguist was hired to write a language for them that was a mash-up of Flemish, Breton, Gaelic and Irish. I appreciated that they brought forth inspiration from the Gauls and Celtic nations of the Iron Age in Western Europe before they were subjected to Christian Missionary activity.
The art & atmosphere was amazing. While there are a few clipping issues with hair, even big AAA games have them. The level of detail put into the game art wise is just very visually pleasing.
The devs did a good job in making a fantasy world that was LGBTQ+ friendly, and giving us diverse character customization. Anyone from any faction had a diverse set of features.
Things I am Critical of:
While I understand that there is a point of growth to watch De Sarde go from neutral to invested in a cause, I really do think they should have been given less complacent responses earlier in the game. I understand limitations but I don’t think it helped with handling colonialism in a truly neutral way.
I wish you could start the game as someone from a faction of your choice, rather than only the Merchant Congregation, especially considering how your origin is written.
IT’S DEPRESSING. A lot of the game is depressing... which maybe makes all the little things you do that shine some shred of goodness still in humanity all the brighter. But it definitely hurt my soul in places and back to point #1, I wish I could have been more aggressive with De Sarde earlier in the game.
Recycled assets: there were quite a few of them- mostly noticeable with buildings in the main cities, which is probably what marks the difference between an AAA game and a more independent studio.
Potential Triggers:
There’s a lot of heavy subjects in this game including religious abuse, manipulation, some body horror (though it’s not super grotesque), one instance of suicide that I know of, xenophobia, and general violence. 
Features I Wish it Had:
You can’t ‘jump’...but you don’t really need to. I still wish I could though.
For all this beautiful scenery, I wish they gave us better screenshot taking options.
Different fights for the different Coin Arenas and a meta achievement for completing all of them.
I wish I could play it with friends.
More armor options!
I wish the companions had better and more in-depth romance options. They fall a little flat in diversity of personalities.
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Final Thoughts:
I personally enjoy diving into stories that we should be morally critical of, and I like it for what it reveals in the best and worst of humanity. Colonialism has done and continues to do irreversible damage to peace and prosperity among people and nations in real life. Spiders picked a topic that nearly everyone has been affected by in one way or another and it’s understandably a heated subject. Some folks do not want to dive into such deep subjects, just as there’s some stories I cannot stomach comfortably. So I respect and understand that.
Overall, GreedFall exceeded my expectations but there’s definitely some hiccups. It’s a fun game if you’re into a detective-style RPG, political intrigue, history, and interested in exploring this sort of setting. While I think the story could have been written better in places, I was satisfied with the outcomes I triggered, even if that satisfaction took a very slow build up to. It left me feeling hopeful? That perhaps people still have a chance at treating each other better than they do.
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thebeautyoffandoms · 5 years ago
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10 of The Best Vocaloid/Utaite/J-Pop/Anime Themes/etc Songs That I’ve Stumbled Across! (AKA 10 Best Weeb Songs That I’ve Stumbled Across):
Sorry for my repetitive vocabulary...
1) (trigger warning) Ruru’s Suicide Livestream (Shinsei Kamattechan)- 
One thing I always find amazing about songs is when they have a story behind them. Ruru’s Suicide Livestream (also translated into other similar titles. I.e. Ruru’s Suicide Show on a Livestream, Ruru’s Livestream Suicide Show. You can search and find it by any title such as those.) tells the story of a 14 year old Japanese girl. According to what I’ve read, she would livestream things ranging from singing and playing the piano (rather impressively), to running across busy streets. Up until the day she livestreamed herself jumping, with some people encouraging it. The singer/songwriter for this song, who has BPD and has attempted suicide in the past, felt deeply enough for the poor girl to write a song about it. As sad as the story is, I have to compliment how well the song’s put together. Along with the fact that I have a huge soft spot for songs that have sad lyrics/meanings but a happy tune, the singing in this song sounds so… strained? Sad, almost in pain. Which is how Roro-chan must have felt. The art and animation in the video are also incredibly impressive. I really respect how they tried, and succeeded I believe, to tell the story in Roro-chan’s perspective. With everything put together how impressively it was, the song is enough to bring me to tears, even if it does have such a positive-sounding tune.  (NOTEWORTHY COVER: MDATripleStar’s Cover! I really, really, like this cover! The singer manages to keep the sadness that the original singer had, and does a really great job at keeping the same overall sound in her voice. I also think that the lyrics used here fit really nicely!)
2) (trigger warning, adult themes) Wozwald (Niru Kajitsu)- 
I have to start this by saying, I’m honestly not a big fan of how they tuned vflower. But, even with that, this is still my favorite song. Wozwald has such an eerie tune, that’s also pretty sad-sounding, with (in my opinion) equally as eerie/sad lyrics. I enjoy the fact that they leave most of the theorizing up to the viewers. Though, at my first glances, Wozwald seemed to be about a man questioning religion, the more I listened to it and watched the video closer, the more I began to see it a bit differently. Is is about religion? Morals? Happiness? Lost family members? Oswald the Lucky Rabbit? All of the above? Or maybe none of that.  (I really like this theory!) I also really like that they throw in another character from another song (Kalmia.) The visuals also stole my heart from the beginning. It being mainly black-and-white suits the song, and I adore the art style. Especially the lighting. It’s really nice to look at! (NOTEWORTHY COVER: any fan of this song probably saw this coming- miy_yuu’s cover!  He always does such an awesome job on his covers, and this one is no different! From the whispery parts, to the high notes, I think just about everything here is beautiful. The subtitles on the video are also super neat!)
3) Yellow (Yoh Kamiyama)- 
This song, right from the beginning, is awesome to listen to. The way it starts off with a simple beat, and Kamiyama’s amazing voice, and then quickly switches to more instruments. Though the switch isn’t anything crazy, it’s still there, and it’s a rather beautiful change. I think the meaning of this song is clearer than Wozwald, but I still like that it’s left for people to decide. The most “obvious” (in my opinion) theory being that Yellow is about a past relationship, most likely a toxic one, and the boy trying to get over it. While some may say the art isn’t “anything impressive”, I think it’s still a key factor in what makes this song one of my favorites. It’s done sort of like a sketch, and has simple colors. Which reflects how the song itself sounds… pretty simple. Yet, it’s still incredible, just like the art. The animation is also very neat! While it looks almost like normal animation, it manages to be… a bit off putting? Most everything about this song and video is almost… hypnotizing? (NOTEWORTHY COVER: JubyPhonic’s Cover! I really like her vocal range in this cover! It suits her voice amazingly. And, once again, I love her translyrics. I also admire the fact that she got this cover out, and beautifully done, when she wasn’t feeling her best.)
4) Nandemo Nadari (KANA-BOON)- 
Such a cute song! It may not seem very impressive to some, but I absolutely adore this! It’s such a genuinely happy sounding song, and the lyrics, though maybe not what was expected, are just as precious! Or… pretty much just as precious. The dances in this song are simple, but the way everyone seems to be goofing off slightly makes me smile! I also love how much fun everyone looks to be having! It’s also really cute how some of the people’s timings are a little off in the dances. It makes it seem… more fun! Cuter! Happier! Less… pressured! The people, not just the band members, are also so, so precious. 
5) (adult themes) Liar Dance (DECO*27 and NAOKI ITAI)- 
To be honest, I’m not entirely sure why I love this song so much, but I’m going to try and describe it. While I admire the tuning, and I really like the video (the one used in Rachie’s cover anyway-), I think it’s simply the tune and lyrics that got my attention. It’s quite upbeat, and I love the way it begins. Slowly fading in, then changing the beat a bit. Though some of the lyrics, and the overall theme of this song, is… not the most appropriate, I just… really love the way it sounds. (NOTEWORTHY COVER: Rachie’s Cover!  This cover is actually what made me fall in love with Liar Dance, and is the primary way I listen to it. Though she said she wasn’t a big fan of the song, she still did incredibly for not loving it! I also agree with her other comment, she does sound really, really awesome here! But… I can’t think of a time Rachie doesn’t sound beautiful- this is still one of my favorites of her covers~.)
6) Zettai Zetsumei (Cö shu Nie ((The Promised Never ED 1)))- 
Aah… The Promised Neverland… an, honestly, amazing anime. And Zettai Zetsumei, a song that truly fits this show! Of course, the fact that this song fits this show that I love so well is a big reason I love the song, but the other big reason is: the vocals. More importantly, the way she hits the high notes. I’m not sure how to describe how it sounds, other than absolutely incredible! The singer’s voice through it all is insanely beautiful, of course, I was just really impressed with the higher notes. She overall has a… somewhat soft voice, and to have such a gentle-seeming voice sing lyrics like those, it also reflects the anime. Just a bunch of kids going through an awful situation.
7) Outer Science (Jin ((Kagerou Project))- 
Kagerou Project. A series that captured my attention from the moment I heard Kagerou Daze. While Outer Science sounds really awesome not knowing the story, it just seems all that more powerful when you know the context. Kuroha strikes again. Wreaking havoc just as he’s done previously! And plans to do it again and again! Well- enough about that evil boy- I don’t tend to enjoy a lot of songs with IA, Jin does an amazing job using her for this series. Especially Outer Science. Bragging on the visuals a bit, I adore the animations! And basically all of it! The drawings, the way the lyrics are placed, and the animations! The way it’s all colored also stole my heart. Especially the lighting. Shadows being cast to give it the right amount of spook, and Kuroha and Mary being in the center of some of the light.  As for the music part… summed up, it’s incredible. Like I said, IA sounds really good, but the instruments are also wonderful! The guitar being one of the best parts of the song, in my opinion. The song manages to sound chaotic while still sounding like a somewhat normal rock song. From the “softer”, “calmer” parts, to the loud, evil parts! I love this song so much! (NOTEWORTHY COVER(s! And Remix!): Kuraiinu’s Cover! While Kura usually impresses me, I really fell in love with this cover! I think his voice suits it nicely, and he pulls of the insane-sounding parts beautifully. His laugh too… amazing… RafScrap and Others (A-L1)! I truly think everyone did crazy great in this cover… from the independent screams, to the parts where they all sing together. Adding all that with the art, and video in general, this really is one of the best group covers I think I’ve ever heard! Teddyloid Remix! I think the dialogue at the beginning sounds pretty realistic, especially for a Vocaloid! The remix itself is also amazing. The video is a huge plus~.)
8) (adult themes?)  Goodbye Ms. Floral Thief (Mel)- 
I’d like to start this off with saying: Miku sounds so soft! It’s adorable, and very beautiful! Along with a lot of songs I fall in love with, I found Goodbye Ms. Floral Thief through a cover, which I’ll be putting in the noteworthy covers section. This song has a sort of… nostalgic feeling to it. I really adore songs with a nostalgic feeling such as this. Though this song may talk a little bit about “adult themes”, it’s still a beautiful song. It’s sad, and, to be honest, I’m not entirely sure on what the meaning of the song is. Though I think it’s about a lover dying, I’m not entirely sure. That seems like the most likely to me and, if that’s the case, it makes this song just that much sadder. (NOTEWORTHY COVER: Rachie’s Cover! Aaah, Rachie’s voice… it really is so lovely, especially in this cover! I believe she does an amazing job at sounding soft, and somewhat emotional. And Anthong did an amazing job with the lyrics!)
9) (trigger warning?)  Tokyo Teddy Bear (Neru)- 
I think the main thing that made me fall in love with this song was the guitar. It’s my favorite instrument, and it was played amazingly in this song! I think it’s incredible when it’s being plucked at to mimic Rin texting, though that may be a strange thing to be so impressed with. Though the texting isn’t the only impressive part with the guitar, don’t get me wrong! I think every part, especially with the guitar, in this song is super impressive. The song sounds so… loud, and gives off “I’ve given up” sorts of vibes. Plus, Rin sounds… amazingly realistic. Heck, she even breathes! Onto the art! Though it’s just a picture, in this video anyway, it’s still really neat! A kid, covered in cuts, dirt, and bandaids, in a box with a stuffed bear. As the lyrics show, the kid is almost… lost-seeming. They just want to be replaced with anything that will even be somewhat fitting. They want to be loved, and they want to feel like they belong, but they don’t think they’re fit to have any of that. So, they make themselves, basically, a living doll. A fraud, and nothing like the self they really are. Or that’s what I’ve gotten from it at least~. (NOTEWORTHY COVER: Princessemagic’s Cover! I think her voice suits this song rather nicely! It has the perfect amount of emotion put into it, and manages to be soft, yet powerful! I especially love around 1:30 when she says the lines with such… hatred.)
10) Hurricane (i’m not sure who i would credit... ((Death Note the Musical English))) - 
Gosh, where do I start…? I know the Death Note musical gets a lot of hate, but I enjoyed it! Especially this song. I think the man singing for Light is the perfect english voice, and his voice is beautiful! He sounds soft at the beginning, but, throughout the song, his voice grows stronger, which suits what happens perfectly! It’s showing Light realizing how much power he has, and it’s ever so slowly beginning to get to his head. Yet, he still has somewhat innocent intentions. But, by the end, Light is starting to see himself as the “god of a brand new world.” That’s when his voice really starts to get powerful. And his growls! They’re perfect!! Amazing, beautiful, absolutely breathtaking! The lyrics progress nicely, slowly shifting from innocent Light wanting to rid the world of evil, up until the end where he wants to become a god.  As for the instrumental itself, I also think that it’s rather perfect! I really enjoy the somewhat-gloomy piano at the beginning. It almost reminds me of a sort of “calm before the storm.” The instruments slowly pick up pace, adding more in, the further into his power Light finds himself.
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timeagainreviews · 5 years ago
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The Fabric of Time and Space
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Hello friends! It's been quite a busy time for me. Not only did we have a houseguest for about a week, we got a dog! She's an adopted Irish greyhound named Aoife, and she's a good old girl. Needless to say, lots of things happening. I wanted to write sooner so that I could talk about the death of Terrance Dicks, but finding the time was difficult. While Dicks was a bit of an old school writer when it came to women, I absolutely love "The Horror of Fang Rock." However, one of the things for which Dicks was most beloved was his Doctor Who prose. Whether it be the Target novels, or even the BBC range, chances are that if you've read much Doctor Who prose, you've read some Terrance Dicks. Which is why I plan to do something I've never done on here, and that's to review a Doctor Who novel, specifically- The Eight Doctors. Mind you, I'm going to re-read it, just after I finish these Dark Crystal books.
Speaking of Dark Crystal, how many of you have been watching the new prequel? I've been a bit obsessed, myself. It's captured my imagination in a way I haven't felt in years. For those of you not in the know, I was born in the far off year of 1983, just one year after "The Dark Crystal," entered theatres. However, it wasn't until around 1994 that I even became aware it existed. I remember this because the night I bought two Flintstones movie books, there was a display for "The Dark Crystal," in enticingly green Disney style VHS cases. All of these things released around 1994. I was perplexed by this Jim Henson movie that somehow went completely under my radar. I took my books home that night. The Dark Crystal would have to wait a bit longer.
One of the things I loved most about my copy of "The Flintstones: The Official Movie Book," was the pictures of the Jim Henson Creature Workshop fabricating the dinosaur puppets. Something about their ability to create something realistic while still looking like a cartoon resonated with me. I wanted so much to do that job. Since then I've always had a passion for filmmaking and movie magic. Watching "The Dark Crystal: Age of Resistance," has rekindled that childhood love I have for the Creature Workshop and character design. As per usual, this got me thinking about Doctor Who. Specifically, its costume design. So I thought I might keep it simple and talk about the costumes of each Doctor. Where better to start than at William Hartnell?
First Doctor
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Style: "Edwardian Grandad"
To me, the First Doctor will always look the most like the Doctor the first time we see him in "An Unearthly Child." Topped with an Astrakhan hat and shrouded in a black cape, he cuts a mysterious figure framed by the door of the TARDIS. His costume was a team effort between Maureen Heneghan and William Hartnell who was adamant as to what he would and would not wear. The decision was to make him slightly Edwardian, as the time period would look somewhat out of place, yet not too far removed from the 1960's.
There's something delightfully camp and yet simple to the way he dresses. Nothing about his wardrobe seems out of place. Even his slightly manky fingerless gloves make sense for an old traveller twisting knobs and flicking switches on his fantastical machine. Sometimes leaning on a cane, and other times standing tall holding onto his lapels with his dark ring glinting against the light. He's an enigma and just a touch out of time.
Second Doctor
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Style: "Cosmic Hobo"
When the 60's counterculture movement had started to shake up the status quo, we saw learned men like Timothy Leary and Richard Alpert abandon their stuffy collegiate positions for newfound roles as acid gurus. Much like these wild professors, we see the same thing in the Second Doctor's attire. It's as if the First Doctor partied so hard that he regenerated, and his disheveled clothes were whatever he was wearing when he woke up the next morning.
At the time, we had men like Maharishi Mahesh Yogi popularising words like "cosmic," and I believe it caught on in the Doctor Who production offices. Costumers Daphne Dare and Alexandra Tynman really brought a sort of anarchic spirit to the Doctor's attire that I believe has really carried on throughout the series. While I'm glad the stove pipe hat was annexed early on, I loved the additions of things like his giant fur coat held closed with twine. There's something so very Doctory about a man who looks like he sleeps in boxcars that can also attune his mind to build a perfect white cube. He really is far out, man.
Third Doctor
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Style: "Space Dandy"
I've heard it said that there are two men that can pull off ruffles- Jimi Hendrix, and Jon Pertwee. And my god, does he ever? Primarily designed by Christine Rawlins, he was influenced by Adam Adamant's wardrobe. However, the biggest inspiration behind his crushed velvet and scarlet lined capes was colour television! Colour! Colour! Colour!
There's a lot of timeliness tied up in his garb. The increasing abundance of colour TV mixed with a post-60's desire to cut loose. This new night-time apparel was a way for gents to relax after a long day in their office suits. Leave it to the alien time traveller to completely ignore this fact and wear said nightwear in the middle of the day. Not only does the Third Doctor introduce a trend of the Doctor stealing his clothes from hospitals, he also marks the first major shift in apparel. The First and Second Doctors may have worn different ties, or trousers, but their overall look remained consistent. The Third Doctor's look adhered more to a wardrobe, or a style of dress. And boy does he have style!
Fourth Doctor
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Style: "The Bohemian"
Once again, we see a continuation here of the style of the previous two Doctors. There's a bookishness, mixed with counterculture. Costume designer James Acheson, based a lot of the Fourth Doctor's look on Henri de Toulouse-Lautrec’s painting of his friend Aristide Bruant. Bruant was a man known for his wide brimmed hat and long scarf. As legend has it, Acheson commissioned a woman named Begonia Pope to knit the famous scarf. Only instead of stopping at a sensible length, this witty little knitter used every last spool of yarn she was provided.
As much as I love Tom Baker's costume in it's versatility and appropriate alienness, I am less a fan of the series 18 redesign by June Hudson, which was notoriously meddled with by John Nathan-Turner. While I rather like the new scarf, the all burgundy ensemble with question mark lapels seems to me like the first time the costume felt like a costume. That being said, there is something timeless about Tom Baker's look that even carries on into its various redesigns such as in "The Talons of Weng-Chiang," or "The Horror of Fang Rock." So much so, that even today if I go out in my Thirteenth Doctor cosplay, you always get some joker saying "Hey, where's your scarf?"
Fifth Doctor
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Style: "Beige Cricketer Dad"
Before I had ever watched the Fifth Doctor's episodes, I used to look at his costume and contemplate what kind of guy would dress like that. The cricketer uniform with that red piped coat, and those garish pinstripe pyjamas over white trainers is a definite statement, but what is up with that celery? You can imagine my further confusion when I discovered Davison's portrayal was slightly more subdued and less eccentric. It made him almost the weirdest Doctor in that such a normal seeming guy would dress like his five year old picked out his clothes.
Hell, even the celery is there for a pretty mundane reason. It changes purple in the presence of certain poisonous gases. Very practical. They didn't even illustrate this purpose, we were told about it in his last episode! And you know how I feel about "show, don't tell." Regardless, I can't help but kind of love this outfit, question marks and all. I don't know if it's because I'm a fan and we grow to love this show, warts and all, but there's a reason it's on my list of costumes to cosplay. It's unmistakably the Fifth Doctor, even if it doesn't really make much sense.
Sixth Doctor
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Style: "Hot Alien Mess"
Out of all of the Doctor Who costumes, I don't think a single one has been more notorious than this one. Unlike the Fifth Doctor's costume which piqued my curiosity, my initial thoughts upon seeing the Sixth Doctor's costume was "Well that was a mistake." And I wasn't wrong, it definitely was too much. Though in many ways, it also marries so well with the rest of his tenure. John Nathan-Turner's goal was to have a completely tasteless costume to match his tasteless vision for the show. He gave poor Pat Godfrey the thankless task of bringing this monstrosity to the screen.
Though, like I said, you do get used to it, as it does fit Colin Baker's irascible narcissist. I totally believe that an alien might find something like that fashionable. Even his little cat badges on his lapels inspire something I think is essential to his character. He's a big loud tomcat yowling until people stop what they're doing and recognise his brilliance. This is another one of those "I can't help but want to cosplay it," outfits. I especially like his tropical look in "The Two Doctors." It would have been nice to see more this variation in his run, such as the original black design or even the blue one we got in other media. Sigh.
Seventh Doctor
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Style: "Tweedy Eccentric"
Remember how I mentioned in previous articles that the Seventh Doctor era was a series of course corrections? This is a definite one of those. We're back to something a lot more subtle, like the First or Fourth Doctor's eccentric professor vibes. But my god, those question marks just won't die! You ever have one of those friends who just can't help themselves? You can give them good advice, but at the end of the day, they're still going to do things their way? That's JNT with these goddamn question marks.
I really love the Seventh Doctor's era as I feel like the show was on the up and up. The writing was getting back on track, and Ace and Seven's chemistry was brilliant. So when you look at the Doctor's jumper, it's a kind of visible evidence of JNT being dragged kicking and screaming into this new era. Yet, funnily, when we see the Eighth Doctor movie, the Seventh Doctor's new waistcoat seems somehow less exciting. There's a certain playfulness sacrificed for realism. Perhaps JNT was onto something with his campy vision.
Eighth Doctor
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Style: "Anne Rice Vampire Boyfriend"
It's going to be hard for me to view this costume without rose-tinted glasses. The Eighth Doctor is my first Doctor, so his costume will always have a place in my heart as one of the greats. But which costume? Well, of course I mean the first one from the TV movie, but my god has the man had some costume changes! Be it book, comic, or audio, the man has changed his clothes. My favourite being the unjustly maligned "Dark Eyes," variant, as I had always wondered why the Doctor never wore jeans.
Marking the second time the Doctor stole his wardrobe from a hospital, his original costume, designed by Jori Woodman, seems geared toward evoking a more classic look. A little Hartnell, a little Pertwee. For the most part it works, but I could see the argument some have made that it is a bit "costumey." In its defence, it is a costume. By the time we see McGann again in "The Night of the Doctor," we get a more subdued version of the movie look, befitting the modern series. Gotta love a man who can pull off a neckerchief.
War Doctor
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Style: "Metrosexual Post-Apocalyptic"
Sadly, there's not a lot of information on the War Doctor's ensemble. But I believe you can learn a lot simply by looking at it. It's design by Howard Burden (who also did the Eighth Doctor redesign), is meant to be a sort of dark in-between of the Eighth and Ninth Doctors. Which makes a lot of sense, really. His costume looks like the clothing of a man at war. Utilitarian in it's form an function, it looks designed for durability and versatility.
I've often felt the War Doctor would not look out of place in the Fallout universe. He still wears the bandolier of a woman he couldn't save in a previous life. So much of his costume is meant to tell a visual story of a Mad Max-style road warrior. Funny then that the man still has the time to form the perfect faux-hawk coiffure and manscaped goatee with just the right amount of neckbeard. It's more of that visual storytelling I love so much- the Doctor may be a man lost at war, but he's still a bit of a narcissist. Brilliant.
Ninth Doctor
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Style: "Navvy Bloke"
Christopher Eccleston has been in the news a lot these last few days due to the release of his new book "I Love the Bones of You." We've learned so much about his time as the Doctor that talking about the look of his character has become a bit of a tough subject. A lot of the man's look is now intrinsically tied in his body dysmorphia, which was at its worst when in the role as the Doctor.
I say it's "tough," in that I do want to talk about how he looked like no other Doctor Who came before him. His northern bloke look and sound almost dared the audience to reevaluate the Doctor they thought they knew. His costume is almost a non-costume. Black leather on black trousers with an assortment of dark coloured v-neck jumpers were a far cry from the question marks and long scarves of the Doctors before. Yet despite all of these differences, he quickly dispelled any doubts many longtime viewers had. He was the perfect Doctor to breathe new life into the show. These last few days have shown us just how lucky we are to still have such a man with us.
Tenth Doctor
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Style: "Hipster Geek"
People often times call Matt Smith's Doctor a hipster. But who's the one wearing horn rimmed glasses and Chuck Taylors with a form fitting suit? You want to talk about first impressions from a photograph, my first thought was "hipster geek." And I love him for it. David Tennant's Doctor is such a charismatic goofball, that it's hard not to love him. And I honestly can't think of a better costume for him. I will say however that I think this one falls under that "costumey," look I've mentioned before. There's something very Scooby-Doo about a guy who owns two of the same suit in reverse colour.
I also love the simple fact that he's wearing actual Chuck Taylors. I'm surprised more Doctors haven't. Even with the logos on the sides whited out, you can spot the real McCoy (or Tennant) a mile away. Top all of this off with that marvellous coat of his, and you've got a real super hero look. Just picture it- his coat blowing in the breeze as it clings to his matchstick frame, his hair and eyes trembling with Time Lord fury. He's iconic as hell and it's no wonder he's caught the hearts and minds of so many fans.
Eleventh Doctor
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Style: "Young Old Man"
I absolutely love Matt Smith's Doctor, especially his early look with the tweed and floppy hair. Ray Holm really came out swinging with this costume as it bred countless one-liners about his bow-ties and love for a good fez. If you've ever seen pictures of other Eleventh Doctor costume concepts, you'd realise what a stroke of genius that bowtie really was. He just doesn't look like the Doctor without it. I believe it was Smith himself who suggested the bowtie.
I would not say I am as onboard with the later purple suit the Doctor wore with Clara. It just lacked the subtlety of the tweed. And that top hat looked especially out of place, which is funny when you consider how good the black top hat looked on him in "Let's Kill Hitler." While I would not say the purple ensemble was a total failure, it's got nothing on his original look. Which, if you'll recall, was also stolen from a hospital.
Twelfth Doctor
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Style: "Punk Magician"
Peter Capaldi is the first Doctor I ever had to wait to see the costume reveal. I had gotten into Doctor Who around the tail end of Matt Smith's first series. I remember my first reaction to Howard Burden's costume being something like "Huh." I didn't really love it. Perhaps it was the mixture of it being new, and not having already been established as the Doctor's clothes, but I was slow to come around to it. Capaldi's inspiration behind the costume was David Bowie's "Thin White Duke," persona, which is a telling bit of inspiration considering what a dark point it was in Bowie's life.
For me, the Twelfth Doctor's look truly comes together over time. I think it's somehow tied to his hair. The wilder it got, the more I liked his look. I absolutely love the hoodies and the First Doctor inspired trousers. There's something so perfect about a black jumper bespeckled with holes allowing the white shirt beneath to shine through like stars. The cosmic hobo is back in a punk rock fashion. There's something very lived in about the Twelfth Doctor's style that really resonates with me. He may be the eldest Doctor of the modern series (unless you count John Hurt), but there is something undeniably youthful about him
Thirteenth Doctor
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Style: "Godspell Casual"
Jodie's costume was another one of those "Huh," moments for me. It was such a departure from anything before it, bar maybe the Ninth Doctor's jumpers. However, it only took me a few days to get used to, as compared to multiple episodes with Capaldi. A female Doctor was something I had pondered over for such a long time, that I had some expectations as to what she should and shouldn't be wearing. I definitely wanted her in sensible footwear and no floofy skirts. I wanted her like an adventurer. Think Rachel Weisz in "The Mummy." So when she showed up with a pair of high water trousers and comfortable boots, I was pretty happy. It was her t-shirt I was most taken aback by. It seemed a little more casual than I expected, but when you consider she's been a bloke her entire life, having no nonsense clothes is very much the Doctor.
It's not hard to imagine why this was the second Doctor I've cosplayed (the other being Four). There's lots of symbolism tied into the coat that Ray Holm and Whittaker devised together, and I love that they put that much thought into it. At this point it's still early days in her character. Aside from a blink and you miss it scarf or a red shirt, we've not seen a whole lot of wardrobe variation. Rumour has it she'll be donning a pair of black trousers is series 12, which I'm all for. I'd also love to see her wear some grey checked trousers like Hartnell and Troughton. Or even a black and white version of her current look. There's so much versatility possible in her costume. I hope they explore a bit of it.
And that's it for now, friends. I hope you enjoyed this article. I tried to put a little bit of research into it. While I was writing it, this blog turned one year old! I can't believe I've been doing this for a whole year! It's such a wonderful sight to see when you all like the posts and share them. Knowing I've resonated with someone like yourselves feels a little less lonely. Expect to see a Sixth Doctor review corresponding with his blu-ray (I missed the Third Doctor Blu-ray/Pertwee 100th birthday). I'm also planning on covering "The Edge of Time," VR game if they ever decide to release it! Oh and I might start covering the Dark Crystal as well, because I really love that show. I hope you are having a great weekend!
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brakken · 7 years ago
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Played Life is Strange Before the Storm episode 1, thoughts below the cut
Happy to say, I’m enjoying it so far. 
I’m not super into the idea of prequels - I find they get too caught up in foreshadowing later events, or trip up on continuity. So my biggest concern going into this was that it was gonna be nothing more than ‘Hella:Origins’ . It’s not entirely free of that, but right off the bat it was nice to see it had plenty of its own focus. 
Thusfar, the recurring characters/locations feel like they’re here for this story, instead of shallow easter eggs of what’s to come. And then some of the bigger callbacks (or callforwards?) are embellishing the first game rather than just acknowledging it. Chloe and Rachel walk along the train tracks, but only Chloe is balancing on the rail - they’re not connecting right now. Every journal entry is addressed to Max, so we’re finally seeing more of Chloe’s side to this (I love this. even though it’s only there as a recap, the added narrative aspect has me reading every update).
It really feels like Deck Nine has done the hard work to make this a consistent piece of the full story. The coming episodes will have to pull through as well, but I’m glad that it hasn’t been a struggle to treat this as canon yet. In general I’ve been quite pleased at how they’ve reworked things to fit playing as Chloe. Graffiti instead of photos, backtalk instead of time travel, dreams instead of visions.
And, yes, I was already braced for our deep dive into the genesis of ‘hella’, but it didn’t stop me from cringing when it came up. As someone who never really cared about its usage to begin with, it’s kinda sucky they still feel expected to rib themselves about it - still, glad it was over quick.
I think my biggest disconnect so far has been the aesthetic. It may be because I’ve just played the original, but some of the art assets in this one seem slightly... off. The flame and smoke effects are rendered too realistically. Some of the side characters look like leftover models from the Walking Dead. And Rachel... looks fresh out of the Sims 4 character creator. I’m sure I’ll adjust to it, but it’s kept me from engaging fully when it all has this slight air of a fan-made game.
On the flip-side to that, plenty is being done really well. I noticed quite a few names in the Motion Capture department in the credits, which was a wise investment. All of the character animation has improved since the first game. You can actually read their lips and decipher what they’re saying, and I think every conversation so far has featured at least one moment of unique movement. The voice acting is also a step up from the first game - I think having an english-speaking development team has aided in that. I haven’t caught any incorrect inflections so far which I’m really thankful for (though it is a little jarring to have different actors in some roles). 
I dig the new soundtrack a lot. They’ve managed to capture the feeling of a different character in a different time while not straying into entirely different territory from the original. Some parts of the game are still feeling a little silent, but Deck Nine have also managed to make the music loop in certain environments which I’m really glad for.
I knew going into this that I would have to manage my expectations somewhat. A big reason why the first game worked for me was the supernatural element. Both for the plot and gameplay reasons, it made what had otherwise been a less-than-fun style of game into something that I could really get into. But since Chloe doesn’t have powers, I had to be ready for this one to not hit that same bar.
In my thoughts about LiS ep. 1 I talked about my issues with Telltale’s series of games - notably my distaste for the timer on your choices, and how glad I was to be away with that when decision-making as Max.
That said, I’m a fan of the backtalk feature for Chloe. It’s a fun and character-relevant replacement for Max’s time travel. The timer now has a use - it’s there as an added challenge, making for small bursts of stressful choice-making in an otherwise safe design. And best of all, it’s optional! If you’re not up for the challenge, or you feel that backing down is a better action, you’re free to do so. I was tempted to do them each time, but felt it was more appropriate to just endure David’s lecture than try and argue out of it. It’s like they took the Kate scene from the first game and tweaked it into something more solid.
I’m finding there’s an added difficulty in decision-making this time around. Not only are all choices final, but I’ve found it’s a little trickier to get into Chloe’s headspace. Max had a more defined moral compass, so it was typically easy to sympathise with a lot of the big choices. With a young Chloe, it’s a little less clear - I’ve been trying to grasp how set she is on rebelling at this point, or how much she’s going to change from here until the beginning of the first game. Adding to that, there’s been some navigating to do around the fact that I know what happens to a lot of these characters...
-spoilers for ending of BtS ep.1 and LiS-
... For example, am I willing to step in on Nathan getting bullied when I know he shoots Chloe a couple years down the line? How close do I want Rachel and Chloe to get, when there’s only tragedy ahead - and further, is it too early in their interactions to begin exploring it in a romantic context? In response to what their relationship was, I chose ‘Something More’  - but, once I’d finished the episode, I pondered on that and felt I’d made the choice based on knowledge only I had, not what Chloe would say in the moment. And not knowing how much the design of consequences had developed since LiS, I was also nervous that picking ‘A Friendship’ would lock any romantic options in the future episodes. I ended up replaying the whole episode, making all the same choices save for this one, changing it to ‘A Friendship’ - and the outcome of that have left me hopeful that I’ll still have sway over that in what’s to come. I don’t wanna get into a habit of revising my choices, since that’s very much Max’s ballpark, but this one felt like it was worth it.
I really dug the fire motifs. The storm was so ever-present in LiS, and this serves as a nice replacement while not having the same purpose. With how the first game played out, I was expecting the wildfire to be in the ep.3 finale somehow, so it was a nice surprise to have it come so early.
Now, I gotta talk about Rachel’s scream. I’ve been avoiding all discussion about this game since it has taken me a while to get to it, so I dunno how much this moment is being talked about. I hope it is, though. Because heck. heck. That scream gave me chills. Did you see that wind? That scream, that wind, was an actual, real, tangible connection between Rachel and the storm. No speculation as to what the butterfly or the doe symbolises, no wondering what they could possibly mean by ‘Rachel’s revenge’ or ‘destiny’. Rachel felt pain. And it altered the weather. 
Really excited to see where that leads.
As always, here are my fave moments from this episode:
-The opening shot. A cigarette lighter. A fire in the woods.
-The tabletop segment. Charming and cute.
-Chilling on the train.
-That scream.
I keep forgetting this season is just three episodes. I’m really eager to get right into the next one, but it’s also kinda scary when I remember it’ll be over so soon. Still, I’ll probably get to ep. 2 quick so I don’t have to keep avoiding spoilers, haha.
Also, I’ve made a tag for these ‘LiS thoughts’ since they’ve become sort of a frequent thing.
Thank you again for reading this far. And here’s a lil sketch for your trouble. Hope you’re doing well <3
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tragicbeauty1991 · 7 years ago
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The Trouble With Disney Sequels: Garbage or Grown-Up Fairytales?
The Walt Disney Company is widely recognized as the originator of the animated film and remains one of the best storytellers in the industry. The company's retellings of traditional folk stories and fairytales are perhaps the first version of the story many of us are ever exposed to and are unquestionably the most popular. From classics such as Snow White to the more recent original films like Moana, Disney has given generations of moviegoers beloved characters and Broadway-style musical numbers which the vast majority of us recall with nostalgic fondness and joy. The sequels created by Disney, however, are quite a different story. While original Disney films are typically showered with critical praise and awards, the sequels often fall flat in comparison. Frequently made for direct to video/DVD release sometimes decades after the original, they receive much less attention than their predecessors and (necessarily) feature different voice actors and animation styles that seem to many adults who grew up on the originals to indicate that they are cheaply made and unworthy of the label "Disney" at all. Children, of course, don't notice such things, yet while they are the primary audience, in many cases, the sequels don't seem to appeal as much to them, either.  One could argue that the sequels receive less attention simply because they are not as heavily advertised and because the parents are the ones purchasing (or NOT purchasing) the DVDs; however, while that is certainly a major factor in their popularity, I believe there is more to it than that. Let's be honest...some Disney sequels are just flat-out bad. When compared to their original films the sequels for movies such as The Hunchback of Notre Dame, Brother Bear, Fox and the Hound, and Mulan (seriously, guys, WHAT ON EARTH were you thinking with the Mulan sequel?!) would probably have Walt Disney shaking his head at the very least and rolling in his grave at the worst. They lack the depth of character and emotion that the first films possessed and really do feel like nothing more than just a money-making scheme to squeeze as much revenue from the well-recognized Disney icons as possible. On the other hand, though, there are several sequels which I think Walt would still be proud of yet consumers have largely ignored. Yet the question remains: If they are of good quality, why aren't they more popular? The answer, I believe, is that the storytelling and the characters themselves have grown up along with the fans of the original films, and while we ourselves have grown up, we don't always appreciate seeing the realistic side of things in what is supposed to be an escapist world of happily ever afters. For the remainder of this post, I am going to focus on some of the sequels which I think deserve a second chance. (NOTE: The following are merely a few examples of the Disney sequels which I personally think are underrated. It is not intended to be an exhaustive list.)
1. Bambi II This is one of those rare situations where the sequel is actually better than the original. While the original Bambi has beautiful animation, it's one of those Disney classics that was made in a time when animation itself was such an innovative concept that a complex plot and well-rounded characters weren't necessary to capture the audience's attention. As a result, the characters are rather flat and we don't get to know the characters well enough to form any deep emotional attachments. When Bambi loses his mother, it is a sad moment, to be sure, but we don't feel it as deeply as, say, Mufasa's death in The Lion King because we don't really know anything about Bambi's mother, her "husband" The Great Prince, or Bambi himself, for that matter. The sequel remedies this nicely by fleshing out the father/son relationship that begins to form after Bambi's mother's death and realistically shows how such a tragic event affects both of them emotionally. Bambi, who has never really known his father, is suddenly forced into a world where he is totally dependent on the stoic old buck for survival, and it's quite obvious from the start that while The Great Prince may be good at doing his job as protector of the forest, he has absolutely no idea how to be a father. There are moments when things get ugly--The Great Prince puts his duty as protector over his duty as a father and Bambi calls him out on his betrayal, wishing his father had been the one to die instead of his mother. OUCH! And it takes Bambi almost dying for The Great Prince to finally admit how much his son means to him. By the end of it, of course, their shared grief allows for a bonding moment and we can see that they have both learned from each other--The Great Prince has begun to loosen up and let his emotions show and Bambi has begun to become a responsible young buck ready to take on the role of herd leadership someday. But the real, raw, emotion in this film has a genuineness to it that you don't usually see in such extremes in a children's movie. It shows a darker, sadder side to things than what we would expect from most Disney films--especially a sequel--but there is no denying its incredibly powerful and touching message of hope for a broken family.
2. The Lion King II: Simba's Pride
As one of Disney's biggest hits, the original film The Lion King raised the bar for animated storytelling and, consequently, makes any sort of retelling, sequel, or spinoff automatically seem inferior at first glance. With rather dark themes like the death of Mufasa interspersed with moments of lighthearted humor and sweet romance, The Lion King manages to keep all of these elements perfectly balanced for a story that appeals as much to adults as it does to children. The sequel, while not nearly as well-known, does a pretty good job of maintaining that balance and even takes it a step further by increasing the complexity of its characters. In the original film, the line between heroes and villains is pretty straightforward. On the side of good, we have Mufasa, the benevolent and wise ruler of the Pridelands, and his family (minus a certain brother) and friends, including innocent young Simba who is cast out into the world to survive on his own after his father's death. On the side of evil, we have Scar, the jealous and power-hungry brother who kills Mufasa and sends his rather idiotic but loyal hyena henchmen after Simba so that he can take over as king. In the sequel, however, things are much less black and white. Simba, now grown up and with a daughter of his own, is portrayed as a well-meaning but ultimately overprotective parent who has allowed his hatred of Scar to blind him to his own prejudice against the lions of the Outlands with connections to his late uncle, including innocent cubs born into a situation which they could not possibly control. On the other hand, we have Zira, Scar's grieving widow who hates Simba and his pride so much that she literally ends up choosing death over accepting help from them--and dies with an eerie smile on her face, no less! We also have Nuka and Vitani, Scar's two biological cubs who are raised in the shadow of Kovu--the adopted son and obvious family favorite whom Scar chose as a successor. Like his parents before him, Scar's choice to show obvious favoritism really messes up his kids. Nuka is probably one of the most sympathetic villains in Disney history, apologizing to his mother with his dying breath on-screen for not living up to her standards and failing to kill Simba. Meanwhile, Vitani is forced to make the very difficult choice of doing what is right and going against her own mother in battle, and Kovu--who has been raised his whole life to believe that Simba and his family are evil--comes to realize m that the lion who he saw as a father was actually the evil one and questions whether that means the darkness that was in Scar is also within his own soul. (Though honestly, the whole concept of Kovu being adopted also begs the question...was there some goodness in Scar after all if he was capable of taking pity on an orphaned cub?) Seriously, Scar's selfishness really did a number on his kids...and Simba, for that matter. In short, while the original film is already quite complex and occasionally dark for children's movie, the sequel takes it up a notch and also keeps some great musical numbers which, while maybe not quite on par with the first film, are definitely catchy and as good as many other Disney tunes and I think deserves more praise than it receives.
3. Pocahontas II: Journey to a New World
Okay, I know I'm gonna get a lot of pushback on this one, but hear me out.... I love John Smith and Pocahontas together as much as anyone else. Heck, as a kid I had a poster of the two of them with the quote, "No matter what happens, I will always be with you, forever," on it. But realistically, even at the end of the first film there is little chance of them ending up together permanently. When Pocahontas chooses to stay behind with her people as an injured John Smith returns to England, it's just about as bittersweet of an ending as we've ever gotten in a Disney film. This very grown-up ending in which the leading lady chooses duty and responsibility over love (even though it breaks her heart to do so) is so atypical for a children's story that it should come as little surprise that the sequel is also very grown-up. Yet for some reason, the sequel is despised while the first film is considered one of the great Disney classics. Why the difference? The ending of Pocahontas, while somewhat sad, still leaves us with the tiniest spark of hope that they will one day be together again. It's an open-ended farewell that shows the couple still very clearly has feelings for each other even if they cannot be together in the immediate future. However, while chances are slim, we are still left with the possibility that John COULD come back from England someday after healing and they MIGHT still end up in each others' arms, whether it's historically accurate or not. (Historical accuracy? Pfft. What's that? This is a Disney film, not a documentary. But I digress...) The problem many people have with the sequel is that it totally cuts off any possibility of this ever happening. But it does so in a way which I think is not only realistic but also respectful of the characters. After years of being physically separated from John Smith by an entire ocean and believing him to be dead, it's only natural that Pocahontas would be ready to move on, so when John Rolfe enters the picture and develops first a friendship and then romantic feelings for her (over what we can assume is likely several months at sea and in England), it's understandable that she falls for him. He is a good man who respects her, defends her, and ultimately ends up leaving his own homeland to be with her, and he really doesn't deserve all the hate he gets in the fandom. By the time Pocahontas realizes that John Smith is still alive, she is already in love with Rolfe. Her heart has moved on, and so, apparently, has Smith's. While they both recall their time together fondly, they have very different goals and priorities in life which would not make for a happy marriage. They realize that realistically they make better friends than a couple, and they part on good terms, wishing each other all the best in their own pursuits. Too often people complain that Disney's portrayal of romantic relationships is unrealistic with the too perfect Prince Charming opposite an often villainous and vain competitor for the leading lady's love. Yet when a very healthy, realistic love triangle is shown in which both men are portrayed as flawed but good people who are grown-up enough to set aside their own desires and feelings of jealousy for her best interest, people still complain. John Smith is undoubtedly a good man and a good friend to Pocahontas...but he isn't a good match for her romantically. And his character isn't vilified for it. Maybe it's just because I have been through a similar situation myself in real life so I can see where Pocahontas is coming from, but I really respect Disney for how they handled this love triangle, and I think the sequel deserves more love than it gets. The music is good, the message is good, and it wraps everything up nicely, giving us the closure the end of the first film lacks.
4. Peter Pan: Return to Neverland 
Last but not least, as huge Peter Pan fan, my list would be incomplete if I didn't mention Return to Neverland. The original Disney film is such an iconic work that even now, over sixty years after its debut, the characters are still wildly popular, showing up in spin-offs like the Tinkerbell movie franchise, TV series like Jake and the Neverland Pirates, and on pretty much every Disney product that features the classic villains (Hook) or the Disney castle logo (Tink). Its popularity, due largely to the appeal of magic and adventure that Neverland presents to children and the feelings of nostalgia the film evokes in adults, has not quite extended to the sequel, however. Everyone knows the story of Wendy, Michael, and John, but Jane's tale remains relatively unpopular by comparison. Part of the reason for this is quite simply that the original Peter Pan was a big hit long before Disney and has been retold so many times in so many different mediums that it is impossible NOT to recognize the characters while Jane's story is strictly limited to Disney...and a direct-to-video sequel, at that...but it is also a good bit more complex and darker/sadder than the first Disney film. However, it is one of the elite few that, in my opinion, maintains the appeal of a Disney original.
As with The Lion King, the first film presents most of its heroes and villains as pretty straightforward in their intentions and fairly black-and-white (which is not true of the characters in the novel, but I'm getting off topic). Peter is mischievous and somewhat irresponsible but generally good and kind while Hook is somewhat sympathetic and justified in his vendetta compared to other Disney baddies but still very much a villain whose first on-screen moments show him shooting a member of his own crew without hesitation or remorse. The only really morally ambiguous character here is Tinkerbell, who, though she comes around in the end, tries to kill Wendy at one point and later willingly helps Hook in his plans to kidnap the girl so that she may have Peter to herself. Wendy herself, though she is less well-developed than some later Disney ladies, shows that beneath the sweet, soft exterior she is surprisingly brave and outspoken for her time, standing up to both Peter and Hook (a reaction which neither one of them is used to) when they push her buttons, even when she faces the frightening possibility of death by drowning/crocodile. After facing such real danger in Neverland from Hook and his crew, growing up hardly seems scary to her anymore. After all, the world she is used to, despite all of its grown-up troubles and worries, is relatively safe. Thus, her trip to Neverland--a realm where she might never grow up--actually ends up helping her transition into adulthood without the fear she had prior to her visit. Peter Pan is not the story of a boy who would NOT grow up but rather of a girl who DID grow up--a coming of age story just like many other Disney films.
Return to Neverland, on the other hand, flips this traditional narrative on its head and instead shows us the story of a very grown-up girl who has forgotten how to be a child. While Pan and Hook retain their characteristics from the first film as hero and villain, the sequel is more complex in the sense that their relationships to the heroine are somewhat reversed and unusual. In the original, Peter comes to take Wendy away to Neverland with the intention of rescuing her from the grown-up world only to thrust her into the much more dangerous position of dealing with threats like vindictive pirates and hungry wild animals, leading her to eventually realize that growing up isn't so terrible a fate as she might have once imagined. In the sequel, Hook comes to kidnap Jane (believing her to be Wendy) with the intention of using her as bait to kill Pan and unintentionally ends up giving her a much needed escape from the dangers of the "real world" which have forced her to grow up too quickly. In fact, you could almost argue that the war is the main villain while Hook is only secondary. Hook was the first real danger Wendy ever faced, and she did so with incredible courage, but to Jane, who has had to live with the daily fear of her father coming home in a coffin and being blown to bits by bombs falling out of the sky, Hook is nothing in comparison. Wendy bravely faces Hook IN SPITE OF her fear of death due to her protective maternal instinct; Jane faces Hook WITHOUT much fear because the possibility of death is so familiar to her that she has become numb to it...which is incredibly sad when you think about it. 
Wendy and Jane are also fundamentally different in which side of Neverland they identify with. Wendy identifies primarily with the carefree Peter and has no trouble believing in magic and fairies and flying while Jane--a natural skeptic after all she has witnessed with the war--originally identifies more with Hook, finding Peter and the boys far too silly for her taste. I always wondered why Jane was willing to make a deal with Hook even after hearing all of her mother's tales and being kidnapped by him, but I now realize that it is because, despite all this, Hook is the most comfortable and familiar face in Neverland because he is a reflection of the person she will become if she remains as bitter about life as she is at the start of the film. Additionally, Jane is used to a world where things are not always black and white and grown-ups sometimes do terrible things for the sake of the greater good. In her world, men with guns--men who have killed other men in combat out of necessity--are seen as protectors and heroes and may bring to mind thoughts of her own father, so it's understandable why she might trust Hook more easily than her mother did. Jane doesn't realize all this, but Hook does, and he takes full advantage of it by playing up their similar situations and earning her sympathy. And it takes Peter's capture and Tink's "death" for her to see that her attempt to avoid all childish things has caused her to become much too much like Hook for her own liking. Thus, in the end, whereas Wendy learned to embrace adulthood, Jane learns to hang on to a bit of the innocence of childhood--a lesson which perhaps resonates more with an adult audience than with children but a valuable lesson nonetheless.
But perhaps the biggest grown-up moment of this film happens right near the very end when we get to see a heartfelt reunion between Peter and an adult Wendy who is still young enough at heart to lift up off the floor with a pinch of Tinkerbell's pixie dust. It is an incredibly bittersweet moment to watch them say goodbye one last time, and though the children watching may not think much of it, I can guarantee you every grown-up who loved the original as a kid probably tears up at this part. As with the Pocahontas sequel, it's not quite the happy ending we have come to expect of Disney, but it's a very powerful and moving way to give us closure for the original. 
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Well, that pretty much wraps up my list for underrated Disney sequels. What do you guys think? Which Disney sequels are your favorites? Least favorites?
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kayostesting · 8 years ago
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"8HIT" makes for a really good Training Montage. "Abstract Nonsense" by Rin. Apparently her being suicidal and with black hair contributes to the sheer awesomeness of this song. "Adolescence" uses the tune of "Cendrillon" and renders it better. Len's a capella cover of "Ark" (originally by the band Sound Horizon) is absolutely amazing. Rin and Len's "Astral Domination" has some awesome guitar and vocaloid-work. Len's cover of Justin Bieber's "Baby". Haters to the left! Their cover of "Bad Bye". Once again, the Kagamines cover one of Miku's songs and make it even more awesome (be warned, this video is somewhat disturbing). Rin's "Black*Rock Shooter", backup voices courtesy of Len. "Bloody My Doll" shows that Len tops Edward Cullen any day. "Butterfly on Your Right Shoulder", Len's version. The original Rin version was already great, but Len completely tops it. "Candy Psychologist" by Rin. Just like the name, it's addictive. "Childish War" made by Giga-P and sung by both, both the song and the PV are awesome, very upbeat and catchy. Sibling rivalry at its finest. "City Lights" by PowaPowa-P. "Cloud", an awesome Rin song. "Cosmic Star" by emon, for Rin Kagamine. A very sweet, beautiful song. "CULTURE Liberalization Ward (BUNKA)" features the Kagamines as detectives! Here's to hoping that they'll be able to solve any case that comes their way! "Cursed Glasses: Stray Girl In Her Lenses" by Rin (featuring Gakupo) is outrageously funny and weird at the same time. "Darkness 6". There are no words. "Death Should Have Not Taken Thee!". A parody song of Dragon Quest I made by Jesus-P. Warning, it's EXTREMELY catchy. And has an equally catchy sequel, "Your Adventure Log Has Vanished!". "Discotheque Love" for Len, from Lelele-P. Rin's "Dolls", combined with the very well made video, is incredibly beautiful and touching. Knowing the lyrics also makes it even more tear jerking. "Dreamy Cherry Blossoms" is about a rich girl (Rin) that's getting married in a little while that happens to fall in love with a violinist (Len). It's also note worthy that the art style in the PV is just as beautiful as the song that accompanies it. "Electric Angel" has excellent vocals by both Rin and Len, as well as a very catchy beat and awesome electronica elements (not surprising considering the name of the song). PowaPowa-P's "Equation×**". Len's cover of "-Error". Has some of the best vocalizations by Len. Rin's version sounds rather cute but still good. "A Faint Wish" and its sequel song, "A New Millenium" are very heart-warming. From the same series, we also have "Utopia", which is not quite as heartwarming. "Falling Falling Snow" is such a beautiful song with a simple yet touching PV. Rin's "Fate of Soul", an epic song that manages to be dreamy and powerful at the same time. "Fire Flower" is definitely one of Len's best. "First Virus Resistance". That is all. "Flames of Yellow Phosphorus" by mothy. Disturbing, sad, and absolutely epic. "Gekokujou", hands down. Nothing'll get you hoisting a yellow standard quicker. "Gemini" is just d'aaaaawwwww. "Gigantic O.T.N" is about Len gushing over his enormous penis. No really! You'll love it. PowaPowa-P's "Girl A". "Himitsu ~Oath of Black~" anyone? It's fantastic, and the story is heartbreaking. "Hot Cocoa" by Len is a very motivational song to listen to if you're trying to get work done. It's about Len trying to finish a homework assignment that he put off until the night before it was due. Rin's "I Like You, I Love You" is an adorable song about a shy girl's awkward attempts at a love confession. Len's cover of "Ievan Polkka" (the entire song, not just the leekspin gibberish portion; and in good Finnish too). "Imagination Forest", originally for IA and covered by Rin Sweet APPEND, the mood is captured very nicely and this version is just as nice as the original... and then there's the added bonus of Len coming in for the song's climax. Another amazing AVTechNO song, "Innocence". Awesome use of Len's Power append, sexy heavy beat, and one Epic Riff. "INTERSTELLAR", a Kagamine Rin original by FROMAGE. "Iroha Song" by Rin is a vibrant rock ballad with a traditional Japanese sound about being consumed by love and then losing it (oh, and bondage). "Jabberwocky Jabberwocka" sung by their appends is extremely catchy. The flashy PV doesn't hurt either. "Jutenija" by DATEKEN. Think priestesses singing in a desert temple and you're almost there. "Juvenile" from Dixie Flatline, a nice R&B song with smooth singing by Rin and great rapping from Len. "Karakuri Burst" is an absolutely amazing song. Len looking quite sexy (and non-shota) in that military uniform certainly doesn't hurt, either (also, please note that 卍 itself is not a symbol of the Third Reich — the Nazi symbol faces the other direction). "Karma". Bro. The composition is fantastic, as is Rin's voice, and that scream! "Kokoro". Just... "Kokoro". Len's version or Rin's version, there's really nothing better...except, of course, the mixed version. "Last Stage" and its Tear Jerker alternate ending, "Last Battle". The Synchronicity triology: "Looking for You in the Sky", "Paradise of Light and Shadow" and "Requiem of the Spinning World". "Lost Destination". Act 1 Len with Power, Cold, and Serious Append with an almost Crusader-like, cynical atmosphere. It is truly epic. This version uses Len Append Power and Cold, along with beta versions of Kaito Append Normal, Soft, and Whisper. Yes, Kaito. Append. Rin's "Lost Life" is just so rockin' awesome,and the high pitched voice fits the song perfectly. "The Lost One's Weeping" by Neru. It's a powerful rock song that'll get your head bopping... if the lyrics telling the story of a kid who's gone empty from exceeding pressure to succeed doesn't hit you in the feels too hard. This remix of "Love is War" is better than the original. "Magical Kitty Len Len" is more of a Funny Moment but still awesome nonetheless. "Main Character", a Len song. Awesome tuning, awesome music, but slightly Tear Jerker lyrics. "Make a Wish" is an excellent use of Rin's voice. "Meltdown". By far one of Rin's best. "Memory", a vocal version of the Leitmotif of the title character of the video game Ib sung in Surprisingly Good English by Rin. Ignoring the Engrish, "MIDI MASTER!!" will leave you clicking replay over, and over, and over again... Len's "Monochrome Dream Eater" has an extremely catchy beat. The voice of Len in it is nice, low and just ridiculously fitting for the song's tone. One of Len's best solo songs. Append (Power, Cold, Serious) Len's cover of the Girls' Generation song "Mr. Taxi" is amazing. "Never" is a pretty upbeat song (that comes with Len rapping!) about... eating natto. Their cover of Limahl's "The Never Ending Story". "Noiz bom", "Noiz Are NEL" and "DARK NEL" by AVtechNO are absolutely great. You know, let's just say anything by AVtechNO! Rin's cover of "Only My Railgun" completely overpowers the original. Their cover of "Our 16bit Warz" by their V 4 X voicebanks is just plain amazing, and they sound incredibly realistic. "Pantsu Nugeru Mon", or "I can take off my panties!", is definitely a lot more innocent than the title would suggest, and contains probably the best use of panties as a metaphor (for the care and control of her guardians) that we'll ever see in a a song. The story is about Rin going through puberty, standing on the border between childhood and adulthood, as she is torn between the freedom but responsibility of adulthood and the restrictions but irresponsibility of childhood. The song is very catchy, too! When "Paradichlorobenzene" and "Anti-Chlorobenzene" combine. Here's a Project Diva version of the combination. Len's Append voice with "Pink Rose" is quite lovely. Giga-P's, Orebanana's, and Reol's "Pinko Stick Luv". "Plus Boy." Len is a horny schoolboy who wants to get laid. Rin's cover of "Popipo" is just as energetic as Miku's. AvTechNO!'s "Plus/Space". "Q" by PowaPowa-P, featuring Rin. "Recycle Bin" sung by Len will prevent you from deleting a file from your computer in good conscience ever again. The sequel in Rin's point of view, "Salvage", doubles as a Heartwarming Moment. "The Riddler Who Can't Solve Riddles", a mystery song for Len Also, "The Riddler Who Won't Solve Riddles", its sequel song for Rin. Rerulli gives us another sexually charged Len song in "Sacred Spear Explosion Boy". Like "Brain Fluid Explosion Girl" before it, the words fly by fast, but it's still catchy. "SheSaw Day", a sexually charged song with the most realistic-sounding Len ever. Rin's cover, made by Lu Yurippe, is equally as amazing. Rin's "The Shibuya Catastrophe", complete with a PV as full of explosions as a Michael Bay movie. "SHOTA=RELEASE". Lyrical Dissonance and some absolutely stellar tuning make it a standout Vocaloid song, despite the scary mplications. "Sigh". Some might need a few tissues. "Silver Girl -awaking mix-", sung by Rin — the most epic coming-of-age rock ballad ever. "Skeleton Life" needs to be here. One of the best examples of Vocaska out there. "Skyblue!" is an upbeat song sung by Len, about friendship. Kind of... it's probably supposed to be, at least. Rin's song "Soleil", a song with beautiful instrumentals and an interesting storyline. "SPICE!" is pretty damn seductive. "Spinning Song" is a very soothing song which has a very traditional Chinese feel to it. "Taiyou no Kiss (Rerensa Mix)", a cover of Katy Perry's "I Kissed A Girl" sung by Len. "Tokyo Teddy Bear" by neru. It's about Rin wanting to change herself, and hating herself. It's a bit of a Tear Jerker, but the beat is so strong, you may be too busy headbanging to cry. Vocaloid Halloween? Try "Trick & Treat". "Undead Enemy" is a sleeper hit of Rin's, and would you believe it's actually about not being able to live up to expectations and good grades in school? Rin and Len cover Miku's "Unhappy Refrain" and completely steal the show. "Unrelated Emergency", which is about how most people think the news going on in the world doesn't concern them. "Vermilion" by toya, a duet by two Lens. "The Weekend's Coming!" Rin wants to confess her feelings to her crush, but the end of the world comes in the way. "Wings of the four seasons", a musical adaptation of a beautiful folktale, with amazing harmonies done by Hitoshizuku x Yama. "White Brick and Black Mourning Dress", sung by Rin, is a little bit confusing, but very touching and a real Tear Jerker. Len's cover of Harry Nilson's "Without You". Not a bad effort of trying to get Len to sing in English. "The Wolf That Fell In Love With Little Red Ridding Hood" by HitoshizukuP. Exactly What It Says on the Tin, although seeing as they're just characters of a story and Status Quo Is God, the two will never get together. However, many suspect that the bitten apple at the end of the PV may prove otherwise... Rin and Len's cover of "World's End Dancehall" by Giga-P is epic in its own right. And it combined with this Project Diva Edit PV just adds to the awesomeness that is this song. Len's cover of "World Is Mine". A must-see for Rin/Len shippers. "The Worst Carnival" is a very empowering Rin song about not letting rejection get to you. "YELLOW TRICK" by Yuugou-P. PowaPowa-P's "Year 3 Class C-14, Chiyoko Kubozono's Joining of the Cabinet", while having a rather lengthy title and having Mind Screw-y lyrics, is interesting and pleasing to the ear.
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danvssomethingorother · 8 years ago
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Fanfic Recs
In honor of fandom fic rec days, just want to take a few minutes to just recommend my favorite fanfics from around the web. Please head the warnings because I like angst so rape, torture, and just all sorts of unpleasant stuff does appear in some of these stories (which I say beside the fic). I also listed the pairing, if there are any as well. I have been in fandoms for a very long time and have quite the extensive amount of recs, so I will not list all of the stories I enjoy, just my favorite stories I have read and re read the most when I am at my lowest or am just bored. 
Please do not be upset if I don’t rec your story fellow fanfic writers! If I have read your stuff and commented on your work, I do love it but these stories are my favorites and stories I don’t only love and enjoy but stories I don’t think I would be capable of living in a world without and some are so old they helped shape my own writing style as you know it today.
Batman 
In Re Robin
Warnings: Some blood and child abuse
Summary: After the extent of Robin's injuries from Harvey Dent comes out, Child Protective Services decides to save Robin from a vigilante lifestyle. Follow up to Robin, Year One.
Why I love it so much: Its not uncommon to use the story line from my favorite comic, Robin Year One by Chuck Dixon, but this one does it in a way that is special and captures the feel of why I loved that comic to begin with and made Bruce and Dick’s relationship more realistic and fleshed out then most stories dealing with them being father/son. 
Broken Glass 
Warnings: Eating disorder
Summary: Dick Grayson has always been a perfectionist.  But what happens when perfectionism goes too far?
Why I love it: This fic has been in my life for a long time, while all my other angst fics either got deleted or I grew out of because I realized they were bad, this one has stayed with me because its extremely in character and despite its kinda weird premise for a super hero story, it freaking works. Its so good and I love it.
Daddy, Not Bats
Warnings: Some violence (its a super hero fic)
Summary: AU, continuation of 'A Father's Request'. Join one 'retired' Batman as he raises his kids all together while trying to still save the world with this version of the Justice League.  One Shots, mini-series, and headcanons, life for the Waynes is always interesting to watch, especially since they can't leave crime fighting behind them. T for paranoia
Why I love it: I had to choose one story out of all the fics where Bruce raises all the Robins at the same time and this one is my favorite and it actually remembered Bruce’s daughter Cass, which most of these AUs don’t. You don’t need me to keep telling you about, I don’t want to give much away, go read it!
Miss Congeniality and the Bad Ass Ninja
Warnings: some language
Summary: Dick pays a visit to the Wayne Manor gym, where he meets the /delightful/ new addition to the family. Brother bonding fic. K plus for Dick's potty mouth.
Why I love it: This is another case of I had to only choose one out of the hundreds of stories I like about Dick and Damian bonding and I think this one is my favorite. Its in character and feels like something they would talk about and I really love it.
Teen Titans 
With this fandom, I have a theme, so I am going to just dump it down now. If you want really well written Robin being Slade’s apprentice fics, these are my favorites:
Basic Skill
summary: Slade might have Robin blackmailed into working for him, but he can't get him to kill anyone. That's no good for an assassin's apprentice. NOT SLASH 
Northern Star  (https://www.fanfiction.net/s/6478556/1/Northern-Star)
Summary: Life as Slade's apprentice is hard for Robin, but even harder for those trying to save him. Murders, schemes and hatred flourishes as the Titans, Batman, and the JLA struggle to help him. Meanwhile, Slade has a nefarious plan in mind for the Batman... 
Since it is my favorite theme, I have more stories I like with this theme but they are too many to list and some of my favorites have been deleted over the years which is just disheartening. Also these two authors are great go read all their work.
But my favorite author in this fandom has to be melimash
All of their teen titans work is jaw dropping and wonderful, I love it all so damn much. I can’t even express how much I love every single one of their stories, I wish I had half the talent they do. They are amazing and I have been looking up to their skill for years now.
Harry Potter 
Casting Moonshadows
Summary: Lonely and outcast by his classmates, Remus wishes on a moonshadow for a friend who understands him. To his amazement his wish is answered not once, but three times, by his former enemies, the Marauders. SBRL and some JPLE as well, of course 
Warnings: Child abuse
Pairing: Wolfstar
Harry Potter and the Nightmares of Futures Past
Summary:   The war is over. Too bad no one is left to celebrate. Harry makes a desperate plan to go back in time, even though it means returning Voldemort to life. Now an 11 year old Harry with 30 year old memories is starting Hogwarts. Can he get it right?
Warning: Child abuse and PTSD symptoms, this story was also written Pre- The Deathly Hallows, so Snape is presented as evil. I don’t mind because I don’t like Snape but I can see how Snape fans would hate it.
Pairing: Harry/Ginny
Another Prisoner, Another Professor
Summary:  AU. In Harry's third year he must learn the many truths about the new DADA teacher, Professor Black, and an escaped convict, Remus Lupin. Eventual SBxRL.
Pairing: Wolfstar
Harry Potter and the Something Something
Summary: Hey, wouldn't it be cool if someone took as many fanfic cliches as possible and stuffed them all into one story?  No?  Well, I went ahead and did it anyway.  Multi-chapter Mockfic.  This summary is actually a lot better than I originally thought.
Pairing: None
Against the Moon
Summary: The odds were stacked against him: a child from a blended home with no friends, no social skills to speak of, and a terrible secret. Yet slowly Remus Lupin began to realize there was a place for him in the world, if he could find the courage to claim it. 
Warnings: Canon prejudices, blood, child abuse 
Pairing: I believe the author has said you can see it as wolfstar but it won’t be official in the story. 
HP is my biggest fandom and I have read hundreds of stories with these same ideas and themes over the years but these are my favorites because they are just that damn good.
Lord Of The Rings 
Devoted (http://mariole.livejournal.com/23137.html)
Warnings: RAPE, I mean graphic stuff, please do not read if you this subject upsets you or you are underage.
Summary (there isn’t one so this is from the author’s note of the first chapter): This is a disturbing fic. Frodo is raped in his home (post-Bilbo, pre-Quest), and has to deal with that. I don't know why this topic has been pulling at me, but it has and there you go. I know this fic will not be for everyone. Frodo is basically a het character, so there are some het references and scenes. There is also slash, both requited and un-, throughout the piece, as various characters explore their sexuality and feelings for each other. The main hobbits are Frodo, Sam, and Merry. Pippin pops up now and then, but he's only 13 when the main action starts, so we don't see as much of him (sorry, Pip lovers!).
Pairing: frodo / sam
Why I love it: I tried not to put too many questionable stories I have enjoyed onto this list but I can’t leave this one out. This is the best characterization I have ever seen for the hobbits. 
Treasures (https://www.fanfiction.net/s/854350/1/Treasures)
Warnings: lots of child abuse and its abandoned, never to be completed
Summary: AU - Gossip ran through the Shire that Bilbo Baggins possessed a great fortune in the depths of his home. Several ruffians attempt to seize that fortune by kidnapping his beloved nephew and holding him for ransom. 
Why I love it: Its just so good. I love Bilbo and Frodo’s relationship, I love all the angst, and I will always mourn we never get to see the conclusion of this fic. 
My favorite authors I can’t pick a favorite from: 
MBradford (Some warnings for this author they ship Frodo/Sam and made cute stuff with them and their main series involve attempted rape and kidnapping)
shirebound
Gravity Falls ( my current fandom) 
This one is a little harder for me to pick my favorites and keep the list somewhat small. Since most of you are following me for this fandom, I’m gonna break up this one into categories and list my favorites from those categories since I know most of you are GF fans following me and care more about these recs then the other fandoms.
Ciphford 
Cold 
Warnings: THIS IS MATURE. DO NOT READ IF YOU ARE UNDER AGE. It involves Non Con and psychological abuse. 
Why I love it so much: It is so chilling and breath taking how they set up and conclude this angst filled masterpiece. I feel like if any story inspired me to make ciphford abuse, its this one. 
Not One to Forget 
Warnings: Non con elements
Why I love it: Its just so good and full of emotion that always manages to hit me right in the feels, please consider reading!
Nonconsensual
Warnings: Non con (duh with a title like that)
Why I love it: Its just so sad and such a punch in the gut every time I read it. I love it so much...
Fiddauthor 
Fresh Start  (you should just read all of @memyselfandyoutube ‘s work but this is my favorite by far)
Warnings: Technical kidnapping, memory loss, mental health problems
Why I love it: I loved it so much I even wrote a companion piece to it but I feel like the original should get more attention then my work. The build up to the reveal, the tension, the characterization are all just so spot on and perfect. I love this little piece and implore everyone to read it.
You Have A Home 
Warnings: Child neglect
Why I love it: This story has just started but like everything @amydiddle-fanfiction writes its looking to be a great story, that I am excited to read. 
Gloves 
Warnings: None
Why I love it: Its one of the cutest fiddauthor fics I have ever read and I adore it. 
The Vandals 
Warnings: Bullying
Why I love it: Ford protecting Fidds is just so good, so very good.
Fiddlestan 
In Which Stan Occupies A Certain River In Egypt
Warnings: Mental illness, physical illness
Why I love it: I have a weakness for stories where my favorite is ill and needs to be taken care of and this is everything I could want and more. God, its just so good. I’m not even a huge fan of the AU this is set in (where Stan raises Mabel without Dipper) but oh my gosh, everything is just so perfect from the characterization, set up and build up of the relationship and so forth. I love this fic, I have read it a dozen times already will likely read it a few more times before I am finished. 
A Helping Hand 
Warnings: None
Why I love it: Its so unique to find a story that jams this much character into a story with out a single line of dialogue (as a writer I know how hard that is to do so this is a big deal for me) and this story just gives me goosebumps on every re read.
Brawl Brawlers
Warnings: Jimstan and some violence
Why I love it: I’m not a fan of jimstan, so the fact I’m recing anything that implies it should tell you why I love this. Its just cute and I can like when Fidds shows his more abrasive side. Logical book thief is a great writer and I highly recommend all her work but this is just the one I read most, I think. 
Fool's Paradise 
Warnings: this story is rated M and there are sexual themes and violence, so any one underage shouldn’t read
Why I love it: How could I not love it? It is packed with great characterization, fidds suffering, and an AU where the mystery trio all end up happy together. This is my favorite fiddlestan and I would be incomplete without it.
Good Days and Bad Days (http://nuttersincorporated.tumblr.com/post/120295190724/good-days-and-bad)
Warnings: Panic attack, self harm (harm pulling)
Why I love it: Its just so good, I love the hurt comfort, its so well written and good. Also worth checking out is this author’s longer story ( Memories ) but it is sadly incomplete and may be abandoned
Gen 
Fiddleford's Secrets (this one is part of a series that you can find the rest on the author’s page Topaz88)  
Warnings: None
Why I love it: Its an interesting take on Fidds origins I have never seen before and really enjoyed it, along with the rest in this series. Its a series about if the mystery trio and I recommend everyone read.
We're All Broken
Warnings: Mental illness, homelessness, its incomplete and I fear it might be abandoned
Why I love it: Its just so enjoyable and an interesting idea of Stan coming to town and helping out a broken and homeless fiddleford and his brother who is going down hill because of Bill. 
Wednesday, 12 Dec. 1979 
Warnings: Injuries, mental trauma
why I love it: Do you know how hard it is to find a good story that deals with Fiddleford’s canon trauma after the gremlobin? Because as a Fiddleford fan, I do and this story was absolute perfection and the author was a saint for creating it. 
We Made It Through The Night 
Warnings: None
Why I love it: Its a very beautiful story filled with wonderful characterization and so much emotion to punch you right in the feels. Mabel and Fidds bonding over trauma is an interesting idea and is executed masterfully by @forest-of-stories like all her work I highly recommend. 
http://biteinsane.tumblr.com/post/156126664230/i-have-always-wanted-to-read-something-with-tate
Warnings: None
Why I love it: Its very short but its so sweet. I never really read stuff involving Tate and Fidds and it was a joy to read.
Authors
Princessedelarue  (all fiddlestan)
 theblindtorpedo (all fiddlestan)
  Logias (Meggletron) (all Fiddlestan)
   CeslaToil (fiddauthor and gen but really just read her work, its all great and you won’t regret it)
tallykale (all fiddauthor but sadly not active anymore)
Hannahbette (an archive of Hannahbette’s old fanfic that have now been deleted from this site, all are fiddauthor and all are great)
And you know, you can always support me here, if ya want to of course. I’m egotistical enough to like my own work, so you might like it too.
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waynekelton · 5 years ago
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The Best War Games for Android & iOS
If you have ever looked for wargames on your iPad/android device you will know what I mean when I say it’s akin to walking into a swamp to find your wallet. Hundreds upon hundreds of tower defense, sniper and risk clones drown out the truly decent experiences. Like the 'strategy' genre at large, free-to-play 'gacha' games have invaded our app stores and are proving nigh impossible to resist.
Still, equipped with the latest in swamp draining technology, we've been able to bring together a crack squad of some of the best android and iOS war games currently available.
What are the best iOS & Android War Games?
Company of Heroes
Pacific Fire
Heroes of Normandie
Wars Across the Worlds
Vietnam '65
Panzer Corps
Carrier Battles 4 Guadalcanal
Drive on Moscow
John Tiller's Modern Campaign Series
John Tiller's Civil War Battles Series
Joni Nuutinen's Conflict Series
Command & Colours: The Great War
Ancient Battle: Hannibal
Napoleonics: Waterloo
Company of Heroes
Publisher: Feral Interactive Platforms: iPad Only Price: $14.99
While it may not fit the traditional definition of 'war game', Company of Heroes is none-the-less one of the finest WW2 real-time tactical experiences of the past twenty years, and it's finally on iPad. Feral Interactive have done a great job porting over this classic to mobile, with a remade interface to deal with touch controls and reduced screen size. It's still a bit fiddly in places with the more complex operations, but as our review notes, it still plays very well.
At the time of writing, Feral have only ported the single-player campaign, plus the ability to play in Skirmish matches vs. an AI. We anticipate multiplayer coming at some-point down the line, as well as possibly Company of Heroes' two expansions. An Android and phone port wouldn't go amiss either.
Pacific Fire
Publisher: Wirraway Software Platforms: iOS Universal, Android Price: $2.99
Genuinely new entries into this category are rare, but thankfully 2019 gave us a real indie gem to add to this list. Wirraway's Pacific Fire is a cheap, but surprisingly deep, combined arms war game that throws you into the Pacific Theatres of WW2. There's plenty of scenarios on offer that portray both sides of of the conflict, and it's your job to make the best use of the ground, sea and air assets you have available in order to capture and secure your objectives.
This is a solitaire experience, but the developers have stated several times they're fully committed to adding content to this game, as well as working on new titles that follow the same format. What's especially compelling about this is that it uses a 'WEGO' turn-based format, where all turn orders are resolved simultaneously. This is a great war game available at at great price, and you should read our Pacific Fire review for more.
Heroes of Normandie
Publisher: Slitherine Platform: iOS Universal Price: $14.99 (with additional IAP DLC)
Not only is this an adaptation of a pretty decent physical war game of the same name, it's a pretty decent war game on its own merits as well. Taking inspiration from classic hex-and-counter style games, Heroes of Normandie instead used a square grid and more 'to scale' counter pieces that depict squads of troops, vehicles and individual commanders. Really it's a squad level-tactical game that involves die-rolls, action cards, but also careful use of your units' abilities and the surrounding terrain.
Slitherine actually did an excellent job adapting this game to digital, retaining the 'larger-than'life' art style of the board and playing pieces, and offering a way to play the game without having to try and read the rule-book (which was kinda terribly laid out) and dealing with all those pieces. Slitherine were parhaps a little ahead of the curve when they launched this in 2016, as it hasn't really been getting the post-release support we'd expect despite the digital board game port genre in general growing in popularity. At $14.99 it's definitely one of the more expensive games out there, but we'd dare say if you want something meaty, but portable, this is worth the expense. Slitherine have always been Android averse, so we doubt it'll ever appear there, but there was a patch as recent as March 2019, demonstrating that they haven't totally abandoned the game.
Wars Across the Worlds
Publisher: Plug-In Digital Platform: iOS Universal Price: $1.99 (With IAPs)
Wars across the World's premise is to present a universal war game system so that it can applied to a range of scenarios and settings from across history. You could be fighting in the forests of Tannenberg one minute, storming the beaches the Normandy the next, before finally taking on the Syrians in the Six Days War.
We were very impressed with how well the mechanics translates from era to era, giving a consistently fun and challenging experience. Bespoke flavour is introduced via the card system, which can offer meaningful tactical and strategic choices. The base game only comes with the tutorial and one additional scenario (hence the cheap price), but so far none of the $1-a-pop scenario offerings have disappointed. The Berlin 1945 scenario (priced $2.99) is currently our favourite.
Vietnam '65
Publisher: Slitherine Platform: iPad Price: $9.99
The core mechanics simulate the nature of counter insurgency operational warfare in a plausible and realistic manner. The constant pressure to keep a presence out in the field makes it difficult to scrape together the forces you need for the big sweeps to destroy the core enemy bases without comprising somewhere. The result is a demanding just one more turn experience, and you should read out Vietnam '65 review for more. The developer made a follow-up game, Afghanistan '11, which is also really good and covers the events following the 2001 War in Afghanistan. You're put in charge of American forces as you try and build up the 'hearts & minds' of the local populace, whilst also tackling Taliban-sponsored insurgents. Sadly, Apple arbitrarily removed the game from the App store and it has yet to return. You can still pick it up on PC though, if you want.
Panzer Corps
Publisher: Slitherine Platform: iPad Price: $19.99
Panzer Corps has been hailed as the 'the spiritual successor' to the Panzer General series. If you don’t know Panzer General it was a wildly successful 1990’s war game. Panzer Corps is light-weight operational level WW2 game play that allows you to play a series of linked scenarios in which your forces will upgrade over time though around 800-unit types. The challenge is taking a specific objective within a time limit whilst retaining your force. Probably not for anyone who is interested in an actual simulation or specific order of battles.
Also Consider:  OpenPanzer, a completely free alternative to Panzer Corps which you can read more about on our ‘free games’ lists for iOS and Android.
Carrier Battles 4 Guadalcanal
Publisher: Avalon Digital Platform: iOS Universal Price: $6.99
This is an outstanding pacific carrier battles game played out at the operational level. The excellent AI, easy interface and accessibility combined with realism and plausibility makes this game a must if you have a vague interest in naval operations. But most of all I love how this game gets you so quickly to the interesting decision points and the thick of the fighting. Read our review for more.
At the time of writing, a successful Kickstarter means that this game will be coming to Android (and Desktop PC) in the near future. Huzzah!
Drive on Moscow
Publisher: Slitherine Platform: iPad Price: $9.99
This is an operational level, area activation game allowing you to defend or drive or Moscow with realistic units. Battling against time you face a series of agonising decisions in this game, constantly trying to figure out when is a good time to push ahead or fall back to a new line. The outcome is determined by your skill in judging those correct moments. Realistic, tense and accessible, this a most excellent game indeed. Read our Drive on Moscow review for more.
Also Consider: There is another game in Shenendoah's original 'lite' war game series, Battle of the Bulge, which is iOS Universal and well worth checking out.
John Tiller Software
Publisher: John Tiller Software Platforms: Android, iPad Price: Free - $2.99
Modern Campaigns Series
This is a series of four operational level games covering the Arab-Israeli wars, a hypothetical cold war gone hot in Germany in the 80s and Quang Tri offensive in 1972. These games provide detailed order of battle, some good fog of war and a realistic tactical combat element. However, the core system is somewhat dated, the AI isn’t great and the experience doesn’t provide a particularly plausible command simulation if that matters to you. If you don’t like endless drop-down menus then these games aren’t for you, accessibility is not a key strength here.
Modern Campaigns: Quang Tri '72 
Modern Campaigns: Mideast '67 
Modern Campaigns: North German Plain '85 
Modern Campaigns: Fulda Gap '85 
John Tiller's Civil War Battles
There are a ton of civil war battle games on the various stores and most of them are a complete waste of time from a wargame perspective. However, the JTS Civil War Battles series does provide a tactically solid game with a strong order of battle backed up with good combat mechanics.
However, like Modern Campaigns the core system is dated and the overall simulation of the command experience doesn’t feel right. You will be hard pushed to find a better hard core tactical wargame of the ACW out there and with 11 games in the series you will be kept busy. Note, unlike the Modern Campaign games, not every game in this series has been released onto Android:
Civil War Battles
The Battle of Antietam
The Battle of Shiloh
The Battle of Chancellorsville
The Battles of the Peninsula
The Battle of Chickamauga
Battles in the Ozark
The Battle of Corinth
The Petersburg Campaign
The Battle of Atlanta
The Battle of Franklin
Also Consider: There are more JTS games on iOS than Android, but in addition to the above JTS has put out some of their Panzer Campaigns and an air warfare and naval warfare game. All are worth checking out, and some are even free!
Alternatively if you want something lighter then look to Hexwar and their series of Civil War: 186X games or their slightly more complex game American Civil War Battles based on the wildly popular Terrible Swift Sword board game Great Battles of the American Civil War.
Conflict Series
Developer: Joni Nuutinen Platform: Android Price: Free to $5.99
The conflict series covers an absolutely huge number of WW2 operational level games that have been put out by this Finnish designer. The main thing about this series is that they are very accessible, time to combat is very quick and its probably the main reason for their success. This is combined with reasonable pricing and a design that makes you want to take just one more turn. On the downside the games don’t look great, they are all pretty similar and the AI can be very poor which without 2 players makes the game long term viability pretty limited.
Nuutinen's gamelist is a bit too numerous to list here (and it doesn't appear that he's on iOS?), so check out this link for the full list of games he's created. 
Command & Colours: The Great War
Publisher: Hex War Platform: iPad, Android Price: $9.99
While we weren't that impressed during our review, the team at HexWar have been putting a lot of work into their digital adaptation since its release. It has some new well themed mechanics that well represent the tactical challenges of the era and to be fair, there's not a lot of digital WW1 games on mobile around. Since we've just come out of the 100th anniversary at the end of the war, this one might be worth reconsidering if it comes up on sale again.
Read our Command & Colours: The Great War review for more details and impressions.
Ancient Battle: Hannibal
Publisher: Hex War Platform: iOS Universal Price: $4.99
It’s hard not to like the Punic Wars with its diverse number of units, colourful characters and wide ranging geography. This game offers different battle scenarios in a traditional hex, you go, I go format linked together by a wider campaign. Whilst their games are pretty standard one thing that HexWar really surpasses in is in its ability to make their games look great and accessible.
This is not only immersive but it allows the player to quickly get to the hard decisions and the crucial turning points that one can agonise over and reflect upon later. The base engine used by HexWar has been used across a number of their games including the early and late medieval and Napoleonic wars. So there are plenty of different era’s here to pick and choose from if you are looking for some serious plate metal on your horse.
Napoleonics: Waterloo
Publisher: DK Simulations (David Kershaw) Platform: Android Price: $1.99
David Kershaw has a traditional mix of mobile wargames that are none too dissimilar to the conflict series but Napoleonics: Waterloo stands out as it takes the mechanics of the Napoleon’s Triumph and Bonaparte at Marango board games and ports them to Android (I couldn't locate them on the app store -ED). If you are bored of traditional hex war games and want something that better reflects the challenges of a real command and battle using a different kind of mechanic then look no further.
Other iOS & Android War Game Recommendations
Fort Sumter
Assault on Arnham (Wargamer.com Review)
Pike & Shot (if you have a pre-iOS 11 device)
What are your favourite android or iOS war games? Let us know in the comments!
The Best War Games for Android & iOS published first on https://touchgen.tumblr.com/
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recentanimenews · 6 years ago
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Bookshelf Briefs 12/5/18
ACCA 13-Territory Inspection Department, Vol. 5 | By Natsume Ono | Yen Press – Jean’s identity is, if not in the open explicitly, at least well known among the cast. This is a big problem, of course, especially for his sister, who is the very definition of hostage bait. Fortunately, Jean also has friends that can help him out there—his sister is pretty much the one ray of sunshine in the series, so I don’t want to see her sacrificed. That doesn’t mean that it’s depressing tragedy, mind you—it just means that, as with most Ono titles, the majority consists of discussions among middle-aged men (and one woman). This being ACCA, they’re political discussions, though there’s a bit of food thrown in. As always, a good read if you’re an Ono fan. – Sean Gaffney
Accomplishments of the Duke’s Daughter, Vol. 2 | By Reai and Suki Umemiya | Seven Seas – Since the first volume came out, we’ve seen the appearance of the My Life as a Villainess series, which has essentially the exact same premise. That series is more focused on Katarina changing her fate and bonding with the cast of the VN, though. Accomplishments of the Duke’s Daughter is more like Realist Hero, wanting to change the world and advance it towards modern times. So we’re not only inventing chocolate, but also coffee, and concentrating on good roads and educating the youth. There’s not really much in terms of antagonists so far—Iris explains what she wants to do precisely and effectively, and everyone agrees with her. This makes it a tad dull, sadly. – Sean Gaffney
Beasts of Abigaile, Vol. 4 | By Spica Aoki | Seven Seas – I didn’t know when I started this volume that it’s the final volume of the series. It was only when one of the central hunky boys got definitively crossed off the list romantically that I was spurred to look it up and, yep, this is it. In her notes afterwards, Aoki-sensei says there was much she wanted and needed to draw that she couldn’t include, which makes me wonder if the series got canceled. Still, it hangs together reasonably well. Nina’s origins are explained, the king makes an appearance, there’s a big escape, noble sacrifice, and one person who seems to entirely lose touch with reality. What we don’t see is how any of the luga fare once they are out in the world but we’re encouraged to imagine a happy ending. Overall, this series was far from deep but still pretty fun. – Michelle Smith
Cardcaptor Sakura: Clear Card, Vol. 5 | By CLAMP | Kodansha Comics – There are interesting things going on in this volume of Clear Card. We meet Sakura’s great-grandfather, who apparently fell out with Nadeshiko when she got married (possibly as she married her teacher), but now regrets it because she’s dead. Speaking of that, Nadeshiko explicitly tells Sakura she should stop summoning her spirit for visions as it’s unhealthy. And Eriol finally coughs up a bit of info, revealing that Sakura is making her own cards using her magic and imagination—and that’s super dangerous if she knows about it. So let’s keep everything from her some more. I’d be more invested in this sequel if it weren’t so dull—the interesting plot points are conveyed tediously. – Sean Gaffney
Frau Faust, Vol. 5 | By Kore Yamazaki | Kodansha Comics – The way that Frau Faust ends is surprising to no one, but it’s done with a lot of style and feeling. Even the villains in this story get a chance to show off how they got that way, and for Marion, it’s an attempt to show off how much he’s grown. Despite that, this wasn’t going to be his story in the end—Johanna is who the reader is invested in. (Sarah is also pretty invested in Johanna, and the way her story resolves is touching but also very sad.) I actually wish that the series had gone on a bit longer—the action sequences here are even better than in The Ancient Magus’ Bride—but I’m also fine with this ending, which is final and yet the teensiest bit ambiguous. Let’s license more Yamazaki. – Sean Gaffney
Frau Faust, Vol. 5 | By Kore Yamazaki | Kodansha Comics – As the volume begins, Johanna has let herself be captured by the church in order to gain access to the holy city, where Mephisto’s final parts are. A lot of the stuff that follows isn’t exactly clear, but the gist of it is that all of Johanna’s friends are there to help her get to Mephisto’s head and there is a lot of action that culminates with her telling him, “I win.” Quite a few aspects of the ending are open to interpretation, which I’m not exactly fond of, but which fits the spirit of the series pretty well. Chief among them—did Johanna actually intend for that to happen all along? I do love how inspired by her everyone else was, and am especially fond the quiet love story between two characters. In the end, I enjoyed this series very much, though I do wish it had been longer. – Michelle Smith
Gabriel Dropout, Vol. 5 | By Ukami |Yen Press – We get another new character this time around, in the form of Kurona. She’s a demon who wants to make friends, but is rather awful at it, and it doesn’t help that she’s trying to befriend Taplis, who is an airhead even by the standards of Gabriel Dropout, a series dripping with airheads. Speaking of which, Satanya’s new attempt to defeat Gabriel works quite well, but not in the way she intended. (Yuri fans may like it, though.) We also get more backstory showing how Gabriel became what she is now, which was… exactly what you’d expect, to be honest. There weren’t quite as many laughs in this volume of Gabriel Dropout, but it’s still a cute, fun series. – Sean Gaffney
Hatsu*Haru, Vol. 3 | By Shizuki Fujisawa | Yen Press – I guess we do need to pair at least some of the spares already, as Miki and Kiyo, the pure cute boy-girl team from last time, end up becoming a couple in this volume in an utterly pure, cute and adorable way. Unfortunately, Kai is the hero, so he’s not going to have nearly as easy a time of it. On the bright side, Riko’s crush on Satoshi pretty much gets kicked to the curb this volume, as we confirm that he’s getting married. Which she knew was coming, but it still hurts. This allows Kai to man up and confess to Riko, though given this series is thirteen volumes and this is volume three, I suspect it may go badly. Still, while this breaks no new ground, it’s a good shoujo story, well told. – Sean Gaffney
Murcielago, Vol. 8 | By Yoshimurakana | Yen Press – There’s pretty much a volume full of action here. Some of it is Kuroko and Hinako, who pair up again to try to take out the big bad (and we actually get some backstory for Hinako! It’s as blood-filled as you’d expect.) and some of it is Urara, Kuroko’s hugely muscled and somewhat dim bartender friend, who’s on the cover but is mostly there to be comedy relief. It’s also nice to see Reiko, the cool assassin from previous books, who is still very good at her job but gets very angry if you think she’s a boy. (She also gets the sex scene at the end of the volume, meaning it’s pretty tasteful.) But let’s face it—we read Murcielago for the ridiculous violence. There’s a lot of it here. – Sean Gaffney
One Piece, Vol. 88 | By Eiichiro Oda | VIZ Media – Having successfully rescued Sanji, the Straw Hat crew is now attempting to escape the clutches of Big Mom, who is rampaging because she didn’t get to eat any wedding cake. I really appreciated the spotlight on female characters in this volume. Nami has actually been extremely smart and capable this whole arc, but now we see super tsundere Pudding stepping up to make a new cake to satisfy Big Mom’s hunger as well as Carrot the mink briefly becoming a badass as she transforms under the full moon. I also like that Pudding seems really into Sanji; I kind of hope they end up an official couple! Luffy’s fight with Katakuri is entertaining, as well, since their powers are so similar. All in all, this is a very well-paced and exciting installment. – Michelle Smith
Requiem of the Rose King, Vol. 9 | By Aya Kanno | Viz Media – We continue to stagger onwards towards the events of Richard III, though honestly neither Kanno or the reader are all that interested in matching up with Shakespeare precisely. We also lose Richard’s older brother George, who is done in by a lot of political machinations and Richard essentially being a triple agent. That said, Richard may be in trouble soon, as Buckinghan, the classic “bespectacled bastard,” has learned his body has a secret to it. Fortunately, he also has a mysterious bodyguard, who readers will immediately recognize but Richard doesn’t quite—yet. This is basically Kanno’s best series. Buy it. – Sean Gaffney
By: Sean Gaffney
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artbyabiola · 6 years ago
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Last month I decided to take my very first solo trip and went to Cuba!!
If you google Cuba, the images that show up are paradise on earth like, go ahead google it, a series of enhanced images of the colorful buildings, colorful people and colorful cars is all you will see.
I have been infatuated with Cuba for a long time, partly because of their strong Nigerian cultural ties but mostly because for some odd reason, I was convinced that Cuba was THE place I would fit in, no questions asked. ( I was asked if I was Cuban quite a few times which made me very happy!)
Boy was I in for a big surprise! Before I start breaking down the many ways in which reality is not what I expected, let me start by saying that I absolutely LOVED my experience. 10 days, 4 cities, a lot of walked miles under my belt and I would do it all over again, but this time with a more realistic perspective. So here I present to you
10 things no one ever tells us about Cuba
1. It’s not love at first site
The moment I landed one thing was clear: 1st world problems were not going to be in sight for the rest of my stay. As I got of the plane and walked inside the airport – yup you read that right-  for a second I thought I had actually landed in Lagos, Nigeria instead (can you guess which on these is NOT Cuba?)
2. Buildings do not come with a filter
While getting lost in Havana, I couldn’t help but ask myself if people purposely ignored the non colorful part of the city because they made them uncomfortable. The city – the real city not the perfectly trimmed and curated touristic part of it – was gray and decrepit, certain corners smelled from people urinating, the risk of being hit by dirty water thrown out of a window was as high as the risk of stepping in dog poop and yet I found it absolutely beautiful.
3. People aren’t happy go lucky all the time
One thing I had my mind set on doing while in Cuba, was to take pictures of people. Beautiful faces caught off guard as they went about their happy colorful lives. Once there I noticed that those faces were closer to stressed and tired than happy.
Did you know the average salary is between $12-20 a month. I found that in Havana ( the country side had a lighter feel to it) a lot of time, once it was established that you are a tourist, people would smile and speak if they had ulterior motives. On my first day I met a young lady that “casually” took me around the neighborhood, by the end of the tour I some how ended up buying her drinks, dinner and more drinks for her friend, that just so happened to show up at the same place at the same time. When time came for me to leave, she asked for money and when I couldn’t help the smiles were done for the evening. I ran into her again on my last day, the smiles were still not there nor was a “hello”.
4. Shovinism to the tenth power
Prequel: I like to live an healthy life style and work out pretty consistently, prior to my trip I posted on facebook that my current fitness goal was for me to “only respond to mami” once in Cuba…yea, so that took a very different turn and not for the best.
Men in Havana can’t even bother to call you mami or any other noun for that matter, they go straight for the teeth sucking, whistle dog calling method. It was annoying and somewhat very degrading, but manageable, until the day that one particular “man” decided to take it to the next level by cat (dog?!) calling me, to then proceeding to masturbate while still attempting to call me and some how, in his twisted mind trying to get me to join him. Yea well, that obviously was not the outcome, I went to the first police officer I could find and described the perv, who saw me go to the police, and made a very quick U- turn the opposite direction. Needless to say that completely changed my mood for the day, the next man that fixed his mouth to whistle at me was the one that caught the wrath that had been building up until that point: “Do I look like a dog? No?! Then STOP calling me as if I were one” I screamed at him, and went about my business – that actually felt pretty darn good!
5. Amazing art world
I knew Cuba and specifically Havana was known for the architecture, but I had no idea of how fantastic the visual art world in that country was. Between the street art
the many local artists
and the artists on display at the Fabrica de Arte Cubano, I could not get enough.
6. The ���innenet”
If you are like me or like majority of the modern population WIFI runs a big part of your daily routine. Well, not it Cuba it will not. I was aware, or rather I had been warned that wifi was not as readily available as what I am used to, what I did not know, is how it actually worked. If I think of an area with wifi, I think of something like Starbucks or any coffee shop really, where I show up with my devices and tah-daaaa I am online for free.
ok so THAT, is not how it works in Cuba – there are WIFI areas through out the city, and you would know because that’s where you will find . bunch of people sitting on the sidewalk or standing around staring at their phones or on their laptops – think Pokemon game phase. To be able to actually get online, everyone has to buy an internet card. They were 1 CUC for 1 hr (unless you did not know any better and bought them at an hotel and got charged 8CUC – yes I am the dummy ). To buy a card your information (name, DOB, country of origin if you are a foreigner, etc)  has to be written down, and your internet activity monitored by the government – let that synch in. What I actually realized in those 10 days was how much time I truly spend online on the daily basis and how much more time to just be and chase butterflies I was able to find without it.
7. Cubans ARE for Cubans
I have never been in a country where people were so strongly and genuinely for each other and their country. People lived life with their doors open to the outside, neighbors stopping by to simply talk through the window, children running around freely with not a worry in sight. Random people knowing the entire history of their country – granted I know they were trying to hustle me into a paying tour, and as far as I know they could have been making up all those facts, but they sounded pretty accurate nonetheless. Cubans have a different currency that tourists are not allowed to use, to ensure the cost of things are a lot lower and more affordable to them. There are Cuban only services but my favorite part is that there aren’t “white-cubans” “black-cubans” “asian- cuban” and so forth, but simply cubans all treated equally, all making the best of what they have.
8. Old Havana
Like most people that have visited Cuba I had to make my expected rounds in Old Havana and take the classic pictures…
  The city is beautiful, decadent and everything ever described online, but that as it turned out was such a small part of the whole story. the colorful buildings aren’t as vibrant as I thought ( damn you filters – insert fist shaking) and the rest of the city is far from the average google search result. It’s like tourist conveniently forgot to capture the reality around them….or they simply decided to focus on what didn’t make them uncomfortable.
9. The cars are old..like REALLY old
The same false advertisement I felt for the city scapes, goes for the cars. These old classics are beautiful and perfect for photo ops, I mean it is like jumping back to the ’70…once you get in and sit in one, you realize that the cars actually did come and stayed in the 70s. the inside of the cars are old and definitely went through a lot of lives and butts. I thought that was actually cool and an indication that somebody out there is a master car repair guy, because those cars were OLD!
10. There is so much more than Old Habana
In the 10 days I spent roaming Cuba I was able to visit Viñales, Trinidad and Cienfuegos. I honeslty ended up liking these country towns a lot more than La Habana.
I found people to be a lot more genuine and open. Prices were also a lot lower which never hurts, but mainly the views and the nature scapes I was able to explore were absolutely breath taking.
Viñales:
Viñales
Horse ride in Viñales
Viñales
Tobacco factory in Viñales
Trinidad:
Tobacco factory in Viñales
Cienfuegos:
If you go to Cuba, go with an open mind, explore get lost and meet Cubans, you can have a beach photoshoot ready vacation just as well in Miami – Veradero is the main beach resort (that i was told about) where everyone goes. After finding out that locals are not even allowed to enter the premises and the beach that is part of the resort, I decided to skip that destination all together, but what I found was so much better. Honestly i could write about this trip forever, but I wont don’t worry!
I cannot wait to go on my next solo trip!If you have any suggestion on destinations drop them in a comment!
Ciao for now,
Aby
In case you have not heard me speak about it enough....I went to Cuba I loved it, and now I wrote about it!:) Last month I decided to take my very first solo trip and went to Cuba!! If you…
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pinteressay · 7 years ago
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Ruth and Realism in Production Design by Liz Bradford 
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Ruth De Jong
Ruth embodies the artist. Her voice has an earthy tone color pallet that conveys a sort of excited coolness as soon as you start talking with her. She romanticizes the world around her, calling Los Angeles a “City of Light,” yet she is not naive. Ruth believes in the world to a degree. She sees the balance of beauty and the ugliness since one cannot exist without the other. She stresses authenticity and showing the truth of an area and people there. Ruth De Jong is not just an artist, she is a production designer.
           I became aware of Ruth De Jong after watching the Twin Peaks revival. Compared to the original Twin Peaks, the revival had a new feeling of realism in the production design (apart from the darker, weirder settings). Light is integrated and featured more in the shots such as beams of yellows sun flooding through the cracks of Pacific Northwest forests and windows into rooms. The various smaller sets that feature characters for mere minutes reflected what little we knew about them like the drug addicts bare house, showing how much she goes without for a fix. Even the sets that mirrored the ones in the original felt less like a set and more like a lived in space. The RR Diner, an iconic set in Twin Peaks, retained its retro charm while still feeling updated for the modern time the show now takes place in. Furthermore, the stranger sets felt more magical and weird due to this new sense of realism added with odd images which gave the whimsical credibility. It was clear that there was a new production designer in charge that revived the look of the show.
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RR Diner in the Twin Peaks Revival
           After several weeks of correspondence, Ruth agreed to talk with me on the phone for 15 minutes to answer any questions I had as an aspiring production design. We ended up talking for an hour. She called me from Mexico City where she was working on a commercial. From the second she started talking, Ruth was grounded and confident, alleviating any anxiety I had about talking to a person I admire. She illustrated the beauty of the architecture in Mexico City and never faltered in her description. Ruth doted on light, citing it as most of her inspiration and favorite design tool. She loves nature and it’s presence. She just sees the world as art.
Ruth said her relationship with art began in her adolescence. In a family of seven that all had artistic passions, Ruth began photography and painting with a strong support system. She started as a student studying fine art at Texas Christian University with aspirations to become an artist. At a showcase of her paintings, Jack Fisk approached Ruth about her art. Fisk is a very famous production designer, best known for Carrie, Eraserhead, Mulholland Drive, and much more. He asked Ruth if she’d work on his art team for There Will Be Blood. Ruth said yes. She could always go back to school if it didn’t work out. But it did. Ruth worked her way from a production assistant to the production designer of the Oscar-nominated film Manchester By the Sea.
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A painting by Ruth De Jong
           When asked what inspires her design, Ruth simply says authenticity. She believes that production design created must feel like the world the characters live in and shouldn’t be questioned. This links directly to her work in both the Twin Peaks revival and in Manchester By the Sea. Wanting to capture a realistic depiction of the lives of the fishing community, Ruth moved to Manchester By the Sea. While she was there, Ruth talked to the citizens, visited their homes, ate at their restaurants, and heavily photographed the town. She tried to get a better sense of what people did there and what they would own. Ruth didn’t want to misrepresent the citizens of Manchester By the Sea because they had lives of their own, they weren’t fictional.  
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Ruth De Jong at Manchester By the Sea
           Due to these efforts, Manchester By The Sea achieved Ruth’s goal: to look and feel undoubtedly real. The house isn’t empty. It’s lived in. Dishes fill the sink, bottles litter the counter surfaces, and tools and toys stock shelves. There is no overall matching interior design in the house because the family focused their low income on more practical needs. The boats and docks also continue in this spirit. There are no set color pallets as the boats are fill with random gear and traps that the fisherman have bought over time. The brightness of the nets, life jackets, and fishing suits contrast with the blue tones of the water and sky and brown bleakness of the dock itself. The boat look wore in. The paint is fading and parts look old yet the boat is very clean. The fisherman and boat owners take pride in their boats and take care of them since it is an expensive purchase and expensive to fix. Furthermore, no one looks amazing. You can see character’s flaws, the lines on their faces, old clothing. They look like people, not movie stars playing people. This was very important to Ruth.
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Manchester By the Sea (2016)
           This amount of realism might make the movie sound mundane or bare bones, but it doesn’t. The audience spends the length of the movie in Manchester By the Sea, immersed and mesmerized by the New England beauty. Before I even really knew what production design was, I remember leaving the film wanting to go there, wanting to see all the shade of blue of the town. Ruth made a distinct atmosphere that was secretly magical. The production design didn’t draw attention, yet had an all encompassing presence. The design captured my imagination and attention and I didn’t even realize it.
           When it comes to production design, Ruth believes that if you notice the set or the background, it’s a bad design. The design should feel right and believable in the world it’s in. Other production designers disagree. They create hyper-realist works such as Catherine Martin’s design of Romeo + Juliet, where neon lights church crosses and millions candles illuminate Juliet’s corpse, and Gary Williamson’s Paddington, where everything thing is blue and red and a cherry tree grows in the walls. Production design like this begs to be noticed and demands attention. It takes you out of the plot, but it also fills you with wonder. There are also the production designers who heighten the lifestyle of their characters. These are the character with large New York apartments who have minimum wage coffee jobs and unusually well decorated spaces for the character. This also pulls the audience away from the story and is the type of design Ruth would avoid in her work. However, it still begs the question, which is more important, authenticity or style?
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Paddington (2014)                                                                                  
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Romeo + Juliet (1996)
The answer lies with Ruth’s idea of realism. She believes that the design must bring the script to life, create a realistic world where the characters live in. If the production want a story the focus on the characters and their struggles, the production design should fit the world so well that there is no question of the character’s reality. However, if the characters live in surreal world, it must match the ideas of script and feel right in the context of the film. As soon as the design sticks out or proves to be somewhat unrealistic, the story loses some of its credibility. Ruth wouldn’t design Manchester By the Sea with the same colorful production design as The Royal Tenenbaums because the worlds the director is creating are completely different. Neither of the film styles are wrong nor bad because the set should capture who the characters are and tell their story. The issue lies when the production design presents an intentionally false reality and try to make it seem true. Ruth’s method of production design is not sugar coated. She is against upscale design that makes the audience question the wealth of the struggling character or overtly stylistic choice that distracts from the real issue on screen. Ruth believes that she owes realism to the people the characters are portraying; to show their lives as it is and not a romantic version.
           When asked about her next project, Ruth told me about her design for a new modern western show called Yellowstone, based on people who live in Montana. She lived there for a bit to interact with the people and culture she would be constructing. Ruth lamented on how hard she fought to actually film in Montana and reached an agreement with the director to film part-time there. Apparently, it’s more expensive to film there, however, Ruth felt a duty to make the show feel as real as possible. She wondered if anyone will know the difference between scenes that are set in Utah and the ones set in Montana. I could tell it really bothered her. Ruth didn’t want to compromise the authenticity of her design. She wanted the light of Montana, not Utah.
Photo Citations
Antola, J. (2017, May 16). Ruth De Jong. Retrieved April 17, 2018, from https://birdbrooklyn.com/journal/catching-up-with-production-designer-ruth-de-jong/
Lipes, J. (n.d.). Fishing Boat [Photograph found in Manchester by the Sea]. Retrieved April 17, 2018, from https://www.imdb.com/title/tt4034228/
Lipes, J. (October 23). Lee in Basement [Photograph found in Manchester by the Sea]. Retrieved April 17, 2018, from https://www.ohitfeelslikespring.com/blog/periodcostumes
McAlpine, D. (2014, March 1). Church [Photograph found in Romeo Juliet]. Retrieved April 17, 2018, from http://branchedesign.com/blog/2014/3/1/qdz854uob6725jmmgdnfvgk8t34kd1
Ruth De Jong By Water. (2016, December 17). Retrieved April 17, 2018, from http://www.dailyprogress.com/news/cdp-life-manchester---ruth-de-jong-by-water/image_a725fec2-2265-5950-a800-6de6e3e964bf.html
Sky Atlantic. (2017, July 6). RR Diner. Retrieved April 17, 2018, from https://thespaces.com/2017/06/07/inside-twin-peaks-scene-stealing-sets/
Wilson, E. (2014, May 20). Living Room [Photograph found in Paddington]. Retrieved April 17, 2018, from https://hookedonhouses.net/2015/05/20/inside-the-colorful-house-from-the-paddington-movie/
Painting Citation
De Jong, R. (2007). Miss Kelly [Painting].
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meowsaidmayaanime · 7 years ago
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What I'm Watching August 2016 as of 8/31
Natsume's Book of Friends 8/31 partial watch
This is an adorable anime, I started watching italmost right after Durarara, and if school hadnt just started this week, I would have been fully caught up. As of this post I have only watched seasons 1 and 2 fully, and a little bit of season 3. So in technicality I will write my opinion of it after I am all caught up on the September monthly watches, but because I got halfway through the series while still in August I decided to put this little note here, haha.
So yes, I have been watching this super cute, heartwarming, feel good anime. It's about a boy named Natsume who can see yokai. Often times I get very weary about plots (whether anime, tv show, movie, ect) where the main character can see something no one else can. However this anime does a good job focusing more on the stories rather than simply torturing the main character through ostracization. Well, I will pick this first impression review that I usually do in September when I finish the four season that have been released. So look forward to it!
Durarara 8/27 Addendum (see original post below Time of Eve)
I talked about this anime a little further down in this post after I finished the first season (so read that first if you haven't yet). I finished the entirety of the show last night and wow. It's an incredible story, so intricate and everything is woven together. It's one of those shows where because they switch between multiple characters and plot lines within the show, and because it is a mystery with new information and twists happening all the time, that you forget your own emotions about the characters sometimes.
Tons of things happen that make you feel for the characters and suddenly exclaim in reaction to something, but because your so constantly wrapped up in the story line, trying to figure out how this relates to that, and what this persons motives are, and whats going to happen next that you focus so much more on that than anything else. It constantly has you thinking, which I love about the show. A show that doesn't rely on pure emotion and shock to keep the audience in, but sheer curiosity. It's a good mystery, a really, really good one.
Though I can see why some people may not like it because it makes you think too much, or because there's less pure emotion, or because it's so intricate and you can't keep up, or even because the pacing is somewhat relatively slow. But I assure you, if you can get past all that, this is an amazing show. It's not one that I will gush over, and try to force you to watch, because that's not the kind of show it is. It's just well put together, as I assume the light novel is.
I've just starting reading the light novel, and there is so much more to it. I'm on chapter two and while the anime's first episode did a wonderful job capturing the events and feel of the light novel, the light novel has the intricate detail and thought of the characters that is impossible to convey through any other medium. I am really excited to be reading the source material, and I hope that it will be able to expand and close up some of the holes from the anime that the studio could not fill. When I finish, I'll definitely talk about it (when is the question since not all the novels have been translated...), so look forward to that, because I know I will.
Great show, good to watch if you like intricate, multi-character, multi-story, mystery, action, somewhat supernatural, 'semi-natural' anime. (p.s the dub is pretty dang good.)
Time of Eve 8/21
Yes, yes, I'm well aware that in this giant span of time I've only managed to watch one short 6 episode-er anime. I was on vacation and then fell down the rabbit hole which was the Lego Harry Potter years 5-7 game.
Anyway, I had seen this anime in passing a few times, but finally decided to give it a chance when one of my co-workers recommended it to me. It was definitely worth the watch. Time of Eve is a sci-fi anime taking place in the not quite as distant as you might think future, where androids are commonplace within the average family home. We follow Rikuo who, after reading the location log of his family andriod, discovers that the andriod visited a cafe of her own free will. Confused and concerned, he visits the cafe to find that its only rule is to treat humans and androids equally without discrimination. From here on he, and the audience discover that there is more to androids than just being a robot, and that they are, or have been steadily developing their own individuality.
Right off the bat I was immediately reminded of both Ghost in the Shell and Chobits. Mostly Ghost in the Shell for the political-socio topics the anime discuses. Its actually quite fascinating, not just the topics and themes, but the personalities of the characters as well whether or not they are human. Its a very realistic/natural anime, with a surprising amount of character development for being only six episodes long.
My only critiques would be about the animation itself. Its generally rather smooth, the art style included, however there are many moments where the movement of the camera and characters is very choppy and shaky. This happens mainly when there isn't much movement happening during the scene. Whereas scenes where characters are doing a large amount of movement are very smooth and well animated. I'm not sure how intentional the 'choppiness' of the animation was, but I can tell that the studio chose to focus its animation budget on certain areas more than others.
Regardless, the animation is easy to brush off considering how well the show drew me into the story, mentally and emotionally. I would recommend this to anyone interested in sci-fi, robots/androids, and those who like to question what it is to be 'human'. (It's also a good commentary on 21st century culture and what kinds of things our technology could lead to).
Durarara (season 1) 8/8
Its about a boy named Mikado who decides to go to a highschool in Ikebukuro to fulfill his longing for the excitement of city life in contrast to living in the country where nothing every happens. Here he hears about and witnesses strange rumors about the headless rider, gangs, and other odd phenomenon that are happening in the city. That's how it begins, but we learn very quickly that Mikado is not the only main character, and that there is a lot more going on in the city than just Mikado would know.
I actually decided to start watching this because of this shirt I got with my Akibento back in May featuring Celty the headless motercylcist from Durarara and Haruhi from the Melancholy of Haruhi Suzumiya. (btw not my own image)
Yes this was back in May, and yes I did start watching it a few months ago only to now finish the first season. Its a very slow paced anime, like a slow burn, which is why it took so long for me to get through. Don't get me wrong its a good anime, and I did want to watch which is why I periodically came back to it after i finished binge watching a bunch of other anime. It's just slow paced, and not one that will hook you and chain you down to your seat for the next 6+ hours. Hell, I've binge watched anime that I've liked much less than this one.
That being said, its not just slow paced but it also has numerous stories happening at once. Which makes it hard to give a good synospis on. We immediately learn about or at least meet almost all the characters, and are introduced with a number of plots, topics and questions. All which seemingly have nothing to do with each other, but end up intertwining to create a complex and fascinating story. by the time I finally managed to get halfway through, I consistently watched the remaining episodes back to back. The fact that it was available in English dub on crunchyroll also really helped, that way I could do my packing for my vacation while watching it.
Its a great low key supernatural mystery anime. I say low key, because the supernatural aspect is sort of laid back? It's not an in your face over the top kind of supernatural, and it being supernatural is not even the main point of the show. Which is very nice. It's like a semi-natural action/mystery/supernatural anime. Further the characters and story lines are well put together.
All in all, I really like it and I'm going to keep watching. I don't know if it's something that I would necessarily be able to recommend, because that relies heavily on what kind of anime you would like. If you like semi-natural, complex, slow paced, laid back action/mystery/supernatural then you'll like this. But if you cant handle the slow pacing, or prefer more out of the above genres this is not one for you.
Dance in the Vampire Bund 8/6
I actually remember watching this anime, or at least i remember watching the first episode, back in middle school? Possibly? we either way, I loved the first episode, even re watching it now I still really enjoyed it, which was disappointing when the rest of the anime turned out to be so different.
In the show, vampires have just come out of hiding and declared their presence to the world. The princess of the vampires, and current ruler Mina, pays Japans debt and intends to use her political hold over the government to purchase an Island and have it become its own separate country designated only for vampires. Meanwhile Akira a highschooler who recently lost his memory finds out he and Mina have an important past that he cannot remember.
The problem that I have with this anime is that they try to mix a very 'young' or immature story line with a significantly more mature one. They try to mix a highschool vampire warewolf memory loss, basically everything that is the epitome of a bad pre-teen romance with mature themes such as the VERY heavy political aspect that takes up a good 50% of the anime. And not just government politics, but socio-historical political relations between different species and cultures. Don't get me wrong, its still a better love story than twilight, but the fact that it is a highschool love story pretty much ruins it for me.
I wouldn't recommend this, hell i didn't even have the will to finish the last few episodes. The political parts were great and fascinating, but the immaturity of how conflicts are resolved between the main characters is very disappointing. The show either tries too hard to appeal to an older audience, or tries too hard to appeal to a younger audience. Either way I didn't really like it.
Hyouka 8/2 TOP PICK FOR THIS MONTH!!
So the first thing i need to mention is that this show is first and foremost a slcie of life that happens to include a lot of mystery. Not a mystery that happens to be a slice of life. I originally thought it was the latter which was why I was disappointed that it didn't end the series with a mystery arc, but instead the way a slice of life would.When you acknowledge the show for what it really is, a natural slice of life, it is amazing. For numerous reasons.
First the artwork is so incredibly detailed and beautiful. Second the visuals are distinctly different for each thing ti tries to convey, and completely succeeds in doing so. The audio is amazing, the music is beautiful, the animation is so smooth and they even animate things that aren't necessary to the plot but are animated anyway to make it all feel so REAL. Not to mention the episodes and mysteries are so well written!
look at the incredible amount of detail they put into EVERY SINGLE SCENE.
even when the background is blurred!
even people who we never learn about or see again have details in their clothes, faces, and expressions. I checked, we NEVER see these people below actually interact with the main OR minor cast.
I almost forgot, this show is about Houtarou a high schooler that sees the world in 'gray'and whose motto is "If I don't have to do it, I won't. If I have to do it, I'll make it quick." Convinced by his already graduated sister, he joins the classics club which was endangered to be disbanded because there were no more members. He meets a girl named Eru who also joins the club and discovers that he has a knack for solving mysteries. That is, only when Eru earnestly goes to him and yearns for him to solve the mystery because her curiosity cannot be contained. From there they quickly discover that the classics club has a past shrouded in mystery.
Its incredibly well done, I love slow the pacing myself, because it fits the flow and nature of the anime. However I do have a number of issues with it myself (some reveal content spoilers so I won't state those here).  I admit that the way they ordered large mystery arch and single episode mysteries was not handled well at the very end. Don't get me wrong the ending fit the characters incredibly well and was very good and realistic, however considering the quality of the larger mysteries that were prevalent through the rest of the anime, I feel that they should have ended the series with a multi-episode arc and then one final single episode arc, rather than many single episode arcs strung together.  The anime was an adaptation of a light novel, which covered 4 out of the 5 published novels. I've taken a look at the titles of the chapters and it seems that the 5th book is quite the elaborate story. One I would have liked to have seen in the anime, though would clearly have gone over the 22 episodes the anime ended at. Perhaps since this write up for the episode is already so long, I will create a post just about this anime. It definitely deserves more talking about!
Anyway, I do recommend it to veteran-ed anime watchers. It has a wonderful pace that does not push by quickly, great character development and insight, and fascinating mysteries and dialogue regarding such. Its perfect for anyone who loves natural slice of life. Those who enjoy mysteries would also enjoy this, as long as they understand that it is mostly a slice of life, and thus will follow the format of slice of life and not the format of a mystery anime. Its a stunning anime.
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artbyabiola · 6 years ago
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Last month I decided to take my very first solo trip and went to Cuba!!
If you google Cuba, the images that show up are paradise on earth like, go ahead google it, a series of enhanced images of the colorful buildings, colorful people and colorful cars is all you will see.
I have been infatuated with Cuba for a long time, partly because of their strong Nigerian cultural ties but mostly because for some odd reason, I was convinced that Cuba was THE place I would fit in, no questions asked. ( I was asked if I was Cuban quite a few times which made me very happy!)
Boy was I in for a big surprise! Before I start breaking down the many ways in which reality is not what I expected, let me start by saying that I absolutely LOVED my experience. 10 days, 4 cities, a lot of walked miles under my belt and I would do it all over again, but this time with a more realistic perspective. So here I present to you
10 things no one ever tells us about Cuba
1. It’s not love at first site
The moment I landed one thing was clear: 1st world problems were not going to be in sight for the rest of my stay. As I got of the plane and walked inside the airport – yup you read that right-  for a second I thought I had actually landed in Lagos, Nigeria instead (can you guess which on these is NOT Cuba?)
2. Buildings do not come with a filter
While getting lost in Havana, I couldn’t help but ask myself if people purposely ignored the non colorful part of the city because they made them uncomfortable. The city – the real city not the perfectly trimmed and curated touristic part of it – was gray and decrepit, certain corners smelled from people urinating, the risk of being hit by dirty water thrown out of a window was as high as the risk of stepping in dog poop and yet I found it absolutely beautiful.
3. People aren’t happy go lucky all the time
One thing I had my mind set on doing while in Cuba, was to take pictures of people. Beautiful faces caught off guard as they went about their happy colorful lives. Once there I noticed that those faces were closer to stressed and tired than happy.
Did you know the average salary is between $12-20 a month. I found that in Havana ( the country side had a lighter feel to it) a lot of time, once it was established that you are a tourist, people would smile and speak if they had ulterior motives. On my first day I met a young lady that “casually” took me around the neighborhood, by the end of the tour I some how ended up buying her drinks, dinner and more drinks for her friend, that just so happened to show up at the same place at the same time. When time came for me to leave, she asked for money and when I couldn’t help the smiles were done for the evening. I ran into her again on my last day, the smiles were still not there nor was a “hello”.
4. Shovinism to the tenth power
Prequel: I like to live an healthy life style and work out pretty consistently, prior to my trip I posted on facebook that my current fitness goal was for me to “only respond to mami” once in Cuba…yea, so that took a very different turn and not for the best.
Men in Havana can’t even bother to call you mami or any other noun for that matter, they go straight for the teeth sucking, whistle dog calling method. It was annoying and somewhat very degrading, but manageable, until the day that one particular “man” decided to take it to the next level by cat (dog?!) calling me, to then proceeding to masturbate while still attempting to call me and some how, in his twisted mind trying to get me to join him. Yea well, that obviously was not the outcome, I went to the first police officer I could find and described the perv, who saw me go to the police, and made a very quick U- turn the opposite direction. Needless to say that completely changed my mood for the day, the next man that fixed his mouth to whistle at me was the one that caught the wrath that had been building up until that point: “Do I look like a dog? No?! Then STOP calling me as if I were one” I screamed at him, and went about my business – that actually felt pretty darn good!
5. Amazing art world
I knew Cuba and specifically Havana was known for the architecture, but I had no idea of how fantastic the visual art world in that country was. Between the street art
the many local artists
and the artists on display at the Fabrica de Arte Cubano, I could not get enough.
6. The “innenet”
If you are like me or like majority of the modern population WIFI runs a big part of your daily routine. Well, not it Cuba it will not. I was aware, or rather I had been warned that wifi was not as readily available as what I am used to, what I did not know, is how it actually worked. If I think of an area with wifi, I think of something like Starbucks or any coffee shop really, where I show up with my devices and tah-daaaa I am online for free.
ok so THAT, is not how it works in Cuba – there are WIFI areas through out the city, and you would know because that’s where you will find . bunch of people sitting on the sidewalk or standing around staring at their phones or on their laptops – think Pokemon game phase. To be able to actually get online, everyone has to buy an internet card. They were 1 CUC for 1 hr (unless you did not know any better and bought them at an hotel and got charged 8CUC – yes I am the dummy ). To buy a card your information (name, DOB, country of origin if you are a foreigner, etc)  has to be written down, and your internet activity monitored by the government – let that synch in. What I actually realized in those 10 days was how much time I truly spend online on the daily basis and how much more time to just be and chase butterflies I was able to find without it.
7. Cubans ARE for Cubans
I have never been in a country where people were so strongly and genuinely for each other and their country. People lived life with their doors open to the outside, neighbors stopping by to simply talk through the window, children running around freely with not a worry in sight. Random people knowing the entire history of their country – granted I know they were trying to hustle me into a paying tour, and as far as I know they could have been making up all those facts, but they sounded pretty accurate nonetheless. Cubans have a different currency that tourists are not allowed to use, to ensure the cost of things are a lot lower and more affordable to them. There are Cuban only services but my favorite part is that there aren’t “white-cubans” “black-cubans” “asian- cuban” and so forth, but simply cubans all treated equally, all making the best of what they have.
8. Old Havana
Like most people that have visited Cuba I had to make my expected rounds in Old Havana and take the classic pictures…
  The city is beautiful, decadent and everything ever described online, but that as it turned out was such a small part of the whole story. the colorful buildings aren’t as vibrant as I thought ( damn you filters – insert fist shaking) and the rest of the city is far from the average google search result. It’s like tourist conveniently forgot to capture the reality around them….or they simply decided to focus on what didn’t make them uncomfortable.
9. The cars are old..like REALLY old
The same false advertisement I felt for the city scapes, goes for the cars. These old classics are beautiful and perfect for photo ops, I mean it is like jumping back to the ’70…once you get in and sit in one, you realize that the cars actually did come and stayed in the 70s. the inside of the cars are old and definitely went through a lot of lives and butts. I thought that was actually cool and an indication that somebody out there is a master car repair guy, because those cars were OLD!
10. There is so much more than Old Habana
In the 10 days I spent roaming Cuba I was able to visit Viñales, Trinidad and Cienfuegos. I honeslty ended up liking these country towns a lot more than La Habana.
I found people to be a lot more genuine and open. Prices were also a lot lower which never hurts, but mainly the views and the nature scapes I was able to explore were absolutely breath taking.
Viñales:
Viñales
Horse ride in Viñales
Viñales
Tobacco factory in Viñales
Trinidad:
Tobacco factory in Viñales
Cienfuegos:
If you go to Cuba, go with an open mind, explore get lost and meet Cubans, you can have a beach photoshoot ready vacation just as well in Miami – Veradero is the main beach resort (that i was told about) where everyone goes. After finding out that locals are not even allowed to enter the premises and the beach that is part of the resort, I decided to skip that destination all together, but what I found was so much better. Honestly i could write about this trip forever, but I wont don’t worry!
I cannot wait to go on my next solo trip!If you have any suggestion on destinations drop them in a comment!
Ciao for now,
Aby
10 things they don’t tell you about Cuba (they’re not all bad!) Last month I decided to take my very first solo trip and went to Cuba!! If you…
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