#like ive added new characters since then but the main 4 have always been there
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little-devil-town · 9 months ago
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!!!!!!!!
i am looking so respectfully because this looks so incredibly promising!!!
u have all my respect for this project cuz my blorbos are just sitting in the corner collecting dust ;-;
<333
staring at u like this
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WAAA TYSM SKY ILY <33 /p genuinely these guys mean so much to me I'm so glad I'm feeling up to sharing em again,, they've been tossed aside for so long I missed my spooky kids sobs,,,
and to be fair. they probably would've continued being tossed aside. if I hadn't used a spinny wheel to decide what I wanted to put my focus on last December-
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pasharuu · 2 years ago
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THIS IS THE FIRST PART.
idk why but i wanna show tumblr my aranara quests themed custom tarot deck lmao. i finished it in february but since i created this acc just recently, i gotta put it here now. im just really proud of this project and the fact that i actually finished it.
unfortunately tumblr will only allow me to add 10 pics per post, while there are 23 cards, so that kinda sucks. will have to separate em it seems. i'll also explain a little about my choices on these. so here we go, first ten.
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0 the fool - "where the journey begins". i think its already a tradition to put some main figure on the fool card and so did i. glad i used his correct design for the card-
basically theres nothing to explain except for the monarch butterfly symbolism, which usually is a sign of a chosen. not like Arama is any "chosen" in a common sense, but i felt like adding this anyway. 6/10 nice Arama card.
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I the magican - creation and manipulation. Aranimba got here for his exclusive sense of beauty and the will to create the beauty. he is an artist after all.
the story of the bg is kinda wonky. it was at release of 3.4 and due to my disappointment i made a pic where Aranimba points at that shiny cave northwest the mt. damavand with excitement. well, now its a boss enterance, but back then i had no clue, i made it literally at the release day lol. but it worked well on the bg of this card. i think you wouldnt guess it was that cave if i didnt tell, and that was done on purpose as well. 8/10 for backstory, and im proud of this card overall.
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II the high priestess - waiting for the impulse from outside, confidence. first of all, the high priestess to me was always associated with some whimsy loud woman, and if you ask me, this is where Arapacati fits. however here she is depressively hugging a viparyas cuz she kicked her brothers a decade ago and now shes sad. what did i tell u about whimsy woman? 6/10, solid.
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III the empress - the mother, fertility, the birth of a new. THIS IS WHERE WE STARTED, THE MAMA. no need to explain why i put Rukkhadevata here? 6/10, i struggled with this card cuz i hate drawing people, but it came out solid imo.
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IV the emperor - the father, discipline, responsibility. to remind you, Araja is basically the one who runs the Vanarana dream realm, the tree of dreams. he is also here for a very simple reason because of being a big boss here, and looking like one as well. 7/10, nice mustache.
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V the hierophant - attention to visible and invisible, search of the essence. if you ask me why i put Arapandu here, theres my answer - because he was the only major character who didnt have a card in the process of planning. i have some really vague explaination why exactly on hierophant, its mostly because of Varunastra actually, not Arapandu. i honestly dont have any emotional connection to Arapandu, he's kinda boring. 4/10.
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VI the lovers - chosen by heart, determination and aspiration. ONLY BECAUSE OF SUCH INTERPRETATION. im against shipping aranara x anyone.
i think i wouldnt even make any better choice for this card whatsoever. they are here because they share dreams and aspirations and i really love their duet. 9/10 i teared.
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VII the chariot - knowledge of the world, searching for the new. these goofy guys are here mostly because of "searching for the new", even though their methods were unsafe and archon knows what would happen to these dummies without any sense of self-preservation if we werent around. fact: they've been wondering for at least 4 years, but i love to say a decade. nay, theyre just very lucky. 5/10.
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VIII justice - "play nice, and others will play nice with you". this is a card for Nara Varuna specifically and i decided to make both Lumine and Aether so that everyone will be satisfied. since Nara Varuna did nice in the past, all the aranara praise their name in the present.
the bg is again kinda symbolic. these are runes on Varuna contraption: "the water", when the rain pours, for Lumine, and "the sky", when its sunny, for Aether. i only hate how i made them so vague that theyre barely recognizable eh. but overall good cards, 6/10.
THATS ALL FOLKS.
for now. i bumped into images limit. gotta complete it in the next two posts!!!
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krcdgamedev · 6 months ago
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I haven't been working on this as much because I've been job hunting (anyone need a mediocre dev?), so let's get back into it by trying to make a game in the engine as it is now.
I envision a game where the "mons" are just wild animals in a forest. You wake up one day and decide you're going to do on a journey and kill God, you know, typical JRPG plot stuff. Game won't be very long, something like 3-4 main areas.
Menus are fucked until Godot makes hboxes and vboxes work properly with items added by scripts. I could probably do something about this (ie not add items by script) but idgaf
Species: I'll be adding a single new stat, magic, which acts as a secondary attack stat with both attack and magic using the target's defense stat. So it's like gen 1 Pokemon's special stat but it's the defense stat that's doing double duty. Will this add a massive amount of intrigue and ingenuity to gameplay? No, but it's slightly different, so I'm doing it anyway.
While on my desperate quest to figure out how to get jerb I did end up making a species editor webapp that's made to work with Mondo, so I can use that to, you know, put together the species data.
Unique type system of course. Probably just single type per species. Not sure if they'll have abilities, probably not. Since you only recruit one of each species, no unique stats (IVs/natures), probably no EVs either.
Moves in the engine are currently very rudimentary. Priority of all things is fully implemented, but secondary effects and power points aren't… not sure this game will even have a PP system versus something like a mana pool. The species editor can be used to edit a moves database as well.
Battlescenes… none of the basic ones will actually be used. You'll always have all three party members (two early on) on the field, versus like 3-5 enemies per battle, and the mon-swapping mechanics/menu won't be used at all. (Neither will the items menu which I haven't made yet, probably.)
Sorting battle participants by speed is something very Pokemon-like, so I might want to do something different. Maybe have a random buff/debuff to each participants' speed before sorting, and have the resulting order for the turn visible to the player. That's a but like the old Pokemon contests actually, so maybe have moves that change the order in the next turn. Dunno if priority would be added on top of that. The speed-sorting function is in the basic battle functions, but it's only called on the highest level script, so the user can just swap it out there for a unique one.
In terms of balance I'm thinking something like, the weaker earlier critters level up faster while the later stronger ones take more EXP to level up. So both groups of party members have upsides and downsides, with later critters not being quick easy strength immediately. So EXP growth classes will be implemented.
For assets (mainly music and character models) I'll be relying heavily on OpenGameArt. Looking at the animals available gives some amusing ideas- how about you encounter a whale as a subboss in a lake halfway up the mountain?…
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garrothromeave · 4 years ago
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the hell is mystreet season 6??
(warning, long post ahead)
ok so before i start this
1) ive never posted shiiiit on tumblr before so watch me suffer, im just here to talk about stuff that my friends who dont know anything about aphmau have to listen to me rant about for hours on end
2) i havent seen mystreet in like years (except season 3, i watch that frequently since im laurance and shadow knight deprived) so please bear with me because i might be completely wrong on this lol. it’s just like, pointing out things i remember
3) im sure someones already talked about this but who cares
4) im gonna do this stupid thing where i just explain myself a bit at first, if you dont want to read that just skip to the part where you see “the actual thingy:” in bold and italics 
5) mild disclaimer; i am completely aware that jessica is not a professional writer. i know that she did her best to appeal to her fans, and honestly, respect for that. while this post will come off as aggressive and probably look like hate, that’s not my intention in the slightest. it’s just... intense criticism. im sure y’all probably already know that, but yeah, just stating that anyways. i do believe that jess is doing her best, and in no way do i want to dismiss any hard work she’s done. that being said; prepare for a very strongly opinionated post.
haha watch there be 10000+ typos in this making me look like a complete dumbass
ok here we go 
one of the main reasons i stopped watching aphmau back in 2017 was the mess that was season 4. like, in the first few episodes of the emerald secret, i thought “woah!! this is kinda cool, im a sucker for mystery!” because of course i was, it was something new and something exciting. the only problem i had with it at the time was kim, but that’s just because i always found her annoying and out of place. i just didn’t understand why garroth dragged her along and honestly i still don’t to this day BUT, moving on.
anyways, as the season progressed, 13 year old me was of course just “:0!!” the entire time--that is, up until the reveal of the main villain. i remember watching the episode, seeing the reveal of ein, and then stopping. like, just for a quick break, but i was still just overwhelmingly disappointed. like, and this was the time when pdh was airing and ein just got made alpha (i think?) and i had really really liked eins character in pdh. either way, that really sucked and actually opened my eyes to a lot of things.
one of the main things bein’ the fact that this was supposed to be a slice of life kinda series that decided to take a turn to a more edgy kinda approach. which, i guess i regularly wouldnt mind? but seeing as mcd was kinda bein neglected at the time it just didnt sit right with me. BUT WHATEVER, point is i stopped watching mystreet all together at the end of season 4.
like, a whole year later my brother tells me that shit’s getting intense in season 5 + 6 of mystreet, and my brilliant self decided to give it a shot--but i refused to watch all of season 5, so i only stepped in when ein made an appearance. so whenever that was, that’s where i picked up because i didnt care enough to see 
and y’know--i honestly didn’t hate it at first. in fact, i found it oddly cool. it wasn’t enough to get me into aphmau again, but it was enough to where i was intrigued. i dont know why, but i never watched the finale, so i didnt see the ending until just a few weeks ago--but back then, i thought it was neat. looking back on it however... im just so confused. 
side note: only got back into aphmau this time around because of mcd. mainly because like, i adore the first season and the first half of the second season. and being nearly 18 now, im a lot more appreciative of plot and well-written characters n junk. 
the actual thingy:
ok back on track. imma stop spilling out my story of how i got back into aphmau, and lets just skip to what rewatching mcd made me realize of season 6′s plot and shit:
-emmalyn. how the fuck does ghost even remotely exist? if she’s emmalyn as claimed, then why have we already seen emmalyn in the mystreet universe alive? look i get that creators can do whatever they want with their stories but at the same time please provide some sort of explanation good god. and maybe they did and i just havent seen it, so if there is one--let me know. but until that day imma just sit here confused as fuck
-ok so imma just be real, the whole ‘ultima’ thing is just... not great. in my opinion, anyways. like... i saw someone mention this in another post, but if this ultima stuff was like, a really big deal, why isnt it mentioned in mcd? though i suppose since its a curse of sorts, it could be later on past the time period in which mcd takes place--but even then, how did it manage to make its way into aaron’s family bloodline? 
-WHY IS EVERYONE AT STARLIGHT ITS JUST SO CONVINIENT like what happened to this place being the most expensive shit on the planet or whatever, and how the gang happens to run into like, the werewolf trio and blaze and kai and guy and nate all of these people like god damn life doesnt WORK LIKE THAT 
-im sorry but turning people into relics? thats... thats the best you could come up with? plus, like, how does that even work? in mcd it’s established that relics are separate entitles that choose their wielder, based on a ‘personal’ connection (being a descendent of a previous wielder) or if they’re a good match personality and (i think?) moral wise. so the whole turning-people-into-relics doesnt make much sense to be honest. 
-irene really over here using her god powers to only keep her friends alive like god damn not a great god if you ask me 
-can i talk about how incredibly predictable aphmaus death was? like i just kinda sat there waiting for it to happen and when it did i literally went “haha! wonder when she’ll be revived” because god forbid we actually kill off characters 
-when aphmau + demon warlock fought in the irene dimension there was no passage of time whatsoever in the real world whiiiiiiiiich really bothers me because they fought in there for at least a few minutes
-speaking of aphmau and the demon warlocks fight does it bother anyone else that it had to be aaron who took over the fight?? like we get it hes the big protector blah blah blah but god damn it wouldve been cooler if aphmau had fought this battle as her. aaron fighting this battle was so underwhelming
-...love. like, thats the only thing thats needed to break out of a forever potion? love? LIKE YEAH, GOOD GUYS GOTTA WIN SOMEHOW, but its just so cliche and overdoneeee
-oh yeah and also when travis went bonkers and became the demon warlock or whatever, why’d he only take over katelyn and garroth?? like, zane had been influenced by the potions in the past as well? DONT GET ME WRONG--i do love some good brother edge, but uh, the demon warlock was just bein kinda a dumbass by not possessing zane too just sayin’
-can aaron please go to fucking jail for mass murder now like holy shit, he just got sent home on a fuckin boat. also why did blaze forgive him for killing him thats not even remotely realistic. then again, nothing in mystreet has ever been realistic when it comes to characters and motives and personalities, (cough katelyn being actually abusive and travis being an actual pervert) but yknow whatever
-katelyn and kawaii chan literally added nothing to the plot whatsoever. like lets be real, katelyn lost her personality the moment season 5 started and kawaii chan just kinda sits there :I
-ok im sorry this was bound to come up but cmon guys imagine laurances potential if he was in season 6 like god damn this is beyond maddening. AND YOU KNOW WHAT WOULD HAVE BEEN A REALLY REALLY COOL PARRALLEL?? IF IT WAS LAURANCE WHO SNAPPED GARROTH OUT OF HIS MIND CONTROL THING, because it would mimic laurance’s speech to get garroth to snap out of his rage in season 1, episode 100 of minecraft diaries. like how fuckin rad would that have been? missed opportunity 
-also?? why does kim/ghost know magicks?? like, if i remember correctly, emmalyn is a scholar--not someone who knew magicks. i mean, i guess research? study?? but its been established that knowing how magicks works =/= being able to use magicks. i dunno, just doesnt seem right i guess. maybe its explained, i wouldnt know (yes i know that makes me look like a dick leave me alone)
-melissa should have stayed dead. LIKE, NO, ITS NOT AS SIMPLE AS “haha it takes more than a few bullets to kill me”??? look ive got nothing wrong with melissa (cough lie cough) but yknow it would have just been cool a character... stay dead? for once? its just too fuckin cliche that shes alive god damn
-can i also just say the only good thing that came out of season 6 was travis’ dads sacrifice like damn that made me actually sad
-howww was lucinda turned into a relic. or yknow, anyone else? like im sure they explain it better in the actual show i just dont remember, but its just that easy? turning anyone into a relic? granted, a normal person wouldnt be able to produce a good relic, but idk man. IM JUST SAYING; that the only really powerful relics that aphmau should have been able to wield is the one that aaron + zane produced because shad relic and esmund relic moment. lucinda isnt even like, connected to a divine warrior. ALSO, another point, if its seriously that powerful of a relic getting one from just a magic user like lucinda, why go through the trouble? i mean i guess ofc youd want the “all powerful” one that the ultima produces but i mean damn whats the point
-ok this is just going to bother me but in one of the episodes (i think might have been in season 5 actually) where that like, guardian dude was chasing aphmau and zane and at one point they split up and the dude just chuckles at zane diverting paths and goes under his breath “youre not the important one here”, suggesting that aphmau somehow is? first of all, id argue that any ro’meave is significantly more important than aphmau was, especially not knowing much about her other than that shes with aaron. i might be missing some bits an pieces, but if i was that dude id forget about aphmau and go after zane 
-killing off derek for shock factor sucked, and i know the moment was supposed to be really sad because like “oh :( aarons dad is sacrificing himself for his son” but lets be real dereks still was a shitty father and i dont think his reasons for doing what he did was very good at all
-less about plot or more like: why the absolute fuck did the gang bring kim along instead of, oh i dont know, a life-long friend? like, laurance or dante maybe?? im sure its explained, i never saw aphmaus year or most of season 5, but god DAMN id hate to be apart of this friend group AND GOD LIKE, imagine reconnecting with an old friend who ends up getting closer to your best friends and taking priority in their lives over you (cough laurance) like god damn lol
-im just going to preface this one with: i dont remember everything that’s happened, so if im wrong i apologize in advance--but (you actually can correct me if im wrong and please do) didnt like, irene reincarnate her friends in order to give them better lives? I DONT KNOW IF THIS IS TRUE, ITS JUST WHAT I REMEMBER--however, if im correct, then:
a. why the hell would she bring back someone like zane, or gene, or ivy, etc.
b. why the hell do they all have the same exact names? first and last? again, im aware that the whole mystreet+mcd tie wasn’t originally supposed to be there, but i dont think that means such a coincidence can be excused? its just a bit much if you ask me.
c. why the hell is the fact that (as much as i literally hate this) aaron is a decedent of shad being ignored? like, you’d think that something like this would be something thats actually important, or something the demon warlock couldve taken advantage of. or are we completely erasing every other connections to divine warriors besides aphmau + irene? because even if irene did reincarnate them or do whatever it is she did, does she even have the power to sever the connections between them and their ancestors? my guess is, no.
d. speaking of irene why on earth was aphmau able to talk to/see irene, they’re literally the same person are they not? did she like, fuckin reincarnate herself without actually doing it?? BUT--i will give it to them, the demon warlock did refer to aphmau as something along the lines of being “one of the 3 parts of her broken soul” or something like that. however, my point still remains. also what are the other two did i miss that or is it never explained
now; if irene in fact did not ‘reincarnate’ her friends then please ignore that little bit right there :)
but yes, those are a few of the problems i have with season 6 off the top of my head. i would go into like, season 4 and 5 more as well, but i honestly didnt feel like it. at some point i might go into other things, like how important laurance could have been to the plot of these later seasons, or HELL, even dante. i might also go into what could have made season 4, 5, and 6 actually good--maybe... a rewrite? perhaps? but im getting too far ahead of myself, so i just leave you with this for now.
and i know that as soon as i post this 15 more things are just going to pop into my head BUT im going to try and not edit this post because why stress myself with that even more
anyways thank you for coming to my tedtalk 
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hilltopsunset · 3 years ago
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I Regret Buying Pokémon Shield
I told myself I wouldn’t do it. I’ve seen time and again the lack of innovation from main-series Pokémon games, and I insisted nothing would convince me to buy this latest atrocity. Yet here I am, reviewing the game I said I’d never purchase. I should have listened to myself. I KNEW BETTER! Strap in, ‘cause this one’s pretty long.
Pokémon has been around for a long time—like, a long, long time—and I’ve been around for every single new main-series game that’s been released since the franchise’s first arrival in North America back in 1996 with Red/Blue. I was not yet 10 years old, and I still remember the childlike excitement of finding rare, never-before seen creatures, the stress of trying to catch a wily Abra or elusive Pinsir, and the challenging first encounter with the Elite Four and the Champion, a 5-man gauntlet of trainers with powerful Pokémon rarely (if ever) seen in the game prior to that moment. It was exhilarating in a way that keeps me coming back for more, hoping to rekindle those same flames of wonder. 
While the main gist of the games hasn’t changed much over the years, one of my favorite parts of playing a new Pokémon game is seeing the improvements each game brings to the series. Many of the initial sequels made huge leaps in progress: Gold/Silver introduced a plethora of new mechanics like held items and breeding; Ruby/Sapphire introduced passive abilities and was the first to include multi-battles in the form of double-battles; Diamond/Pearl was the first generation capable of trading and battling online and brought us the revolutionary physical/special split so elements were no longer locked into one or the other. These changes all had significant impacts on how players approached battles, formed their teams, and used each Pokémon.
Those changes, combined with the addition of new Pokémon to catch, regions to explore, and enemies to fight, were enough to keep me interested. But I know I wasn’t alone in imagining all the possibilities of taking the franchise off the handheld platforms and moving the main series games over to a more powerful home console. In the meantime, each generation that followed Gen IV highlighted a new, troubling pattern that became more and more prevalent with each addition to the series.
1.       Gen V: Lack of meaningful gameplay innovation
By Generation V with Black/White, not only was Game Freak quickly running out of colors, they were quite obviously running out of ideas for significant gameplay innovation. The bulk of Black/White’s biggest changes were improvements on or adaptations to existing staples to the franchise: many new Pokémon, moves, and abilities were added, and the DS platform allowed for greater graphical quality where Pokémon could move around a bit more on-screen during battles, the camera wasn’t as rigid as it had to be in previous games due to machine limitations; perhaps most importantly, they FINALLY decided to make TMs infinite. Thank goodness. While the updates were nice, they were nowhere near as impactful on the game as previous generations’ changes were and served more as needed quality of life adjustments.
I would also argue Gen V also had the least inspired Pokémon designs (like Vanillux and Klinklang) with the worst starter choices of any Pokémon game, but that’s a discussion for another time. Excadrill and Volcarona were pretty cool, though.
 2.       Gen VI: Gimmicks as the main draw
Pokémon X/Y (See? They ran out of colors) continued this new downward trend in innovation. Mega-evolution—while admittedly pretty cool—wasn’t enough to carry the new generation into an era of meaningful improvement because it was equivalent to adding new Pokémon rather than developing innovative gameplay, ushering in a new era of gimmicks in lieu of substantial updates.
Though the gameplay innovation for X/Y was minimal, the graphic updates were substantial: Pokémon X/Y was the first generation to introduce the main series to a fully 3-dimensional world populated by 3D characters. However, since X/Y was on the 3DS, it was a ripe target for the 3D gimmick seen in almost all games on the console, which I personally used for all of 5 minutes before feeling nauseous and never using the function again.
Despite the fresh look of the new 3D models, the battle animations were, to be frank, incredibly disappointing. Pokémon still barely moved and never physically interacted with opponents, nor did they use moves in uniquely appropriate ways. To my point, for years now there’s been a meme about Blastoise opting to shoot water out of his face rather than his cannons. I was sad to see that they didn’t take the time to give each Pokémon’s animations a little more love. But I figured, in time, when or if the franchise ever moved to a more powerful machine, they would be better equipped to make it happen, right? I also convinced myself that the lack of refined animations were kind of charming, harkening back to the games’ original (terrible) animations.
 3.       Gen VII: Focus on Minigames
The main innovation (gimmick) that came with Generation VII, Sun/Moon, was the lack of HMs in lieu of riding certain Pokémon. Sun/Moon also added Ultra Beasts (essentially just new Pokémon) and Z-moves (just new moves) which only added to the number of gimmicks present in the games. These changes, which provide some mild adaptations to gameplay from previous generations, don’t fundamentally change the way players go through each game, the way that updates in the earlier generations did. I personally played through the entirety of Sun/Moon without using a single Z-move or seeing a single Ultra Beast outside the one you’re required to fight to progress the main story. Ultimately, these changes were not a significant enough experience to warrant an entirely new game that is otherwise full of more of the same stuff with slightly different creatures who have slightly different stats and occupy a slightly different world.
Though Sun/Moon was comfortably embracing the franchise’s affinity for gimmicks, it brought to the forefront yet another troubling trend: mini games. Between photography, the Festival Plaza, and Poké Pelago, the focus on and attention to detail toward mini games had grown considerably over the years. Pokémon games have always had minigames and other time-sinks—which is great! Don’t get me wrong, I appreciate having more to do than trudge through the main story. But it is apparent that, with each new generation, more time seems dedicated to development of these extras. Pokémon Contests, Secret Bases, Super Training, feeding/grooming; a lot of their larger innovations after Gen IV were centered on non-essential parts of the game, which results in diminished game and story quality overall.
Admittedly, Sun/Moon did have some of the best exploration moments of any of the Pokémon games, which I did very much appreciate. More on that later as it relates to Sword/Shield…
 4.       Generation VIII: You Can’t Be Serious
When Game Freak finally announced they were launching Generation VIII, Sword and Shield, on the Switch rather than a dedicated handheld console, I was beside myself with excitement.
And then I saw gameplay footage like this, and my heart sank.
What is the purpose of launching the game on a stronger console if they are going to continue copy/pasting their sprites and their animations? If they aren’t going to provide the Pokémon any unique flair or create more appropriate animations? It was disappointing enough seeing the same animations/models from X/Y for Sun/Moon, but that was sort of expected since the games were on the same console. But now that the game has moved to the Switch, this is unacceptable.
When I learned that they were significantly cutting the number of Pokémon available in the game, I thought for certain that would translate to more time dedicated to the ones that made the cut, to focus on adding animations and character to the critters to make them feel like real parts of the world, rather than avatars of a child’s imagination, unable to fully process how the world functions. Alas, what was I thinking?
I thought the Dynamax gimmick would be one of my biggest gripes because it’s so pointless, or maybe the Wild Area’s severe lack of organic belonging (all Pokémon are just wandering aimlessly, weather can change drastically after crossing an invisible line, trees look like they were cut and pasted out of Mario 64, you can’t even catch Pokémon if they’re too high a level) but honestly the most disappointing part of the game for me was the pitiful routes between towns/gyms. Previous installments of the game included routes full of trainers and puzzles you needed to defeat or solve before you could progress—in Sword/Shield, the only thing that ever prevents you from progressing are some Team Yell grunts barricading paths the game doesn’t want you to take yet, for literally no reason. It completely removes player autonomy and a sense of accomplishment earned through overcoming challenges—now instead of learning that you need to find an item that allows you to cut through certain trees to gain access to new areas, you simply follow the story beats and then, upon returning, the path will be open. It’s inorganic, it’s clunky, and it’s extremely lazy.
Speaking of lazy, the story itself was another massive disappointment for me. Pokémon games are not particularly known for having deep stories, but Sword/Shield takes it to a new low. Every NPC simply pushes you to battle in gyms, and every interesting story beat that occurs happens just outside the player-character’s reach. Any time something interesting happens, you are shooed away and told to let the grown-ups handle it while you just get your gym badges. There COULD have been some interesting story moments where your character gets more involved with helping fix the havoc occurring around the Galar Region, but instead we as the player are simply TOLD what happened, why it happened, and who fixed it (usually the champion, Leon).
I honestly think having the game focus on the story of Sonia, Bede, Marnie, or even Hop (was not a fan of this kid) would have been a much more interesting game, because those characters actually had some depth to them, some bigger reason for taking on the gym challenges than simply “I want to be the very best.” Albeit those stories would have required a tremendous amount of work to add depth and details, the potential for a better story is in those characters. There is just no story at all to the main character, who is ushered from gym to gym because…because? Because that’s what kids do? I’m not even really sure what the motivation is.
There are SO MANY exciting, interesting, innovative ways Game Freak could drive Pokémon into a new and exciting direction while still maintaining its charm and building on existing mechanics, but they instead choose to demonstrate their lack of interest in significant graphical and gameplay innovation. I imagine this is largely because the masses will eat up just about any Pokémon product produced so long as there’s a new bunny to catch, and Pikachu is still involved. I’m disappointed, and I wish the Galar region could meet the expectations of my 10-year old mind’s imagination.
When abilities were added, we suddenly had to consider whether our Earthquake could even hit the enemy Weezing and adapt to the tremendous changes the passive skills added, reconsidering how we faced each battle. When the physical/special split occurred, entirely new opportunities opened up and certain Pokémon who were banished to obscurity due to their poor typing and stat distribution, like Weavile, were suddenly viable. Some even became incredibly powerful, like Gyarados, who had been hit pretty hard by the Special attack/defense split. There were also already-powerful Pokémon (Gengar, Dragon-types) who became even more so through access to STAB moves that benefited off their strongest stats.
I want new games to include updates that feel as impactful as these changes. If you’re interested in how Game Freak can improve on the main gameplay, I have some fun ideas that will be fleshed out in another article: How to Breathe New Life into the Pokémon Franchise. That article will be dedicated to explaining what those changes are, why I want them, and how they can improve future games.
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magireco · 4 years ago
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ive never played/watched magireco but do you think the large cast is a part of iroha just being seen as “madoka 2” ?? ive never touched the thing because from what i know its much darker than the original anime, but i do know there’s like 20 thousand megucas in the game and each of them has their own story, so there’s plenty of characters that could be seen as more interesting. theres also the fact that a lot of people dont like gacha games (and magireco, other than being one, is sexualized quite a bit so that probably makes people steer away from it as well, but that’s another topic) and magireco NA no longer exists anyways so it’s harder to actually understand the new content, plus as far as i’m aware season 2 of the magireco anime has not been confirmed to be planned? correct me if i’m wrong on that though
hi!! i have a lot to cover with this ask, so i’m going to answer your questions as neatly as i can in a fun little numbered list. read under the cut!
1. what do you mean by large cast? if you’re talking about how there’s more characters in the game/anime than in the original series, then i don’t think that really has anything to do with iroha. it might just be to garner fans’ collective interest since the original anime hit it off so hard. also, it’s just really hard to please huge collectives of people, especially really critical anime fans... *shiver.*
2. i think iroha bearing a similar resemblance to madoka was used to draw old fans back in, as well as living up to the tradition of all “main character” magical girls having pink hair. iroha and yachiyo were probably meant to resemble madoka and homura at least design-wise, and also seeing iroha, madoka, and homura together in one image is visually appealing; the colors and the familiar faces next to a new face are nice to look at.
3. magia record is not nearly as dark as the original series! in the anime, there are no main-cast deaths. this does not inherently prove that a show isn’t dark, but literally, the only onscreen death is of yachiyo’s friend from her original team, and that was in a flashback... rather than slowly losing characters as the story goes on, it starts off with iroha alone, then she meets other magical girls and they form a team, etc. i go on about this on my blog bc, once again, in my opinion, magia record has much more hopeful undertones and actually gives the girls a chance to, well... live. it’s an alternate timeline(that madokami can’t interfere with, there’s lore to that) wherein glasses homura is the homura featured(she actually gets a lot of character growth in the game), the main quintet is all together, the mikazuki villa crew really are just the found family trope combined in a little package. 
4. there are a few reasons for there being a lot of characters in the game, one of them being that they literally adapted every spinoff into the game. oriko magica, tart magica, suzune magica, kazumi magica... all those characters are there. then they added a bunch of side characters, which, i dunno? there are some side characters i really like and others i just kind of don’t really care about. but they really grow on you! .... most of them. 
5. yeah, blegh. the game certainly has its flaws(the whole series does, but that’s another ask for another day). the anime is much, much less fanservicey though! i have my gripes about the designs and i certainly have my gripes about the way the characters are drawn sometimes (looking at you, swimsuit mami artist), but with me being an experienced gacha player (unfortunately) that was just something i decided to put up with in exchange for a fun story. i can see why people might get the misconception that the anime is just as sexualized, though. i don’t like the main characters’ designs that much, honestly... they all show too much skin, so i agree. weird.
6. season 2 was confirmed! 
7. NA was discontinued right after the first arc of the series. disappointing (oh, i could go on), but we got to see a lot of iroha’s character development in the story.
8. what i was really trying to get across with that post was really just to gripe about in-fandom stuff. there are plenty of other characters that could be seen as more interesting than iroha, especially considering the mikazuki villa girls are all so varied, but that’s kind of how it is with every series, honestly. there’s always going to be one character that seems less interesting compared to other ones. i just kind of realized that iroha gets the short end of the stick compared to the other girls. not only because of her resemblance to madoka, but because of her perceived blandness and the lack of people who care to analyze why she might act that way. her pink motif and gentle, kind demeanor translates as “madoka copy” in people’s heads, and, y’know, it translated like that in mine the first time i saw her, too. but, when you actually think about her arc aside from her resemblance to madoka in several different ways, you get a really interesting and special character; just as special as the others! there was a similar issue with madoka, honestly, with people brushing her off because she wasn’t as “emotionally deep” as the rest of the quintet, even though that’s not true at all. i think it’s unfair that people will brush off a character just because they’re nice; that they’ll reduce characters like iroha and madoka to their cuteness and kindness only and not analyze the rest of the details that they have intentionally(or sometimes unintentionally, y’know how anime writing can be) been written with! 
...but then again, i’m biased in my own way, admittedly. i relate to iroha (i really just made that post because i was thinking about how i’ve never seen someone touch on how her memory gaps affect her), and i just wasn’t seeing any coverage on it, so i thought, someone has to do this! i also just... don’t see people who coin themselves as “iroha fans” very often? she’s one of the characters who is there, but usually not deemed interesting enough for someone to be a superfan of. i’m probably hypocritical, considering homura akemi is my favorite character and she’s pretty popular in the fandom, but what i said is more of an observation than an accusation anyway. i had similar feelings with madoka, but i haven’t gone on a proper ramble about that yet. 
...these characters also aren’t real people, so i’d say i probably shouldn’t go on such long rambles about them, but i really do feel like they reflect a lot of real life experiences sometimes. like, me connecting to iroha’s struggles is something that connects her character to an actual experience. however, like i said in my original post, i am very much an overanalyzer, and i tend to take concepts and just run with them, especially when something stands out to me. this is also just a magical girl show, so i’m really not taking anything that personally. 
also, to clear anything up, the original post wasn’t meant to come across as me being angry, per se, at people who think iroha is boring, it just kind of ticks me off that she’s brushed off so quickly in the larger fandom because of her demeanor. this doesn’t really apply to people who aren’t into the series at all yet, because i’d literally also think “okay so we have madoka, and madoka with a hood” if i were in your shoes! also, people are allowed to dislike characters for no reason. i’m just silly and go on long defensive rants over the sad magical girls, and would probably be sad if people didn’t like iroha because of the reasons i mentioned. 
all in all, i do reccomend magia record very much if you can get past the sexualization of the gacha cards and the, um... poorly designed outfits. because the NA server has been shut down, there are channels on youtube that graciously upload videos of the in-game stories as well as side stories! in the game, there are sometimes entire side stories for characters’ outfits. because it’s a gacha game, there are events and such, and the event stories i’ve seen and/or read (most of the ones i’ve read have to do with homura though) are a lot of fun. i reccommend checking out muffinrecord’s channel if you’d like to read any of the stories (hopefully you’re the type of person who can sit and watch live2d models move around with boxes of text on the bottom for 25 minutes like me). they have everything sorted into playlists in that section of their youtube. of course, i also reccomend watching the anime, if you’re interested! the animation is polished and nice, even if the story is a little hard to follow at times. but if not, that’s okay too. 
thank you for the ask, and i hope i could clear some things up for you!
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cartoonfangirl1218 · 4 years ago
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BTS Inspiration of Winner’s Curse
I know not many people read my descendants fic, but hey it’s my Bday tomorrow and I feel like revealing some of the inspiration for it. This world building was actually what inspired me to start writing it down. Originally it was going to be from the POV of a Vk, and explore all the dynamics of the “new” Isle under the Coven of 13, and get into the motivations of each but as you can see that did not happen. I was intrigued by the idea of exploring a “sidekick” trying to be the hero and all that. Other notes are
Circe was originally going to be the mother of Malik, after having a fling with Mozonroth when she got sent to the Isle. Decided it was too much drama and discarded that.
There was going to be more focus on the power struggles between the mercenaries, the Coven and the authority figures. Was going to reveal Uma and Freddie to be siblings. Ended up sidelining Freddie.
Gaston’s daughter, Cosette, was going to have a role, becoming closer with Gil.
Atlantis characters were going to be part of the main group. As well as Black Cauldron characters. Also discarded.
Was going to redeem Drizella because I heard the original plans for Cinderella III was going to be Drizella redemption but they changed so they could give more development to Anastasia. So I decided I was going to do it. Dizzy would have been given more of a role.
Hans was going to be revealed as the cruelest villain. (Yeah I was going to make him a twist villain again. Be glad I did not).
Nasira and Mozonroth were going to be lovers before I decided on mother and son.
Diego and Ivy De’Vil would have had more a role.
Hercules characters would have had more a role. Including the Muses.
Ben would have had more a role somehow.
And that‘s about it.
But some things I am proud of in Winner’s Curse. Passing the Bedchel test.
A POC majority cast (This was completely unintentional but now I see it and counting it out, there’s four Agrabians, two WOC, and three European. Though I’ll admit I have not given Harry, Calix and Gil as much spotlight as I should. So my bad. But does Greek count as a white Euro? Idk, point is, unintentional diversity. Woo)
There‘s only two romances. Both are interracial. Also unintentional. Uma and Harry are totally together. And Aziz and Lala’s burgeoning crushes that will not end in a kiss after the final battle because it’s not important. Oh well. Attempts to explore PTSD, abuse, sexual assault and poverty.
The emphasis on family and friendship between characters.
Exploring the negative side of Auradon including it’s classist system, the Magic Ban, and the Euro-countries getting more resources and riches compared to the likes of Kuzcotopia and Atlantis and Atlantica,
Psychological studies(ish) and more character exploration.
Jay faces his dad!
Hook siblings!
Getting to mention tie ins to the Aladdin animated series, Legend of Tarzan animated series, Hercules animated series, Ariel‘s Beginning and soon Disney fairies books. And adding those characters.
That I finished 20 chapters! This is my longest fic ever! And just ten more chapters to go! I’ll get there.
Coven of 13: Villains dedicated to using their old magic to take over Auradon and be restored to their glory days once more. However they all have conflicting wishes with what the final plan should be.
Maleficent: Since being “overthrown” as queen of the Isle. Maleficent had to settle herself with working with others until she can be mistress of all evil again. Is in a constant battle for dominance with Queen Nerissa, Ursula, Mozenrath and Jafar.
(Evil) Queen Grimhilde: Though she may be pre-occupied by her looks and seem to be passive, Grimhilde is secretly gunning for complete control of the Isle and Auradon when they invade. She feels there should be a new queen that doesn’t get into such petty tantrums as Maleficent. Queen Nerissa: Queen Nerissa is the unofficial leader of the coven since it was her idea but it is impossible to convince the others of that. She wishes to get her ultimate revenge on Giselle, Edgar and the rest of Auradon by becoming the tyrant.
Ursula: Ursula is smartly setting her sights on just ruling Atlantica. Unless she gets bored. Then she might expande her pool of options. She mainly just wants to stick it to King Triton and when it comes to execution time. She isn’t going to make the mistake of keeping his soul, she wants to destroy it. Mother of Uma.
Circe: Very bitter about ending up on the Isle even after Helen of Troy vouched for her to stay in Auradon. So to say that she wants to crush Adam to the bone is understatement. She wants him to grovel. And if she can find that one good man while she’s at it, that would be a plus. Mother of Calix.
Mother Gothel: Though she has an intense rivalry with Grimhilde since day one about hoarding the scarce beauty products available on the Isle, she is her closest supporter now when it comes to finding magic for revenge and curing wrinkly skin. She is the mother of Ginny who she doesn’t dote on nearly as much as she did with Rapunzel.
Yzma: She wants Kuzcotopia and she will do anything and everything to get it even if it means teaming up with a bunch of “old hags” (yes pot calling kettle). Still remains overdramatic and delusional. Has a semi-dependent abusive relationship with her children Zevon and Yzla.
Morgaine Le Fey: Morgaine Le Fey, like Grimhilde, is quiet when it comes to group work but she is always observing for everyone else’s weaknesses and flaws that she will undoubtedly exploit when she becomes Queen of Camelot. Mother of Morrían.
Nasira: Sister to Jafar and mother of Jade and Mozonroth. She isn't nearly as enthusiastic about ruling Agrabah as her brother and Mozonroth are but she is just in it to get revenge on the stinking alley rat, Aladdin.
Queen La: Without her staff, her kingdom or leopard-man army, La has resorted to her Atlantean priestess magic again in hopes of getting off the Isle and reclaiming her staff. Still delusional, still lustful and hates having to depend on the rest of these people. Mother of Ranavalalona.
Jafar: Wishes to rule Agrabah and execute the royal family that “mistreated’ and “disrespected” him so much. Is in a constant battle with Mozonroth on the fact that he is the best sorcerer and will be ruler of Agrabah when they take over. Mozonroth: Finds Jafar to be a blowhard and believes that since he already took over the Black Sands and overthrew his former mentor that he should be doing far better plots. But with the Isle’s Magic Ban, he has to go with what he has. Besides that he would like to give his half-brother, Aladdin, a taste of “brotherly love” when he puts him in a headlock to crack his skull. Father to Malik and Imran Abbas.
Dr. Facilier: Like Ursula, Dr. Facilier smartly works on the fringes, setting his sights small on the Bayou before ruling the rest of Auradon. Father of Freddie and Celia.
All-Powerful Quartet: Generally speaking, if any villain was going to be taking over Auradon, it would be these 4. But due to their all-powerful status, they’d rather not exert themselves to do such menial tasks when they have other things to do.
Mirage: Evil Incarnate. So she does get to go off-Isle to maintain some balance of good and evil in the universe but generally enjoys the place. There is just so much evil and chaos everywhere and she glories in it. Mother of Illusion and Chimera.
Chernabog: Since being put on the Isle, Chernabog remains asleep on the mountain, waiting for his day to rise again.
Horned King: Without his deathless army, the Horned King remains in his cave, slowly wasting away. Mainly convenes with Hades.
Hades: God of the Underworld. So yeah, he has a full time job to do.
Mercenaries: The muscle behind the Coven, these are people who can’t adjust to domestic life, more 20th century living and miss the thrill of a fight. They deal with the dirtier deeds of murder and treason. The big boss (literal mob boss) is Sykes who rents their services out.
Sykes: Mob boss. Basically owner of the unofficially named, “Mercenary for Hire.” He never gets his own hands dirty but he has plenty of people who will do it for him. He keeps his people in line with his files of blackmail he has stocked up.
Clayton: Desperately misses the thrill of the hunt and more modern conveniences like a well-polish gun with enough ammo to shoot all these thieves to hell. Has a coworkers- with-benefits relationship with Helga. Father of Clay.
Rourke: Since being screwed over by magic, Rourke has kept a very rigid condition that he will only deal with non-magical situations. Still maintains his treasure-seeking ways and often pilfers from Jafar’s shop.
Helga Sinclair: One of the most intimidating humans on the Isle and of the mercenaries in general. She is known for her efficiency in work, stoic demeanor and same condition to her jobs as Rourke, no magic.
Muviro: Finds mercenary life to be very suitable since being exiled from his tribe. He does it less so for the money but for the glory and bloodlust. Father of Renavalalona.
Lady Caine: Self-proclaimed, “Queen of Thieves” and pirate extradonier. She is Captain Hook’s only real competition on the piracy front leaving a lot of punch-punch kiss tension between them. Many suspect that she is CJ’s bio mom since they share the same manipulativeness, “devil may care” attitude and self-centeredness. However she has no time for any child-rearing, and leaves James to do whatever neglectful work.
Gaston: Another mercenary that does it for the glory rather than the money. He needs something to do since his hunting days are over. Unfortunately he has not won a lot of admirers on the Isle for his chauvinistic attitude (Bad move considering that many of the women have actual powers). Father of Gaston Jr. Gaston the Second, Gil, Gaston (IV) the Great and Cosette.
Shan Yu: Finds himself very low being part of a mercenary gang instead of invading foreign countries. But it does provide some thrill that he can work on his own and make his homicides as bloody as he wants them to be.
Sa’Luk: Former “King of the Thieves,” Sa’Luk uses his mercenary work to get rid of his excess energy and anger towards his enemies. He joins Rourke in pilfering from Jafar’s shops and has a penchant for shiny gold trinkets.
Lt. Col. Jean Staquait: Former French officer and best to hire when you need someone to torture prisoners.
Authority Figures: Villains who are used to have some amount of power in more domestic/civilian pursuits. Pretty much like big corporations that constantly drain the other villains of cash, small trinkets, food and whatever other valuables are on the Isle.
Queen Saleen: One of the most malevolent mermaid, well only mermaid on the Isle. She spends most of her time in the Isle’s waters, avoiding the annoying two legged people. She is often in some sort of feud with Ursula.
Lady Tremaine: Guardian to Anthony Tremaine. Lady is getting on with her years and remains more or less infirmed in her house with a dozen grandchildren. She runs her house with an iron fist and is the most vocal on the Isle in support of child labor. She misses her days of richness and convenes with other elder women about how low they have fallen.
Medusa: Just like she did before the Isle, Medusa owns a pawn shop that is on a constant losing streak to Jafar’s so she has opened a small casino next to it too. She rather delusionally considers herself to be an entrepreneur and tries to work with those higher up in the social ladder to get more money herself.
Cruella De’Vil: While she spends most of her time tending to her furs and car and drinking, when she is sober she tries her hand at fashion design as in the olden days. She works closely with Lady Tremaine and Medusa.
Prince Hans: More or less the least-adjusted to the Isle with his loss of kingdom, servants and anyone gullible enough to believe his lies or manipulations. He is in close cahoots with Mozenrath and bought Drizella as his mistress. Father to Lars, his only son and heir since Stalyan refuses to ruin her figure again.
Sheriff of Nottingham: Serves as the Isle’s one man police force and a sucky job at that as he lets his henchmen squad do most of the work while he serves as trial judge and executioner with the Queen of Hearts: She works a bit on the judicial system, mainly the one who suggests the executions. She can also be found bringing most of the cases to court against henchmen who have wronged her or disobeyed her Tea Shop’s rules.
Captain Hook: The sole owner and commander of the coasts of the Isle while Ursula controls its seas. He is still as obsessive as ever about Peter Pan, his hand and crocodiles and can be found frequenting bars and other brawling areas on the Isle where his hook serves as a nasty weapon. Father of Harriet, Harry and CJ.
Gov. Ratcliff: The only one on the Isle that deals with paperwork. Sort of a treasurer of sorts. Not so much in organizing it but guarding it with his life and spends his time staring longingly at the piles wishing it were genuine gold than copper coins. Claude Frollo: Father of Claudine. Maintains his strict preaching and inflaming others against sin and towards prejudice. But he also tends to lose his inhibitions more and is a regular at the brothels of the Isle late at night. No woman has replaced his lust for Esmeralda though. Claudette seems to becoming close to that though.
Stalyan: Hans’ wife and Lady Caine’s part-time lover which drives Prince Hans crazy. She has her eyes on one thing and one thing only, money and bad boys that make her look good. She has no real ambitions of her own and depends on her father, the Baron, to give her what she wants. Mother of Lars.
Regular Citizens: Citizens that hold no sort of power and are pretty much everyone’s punching bags.
Morgana: Morgana would have been put part of the coven, but her sister, Ursula forbade it. Besides everyone knows that Ursula is far more powerful and talented than her sister. Instead Morgana is blackballed from any real position of respect and takes care of Ursula’s restaurant when she is away.
Marina Del Ray: Since losing her job to Sebastian she has become the Madam of the Isle’s seaside brothels, using the money to spiffy up her gaudy wardrobe.
The Bimbettes: Claudette (red dress) used to be Gaston’s gf but left him after he tried to “throw away” their daughter, Cosette, to try for a boy. She has since then been seen with the likes of Prince Hans, Mozenrath and Frollo. Laurette (yellow dress), the mother of Gastons 1-3 is Gaston’s favorite. Paulette (green dress), Gaston’s official wife is more or less his servant/punching bag and mother to Gil.
Drizella Tremaine: Since she couldn’t be married to Prince Hans, she has settled for being his mistress whenever he and Stalyan have a fight. A thankless position since she regularly bends over (literally and metaphorically) to his will and gets discarded like trash every time.
Lefou and Smee: Live together and own a kinda profitable gun and fishing shack. By far the best parents on the Isle due to their goofy more sympathetic natures.
Jasper and Horace: Still devoted henchmen of Cruella, they serve as secretaries, gophers and all manner of assistance to her. Fathers to Jace and Harold.
Ivy De’Vil: Mother of Diego, is the brains behind Cruella’s beauty designs since she isn’t drunk all the time. Can be considered one of the better mothers on the Isle.
Animals: No explanation needed
Scar, Zira, Shere Khan, Sabor, Benzai, Ed and Shenzi, Tublat, Hista
Couples: Captain Hook and Lady Caine (fight-hate sex rivalry. Child- CJ)
Lady Caine and Stalyan (with-benefits)
Stalyan and Prince Hans (Married. Child- Lars)
Prince Hans and Drizella (affair, possibly Dizzy?)
Mozenrath and Hans (Hans swears it was an accident. Or he was too drunk. Or it was magic)
Lady Caine and Hans (Revenge against Stalyan)
Queen Grimhilde and Prince Hans (One night stand)
Ursula and Dr. Facilier (fling, potentially Freddie and Uma)
Frollo and Claudette (with-benefits)
Gaston and Laurette (Affair/borderline married. Children- Gaston Jr. Gaston the Second, Gaston (IV) the Great)
Gaston and Paulette (Married. Child- Gil)
Lefou and Paulette (Lefou deux, drunken night of pity sex because Gaston’s treatment of them)
Smee and Lefou (Couple. Adopted Sammy)
Ivy De’Vil and Frollo (One night stand. Child-Diego)
Mozonroth and Morgaine Le Fey (Fling)
Clayton and Helga Sinclair (co-workers with benefits)
Queen La and Muviro (Married and dumped. Children- Ranavalalona. Musala, Taytu Betuvira, and unnamed, deceased)
Queen La and Clayton (Fling- Leopold, deceased)
Queen La and Gaston (Fling. Children-Amina and Shaka, deceased)
Queen La and Rourke (Fling. Child- Euware, deceased)
Queen La and Mozonroth (Fling. Child-Sarounia, deceased)
Shan Yu and Sa’Luk (Once- There’s no straight men in the trenches)
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kareofbears · 5 years ago
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persona 5 royal: my thoughts after finishing it five minutes ago
disclaimer: the only reason im writing this is because 1) i have a lot of thoughts and feelings that i need to write down and if i dont ill explode and 2) i want to be able to find this when p5s eventually drops so i can compare my thought processes. if you do not agree with what i’m going to say, that’s cool! just block me or ignore this post. 
now for the sake of sanity, i’m going to try and narrow down this entire list into chunks because this’ll probably be very very long and very much about me just screaming about stuff that i liked, loved, and don’t like. i will be spoiling both the original persona 5 and persona 5 royal, obviously, so i hope you finished both!
1) Akechi
so yes. Goro Akechi. Everyone’s favorite murderer. I’m going to by spewing a lot of hot takes, and this is probably going to be the spiciest: i am in the most intense love-hate relationship with this brown haired antagonist because jesus christ is he a complicated son of a bitch. I know i’ve complained in the past about how much Atlus often struggles with utilizing a character well, but that does not at all relate to Akechi in any way, shape, or form. 
I’ll say this now: He is a character I genuinely, truly hate, yet he is the one I want to hear from the most. He is someone who is a bad person (yes, he is a bad person) but whenever he comes on screen he makes me sit up, he makes me pay attention to him because that’s just the aura he exudes. He is a character who i would never, ever waste my time defending or justifying his actions, but every minute joker spends with him is a minute i want to stretch out as long as possible because he is just that good of a character. He is interesting, he is well defined, he is smart, he is clever, he is sassy, he’s a motherfucking asshole who’s never had a vibe check in my life and i still hate him. Goro Akechi is what Star Wars wanted Kylo Ren to be, and that allegory may not make sense to many people but it works for me so i’m saying it. It’s to the point where writing akechi in a fanfic makes me sweat because in my opinon capturing the essence of akechi is near impossible unless you know what you are talking about (i do not mean that in anyway to discourage people from writing him, im just saying that I am a coward because i will never be able to write a good akechi). Anyway, bottom line is: i despise him but my eyes are always glued to him at all times.
back to the main point-- Atlus absolutely nailed this character and every single addition they put in for Akechi. I’m so damn thrilled that you actually have confidant hangouts with him because every single time you talk to him, it services not only the plot, but it perfectly does what it is supposed to do: it makes you like him, but also leaves the player slightly unnerved. they do it so casually that I might have trouble explaining it, but bear with me: everytime you hangout with him, he always does or say something that unhinges you just a little bit, it leaves you asking ‘wait why?’ or ‘but how did you know that’ or ‘why are you saying that?’. akechi is constantly playing mind games with you. and not only that, adding backstory to akechi (moreso than in the original) is just fucking fantastic. he’s always been a fully fleshed out character but after playing royal, goro akechi actually exists in my mind, and i still hate him (but also i dont. but also i do. anyway)
2) the ending
just finished the game and this is the point where i am at odds with p5r for the first time. the ending to p5, in my opinion, was flawless; everything was perfect and had meaning. from the shot of akira being shown to not wearing glasses anymore because he no longer feels the need to wear a mask (character development: he was very unhappy at the beginning of the game and now he’s happy with his friends--i love it), to his friends being the one to drive him home (amazing, he left his home town and came to shibuya alone via transit, and one year later he’s now leaving with all of his best friends in a van they rented just so they could stay with him as long as they can--it’s perfect, i love it), and also all of them seeing how large and infinite the ocean is (because now there’s unlimited options for them because they all have a new perspective on life). 
But....none of that is there in p5r. it feels impersonal. no one drops him off at his hometown, he was still wearing glasses, and there’s no grand metaphor about what they all achieved. 
Now, i am not a (complete) moron. I know why they had to change it: it’s because of persona 5 scramble (i think). they wanted to set up a plot for the next game and i feel like thats the reason why persona 5 royal’s ending suffered for it: they were too focused on the next plot that they forgot to focus on the sentimental ending for p5r. don’t get me wrong, seeing akechi in the train station absolutely made me lose my shit and made me scream at one in the morning, but i think they lost the core meaning in doing the other stuff. i did not like the focus on maruki and kasumi (will be talking about them later), cause i feel like it took away from the ending, and i also didn’t like the fact that the whole joker outfit in the reflection thing (but i will be letting it slide since it was during the after credits anyway). So while i do love one (1) new aspect of the final cut scene, i still adore and stan the one from persona 5. 
3) the entire last semester 
i’ll be quick: the final palace? the best palace. fight me. it’s fantastic, it’s innovative, it’s interesting, and most of all, the palace ruler is actually the best one in the entire game and i know i wont be the only one to say this. maruki is not a villain: i know for a godamn fact that im not the only one to say that i almost agreed with his deal of allowing the reality (damn i almost agreed twice) because why wouldnt you?? it’s literally a perfect reality! the only reason i didnt agree is because i knew the game wouldnt want me to agree and would force me to have the bad ending! anyway, i love the last section so much. the palace design is interesting, the antagonist is brilliant (who doesn’t love a morally gray antagonist?), and finally, the payoff of kasumi happened and it made me silent for ten minutes. the entire reveal of her being sumire and kasumi being dead is just so genuinely shocking to me that it nearly broke my neck.
what actually broke my neck was the initial incident for the third semester. seeing everyone in this wild alternate reality made me so unsettled that i literally got a stomach ache. i saw morgana as a human and nearly passed out. shiho in the underground? wig. ryuji saying he’s on the national pedastal for running? literally my eyebrows just popped off my head. fucking WAKABA? FLATLINED. brilliantly executed and i love the initial akechi and akira buddy cop movie vibes in the beginning it was just so fun. 
one huge part of the third semester for me though, was of course, akechi. seeing him completely throw away his ‘charming ace detective’ speil was the most refreshing and interesting and not to mention, hilarious part of the game. he does not give a fuck about anyone and he is not afraid to let you know. he is the biggest savage and the most insane person on the phantom thieves group. he’ll roast you, he’ll roast your boyfriend, he’ll roast fuckin anyone and it’s fantastic. not to mention his dialogue is killer: he says the most bat shit insults ever and my favorite example is when you go up to him near the end of the game, you know, to hangout with him and be a nice guy, he just does not hesitate to say ‘what, you came just to see me? just the sort of brainless sentimentality i’d expect from you.’ i LOVE IT because why the hell would he try to be nice? the jig is up, he’s got nothing to hide. and he owns it. atlus seriously nailed akechi in this last semester and it’s brilliant and i love it.
4) everything else 
- one small thing that pissed me off in both games (but especially this one) is how many godamn fake out deaths there are. Morgana has one, Akira has one, Ryuji has one, Sojiro has one, Maruki has one, motherfucking Akechi has two. it just hurts me!
- sumire is an amazing character who has depth and she is lovely and my biggest complaint is that it feels like atlus shoved her in. like, she feels like a new addition to the game, you know what  i mean? maybe its because ive played the original p5 first, but you know, it’s not a big deal. but i love her so much
- on the topic of sumire, i cant say that im completely super duper happy with how different she felt from the other thieves? im sure that’ll be explained in p5s but she just got so much screen time that it just truly made me confused?? maybe im just a horrible person, or that’s just a really hot take. but anyway, yeah maybe im bitter because i really wanted to see extra hangouts/school trips during royal, but didn’t really.
-baton pass? literally orgasmic. it made turn base battles so damn fun and the addition of darts and billiards made me foam at the mouth it was SO SMART AND INNOVATIVE AND I LOVE IT ATLUS I LOVE YOU ATLUS YOURE SO SMART SWEETIE
-small thing, but making spells like ‘dormina’ actually useful just made the game so much more fun and dungeon crawling became something i truly, genuinely looked forward to
-being able to give gifts to my bros? absolutely incredible. thank you. side note: seeing akechi happy from giving him a multi vitamin cracked me up. side side note: giving ryuji a fuck ton of weights and him just smiling made my heart so happy i love that boy so much
- ah this game just looked so GOOD! i thought the original looked good but they really went all out. im not kidding, the smallest details in everyday life or even just normal cut scenes were out of this world. especially stuff from the third semester its just OOF good JOB atlus i love you buddy
-ahhh thieves den! how can i forget? i love it. at first i was a bit iffy with it since it really felt like persona 5 (undoubtedly the biggest game atlus has created) was just jacking itself off. but as time goes on, it became a huge addition to the game and seeing characters’ insights and extra lines of dialogue became super duper interesting and a highlight of the game for me. and don’t even get me started on how much i love love love the photos they added of them hanging out! so lovely, a bunch of them made me tear up
- i know it’s literally impossible, but i feel like the game just forgot that akechi is a person who can wield multiple persona and i just wish that could’ve been messed around with during Palaces
- showtimes are so, so crazy and i get so embarassed whenever they play on my tv because they are just outlandish and unashamed but i love them so so much it just defines persona’s personality 
-because i love ryuji: i prefer the final conversation you have with him aka ‘whaddya mean? you’re there’ but there’s still a lot of really tender and sweet moments like akira genuinely telling him that he’ll miss him, and also the fact that ryuji wants you both to send each other your times through the exercise watch so you can still race ahhhh i love him so much yall
so, overall, this game is better than the original p5 because of the extra content we get. if persona 5 was the perfect dinner, persona 5 royal is that same dinner and you get to enter the dessert buffet. it’s brilliant, it’s smart, it’s hilarious, it’s heartwarming, and it’s undoubtedly my favorite game of all time without exaggeration. while i do prefer the final cut scene (and final dialogues with some characters) in the original persona 5, in the overall experience, persona 5 royal is superior in my mind. i would willingly get amnesia to play this game again. 
I didn’t get to cover everything, but this is definitely most of what i wanted to say. if you actually get to reading all the way to the end, thanks! it means a lot. i hope we can all enjoy persona and look forward to persona 5 scramble together :-)
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firerwolf · 4 years ago
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More Infinite thoughts
That’s right, I have more of them. I forgot to mention this in other post but the ship that’s been destroyed is clearly not Infinity so that means no Palmer or Lasky in the game so it’s lost me. They seem to be regressing the series, narrowing it down in scope rather than expanding it. Halo 1 had a tinny cast and was not as good as 2 because the varied characters made for a better story. Also it seems like with the grapple hook and the open world seem like just copying other game series, which is the opposite of Halo. Halo was always a pioneer, not a follower. They seem to have seen AC: Origin and Odyssey’s success and saw that Titanfall 2 added grapple as an option and then decided to just copy that without considering how it fit with their games. Or that copying those things from other games makes them lame like when COD copied titanfall and got mocked for it.
I also want to touch again on the fact that 343i are cowards. Dropping Palmer, Lasky, and Blue Team. Cowards. Also now I’m afraid they are going to kill Blue Team in the upcoming book. But the biggest cowardly thing they did was avoiding the Created story line or trying to force a different villain is just cowardly. They made their bed and rather than trying to lie in it they’re pretending that beds don’t exist and it’s normal to sleep on a table instead. And it’s not like they couldn’t at least try to salvage it to some extent. Admit to some faults that Cortana could have, giving you an open, and come up with a mcguffin to win the fight. But instead they’re giving us a less threatening enemy, demanding we pretend they are a threat in comparison to mass slaughter on a planetary scale by giant machines with an ugly design. Not that I’ll miss the prometheans but considering how long we’ve waited to be given just the Covenant again is just...lame. We waited for so long and it’s like we played Halo 2 and rather than giving us Halo 3 they’re giving us Halo Wars 2. Not connected at all to the story we wanted. It’s cowardly to avoid the mess they made.
Now I’d like to touch on the one thing that could make this game at all good, and I know that this is pointless hope but let me dream. So the one thing I think could make for a good game at all would be a companion system as I mentioned in my first post about this. I know that the warthog could be there for co-op but if I’m honest playing an open world that’s Halo with co-op sounds awful. I mean playing Halo open world already sounds awful but co-op sounds worse. Also putting in a vehicle that can’t be used functionally is just dumb. But now to why companions could be good. Let’s say they did this logically and they made it so you could find Blue Team, you could choose who to take based on what task you’re doing. Fred if you need someone who’s going to have close range, Linda if you want someone that will deal with snipers, or Kelly if you want to be able to sit in a lounge chair and just watch her kick everyone’s ass. This also would open up for the series to have more interactions and depth. Have dialogue between the NPCs when you’re in a main base. It could be a way finally for people who haven’t read the books to meet Blue Team and their personalities. Not to mention that if you did want to do co-op then it could work like Ghost Recon where the guest player just takes over a slot of an NPC so you don’t have several John’s running around. But just imagine the dialogue you could have, particularly with the pilot who would be trying to get to know the Spartans and it could give him more depth as well. The Pilot could question why John is in the lead when Fred is the highest rank. The Pilot trying to talk to Linda and her but her responding as little as possible or you walk in on him hearing the end of a story about some sniper shot she made and the pilot being amazed. You could watch them open up more to him over the time of the game. Or you could have something like this:
Pilot: So...if you and the Master Chief fought each other who would win?
Kelly: I would.
Pilot: You sound pretty sure of that. Seeing the guy in action he’s pretty impressive.
John: She’d win.
Pilot(startled): What? Man, I forget how good you guys can hear.
Now on to my last point and the most disappointing part. This would have been a great Palmer game. Consider an open world game on a Halo where it’s actually a prequal sort of game, taking place in the time between Halo 3 and 4. It’s not the first Halo but rather Delta Halo. Infinity has been sent to deliver soldiers and scientists to the Halo to start the study and it’s one of the first missions the Spartan IVs are being sent on to test them in the field on purpose. The Infinity doesn’t notice anything out of place and sends down an exploratory set of pelicans which are promptly shot down by AA guns that are shielded from detection. Palmer finds herself crashed on the Halo, no ability to contact any other survivors, unable to contact Infinity, and realizing that there’s a collection of Covenant on the planet who were left after the events there and have since then been building up defenses and adapting some of the forerunner tech to their equipment to make new things. Palmer has only her injured pilot to assist her as she seeks to shut down the enemy’s weapon stocks, regain contact with Infinity for logistical support(bringing Lasky in as a character to assist you), and try to find any other survivors culminating in kicking the Covenant leader in the balls until he dies and regaining control over the Halo. That would be such a good game and it would finally let Palmer shine allowing Halo to again be a pioneer in giving a female character the main role of a flagship series.
For now that’s all my thoughts but I don’t claim they are my last.
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mamthew · 4 years ago
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A Final Fantasy Ranking
Over the course of the quarantine, and because I had such a good time with the Final Fantasy VII Remake, I've ended up blazing through a ton of Final Fantasy games. Since April, I've played IV, V, VI, VII, VIII, IX, X, XII, and XIII. 6, 7, 9, and 10 I'd beaten before. 4, 12, and 13 I'd played to some capacity before. 5 and 8 were completely new experiences. I had no interest in going further back than IV, since it was the first one to really put any effort into character work, and I didn't play either MMO because MMOs don't really appeal to me (I'm planning to try XIV whenever this new update drops that makes the story mode more accessible, but it keeps getting pushed back so oh well). I also didn't replay XV because I've played XV three times and watched other people play it in its entirety twice, so I have a much better handle on it than any other game in the series.
Anyway, I didn't really have any plans for what I'd do with this, besides get a better understanding of the series as a whole, but I was kinda inspired to do my own Final Fantasy ranking. I'll probably be a bit more detailed than I should be because I tend to overanalyze my media and end up having too much to say. I’m actually not placing VII Remake in this ranking half because I regard it as a spinoff and half because it’s not yet a complete story, even though Part 1 is unquestionably a complete game. If I were to put it somewhere, it would probably be close to the top, possibly even in second place. Also worth noting that this is gonna have SPOILERS for every game I discuss here. I really just wanna use this as a place to nail down some of my thoughts on these games, so they’re pretty stream of consciousness and I didn’t bother avoiding any details from the plots.
10: Final Fantasy VIII.
I don’t think there’s another game in the series with a more obvious corporate hand in it than VIII. It’s kinda the Fant4stic of FF games; there are the bones of a substantive game in there somewhere, but every aspect of the game is such a bald attempt at checking off a 1999 list of “things gamers want” that the whole affair feels hollow and sickening. A major trend I’ve noticed throughout this series is the extent to which FFVII’s success pushed the architects of almost every subsequent game to try to recapture whatever it was that worked about VII, and VIII got the worst of it. It’s got the sullen guy with a special sword. It’s got the sci-fi. It’s got the terrorists with hearts of gold fighting against an oppressive state. It’s got the train scenes. It’s got the case(s) of amnesia that hides the true premise of the story. It’s got the ability to give any character any loadout.
Besides that, they kinda crammed in just a bunch of stuff popular with kids at the time. Jurassic Park? It’s in there. Beauty and the Beast? Here’s the ballroom scene. Hunchback of Notre Dame? Here’s that carnival. Alien? Now you’re alone on a spaceship running away from a horror monster. Saving Private Ryan? The party shares brains with war veterans and dreams of their experiences at war I guess. Half of anime? It’s all about a high school for mercenaries and the party is trying to get back in time for the school festival.  Fandom culture? Zines are a collectible item, and each one you find adds an update to Selphie's Geocities page. It also has astronauts, and transformers, and a haunted castle, and a prison break, and Rome, and Alpine Wakanda, and war crimes, and lion cubs that have attained enlightenment, and there’s almost no connective tissue from one idea to the next.
Also the junction system is convoluted and terrible, using magic makes your stats worse, all enemies level up every time you do, and I couldn’t tell you which character excelled in what stats. The characters were all very flat, and the first time I felt like I was seeing the characters interact in ways that helped me to understand them was in the cutscene that plays during the end credits.
Also the female lead’s role in the story changes entirely with no warning every five hours or so. She’s a terrorist, oh no she’s aristocracy in the country she’s terroristing against, oh no she’s jealous of the others because they grew up together and she didn’t, oh no she’s Sandra Bullock in Gravity, oh no she’s the villain and it’s too dangerous to let her out, oh no it’s actually fine and they were bad for locking her up.
It’s an absolute disaster of a game. However, the music and background art is absolutely beautiful. Maybe they never gave me a good enough reason to be in an evil time traveling haunted castle, but damn is it a gorgeous rendering of an evil time traveling haunted castle.
9: Final Fantasy XII.
I’ve known for years that FFXII had issues in development. The writers came up with a story for it, and execs got scared because there were no young characters and they’d convinced themselves that young protagonists are what makes games sell. So two more characters - Vaan and Penelo - were added, one was framed as the protagonist of the story, and the entire story was rewritten so it could feasibly be from his perspective.
While the two characters they added are egregiously tangential to the plot, XII honestly has no protagonist. The writers originally wanted Basch to be the protagonist, but his entire arc is really just following Ashe around and being sad about his evil twin. Ashe is probably the most important to the story, but doesn’t have much presence for a good chunk of the story, and makes her most character-defining choice offscreen before having it stolen from her by a side character. Balthier has the largest presence in the story, and is most closely related to most of the events of the story, but has pretty much no role in the ending.
Honestly, if I were writing FFXII and told it needed a young protagonist, I would have aged up and expanded the role of Larsa, the brother of the main villain, who shows up as a temporary party member from time to time. The entire game is about family ties, and a journey spotlighting Larsa could have involved his learning about Ashe, Basch, Balthier and Fran’s family situations and using their experiences to grapple with his own. Damn, now I’m sitting here thinking about how good that could have been.
As it is, the game feels disjointed and aimless, and the ending is so bad it’s farcical. When I reached the ending, I watched Basch and Ashe forgive Basch’s evil twin for his villainy rampage, harking back to the moment earlier in the game when Ashe turned down the chance to gain powers that would have allowed her to avenge her country because she realized that those powers could also drive her to hurt innocents in the crossfire. In this moment, I realized how Vaan fit in as the protagonist of the game. “Oh, he’s going to realize that violence begets violence, and that he must break the cycle by forgiving Vayne for the death of his brother. He’s going to let go of that hatred he’s been trying to push onto someone for so long, and it’ll finally allow him to heal.” I realized that even though the road to this point was rocky, the writers had managed to craft a satisfying ending from the seemingly disparate pieces of this uneven plot.
And then Vaan picked up a sword and screamed AAAAAAAAAAA and charged Vayne down and stabbed him, and Vayne turned into a shrapnel robot dragon and exploded all the star wars ships and I threw my controller aside and laughed uncontrollably while my characters beat him up and completed the game on their own without any further input from me.
Oh yeah, the battle system is also incredibly boring. Instead of battling, the player writes up an AI script for each character, then lets them act based on those scripts. I would straight up put the controller down and watch youtube videos whenever a group of enemies showed up. I was pretty excited about the job system, but then there didn’t really feel like much of a difference between jobs, and my characters all behaved pretty much the same as each other.
The hands-off battle system, unfocused story, lethargic voice acting, and tuneless music all left me pretty uninvested in the whole affair. The art style and locations are beautiful, though, and it did make me want to eventually check out some of the Tactics games, which take place in the same universe but are supposed to have excellent stories and gameplay.
8: Final Fantasy XIII.
I’m not sure I’ve ever had two such opposing opinions of a game’s story vs. its gameplay. This game is the only one that plays with a bunch of story elements from FFIX, which did a lot to endear it to me. It’s sort of a game in which the protagonists are Kuja, the villain of IX. Like Kuja, they are created as tools by an uncaring god for the purpose of fighting against one world on behalf of another world, and are subsequently forced to grapple with the horrors of having an artificially shortened lifespan.
The story actually has a lot of Leftist themes, too. The gods of that universe spread ideology among the populace, and the people unquestioningly believe these false stories, as the gods have provided for them for as long as there has been written history. Much of the character arcs center on the characters being forcibly removed from their places within those ideological frameworks and having to unlearn what they’d always believed to be objectively true about the world.
So the story actually is pretty good, but it’s held back by some really clumsy storytelling; it constantly uses undefined jargon, has almost no side characters with which it might flesh out the world, actively fights against players trying to glean information from environmental details, and maintains (at least for me) a weird disconnect between the characters in the gameplay and the characters in the cutscenes. I think this partly stems from Square’s original failed plan for FFXIII to be the first game in a much larger series of games sharing themes and major story details. Despite these issues, however, the characters are all likeable and (mostly) believable, and their interactions are grounded in real emotional weight even while their universe feels intangible.
This all got dragged down by the gameplay, which is total dogshit. It’s got the worst battle system I think I’ve seen in an RPG. The game only stops being doggedly, unflinchingly linear about thirty hours in, the whole game took me about fifty hours, and I spent the last fifteen hours beating my head against each individual battle, waiting until the system hiccuped long enough to accidentally slide me a win. That meant I had about a five hour window of euphoric play, convinced that I actually loved this game, thrilled with every new experience it gave me, and excited to see what would happen next. I guess those five hours are what pushed this game over XII in my ranking.
7: Final Fantasy V.
Until FFXV, this game was the last of the “Warriors of Light” games, in which the game follows a party of four set characters for its entirety. To this day, it’s the last of the “Warriors of Light” games to let the player customize which character holds which roles through the job system.
FFV’s job system is the reason to play the game. Its story is mediocre, and its characters are all fairly flat, but there’s something viscerally satisfying about building party members up in jobs that might enhance the role they ultimately will fill. For my mage character, I maxed out Black Mage, Blue Mage, Mystic Knight, Summoner, and Geomancer. Then at the end, I switched her to a Freelancer with Black Magic and Summoning, and she kept all the passive skills for those jobs and also the highest stats across those jobs.
It was super fun and kind of a shift of focus for me, since I tend to place story above anything else in games. Despite the story not being special, though, the game’s writing is actually a ton of fun. It’s definitely got the most comic relief in the series, and I came away loving Gilgamesh as much as everyone else does.
And while it’s nothing special graphically, it does have some really cool enemy designs, and the final boss design is one of the most memorable ones they’ve ever done. Which is impressive because I keep having to look up Exdeath’s name because the character himself is super forgettable.
6: Final Fantasy IV.
This wasn’t the first game in the series to feature actual characters with names and depth, but I have no interest in playing FFII, so it might as well be. I actually played the DS Remake for this game, so it definitely had some quality of life improvements, like full 3d characters and maps, voice acting, an updated script, the ability to actually see the ATB gauge, and the ability to switch to other characters whose turns are ready without using a turn.
Apparently one thing the remake didn’t do was rebalance the difficulty for more modern sensibilities. Instead, this remake is...harder? It requires more grinding than the original? Why??
Either way, though, the story is actually solid! The game opens on its protagonist, Cecil, committing a war crime on the orders of his king, who raised him as a child. The first ten hours of so of the game follows Cecil as he tries to understand why he was ordered to kill so many innocents, turns his back on his country, and works to redeem himself.
This arc is reinforced by the game mechanics, too, which is super clever. His redemption is marked by a change in job from a Dark Knight to a Paladin, which also resets his level. For a time, his life is considerably harder because he’s finding his footing as a new person, which is marked by battles which had been easy becoming much harder for the player for a time.
This game places storytelling over gameplay more than I think any other game in the series. Each character is locked into a job, which I much prefer in my RPGs to games where characters function pretty much interchangeably. I dunno if it’s because I cut my RPG teeth on Tales, but it really bugs me when I can give Tifa the exact same loadout as Barret. I want the lives of the characters to bleed into their functions as gameplay devices.
However, the developers clearly had a ton of different jobs they wanted to add to their game, but hadn’t figured out how to allow for the player to switch in and out party members in standby. To fix this, they increased the in-battle party to five characters rather than or four (or the later constantly frustrating three), rotated the roster a ton, and had a ton of characters who straight up leave permanently. One character dies and never comes back. Two characters die and only are revived after it’s too late to rejoin the party. Four characters end up too injured to continue traveling.
This let the developers make a ton of jobs, but it doesn’t let the player exploit these jobs to their fullest. Characters’ stats reflect their role in the story, as well. One character is quickly aging out of adventuring, so his magic stats increase on levels, but his attack and defense stats actually decrease, signifying his failing body. Another character has already achieved some form of enlightenment, so he gains no stats when he levels up at all. The purpose of IV is the story, over any other aspect of the game, which makes it even more mindboggling that the remake would have increased the difficulty.
Besides that, the biggest issue I had with this game was the overbearing constant drama of it. While there were a few more lighthearted parts, they were mostly relegated to NPC dialogue and sidequests. The characters in this game don’t become friends so much as they become companions who bonded over shared tragedies, and this makes for quite a few scenes of every character separately wallowing in their own immeasurable sadness. I played FFV directly after this game and the light story and jokey dialogue was a much-needed palette cleanser.
5: Final Fantasy VI.
Before the unexpected success of FFVII irreparably changed the franchise, Square constantly mixed up the story formula for the series. IV, V and VI all handled their stories really differently from each other, and what I remember of III also felt fairly different from the games that came after.
Every game from VII on had a very clear protagonist (except XII, whose botched protagonist was still clearly marketed as the protagonist). The concept of the Dissidia crossover series is built on the idea that every FF has a protagonist at the center of its story. FFVI’s Dissidia character is Terra, but Terra is not the protagonist of FFVI.
Apparently while developing FFVI, the directors decided they didn’t want the game to have a clear protagonist, so they asked the staff to staff to submit concepts for characters, and they’d use as many as they could. This game has fourteen characters, each with their own fun gameplay gimmick in battles. Three of the characters are secret, and one can permanently die halfway through if the player takes the wrong actions. Of these fourteen characters, the main story heavily revolves around 3-6 of them, while five more have substantial character arcs.
There’s kind of a schism in the fandom over whether this game or VII is the best one in the series, and I can see why; this game is absolutely fascinating. No other game in the series has done what this game did, which means it’s one of the two FF games I really want to see remade after they complete this VII remake.
The first half is very linear. It breaks the beginning party into three pieces, then sends each character to a different continent, where they meet more characters and build their own parties before everyone reunites. Once the story has taken the player everywhere in the world, the apocalypse hits. The villain’s evil plan succeeds and tears the entire world apart.
The second half of the game picks up a year later with one character finally getting a raft and escaping the island on which she’s been marooned. In this half, the player navigates the world, which has all the same locations, but in completely different parts of the map. The driving factor for much of the second half is to learn from incidental dialogue where each party member has gone in this new world, to track them down, and to try to fix some of the bad that’s been done to the world before finally stopping the villain who destroyed it.
It’s unique and clever and occasionally legitimately tugs at the heartstrings some, which is impressive for a poorly translated SNES game. The final dungeon is a masterpiece all on its own. It requires the player to make three parties of up to four characters, then send them in and switch between them as new roads open. This way, the game manages to feel like an ensemble piece up to the very end.
4: Final Fantasy VII.
As I previously mentioned, there’s kind of a schism in the fandom over whether FFVI or FFVII is the best game in the series. Neither is the best game in the series. FFVII is better than FFVI. Oops.
When I was first drafting up this list, it was before I’d reached my replays of VI or VII, and I tentatively placed them next to each other, with the strong assumption that I’d end up placing VI a bit higher than VII, since it has so many strongly differentiated characters with solid story arcs, beautiful artwork, great music, etc. etc. Then I reached FFVII and not even four hours in, I realized it would have to be higher on my list than VI.
VI has a better battle system, its characters are much more differentiated by their gameplay, its character sprites have aged much better than VII’s character models, and it has four party members in battles instead of three. But I couldn’t overlook VII’s gorgeous artwork, sharp character work, and character-driven story. In the end, I had to give it the edge.
VII is a strange beast. It simultaneously really holds up and has aged horribly. The story is excellent and I love the characters, but the actual line-to-line writing is pretty bad, making the whole experience of the game a bit like swimming upstream; you’re getting somewhere good, but the age of the game is still pushing you back the best it can. Similarly, the background artwork is fantastic and gives the game locations a sense of place incomparable to anything that had come before it, but the character models are so low-poly that the two are constantly at odds with each other.
Still, the game is more a good game than it is an old one. I think it’s managed to duck the absurd level of hype around it by actually being very different from what the most popular images of it make it out to be, if that makes sense. The super futuristic techno-dystopia city only makes up a very small portion of the larger game, and most newcomers to the game won’t have seen Junon, or Corel, or Cosmo Canyon. Heck, I didn’t know Cait Sith or Red XIII were characters before I played the game for the first time. One of the many reasons I’m excited for the rest of this remake is to see newcomers to the story learning just how much variety there is to the world, events, and characters of this game.
FFVII also began (and pulled off really well) a number of storytelling trends that continued in subsequent games in the series. Obviously, almost every game since this one has a clear protagonist with a cool sword for cosplayers to recreate, and an androgynous villain whose story is closely linked to the protagonist (or one villain who is linked to the protagonist and a second one whose purpose is to look like Sephiroth), but it’s started broader, more quality shifts, too.
FFVII is the first game in the series to try to give all its characters arcs based on a similar theme, for example, a trend that has helped give it and future games a sense of thematic unity, especially in IX, X, and XV. Heck, that trend was why I almost came around on XII before they nuked it. It was also the first game in the series to have a real ending, rather than closing out with essentially a curtain call featuring all the party members, like they did in IV through VI (and I assume earlier).
Another common feature of FF games that it didn’t start with VII but certainly was canonized with it was the mid-game plot twist tying the protagonist to both the villain and the larger story. FFIV had this as well, of course, but I feel like the orphanage twist in VIII, the Zanarkand dream twist in X, and the time skip twist in XV were all meant to recall VII’s twist of Cloud’s…very complex existence (IX’s two worlds twist actually is a clear homage to IV, but it’d be hard to argue that Zidane’s connection to Kuja - and the character of Kuja generally - weren’t more influenced by VII).
2: Final Fantasy X and Final Fantasy XV.
Sorry, this one is a two-fer. I’m not gonna spend too much time on why I placed these two together in the #2 spot (I wrote a long thing on it here, if you’re interested). In summary, the games kinda mirror each other, in story and design. Each game can be seen in the negative space of what the other game leaves out, and at the end, the characters react to similar situations in completely opposite ways. For this reason, and that they’re of comparable quality, I think they’re best viewed as companion pieces.
FFX was the first mainline Final Fantasy game I ever completed, six years late. It was the first FF game with voice acting and many fully modeled locations. It also kinda marks the beginning of the series’ constant changes to the battle system.
That’s not to say the previous games’ battle systems didn’t also differ from each other, but they all had the same setup, with levels and an ATB gauge. This was the first game since III not to have any real-time element to its battle system, nor numbered levels gained through experience points. Since X, no two FF battle systems have been remotely comparable, which is cool and innovative and keeps things fresh, but also means I’ve been starved for just a regular ATB FF game for too long.
In many ways, FFX feels like a bridge between the PS1 games and the later games. It feels much more streamlined than VII, VIII, or IX, in terms of both storytelling and design. The game is very linear, pushing the player from one area to the next and not allowing much backtracking until the very end. It also loses the aging look of the PS1 games’ menus and UI, finally updating the classic font and the blue menus with white borders to fully modernized and sleek graphics.
However, movement still feels very similar to movement in VIII and IX, the music definitely evokes the PS1 games more than the later games, and most locations are portrayed with beautifully painted backgrounds, rather than modeled in (which I actually prefer, and I was glad to see that VII Remake has gone back to that in some places).
Voice acting in this game is phenomenal for 2001, and honestly on par with many contemporary games. I can’t think of a voice actor for the main cast who didn’t do a great job. Tidus’s narration, especially, is emotional and evocative in all the right ways. Grounding the plot in a very personal story about Tidus’s difficulty coming to terms with and proving himself to his abusive father keeps the story relatable and real.
Something interesting about my experience with X is that because it was my first Final Fantasy game, I thought for a very long time that the series was about organized religion, and the ways it is used to justify evil acts. This might be the only game of the ones I’ve played that is about organized religion, or even prominently features a religious doctrine, which really sets it apart from the rest of the series.
The game’s thematic unity is on point, even if there is a scene where they state the central themes a bit too plainly. Every character, and even the entire universe of the story, is held back by the past, and every subplot and the main plot revolves around finding ways to move forward and leave the past behind.
I love FFXV. It feels like a return to form after XII and XIII. It’s also probably the furthest any game in the series has strayed from the original formula. Battles are entirely real-time, and the game is a straightforward action game. There is very little time spent with menus, and even the leveling system has been stripped down to a few skill trees. It’s immediately obvious that the game was originally created to be a spinoff, not a main title.
FFXV is also probably too much a product of the current era of microtransactions and payment plans. The full story is spread out across *deep breath* a feature film, an anime series, an anime OVA, a standalone demo, two console games, four DLC story chapters, a multiplayer side game, a VR fishing game, four phone games (though really three phone games because A New Empire straight up isn't in that universe and also is terrible), an expansion including several entirely new dungeons, and finally a novel set to release sometime this year. That’s a whole lot of story. I’ve not played the phone games or the VR fishing game, or read the novel yet, but I’ve experienced all the rest.
But I also played FFXV when it first released, before any patches, before I knew there was a film, just the game all on its own. So you can believe me when I say that without any supplementary material, the game is still great.
It goes back to the FFI, II, III, V “Warriors of Light” system, where the party has four characters who do not change at all throughout the game. While this bugged me at first, I soon came to appreciate having a story where almost all character interactions involved these four characters. It meant I came to understand them well enough to feel like they were my friends, too. Most characterization in this game is understated, presented through small shared moments, dialogue, and body language as they travel the world together. Much like X, the overarching story might be expansive and far-reaching, but the real show is in the personal journeys the friends have.
Much of the first half of the game is spent exploring an open world, driving along the road and getting out of the car for pit stops or to explore the forests nearby. This is one of the very few games where I don’t mind just exploring an area without the promise of an upgrade or a new scene, just to see what’s around the corner, or to hear whatever banter the characters might engage in next.
The entire world of this game is gorgeous, and the orchestrated music is some of the best they’ve ever done. The main plot is beautiful, too. It’s bittersweet and emotional, with a charismatic villain and a twist that blew me away the first time I reached it.
The supplementary material is also mostly really quality. I’d recommend the Royal Edition over the original edition for sure, and to watch Kingsglaive as well. The anime series is quick and fairly fun, and Comrades expands on the universe in some great ways, but neither has as much bearing on the overall plot as the DLC chapters and Kingsglaive. I’m so in love with the DLC chapters, actually, that two years ago I wrote a piece just on how much Episode Ignis affected me (here if you care).
This is definitely getting long, so I guess I’ll move on after saying I’m upset that they patched Chapter 13 to make it easier, and I’m angry at everyone who complained that Chapter 13 was too hard. It was a brilliant piece of storytelling through game mechanics, and it’s mostly been stripped of all that, now.
1: Final Fantasy IX.
It’s IX. It was always IX. I actually did come into this with an open mind, wondering if one of the new games I’d experience (IV, V, VIII, XII, XIII) might end up hitting me harder than Final Fantasy IX, but as I replayed my favorite game in the series I quickly realized that wouldn’t be happening.
There are only a handful of games that make me cry. IX is one of two without voice acting. There are several songs from IX that make me tear up just when I hear them.
The story of the black mages gaining sentience, learning that they can die, and trying to force themselves back into being puppets just to lose that knowledge really moves me. The same goes for the story of Dagger no longer recognizing her mother, setting out to find a place to belong, learning that her birth family is long dead, then watching her mother return to her old self a moment before losing her forever. And Zidane’s story, where he has nowhere to call home, finally discovers the circumstances of his birth, and realizes that had he stayed in his birthplace, he would have become a much worse person than he ultimately did.
More than any other, though, Vivi’s story will always stick with me. He was found as a soulless husk by Quan, a creature with the intention of fattening him up and eating him, but each of them awoke something in the other, and Quan ended up raising Vivi as his grandson. When Quan passed, a rudderless Vivi went to the city to find a new home, and eventually learned he was created as a weapon. Other weapons had also gained sentience, but none had the worldliness that Vivi had gained from his loving relationship with Quan. When Vivi discovers that most weapons like him die after only a few months, he grapples with the possibility that he may die at any time, and eventually decides that he can only take control of what life he has by living each moment to the fullest. He ends up becoming an example for the other weapons to follow.
FFIX is a game about belonging: both yearning to have somewhere to belong and learning that the place where you think you belong is actually toxic and harmful to you. Even the menu theme is a tune called “A Place to Call Home.”
IX ran counter to the trends of the series in a number of ways. It was a return to high fantasy after the more sci-fi VII and VIII, and was also much more lighthearted than those games, while still being heartfelt and occasionally bittersweet. Gameplay-wise, it locked each of its characters into a single job, gave them designs based on their jobs, brought back four-character parties, and introduced a skill system in which characters learn skills from equipment. It also had a much softer, less realistic art style, and mostly avoided the attempts to recapture VII that have plagued most other subsequent titles (besides Kuja’s design, I guess).
The story is also structured so well. It regularly shifts perspective for the first thirty hours, allowing the player to spend ample time with each of the party members, and shaking up character combinations for fun new interactions. It introduced a system similar to the skits from Tales games, showing the player often humorous vignettes of what’s happening to other characters at the time. Once the characters have all come together in one party, the game has earned the sense that all of them (except for the criminally underexplored Amarant) have become a family.
The supporting cast are a blast as well. Zidane’s thief troupe (who double as a theater troupe) are likeable and fun. Kuja’s villain arc allows him to be sympathetic without losing his edge. The black mages are tragic without being overdone.
The development team for this game put so much more work into this game than they had to. The background artwork was all made in such high-definition resolutions that the act of downscaling them to fit in the game removed details. Uematsu traveled to Europe to make sure he’d get the feel of the soundtrack right, and has said it’s his favorite score he’s ever done. Sakaguchi, the creator of Final Fantasy, says IX is his favorite game in the series.
FFIX is one of the two games I would like them to remake after they finish the VII Remake, but I’m terrified they’ll mess it up in some way. Honestly, the game’s only flaws (which I do desperately want them to fix) are a lack of voice acting, the underdeveloped party member Amarant (and to a lesser extent Freya), the dissonance of Beatrix never getting punished in any way for her hand in a genocide, and the fact that very few of the sidequests are story-related because so many of the smaller story details that would normally be relegated to sidequests are covered in the main plot.
Despite the danger, though, I think revisiting IX is absolutely essential moving forward. It represents so much of what made older games like IV and VI great, and its story is much more grounded in real emotion than many current Square stories tend to be. Remaking VII will be good for getting VII out of Square’s system. Remaking IX would be good for putting IX back into Square’s system.
Here’s a IX song as a reward for getting this far. I’m gonna go listen to it and tear up again.
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neopuff · 6 years ago
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1/2 Before I ask this, I know the people saying this are shippers of Rob-star and BB-Rae (and they are both ships I respect and everything) but I found these anti-robrae posts of them saying Robrae is like incest and Robrae shippers are arrogant people giving “blowjobs” to each other’s egos (what does that even mean?) and that even Hyden agrees that Robin and Raven are practically siblings? And that Robin agres too. But..why do people say that? Aren’t BB-Rae, if there had to be a pairing, even
2/2 like siblings, since they kinda squabble and everything? I’m not good at analyzing, but I just thought that Robrae could’ve happened? They both mutually respect each other, open up to each other more than said love interests, understand and have this close bond? I don’t see people calling Cy-rae siblings? Or BB-Rae? Why just Robrae? Why is that an argument? I know the main guy gets the beautiful girl, but Robrae never struck me as siblings and I feel like they are just as valid to think about?            
WELL okay so the “they act like siblings!!!!” argument against ships that have absolutely no canon “sibling-like” attributes to their relationship comes from two things:
1. fandom doesn’t like to acknowledge that two people can just be friends, so theyre either a romance or theyre siblings, no in-between. it’s obviously most prevalent between boy and girl characters but lately im seeing this for literally any relationship in cartoons (also i have seen people call cy/rae and cy/star “sibling-like” before, but those ships just don’t get talked about as often)
2. when people feel their ship threatened by another ship they almost always go with the “they’re practically siblings!!!!” route. it’s tiresome and they’re trying to make something #problematic out of a perfectly fine ship that they just dont like
but in more recent years, in an awkward fanfic-y Official Comic that came out after the show ended, robin once referred to raven as “like a sister” to him, it was super out of place and was just added because the author hated robrae LMAO otherwise the comic wasn’t bad but that line will always feel super forced
personally i dont really understand the concept of a “sibling-like relationship” since my relationships with my siblings are both completely different from each other and from every other sibling relationship ive ever seen. but the general consensus seems to be two characters who bicker and argue a lot but stay friends anyway - which is the same relationship type as all the most popular ships in fandom lol so YES, i agree that beast boy and raven have the most “sibling-like relationship” of the titans according to how thats usually used, they have absolutely no romantic tension but they sure do argue a lot
ive never seen the blowjobs comment but its absolutely hilarious lol i guess theyre saying robrae fans like to compliment each other a lot. darn us. damn disgusting fiends
in the end, robrae has always been a ship that people have really hated on. a lot of it came from how intense their relationship became during season 4 of the show, and it made rob/star and bb/rae fans uncomfortable because they had felt like the show was headed in their ship’s direction (tho bb/rae fans are just delusional about this, there was just…nothing)
anyway - of course it’s a totally valid ship! not only because they’re really good friends and have a close personal bond seen throughout the show, but in the part of the New Teen Titans comics that were being referenced in the 2003 cartoon, raven DID have romantic feelings for robin, though he didn’t feel the same way. the ship doesn’t come out of nowhere - i dont personally think rob/star is as shallow as “boy gets the pretty girl”, but his and raven’s relationship and bond was always much more interesting to me.
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miss-musings · 7 years ago
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Some wild or not-so-wild predictions about Episode IX (with some TLJ meta/analysis)
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So, for the record, these crazy-ass wild predictions (or maybe not so wild???) are based on: 1) evidence of themes, motifs, character development and story arcs from TFA and TLJ; 2) overall story arcs and whatnot from both the Prequel Trilogy and the OrigTrig; 3) other media (TV shows) within the Star Wars universe; 4) other media outside of Star Wars that I feel like share some thematic/character parallels and that I know are very popular among modern audiences; and 5) fan metas that tie into all of this.
So, in no particular order and with plenty of art to break up the text…
And in case this isn’t going to be obvious… SPOILERS FOR THE LAST JEDI!!!
PREDICTION ONE: The Title
Across the 8 Star Wars films we have three possibilities for the way titles are worded: A/The (Adjective) (Noun) ; (Noun) with a verb somewhere in the phrase; (Noun) of the (Noun). So far in this new trilogy, we’ve had the first two. But we haven’t had (Noun) of the (Noun) yet. This has been the case with the third installments of each trilogy: Revenge of the Sith (III) and Return of the Jedi (IV).
I imagine IX will fit this pattern; and, while I doubt it will have “Jedi” or “Sith” in it, I wouldn’t be surprised if it had the word “Balance” in it. Like “Balance of the Force” or something, except that I imagine they might be kind of nervous about using “Force” again in a title so soon, considering they have The Force Awakens and another property The Forces of Destiny.
But, I’d bet money “Balance” is in the title. Maybe not a lot of money. Like $5 or something, but still. I’ll bet money on it. Maybe… “Power of the Balance.” Because Balance has very much been a recurring theme/motif in this trilogy, and I’m 100% certain we’re going there (which we’ll get into more below).
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PREDICTION TWO: Character Dynamics
Okay, so for a more general observation of the Core Three Characters of each of our trilogies – Anakin/Obi-Wan/Padme ; Luke/Han/Leia – we had a romantic pairing between two of the three characters (Anakin/Padme ; Han/Leia), and a sibling or pseudo-sibling bond two of three characters (Anakin/Obi-Wan ; Luke/Leia). And the remaining connection of the triangle (Padme/Obi-Wan ; Luke/Han) was more of a friendship than anything else.
Now, looking at our main three characters of this NEW trilogy, I’ve seen a lot of people arguing that it’s Rey/Finn/Poe. No, it’s really not. As much as I like Poe, he’s really more of the Lando or Yoda or Mace Windu of this series. He has an important role, but initially he’s more of a side character (especially considering that he doesn’t really get any character development until TLJ). This is evident in the marketing for TFA and the fact that Poe was supposed to die in the crash on Jakku.
No, Rey, Finn and Kylo are the main three of our story. With that, the bonds between them become more evident: Rey and Kylo are the romantic pairing as we clearly see in TLJ; and Rey and Finn are going to be more of the pseudo-sibling pairing (Sorry, FinnRey, shippers. I enjoy their dynamic but I see it being more platonic.) That will presumably leave Finn and Kylo to one day become friends, although it probably won’t happen in the events of Episode IX.
It’s evident that Rey and Finn deeply care about one another, and while there were hints to a possible romantic pairing between them – like the “cute boyfriend” comment and the “stop holding my hand,” awhich might’ve been done as either comic relief or shipping fodder – I don’t see them getting together unless Kylo dies (which I HIGHLY doubt, and we’ll get into more below).
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Finn is the first person who ever cared about Rey and treated her like a real person, like family. That’s partly why she’s so attached to him; that and he’s just generally a good guy. Likewise, Rey was the first person to believe in Finn, and it’s obvious that she means a lot to him. They’re the first real connection they made after they escaped their respective shitty lives (scavenging on Jakku and working for the FO). But Finn only ever calls her his friend, and he and Rey never exchange any dialogue in TLJ. He hasn’t really talked to her since Starkiller Base, before he fell into his coma; they’ve both seen and done a lot since then. They’re really not the same people that they were on Jakku, and while they will always care about each other, their lives are moving in different directions to a certain degree.
Anyway, sorry that was long way of saying: Rey and Finn aren’t getting together; Rey and Kylo are getting together. At least romantically. I imagine Rey and Finn will still be a big part of each other’s lives at the trilogy’s end.
PREDICTION THREE: Length of the Time Skip
I doubt it will be shorter than six months, but I don’t think it’ll be more than three years. We need enough time for the Resistance to have built up their forces again, but not so long that I think Hux will have overthrown Kylo Ren (because it was very obvious that he’s not at ALL pleased with Kylo as Supreme Leader).
A year or a year-and-a-half seems pretty reasonable. Any more than that, and I think you’re going to have to explain why the hell Hux hasn’t killed Kylo Ren or why either the Resistance or FO hasn’t found out about the Force Bond (because I definitely think that’ll be making an appearance).
PREDICTION FOUR: Basic Plot Outline
On that note, here’s how I think the movie might go. We’ll get into the specifics of some of these later.
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Since taking over as Supreme Leader, Kylo Ren has been mostly brooding. He doesn’t give a lot of orders, but mostly kind of lets Hux run things. He’s so incredibly conflicted, given everything that happened in TLJ. He is not at all stable emotionally or spiritually. He shuts himself in his chambers and doesn’t do much but wait for the Force Bond to connect him with Rey. They don’t really say anything to each other, even though both of them want to but can never find the words. Or something like that.
(EDIT: I could’ve sworn I put this next prediction in my original draft, but I guess not. Oh, well. Adding it back in now.) Leia’s death will be shortly before the events of this movie. In fact, it’ll probably be mentioned in the opening Title Crawl. News of her death or the feeling of his mother being gone (as he might sense it through the Force) will cause Kylo to break routine and leave his quarters to go on a solo trip to some location that reminds him of his mom. Alderaan is gone, so maybe wherever Leia and Han raised him?? As long as it wasn’t one of those planets that Starkiller blew up. Wherever. It’ll be somewhere that reminds him of his mom.
(EDIT:) Side note: I’m not sure what will cause Leia’s death. She might’ve died in battle. That’d at least be badass. But losing her husband and twin brother within a week of each other might’ve taken a strain on her physically and emotionally, much like what happened to Carrie Fisher’s mom, Debbie Reynolds, IRL. But, I think death in battle would be more fitting. Although, if that’s the case, Kylo won’t have ordered it.
As Kylo is visiting this site connected to his mom, Rey will either be on Jakku or Tattooine – delving into her own origins (visiting her parents’ graves in the junker desert) or into Luke’s/Anakin’s and trying to learn more about the Force. She will have constructed a new lightsaber: either one that’s totally unique to her (maybe like a staff size?), or one that uses half of the kyber crystal from the Skywalker Lightsaber (and Ben will use the other half for his saber at the very end, after he’s redeemed).
While they are both alone and on their personal journeys, the Bond will activate and they will finally say something to each other for the first time since TLJ. It won’t be much, and there will still be some anger/resentment/hostility between them, but it will be poignant and emotional. Rey will probably say something about how his mom never gave up on him, etc.
At some point while Kylo/Ben is visiting this location that reminds him of his mom, he will probably hear some audio of his mother speaking to him through the Force (they might use an earlier clip of Carrie/Leia saying “Ben” or something, they way they used the Alec Guiness/Old Ben dialogue in Rey’s Forceback).
Luke will appear as a Force-ghost to either Kylo or Rey or both at some point during the film, but this point (when they’re both on their respective journeys of nostalgia) seems the most likely. He’ll probably spout off some exposition-heavy dialogue (possibly giving Rey her third official lesson, if they decide the TLJ deleted scenes aren’t canon), and then tell Rey she’ll have to face Kylo again.
In the meantime, the Resistance has been cooking up some big plan to take down the FO’s most recent base/big gun/whatever. Poe is now in charge of the Resistance since Leia’s death. Finn and Rose are potentially a couple now, and they’re also major Resistance leaders.
Either the Resistance will win some major victory or the FO will start to fracture as Hux takes more power from Kylo. Something will have to kick Kylo back into full Renperor mode. Something will threaten his position of power and he will feel as though he has to retaliate. But, Hux won’t be killed off, either in battle or by Kylo, until the third act of the movie.
There will be a gigantic space battle in either the second or third act. Poe will probably be the one to kill Hux, if Kylo doesn’t.
Finn will likely find out about the Force Bond, if Rey hasn’t told him during the Time Skip.
If there’s an element where the Resistance has to send one of their own to infiltrate the FO base, Rey will do it. Finn will initially volunteer at first, but Rey says she has to face Kylo and give the Resistance its best chance to win.
Somehow Rey and Kylo will face each other in the final act of the film, likely after she’s sought him out on a FO base. Or they find each other on the battlefield.
Since the end of TLJ, Rey has gotten considerably stronger in the Force, especially her combat abilities. She and Kylo will be a literal even match. They know each other so well and are both so strong that almost every attack is ineffective. I really HOPE (not predict, but hope) that this fight will either have some kind of a dance feel to it or go back to Episode IV, when it was an homage to old samurai films. Like when they’re both trying to do one-shot kill moves on each other, but keep blocking it.
Okay… now as to how the fight will end… I truly believe that it will end in a draw with both of them being hurt to the point where they can’t fight any more, probably with inverse/opposite/complementary/mirroring injuries. The injuries will be major, but not life-threatening.
While they’re laying there, not fighting any more and experiencing a shared/parallel pain, they’ll both vocalize their feelings for one another. And probably kiss. And while they kiss, they have Force visions on how to resolve this conflict: to balance the Force by becoming Gray Jedi (Force-wielders who use both the light and the dark sides, in balance) TOGETHER.
Kylo will proposition to Rey to join him as a Gray Jedi, which she will accept.
Once they realize this, the two will go back to their respective sides, and figure out some kind of compromise/system where neither the Resistance nor the FO exists, but some kind of balanced government system where everyone feels represented and no one is oppressed.
Everyone celebrates the creation of this new system, the destruction of the old system(s), and Rey and Kylo leave their friends to become tandem Gray Jedi Masters who will teach the next generation of Force users all about the full scope of the Force. They’ll also totally become a couple and maybe we’ll see a Force-vision of the future, where they have kids or something.
Together, Ben and Rey will have brought balance to the Force and the galaxy at large!
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EXPLANATION TIME!!!
Kylo letting Hux run most things would be a good reason for Hux not having killed him yet. And Kylo brooding rather than being a bad dude makes a lot of sense if he’s going to be redeemed and live. And it’s clear from the effort that’s gone into Kylo Ren’s character that he WILL be redeemed, and because we’ve already done the Redeemed Hero Dies route (Vader), Kylo will get to live, albeit probably scarred/injured/handicapped or something. He can’t do TOO much more evil stuff or otherwise he’ll be considered TOO unredeemable for average audiences. Killing Han, killing a bunch of innocent people and Resistance combatants, and trying to kill Luke are all pretty unredeemable, but eh. He killed Snoke, and Rey, Luke and Leia all believe in his goodness. Seeing his conflict early on in Episode IX will clue the audience in on his being redeemed by the end of the movie.
I’m basing a lot of this on Zuko’s character arc from the Avatar: The Last Airbender series and Sasuke from the Naruto universe (which we’ll talk about more in a second).
Rey’s arc, much like Luke’s in Episode VI, will be somewhat overlapping with the main War plot, but will ultimately take place parallel to it. Luke was on a journey of discovering himself, the Force and helping Anakin Skywalker to redeem himself. Rey, likewise, is on a journey of discovering herself, the Force and helping Ben Solo to redeem himself. Her main story will intersect with Finn/Poe/Rose/the Resistance’s, as Luke’s did with Han/Leia/Chewie/the Rebellion’s, but it will ultimately take place mostly separated from them.
With Carrie gone, they are going to have to have some kind of carry-over from the OrigTrig, and Luke as a Force-Ghost makes the most sense. He’ll do the Ben Kenobi role of getting the main characters to fight each other and figure out whatever the Force is trying to tell them. Because, as a Force-Ghost, Luke’s consciousness is one with the Force, or whatever; so he knows exactly what needs to happen for Balance to be achieved.
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There will have to be something plot-wise to make Kylo snap out of his vulnerable state and back into his Renperor self because we’re going to need tension that he might kill Rey in their final duel, or at least destroy the Resistance. That way their final battle will have higher stakes.
Rey’s Force powers have leaned more toward the Sensing/Emotive side. Her first “awakening” is the Force-back, but even before that, she’s first aware of being called by the Force (the Lightsaber). She then figures out how to turn Kylo’s Force-sensing interrogation technique back on him, and senses his greatest fear. She also figures out how to use the Jedi Mind Trick, which she will ABSOLUTELY use again in Episode IX, and it’s only later that we see her using more of the physical attributes of the Force (pulling stuff toward you, combat enhancement, etc.). Rey is more naturally drawn toward sensing things via the Force, like the Tree, the Island (in her dreams) and the Lightsaber, and when she senses the Force as whole and then the Dark Side (the cave) in TLJ. So, during the Time Skip, she will have trained in learning how to use the Force to enhance her combat abilities, because it always felt to me like those were earned from her harsh life on Jakku rather than something inherent she had because she was Force-sensitive. (I mean, she didn’t even realize she was Force-sensitive until the Lightsaber scene on Takodana; but she’d been fighting off assholes all her life.)
I wouldn’t be surprised if the Force Bond is exposed to either the FO, the Resistance or both. This might be why Hux tries to usurp Kylo; and I doubt the Resistance will take Rey’s connection to Kylo all too well, considering that he tortured Poe and almost killed Finn (EDIT: and they might blame him for Leia’s death). Rey might make up for this by excusing herself from the main action of the War and offering to take down Kylo alone.
Now, what’s all this about the Gray Jedi and bringing “balance to the Force”?
(EDIT: Linking to the Wookieepedia article on “Gray Jedi” here.)
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So, this is what all the eight movies have been leading up to – the prophecy that Anakin was supposed to fulfill. At the end of VI, the Sith (Vader and Palpitine) die and only one Jedi (Luke) survives to pass on what he has learned. This is not balance. At the time, we didn’t know about the whole prophecy thing and the OrigTrig was just about the good guys winning and the bad guys losing. But, over time, Star Wars has evolved to show us that this world – like ours – is a lot more GRAY. That’s what the Clone Wars series was about; that’s what Rebels (as far as I know) has been about; and that’s what the PT was sort of hinting at. That’s what THIS new trilogy has been hinting at, especially with the Finn/Rose subplot in TLJ. (EDIT: Which I wrote a whole meta analyzing and defending the importance of that subplot. Read it here.)
That’s not to say the FO hasn’t committed atrocities and the Resistance isn’t made up of people who have suffered and want better lives. But, as we saw with Finn, there’s a possibility that Stormtroopers are good people who don’t like what they’re being told to do. And, as was hinted at in TLJ, there are plenty of people who don’t like the Resistance. Because, in a war, no side is all good or all bad.
The whole Star Wars franchise kicked off as WWII In Space! But, since WWII, we’ve entered several conflicts where we (the U.S.) weren’t always in the right and the enemy wasn’t always in the wrong. There’s a TON of gray area in our conflicts now.
Anyway, this is all a very long way of saying that the OT’s understanding of the Light Side and the Dark Side isn’t well managed. As we saw with Luke at the end of VI, he let his anger, hatred and rage against Vader flow, but he didn’t become evil. He stopped himself, and realized that Vader was much more like him than he previously wanted to admit.
But, then in the PT, we see that the Jedi’s belief system is very lop-sided. They can NEVER let their emotions get the better of them. They have to be stoic, mindful, “celibate” (more or less), and detached from the world around them. They are encouraged to be compassionate, but not to love or become attached to people. This is a philosophy that isn’t going to fly well among modern audiences.
(EDIT: There’s a really great video Pop Culture Detective did on this very topic today. Linking to it here.)
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Like with the War side, the answer is that we (the audience) are something in between. We do sometimes let our emotions get the better of us, which CAN be a bad thing sometimes, but not always (as “Inside Out” taught us, it’s unhealthy to lock certain feelings away). But, at the same time, most people aren’t evil and hate people so much that they want to destroy them.
So, the answer for The Force side of Star Wars is a balance: a coexisting of the extremes and the meeting of the two halves (Kylo and Rey). In TLJ, Luke’s big thing is that the Light Side WILL exist without the Jedi; and that the Force is ALL ABOUT A BALANCE: life/death, light/dark, heat/cold, peace/violence, etc. The Jedi is a RELIGION that used the Force, but there are plenty of other Force-users in this universe who aren’t Jedi or Sith (like Ahsoka Tano or Chirrut from Rogue One). The Gray Jedi can be the religious practice (the way of life) of Kylo and Rey. They can use both sides of the Force without being overcome by one or the other, by keeping them in a balance. I don’t know exactly how this would work, as I haven’t read TOO extensively into this topic, but I know it’s possible as I believe there were some Gray Jedi in the Legends Universe. I suppose it might be a bit like the Guardians of the Galaxy (another popular Disney property) – Kylo and Rey wouldn’t be all bad (because then they’d be evil) or all good (because then they’d be boring), but a little bit of both or something in between.
The happy ending to this entire saga isn’t about the Light snuffing out the Dark, the good guys killing all the bad guys, because the whole idea is that the Force and the world needs to be brought into balance. As much as we want the heroes to win, we also want the ending to be reflective of our human nature – both how we succeed and how we fail. This Gray Jedi ending would be reflective of that and bring the whole saga to a nice end.
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I mean they wouldn’t have put a fucking YIN-YANG SYMBOL in the Meditation Pool on Ach-To if the idea behind the trilogy wasn’t about bringing the Force into balance. I wonder if it’s a good thing Rey took those ancient Jedi texts, because maybe they hint at if/how the Ancient Jedi (not the ones in the PT) were more in balance in the Force than our PT Jedi were.
We see this nicely encapsulated into Rey and Kylo as characters. Rey who embodies the Light, but has plenty of darker tendencies (like getting mad, charging at Snoke in a fit of rage and aggression); and Kylo who embodies the Dark, but has plenty of lighter tendencies (like telling Rey to detach herself from her past and let it go). They are a literal fucking YIN-YANG SYMBOL as people, side by side. But combined and intertwined… if you put a Yin-Yang symbol in wet paint on paper, and then mixed it together, what would you get?
A gray circle.
Gray Jedi is the answer, people. No question about it. At least in my mind.
Now, about the fight. Why do I think Rey and Kylo will have to wound one another and kiss?
Well, the draw/wound thing is something I stole from the Naruto universe.
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For those of you who are unfamiliar… the main character Naruto (on the left) is very much the “light side” of his universe. His rival Sasuke (on the right, and who has a redemption arc similar to what we’ve seen of Kylo’s so far) is very much the “dark side.” There’s a point where they get sun and moon symbols on their respective hands, and each holds half of the same power source, although they manifest it differently based on their respective abilities/personalities.
Now, the entire series is built-up to this final showdown between the two. Naruto is not trying to kill Sasuke, but needs to stop him, because Sasuke IS trying to kill Naruto and bring an end to things/people Naruto loves. And, it physically ends in a draw. The two lose their dominant arms: Naruto loses his right; Sasuke, his left. Their wounds are a literal mirror of each other (see below). And in that shared pain, they find an understanding, and Sasuke decides not to kill Naruto but to come back over to the “good” side (more or less), to stop being a murderous asshole, and to start atoning for his crimes. (So, in a way, Naruto wins the fight on an emotional level, as he brings Sasuke over to his side.)
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That’s very much where I see this Rey/Kylo thing going. There are so many parallels between these four characters and their respective arcs, it’s ridiculous.
With Kylo and Rey, each of them will be trying to kill the other so their respective side will win the War. A draw (with a major non-fatal injury) is the only way I see this fight ending in a way that will bring them into balance with each other and the Force at large.
Also, we’ve never had a movie lightsaber fight end in a draw before, to my recollection: Darth Maul killed Qui-Gon; Obi-Wan killed Darth Maul; Count Dooku injured/beat Obi-Wan and Anakin (I guess he ran away from Yoda, so you might count that); Count Dooku injured/beat Obi-Wan in the rematch and then Anakin killed Count Dooku; Obi-Wan injured/beat Anakin; the Emperor forced Yoda to run away; Obi-Wan allowed Vader to kill him; Vader beat/injured Luke; Luke beat/injured Vader in their rematch; Rey injured/beat Kylo; and there wasn’t really an actual lightsaber fight in TLJ.
It would fit the whole “balance” motif for neither to win or lose the fight, but instead the two come to an understanding and compromise.
Now. The Kiss.
Why do these two little fuckers have to kiss, IMO?
Well, do you all remember the Disney Channel TV Show “That’s So Raven”? The main character (Raven) is a psychic; and there’s an episode where she meets a male psychic. And, while they have 0 romantic interest in each other, there’s a point where they continue escalating their physical proximity/touching, because it allows them to better use their powers. There’s a point where they have to kiss in order to find Raven’s BFF and some other people.
And, as we saw with Rey and Kylo in TLJ, these two are oozing with sexual chemistry and Force power. I mean if they see each other’s futures whenever they touch hands, what the hell are they going to see when they kiss? (Or if they ever had sexy times… but this is a family-friendly movie, so that’s not going to happen on screen; the kiss is the closest we’re going to get).
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I mean, c’mon you guys… everything we saw in TLJ is building up to them kissing and the Force coming into balance as a result of their combined lives/knowledge/destinies or whatever.
Also, as others have pointed out, they’re not going to kill off Ben Solo. The Skywalker family is too much of a commodity, and there’s so much possibility in leaving him alive and with Rey. I mean think of all the spinoff movies and TV shows we could have of them and their kids??? (EDIT: Just like how the Legends Universe focused in part on the kids of Luke, Han and Leia.) Rey is too well-loved by the fans to kill her off, and Ben/Kylo has gotten too much character development to not get redeemed. His kids with Rey would sell toys and tickets and subscriptions like crazy.
So, why do I think Ben/Kylo will proposition Rey, instead of the other way around (which would seem more natural)?
Well, in TLJ, each saw the other turning over to their side in a vision of the future. Rey says that Kylo won’t bow before Snoke and will turn, and she’ll help him. Kylo says that when the time comes Rey will turn and join him.
Now, from a physical standpoint, these visions were true after the Praetorian Guard fight. Kylo physically turned against Snoke and killed him, but emotionally was still attached to the Dark Side. Rey did physically join Kylo by his side in fighting the Guards but was still emotionally attached to the Light Side, or really, the Resistance. Neither ACTUALLY came over to the other’s side. Kylo didn’t want to join Rey politically, and she didn’t want to join him spiritually.
But now, they’re going to find that compromise where they meet in the middle both politically and spiritually. Kylo was right in TLJ: the old THINGS (political organizations, religious ways) should die, but Rey was right in that the PEOPLE should be saved. The only way to achieve both goals is to end the War, the FO, the Resistance, the Sith and the Jedi��� and create something new. A compromise that works for everyone and brings the much-needed balance to the Force and the galaxy.
Each of them WILL join the other. Rey’s vision will have to be right that Kylo will turn from the Dark Side, and Kylo’s vision of her turning from the Light and joining him will have to be true as well.
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So, like any proper proposal of marriage/political alliance/spiritual alignment, I think Ben should be the one to suggest it. That way, we the audience can see the fruition of his redemption arc, etc. (Also, we have to come full-circle on the Space!Mr.Darcy thing.)
Anyway, I’ve now rambled on about this for QUITE long enough. Just wanted to throw out some ideas and see what you guys think and if you have predictions of your own. (EDIT:) And, to quote Preston Jacobs, “I’m probably wrong about half of this.” There’s plenty of hints of where the franchise is going, but I’m sure there are some details I will have gotten wrong. Which is fine. This can be my headcanon for the next two years.
I guess there’s nothing else to say other than, “May the Force be with you, always.” Cheers, guys! And thanks for reading!
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aion-rsa · 3 years ago
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15 Best Castlevania Monsters and Bosses Ranked
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Few series have been more resilient than Castlevania. The first few games in the franchise were fairly standard 8-bit platformers (albeit with a unique horror vibe), but over time, entries in this series became less linear and more about exploration, eventually helping to inspire a whole new subgenre: “Metroidvania.” While the 3D Castlevania games never quite reached the same heights as those earlier titles, they’re still excellent (maybe even underrated) experiences in their own right.
Regardless of your favorite Castlevania, I think we can all agree that the series has given us some of the coolest enemies around. From new takes on horror icons like Dracula and Frankenstein’s monster, to more original creations like skull towers and flea men, the Castlevania series is filled with monsters and bosses that brilliantly pay homage to this series’ genre roots while establishing a legacy of their own even if they already enjoy one elsewhere.
In honor of the 35th anniversary of the first Castlevania game, here is our look are the absolute best monsters and bosses to come out of this classic series.
15. Zombies – Castlevania
Essentially Castlevania’s equivalent of Super Mario’s goombas, zombies are the very first enemy you meet in the original game. While they don’t pose much threat on their own, but can get incredibly annoying if they manage to gang up on you from all sides.
Zombies have become a series mainstay (they appearing in some form in almost every Castlevania), but their first appearance is arguably still the best. These zombies are just rotting corpses in tattered cloaks with the singular purpose of doing as much damage as possible, and it’s easy to love them for their memorable simplicity.
14. Giant Ape Skeleton- Castlevania 64/Legacy of Darkness
The N64 version of Castlevania remains divisive due to a questionable camera and controls, but there’s no denying that the opening moments are among the most memorable in the series. As either Carrie or Reinhardt approach Dracula’s castle, they approach a large gate and are immediately confronted by a towering skeleton wielding a bone as a club.
Taking place just a few minutes into the game, this is ultimately an easy boss fight that sets the tone for a much more cinematic Castlevania experience than the 2D games that came before. Though giant skeletons have popped up in other Castlevania games, none of those encounters have been nearly as memorable. 
13. Medusa- Castlevania: Lament of Innocence 
Medusa heads have been a constant annoyance for the Belmonts since the very first Castlevania game, but the series’ spin on the mythical monster doesn’t really take center stage until she appears as a full-on boss in the criminally underrated Lament of Innocence.
Admittedly, this Medusa doesn’t put up much of a fight, but the giant, floating head makes for an especially cool looking battle, especially once the snakes on her head continually lash out and she starts flinging stones at Leon.
12. Bone Pillars- Castlevania (Various)
Bone pillars are another example of how Castlevania games can make simple ideas really cool. Basically just two dinosaur skulls on top of each other that shoot fireballs in opposite directions, bone pillars have evolved with the series over the years, expanding their repertoire of attacks to include giant spike balls and even laser beams.
The pillars rarely prove to be much of a challenge for any Castlevania protagonist, but they’ve become so iconic that it’s hard to imagine a game without them. 
11. Cockatrice- Castlevania: Aria of Sorrow
The first few Castlevania games were heavily inspired by classic horror movies, but as the series evolved, Konami dived deeper into folklore from all over the world to find some obscure, yet awesome, legendary creatures. The legend of the cockatrice (a chicken egg hatched by a toad) sounds ridiculous at first, but a couple of encounters make it clear that this giant chicken creature is no joke. The cockatrice’s ability to turn Soma Cruz into a stone statue gets annoying fast.
While the cockatrice makes for a fearsome enemy in Aria of Sorrow, it’s an even better ally in Circle of the Moon where you can summon the beast to pummel enemies with boulders.
10. Julius Belmont- Castlevania: Aria of Sorrow 
Aria of Sorrow took a lot of risks with the Castlevania formula by moving the setting to the future (which also meant incorporating modern weapons like handguns) and forgoing the traditional Belmont protagonist for a leading man who may turn out to be the new incarnation of Dracula. It all results in one of the best and most innovative games in the series. 
Among one of Aria of Sorrow’s cooler surprises is a boss fight with 21st-century vampire hunter Julius Belmont. Julius’ attacks are exactly what you would expect from a Belmont. He largely focuses on using whip attacks from his trusty Vampire Killer weapon but mixes things up with sub-weapons like axes and holy water. It’s a fun treat for fans to finally see how they’d fare against a legendary vampire hunter after playing as the Belmonts for so long. 
9. Satan- Castlevania: Lords of Shadow
When Dracula is usually the main antagonist of the Castlevania series, how do you dream up an even bigger threat for him to face in a game where it turns out that you’ve been playing as Dracula all along? As Dana Carvey’s Church Lady character used to as on SNL, “Could it be Satan?”
The final battle of Lords of Shadow is an epic and challenging one-on-one against the Lord of Lies in a fittingly hellish arena that leads into one of the better recent twists in gaming history. That alone makes it the best 3D Castlevania game to date.
8. Death- Castlevania
Dracula’s number two has been a constant source of frustration for Castlevania players. Seriously, the boss fight against him in the first title might be the most difficult in the entire game, and he’s only slightly easier in many subsequent titles. But hey, it’s death incarnate, so what do you expect?
Death’s appearance has changed little over the years. He’s mostly been portrayed as a scythe-wielding skeleton in a cloak, but he’s also always been a fearsome foe who has even displayed an odd bit of respect toward the Belmonts. That quality alone makes him one of the more unique recurring foes in the mythos.
7. Merman- Castlevania: Symphony of the Night
Mermen don’t make a ton of sense, even in the fantastical world of Castlevania. Why does Dracula always have such a massive sewer in his castle? Could mermen even really live anywhere else? They seem pretty content to only hang out down there, which seems kind of weird, even by Castlevania’s standards. 
Anyway, the mermen haven’t changed all that much since their first appearance in the original Castlevania. Since they’re heavily inspired by the iconic design of The Creature From the Black Lagoon, there also hasn’t been much reason to fix what isn’t broken. They remain an iconic enemy in the franchise, mostly known for posing a little more threat than the typical zombie while adding a little bit of variety to the castle setting and probably not smelling that great.
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6. Slogra and Gaibon- Castlevania: Symphony of the Night
For the record, Gaibon is the gargoyle and Slogra is the thing that looks like a pterodactyl’s skin stretched over a human skeleton. They first appeared in Super Castlevania IV as endgame bosses Simon Belmont fought separately, but they teamed up in Symphony of the Night as Alucard’s first real challenge inside Dracula’s castle.
The designs alone are really creative (especially Slogra), and they looked particularly impressive at the dawn of the 32-bit console generation. Of course, graphics have improved quite a bit since then, but it’s still just plain cool to watch Gaibon pick up Slogra and repeatedly try to drop him on Alucard. 
5. Legion- Castlevania: Harmony of Dissonance
Castlevania enjoyed something of a resurgence in the 2000s, with a string of excellent portable entries that are still among the best Metroidvanias ever made. Harmony of Dissonance might be one of the weakest of those games due to its unusually low difficulty and NES-quality music, but it did make up for it with some especially impressive visuals.
Appearing in two different forms, Legion looks especially intimidating in Harmony’s brighter graphics engine. The first form is the classic ball of bodies, this time held aloft by six angelic wings, while Legion’s second form is a giant ball covered in a shell of bones. Like most Harmony of Dissonance enemies, Legion doesn’t pose much of a challenge, but it’s especially fun seeing Juste Belmont slowly chip away at the giant creature.
4. Beelzebub- Castlevania: Symphony of the Night
Beelzebub is another Castlevania boss that isn’t necessarily the most challenging, but his unique design earns him a high spot on this list. Like something out of a nightmare, or at least a Hellraiser movie, Beelzebub is a giant rotting corpse hanging by hooks. Incapable of attacking Alucard himself, he instead dispatches waves of buzzing flies that you have to fend off while dismantling him piece by piece.
While most Castlevania monsters are firmly rooted in folklore or classic horror movies, Beelzebub remains an especially impressive example of how the series can sometimes put its own stamp on more modern horror designs. 
3. Dragon Zombies- Castlevania: Circle of the Moon
Castlevania did the whole undead dragon thing years before Game of Thrones, and this franchise’s take on that concept was significantly more awesome. Dragon zombies have actually shown up in a few games, but Circle of the Moon ups the ante by throwing a pair of them at you simultaneously. The left dragon spews fireballs at you, while the right spits out balls of electricity. 
It’s a real pain of a fight, and when you finally take out one of the dragons, the other one regains a bunch of health by feeding on the corpse of its fallen companion. Years later, this remains one of the best, and most difficult, boss fights in any Castlevania game.
2. Chaos- Castlevania: Aria of Sorrow
The true source of Dracula’s power makes for one of the most graphically interesting boss fights in the franchise. The idea of “Chaos” as an enemy isn’t new in video games, but in Aria of Sorrow, Chaos has two forms. First, Soma fights it as three demonic statues circle around the screen. When they go down, Chaos reveals itself as a simple black orb defended by four projectile shooting eyes and a massive skeletal dragon. It’s a nonstop kaleidoscopic feast for the eyes that resembles, well…chaos.
Aria of Sorrow is arguably the one other Metroidvania that comes closest to matching (or even exceeding) the greatness of Symphony of the Night, and a lot of that is due to its fantastic creature design. This incredible design contributes to Chaos’ status as one of the best boss battles in the series. Still, Chaos isn’t the greatest threat the Belmonts and company have faced…
1. True Dracula- Castlevania: Portrait of Ruin
Of course, Dracula had to be number one on the list. The eternal quest to slay him is the entire reason the Castlevania series exists. Which Dracula to pick, though? After all, there have been a lot of great final confrontations with the head bloodsucker over the years. For a lot of gamers, the final battle in Super Castlevania IV is especially iconic, but it also doesn’t hold many surprises.
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In Portrait of Ruin, Dracula first mixes things up by attacking with Death at his side. That’s pretty neat on its own, but after you’ve seemingly dealt with both of them, they merge into True Dracula: a giant demonic bat creature that fights with heavy stomps and screen-filling attacks. Just the design alone is way more impressive than the typical tall, pale guy in a cape. You have to pull out all the stops to beat True Dracula, making for what’s easily the best and most epic encounter in the entire franchise.
The post 15 Best Castlevania Monsters and Bosses Ranked appeared first on Den of Geek.
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blahblahemblem · 7 years ago
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heroes barracks tour: cavalry + updates
exactly what it says on the tin
Note: I started writing this post last year and some things have changed since then. I’ve decided to keep the stuff I originally wrote and cross it out rather than replace it outright. Additionally, aside from the write-up on my cavalry units this post contains a small update to my armour and flier intros as it’s been long enough that I’ve acquired a few more units and changed some plans I had for the old ones.
Armour update
Build improvements
Not much in this category. I gave both BK and Arden Swap (although only BK had the SP available to learn it), and Henry learned Draw Back (which ended up being surprisingly useful in combo with Armour March).
New units
I made the first armour post before summoning on Winter’s Envoy. Here’s what I got from it:
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+def –atk
Got her from the last orb on the first summoning circle.
Despite her awkward IVs, awful outfit, and my general distaste for Tharja as a character, she quickly became one of my favourite units (see also: summer Corrin). I enjoyed using her in the Arena so much that I bothered to invest into improving my score, which is how I got into tier 20 for the first time. I’ve tried using her again last week and failed because the maps weren’t as favourable (she survives and counterkills brave Lyn on defensive tiles, but last week’s rotation included the stupid fucking boat map where she got wrecked all the time because there’s nowhere to run).
Her default set is just so damn good. It’s very gratifying to have another unit with Close Counter that isn’t poor defenseless Takumi (who doesn’t even run it anymore), and Vengeful Fighter is, of course, mindblowing. Hone Armour is for Henry’s bladetome. She also has Hone Atk 3 that I gave her in a desperate rage trying to put together an arena team last week, which I regret a bit since it’s unlikely to see use again but it’s not a big deal in the long run.
Usage: I had an absolute blast running her in the last Tempest Trials in tandem with Henry and (spoilers). The boost to her defences and the Close Defence 3 seal turned her into an all-purpose tank with very few things that scared her. I might try to incorporate her into future arena teams again, and she’s of course quite the green counter option for AA.
Future improvements: I’ve seen people replace her special with a 4-charge one, since it works perfectly with Vengeful Fighter and also deals more explosive damage. I hesitated on doing that while her Tempest was running as the boost to her stats combined with the support bonuses from (spoilers) meant she wasn’t always getting doubled, but for general usage it would make sense. I’m holding out a bit since I’d rather focus on units who don’t have already functional builds first. Another thing is refining the Candelabra (haven’t decided whether to go for even more Def or round out her Res yet). I don’t see myself replacing her weapon for now except maybe with Raudrowl, but I don’t have even one Katarina yet.
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neutral
Second summoning circle yielded me this strapping gentleman.
Unlike with Tharja I don’t have a very long ode to his abilities, he’s a good unit but his kit just isn’t Close Counter + QR on steroids. That said, he’s an excellent all-around blue counter with good mixed bulk, so I’m glad to have him. (Plus his voicelines are hilarious. “Party?”)
I don’t really know what else to do with him while I’m this low on quality A skills, so I just left his default kit untouched and added Fortify Armour (mostly for Henry, but Tharja obviously made good use of it too) and Ignis (Bonfire would be better with its lower cooldown, but I didn’t have available fodder and didn’t want to spend feathers on this).
Usage: See above about countering blues. He also provides Fortify buffs to those who need it in AA. Otherwise he’s stuck in the same rut as other armours: they’re great and all, but the movement makes it awkward to use them, and the colour overlap makes gluing him to Henry for Armour March a bit inconvenient.
Future improvements: IDK. Giving him a Slaying Axe could be something, but I like to leave seasonal units with their default weapons if I can help it, I think it adds to the charm. That leaves refining Sack o’ Gifts, although same as with the Candelabra I don’t know whether to go with +def or +res, and replacing Ignis with Bonfire.
Change of plans
Gwendolyn is dead. Thank god I’m free. I used her to give Tharja Hone Armour as I didn’t have an unmerged 4* copy and didn’t want to waste feathers. Rip in pepperoni, I won’t miss you. (I’ve summoned another fucking one since then but I’m not even going to bother merging her again, I just hate her art so much.)
Flier update
Build improvements
I got enough SP on Shanna for Firesweep L+ and on Tana for Swap and Hit & Run, and inherited Desperation 3 on Caeda. Otherwise nothing new.
New units
Happy New Year to me!!
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+res –hp
Finally an Azura with IVs that don’t suck. In general I’m beyond happy that I have her; I love Azura, I love dancers in Heroes, her art is great, she has Hone Fliers, she’s a goddamn flying singer when I adore flying units, what is there not to love?
Very simple kit, I don’t want to waste Fury on dancers hence Spd+3 as a budget solution for improving her most important stat (TA is an option, of course, but I think with access to flier buffs Airzura needs it less than other dancers). Kind of wish I waited a bit for The Most Important Unit I’ve Ever Summoned (who will be shown in the next update) before launching to refine the Hagoita... but I really needed the Divine Dew and besides, it’s not like it doesn’t help.
Usage: She’s a dancer...
Future improvements: She has WoM3 inherited, hopefully she will get a lot of kills in today’s TT with the buffed stats (as it’s torture to grind SP for dancers otherwise).
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+hp –spd
Bummer IVs, but as I wasn’t expecting to have her at all (she came in the same circle as the Most Important Unit; as the pity rate was at 4,50% I just decided to summon the rest after getting him and there she was) it’s fine. Camilla also has boosted BST to make up for bad IVs lol. In general it’s great that I have her as she fills exactly the niche I was looking to fill, a tanky sword flier.
Keeping her default kit and adding Hit & Run. With flier buffs I think her bane doesn’t hinder her so much that I need to give her something else.
Usage: I just got her four days ago... She’s about to see a lot of action in the new TT though, and afterwards I will probably arrange a secondary flier team with both Camillas and Airzura on it, fourth member being debated (Shanna? or I might replace Cordy with Cherche on the first team and put Cordy here?)
Future improvements: I’m going to refine the Kadomatsu (for +spd) instead of replacing her weapon, I think. Slaying Edge is an option, but as I said before I try to keep seasonal weapons whenever possible. I’ve also seen this video on the effectiveness of a build utilising the Deflect Melee seal and Vantage; it worked excellently there because the test subject with Michalis with WoDaoclere-charged Ignis so it might not be as good elsewhere, but there’s always the option of giving Cammy Wo Dao? We’ll see.
Change of plans
1. Since I got NY!Camilla, I don’t need to build a Palla anymore. I will hold onto the 4* neutral version, maybe even merge her into a +spd 4* if I get one, and use her for HM grinding just because I really like Palla, but I’m not investing into her.
2. I made up my mind about spring Camilla. I summoned a Nino and now that I have Hone Airzura it makes even further sense to just go for my favourite build of all time, blade nuke.
Back to cavalry, finally
My main cavalry team isn’t particularly well-put together or impressive, and in general as it turns out I don’t have a whole lot of horses available, but I did go through a period where my horse team carried me through a bunch of difficult content and they’re still my closing act in Arena Assault as I can usually expect them to be able to handle anything.
5* builds
(I don’t have ANY sword cavaliers. This isn’t true anymore, but I still wish I had Xander as well. I didn’t get him because back then I didn’t expect that I’d change my mains and I didn’t want to try dealing with a GHB when I didn’t even have a single level 40 unit on this account yet. I have everything ready for Xander’s rerun that will probably not ever happen now, I have fucking Distant Defence fodder ready, WHERE IS HE INTELLIGENT SYSTEMS IT’S BEEN EIGHT MONTHS)
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neutral
No, he’s not my freebie from CYL, I got him off Gunnthra’s legendary banner. Very happy about it because that’s a (relatively) fast offensive sword cavalier, something I didn’t have before. Also he’s adorable and I love his art and wah he says “Roy’s our boy” when you go into battle
I think his default build is fine, maybe he’s a bit on the slower side for Desperation but with emblem buffs, who cares?
Usage: Clearly I haven’t even got around to completing his default skillset... I’ve been busy with fliers and armours :( I’ll put more effort in later
Improvements: Needs an assist. He has Fortify Cavalry inherited but not learned, and also needs to learn his default skills.
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+atk –res
Also from Gunnthra’s banner, a defensive sword cavalier to complement the offensive one. Sigurd is really awesome all around so I have no complaints. It’s so convenient that the newer units they release tend to have good builds from the start so I don’t have to scramble around trying to find anything worthwhile to put on them among the piles of trash in my barracks
Usage: Unlike Roy he got to get his default set filled out at least...
Improvements:
I should probably give him Hone Cavalry.
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+res –def
My one and only red cavalier, yay!
So Leo’s been sort of shafted by Heroes in terms of default builds (aside from the fact that motherfucker comes with QR3, one of the absolute best skills in the game). Brynhildr is now overshadowed by the goddamn Gravity+ staff, Elise has better offensive stats despite being a healer, etc etc BUT.
I’ve said it before and I will never get tired of saying it: I love monotype bladetome nukes. Who made me love them so much? Cecilia Leo. He was the first unit for whom I bit the bullet and promoted another unit to 5* just to sacrifice them, and what a dazzling fucking introduction to the world of weapon SI that was
Darting Blow seems silly at first glance, dude has 22 whopping spd, but with it, Hone, Goad, and a support he gets up to 40 and can double quite a lot in PvE, and various armours in Arena Assault. Leo in particular is thriving now with all the OP green armours melting when he breathes in their general direction. QR is for when he needs to soak some magic hits, something he did quite well even before Raudrblade.
Usage: Maxed 3k HM, of course! For the rest, see above. Definitely in my top 10 favourite units. I’m very very happy I chose to summon on Male Mages over Female Mages during the third gauntlet (because lol I got all of those female mages as pitybreakers later anyway...)
Improvements: He has everything he needs for now. I could maybe give him Glimmer over Iceberg just for the reduced cooldown, but eh.
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At least I made the account switch in time to get him. If I missed both of the DC cavs I’d have died of an ulcer by September
Camus is good. He’s capable of doing both enemy and player phase fairly well (unlike Xander who would be a purely enemy phase unit). Sort of like a blue horse Ryoma. I think he desperately needs merges though.
Usage: Maxed 3k HM. He doesn’t really do a whole lot of work these days even when I get out the team for Arena Assault, but that’s because I’m usually dealing with, like, armours and Ayras and I don’t want a special to trigger so I ORKO them with the ranged cav trio instead. Camus faithfully provides Goad Cavalry and an S support to Leo, and Swaps units around, and he CAN do combat if necessary, so that’s all I can ask for.
Improvements:
Going to +1 him. EVENTUALLY IS will feel maybe a tiny bit of shame and they’ll fucking give him a rerun, that would be two more copies since he didn’t have an Infernal difficulty the first time.
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I haven’t been paying attention to him a whole lot before fairly recently, but I was always sitting on some plans for him just because he’s a TT unit and I sort of want to have some kind of functional build going for all of them as I only have copies of them on my main (unlike GHB units who are a lot easier to get).
Now he lucked out. I did three circles on Winter’s Envoy. The first two got me Tharja and Chrom, and the third one somehow contained THREE off-banner 5*s: Catria, Hawkeye, and Cain. They were all used as SI as they all had shitty IVs. Clive got Catria’s lance. Now he can enjoy 2 charge Bonfires.
Usage: I used him a bit in the TT he came from, haven’t done a whole lot since then. I’m hoping to put together a bunch of second-string horse teams (horse mages are a bit more available than flier mages, I’ll get a fucking Reinhardt EVENTUALLY) and he’ll make it on one of those. Plus there’s always walling reds and blues in AA.
Improvements: After I refine the weapon of the Most Important Unit, I’ll evolve his Killer Lance to Slaying Lance. Then he’ll be put on the waiting list for refinements. I’m also not that sure what to do with his B slot. Lancebreaker 1 came from the same Arthur as Swap. IDK if I should just give him LB3, or wait until I have more Subakis (but there’s a very long queue for that). I’m also debating if I should give him Fortress Def.
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+atk –res
Another pitybreaker from Ylissean Summer. I don’t mind much since that same summoning circle gave me a very special unit (you will see them in the next post) that I wouldn’t have opened if I hadn’t seen that Peri’d reset my rate.
Peri gets a lot of flak, but she’s not at all a bad unit, she just has a lot of competition in her niche, as Roderick and now Oscar both have similar offensive statlines to hers. Peri is lucky in that I find her amusing and don’t give a shit about either Roderick or Oscar.
Usage: For now I occasionally get her out when I need to deal with an annoying DC Vantage red in AA. Winter Tharja’s also a pain in the ass that she can help deal with handily.
Improvements: Clearly I’m going for a Firesweep build, but I haven’t inherited the + version to her yet. She needs to learn LaD2 (I didn’t bother taking a new screenshot, but she has LaD1 learned now, everything else is the same) and inherit an assist. I’m also on the lookout for a +spd copy to merge her into because I think +spd would be a lot better.
(It’s only now that I’m adding new units to this post that I realised I didn’t have any axe cavaliers originally...)
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+def –atk
Bit of an odd one. When the Christmas TT banner dropped, I had a lot of orbs since I was saving for the next legendary and spent considerably less on Winter’s Envoy than I expected. I decided I can afford to pull all reds (for Lucina) and greens on that banner. There were, in fact, only two greens and no reds, and the green was this Frederick. I’ve been considering building one for a while, so it was welcome, even though his IVs are questionable.
He picked up the Hawkeye from Winter’s Envoy. DB3 is just nice to have, and it’s going to sit around for when (if) I give Fred a Brave Axe.
Usage: See Clive.
Improvements: I’m looking for a +atk or +def copy that isn’t –def or –atk respectively, so I can merge. He needs an assist, probably a different B skill, refinement on the axe, and to learn Bonfire.
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My freebie from CYL. I don’t regret picking her, but I am kind of reluctant to use her a lot outside of Horse Emblem because frankly Arena has made me resent her. I’m so fucking tired of seeing this face. When will she fall off her horse. I have no love left for her and I’m gleefully killing the copies of her I have on alts for Swift Sparrow left and right and it gives me a rush every time. It’s kind of sad since I was initially very excited to get her but that’s what countless deathless runs ruined do to a person. I just had to unglue a Brave Bow Lyn from a QP Moonbow Reinhardt earlier today*. Ugh.
* when I originally started writing this post
Usage: She’s on my main cav team and is quite helpful, and has around 2600 HM. Those are the nice things I can say about her.
Improvements: I am not giving her anything else ever as an act of protest
4* merge projects
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+spd –hp, +3
I originally intended to make him a +10 thinking I’d never get a brave Roy. Well, I have a brave boy now, but I still want to build his dad, if only because they’re a bit different. I also quite like Eliwood; he’s not the most interesting lord character in the world, but I have a soft spot for him. His Heroes art is atrocious but what can you do.
Short term goals are continuing to merge him (right now I have two more 3* copies waiting), giving him an assist, Fury 3, and probably Swordbreaker.
Long term goal is eventually, once he hits +7 or so, merging in a 5* copy to acquire the Durandal, then evolving it to Blazing Durandal.
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+2
The only blue mage cavalier I have :(
Short term goals are merging in the last 3* copy I have, giving her Blarblade & Moonbow from an Odin, Darting Blow 3, some kind of B skill (undecided on that one), an assist, and probably a horse buff.
Long term goal is merging in a 5* copy (that one is a very long way off) to acquire Keen Blarwolf+ (and Death Blow 3) for some anti-horse options in AA.
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+spd –forgot, +1
I really like Titania’s art and clearly I’m lacking in the green cav department. I just don’t know what to do with her build really. I’ll cross that bridge when I get to it (aka when she’s got a bunch more merges)
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+spd –res, +4
The fourth member of my “main” cavalry team. An excellent testament to the power of bladetomes when combined with emblem buffs, as on my old main I in fact used a 3* -atk copy in this role to great effect.
I have a 3* copy hanging around, but I’m conflicted on whether to use her for the extra merge or to give somebody else Escape Route 3.
I’m also on the lookout for a +spd –hp copy instead, as –res bothers me a bit.
I don’t think I’ll change anything else in her build, besides maybe giving her G Tomebreaker at some point. Gronnblade works perfectly fine without upgrading it to its + version, and my obsessiveness about these things doesn’t quite trigger when it’s a 4* unit in question.
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+spd -def, +2
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+atk –hp, +2
Healers who require standard healer improvements, not much to say here. They might both see some kind of 5* sacrifices at some point so I can get my hands on those sweet sweet Wrathful refinements on their staves (and better healing staves too), but that’s miles and miles out there.
Not pictured
Berkut. Same as all other GHB units that I don’t want to build.
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briangroth27 · 7 years ago
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Stranger Things 2 Review
Stranger Things’ second season went up on Netflix last weekend and I loved it! Every episode felt full, many supporting characters from Season 1 got a turn in the spotlight, and the tone recaptured the first season’s perfect blend of dread and comedic moments that endeared me to the realistically-drawn characters. This was the television season I was looking forward to most this fall, and it did not disappoint!
Full Spoilers…
I really liked that Dustin (Gaten Matarazzo), Lucas (Caleb McLaughlin), and especially Will (Noah Schnapp) got to take center stage among the kids; it was smart to flesh out the rest of the central ensemble and it feels like we’ll be going into Season 3 with everyone on relatively equal footing development-wise. In particular, Will being absent for much of Season 1 made his time in the spotlight a crucial gamble that paid off in spades: Schnapp is just as great an actor as the rest of the show’s cast! That said, I missed Mike (Finn Wolfhard), Nancy (Natalia Dyer), and Jonathan (Charlie Heaton), who all felt like they had less screentime this year than last. While the latter two weren’t doing nothing—they had a crucial subplot that felt like the natural outgrowth of how the people of Hawkins ignored Barb’s (Shannon Purser) death—it didn’t require them to do much that we needed to see onscreen, so it felt like they vanished a bit. Perhaps Wolfhard, Dyer, and Heaton had other commitments while Season 2 was in production, but if that’s the case, I wish their plots had been more economical to cover more ground in the same amount of screentime.
Season 2 definitely felt like the natural continuation of Season 1’s events; branding this as Stranger Things 2 instead of Stranger Things Season 2 gives the impression that it’s a sequel instead of the next season in a TV series, and it definitely feels like it. I’ve seen some criticisms that said the joy of discovery wasn’t present this year like last season, but I’m willing to part with it in favor of reuniting with familiar friends on a new adventure. I like sequels and I’m always game for more time with characters I like. Though the threads may not have been as balanced as they could’ve been, I liked that everyone got to go off on their own adventures before reuniting in the climax. Mixing up the character interactions and moving new people into the spotlight provided some great fresh pairings, like Lucas/Max (Sadie Sink), Dustin/Steve (Joe Keery), Eleven (Millie Bobby Brown)/Hopper (David Harbour), and Will/Joyce (Winona Ryder)/Bob (Sean Astin). As nice as it was to see familiar locations like the junkyard come into play again, it’s time to flesh out more of Hawkins’ geography, as it’s starting to feel a little claustrophobic. New locations like the arcade definitely help, though. I loved that the Upside Down was creeping into Hawkins at an accelerated rate, creating some great imagery with the rotted pumpkin patches, decaying forests, and vine-covered tunnels just beneath its surface. Hawkins looks like the quintessential 1980s Hometown, USA, so corrupting it like this is great symbolism. However, I would’ve liked a greater exploration of the townspeople’s inhumanity and grime just below the veneer of wholesomeness the town projects. So much of Stranger Things is inspired by Stephen King as it is—the Duffer Brothers originally wanted to do IT, but couldn’t—so translating the brilliant parallel between societal evils and supernatural ones in IT’s Derry to Hawkins would’ve been a smart way to give the Upside Down’s corruption a little more weight by contrasting its evil with the evils of the real world. By no means does the Upside Down have to control the citizens to make them evil—that would be a copout—but seeing that some of the people are horrible in their own way would bring an added layer of dread to the town and further cut off our heroes’ sources of help. Billy (Dacre Montgomery) and his father (Will Chase) are a good start, but surely they aren’t the only bad people in town.
I loved how communicating through lights evolved into the map of tunnels beneath Hawkins and hope that distinctive Stranger Things aspect continues to develop in the years to come. Joyce seeing the Mind Flayer in a VHS tape’s distortion was very cool too. The CGI was excellent throughout the season, particularly when it came to the Demodogs. There wasn’t a moment as creepy as Hopper cutting open the Will dummy and pulling out cotton in Season 1, but then there wasn’t any moment in Season 1 that matched that high point of weirdness either. Even so, the horror aspect was great here! It felt like several supporting and even a few main characters—including Hopper and Steve—could die at several points. I wonder if the season-ending Snow Ball was supposed to represent that the heroes don’t have a snowball’s chance in Hell of escaping the evil pervading their town (or maybe that’s just my love of puns). I wasn’t a fan of the year-and-a-half wait for this season and don’t look forward to another long hiatus, but if Stranger Things becomes an annual Halloween tradition for the next 2-3 years, I’m definitely on board. I was impressed that the trailers didn’t show much from the latter half of the season; that was a nice surprise!
I loved all the 80s references this year, with things like the Aliens movement detector sound effect being incorporated into the score during some of Dr. Owens’ (Paul Reiser) scenes and a riff that sounded like Gremlins’ theme song while the kids were chasing Dart in the school. The kid-friendly Halloween songs they used while trick-or-treating, like “The Monster Mash,” “Ghostbusters,” and “Spooky Movies,” made me think of Halloween when I was a kid (it’s a shame they couldn’t use “Thriller” in more than one excellent trailer, though!). The Police’s “Every Step You Take” was the perfect note to end on, given the government watching everyone all season, the Mind Flayer watching the Snow Ball, and how creepy that song actually is. The show’s orchestral score once again conveyed the feeling that this was a lost miniseries from the 80s perfectly. The fashion in Eleven’s Chicago adventure made me think of the 80s X-men/New Mutants comics, which was a cool peek at 80s punk style completely removed from Hawkins’ small-town world. The kids’ homemade Ghostbusters costumes were awesome, as were Max’s Michael Myers costume and Steve & Nancy’s Tom Cruise & Rebecca De Mornay (from Risky Business) outfits. While the characters played out scenes adapted from Gremlins, ET, Stand By Me, and even Jurassic Park, it never felt like nostalgia for nostalgia’s sake or inorganic to what the show is. The Goonies reference in Bob’s guess about what Will’s map led to was fun too. As pointed out in the behind-the-scenes series Beyond Stranger Things, having the kids play Dragon’s Lair and Dig Dug were cool hints at the direction of the season, since Eleven would go up against a “fiery” monster in the gate room/its “lair” and several characters ventured into the tunnels under the town. The kids’ science class learning about Phineas Gage was also a cool way to foreshadow what happens to Will, since Gage’s personality changed after his brain-damaging accident. I’m looking forward to the Back to the Future references next season, since it’ll be 1985. With the Upside Down monsters being so plant-like, maybe we’ll get Little Shop of Horrors references in Season 4/1986? 
Possibly the largest controversy of the season dealt with Eleven’s solo trip to Chicago in episode 7. I liked the episode, but it shouldn’t have aired in the middle of a cliffhanger: it disrupted the flow too much. Without Eleven in the preceding episode at all, they could’ve split “The Lost Sister” up and cut back and forth between Chicago and Hawkins in both “The Spy” and the reconfigured Episode 7, just like the earlier legs of Eleven’s journey were interspersed with the events in Hawkins. If the contrast between Chicago’s punk scene and Hawkins’ wholesome appearance were too extreme to cut back and forth, “Lost Sister” could have been placed before “The Spy.” I agree with a comment I saw on IGN’s “Lost Sister” review, which pointed out watching it first would show Mike and Hopper in danger before we knew what was happening (Mike screaming ��it’s a trap” would spoil the twist, so just show him struggling with the guards and not saying that line), which would be a cool teaser. Either of those solutions would’ve been better than the jarring—but still engaging—side trip to Chicago taking up an entire episode in the middle of a Demodog swarm.
Eleven/Jane Ives Though she was sequestered from the rest of the main cast for most of the season, I liked a lot of what they did with Eleven/Jane this year. I loved the secret family she and Hopper built. Their conversation about being “halfway happy” in compromise was bittersweet and I liked seeing how they figured each other out, both in real time and in flashbacks to the start of their hidden family. Moments like their father/daughter arguments were relatable, things like Eleven wanting to go trick-or-treating as a ghost and awkwardly laughing at Hopper trying to dance were fun, and her psychic temper tantrum felt both realistic and worked as a reminder that she is definitely dangerous. Regarding those fights, it was smart to allow Hopper and Eleven to be angry with each other, but never to let them get to the point where they truly hated each other. That made them coming together again in the end believable instead of a last minute moment of civility that was supposed to make up for nine hours of hatred.
Eleven being instantly jealous about Max and Mike seemingly having fun together didn’t work as well and annoyed me a bit—especially since she knew he’d been calling her every day for nearly a year—but she’s a kid who’s been locked up and abused for a long time and you don’t have to look past her time with Hopper to see she isn’t perfect or eternally understanding, especially when it comes to seeing beyond appearances. Meeting her birth mother (Aimee Mullins) and learning as much as she could about her was emotionally satisfying and it was cool to see Terry Ives was as much a fighter in the end as her daughter. I felt Eleven’s side story in Chicago was a worthy use of her time that brought her to a place where her vengeance and feelings weren’t as important as those of people she didn’t know—she discovered empathy for strangers when she considered orphaning Ray’s (Pruitt Taylor Vince) kids—and that was a great development for her character. I just wish she hadn’t continued to shun Max once she got back to Hawkins; the two of them having a talk would’ve been better, because shutting down Max’s attempt at being friends undercuts much of the understanding she found in Chicago (not to mention at that point, she was yet another person shutting Max out, which had become repetitive). Along with bonding with Max in Season 3, I’d love to see Eleven and Will finally get to interact and become friends (and maybe even step-siblings?) when he isn’t trapped or possessed. Developing a friendship between the two would be a smart outgrowth of the many parallels between them—Eleven was even mistaken for Will at several points in Season 1—and I’m sure their connection to the Upside Down would be a powerful bonding factor. I loved that she got to shut down this year’s invasion by finally closing the gate she’d opened in the first place; the Mind Flayer will definitely remember both her and Will, so perhaps they’ll face its early attacks together.
Mike Wheeler At first it seemed like Mike wasn’t given much to do this year beyond being angry/depressed about Eleven vanishing and concerned about Will. I understand the reasoning for both—I think he actually was experiencing the “anniversary effect” of PTSD Dr. Owens thought Will was going through—but I would’ve liked to see more variety to the writing in his scenes. Then I watched Beyond Stranger Things and realized Wolfhard’s understanding of Mike this season is brilliant: he can’t impress his friends by constructing D&D maps and running campaigns since everyone’s into video games now, he can’t lead a quest to save Will (until Byers’ major episode at Halloween, though even then, Joyce leads that charge), and he can’t even find Eleven, much less help her or have her as his secret friend. I love that this builds him missing Eleven into a larger problem of him losing his place as leader of the team. Matarazzo also pointed out that while the kids struggled to find someone to talk to about what they’d been through with the threat of the government hanging over them, Mike was the sorest about being the leader who’d saved the day and couldn’t talk about it with anyone. With this in mind, the entire season focusing more on Will, Dustin, and Lucas becomes something of Mike’s view of his friends after losing his place in the group. I agree with a comment I saw elsewhere that wished Mike had gone off to find Eleven on his own, meeting up in Chicago; as impractical as that might’ve been for a kid in real life (but not in a movie), it would’ve given his feeling of being out of place a direction instead of watching as Joyce, Hopper, and Bob worked out how to help Will. That said, I absolutely loved how angry Mike got about Steve telling the kids they were on the bench during the climax, as that’s exactly what his dad (Joe Chrest) had been saying in lectures earlier in the season. That was a moment where his need to have a place and function in the group coalesced with the plot perfectly, since he (and the other kids) had literally been left out of the plan to defeat the Mind Flayer.
Still, Mike wasn’t one-note in his struggle to belong this year and Wolfhard played all the sides Mike showed very well. Mike essentially eulogizing Bob by knowing he helped found the AV Club was a glimpse at a distinct texture to a relationship we didn’t see onscreen, though I assume Mike and Bob interacted at least a little while Mike was hanging out with Will. I liked the brief scene of Mike almost having fun with Max in the gym, even if otherwise constantly shutting her out wasn’t a good look at all. He doesn’t have to be perfect, but I would’ve liked more reason to not let her in than what I took from it: a girl in the group reminded him too much of Eleven. Perhaps she represented too much change happening to the party in general: if she joined, he thought she’d be another person moving him out of relevance within the group (particularly considering how invested in her Dustin and Lucas were). I liked Mike reclaiming his position a bit with Will, comforting him after his Halloween episode and propping up his courage as their spy; those felt like great moments of their friendship we didn’t get to see much of last year since Will was missing. I’m sure they felt like old times for Mike as well: finally he got to be the old Mike, at least to an extent. Mike screaming at Hopper and even attacking him for hiding Eleven for nearly a year was another great scene. I didn’t see that reaction coming and both actors delivered powerful performances. Mike’s dedication to calling Eleven every day was touching and, as pointed out on Beyond Stranger Things, I liked that they got to be reunited in two very different contexts at both the besieged Byers house and the Snow Ball. Unlike Nancy and Jonathan, this may imply Mike and Eleven’s friendship/relationship is stronger than just being pulled together in times of tragedy and high drama (not to say a middle school dance is without drama!).
Dustin Henderson Not only did Dustin have a love triangle to contend with this year, but he also found a pet from the Upside Down and discovered an excellent, unlikely surrogate brother in Steve. It was also great to get a glimpse of his home life and I hope we see more of his relationship with his mom (Catherine Curtin) next year. I liked Dustin’s friendship with baby Demodog D’Artagnan—and that it had a payoff in the end—but he shouldn’t have lied about his cat’s death to his mom. Allowing her to go on searching for it when she clearly loved it so much was a little cruel and the exact thing Nancy and Jonathan spent the season fighting. Watering down the truth would’ve worked here; he could’ve just said a wild animal got it. Dustin comparing lying about keeping a dangerous animal to Lucas bringing Max in on the Eleven secret didn’t seem equivalent at first, but then I remembered that anyone else finding out could lead to everyone’s death by cover-up. I liked Dustin’s resigned position that he’d accept being removed from the party for his disloyalty especially after he was the one to enforce the rules of reconciliation when Mike and Lucas had their falling out in Season 1. I also appreciated him accepting Lucas and Max getting together instead of flying into a jealous rage, which wouldn’t have been in-character or fitting at all. Matarazzo’s explanation that Dustin thought discovering a new species of slimy lizard would impress Max because his mom laughs off the things that excite him—so he thinks that’s what all girls like—was a cool example of Dustin’s inability to see what’s in front of his face when he’s overcome with excitement, much like he doesn’t consider the somewhat obvious truth about Dart’s origins. That Dustin got a heroic moment at the end by standing up to Dart so the others could flee was great; that made up for the danger he put them in earlier.
I loved Dustin’s brotherly bond with Steve and this was my favorite new bit of chemistry of the season. Pairing Dustin with Steve while they were both heartbroken and on the same ends of love triangles worked well to bond them. I’m also glad the series’ format allowed for leisurely scenes like Dustin and Steve strolling down some railroad tracks discussing hair products. Character bits like that go a long way to not only endear the characters to the audience, but they also show us what they’re like in (relatively) normal circumstances. I want more of these moments for every character in the coming seasons. I liked Steve trying to give Dustin advice about girls, even if he was wrong that acting like you don’t care about women makes them like you (Nancy moving on after Jonathan didn’t make a move for a month proves this). On the other hand, he was right about reading the electricity between you and someone you like, and trying to explain that to Dustin was a funny moment. Steve driving Dustin to the Snow Ball and giving him some parting courage was a perfect culmination of their brotherly arc. I loved Dustin’s “Steve” hairdo and while his walk around the dance continually getting shot down was sad, Matarazzo acted it so well! I also love that Dustin’s reaction to being shot down wasn’t played as though Steve was wrong about being confident, but (according to Matarazzo) that he’s not Steve Harrington. That’s not only more tragic, but it perfectly references Dustin’s insecurities about not being Mike’s best friend like Will and Lucas are because he only met the guys in fourth grade. I hope Season 3 has Dustin finding the confidence to live up to his own potential, rather than just being the best person he can in relation to someone else’s standard. If he’s infected with the spores from the tunnels and they corrupt him in some fashion, that may be the perfect vehicle to force that confrontation on him.
Lucas Sinclair Like Dustin, I enjoyed getting to see Lucas’ home life a lot. Lucas’ sister Erica (Priah Ferguson) was an especially hilarious addition to the cast and her attitude played off Lucas’ perfectly; here’s hoping she returns in a major way next year! His parents’ (Karen Ceesay, Arnell Powell) advice about women was humorous as well. I thought it was funny that the most nuclear families, the Sinclairs and Wheelers, feature parents who don’t seem particularly involved in their kids’ lives at all, though I was happy to see the Sinclairs seemed much happier together than Mike and Nancy’s parents. Lucas navigating how to handle his crush on Max was a fun plot that added depth to him and their banter was a lot of fun as well. He also proved Steve’s advice wrong by giving Max what she wanted and showing her he cared about her. I liked their bonding moments, particularly on top of the bus in the junkyard. Watching Lucas practice lines in the mirror before the dance was also great! His argument with Mike about the coolness of Winston from Ghostbusters was good, and I totally missed that Winston has the “Judgment Day” speech in the film and Lucas gets to call the climax of the season Judgment Day.
I like that Lucas is constantly the most grounded and practical of the kids (like Winston is among the Ghostbusters, now that I think about it); McLaughlin even said that if Lucas had found Dart instead of Dustin, there wouldn’t have been a second episode with the lizard in it. That characteristic plays well off of what the rest of the kids bring to the group, particularly Dustin, and McLaughlin performed it excellently, never coming off as a jerk, even when he was trying to be the voice of reason. One thing I would’ve liked to see more of from Lucas, however, is a reaction to Billy’s racism. It felt like he understood why Max wouldn’t let her brother see him (even if he didn’t vocalize it) and it was terrifying when Billy attacked him in the season finale, but I wanted them to dig into it more. Watching Lucas process and deal with any of the “there’s a certain kind of people you don’t hang around” talk from Billy would’ve added a great deal to his outlook and character. The Sinclairs seem to be one of the few African-American families in town, so is this relatively normal for him, or is having it thrown in his face something new? If he and Max had a real, out-in-the-open conversation about her brother, how would that have gone? He doesn’t seem to have any misgivings about pursing an interracial relationship—he might be too young (and too wrapped up in his crush on Max) to consider the ramifications yet—but would his family? Would the rest of the town? This is an area where the Duffer Brothers could absolutely have taken a page from Stephen King and drawn real-world horrors—particularly in a small, Midwestern town—as parallels to the rot of the Upside Down. The Ghostbusters costume argument brought up the assumption that Lucas was “supposed” to be Winston (and Mike couldn’t) because he’s Black and briefly touched on the issue of race, but the kids sidestepped it for the most part. Billy’s villainy would’ve resonated more if Lucas had scenes dealing with what he represented, and even moreso if it turned out Billy hadn’t just brought racism to Hawkins, but it had always been there.
Will Byers Some reviews have said Will’s plot felt too similar to his predicament last year—communicating through lights/crayons, being captured by the monster, etc.—but I liked the variations on the theme this year. The map of corruption in the town was both a cool visual aspect and a great expression of Will’s own infection, as the Mind Flayer had also wormed its smoky tendrils into his body. I loved that his connection to the Mind Flayer was a double-edged sword that rarely actually helped the heroes, unlike his Christmas lights last year. I totally expected Will to be a conscious solider against the Upside Down this year—particularly with Eleven absent from much of the action—so twisting it to make him the spy for the monsters and leading several soldiers to their deaths was brilliant! This was an especially cool reversal of how honest we know Will to be, even to the point of telling Mike the truth about what he rolled against the Demogorgon in the first episode when he didn’t have to. Making Will the Mind Flayer’s eyes also created a cool obstacle for the heroes: they had no safe haven unless he didn’t know where he was. No conversation about Will this year would be complete without pointing out that Schnapp is a fantastic actor: he did an excellent job of playing his attempts to be a normal kid with his friends, the loneliness of his post-Upside Down captivity, the pure terror/sadness of what was happening to him, the Mind Flayer’s pawn, and even the villain. His reaction to the soldiers burning the vines in the tunnels, the interrogation scene in the shed where he’d first disappeared (nice callback!), and his exorcism scene were particular standout moments for Schnapp (and all the actors involved). Mike, Jonathan, and Joyce sharing their memories with Will to bring him back to the surface was a powerful, incredible sequence! I’m glad the Duffers didn’t go with their initial idea of making Will slip into “evil Will” flashes where the Mind Flayer took over his body—and even killed Bob!—as that would’ve taken his possession a little too far.
All that said, the girl asking Will to dance at the Snow Ball by calling him “Zombie Boy” didn’t work for me, particularly as we were told he was very sensitive about that term. It would’ve helped if they’d established that Will was interested in any of the girls before having one ask him to dance just so he could be partnered up. The first season hinted that he might be gay—Joyce evaded Hopper’s question about whether bullies’ taunts about him being homosexual had any basis in fact—and making Will deal with that bigotry next year would be another way to bring real-life horror into Hawkins, especially in the mid-80s. Will being stunned at the girl’s proposition was cute—and it was probably just a throwaway moment to get Mike alone for Eleven’s entrance—but they could’ve had Will just be content with the normalcy of a dance instead (which would’ve contrasted Dustin’s lap around the gym nicely). Who Will is in normal life when he’s not being directly tormented by demons is definitely something I hope we get next year, since we haven’t gotten to see much of him being himself. I’m also eager to see what he brings to monster-hunting without the benefit of a connection to the Upside Down. Maybe if someone else is the Upside Down’s target, Will can step up as the person with experience and guidance in surviving it. It’ll be interesting to see how Will grows after having survived such an intense connection to the Mind Flayer as well, and how that shapes his outlook on the real world. Maybe surviving that horror could actually help him cope with any anti-gay hatred he faces, if the Duffers choose to reintroduce and expand on that aspect.
Max Hargrove Max was a great addition and I hope she returns next season! Sadie Sink held her own with the rest of the cast, bringing an equally natural feel to her character and a fresh attitude to the gang. It’s good to have more women in the cast and it’s neat that she, not one of the guys, is traditionally the “coolest” of the kids. I liked the guys being bewildered at the “wonder” of a girl liking video games and skateboarding (even if they forgot Nancy was willing to dress up as an elf with them just five years earlier), but I was also glad Max never acknowledged any strangeness about her liking genre stuff: of course girls have always liked it too! Max being genre savvy was a cool way to incorporate a few criticisms about certain nostalgia aspects of the first season when Lucas told her the truth about Eleven and the Upside Down. However, I hope that’s where the meta commentary ends. A little bit goes a long way for me, so Max writing Lucas’ tale off as a derivative story worked as an in-joke while also making sense given the context of what she’d seen, but I don’t think I need any further commentary from the fans voiced on the show. Max’s arc this year mainly focused on wanting to be accepted as part of the party and it worked well without needing to make her the audience’s eyes too much: the show didn’t assume you hadn’t watched the first season (we didn’t even hear Lucas tell her the truth). At the same time, she was thankfully never presented as an annoying girl trying to worm her way into their secret club. We can all relate to feeling like we don’t belong and wanting to fit in, so it felt original that Max had to struggle even to be accepted by the “nerds” of the school. These aren’t bad kids—and of course there are extenuating circumstances with the government threat—but it was a nice change of pace from the popular kids being the ones to exclude everyone. That she’s a girl trying to hang out with a bunch of guys also felt like a timely reference to the fact that she is a girl who likes nerdy things and there’s a lot of absurd pushback (to put it lightly) facing vocal female fans nowadays. Once she was in with the party, I loved that Max was totally in; these are her friends and it was clear she’d do anything to help them.
Next year I hope Max and Eleven bond as friends. Their spat this year shouldn’t have lasted to the end of the season as it was and I hope Eleven comes around between this season and next. I also hope Max finds a family among the party, particularly as she has it much tougher than anyone else in terms of her home life; maybe coping with and surviving that abuse is something that can bond her and Jane. The clear abuse she’s suffered at Billy’s “overprotective” hands was scary and portrayed well without being too graphic. I loved that she stood up to her brother to save Steve and Lucas in the end, and that Billy’s a little afraid of her now. I’m interested to see how their relationship develops because they’re good together (though the story told on Beyond Stranger Things about the origin of their kiss—that it wasn’t in the script until Ross Duffer realized the idea of a kiss freaked Sadie Sink out and its addition led to her having even more anxiety about it (and McLaughlin felt weird about it too)—is troubling, so I hope there was more conversation about the kiss’ addition than we heard and that this is the last time something like that ever happens). If she and Lucas are still together by the time Season 3 starts—and hopefully they are; they have great chemistry—I’d like to see how she deals with a small town’s prejudices about interracial dating as well. That prejudice could also be an obstacle unique to the two of them that the Duffers could play up. Max and Erica seems like it’d be an amazing pairing as well, so hopefully we get to see them interact! We got a lot of older brother/younger brother interactions over the past two years, so getting to see Nancy taking on an older sister role with both Eleven and Max (and Erica; why not?) would be great too.
Eight/Kali Prasad Eight (Linnea Berthelsen) and her crew of misfits and castoffs (Kai Greene, James Landry Herbert, Anna Jacoby-Heron, and Gabrielle Maiden) had an 80s X-men/New Mutants vibe that I liked a lot, particularly once Eight took on the Professor X role and trained Eleven. I thought their sisterly relationship was well-written and acted, and I liked that Eight was such a contrast not only to the rest of Eleven’s found family, but to everything she knew from the lab and Hawkins. Eight’s quest to kill all the former employees of the Hawkins facility, regardless of the effects on their families, has been criticized by some as one-note, but I think it makes her a great parallel to Eleven. I loved that Kali is the person Eleven could’ve become had she not met her friends or spent so much time with Hopper. I really liked her point about allowing Eleven not to take revenge on the people who hurt her, but warning Jane never to take her choice away. I feel like that’s the nuance other reviews are asking for. Eight is driven to violence by revenge, but she does care about her crew, did care about Eleven, and respected her enough to allow her “sister” to make her own choices. It’s only when Eleven stops her from carrying out her own wishes that they have a problem from Eight’s point of view.
The degree to which Eight has been changed by meeting Eleven was left as an open-ended question in Season 2, so seeing how she reflects on Eleven choosing not to kill will be very interesting. Were her eyes opened by Jane’s empathy epiphany, or will she see Eleven as a weak victim who can’t do what’s necessary to prevent others from being hurt? There could be no redemption for the lab workers in Kali’s eyes, but I wonder if we’re being set up for a redemption arc for her. I fully expect her to track Eleven down next year, causing problems for Jane’s new lease on life in Hawkins. Just as Eleven is allowed to reenter society around Halloween 1985, Eight finally finds her and upends her peaceful life? Sounds about right. I also wonder if Kali will locate the other test subjects and continue building the X-men vibe by recruiting them to her cause. If a portion of Season 3 were Kali and her Brotherhood coming to town and the heroes there having to deal with them instead of the Upside Down, I’d be all for it. I’m glad Eight has an entirely different set of powers and I wonder what abilities the others might have (given the Stephen King inspiration, one is totally a pyrokinetic). On the other hand, as much as I’d like to meet those other kids, I feel like it would shift the show too far away from the established cast to bring on a nearly equal number of new characters…unless Netflix wants to make the seasons longer from here on out, of course. I’d have no problem with that! Perhaps a standalone miniseries about her recruiting them could work between seasons as well. Kali’s illusion-casting was cool, especially the electric butterfly and bringing Brenner (Matthew Modine) “back” to manipulate Eleven. I wonder how that could be used to illuminate the other characters’ inner thoughts and fears if it were used against them.
Steve Harrington I loved that the hints of the good guy Steve is from Season 1 were vindicated here; he was only the jock asshole on the surface/to impress his friends last year and he does have a heart…and really does love Nancy. I thought it was a nice twist that he was genuinely hurt not because she didn’t want to party and act like teenagers with him (and even that suggestion was his attempt to do whatever he could to make her feel better), but because she said their love was bullshit. I also like that despite his clear sadness, he put Nancy and her needs first by driving away from the Snow Ball at the end of the season (unless he’s just acting like he doesn’t care…I hope not, though). Nancy being supportive of Steve taking care of the kids along with his lack of drama about her and Jonathan makes me think that they can develop a friendship next season and I hope that’s the case. I definitely agree with Keery that there’s no need for a physical confrontation between Jonathan and Steve over Nancy; if anything, the three of them just need to discuss where they all are. I love that this is a second love triangle that didn’t explode into angst or fighting, but mature acceptance.
I knew Steve was a good guy despite his mistakes back in Season 1, but I had no idea he’d be such a surprisingly great scene partner for the kids, especially Dustin! Keery seemed to have a blast with the kids and played the big brother role perfectly. His and Dustin’s brotherly relationship developed excellently—even if it started because Steve just happened to show up at the Wheelers’ when Dustin was there and was totally a last resort—and I hope it continues into the coming years. Hopefully even though Dustin failed to be Steve Harrington at the dance, Steve will be there to console him and help him out in the future (even if not all his advice is spot-on). As I’ve seen elsewhere, Steve having no qualms or embarrassment about being a babysitter was cool of him and totally unexpected. There wasn’t even a second thought to him protecting the kids, like when he got Max out of the way to fend off the Demodog while they were trapped in the old bus. Waking up after being beaten by Billy and thinking Mike was Nancy was a totally surprising—and hilarious—moment. I hope there are many more humorous moments like that as we get to see him interact with the kids more. It was also neat to see Steve totally over his position as “king of the school,” much less concerned with being cool than the guy who bent to his friends’ peer pressure was. I wonder if that maturity will take him to college next season, or if he’ll hang around town. I hope it’s the former; he could always just come home from school when things start happening again. Being away and coming back home will provoke more change in him than sticking around town treading water, so I hope that’s what they do with him. It’d definitely be good to see what he wants out of life too.
Nancy Wheeler Nancy’s one of my favorite characters and while I liked her hunting human monsters this time—and outsmarting the government by intentionally getting herself and Jonathan captured so they could get a confession on tape—I wish we’d seen more of her this year. Though Nancy getting to shut down the government project for Barb was cool, I do wonder if her and Jonathan’s quest was a little undercut both by saying all the agents who were around when Barb died and Will disappeared are gone (if that’s true) and then most of the current staff getting killed by Demodogs. It’s true the government got a public black eye and the project has been permanently shut down through Nancy and Jonathan’s efforts (and Eleven shutting the gate), though. I wouldn’t mind a Season 3 that had no military component and just had those in the know in Hawkins against the Mind Flayer as it tries to return. Maybe it would’ve been better to shut down the lab at midseason to free up Nancy and Jonathan for more interaction with the growing Upside Down threat. Specifically, I wish she’d been around to help Steve and the kids hunt Demodogs; Nancy would’ve been useful in the junkyard, the tunnels, or as backup for Eleven and Hopper (though I get the narrative and emotional reasons you’d sequester those two one final time). That said, Dyer was great with what she got, be it romantic comedy with Jonathan, her turmoil over what Barb’s parents (Cynthia Barrett, Aaron Munoz) had been put through for a year, or helping to drive the infection out of Will at the end. Nancy thinking she and Steve were at fault for Barb’s death was a great, tragic bit of self-inflicted guilt, no matter how wrong she was: it was Barb choosing to wait around after Nancy told her to go home that got her killed, not Nancy and Steve sleeping together. I loved that Nancy accepted the rifle from Hopper when they were being swarmed by Demodogs, she was the one who used a hot poker on Will, and that Jonathan turned away from his hurting brother to find comfort in her arms, rather than the other way around. The show is very good about crafting strong female characters and I loved that they subverted gender norms by making Nancy and Joyce the ones willing to do whatever it took to save Will, while Jonathan couldn’t.
Dancing with Dustin and giving him a pep talk at the Snow Ball was a sweet, perfect moment. What a great nod to Dustin’s crush on her in Season 1, back when he offered her their last slice of pizza and argued that she “used to be cool” (even if his then-current assessment had been that “something was wrong” with her). I like that she also tried to get Jonathan to socialize more, snagging him an invite to the Halloween party and even suggesting he might meet someone there. I wish we’d seen more moments of friendship between the two of them to further develop their romantic bond, but the fact that they’d grown apart over the past year worked too. I’ve certainly had life get in the way of keeping in touch with friends, so that felt realistic (particularly in an era without social media). The Snow Ball left things a little unresolved as to whether Nancy and Jonathan were together-together, and I’m game whether the show wants to explore that relationship or not. Perhaps Nancy, Jonathan, and Steve need to find themselves separately a bit more before any pairing can healthily take off. I’m very interested to see where Nancy goes now that Barb has justice and she can finally move on. What are her interests and goals in life? We know she doesn’t want to repeat her mother’s decision to settle for a perfect nuclear family, so what does she want? The similarity between Murray (Brett Gelman) and Nancy—their need to “pull back curtains”—would be an interesting direction to explore in the future. I don’t want her to go full-on conspiracy theorist like he is, but perhaps she’ll become a reporter. Whatever direction she takes, I’m excited to see her journey towards becoming more self-aware continue.
Jonathan Byers It felt like Jonathan got the least to do out of anyone—his incorporation into Nancy’s quest to help Barb’s parents felt more tangential since Will did come back, for example—though I did get the impression that he’s grown a lot since Season 1. I think this year’s Jonathan is in a much better place to be in a relationship, unlike last year when ending up with Nancy would’ve felt like the clichéd loner “good guy” (with a stalker streak that was never a good look) “deserved” to get the girl at the end of the horror movie just by virtue of not being a jerk. This season, he seemed more settled in his home life and comfortable with how things had been going; Jonathan generally felt healthier this year, since he didn’t have to be the guy looking after his family to as great a degree. Heaton was good at showing us lighter shades of Jonathan like that. Jonathan and Nancy’s earlier monster hunting connection and mutual impulse to watch each other’s backs as they got justice worked to play up their connection and stir the tension between them. While I still would’ve liked more development in their romantic relationship, the moment where he and Nancy compared scars and talked about their friendship vanishing was a fun bit of reconnection. I also liked that at every turn, Jonathan was right there with Nancy insisting they weren’t together and looking for ways not to share a bed with her; it would’ve been cheaper if the hotel only had a single room available or for him not to offer to sleep on Murray’s couch. I liked the Temple of Doom homage with Nancy and Jonathan (unsuccessfully) fighting the urge to sleep together; that was fun! I’ve seen this pointed out elsewhere, but if they are together at the end of the season, then I wonder if their relationship really can survive normalcy and times when the world isn’t ending. Whether they can or not, that would be something interesting to explore.
While I liked Jonathan’s reaction to Will’s predicament once he got back into town and his attempts to help his brother were great, I would’ve liked to see him react more to not being there for Will and Joyce. That was such a drive for him in Season 1 that removing him from the equation could’ve yielded a bigger reaction once he realized what he’d been missing. That said, I wonder if the fact that everyone survived without him—and were more capable of doing what needed to be done than he was—will lead him down a path where he doesn’t feel as needed for his family’s survival anymore. We started to see this in Season 2, when he trusted Will to take care of himself while trick-or-treating and Jonathan let himself go to a party. Where will Jonathan go if he doesn’t feel like he has to be the one to care for his whole family? I don’t want him to feel guilty (and especially not emasculated) that he couldn’t face Will’s pain or turn up the heat, but I’d like to see what he wants to do with a clean slate and the ability to move forward, trusting Joyce to handle things and Will to fend for himself.
Billy Hargrove Billy was the final form of every 80s movie bully (and everything Steve seemed to be on the surface last year) and while Dacre Montgomery did a great job making him a constant predatory threat, there didn’t seem to be much complexity to him in the writing. Just like Henry Bowers in IT, Billy made for an intimidating human villain, but while one scene showing us a glimpse of the parental abuse that drove him to be so psychotic is appreciated, it’s too little too late. In a movie that’s more forgivable, but with nine hours to tell the story it doesn’t quite fly. I’m also glad the Duffers don’t think Billy’s abuse at the hands of his father excuses his actions, but only shows where he learned that hate. I liked Billy crying and then suppressing it after his dad left his room—Montgomery’s acting was very good in that scene—but none of this redeemed him for me and honestly, I don’t need to see him redeemed. I also don't think his reaction to being drugged and threatened by Max is equivalent to Jonathan knocking sense into Steve in Season 1. Steve realized what he did to Nancy was wrong and took steps to change right away. He even showed up at the Byers house at the end of the season to apologize to Jonathan, not to find Nancy to win her back. Billy’s violence-induced "respect" for Max is not at all the same thing as the violent moment that made Steve reevaluate his life.
Making Billy a racist on top of everything else would’ve worked better if they’d given Lucas a moment to reflect on why he couldn’t hang out with Max, if Max had a realization about why Billy acted the way he did, or if anyone had confronted Billy about it, forcing him to try to justify himself (not that there’s justification for that). As it was, he was terrifying both whenever he’d threaten Max and when he came after Lucas, but it seemed like there could’ve been more explored with him and the racist angle felt like just one more horrible thing about him. It’s possible Billy’s anger also comes from repressing his own homosexuality, given his reaction to what his father called him and the vibe he gave off when confronting Steve at the end of the season. If Billy is gay, then 80s-era prejudices against both he and his step-sister’s burgeoning interracial relationship could work to bring them closer together (if he can work through his anger issue and develop real respect for her; there’s no excuse for the way he acts). Dacre Montgomery doesn’t think Billy is racist or homophobic, but while he may not be playing either of those aspects and I could be misreading Billy—Montgomery definitely knows his character better than I do—the script left it too open-ended to dismiss as a possibility. I’m not sure his interpretation lines up with what we saw of him “protecting” Max either; if he were so concerned about her and who she hung out with, it wouldn’t have taken his father threatening him to get him to go hunt Max down. Whatever is driving Billy’s anger, we also should’ve seen a happy moment between Max and Billy to show us why her being a “constant” in his life was a good thing in his mind. I do agree with Montgomery that Billy’s insane amount of insecurity about being a man (and the man) is probably a large part of what’s feeding into his anger and lashing out; his early insults and attacks on Steve over no longer being the “king of the school” and getting dumped by Nancy definitely speak to that. As uncomfortable as the scene where he flirts with Mrs. Wheeler (Cara Buono) was, I liked the scene immediately after where Montgomery’s expression revealed it was all an act. That was the one bit of trope subversion his character got this year that reminded me of the undercurrents Steve got last year. Either way, I’m definitely interested to find out what “sinister” plans Montgomery and the Duffers have for Billy next year; how much worse can he get?
Barbara Holland I always thought Barb was fine; neither dull nor the perfect, slighted best friend some parts of the internet made her out to be, but analysis like this (and check out great analysis of all the characters here and here) and a rewatch of Season 1 left me seeing her as a judgey, jealous friend who couldn’t handle Nancy starting to pull away. She may have had good intentions in being protective of Nancy, but when it came time to face Nancy’s decisions, she couldn’t deal with what Lucas and Dustin overcame with Mike and Eleven (and because of her death, she never got the chance to learn from and grow out of her mistakes like everyone else did). That said, it did bother me that no one in town cared she’d gone missing except Nancy and her parents, so tying up that loose end here felt appropriate. It was sad her parents spent a year thinking she’d just run away or something, and moreso that they were spending all their money—even having to sell the house—in the search. I was satisfied with the justice Barb got here.
Joyce Byers Winona Ryder was great once again and I’m glad her efforts to save Will were listened to this year. There was a definite sense that she had more control and influence over things and, as I’ve seen pointed out elsewhere, it was great to see her take charge of getting answers about Will’s health rather than having to force Hopper to investigate or needing to justify her methods (like when she bought so many boxes of Christmas lights). Like Nancy, I’m glad Joyce was the one willing and able to do anything to save Will from the Mind Flayer’s influence, even though it hurt him. It was also cool that Ryder got to explore a healthier Joyce this year; she was understandably pushed to the limits of her sanity last year, so seeing her as a veteran of the Upside Down and its attacks on her family was a great bit of development. Moments like her concern for Will when dropping him off at the arcade felt relatable as well; even if he hadn’t been abducted by monsters from another dimension, her concern for his medical condition felt like something any mother would express (and his exasperated desire for her to see him as a capable person rather than a kid needing protection was spot-on too). The one area that felt a little lacking with Joyce’s portrayal this year was that she didn’t seem to even notice Jonathan was gone. Of course she was consumed with worry for Will, but an acknowledgment that Jonathan was missing would’ve been nice and some reaction to what he’d done with Nancy would’ve been better, since taking on the government could’ve had direct and deadly results for their whole family.
I liked her relationship with Bob; it brought out a new, almost carefree side to Joyce that we hadn’t seen in her interactions with Hopper, which are almost always fraught with tension over supernatural goings-on. At least at first, it felt like her relationship with Bob was a window into who she possibly used to be. David Harbour’s assessment that Joyce had a relationship with Bob because he seemed to be the safe, dorky father figure is probably accurate, but I would’ve liked to hear what Ryder’s thoughts on it were. The Duffers saying she would’ve left town with Bob had he lived gave his death a bigger tragedy, but I feel like she has a stronger connection to Hopper so I’m more invested in seeing where that goes. I’d also like to see Joyce interact with the other parents more; does she have friends anymore? It would help if she could talk to them about what happened, so perhaps the government facility shutting down will give her at least some ability to discuss a watered-down version of what she’s been going through. It’d also be cool to see what Joyce’s dreams are and what she hoped her life would turn out like. That could bond her with not only the younger kids in the face of so much danger, but the teens as they’re about to go off to college and forge lives for themselves. An attempt to build her life beyond her job at the store and as Will and Jonathan’s mom would also definitely be welcome.
Jim Hopper The change in Hopper from the start of Season 1 to the beginning of 2 (to say nothing of his journey through the rest of the season) was immense, going from a man barely holding it together and caught up in the memories of his dead daughter to a far healthier man building a life for his new surrogate child. Hopper and Eleven’s familial connection was an excellent aspect of Season 2 and one I never thought I’d love so much. Like Joyce being concerned about Will even during a benign trip to the arcade, Hopper and Eleven shared a lot of realistic parent/child moments that grounded the supernatural strangeness of their lives. Glimpses of their happier moments were excellent and, as Harbour pointed out on Beyond Stranger Things, very “dad” things like Hopper trying to guilt Eleven into coming out of her room to share overdue Halloween candy were played perfectly. Life lessons like the fact that even well-meaning parents can let their kids down worked very well too. Eleven’s psychic tantrum felt like a real argument between a parent and a child—even if amped up by her powers—and the push and pull between what was best for her development and what was safest for her created an excellent tension for Hopper to deal with; Harbour played it perfectly. His apology to an empty cabin was excellent and their reconciliation in the truck on the way to the facility was outstanding too. They need each other to build a new family out of their fractured lives and I can’t wait to see how that develops (particularly now that she’ll be able to leave the cabin safely within a year); I was very happy to see that she’s now legally his daughter. I absolutely loved his “You did so good, kid,” moment after she closed the gate and Hopper carrying her out of the gate room was a brilliant connection to Brenner carrying her out of the tank after her early tests with the Upside Down (that was a callback I completely missed!).
I’m glad Hopper didn’t go full-on nefarious Men in Black like the end of last season implied, instead just helping to cover up things in town without any qualms about setting the government straight the moment he realized they weren’t living up to their side of the “keep the Upside Down sealed” bargain. I like that his maybe-relationship with Joyce is seemingly back on track by the end of this year and I wonder if they’ll actually get together next season (or between seasons). If they were to get married, Eleven and Will as step-siblings would work really well given their shared traumas with the Upside Down. Hopper being absolutely done with the kids’ D&D allusions was perfect, so putting as many kids around him as possible would be hilarious! Has Joyce been taking Mike and Will up to have playdates with Eleven? Do all the kids regularly trek up to Hopper’s cabin to hang out with Eleven on weekends and play D&D? Did someone get an NES? I would love it if Hopper and Joyce actually enjoyed playing it just as much as the kids will (I remember my parents playing my Sega Genesis X-men game by themselves often, so the adults being into a video game or two isn’t outside the bounds of reality). I’d also be interested to see if sheriff is the end of Hopper’s career path or if he wants more out of his work. Could he be recruited into further government projects into the supernatural, or will he do something smaller, like running for Mayor of Hawkins? I hope the spores in the tunnels didn’t do anything to him, but I can’t see the Duffers letting that go so easily, especially since he’ll be directly in Eleven’s (and possibly Will’s) orbit. Perhaps that experience with the supernatural will be a way to bond him and Eleven even closer and give her a chance to directly rescue him.
Bob Newby His name literally being “newbie” may have been on the nose, but I liked Bob and the distinct flavor he brought to the character mix. His innocence and sense of discovery created fun clashes with the other characters’ temperaments, like when he was decoding Will’s map. He almost felt like a glimpse into what any of the kids could’ve become had they not had these run-ins with the supernatural. His tech and puzzle-solving knowledge were fresh skills some shows would’ve just randomly given to Mike or the other kids simply because they’re nerds—as if that means they know everything about all nerdy things—so I was glad the Duffers gave them to a new character. Those skills made him invaluable and allowed for a very tense escape from the government facility. I felt he truly cared about Joyce and her boys, which was refreshing to see, and he bonded well with Will. I liked the tragedy that his well-meaning advice about facing your fears was the absolute worst thing he could’ve told Will, and that Will trusted him enough to listen. Bob’s suggestion to move the family to Maine was a cool, sly Stephen King reference; they probably wouldn’t be any safer there! I was sorry he died, but I wish they hadn’t shot it with such a tell; instead of Bob and Joyce having a moment of relief that he’d escaped, having Bob continue running for his life and getting snagged by the Demodogs anyway would’ve been a bigger shock.
Allies I was shocked Dr. Owens turned out to not only not be morally gray or outright evil, but genuinely cared about Will, Eleven, and the others. That was a great change of pace from the stock government scientist and a clever subversion of Reiser’s character in Aliens. I believe he truly did believe doing whatever was necessary to stop the spread of the Upside Down was the best course of action, but once it came to harming kids, he was done. I respected that. I expected him to die, so his survival was a surprise and I hope he continues to be an ally in Season 3 and beyond. The government trying to burn away the infectious Upside Down infestation was a great way to make them problematic in that they were still running tests, while proving they weren’t completely oblivious to how dangerous it was (even if they had no idea how far it had spread). That was a cool split between their deal with Hopper and their own interests. I’d like to see what the larger government wants with the Upside Down testing, though. Are they thinking it could be used as a way to “teleport” behind enemy lines? If an army battalion (or just one operative with a nuclear weapon) entered the Upside Down in Hawkins and punched their way out in Moscow, for example, that would be a powerful military advantage that could clinch the Cold War for the US. Eleven and Eight’s powers both seem to be in the same vein as Cold War psychic experiments (and it all started as part of Project MKUltra), so elaboration on specific goals there would be cool too. Maybe some of the test subjects didn’t escape and are government-backed child soldiers now. If Jane being number eleven means she’s the latest and youngest, there’s no telling how old the earlier subjects are now.
It’s always good to see Mr. Clarke (Randy Havens), the kids’ science teacher. He didn’t have as big a role to play as the kids’ source of science this year, but all his scenes were great. I love that he’s so into science and always seizes the opportunity to pass on that love and curiosity to the kids. I’m not sure if I want him to learn about the Upside Down or not, because the kids’ flimsy excuses are entertaining. He’d have his mind blown by what they’ve seen, however, and that could be fun in and of itself. I also wonder just how much the kids are overlooking due to not having a background in science that could be useful to fighting the Upside Down. Officers Powell (Rob Morgan) and Callahan (John Reynolds) gave welcome returns as possibly the least effective cops (Callahan far moreso than Powell) on TV. I love how small-town they are in their all-too human reactions to things, even if they’re rarely helpful as law enforcement. As fun as they are, I wonder if there’s a way to preserve that quality while subverting the trope of the bumbling detectives. Ted Wheeler is still totally useless, but while I can almost see why Karen would be attracted to Billy after knowing him on his best behavior for two minutes, I wish we’d gotten more depth to her than a joke about bored housewives. Both of her children were gone from the house for days and she barely seemed to care (even if they did give flimsy sleepover excuses). I’d like to see her build a friendship with Joyce instead of continuing to just be an oblivious parent; there were hints that there was more to her in Season 1 and I hope there’s a return to that in Season 3. Digging into the Karen she wanted to be instead of the one who chose the safe life could be a revelation to Nancy—and Nancy venturing into a role in a male-dominated field like investigative reporter a boon to Karen—and I’d love to dig deeper into those dynamics.
Conspiracy theorist Murray Bauman was a nice nod to the fact that other people are taking note of the strange things going on in Hawkins. I liked his rundown of the myth Eleven accidentally created about herself and his complete misreading of Hopper’s dismissal as naiveté, not being in on the conspiracy. Other shows might have had him be so keyed into the mysteries that he’d suspect Hopper’s smokescreen right away, so his total obliviousness in that area felt fresh. His stunned reaction to what was really happening—much bigger than anything he’d imagined—was great too. His plan to water down the truth about the lab was cool as well; a clever way of holding off on letting everyone know about the Upside Down while still being rooted in human behavior. It didn’t feel like the plot was forcing them to keep their mouths shut about monsters just because doing so would change the whole show’s status quo, but like there was a real reason to. Explaining it like this was also easier to swallow than revealing the truth and then having people go back to disbelieving once the government said it was a lie, in an odd way. Even with the explanation that Murray has an obsessive need to expose secrets and illuminate the truth, his investment in the love lives of two teens he’d just met was a little unnerving. He didn’t come off as creepy, I guess, but just weird. I don’t need to see him return—with the government shutting down the facility, he’s served his purpose—but becoming something of a journalistic mentor for Nancy, if they go that route with her, could be cool.
I wasn’t too enamored with the members of Kali’s crew. They were fine foils for Eleven’s friends and definitely brought a distinct flavor to the show, but nothing Kali couldn’t bring by herself. With so little screentime to split among so many new characters, they didn’t feel as fully-formed as they could’ve been. I might’ve cut a few of them or combined their traits into fewer characters. Still, it’s good that they were so diverse; that was a realistic contrast to life in Hawkins. I definitely appreciate that there was an even gender split in the crew too. Perhaps given more time with these characters, I’d like them better.
Enemies I really, really hope Brenner isn’t still alive. He doesn’t need to be. Now that Eleven has discovered and come to terms with as much of her past as possible, bringing him back would feel like a step backwards. Through her interactions with Eight—who acted the way Brenner wanted his subjects to, even if she aimed herself at him instead of the government’s enemies—and Hopper, it feels like Jane’s already defeated the ghost of Brenner’s influence and his physical return wouldn’t be much of a fight for her soul. Now, if Eight shows up in Hawkins and uses an illusion of him to manipulate/terrorize Eleven, that could work. Then again, Millie Bobby Brown’s reading of Eleven’s relationship with her Papa as a warm one—because he was the first person to hold her and she felt there was care there, despite the abuse he inflicted on her and her mother—adds so many layers to the conflict that I hadn’t considered before. Her assertion that she wouldn’t channel her anger or fight as much without Brenner having been in her life is also a fascinating look at Eleven’s survival skills and her ability to make a positive out of the abuse she suffered. I’d like to see Eleven deal with that, but I wouldn’t want them to take her will to fight out of her hands or give him too much credit; I believe she’d be a fighter with or without Brenner in her life, since her mother certainly was in the end and would’ve taught Jane that instinct had she been there to raise her. Brown’s interpretations of their relationship almost make me hope he is alive. Almost.
The Mind Flayer was an imposing step up from the Demogorgon (just for fun, check out this incredible cosplay!) and the Demodogs were cool underlings. What’s going to happen with the Demodog Dustin and Steve put in the Byers’ fridge? It seemed dead, but they do like the cold… At any rate, I love the mythology of a being that’s so ancient even it doesn’t know where it came from, like Dustin theorizes the Mind Flayer is. The show is digging into Lovecraftian themes and I love it! Of course, if they’re going full-Lovecraft, it may also mean the Mind Flayer isn't necessarily evil, just that it’s a force of nature that wants to survive. That’s more interesting. Dustin assumes it wants to control everything because that’s what the D&D character wants, but nothing says he has to be right. Or maybe controlling everything is how it survives, so it needs to continue corrupting everything to perpetuate its existence. If all the beings it’s controlling die, how can this psychic monstrosity continue to inhabit any world?
I hope the Mind Flayer is defeated in Season 3, opening up 4 and 5 for new, even more terrifying threats. I feel like the next step beyond infiltrating the town is burrowing into the people (particularly as we know psychic interaction is possible through Eleven’s watery middle-ground void; that’s where she first met the Demogorgon), which could be cool. Though again, I don’t want the Upside Down to be the source of evil people in Hawkins. Perhaps the Mind Flayer already has a foothold here through the smoky portion of itself that was possessing Will. I wonder where it fled to… If Upside Down beings start taking over Hawkins citizens—or even just altering their perceptions to harm our heroes—that could be the perfect time to bring back the similarly-powered Eight.
 Though I would’ve liked to see more from Mike, Nancy, and Jonathan this year, I thought the writers did a great job of fleshing out the rest of the cast and expanding the story from where they left it in Season 1. They didn’t lock themselves into cliffhangers or open-ended scenes in the season finale this time, so they can do pretty much anything they want. I’m definitely optimistic about where things could go in Season 3 and beyond! We need to see these characters in their status quo so we can see how it changes when the supernatural elements return, so I do hope we get a little more of their normal lives next time; maybe a more expanded season would help. What are the characters’ lives and relationships going to look like in a year? What have the Mind Flayer and the other denizens of the Upside Down been planning? It feels like the stage has been set for a huge showdown and I can’t wait!
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todokori-kun · 7 years ago
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Ack
 that sounds horrible, getting sick is the worst ;-; get as much rest as you can! I really hope you get better soon<3
(omg the pics are GORGEOUS. Like, Wow. Once I’m done writing this message I’m probably going to go back to stare at them for like an hour and silently scream over how awesome everything looks)
Don’t worry about it, I admit that Stoki is pretty much a crack ship ^^;;
And, well, the redemption fic I mentioned helped me fall deeper into Stoki hell, but I shipped it even before that XD I think part of it is just because I think they could have a really interesting dynamic- they’re just so different, complete opposites. Steve would confuse Loki so much tbh
Also, I just think that Steve (or at least, post-CW Steve) might be one of the avengers most willing to at least try to understand Loki. Partly because Steve’s just a nice guy, and then because of his relationship with Bucky- ‘cause Steve-Bucky and Thor-Loki are really, really similar and I think Steve would realize that.
And then like I said, Steve cares a lot about other people. If Thor ever told him about everything that happened between him and Loki Steve probably wouldn’t have too much difficulty in starting to see Loki as a human(?) being instead of some one-dimensional fairy tale villain.
Lastly, I feel like Steve is just the best person to handle Loki’s issues. He may not be able to personally relate to a lot of it (Tony, Bruce, maybe Natasha would be better for that) but he can take a step back and think rationally about the situation, help convince Loki that just because the rest of the world sees him as a monster, doesn’t mean he has to be one.
Hopefully this made sense? lol)
yeah, that’s pretty much how I felt about it too. It was just so freaking frustrating OTL
(And yes that letter destoyed my feelings too)
btw, can I ask what you think about T'challa? He doesn’t seem to have that many fans yet but I think he’s really cool and possibly one of the more sensible people in the CW movie (once he stops being furious at Bucky). Also the trailer for his new movie is epic and I can’t wait to see his sister…
Hisoillu is bizarre (sadistic murdery Clown with no sense of fashion + sadistic murdery needle guy with dead fish eyes) but also makes a lot of sense at the same time? Like, Hisoka got away with joking about killing Killua in front of Illumi, so…yeah. They’ve got something special LOL
omg imagine.
‘Satisfied but when you fantasize at night it’s Illumi’s eyes’
'Helpless but look into Illumi’s eyes and the sky’s the limit’
'History has its Eyes on you but it’s actually Illumi’
Why do I want these memes to be a thing
With the new revelation about who Touka was visiting at the hospital, I’m beginning to have my doubts about how this will end…maybe they might actually both survive for now???
But I’m a bit miserable rn because if one of them has to die I’d rather keep Juuzou too but it seems much more likely for Touka to survive. She’s like the main female lead, plus she has Kaneki’s baby…
R.I.P Naki, the sweetest cinnamon roll who just wanted to see his big bro again ;-;
(Also: Wow, way to go Kaneki, you finally started acting like an actual leader (in a way)! But can I just say, what absolutely perfect timing)
WTH I had no idea Soul Eater’s art style developed that much???!!! That’s actually pretty amazing! (And yeah, I know that SE has some pretty complex characters and interesting stories in it :D it’s just still a lot lighter and has different themes from the mangas I usually enjoy ^^ I might try it out though!)
Death The Kid seems really cool! (does he really have OCD in canon, though? Like, I’ve seen a lot of Soul Eater fans talking like he does but idk if it’s actually a thing? Maybe I sound weird but it just seems insensitive to say characters like DTK and Levi have 'OCD’ and talking about it jokingly when it’s actually incredibly difficult and stressful for people who actully have OCD, so I’m not sure how to feel about those fans)
Yay! Gotta go and try to find that fight scene now…
Join me in my suffering. I loved L so much ;-;
(But hey, don’t be too sad (what’s this? Is Evans actually COMFORTING Queen Luna for once instead of rubbing salt in the wound?!)! There’s always the book Death Note: Another Note (The Los Angeles BB Murder Cases)- it’s a prequel to the Death Note manga/anime with L chasing a murderer known as Beyond Birthday (…no comment on that alias). It also shows how he met Naomi Misora which is awesome if you like Naomi (I did, and kinda screamed when Light kiled her))
Eh, I think I’m one of the few people who doesn’t mind it being set in America because what’s the point of making an American adaptation if it’s going to be set in Japan anyway? I also don’t really have a problem with 'white-washing’ for this same reason (though I am disappointed because being Japanese-American would have added an interesting layer to Light’s character; despite fighting for justice, in canon, LIght’s never actually been victimized or discriminated against. He’s a handsome, intelligent young man who appears to be cisgender and heterosexual (even if it’s never confirmed) and is Japanese, just like everyone else around him. Japanese-American Light, on the other hand, would have really experienced how the 'rotten’ world could hurt people, so his acts as Kira might have more personal emotion in them)…like, it’s possible to cast a white actor as Light without it being white-washing, and since they changed the entire setting I think it’s fine to change other things too. Just, I’m cool with anything as long as they portrayed Light’s character properly…BUT THEY DIDN’T SO
I’m really just disappointed that they botched the characters and all the themes of the original Death Note story so badly. Sure, change the setting, change the circumstances, change the plot, changehe designs, but why did you have to take Death Note’s philosophy away?
But, because I might have been a bit too mean:
I will say that the movie LOOKS really good. The visuals are great. The soundtrack seems decent too. Also, though Ryuk’s motivations/role also weren’t done very well, Ryuk’s actor did an amazing job…and while I’m not happy with how L was portrayed in this movie, I do think that the actor they cast for him could have been a good L if not for the bad writing.
Well…from what I know, Light Turner ends up in a hospital at the end of the movie with his One True Love Mia(Misa) dead, so nah. The Keikaku failed.
(which just proves that Light Turner really is nothing like Light Yagami, because Light Yagami’s keikakus never fail.
Until the end of the Death note manga/anime, that is.)
Yeah, I know about SU’s terrible fandom, so I’m not going to actively participate in writing fanfic, drawing fan art or making HCs/theories with other people…I’m just gonna watch the show with my sister and look at pretty fanart XD
Tysm tho!
(Question: Which character do you think you are? And what kind of gem do you think you’d be?)
Aww, I’m so happy my awkward rambling actually made you feel better??? Like. Come on. You have no idea how much our convos helped me with anxiety and stress, so I have to thank you for that too <333
(And seriously, Queen Luna is amazing.)
For most people, they start going to elementary at seven (in international age) as far as I know, and then go to middle school at around thirteen. Then high school at…um…sixteen? Maybe? I’ve never really gone to school here so I might not be 100% correct but it’s something like that ^^;;
I really wanna try Mystic Messenger but since my phone is an old flip phone…I like my phone but sometimes this can be inconvenient LOL
(I’m totally fine with messaging here, but are you really ok with it? 'Cause if you’re not, we can try to work something else out!)
hi im luna and i wanna die.
HNNNNNNNNGH have i ever told you how much i hate school?  because i freaking hate school from the bottom of my heart i can’t feel my neck anymore from the amount of studying ive been doing that’s depressing.
anyway. heartfelt advice: do not fuck your stomach up in any way, because you will suffer if you do. take it from me, i’ve managed to develop this amazing thing called Gastritis and now i cant eat anything without getting the feeling that im gonna throw it back out which is absolutely wonderful. thankfully, i don’t throw up, but it’s freaking annoying and ive lost waay too much weight already. best part? the whole reason why i have it is apparently purely psychological,  too much stress. i got it in the middle of july. HOW my mom is also being INCREDIBLY helpful by basically telling me to ‘get over it’ like i can just snap my fingers and tell myself ‘oh yeah this is only in my head’ and it’ll all pass over. cause that’s how it works.  so is my sister by always laughing at me
oook moving on.
yep, school started and i am suffering. ive already gone through 4 tests and a bunch of oral quizzes. yay. thanks teachers for totally not putting horrible pressure on us from the start.  i stg, one of my most common thoughts these days is ‘see, this is exactly why i have a psychosomatic sickness.’ they’re sending my to a psychologist to see if i can let everything out and maybe get some advice on how to handle things better. i will laugh my ass off if i get diagnosed with a mental disorder. that’d be absolutely hilarious (I am in no way trying to make fun of people with a mental disorder, I’m just saying I honestly wouldn’t even be surprised if they said something like Burnout Syndrome or Depression (im not even joking when I say that I’ve been sleeping pretty much all afternoon + night these days, cry way too often, feel no motivation for anything, feel worthless, no apetite and also occasional suicidal thoughts which is oh so fun (ok but in my defence, the thoughts are really rare, probably caused by the fact that I feel nauseous like 90% of the time, and I would never ever do it, mostly because some people would miss me (I hope). there are moments when I go ‘wouldn’t it be easier to disappear?’ tho))
sorry about that rant
MOVING ON TO HAPPIER THEMES (and proper writing):
Yeah, Norway was truly gorgeous ^^ I don’t think I’ve ever felt more at peace than then. I fell asleep in the car at one point while watching the scenery outside, and it was one of the best sleeps in my life, despite being in the car. I’m glad you enjoyed them ^^ If you want, I can upload random pics like that every once in a whole.
Aaah, that’s pretty good reasoning! It makes a lot more sense now, thanks for explaining! 
Yeah, I kinda see why you’d ship it. Steve is a pretty understanding person and, like you said, would probably understand Loki the best ^^ Recommend me some fics and I might even start shipping it myself ( ͡° ͜ʖ ͡°)
I LOVE T’CHALLA THANK YOU FOR ASKING YES.  I mean, he angery™, but also freaking cool! Not to mention crazily powerful *^* I’m pretty excited for his movie, cause more badassery from him!
Wow those sound like genuine memes. Seriously why can’t i draw XD
Also HIstory has its eyes on you but it’s actually Illumi will give me nightmares.
GODAMNIT I JUST WANT JUUZOU TO BE HAPPY IS THAT TOO MUCH TO ASK FOR?? (apparently yes)
Yep, since I have all the volumes, I like to flip through them sometimes and I’m blown away every time by the development.  I also cosplayed the main character a while ago, so it holds a high sentimental value to me. But it is a lot lighter than your usual reads, true...
Well, uh, it’s kinda hard to explain? I mean, DTK is obsessed with symmetry and will go to crazy lengths to preserve it, get mad if someone disturbs it, will jeopardise missions if he’s not sure if he left something perfectly symmetrically at home etc, but it’s not so much as a mental illness as it is a consequence of who he is (part of the Grim Reaper)? Like i said, it’s really had to explain.
Did you manage to find the fight scene?
My reaction to Death Note in general:  FUCK YOU LIGHT YAGAMI. oooh, I’ll search that manga up!
Well, I’m not so much upset about the whitewashing, more about the fact that I feel like the japanese general ideology plays a big role in why light decided to start killing bad people? Idk how to explain it... 
Oh, Japanese-American Kira would’ve been a really interesting thing to see!
Yay, at least you found some good things? Well, it’s nice that you managed that ^^
Damnit, so it didn’t go according to Keikaku! It’s all because they didn’t include the potato chip scene.
Uuh, i don’t exactly remember much of SU, but I guess I’m most similar to Pearl? I didn’t really sympathise with any characters that much tbh. As for gem. Uuuuuh *quickly googles gem meanings* ABSOLUTELY NO IDEA.  I like Zircon because of the colour and alexandrite because it changes colour which is incredibly cool!
Your rambling always makes me feel better tbh. It gives me a looong message from a friend I appreciate incredibly much so, yeah, I always smile when I see a message from you (even though my replies are so slooooooooow)
Aaah, I see! That’s pretty interesting ^^ Quite different from our system.
Ah, shame, you would’ve liked the most recent route, there is so so so much suffering.
Yeah, I am 100% fine!! Don’t worry about it! The reason why I suggested something else is because on sites w an instant messaging system, my replies would probably be a lot quicker,
I AM IN LOVE WITH THE AESTETHICS, ESPECIALLY LIZZY, THAT IS GOALS
and the drawings are adorable ^^ Hide tho ;-;
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