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#knowing that you have the best for me
namitha · 2 years
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God of Hope fills me with all joy and peace because I trust in him and I declare that my life overflows with Hope by the power of the Holy Spirit. 🙏
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bbbbbbbbatman · 4 months
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Bruce keeping a tighter and tighter lid on his identity around the Justice League because with each new person to reveal their identity he realizes that he has fucked far too high a percentage of his co workers as Bruce Wayne and he has to take this secret to his grave
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artkaninchenbau · 6 months
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A h-heartfelt reunion..?
Bonus
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tofixtheshadows · 5 months
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I've been thinking a lot lately about how Kabru deprives himself.
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Kabru as a character is intertwined with the idea that sometimes we have to sacrifice the needs of the few for the good of the many. He ultimately subverts this first by sabotaging the Canaries and then by letting Laios go, but in practice he's already been living a life of self-sacrifice.
Saving people, and learning the secrets of the dungeons to seal them, are what's important. Not his own comforts. Not his own desires. He forces them down until he doesn't know they're there, until one of them has to come spilling out during the confession in chapter 76.
Specifically, I think it's very significant, in a story about food and all that it entails, that Kabru is rarely shown eating. He's the deuteragonist of Dungeon Meshi, the cooking manga, but while meals are the anchoring points of Laios's journey, given loving focus, for Kabru, they're ... not.
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I'm sure he eats during dungeon expeditions, in the routine way that adventurers must when they sit down to camp. But on the surface, you get the idea that Kabru spends most of his time doing his self-assigned dungeon-related tasks: meeting with people, studying them, putting together that evidence board, researching the dungeon, god knows what else. Feeding himself is secondary.
He's introduced during a meal, eating at a restaurant, just to set up the contrast between his party and Laios's. And it's the last normal meal we see him eating until the communal ending feast (if you consider Falin's dragon parts normal).
First, we get this:
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Kabru's response here is such a non-answer, it strongly implies to me that he wasn't thinking about it until Rin brought it up. That he might not even be feeling the hunger signals that he logically knew he should.
They sit down to eat, but Kabru is never drawn reaching for food or eating it like the rest of his party. He only drinks.
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It's possible this means nothing, that we can just assume he's putting food in his mouth off-panel, but again, this entire manga is about food. Cooking it, eating it, appreciating it, taking pleasure in it, grounding yourself in the necessary routine of it and affirming your right to live by consuming it. It's given such a huge focus.
We don't see him eat again until the harpy egg.
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What a significant question for the protagonist to ask his foil in this story about eating! Aren't you hungry? Aren't you, Kabru?
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He was revived only minutes ago after a violent encounter. And then he chokes down food that causes him further harm by triggering him, all because he's so determined to stay in Laios's good graces.
In his flashback, we see Milsiril trying to spoon-feed young Kabru cake that we know he doesn't like. He doesn't want to eat: he wants to be training.
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Then with Mithrun, we see him eating the least-monstery monster food he can get his hands on, for the sake of survival- walking mushroom, barometz, an egg. The barometz is his first chance to make something like an a real meal, and he actually seems excited about it because he wants to replicate a lamb dish his mother used to make him!
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...but he doesn't get to enjoy it like he wanted to.
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Then, when all the Canaries are eating field rations ... Kabru still isn't shown eating. He's only shown giving food to Mithrun.
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And of course the next time he eats is the bavarois, which for his sake is at least plant based ... but he still has to use a coping mechanism to get through it.
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I don't think Kabru does this all on purpose. I think Kui does this all on purpose. Kabru's Post Traumatic Stress Disorder should be understood as informing his character just as much as Laios's autism informs his. It's another way that Kabru and Laios act as foils: where Laios takes pleasure in meals and approaches food with the excitement of discovery, Kabru's experiences with eating are tainted by his trauma. Laios indulges; Kabru denies himself. Laios is shown enjoying food, Kabru is shown struggling with it.
And I can very easily imagine a reason why Kabru might have a subconscious aversion towards eating.
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Meals are the privilege of the living.
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octarineblues · 2 months
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supporting communities & people impacted by the Southport attack and the far-right riots in the UK
here is a list of community fundraisers I found, starting with those aiming to support the Southport community after the appalling attack at a children dance party, to the fundraisers helping those affected by the subsequent racist and Islamophobic far-right/nazi riots
Edited on 5 August to include Middlesbrough fundraisers. Edited on 6 August to correct the link on the Books for Spellow Lane fundraiser, to adjust the name change for the Belfast fundraiser, and to adjust the wording in the second last paragraph.
Southport:
Southport Strong Together Appeal - organised by the community foundation for Merseyside, for those affected by the Southport knife attack
United for Southport families - the funds will be distributed among the nine families of the children who were at the party
Swifties for Southport - a fundraiser for the Alder Hey Children's charity, which supports the victims and the affected families, as well as first responders and clinicians. Extra funds will also support the wider Southport community
Fundraiser for the Southport Mosque - a fundraiser to aid rebuilding or possibly re-locating the Southport Mosque after the damages it suffered during the riots
Rebuilding Windsor Mini Mart - fundraiser to rebuild the locally-owned grocery store that was targeted during the attacks, broken into, and looted
Liverpool:
Fundraiser for the Spellow Hub - the Spellow Hub was broken into, looted and set on fire at night during the riots. The Spellow Hub is a newly created one-of-a-kind (in the UK) institution, which consists of a library as well as a community centre with a mission to help people get education and pathways to work
Books for Spellow Lane - another fundraiser for the library in the Spellow Hub, to replace the books and rebuild the library there edit: included the correct link
Hartlepool:
Fundraiser for the Nasir Mosque - the Nasir Mosque was attacked following Southport riots; this fundraiser is organised by Hartlepool citizens to help the mosque deal with the damages as well as to show appreciation for the role of the mosque in the community. edit: the funds will be also distributed to the local community!
Rebuilding the Farm Shop - the shop was targeted during the riots, and when the owner and his son tried to protect it, they were also violently attacked. The fundraiser is to help fix the damages to the store.
Sunderland:
help rebuild Citizens Advice Sunderland offices after arson - two of the Citizens Advice Sunderland offices were set on fire during the riots, and one of them is completely destroyed.
Hull:
Hull Help for Refugees - a local fundraiser to support the Hull Help for Refugees charity, the donated money will be re-distributed to community members affected by the riots
Fundraiser for Hull Help for Refugees and Welcome House in Hull - collected money will be donated to the two charities
Belfast:
help fix racially motivated damages - originally the fundraiser for the Sahara Shisha Cafe which was targeted by the far right in Belfast during the riots, now a fundraiser for all affected businesses in the area. edited to reflect the change of the name of the fundraiser to avoid any confusion
Middlesbrough:
Supporting residents after the riots - Middlesbrough has suffered so much during the riots, lots of businesses as well as just regular family homes were vandalised, had their windows smashed or even were broken into. This fundraiser wants to distribute the funds between affected people to help them fix the damages, and to generally support the local community. the newest fundraiser, imo potentially the most urgent one
Fundraiser for a Care worker's car which was set on fire - a car belonging to an employee of a care agency was set on fire during the riots while he was on shift at a care home.
If you want to donate locally but there is no fundraiser to support where you live, consider donating to your local charities oriented towards Muslim or PoC communities, or towards anti-racist and refugee organizations! And go support your local Muslim/Arab/Black/Asian/Refugee owned businesses!
If you have any information about other local fundraisers, feel free to add to the post or don't hesitate to let me know and I will add them here! We have seen so much hate in the past few days, we have to stay strong and keep supporting each other!
Stay safe everyone 💛
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saragrosie · 2 months
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Sketching while streaming s5...
Jonathan Sims I will learn to draw you (this is my doing. I could draw him however I want and I choose to stick with an image of him in my brain that is difficult for me to draw. Masochism.)
Not s5 Mahtins below I enjoyed drawing cuz hes neat:
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(Edit: I yassified Martin in the do not separate cuz I wanted his hair fluffier)
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huachengsromcom · 6 months
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People call Heaven Official’s Blessing / TGCF a slow burn but Hua Cheng is literally courting Xie Lian like they are DATING. Slow burn who??? They’re sleeping next to each other on straw mats and Xie Lian’s offering to cook him dinner and they’re bantering across THE HOME THEY SHARE like a bunch of desperate hussys
San Lang LEAVES XL WITH A KEEPSAKE OF THEIR TIME TOGETHER SLOW BURN WHOMST
They have A DATE in HC’s armoury where they HOLD HANDS and XL pets San Lang’s quivering sword I-
Hua Cheng basically throws himself at this man he’s like you want a sword?? All of them ?? You want ALL THE SWORDS?? Fuck it take the whole room THE WHOLE ROOM JUST COME VISIT I WILL CLEAN THEM FOR YOU
Like he isn’t the king of a whole realm with shit to do
And this is just the first half of the first book—again I ask the world SLOW BURN WHOMST
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felassan · 4 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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madamemiz · 1 year
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sad: falling out of a hyperfixation
tragic: watching your beloved friends and mutuals fall out of the hyperfixation while you're still in it
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poorly-drawn-mdzs · 1 month
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Hello Madam. Sorry Madam.
[First] Prev <–-> Next
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uncanny-tranny · 11 months
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Basically, my philosophy around disability fakers is: I would rather a thousand people fake a disability than have one disabled person suffer without care, aids, compassion, or any help.
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kenjakusbraincum · 11 months
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Heey, I LOVE your writings on soft sukuna, you write so beautifully🩷 please can you do one where he is jealous (fluff)😭🩷
Thank you sm for the kind words!!! Here's my best attempt at doing your idea justice <3
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Sukuna has no real reason to be jealous. He practically owns you, controls every aspect of your life, who or what could he possibly be jealous of? Every servant who dared approach you in an inappropriate way would be dealt with swiftly. And you're a good pet, who has eyes for no one other than your master. You really don't give him a reason.
But there's this one thing... Since you've been so good and obedient, Sukuna has allowed you many liberties. You're permitted to skip around the mansion, watch Uraume cook, even enjoy little hobbies. You've tried many before you found that crocheting particularly piqued your interest. Ever since you've learned the basics, you've been spending hours working on perfecting your skills. At first it was cute, watching you squint in concentration as you move the hook. But then the math became really simple - having this hobby to keep you busy meant you approached Sukuna out of boredom a lot less. And he noticed it. It irked him, but you're not technically doing anything wrong. You were still as happy to serve him as ever, he just had to ask. But why would he have to ask? You should be all over him on your own. He should have to push you away, not beg you to give him attention. He didn't like this disturbance in your master and pet balance that this little hobby of yours caused.
He stands at the door now. You're crocheting again. You and your favorite servant laugh at your failed creation so sweetly, you don't even notice he's waiting. He clicks his tongue to establish his presence, and your servant falls to her knees immediately. You however, are not held to that high of a standard anymore.
"Master!", you call him, and hop up to greet him with a deep bow. Before he can say anything, you've picked up the piece of fabric you've been working on and ran into his arms to show him.
He looks at the ugly form and scoffs. "This is what I'm sponsoring?", he says and pulls a loose piece of yarn, making your little creation fall apart. He always was a bully, but you note his bad mood.
"I'm only a beginner...", you sulk.
"That much is obvious.", he flicks the yarn away and it falls onto the floor. Before you can bend to pick it up, he seizes your wrist and pulls you back. "Aren't you a little young to waste time with hobbies for the elderly?", he asks. You look at him with your cutest, practiced doe eyes, but it doesn't work.
"Come, pet. I know an activity more suitable for your age.", he says when you don't respond, and steps out of the room. You hop after him, unaffected by his condescending comments. You know that they're just for show. If he really thought you were a hag, you would've been gone a long time ago.
"Sitting at your throne all day?", you tease innocently and join him at his side, sliding your arm underneath one of his. You hope your playfulness will distract him from whatever is bothering him. "Or in a bath?" His lower set of eyes peeks at you and smirks, noticing that you're feeling particularly daring today. He's not sure how he feels about that. "Or in your bed." He rolls his eyes gently and opens the door to his chambers.
"At least then you'd be serving your purpose and actually spending time with your master.", he comments and shuts the door. His comment catches you a bit off guard and you stop in front of his bed. He makes his way towards you, and you look up at him with an insulted expression.
"Master, are you jealous of a ball of yarn?", you ask playfully, and squeal when he suddenly pushes you down to sit on the bed. Now you're at eye level... with his crotch.
"You've got quite a big mouth today. Put it to good use for a change, will you?", he runs his hand from the crown of your head to the back of your neck. You seem to have struck a nerve, so it really is the ball of yarn. Is it possible that Sukuna is this clingy?
"Will you?", he repeats and tugs on your hair and narrows his eyes. You smile obediently and reach behind him to untie his obi.
"Yes Master."
-
You try your best to manage the time you spend crocheting from then on, working on productivity in the hours that you dedicate to developing this skill. And it helps that you have a specific goal in mind now: helping Sukuna realize that this hobby is a friend, not an enemy. He still catches you engaging in it sometimes, and gives you a dirty look, but you're as quick as ever to drop what you're doing and join him. That seems to satisfy him.
When you're finally happy with the result of your creation, you look for Sukuna around the mansion. It's not really that hard to find him, as he frequents three places most of all: the dining room, his bedroom and his throne room. This time, he's sitting on his throne, and a small line of people wait for their turn to be gifted his attention. You on the other hand, don't have to wait in line to get it. His lower set of eyes spots you the moment you enter the chamber. You're allowed to roam the mansion, but barging in unannounced is not standard even for you.
Still, Sukuna has learned that you usually only feel daring enough to cross boundaries when you're sure he'll like what you have in mind. So for now, he will let this slide. He's bored as hell anyways. The people are dismissed and you pass by them on your way to his throne, nestled on a pile of bones. You stop in front of it and greet him with a bow.
"Master, I come to you with a humble offering.", you say with your hands on your thighs and your eyes fixated on the ground.
"Show me.", he says simply, but you recognize entertainment in his voice. You climb up the bones and feel his stare scan you from head to toe, before you sit on his knee.
"May I ask you to close your eyes?", you ask and flutter your lashes. Oh the way you seduce him. Who else could ask Sukuna to do something as dangerous as close his eyes? Give his opponent valuable time to land an attack. Who else could dare? And who else would he ever listen to and really close his eyes? Really do as he's told? Oh how safe he feels with you.
You take one of his large hands into yours, and gently pry his long fingers away to open his palm. He has beautiful hands. The only ones you've ever known, but you're sure they're the most beautiful hands in the world. So dangerous, so elegant. You want to press a kiss to his palm, but you hope your gift will have the same, maybe even more profound effect.
Something soft touches his skin, and then you speak, as politely as before. "You may look.", in your softest voice. And when he opens his eyes, he finds himself looking at you first. You're an offering on your own.
Then he looks at his hand. Two crocheted plush figures resembling him and yourself lay flat on his palm, connected through their holding hands. At first glance, it looks like they're two separate creations. In a sense, they are, but... He tries to part them.
"We're sewn together.", you explain. He hums in amusement and inspects your gift more closely. His plush is bigger, recognizable by the pink hair and four buttons for eyes. It's even wearing his favorite kimono. Yours is smaller and less detailed. You look like any other human when placed next to him, insignificant. But in a sea of pets, entertainers and lovers he's had in the past, he would never fail to recognize it as you.
He's spent so long looking at it with that face of his that you just can't read. You're starting to grow restless in his lap, and he feels your eyes dwell into his soul. When he looks back at you with one pair of eyes, your brows are furrowed in worry and you're fiddling your hands in your lap. He pats you on the head and pulls you closer, so you have no choice but to lean on his frame.
"It's beautiful, darling.", his fingers run through your hair, scraping your scalp softly. "No loose threads either.", he looks at you with all four eyes now, and you feel so small in his arms. You're not used to receiving this many compliments from Sukuna at once. Not ones that weren't directed at your body or performance. Especially not when he's looking at you so tenderly, when every word sounds so loving and genuine. "You've improved so much.", his hand is on your face now, and you catch him glancing at your lips. You part them to start thanking him, but you already know how much he hates listening to that.
You stay quiet instead, and lean closer, letting him take you. And he kisses you so softly, fingertips light against your heated skin. You feel like you're floating, like a lily pad in a warm pond. The littlest gesture of his affection has you melting in his embrace. The power he has over you... and how wonderful it is to surrender yourself to it.
None of the liberties and privileges you've been awarded with compare to this. You know that many pets have walked these halls before you. Many warmed his bed and claimed the title of his favorite. But how many loved him like this? Enough to dedicate time of their day to making intricate gifts. How many could say Sukuna kissed them lovingly, for no other reason than to show gratitude and affection?
You're flushed completely red by the time his lips leave yours. You can't hold the intensity of his gaze, as he stares at you in adoration. "I'm happ.. I'm glad you l-like it...", you stumble through the words and win a giggle out of him. You are just so cute. Like a pet should be. He rubs your head again and pushes you away lightly.
"Go now, the people await me.", he says with a benevolent smile gracing his face. "I'll see you tonight."
You bow to him and leave.
And when you visit him that night, he is as gentle as he was when he kissed you earlier, still in a good mood after your gift. Caressing your hair, shoulders and back, as you lay comfortably with your head on his chest. Keeping you warm in his embrace. You're trying your best to follow the conversation, but sleep is slowly taking over you. Sukuna notices and plants a kiss to your forehead, wishing you goodnight. The last thing you see before your eyes close, is your handcrafted plushies sitting on his nightstand.
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brainrotcharacters · 11 days
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deadclaws badassery where it's revealed Wade and Logan tested the distance on Logan's hearing.
Watch them hundreds of feet away from each other in the battlefield and all it takes to set Wolverine loose is for Deadpool to mutter "Logan."
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gif credits to original owners!
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good omens the book, 1990: see, queen is so ubiquitous in london these days that if you leave a tape in a car for too long, it'll inevitably morph into a best of queen tape. which is why their megahits are playing in crowley's bentley all the time! isn't that a funny and topical joke?
good omens the show, 2019-2023: yeah crowley's car has a hands-free call system and also only plays cassette tapes. yeah it's whatever don't think about it. what's an incredibly earnest and passionate queen love song we can play during this scene where crowley tries urgently to reach aziraphale
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website-com · 8 months
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its true he just comes to you in your moment of need
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