#it shares the HP boost
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harblkun · 2 years ago
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Kirby kiss
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cherry-pop-elf · 3 months ago
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#SAVEHPMA
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Call me dumb, naive, whatever. But I pray there is some way to fix this. To just not lose it all. Two months is a long time, so maybe something can be done. Until then, I’ll pray and share what I can
Links to Petitions To Keep Our Accounts
Will add more when available
Here
Here
Here
It’s probs all in vain, but I rather try than give up. This game helped me so much when I was in such a dark hole. To start all over, to lose so much, I just can’t man. It’s not even about the money
Please spread, share, scream, post, just try. At least try. Trying at least can make you vent out your frustrations, so hey.
Please reblog, sign, keep being loud
Maybe someone will hear
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blasphemousclaw · 1 month ago
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ok I keep seeing takes that shadow of the erdtree fumbled the hornsent because they made them too unlikeable and unsympathetic and enabled all those “total hornsent death” weirdos but I wholeheartedly believe that the writers have been portraying the hornsent sympathetically from the very beginning. like just because the story spends time on the darker aspects of hornsent society doesn’t mean that it’s arguing that Marika and Messmer were in the right? in fact I think it’s pretty obviously arguing the opposite? 
some of the first sights you’ll see in the Shadow Lands are the scorched ruins, which are surrounded by hornsent grave markers — wooden stakes each with a horn affixed to it, horns being seen as sacred objects in hornsent society. the victims’ shades (by the look of them, ordinary people; farmers, merchants, and laborers) can be found wandering around the Shadow Lands and are often non-hostile; they can be found kneeling, weeping, stacking small stones, or clasping their hands in silent prayer.
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there’s a courtyard in Belurat completely filled with hornsent graves, and it’s also the place where Queelign invades you… the sheer number of graves here is horribly sad, and the fact that Queelign attacks here even after all those people were killed honestly makes him seem like an absolute monster
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just look at this menace. knocking over the graves of the people he murdered. shame on you Queelign
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further into Belurat there’s a very small, missable room where you can pick up the Dried Bouquet talisman: 
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“A quaint bouquet of dried flowers, offered to a small grave. Raises attack power when a spirit you have summoned dies. The sorrow that flows from the untimely demise of a loved one is a tenderness shared by all, regardless of birthplace.” 
this description is pretty directly saying like, “hey, these people are human beings just like you who grieved the loved ones they lost, who couldn’t sympathize with that?”
my personal favorite examples here are the scorpion stews, which are given to you by Hornsent Grandam after defeating Divine Beast and wearing its head: 
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Scorpion Stew: “Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Once made with love by a certain elderly woman for the family table. Having long gone cold, this soup gives off a rank, sour smell.” 
Gourmet Scorpion Stew: “Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between. "Partake, partake, until thou art sated.”” 
how can you claim that the hornsent are dehumanized when grandma literally cooks you a traditional hornsent meal made with love!!! how heartbreakingly sweet is that!!! especially with the dialogue you get from Hornsent if you share the stew with him:
“What’s this? Do you think me in need of alms? Ah… but this dish. Tis fare o’ the tower. I remember fondly this kin-clad scent. …Brings back memories I’d all but forgot. This, by my troth, is but a dismal copy. Indeed, I think it rather plain to see… things once broken can never be the same.”
we’re presented with the image of a delicious traditional meal that hornsent families used to cook and eat together, and then we remember, Hornsent Grandam is all alone, she has no one but us to cook stew for, and Hornsent has no family anymore to share his stew with. 
before wrapping this up I want to mention Leda’s dialogue about the hornsent because I think it describes the situation pretty well (surprisingly well maybe, given what she’s like): 
“Long ago, Queen Marika commanded Sir Messmer to purge the tower folk. A cleansing by fire. It’s no wonder the hornsent holds the Erdtree in contempt. That aside, man is by nature a creature of conquest. And in this regard, the tower folk are no different. They were never saints. They just happened to be on the losing side of a war. But it’s still a wretched shame.”
the hornsent were not a perfect society. far from it. but no society is perfect, and the hornsent need not have all been saints for what happened to them to have been wrong. no person has the right to act as judge, jury, and executioner for an entire civilization of human beings. if people want to take the very worst of hornsent society as representative of their entire population and argue that every single one of them deserved to die then I’m afraid that’s their problem, because the game absolutely does not agree with them
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cherry-pop-elf · 3 months ago
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Imma share every single one that crosses my dash and re re blog when it re reaches me and I don’t care who it annoys
SAVE HPMA
Hello, im not a very big poster here on tumblr, mostly a lurker. But this game is a really good game, though i don't play much due to my own irl busy schedule lets save it!! I have linked the petition down below!! https://chng.it/GjV5GZcM27
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hananoami · 1 day ago
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🌋The 5-Star Limited Rate UP Pool [Where Drakeshadows Fall] will start soon.
💭Event Duration: Dec. 2, After Update to Dec. 16, 4:59 AM (server time)
💭Event Details:
During the event, the drop rate of the limited 5-Star Solar-Slot Memory Pair [Sylus: Abyssal Mark], [Sylus: Abyssal Blossom] will go up drastically. If you obtain a 5-Star Memory in a wish, there is a 50% chance that it will be one of these two limited memories.
After the event ends, these two limited 5-Star Memories will not be obtainable through other means and will not enter the permanent Wish Pool, Xspace Echo.
For this year, only one new Companion will be unlocked for each love interest.
💭About Wish Rules
All Limited Wish Pools share one pity system. A 5-Star Memory is guaranteed within a specific number of wishes. If the 5-Star Memory you have obtained from the Limited Wish Pool is not the limited Memory, you will obtain the limited Memory the next time you obtain a 5-Star Memory.
The pity count from the last Limited Wish Pool can be applied to this Limited Wish Pool, and pity count from this Wish Pool will also be applied to the upcoming Limited Wish Pool.
If you have already obtained one limited 5-Star Memory, your next limited Memory will be different.
During this event: You can claim [Deepspace Wish: Limited*5] at the 50th and 100th wishes; at the 150th wish, you can claim [Sylus: Abyssal Mark] or [Sylus: Abyssal Blossom]. It means making 150 wishes guarantees two 5-Star Memories and unlocks the New Companion [Sylus: Abysm Sovereign]. *This rule only takes effect in this event.
💭Collect the Memory Pair to Unlock a New Companion
The new Companion [Sylus: Abysm Sovereign] will be unlocked after you collect the Memory Pair [Sylus: Abyssal Mark] and [Sylus: Abyssal Blossom]. Upon entering a battle, you and Sylus lose 50% of the current HP and enter the Abyssal Feast state to restore the lost HP while attacking. You can also switch to the Abyssal Fury state to consume HP to boost damage. Activate the Wrath Judgment and Sylus will summon the Insatiable Eye to smash the enemies.
💭New Packs
During the event, the [Obsidian Pack] and [Ruby Horizon Pack] series will be available for purchase, which include [Deepspace Wish: Limited] and other materials with a discount of up to 90% off! Make the most of these packs to get the Memories you want. *Please check in-game for more details about the packs.
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zaltynn-alt2 · 1 month ago
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[various maintenance sketches]
[due to his severe overload, a condition where a monster generates too much magic, sans has a portable drain attached directly to his soul. it can suction magic straight from the source at varying rates depending on his needs. Because its port is directly attached to his soul, his soul is constantly in a "summoned" state, where he keeps it safety tucked away in his ribcage.]
[because magic can congeal into a thicker liquid, or even gel-like substances, it is important that both the tubing and the machine itself gets periodically cleaned or replaced, or it could clog up and cause problems.]
[the drain itself is a simple boxy design, meant to be manageable in size and weight to carry all day while not sacrificing function. sans' fits in a decently small backpack that he has decorated with space and bone themes. his machine came standard with an on/off switch, charge port, battery life indicator, capacity indicator, control dial, compartment for catch vials, the port for the tubing, and access to the replaceable battery.]
[the machine's catch vial is larger than standard booster vials, and can be opened to dump the contents for disposal or redistribution. overloaded magic is safe for consumption as magic boosters, but if the magic is two-toned like sans', its efficacy is reduced or muddled and can cause varying results in magic type sharing. for example, one vial may end up 60-40 cyan-yellow which will boost cyan magic more than yellow; and another vial may end up 10-90 cyan-yellow which will boost yellow magic more than cyan]
[the small black device is a basic soul monitor, mainly used for uninvasive CHECKs that can see MP and HP. its usually quickly attached via a simple corded patch on the soul, or on the chest if the patient is averse to summoning their soul. most times sans puts it on his sternum to avoid unnecessary strain on his already stressed soul]
[when sans is sick with a flare up, he usually keeps the monitor on, at the request of papyrus. it can send updates to either of their phones for archiving his condition's patterns and so papyrus can keep a better eye on his brother if sans is unwilling or incapable of speaking.]
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wolfofcelestia · 1 month ago
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I really hope this doesn’t bother you, but can you give some tips on choosing protocores and upgrading them? (If you don’t want to answer please don’t feel like you have to, some people get pissed when others ask about protocores for some reason). I’m a Zayne main who joined around late June so my knowledge on protocores are pretty weak; I just put random ones and hope they work. But since I’m advancing more on this game, I want to get serious about the combat. I know how to get them, but I never know which attribute to focus on with the protocores and I struggle to upgrade them and what to upgrade them with so I’m a complete noob at this.
??? I’m sorry if someone got mad at you for asking. This really isn’t a question to get mad about?? It’s totally fine, anon
I’m writing this as a Zayne main who isn’t a whale, so most of my limited 5* cards are not ranked up (with dupes) at all, and most of my stamina comes from free sources. But with the cores I focus on, I’ve gotten to stage 120 on open orbit, stage 140 on Zayne’s orbit, and I get around 25-32 stars in the senior hunter contest (depending on if they have a blue/red stage)
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Other people have their own strategies but this is mine, so feel free to experiment with what works for you
First, I want to share a tip about farming for cores because this was implemented fairly recently and it really makes upgrading cores easier
When you're mass farm cores, you'll get a list and from here, you can mark them as trash for upgrade fodder (red circle) or you can lock them so you won't accidentally trash the good ones (blue circle)
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When you mark them as trash, they will show up at the top of your list when you go to upgrade your cores, so this is really handy
As for which stat you should prioritize, this varies from person to person. But from my experiences with other games, I prioritize stable attack strength over crit, which can be unpredictable. Even when you build a crit team, it scales from your attack strength, so you'll still need a solid attack to build off of
Each core has a main stat that gets stronger with every upgrade level and four sub stats, one of which randomly upgrades every 3 levels
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Since you're fighting against the clock, you'll want to only pay attention to what gives you more offensive power. That means, if I see a core that has a main stat of HP or Defense, it goes into the trash immediately. You don't want to waste your resources on these since you'll get HP and DEF as sub stats on cores that aren't completely offensive anyway
That being said, two types of cores have fixed main stats. The diamonds will always have an HP main stat and the spiky ball will always have an ATK main stat. You can't do anything about these, but you can still look for the offensive stats that you want
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My priority list is as follows:
Attack + Attack Bonus
Crit Rate + Crit DMG
DMG Boost to Weakened
Situational offensive stats that change depending on your companion/enemy, like Expedited Energy and Oath Recovery, etc
Ideally, I'd want both ATK and ATK Bonus on the same core. The same could be said with Crit Rate and Crit DMG
While building up my base ATK, look for ATK on main and both ATK and ATK Bonus in their sub stats. If it also has a Crit stat, that's an extra bonus. It's a further bonus if it has DMG Boost to Weakened
Once I have a good base ATK, I look for cores that have either Crit Rate and Crit DMG as their main stats. Depending on how many Crit sub stats you already have, you might not need very many Crit cores
Example:
Right now, I'm running 2 Crit Rate cores and 1 Crit DMG core for my Zayne 140 team. The rest of the cores I'm using have ATK main stats (except for the diamond cores). I'm ALMOST able to kill the boss and the reason why I can't kill it is because my critical hits aren't occurring often enough To fix this, I'm planning on replacing one of my ATK cores with a Crit Rate core, so that I'm running 3 Crit Rate cores on this team So right now, all my stamina goes into farming for a core with a Crit Rate main stat, but I also want to make sure it has ATK stats so my base ATK won't take too much of a hit.
Once you know what your priorities are and what kind of stats you need, you need to figure out which ones to use as fodder
I'm not gonna lie, this is the worst part of cores unless you really like numbers
My method is basically just pick your best ones, equip them to your team, and go through all your cores one by one. It's easier when you go by category and colour (on this page below) so you can test how your stats change when you equip them
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Once you've identified your strongest cores, make a mental note of its stats. So when you farm for more cores, you will know if the new ones are better or worse than the ones you already have, and you can mark them as trash or lock them to keep them
I like to save the ones that already have 3/4 of its sub stats so you can already see its potential. But if a core has a sub stat of like ATK 100 and still hasn't gotten all its sub stats, I'd upgrade it a few levels to see how it turns out. If it gets trash stats like HP and DEF, it immediately goes in the trash. If it gets better stats like ATK Bonus and Crit, then I got lucky and found a good core
These are examples of cores that I would give a chance to and upgrade them to level 6 or 9, depending on how much I want to gamble with these. If by level 9, they still have pretty crappy stats, I just trash them
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These however, I would trash. The green core has an HP main stat and only has one offensive stat so I don't want to waste resources on that one
The red one has a fairly good ATK stat and would be good if you don't have anything better. But I know that I have red diamond cores with better ATK stats and better offensive stats, so this one doesn't cut it for the stage I'm at right now
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Other than that, be sure to save your strongest ATK cores for your ATK cards so you can take advantage of its bonuses
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That's all about cores I can think of off the top of my head. I'm sure other people have different priorities, but this is the basis of my strategy
If you have any other questions, feel free to ask!
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archiarthur · 5 months ago
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Hello tf2 community
*yeets in the reference of my TF2 sona/10th class here *
Their info below
Artur or Ania (any pronouns), is a Polish person who is not affriad to cuss somone one,theyre a bit too bold sometimes. Theyre honest and in the game evem have voicelines where they can criticize- sometimes slipping in a little of polish- the enemy when using the jeers command.
They care about their team but also likes to fend off alone. They'll help them out, even when off work sometimes shell help them with personal things, like giving an extra hand to Engineer, Medic, drawing with Pyro or try to make Scout less of a fool to Miss Pauling. They also get along with Heavy, sharing a love for the slavic cultures and getting nostalgic together.
They come from a village in the Greater Poland.They studied Architecture and English, but even though she studied English, she slips in her polish language sometimes, not really caring if shes fluent enough or not,as long as the team gets the memo shes fine.
Why the name intern:
Theyre an intern beacuse the company thought the Medic could use some help,and he wasnt enough. This made the relentionship between the two sour at first as it seemed like an insult to Medic. They eventually got along, Ania isnt much of a fan to medecine the way Medic likes it,sometimes find themesleves disgusted, but helps anyway making them thinking that perhaps going as an architect was a better idea for a life career.
Mechanic:
Their job is to help Medic on the battlefied heal people he cannot reach or is too busy, these people are who are in the front lines,enemy lines, or far away or in dangerous places. The intern doesnt heal as much as The Medic does, they are able to throw the bottle on the ground,creating a splash similliar to jarate or mad milk, thatll heal the team small amounts of HP over time. This is their middle ranged weapon. They can also use diffrent bottles like shield,critz and posion. Critz and Shield work the same,but each boost is small and the recharge of the bottles is much more slower than the stock healing ones. The Poison recharges a little bit slower than Healing,but not as slow as Critz and Shield, these are instead used on the enemy if the player decises to go a more aggresive route,also giving and alernative to self defence.
The badminton is a long range weapon, diffrent weapons exist but this is their stock. They use the badminton to throw the bottles further away than they normally do and much faster. The further the shot,the better the effect, if its used under their feet the effect is much more weak.
The knife is used for mainly self defance, is causes bleeding when hitting an enemy. Alernatives exist but this is the stock.
Theyre a support character and a 10th class
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ahotpileofs-it · 3 months ago
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I have a shit ton of ideas for tanaka cause hes my favorite hamster in funger
Tbh these ideas kinda give him the plot armour funger never gave for our shonen anime protagonist so if you don't like that, feel free to scroll past
What would Tanaka be like as a playable character?
Here are my ideas:
Since he is a latent soul, he can get the skill trees of others without killing them (of course it will take longer to obtain them rather than killing them, though).
This mechanic will basically be asking others to teach you how to do their stuff TM
So because of this there will be a 'friendship' system for Tanaka. (Canonically, Tanaka won't see this as friendship, tough guy since four and all,... but my fanon heart says that yes he will. I will force Tanaka to be emotionally vulnerable for my fanon heart, and I say this as a threat.)
Some characters are more unwilling to share their skills with Tanaka, depends on persuasion and first impressions (based on what dialogue you choose and how good you are at observe).
I think a special case would be Daän as I theorize that Tanaka asking for his knowledge and skills would remind his relationship of himself and Eihner Von Dutch... probably if you play as Tanaka on a run he would be the first person willing to bring him under his wing, so to speak.
You can probably gain multiple skills from others at once, but for characters that we know do not like each other, if they do realize that Tanaka is also mentored by the guy they don't like, they'll stop teaching him and his persuasion won't work as well on them. Also 'friendship' decreases with them. Sometimes both characters pull out which would be a great loss. (Like anyone with pav, karin with the magicians and daan, if you attempt to learn from caligura in front of any contestant, etc.)
Really big point here: we know that Tanaka is unprepared for the Termina festival, thus being the weakest contestants in the beginning. You'll have the most opportunities for death playing as his character, especially so on harder modes, and that can easily end your run.
Also why Tanaka is the hardest character to play as, because you need to stay alive (which WILL be hard, as both mind, body, and hp are significantly lower. Remember, unprepared hamster not ready for the fears of the jungle) for long enough to be able to start learning from others (would think that this studying starts at day 2, or day 1, which if I remember are the days with the most amount of events that Tanaka could die).
I would like to think that him learning from Marcoh would always be canon, even in any multiverse. He really needs the hp boost.
As you learn more and more, these can be things that naturally give Tanaka increase in body, mind, hp, and any other stats. You can still get these stats from items though.
Because Tanaka never experienced something like termina before, his mind stat is irreversibly capped less higher than other contestants. I think that could be a great way for the game to signify that Tanaka is really traumatized by these events. And also went a bit mad for his late meeting lol.
I really think we should bring back "handsome rugged looks" skill for Tanaka. It would be really funny if he were to be the only contestant that could seduce. Will also increase affinity with Sylvian.
With this "rugged handsome looks" skill your persuasion would be improved, and you can make certain enemies skip their turn using that.
Dialogue would probably be like "... is shocked at your vulgar display." I think the moonscorched villagers were raised in pseudo-christianity where they probably said sex isn't ok and the only exception is for Sylvian cultist/sacrifices for sylvian... and I believe in my heart that this skill is obviously not for that god. (a/n: considering that funger has shown rape, I don't think that this would be realistic... probably still effective, but not THAT effective).
Would think that enemies like the Sylvian trooper would either be unfazed or say some flirty stuff idk (skill won't work)
Also! I really like the extra coin toss skill that other folks think would happen with non npc! Tanaka. Really neat.
Speaking of persuasion, Tanaka would have more effective persuauion than other because he is a salaryman. It's basically his job.
On the 'friendship' system, based on different friendship stats you will get different b endings as what your skills are are directly affected by who teaches you. I would also like to think that once Tanaka's latent soul 'awakens', he won't be willing to go back to his old job with new skills he isn't going to use. (a/n: this is where the op part kicks in. Realistically, his b ending would just be the same: only how fast you defeat Termina and if you did succeed would be affected. Still, I like dreaming for my favourite boy to be happy for once. And leave his family cause they really were not good to him, even though they are miles better than other families, they still suck).
When one of the contestants that teaches him moonscorches, if you encounter them he won't fight them, no matter what you do. He will never fight the person that helped him from the ground up. He can never bite the hand that feeds, even if the hand tries to choke him. And that is written in his stubbon nature. (a/n : he was raised to NEVER reky on others, and even if learning from others DO go against this pesson, it will become his character arc to depend on someone else to be stronger. However, I do think canon!Tanaka does still have some self-preservation, and in this case canon Tanaka would probably prioritize his life over morals like this. But my fanon heart is a sobbing girl that likes to think that it's favourite characters would rather kill themselves than kill their friends, and honestly it needs more angst to feed from).
And this part is REALLY, REALLY plot-armoury and really not canon, but in my heart, and even my head, they both agree that Tanaka's b-ending (in my ideas) wouod be the most canon b-ending, as other contestants 'live on' through Tanaka. He carries their memories, and skills, and he uses them to fight Per'kele.
Note: I still like the idea that the logic god ending is canon and what would happen in the 3rd installment, though.
This is the end to my ramblings, sorry for any grammar mistakes, spelling mistakes, etc. English is not my first language. Tahnks for reading this far, to this long-ass tumblr post. I wonder if I can make this into a scarf.
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all-things-skylanders · 2 months ago
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Custom Skylander: Pumpkin Spice
The first of the custom Skylanders in the Twin Skies project, this is Pumpkin Spice! (Art by @soda-tab-society)
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Pumpkin Spice: Life and Fire Twin-Type skylander
Catchphrase: "Spice it up!"
Concept: A Twin-Type Skylander, the form's of Pumpkin spice are both a sentient pumpkin creature, and the living flames of a Jack-O-Lantern.
Origin: Pumpkin Spice was a recruit to fight against the forces of evil, but when caught by the forces of King Kaos, he was scattered across the multiverse, reforming as a two in one spirit, able to hide within his armored pumpkins or burst forth as a flaming nightmare. He has a fun loving personality, a prankster who loves to startle and mess with people. He takes great delight in battle, using his lack of self preservation in order to use his flower bazooka to its ultimate capabilities.
(As usual, if you would like to take part in the Twin Skies project, just DM me or join the discord through the link provided in my pinned post!)
Stats and Upgrades under the cut:
Stats:
In Life Form:
Health: 320 (Level 1) 960 (Level 20)
Power: 40
Speed: 50
Armor: 68
Critical Hit: 40
Elemental Power: 25
In Fire form:
Health: 320 (Level 1) 960 (Level 20)
Power: 70
Speed: 65
Armor: 35
Critical Hit: 50
Elemental Power: 25
Life Form Upgrades:
Core Abilities:
Primary - Pumpkin Bomb: Pumpkin Spice shoots a slow moving pumpkin from his Bazooka that will explode if it doesn't hit anything after a few seconds.
Secondary - Vine Snare: Pumpkin Spice summons a pumpkin patch on the ground in front of himself. Any enemy that steps on the patch will be stunned for a short amount of time, taking minor damage. If the enemy would be defeated by taking the damage, then they will not spring the trap. Only one trap can exist at a time.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertirary - Pumpkin Meteor: Pumpkin Spice causes a massive pumpkin to fall from the sky and land in front of him after a short delay.
1200 - Ripe Pumpkins: Pumpkins fired by the Pumpkin Bomb are larger and deal more damage.
Upgrade Paths:
Path 1 - Snare Master: A mastery of Snares and Patches allows this version of Pumpkin Spice to ensare many more foes!
2200 - Tri-Trap: Pumpkin Spice can have up to three Snare Traps on the ground at a time.
3000 - Infested Traps: The traps are infested with dangerous bugs! The traps deal twice as much damage and stun for longer.
Path 2 - Pump-Pain!: The Pumpkin Meteor isn't big enough for you? Then let's get crazy!
2200 - Watch Out, Dinosaurs!: The Pumpkin Meteor is larger, hitting a much wider area, and dealing slightly more damage.
3000 - Seed Poppers: When the Pumpkin Meteor hits the ground, it leaves behind three Pumpkin Seeds. When a Pumpkin Seed takes damage, it will explode, damaging all enemies around it.
Soul Gem:
4000 - Enhanced Orange Armor: Pumpkin Spice's Armor increases by twenty while in Life Form, and he heals a small bit of HP every few seconds while in Zones that boost the Life element.
Fire Form Upgrades:
Core Abilities:
Primary - Flamethrower: Pumpkin Spice fires a continuous stream of orange flames that deals rapid close range damage.
Secondary - Flame Jump: Pumpkin Spice leaps forward into the air and crashes down in an explosion of flames. This deals high damage, and Pumpkin Spice takes 10 damage doing this.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertiary: Blazing Ring - A circle of fire pops up around Pumpkin Spice. Enemies that touch it will take damage and be knocked back, and it will block projectiles. The ring shares one healthbar, and if any part of it breaks, the entire ring will be destroyed.
1200 - Spark Path - The Flame Jump leaves behind a trail of sparks and flames that deal lingering damage behind Pumpkin Spice.
Upgrade Paths:
Path 1 - Spicy Jumper: Pumpkin Spice never skipped leg day! Watch him bound to and fro, dealing massive damage in his wake.
2200 - Blue Jump: Hold the Secondary button to charge blue fire around Pumpkin Spice. Release the button to perform the Blue Jump. The Blue Jump deals massive damage and knockback, and Pumpkin Spice takes twenty damage.
3000 - Fireproofed Feet: Pumpkin Spice no longer takes damage when using the Flame Jump, and takes half damage from the Blue Jump. Bounce to your heart's content!
Path 2 - Gasoline Pumpkin: Boost the power of the Flamethrower and Blazing Ring even further, using powerful fire that can melt through anything!
2200 - Charged Flamethrower: As Pumpkin Spice uses the flamethrower, his bazooka will start to glow the longer its held. If the bazooka reaches maximum brightness, when you stop using the Flamethrower, the bazooa will fire a giant flaming Jack-O-Lantern that deals massive damage and explodes on contact with something.
3000 - Blazing Wave: After summoning a Blazing Wall, press the Tertiary button again to have the wall burst outwards, dealing medium damage and heavy knockback.
Soul Gem:
4000 - Halloween Flame: Pumpkin Spice's Power increases by twenty while in Fire Form, and he heals a small bit of HP every few seconds while in Zones that boost the Fire element.
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alienssstufff · 8 months ago
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CONTACT YOUR GOVERNMENT AND DEMAND A CEASEFIRE FOR PALESTINE
For Eu look up:
Voices in Europe for peace
For Usa look up:
US campaign for Palestinian rights
BOYCOTT FOR PALESTINE
FOA (Friends of Al-Aqsa) have organized a boycott in support of palestine. Here are the key companies to boycott:
HP (Hewlett Packard)
Coca-Cola
Israeli produce
We will be ending our call to boycott
PUMA once the contract with IFA officially dissolves in 2024. Until then, we encourage you to continue boycotting PUMA products.
Please help to spread the word by sending this copypasta to as many blogs as you can and/or going to FOAs website where you can find posters to download and print out
☝️!!! (Sharing to boost)
Oh also to add to the boycott, Krispy Kreme Australia specifically supports Israel
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pianostarinwonderland · 2 years ago
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Magic 3 Thoughts
The introduction of magic 3 in Twst’s new gameplay is very interesting because it makes me wonder what is in store for the characters in chapter 7.
Dorm cards in particular tell the characters’ personality and magical ability.
For example, let's take three cards: Dorm Riddle, Dorm Epel, and Dorm Azul.
Dorm Riddle
Dorm Riddle deals two strong hits at Lv.10 of his first spell. It hints at his strong power. The two hits on his first spell also shows how he can summon spells fast. In chapter 6, Idia’s analysis of Riddle is that he can fire spells very fast. Take note that among the dorm SSRs, only he, Dorm Leona, and Dorm Malleus can deal two strong hits. And we all know how powerful and experienced Leona and Malleus are. Even amongst other SSRs, only Birthday Kalim, GM Ace, and Camp Trey can deal two hits on their first spell, with everyone else dealing one hit with an effect, whether buff or debuff.
Furthermore, Riddle has the highest ATK stat in the game (no, Dorm Malleus did Not overthrow him, shocking news right?). This can refer to how Riddle has a high magic pool for his age, which can only be obtained by intensive training from when you’re young. Consequently, he has the lowest HP among all SSRs. This may be in reference to his fast blot accumulation—external factors have a clear impact on his blot.
Dorm Epel
Dorm Epel’s first spell references his UM. His first spell can deal a small ATK Down and heals the team at the same time. His UM, Sleep Kiss, puts people to sleep in glass coffins. In a sense, the protection people gain from the glass coffins will lower the severity of any injuries they sustain, referencing the ATK Down debuff that cuts opponent’s damage on your team. Sleep is also a form of recovery for the body, which references the heal.
Buddies are telling of a character’s relationship with another to an extent. A notable buddy is Epel’s buddy with Vil, as it boosts both his HP and ATK. He’s the only dorm card aside from Malleus with that sort of buddy boost. It references how Vil is trying to build Epel to become the best kind of person that he can be without compromising himself, hence why both HP and ATK are boosted rather than only one stat. Vil looks out for Epel’s growth in many things, whether in beauty or in strength.
Dorm Azul
Dorm Azul’s M1 is absolutely packed with not only a buff, a small ATK UP, but also a heal. It’s rather self serving, and it references to how Azul would steal people’s talent to make himself stronger.
In chapter 6, Idia mentions how Azul is the type to stall or use others as meat shields before attacking due to having a relatively low magic pool compared to other overblotters. He needs time to produce a spell. It makes him fit to be a healer/support.
Azul's buddies are very important here. Most SSRs have a HP M buddy, HP S, and ATK/POW S buddy. His buddies, however, are HP S, HP S, and ATK M. Jade is his ATK M buddy, while Riddle and Idia are the HP buddies. Buddies that give small boost in a stat are the characters who have an effect on the character himself but aren't that involved in his life, whereas buddies that give medium boost in a stat are very involved in a character's life. I find that HP buddies tend to represent how a buddy affects a character's growth (in their character), while ATK buddies tend to represent a buddy making a character stronger.
Riddle and Idia do have an influence on Azul, but it's not a major one. Riddle is a fellow 2nd year dorm leader; the two of them have worked together in their duties as dorm leaders and schoolmates. As for Idia, he and Azul are club mates. Azul has shared in his first birthday story that the board game club has made him more comfortable in taking calculated risks.
The important buddy here is Jade. Jade provides a medium boost to Azul's ATK stat. It can indicate here that Jade affects Azul a lot, particularly in making him stronger. Stronger in the eye of the public, stronger in the sense that he's more confident because at least there is Jade to lean onto in case a sudden change of plans occurs...? A list can be made.
Therefore, because dorm cards show some of the personality of the characters in gameplay format, the introduction of the 3rd magic speaks about something regarding the characters. And in the midst of chapter 7 and getting thrown into this dream world, is the 3rd magic showing us more depth to the character now that we have gone through six full arcs in the main story? Or is it showing that the character will undergo change in the dream world?
For example, Dorm Riddle's first magic is just two strong hits, an offense-oriented spell that would make him more suitable for a Basic test where dealing damage is priority. However, his third magic is a medium ATK DOWN on two opponents, which is a debuff and an ability more suited for a Defense test. Dorm Leona also goes through the same thing, except his medium ATK DOWN is a 3-turn debuff on a single opponent.
Some cards have their first and third spells having similar effects. Dorm Vil is an example of this, having a small ATK DOWN for 1 turn on his first spell and medium ATK DOWN for 3 turns on his 3rd spell. Dorm Ortho's first and third spells are similar in that they are both buffs—his first spell is a 3-turn medium DMG UP on himself while his 3rd spell has a small ATK UP, along with Freeze Immunity, which allows characters' buffs to go through even if Freeze was casted on the character on a specific turn.
Some characters gain heals, particularly Ace, Kalim, Rook, and Sebek. Ace, Rook, And Sebek heal is HP Regen or the 3-turn heal. Kalim's is 1-turn. It's interesting what this means for them and how they would develop.
The original dorm card healers, Trey, Azul, and Epel, gain Curse Immunity and a small ATK UP. What this does is that essentially, if you use their heal and the Curse immunity in one turn, they can heal even if the opponent implements curse on them. It's like they gain their own ability to protect themselves so that they can protect their team better.
Possibly for some cards, it can show more depth to the character's personality, like how Riddle's ATK DOWN on two opponents can be an expression of how he makes people follow his lead.
But Twst has also used gameplay as a way to foreshadow something in the story. Dorm Epel is a prime example of this. His card was released in the midst of Book 5, but his UM was made in Book 6. So the question now is, what is Twst foreshadowing through the 3rd magic?
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coconox · 8 months ago
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quick lil smth for anyone thats interested
if youve noticed marbas, morax, and buer's skills, you've probably noticed that their healing is scaled off of their attack, but the ratio between the 2 wasn't explicitly stated in their skill descriptions
so, i asked pb about it and i got a reply! i also asked a few other gameplay questions that ppl probably won't be interested in so that's why the answer is numbered lol
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so for example, take a lvl40 marbas with no artifacts that'll boost his atk:
atk: 1211
at skill lvl 1 (10%): healing output is +121 hp per second
at skill lvl 10 (14%): he'll heal roughly +170 hp per second
if you're wondering why buer's scaling is higher compared to the others, i'm guessing it's most likely because he heals single targets rather than a wide area like marbas or morax, so healing with marbas and morax at base lvl is technically around 100%, but it's divided somewhat evenly in a 3x3 area
i didn't mention gamigin in this since he's the only healer so far that 1. doesn't scale off of his atk and 2. the amount he heals per second is explicitly stated in his skills (thankfully)
with all that being said tho healing may get a revamp with lucifer coming soon. based on what pb said they're probably gonna change the scaling to be based off of hp rather than atk, which i think would be significantly better as atm healers are doomed by the narrative to have low atk 💀 (also all their evolutions have hp increase, atk is nowhere to be seen there)
still kinda sad that for this long a tank carrying marbas' sig artifact heals more than a healer themself,, here's a messy example showing the case hdjfkdk
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basically
marbas (max evolve) (lvl 40): +152 hp (i have an atk artifact equipped on him)
valefor (max evolve) (lvl 40): +932 hp with marbas' sig
butt mammon (lvl 90): +2845 hp w marbas' sig
selfie mammon (max evolve) (lvl 90): +3045 hp w marbas' sig
attacker mammon (lvl 90): +5123 hp w marbas' sig
minhyeok's just there for the sillies LOL
tbh the more "accurate" comparison is between marbas and valefor since they're both the same lvl. valefor, a TANK, could heal roughly 6x more hp than marbas, WHO IS SUPPOSED TO BE A HEALER
anyw yeah rants over i rlly just wanted to share the first half of this post w yall lol
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arteriop · 7 months ago
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Xehnos
/zeʔnɒs/
My Overwatch OC (who my main blog is dedicated to @nullsector-xehnos ) has gotten a redesign
Support Character a member of the Gwishin faction who was once a salvage bot but has upgraded themself to repair living omnics.
“Scrapping was all I had known, ripping apart my fallen friends. Those human meka squashed my family like bugs. Did they even try peace? Or did they strike our envoys first? Not like it matters now. When Null Sector began broadcasting, encouraging omnics to join the cause for liberation, I was changed. Enlightened with purpose. I have wasted too long salvaging corpses. I will repair my kin while they stand, and we will be free.“
Kit
150 hp 100 regenerating shields
Restorative Wave (Primary)
Fire out a horizontally oriented projectile that passes through and heals allies. No maximum range. is stopped by shields, walls, abilities that eat projectiles, walls/surfaces.
100 ammo, Fires once every 0.6 seconds, does 75 healing per hit, consumes 10 ammo per shot. 1.7 second reload. Shared ammo with secondary
Laser cutter (Secondary)
A 10 meter beam that deals 60 damage per second, after dealing 80 damage to an enemy, they are ignited for 1 second, taking 20 damage over time for that second.
100 ammo, consumes 10 ammo per second. 1.7 second reload. Shared ammo with primary
Passive: wallclimb
Xehnos can climb walls
Passive: Leap (2 second cooldown)
Jump while in the air to leap in the direction of movement
Ability 1: Reinforce (19 second cooldown)
Target an ally and give them immortality (with a minimum hp of 40% max hp) for 2 seconds
Ability 2: Latch (9 second cooldown)
While in contact with a surface, forcibly become stationary and invulnerable to cc of any kind for up to 8 seconds (press again to cancel) 
Ultimate: Revolt
All allies (and yourself) within 15 meters when the ultimate is used become fortified (immune to crowd control) and take 60% less damage for 10 seconds.
Gold Weapon Variant
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Jade Weapon Variant
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Interactions/Voicelines
Character Select (match start):
“Let us hope our losses are minimal”
Character Select (mid match):
“Someone needs to repair us”
Ultimate (self/enemy):
“Your struggle is futile!”
Ultimate (friendly):
“New Directive: Revolt!”
Damage Boosted:
 “Abandoning Protective Protocol”
Outnumbered:
“Our numbers dwindle!”
Respawn
“Again, into the slaughter” “My work isn’t done” “There are still repairs to be made”
Reinforce Voicelines
“Keep moving” “You aren’t dead yet” “I’m not abandoning you”
Generic Elimination Voicelines
“Threat neutralized” “You were a fool to fight me” “Stay out of my way” “Struggling is useless”
Revenge Elimination
“Always Improving” “Did you think I wouldn’t learn?”
Special Elimination Voicelines
Witness Friendly Ramattra, Zenyatta, Echo, Orisa, or Bastion be killed: 
“Your loss will not be in vain!”
Killing D.va:
“How did we lose to you?”
Killing Reinhardt:
“Precision Omnic Engineering”
Killing Brigitte:
“The crusaders legacy, pitiful”
Killing Ramattra:
“You have lost your way”
Killing Lucio while he's ulting:
“Silence”
Killing enemy Zenyatta, Echo, Bastion, or Orisa
“I’m sorry it had to be this way”
Witness Friendly Orisa, Echo, Bastion, Zenyatta, or Ramattra Kill a non-robot hero:
“One step closer”
Witness Friendly Reinhardt Kill a robot hero:
“Humans will never change”
Spawnroom interactions
D.va: “You keep looking at me. Are you a fan? I don’t do autographs while on missions” Xehnos: “I’m not a fan, you are just...familiar” D.va: “I don’t think we’ve met before, have we?” Xehnos: “If we had, one of us wouldn’t be here” D.va: “What’s that supposed to mean?”
Lucio: “I’ve been trying to ask everyone this, what’s your favorite animal?” Xehnos: “The Hornet” Lucio: “uh, yeah I can see it”
Xehnos: “Do you need any repairs?” Orisa: “Efi keeps me well maintained, thank you for offering”
Winston: “Does anyone want to hear my favorite joke about the periodic table?” Xehnos: “Focus, please”
Ramattra: “An engineer does not belong on the battlefield” Xehnos: “I must fight for our kin” Ramattra: “A better life” Xehnos: “For all omnics”
Zenyatta: “Are you satisfied working towards destruction?” Xehnos: “I repair our kin. you just provide false hope.” Zenyatta: “I don’t believe it false” Xehnos: “Lying to yourself is not something to be proud of”
JunkerQueen: “I’ve never seen one of you before” Xehnos: “Very few of my model were produced, most are probably dead by now.” Junker Queen: “Sounds Lonely. Do you have a weak spot or somethin?”
Xehnos: “You pick your kin up when they fall?.” Brigitte: “Whats wrong with helping?” Xehnos: “Nothing. I just prefer to keep my kin standing”
Lifeweaver: “Are you busy this weekend?” Xehnos: “Many omnics still need repairs” Lifeweaver: “Maybe I can help you with that” Xehnos, amused: “Maybe”
Xehnos: “A fellow engineer, it’s a shame you won’t aid us” Torbjorn, begrudgingly: “I’m learning to be kinder, but I won’t assist in genocide” Xehnos: “Is that what you told Overwatch during the omnic crisis?”
Venture: “The East China Sea Omnium is underwater right? Does that mean all the Gwishin are water-resistant?” Xehnos: “Why would I answer you?” Venture: “Omnic Culture is one of my favorite subjects, so I was just wondering”
If the team is all robots
“Time to find our place in the world”
When on Busan
“We aren’t far from where I was created”
Silhouette Icon
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boatemlag · 6 months ago
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Jimmy DPS Build Guide (AKA my "hear me out" manifesto)
Hello Everyone! In this post I will share with you the detailed build guide of the 4-star Pyro Polearm User Jimmy. Before you type your angry comment, just hear me out.
I used to play Jimmy back when I was F2P in 2.0, before the Seven Days Replay set was released, and I decided to see if he's a good option now that we have the set.
✦✦✦ Kit and Playstyle ✦✦✦
Jimmy is a 4-star HP scaling Pyro Polearm user who is very F2P friendly, considering every account has him, and they run him in the store every other month. His kit is based around losing health, so it is necessary to have a healer on the team. He works well on teams based around elemental reactions!!!
◇ Normal Attack: Laying Down the Law
No extra mechanics here. Deals up to 5 consecutive strikes using normal attack. Holding down attack lets him do a charged attack.
◇ Elemental Skills (E) : Changing Tactics
Pressing E makes Jimmy rush forward to attack one enemy dealing Pyro DMG. Holding E charges up his attack, and does more of an arc of Pyro DMG that can hit multiple enemies in a cone in front of him and knock over smaller enemies. Changing Tactics has one charge, and a CD of 5s for press, and 7.5s for held.
◇ Elemental Burst (Q) : Revengeance
The majority of damage you want to do with Jimmy comes from his burst. Revengeance unleashes a powerful AoE Pyro attack with a decent range, and boosts characters ATK based on Jimmy's HP.
Jimmy has an energy cost of 40 and his cooldown is 12s.
◇ Passives
Tactical Retreat (1st ascension) - Using Burst boosts the ATK of the next character to switch on field within 2s. (This is typically why he's considered a support or sub-DPS, but shhh.)
Heating Up (4th ascension) - Revengance does more damage based on the amount of damage taken by Jimmy in the last 30s. (A surprise tool that will help us later!!)
Forgaging Familiarity - Displays the location of nearby resources unique to Ention on the mini-map.
✦✦✦ Ascension & Talent Materials ✦✦✦
◇ Agnidus Agate
Like all Pyro characters, Jimmy will need Agnidus Agate for ascension. Luckily, his boss drops it! Players will need to collect the following amount to get his final ascension:
Agnidus Agate Sliver x1
Agnidus Agate Fragment x9
Agnidus Agate Chunk x9
Agnidus Agate Gemstone x6
◇ Drops from Undead Brutes
Undead are found all throughout the world, most commonly in early regions like Ention or Riveia. Undead Brutes typical spawn in Camps, and can be fought on Ention Leylines. To get Jimmy to final ascension, you will need:
Wishbone x18 (x18)
Bone Club x30 (x66)
Reinforced Femur x36 (x93)
(Parentheses are for all talents to level 10.)
◇ Unburning Branch
Unburning Branch can be claimed by defeating the Young Dragonspawn in Ention. Like other bosses, it costs 40 resin to collect materials. You will need x46.
◇ Red Capped Mushroom
Red Capped Mushroom is the local specialty in Ention that Jimmy needs. You will need x168. They can be grown in the teapot.
◇ Confidence Talent Books
Confidence Talent Books can be gotten from Riftmouth Cave (Ention) on Wednesdays, Saturdays and Sundays.
◇ Heart of the Machine from the Surveillance Prophet weekly boss
Complete the Ention Archon quest to unlock this boss. This boss cannot be done in co-op.
✦✦✦ Artifacts & Stats ✦✦✦
Jimmy's best artifact set for a DPS build is Seven Days Replay.
2-piece set HP+20%. 4-piece set gains stacks of Knowledge when a character takes damage. Knowledge applies the following effects depending on the amount of stacks: 1-3 stacks, increase DMG by 10%. 4-6 stacks, increase crit rate by 8%. 7 stacks, increase incoming healing by 10% for the next 2s, and reset the amount of stacks.
Sands: HP%/ER
Goblet: Pyro DMG
Circlet: CRIT rate/DMG
Substats: ER, HP%, CRIT rate/DMG, (EM if needed)
ATK is a dead stat for Jimmy
ER: ~120-130%
This is basically the only set that is good for Jimmy as a DPS. Alternate options are any set that give an HP or HP% bonus if you don't have a full 4-piece set for him yet.
✦✦✦ Weapons ✦✦✦
Jimmy's best in slot is typically considered the 5* standard Benevolence, and this is a decent option. For the purposes of DPS, though, getting your hands on Harvest Moon is really good. (Pearl rerun when... [Pearl_Sip])
Good 4* options include Killer Instinct (BP weapon) and Sidepiercer (Standard). His best 3* option is Asclepius, but if you didn't grab that then go with Nighttime Arrow. If you must.
✦✦✦ Talent Priority ✦✦✦
Burst > E. Skill > Normal Attack
A good suggested level for folks who do not want to go all the way is 6/7/9 (edit: put it in backwards! [x_derp])
✦✦✦ Team Comps ✦✦✦
Ention Bros - Reverse Melt team with Jimmy as DPS, BigB for cryo application and sub-DPS, Pyro False for off-field Pyro application, and Netty for heals. Netty is a really good healer for Jimmy DPS teams, and these are all F2P friendly options. Make sure to pile on some EM if you're using this team.
Suicide Bombs - Overload team with Jimmy DPS, Tango for off-field electro application, Xisuma for electro application/electro resonance & heals, and the last slot I keep for a flex support. Pyro False is a good option for the resonance, but Cryo False is good if you have her C2 for the automatic shield, just so Jimmy doesn't explode and die constantly.
You almost never want a shield character with Jimmy (Cryo False is the exception), since it prevents Jimmy from taking DMG, and effectively nerfs his burst.
✦✦✦ Constellations ✦✦✦
C1: Gives guaranteed elemental particle when hit.
C2: Using E skill reduces Burst CD.
C3: Talent level increase.
C4: At 30% health, healing bonus for party.
C5: Talent level increase.
C6: ATK boost for Burst when Jimmy is at 30%.
All his cons are good, but none of them are necessary to play Jimmy as a DPS, unlike some other characters. C1 is really good for Burst uptime, so at least aim for that.
◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆
That's all! Just try to keep in mind that this is subject to change once we get release 6.0, since I'm hearing leaks that Sausage is basically gonna be Better 5 Star Jimmy. But whatever. [Sob] Jimmy mains will catch a break some day, I believe it. Comment if you have any ideas for this build or have any success with it! Thx!!
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aptericia · 1 year ago
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Octopath II gameplay tips!
I'd been thinking about this for a while, but since I have mutuals who are playing 8path2, here's a list of advice and things the game doesn't explain!
Incorrect/vague skill descriptions:
The Warrior skill "Enervating Slash": The description is flat-out wrong. This will remove all positive status effects from the USER, rather than the targeted enemy!
"Increased intensity spells" courtesy of the Scholar job: So wtf does this even mean? It gives you a counter that causes the next x number of AREA TARGET SPELLS to be "intensified". For instance, the Cleric's "Heal Wounds" skill can be intensified, but NOT the Apothecary's "Healing Touch" skill. For elemental-based spells, such as Fireball, this causes it to trigger twice (or three times if using Alephan's Wisdom).
Throné's EX skill "Disguise": When used on an ally, Throné takes on their job(s) and learned skills. Sadly, because she doesn't also take on their equipment stats (to my knowledge; I haven't actually verified this), it means she's usually not optimized for their fighting style.
Partitio's EX skill "Share SP": This also has a flat-out wrong description. He gives a percentage of his SP to EACH party member, not just one. For instance, without boosting, he will lose 25% of his max SP and every other party member will gain whatever that amount is. And yes, they'll get it even if it puts them above their normal max SP! Partito rocks!
The Apothecary job’s “Preventative Measures” support skill: Rather than nullifying status ailments for the first 3 turns of battle (as the description says), it nullifies the first three status effects to target the user. So if the user isn’t hit with a status effect until turn 4, it will still be nullified, but if they’re hit with 4 status effects within the first three turns, the 4th will still take effect.
Battle interface:
"Status ailments" include Poison (take damage each turn), Sleep (unable to act until hit), Unconsciousness (unable to act, period), Blindness (greatly reduced accuracy), Terror (unable to boost), Silence (unable to use skills) and Confusion (target a random ally until hit).
"Positive status effects" and "negative status effects" include buffs/penalties to stats, as well effects like temporary HP regen, Sidestep/Vengeful Blade charges, etc. Note that the Cleric skill "Sacred Shield" does NOT appear next to the character's name, and therefore does not count as a "positive status effect"
The order of enemy weaknesses is something you'll see mentioned in any guide/trivia about the game, and it's incredibly helpful. Weaknesses are always listed in the same order: Sword, Polearm, Dagger, Axe, Bow, Staff, Fire, Ice, Thunder, Wind, Light, and Dark (SPD ABS FIT WLD). So for instance, if I determine that an enemy is weak to daggers and the dagger icon is in the first square, I know that enemy CANNOT be weak to swords or polearms, because those would be listed first.
Traveler talents:
Don't forget that Osvald's Study Foe talent reveals more weaknesses each time he encounters the same enemy!
Remember to have Partitio in your party in order to take advantage of his Business Partners talent! For instance, if Parti's follower gives a discount when buying things, this applies not only to NPCs he Purchases from but also shops if he happens to be in the party. Similarly, you may want to pick up a follower that earns more from sales before you sell off a bunch of junk. And if his follower gives a refund at the inn, you can refill your whole party's meters for free as long as you keep Partitio in your party.
Dancer skills that will activate Agnea's Dance Session talent include: Lion Dance (Dance Session targets the ally), Peacock Strut (Dance Session targets the ally), Dagger Dance (Dance Session targets Agnea), and Bewildering Grace (Dance Session targets a random party member). Ruinous Kick, Stimulate, and Sweeping Gale will NOT trigger a Dance Session.
If you want to go into a dungeon you're just under-leveled for, try taking both Throné and Temenos and clearing it at night. Blessing of Darkness and Moonlight Judgement together can give a huge advantage, especially once you're higher-level.
Miscellaneous:
Caits and Octopuffs have absurdly high evasion and elemental defense, but give you massive rewards if defeated. They will often flee the battlefield if ANY enemy has taken damage by the time their turn comes around. Usually the best way to defeat them is to hammer them will all your strongest magic, as spells can't miss and have a minimum damage of 1. Use of Stimulate, Leghold Trap, and the A Step Ahead support skill can come in handy to push their turns back. As @limayde mentioned, Medium and Large Soulstones can also defeat most of them instantly!
Healing (via skills) is based on the caster’s elemental defense. Therefore, it’s a good idea to give your healers equipment with high Elem. Def!
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