#it makes for some really interesting and unique designs
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hyperions-light · 3 days ago
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A home in life, a berth in death, a house of many mansions: the Necropolis fucks
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Before the game came out the Necropolis was one of the top five places I was hoping they would let us visit in Thedas and I'm so thrilled it did not disappoint! The architecture, the atmosphere is impeccable, the reactivity everywhere (cleansing the Vault of the Beloved, the secret room that appears, the skeleton workers that begin cleaning different areas as the game progresses), the detail in everything. Did you know that in the room where you get the codex entry about the flesh-eating beetles, you can look down and see them running across the floor? Love it!
But the environment itself is only an aspect of what makes the Necropolis so much fun; the insight we finally get into Nevarran culture is possibly the most important thing that comes out of it. The only Nevarran we've really met before was Cassie (love her, she was not very informative, though), so to actually get to meet people who serve as stewards to one of the most sacred cultural rites is incredible and exactly what I wanted from this game. I loved discovering their unique perspective on magic, and how they handle their Templar Order.
It's also a fascinating lore point to discover that Emmrich can speak to the dead; we've never actually encountered a REAL ghost in DA, I don't think. There have been things which appeared to be pieces of once-living people, but it could always be explained by 1) weird magic causing them to live past their normal lifespan 2) a spirit acting as a dead person. Emmrich makes a distinction between speaking with real dead people and imbuing a once-living body/articulated skeleton with a spirit. This is so cool and interesting! And they've been doing this consistently and regularly, to talk to the late King Markus! All the magic applications in this game make the South seem so boring lol (but that's for another post).
And I love that the Necropolis itself is considered alive by the Watchers! It moves and rearranges its own configuration in accordance with some sort of unknown will; is it partially built inside the Fade? Is it imbued with magical energies, like Arlathan was? How old is it? Is the reason it functions this way because it's so old that it predates the separation of the Fade from the material world, or is it just that the Veil is thin there? Are the Lichlords the ones directing the Necropolis? How? So many interesting implications and questions brought up by just the building itself!
I think my favorite thing about the Necropolis and the Watchers, though, is how they present death. Most of the cultures that we've encountered so far in Thedas view death as a universally negative thing, but the Nevarrans celebrate its place in the cycle of existence. In the gardens, which are such a beautiful, peaceful location, there's a puzzle you can do where you have to turn on a series of meditation bells in a specific order to get into a treasure room; when you put together the poetry accompanying each bell in the correctly, they describe (metaphorically) the movement of a person through life and into death. It's such a gorgeous little detail, and I love the way the Necropolis is designed to encourage the player to think about death (it also folds in so neatly to Emmrich's personal plotline!), especially since it is so integral to the game as a whole (yet another different post).
Visiting Blackthorne Manor and picking up mementos in the Necropolis shows that, this death positivity is, in fact, a pervasive cultural attitude. Nevarrans believe that they have a duty to each other that persists after they die; that the body can keep being useful; that the living should honor the dead. It's such an interesting perspective that was missing from the DA series; people die all the time, and, of course, it's intended to make the player sad, but DA has never seriously discussed death, its implications, what it truly means or how it affects those left behind. They've never really made you sit and look at it as the player. There are some sad lines after Leandra dies in DA2, but it's mostly in the narrative to give Hawke a reason to hate blood magic and stuff. There's no funeral. There's a few lines from Gamlen, Hawke, and your companions, and then the game moves on. It's always like that; the game gives you a moment to be sad, and then it moves on. There's no mourning. But this game is partially about mourning! It's about people being gone, and it being too late; it insists you look at death and deal with it, and the Necropolis is the epitome of this.
The game asks the question over and over what you think the characters should do in response to their own losses, and the Necropolis represents are really interesting, nuanced, answer to that question. They're not gone; they're right there. They're still with you. You can go and visit them and celebrate who they were in a place that honors and cares for them, still. It's so beautiful and interesting and full of love, for the living and the dead.
I didn't even talk about Emmrich's plotline or the class differences in the Necropolis, or how everyone there is a weird goth nerd and I love it so much, but I think that's really the important point: the symbiosis. The living; the dead; the spirits; the corporeal, all finding a way to be together.
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jadeazora · 2 days ago
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All of this. There's also eschewing Platinum's fixes to characterization (especially when it came to Cyrus. Fortunately, Masters exists but why should it be the responsibility of a niche mobile game to save the characters?) and pacing too.
It makes some improvements to gameplay, but as Mikey mentioned, it's really inconsistent in how it does things like the Dex and difficulty (easy before absolutely sucker-punching you at the League), and that what it does add are just QoL updates found in pretty much every modern Pokemon game. It also just wasn't what I was hoping for in a DP remake, I was really hoping for an updated story and redesigns. ORAS was my gold standard for how they improved on characterization, and we've gotten character redesigns in every other remake. Maybe they didn't want to change designs because of Masters or whatever, but it just felt lazy.
Imo, it's really the only remake that's worse than the original third version: FRLG is dated now, but was mechanically better than any G1 game and had Sevii. I was never fond of the GO features in LGPE, but it still felt unique enough with the changes they made, plus it's the most beautiful Switch Pokemon game. HGSS added a fair amount of new features, a battle Frontier, and improved characterization for Silver. ORAS feels at least like it stands on par with Emerald, improves the Dex, really fleshes out the characters and story more, added Soaring, it felt like a pretty fair trade-off for what we lost. Still a bit salty no Battle Frontier when I was dabbling in competitive, but it's not a deal-breaker. With BDSP, the QoL changes, Legendary hunting, etc. are expected by now, so that mostly leaves story, which was pretty much untouched from the original DP. There's cool things like the expanded Underground and the Shadow Giratina battle, but it's not just enough to really salvage it in comparison to Platinum.
It was possibly even more glitchy than Scarlet and Violet were upon release, which was a big complaint for people at the time (tho people did abuse the glitchiness in a lot of funny ways or to speedrun the game).
It was the only Pokemon game I never actually bothered to finish, like, I think I only ever got up to the fifth badge. I just literally couldn't find enough to really enjoy or be invested in when Platinum exists and does the things I actually was interested about in DP better. Tho tbf, with it getting outsourced, it was clear it was never the main focus, and according to the Teraleak, was only pushed out in case PLA turned out to be unpopular with fans.
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weirdnico · 3 days ago
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is it just me or can you also picture Andy as some sort of mixture of Alfred and Oracle and Tonks as Spoiler? like i get that they have very different backstories, but their personalities are so similar. also, Sirius as the Flash but runs into walls like Kid Flash, but Sirius also seems so much like Nightwing... sorry i just can't help but consider these now you have pulled me back into my DC (specifically Batfam and Flashfam, with a little Superfam) hyper fixation
OKAY OKAY SO, i think this might be sort of a long ramble, stay with me
first, let me introduce you to them:
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i knew from the start of this au that i wanted luna to be steph, she would also fit tim's robin, i think, but steph has such a vibe, y'know, and i think it really suits her! she starts out as the fourth robin (after a list of other three, including draco, that i won't reveal yet), and ends up becoming spoiler. she's highly trained by her mom (who actually didn't want her to be a vigilante first, it was mostly self defense training, this is still gotham after all), and one of the smartest robins (riddle fears her)
as for pandora... she's a big character on this au, one of the most important, i'd say, she's reg's best friend, her twin brother is a wanted criminal, and yet, she still manages to be one of the greatest vigilantes in gotham. after becoming oracle, she tries, for a while, to stay away from everything, but then she just sees this little girl dressed up as robin (regulus did not recruit her) and she's just like 'wAIT THAT'S MY KID-"
as for andromeda, her character is more unique to this au:
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dr andromeda tonks, nee black, head scientist and ceo of star tech (mainly performing in gotham under regulus' care, but the lab in star city is hers).
i did think of many roles to fit Andromeda (she was going to be the penguin, then batwoman...), but i wanted her to be in the star labs for a few reasons that have less to do with her.
andie, as a character, steped up as ceo of star tech as soon as her uncle and aunt (orion and walburga) passed, mostly because star tech used to be VERY shady before andie and reggie took charge. she's a brilliant scientist, and has a lot of interesting research on vigilante tech and metahumans.
she meets ted (lab's intern) after he spills coffee all over her during a meeting. they get married shortly after.
disclaimer: any resemblances between her and the clown queen of crime are mere coincidences (she swears)
as for why andromeda is in star city (and sometimes metropolis), and not gotham, other than wanting to be as far as possible from her family, is because of both sirius and tonks
i still have little idea of what they will be in this au. part of me wants to make sirius the flash (i have a little bit written on this), and tonks as impulse (or kid flash), but part of me also wants to make tonks nightwing (due to being slightly older) and sirius to be ollie
now i know, why the hell would sirius be the green arrow? hear me out: remus as black canary. that's marjorly it /j. but honestly now, the presumed dead firstborn of a very rich family, stays away for years while being trained, comes back and pretends to be the biggest party boy ever (this is more arrowverse green arrow, i think, but still), while going after everyone who associated with his parents? that's VERY sirius black for me.
yet, i can't deny sirius would make an AWESOME nightwing, like???????? it suits him so much and it doesn't even need lore explanation, nightwing's bissexual energy just screams sirius' name, yeah
bottom line is: i'm still deciding who'll be who when it comes to sirius and tonks
(by the way, never mind the designs, they're not ready yet-)
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anarchopuppy · 1 year ago
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Did nobody play Cadence of Hyrule??? I can't even find a decent walkthrough or wiki for it, and I can't remember the last time I had that problem with any game, including niche indies
This game is incredible y'all. No game I've played has felt more like the best parts of pre-3D Zelda, including games intentionally meant to and even the Link's Awakening remake. And it manages to do that while being procedurally generated, too. I've been having a gay old time with it
I get the impression that a lot of people bought Cadence of Hyrule and either didn't try it or didn't get very far, then forgot about it. I and a few of my friends did at least, I don't remember if another bigger game came out right after or what. Anyway, if that's you, give it a try, it's fun. And finish Tears of the Kingdom too, the last boss alone is worth it
#pops talks zelda#this isn't sponsored or anything obviously#just a psa since i'm having fun and want y'all to have fun too especially if you already paid for it#i really hope it gets a sequel somehow#there's a lot of potential left to explore in a zelda game like this#especially the dungeons - there's almost no verticality to them like there is in LttP#just stairs like in Z1#having dynamic procedural interactions between floors with tiles falling out and stuff would be incredible#also more elaborate and multi-room puzzles - and give each dungeon more of a unique puzzle style/mechanic#there's some of that but not enough#making keys scarcer and dungeon-specific like LttP would also help make the spaces feel more interesting#i'm glad that at least one game in the time since Z1 has tried the 'keys as a global resource' design again#i think it was interesting and worth it - but for procedural generation i think it undercuts the design#makes the world feel kinda like a continuous blob rather than distinct dungeons and overworld#which isn't as fun#sorry for rambling i'm crossfaded lol <3#WAIT i'm not done i know no one's reading this anymore but i don't care#i also love that there are distinct multi-screen areas like towns and lake hylia and death mountain and just random stretches of grass#but those areas don't really have a lot of variation between playthroughs if any#have random sections/areas within the multi-screen zones!#have different variations of the same zone of different sizes to swap out between seeds!#have towns and zones and even dungeons that only appear on some playthroughs#there are more than enough locations to reference just in BotW alone!#oh man cadence of hyrule 2 botw edition kinda like what they did with hyrule warriors would be so sick#spike chunsoft hire me i'm single ;)
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coelacat · 1 year ago
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just know if you take a faceless character (covered by a helmet, hood, anything like that, just generally a masked face) and give them a face this is ruining autistic representation. just so you know
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simcardiac-arrested · 1 year ago
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Im trying to do one of those iterator ask blogs, do you have any tips? Especially for getting it off the ground? Since I’m just kinda stumped about how to be interesting and reel people in, as I supposed to post at certain times? And what kind of things should I post if I haven’t gotten any questions. I’m sorry if these are kind of odd questions lol. And a lot in advance! :)
i swear i replied to an ask with askblog tips before but i cant find itttttttttt Falls to the ground. so i’ll just answer this as it is then (i managed to ramble for a bit so i put it under the cut)
umm. i wouldn’t say i exactly. have advice. for getting your blog off the ground. Because if you ask me how my own askblog got so much attention i would say I dont know . the only reason i even started it was because someone in the tags said i should and the concept of an askblog was appealing to me So i did that. and if you go to the very beginning of the blog you will see that most of the asks are just from my friends asking either silly or serious stuff. so i guess on that front my word of advice is just …. go to your friends. and be like Dude you will never believe what just happened to me (made an askblog) and let them get interested in it. just the same circle of friends can circulate the askblog long enough to attract new people. probably ?
i mean i guess the thing i also did was reblog the intro post to my main. once. and then never again. i reblogged asks sometimes if i liked them or if they were funny but i mostly kept my main blog stuff and askblog stuff separate (i suppose i did at that point have mostly rain world fans as my following so me reblogging it to my main maybe made them interested) you absolutely do not need to post at certain times. i mean…. you Can get a schedule if you wanttt. but like it’s literally fine i just answer asks whenever and ball
another thing about asks is that. Asks Produce Asks. so to speak. because everytime you answer an ask you get at least 3 more for it. so as long as you keep answering asks you’ll keep getting asks, though sometimes people will also send you stuff even if you havent answered in a month or something. But yeah i guess what im trying to say for this uhh …. if you don’t get any asks at first either try and get your friends to ask some questions. or if not that then maybe ask yourself stuff ….??? i dont knowww but like i said when ppl see an answered asks they get motivated to send an ask of their own. so
umm if you havent gotten any questions in a while you can just post. whatever. it’s your askblog. you can lorepost or you can just post silly images relating to your iterator oc The world is your oyster man
some more general advice is to draw asks however you want. you don’t have to fully polish and color all of them, you can just color certain ones or hell never color any asks, you can even not draw at all because i know some people reply with just in-character text. either way i promise you at least Someone will be interested so. good luck ? i hope that helped at least a little bit
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punkcherries · 1 year ago
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watched elemental . pixar treads water ‼
#cherryz txt#i watched one a them camrips with the slots ads plastered on them which was funny#disney aint gettin a penny outta me .#anyhow its like funny as fuck how elemental is just zootopia if zootopia wished it could be turning red.#does this make sense. JNGFKJSNGDF#when they aint doin sequels theyre just ripping themselves off#its not like a Bad Film that u should Never Watch its just like . whatever#ohhh its a kids movie...... sure but like idk . kids deserve more variety i think#also that bit near the end where waterguy calls firegirl a coward is like . wat lol .#absolutely dissonant with everything about waterguy up to that point . itd make more sense for him to be like#'ive been trying to do everything i can to show u how u can be free and honest to urself but u have to take that initiative too'#or something to that affect instead of like . some boring generic schlock dialogue u know??#but then again i feel like most of the movie was generic schlock dialogue JHFKJDSNGDSLG#also the character designs were whatever . yadda yadda i hate u hyperrealism being expected of 3d animation etc etc#BUT i feel like even outside of that aspect the designs of the main 2 are just like. so first draft yk ?#i think a lot of secondary and incedental designs were more interesting but even then its like#again . treading water . someone said hey draw some fire people and water people and stuff#took the first color drafts and ran with em yk ?#i think a unique visual style wouldve helped to a degree but like . really coulda used moer time in the oven overall#ALSO. disneys first nonbinary character? on screen for 1 scene . and i swear to g-d i heard them get called her????#(obvs ppl can use any pronouns they want forever irl but like . make a big show of nonbinary character and then????)#(couldve just been camrip quality take this w a grain of salt)#(either way disney vaguely gesturing at queerness to sell rainbow pins for 20 dollars grrrrrrrrr)#capitalism kills creativity <3
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bloomeng · 3 months ago
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This is my official Batfam Magical Girl AU Masterpost (everyone clapped)
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(image updated: 9/21/24)
I’m going to do a brief overview and then go into more details for those interested.
Bruce being from old money (and apparently being connected to Camelot) inherited a mysterious mineral with unknown properties. In its raw form it’s very unassuming, but when cut like gemstones and added to accessories it can be harnessed into a tool. By altering the mineral into a wearable item it allows the magic within to be channeled. The magic of the mineral connects with its wielder to create an outfit and (typically) a weapon. These outfits do not grant the wearer special abilities outside of the transformation and the weapon, but when worn the wearer is granted (what is basically) hammerspace and a nearly impenetrable outfit. The uniform granted is not something they can alter the appearance of but will change gradually overtime to reflect how the wielder has grown.
This mineral will henceforth be known as Arcanium. It operates on Kryptonite logic in that it’s— allegedly— super rare but also shows up whenever the plot needs it. (I’m aware it shares a name with a card game, but I wanted my Kryptonite spoof)
Martha Wayne unknowingly started the cycle by turning— what she thought was a rare gemstone— into a brooch. She died shortly after having it made and Alfred held onto it in her memory. Like canon Bruce goes on his journey of self-exploration to train. When he comes back he enacts his plan the way he does in Batman: Year One, where he goes out in basically just make-up, and it goes poorly. He wanders his manor trying to formulate a strategy and is drawn to his parent’s room and finds his mother’s brooch. Cue the first magical girl transformation. From there he alters the brooch to fit his bat aesthetic and the Batman Brooch is born.
Dick comes into his life the same way as canon. Bruce takes him in as a ward, Dick tries to track down Zucco on his own, etc. Bruce decides to use the other raw sample of Arcanium to turn into a second magical artifact. He lets Dick pick the theme, and thus the Robin Pendant is born. The rest is history.
(Before I continue I want to warn that I’m making shit up as I go, so some of this is subject to change as I move forward.)
The Robin Pendant is passed down from Robin to Robin. Each Robin got their own unique look while using it. Following canon, Dick and Bruce have their falling out and Dick gives up the Robin Pendant in a moment of anger. In this au I think Dick, not having the pendant to fall back on, tries to lead a vigilante-free life, but of course falls back into it. During a fight he somehow manages to stumble across Arcanium in its raw form. Recognizing it he takes it with him. Like Nightwing: Year One he has his conversation with Superman and decides to become his own hero. Using his knowledge of Arcanium from his years with Bruce he creates his own magical artifact and becomes Nightwing.
This is a good place to interject that I’m not changing any of their hero names. I was asked about it a couple times due to the caption, “Red Bow & Sailor Nightwing” on my Dick and Jason designs. It was just a silly caption, because I didn’t want to simply state “Jason and Dick Magical Girl au.” But being serious, I don’t really see a reason to change their names, with the exception of maybe Red Hood, seeing as I didn’t give him a red hood. My au operates on Sailor Moon logic where despite the lack of masks no one recognizes them, and it’s just vaguely explained by magic. I think it would be funny if Bruce chose to wear a mask anyway because he’s that paranoid, but we’ll see when I actually design him. Anyway point is Red Hood is lacking a red hood, maybe he secretly has a red hood on his jacket or maybe he really does go by Red Bow, I’ll leave that up to interpretation.
Arcanium does not just accidentally appear. At the end of the day it’s still a mineral and it’s not sentient, but the magic has an element of “the wand chooses the user.” It’s not so much a “chosen one thing,” so much as the magic can sense intention. It doesn’t care about the morality of the user, the magic is more seeking a symbiotic connection. (Meaning yes rogues can in fact wield artifacts.) Simply put, it wants a host that will be able to wield it. In its raw form the magic is dormant but it seeks to be… not dormant, so when it finds those who actually have the potential to create an artifact and use it, it reveals itself. It was not a coincidence that Martha had the inclination to have the brooch made, it was not a coincidence that Bruce was drawn to his parent’s room, and it was not a coincidence that Dick found Arcanium in the alleyway.
Each of the Bats have their origin moments with their own magical artifacts. I don’t have the whole timeline down, but I will say there was a lot of drama between Tim and Damian, because Tim was forced to hand over the pendant. Even though he technically relinquished it, emotionally the connection wasn’t severed. No one was sure if the transition would work, but Arcanium responds to whoever needs it more and therefore who will use it more. Like canon, Tim is having an awful time during that era. On top of all of it he’s had his title stripped from him and he can’t even argue because if it wasn’t the right move the pendant wouldn’t have responded to Damian. Dick tries to comfort him by telling him that Arcanium will appear for him when he’s ready, but Tim is furious and impatient. So like a well-adjusted person he decides he’s going to engineer his own magical artifact artificially. It goes as well as his attempt to clone Kon does. It’s not until Tim starts to get back on his feet that Arcanium presents itself to him. My thinking is that while Arcanium finds its users when they need it most, Tim’s case is abnormal. His acquisition of the pendant was unconventional from the start since he showed up and demanded to take on the Robin role. Arcanium is drawn to individuals who will actually use its properties. Tim tends to rely more on his own detective work, which renders the pendant’s properties pretty moot. Especially when he’s going off the deep end, he becomes a hermit meaning a) he wouldn’t really need/use Arcanium’s properties and b) he inadvertently limited his own chances of stumbling across it “in the wild.”
In a similar vein I believe Barbara’s journey is abnormal in that she forged her own Batgirl artifact that operates a little differently than the others, seeing as she made it without Bruce’s influence. After the accident she shelved it, maybe she passed it down to Cass, but eventually she gets it back. She created the Oracle identity without it, and for a long time the Batgirl artifact is something she avoids using, until she gets the idea to combine it with her computer to create a magic computer… sort of. She gets a uniform that is basically connected to the computer.
Going back to Damian needing the Robin Pendant more, its reaction to his acquisition was unique. As I mentioned previously the suits typically provide a weapon, well Damian is the exception. Unlike all the other Robin’s Damian didn’t need more weapons in his life, what he needed was guidance. For the first time the pendant granted Damian a magical animal guardian, which is how he gets Alfred the Cat in this au. Despite being an animal lover Damian is extremely pissed at this development. He wanted dual swords or a scarier animal at least. He can’t formally communicate with Alfred the Cat but he understands him intrinsically, though Alfred the Cat seems to be able to understand human speech somewhat. Only Damian seems to be able to truly understand Alfred the Cat. (Cue the antics of his siblings trying to figure out what the cat means or trying to control him in any capacity.) Besides being an animal, Alfred the Cat is also unique in that he doesn’t dissipate when Damian isn’t in uniform the way that the weapons do. Like the weapons he can be summoned by the pendant, but he seems to have existed prior to the pendant’s creation. (I’m toying with the idea that while in uniform, the cat would also get some sort of uniform.)
Before I get into Duke and his abnormalities, I want to address the Speedsters in this au. It’ll make sense after.
So the Flash. I want to say I don’t know if I will get around to creating full designs for them. I do have plans for Bart and maybe Wally, but I have determined how I want their mechanics to operate in the context of the au. Not all the heroes in this au are “magical girls,” in fact I’ve made the executive decision that you have to be human to wield an artifact. Arcanium may have magic in it, but it doesn’t grant its user magical abilities beyond the uniform itself. The speedsters retain their canon origins, hit by lighting blah blah blah, only with one key difference: they had Arcanium on them when they were hit. Instead of engineering an artifact Arcanium fused with their bodies granting them powers. I want to keep the magic transformation aspect (because it’s not a magical girl au without it), so instead of using a physical artifact as a channel for their powers, it’s instead the act of transforming that serves as a gateway to their speed abilities.
To me it was always important to maintain Batman’s identity of not having super powers and having to rely on engineering, which is why the Batfam have to physically build their artifacts. In a similar way I wanted to retain the integrity of the Flash’s identity of being meta but also still human. Which brings me back to Duke. I know in canon that Duke inherited his abilities, but for the sake of the au I’ve decide that he either had an accident when he was young in which traces of Arcanium fused with him or his parents had it in them and he inherited it from them, but regardless it’s less potent, but operates similar to the Speedsters. For years he couldn’t fully transform or use his powers and it wasn’t until— with Bruce’s guidance— he was able to create an artifact that allowed him to channel his abilities and transform. Even though he is a meta I wanted him to still have some of those Batfam qualities in there.
But what about the Superfam? They’re not human so how do their transformations work? The answer is simple: They’re not “magical girls.” At least not real ones, they’re faking. They’re not human (Kon and Jon are technically half human but they still get their abilities from their Kryptonian DNA), and thus cannot forge a connection with Arcanium. Truthfully I’m about to get silly— even sillier than this au already is— but I have decided that Clark is a fake artifact wielder. I like the idea that Batman has been operating longer than Superman has, so when Clark decided to become a hero in his own right his only example of how to style himself was from the bat themed vigilante, who might as well be a cryptid, operating out of Gotham. Only blurry pictures of him existed, so Clark designed his outfit based on his Kryptonian origins and Batman’s aesthetics. He had no idea about the existence of Arcanium or how it worked. This is also why Kon’s design looks so much like his canon outfit with a few magical girl elements (and definitely not because I think the lines in his canon suit already lend themselves well to a magical girl aesthetic and didn’t want to change much). Later when he gets to know Batman more he learns about the transformations, to which he panics and invents his own transformation using Kryptonian tech (ex: MAWS’s transformation). For years Bruce goes crazy trying to figure out Arcanium’s effects on aliens and if it grants them abilities on top of the ones they’re born with, and if Clark has plans to use it as a weapon, and how he managed to forge the connection in the first place— Clark comes clean as a fake once they reveal their identities to each other.
Side tangent but I find it hilarious that Green Lanterns are— by technicality— already “magical girls,” considering they’re granted magical accessories that give them powers and transform their clothing. Hal is very clear with the JL that he is nothing like Batman and constantly feels the need to assert that he is not a magical artifact wielder. The non-human members of the team still lump them together anyway.
Things I haven’t figured out:
- what each of the batfam’s weapons are
- what each of the magical artifacts are
- what to refer to magical artifact wielders as
Stepping outside the canon(?) lore of the au for a minute, obviously I’m redesigning DC characters using inspiration from a genre, because that’s what “magical girl” is. It’s a genre. This is why I refer to it in quotes and don’t call them magical boys, because I am always referring to it as a genre, which isn’t a gendered thing. However, in universe they wouldn’t call themselves magical anything, the same way the characters of Sailor Moon don’t refer to themselves as magical girls, but rather Sailor Scouts. As of right now I’m sort of just referring to them as artifact wielders, but I feel like Bruce would come up with a better name. On a similar note, throughout this whole thing I’ve been referring to Arcanium in it’s wearable state as an artifact. I don’t know if that’s the best term, but I can’t think of anything better for the generalized form of Arcanium outside of it’s raw state. For now I guess it will be “artifacts” and “artifact wielders.”
- how the wonderfam fits into this
I really can’t think of a reason why Wonder Woman would be a “magical girl” in this au. She was born with abilities, she’s not human, and I can’t see her altering her uniform to match the aesthetic. A transformation would just be a waste of time for her. I could to see maybe Cassie or Donna wanting to match with their respective teams, and perhaps maybe that’s why they would alter their uniforms? All I know is I want see Tim, Kon, Bart and Cassie as a matching “magical girl set.”
Fin… for now.
[I’m just going to put this here preemptively, because I’ve gotten messages about turning my au into fics or tiktok skits. You’re free to use this lore HOWEVER you MUST credit me not just for the designs but for the creation of the lore. I’ve put a lot of time and thought into this and I love that people love it, so I just ask for recognition. If you want to make something that’s inspired by my designs or loosely based on my au, just a simple credit for the inspiration is fine. You’re free to change things this is just how my own au operates. Regardless I would prefer to be tagged so that people can find me but also because I’d love to see other’s work.]
Current designs:
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justanotherbirdbrain-blog · 10 months ago
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
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I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
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There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
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Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
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Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
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Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
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sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
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But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
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How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
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After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
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On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
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hattedhedgehog · 1 month ago
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My (spoiler-free) thoughts on Dragon Age: The Veilguard
The review embargo has lifted and I can officially say that I've played through Dragon Age: The Veilguard early! 
Here are my spoiler-free thoughts and personal opinions on the overall gameplay experience: 
Narrative:
Rook's dialogue and decisions impact SO MUCH of the game, and come into play later on. From companions remembering your beverage preferences, to whether someone you spared shows up later to help or harm you, it feels like the game is paying attention and that you matter.
The stakes are unbelievably high. The Evanuris are utterly terrifying villains, in ways that Corypheus wasn’t. You really feel the magnitude of their power on a personal level as well as a worldwide level.
Whatever your thoughts on him, Solas is FUN as a character. He’s fun to talk to, fun to talk strategy with, fun to rile up and verbally spar with and fun to grudgingly ally with. Now that he can drop his former act and appear to you as the Dread Wolf, and you get to see his memories, you and he team get to decide how to utilise his knowledge and how far your trust extends.
The setup and payoff of the story beats are absolutely superb. The emotional turmoil as a player of being ensnared by things that was foreshadowed earlier in the game is utterly exquisite. Every thread of the larger tapestry has been woven with so much love by the writing team, and every character’s arc tie into the larger story in interesting ways.
The characters feel like they have full lives outside of the player character. You frequently go exploring their home turf and can meet their friends and family. They interact with each other on their own and move about the Lighthouse to spend time together, leave notes for each other, and talk about each other even when the other isn’t there. The team feels like they all really care about each other as well as you. 
You can tell what your approval rating is with characters, but if you want to romance them you have to put some thought into it. Interactions and world events besides the heart on the dialogue wheel influence their attraction to you.
Gameplay:
The combat is very engaging, and I enjoyed how unique all the enemies were.
Abilities in the skill tree can be refunded so you can redirect to a different specialization, which is really handy if you’re indecisive and overwhelmed at first (like I get when choosing abilities).  Most companions can get healing abilities no matter what class, so you don’t have to worry about balancing your rogues/mages/warriors (most of the time).
Climbing, balancing on ledges, using ziplines and sliding down slopes made environments feel more immersive. Additionally I like how each companion has unique abilities that let them interact with the world (fixing mechanisms, breathing fire, summoning bridges from the Fade, etc), and learning their abilities alongside them helps you grow closer.
The wayfinder light makes everything feel streamlined, so it's way harder to get lost while exploring an area. I hardly had to look at the mini map at all, and usually I’m glued to it! This meant I could actually look around at the beautiful environments and appreciate how lively they were, even without NPCs.
The upgrade system is far less overwhelming than in Inquisition; there are a finite amount of weapons/armour/accessories to be found, which are designed for each specific character like in DA:O and DA:2. There's also no longer crafting from scratch. If you loot an item you already have, it automatically upgrades the single item rather than giving you duplicates.
You know that frustration of coming across higher-level armour that just isn’t as flattering as your current one? Not to worry, you can collect “appearances” which you can toggle on as the visual for the armour while still retaining the benefits of the original.
I cannot stress enough how simple and easy to use the inventory is. It's heavenly. 
Using the shops of specific cities increases your reputation within those cities, which is a good incentive to explore and use the shops. I usually hate in-world shopping but here it was simple, and thinking about it tactically worked pretty well.
Quests sometimes reach a point where you can't continue at your current place in the story, and must return to in later acts. When re-exploring familiar areas, everything feeling big enough to be fresh with each visit, and new loot and codex entires appear.
Edit: something I forgot to mention. In character creator, you get to make your Inquisitor after you make Rook. The build menus are all the same, so manage your energy accordingly for doing it all again immediately after for your Inky. I spent an hour and a half building my Rook and wanted to get right to playing, and had to re-wire my brain a bit to be patient and keep going with the CC. (Seeing my Inquisitor with new graphics was awesome though).
A couple little things I appreciated:
The control sounds are very pleasing. From the whoosh of opening the combat wheel to the clinking of upgrades to the subtle whir of holding the decision button, they're a nice touch.
If companions are interrupted in conversation by combat, they resume it afterwards with a "what were you saying before?".
Photo mode is so fun to play with, and you can adjust blur/brightness/lens/depth within the scene. You can also toggle on and off the visibility of your Rook, your party, NPCs and enemies!
Assan learns new interaction tricks at the Lighthouse as the game goes on.
Nitpicks:
Overall I had an incredibly positive experience. The gripes I had were tiny things like:
I genuinely like the new art style of the game as a whole. However, the blurriness of some of the features in contrast with some elements being very crisp was distracting.
When trying to sell valuables for faction points without using Sell All, it takes quite a long time to count up all the individual sales, and it isn't a live counter. So it's kind of annoying if you get +3 points for each item you sell, need 150 points to get the next tier of items, and over 10K worth of valuables that you want to sell to other factions. 
If you do lots of quests without returning to the Lighthouse often, occasionally companions at the Lighthouse will have dialogue pertaining to the quests you've just finished as if you haven't done them.
You can pet the dogs and cats in the cities, but Rook turns their back to the camera to do it and it blocks most of the action unless you rotate quickly.
Gender stuff:
I was incredibly moved that not only can Rook be trans/nonbinary in the character creator if you so choose, but they get options to feel differently about their identity and journey, and it impacts their dialogue and how they relate to other characters! To access this make sure to interact with Varric's Mirror in your room in the Lighthouse. There are many conversation options throughout the game to discuss your identity with other characters, or relate your change of self to other situations. Crucially, it comes up when entering a romance and you have to communicate with your partner about it, which I never even THOUGHT of including in a game because it seemed impossible to even allow trans main characters to begin with.
There are also multiple trans and nonbinary characters throughout Thedas. What I found the most realistic was that just like in life, it is a consistent presence in any character's life, and comes up in conversation more than once. I have never seen a game this forthcoming and open about the topic of transitioning, and it was so validating. 
Final thoughts:
I adore the other games in the franchise. Something about The Veilguard affected me in a way no other game has. I cried multiple times while playing this game, both from joy and sadness. What struck me most is that the people who worked on this game REALLY listened to feedback from previous games, and were very set on making a piece of art that meant something to people. Even during the last few years of me testing the game, things have been adjusted and changed in direct response to our reactions and suggestions. It's surreal and quite touching.
Mileage will vary, but my playthrough was 70 hours on very low difficulty and I haven't done every side quest yet. I could easily have spent more than 100 hours in the game if I wasn't pressed for time.
I hope you enjoy this game as much as I have. See you in Thedas.
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effetsecndaires · 1 year ago
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— 𝐭𝐨𝐦𝐚𝐧 𝐚𝐧𝐝 𝐛𝐨𝐧𝐭𝐞𝐧 𝐫𝐞𝐚𝐜𝐭𝐢𝐧𝐠 𝐭𝐨 𝐦𝐞𝐞𝐭𝐢𝐧𝐠 𝐦𝐢𝐤𝐞𝐲'𝐬 𝐩𝐫𝐞𝐠𝐧𝐚𝐧𝐭 𝐰𝐢𝐟𝐞 (𝐡𝐜𝐬)
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INCLUDES | toman members [mentioned: draken, hakkai, mitsuya, pah-chin, peh-yan, takemichi, kazutora, chifuyu, baji.], bonten members [mentioned: takeomi, koko, kakucho, sanzu, ran and rindou haitani]
NOTE | headcanons for toman are set in the final timeline! everyone is in their mid/late 20s, happy & alive :) | request
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— TOMAN.
When Mikey shows up with a pregnant lady at his side, most of the gang is stunned into silence. Curious gazes are exchanged, then everyone start whispering among each other, trying to make sense of the situation.
At first, nobody really connects the dots. They all assume you must be a friend in need or someone Mikey found and decided to help. They imagine that Mikey took you under his wing and promised to keep you safe – which would explain why he brought you here. Typical Mikey.
Imagine the absolute whiplash when Mikey starts the meeting by introducing you as his wife.
For some of them (especially Draken), it's kind of a hard pill to swallow.
A wave of realization hits him hard and he suddenly feels like he never really knew Mikey after all. His best friend, whom he hangs out with pretty much every day and has been looking after his whole life, has been married this entire time? He can't help but wonder how he missed all the signs and feels a mixture of emotions as he tries to process those unexpected layers of Mikey's life that he never knew existed.
But once he starts to grasp the reasons why Mikey did it, he begins to feel better about it.
He knows that Mikey has always been a responsible and thoughtful young man. The fact that he kept his wife hidden from the gang because he knew your presence might've made you a target for rival gangs or enemies seeking to exploit the slightest vulnerability in his life only made Draken more admirative of Mikey.
Over time, everyone in Toman gets accustomed to the situation and they all grow closer to you, much to Mikey's delight.
Hakkai has yet to get used to seeing you around all the time, but he tries his best. He really likes you and tries not to freeze completely when you talk to him. It's not easy for him, but he does manage to get a few words out when you start a conversation. It's cute to see him make the effort and face his shyness just to be able talk to you.
Baji and Chifuyu are like your personal bodyguards. They treat you like a younger sibling, always looking out for you and stealing you from Mikey to hang out or help with shopping for the baby.
As for Mitsuya, he'll put all his energy into making his own unique pieces of clothing for the baby. Before your child is even born, he's is already envisioning the most adorable designs to keep the little one cozy and stylish at all times. He'll design all sort of cute outfits, knit baby blankets, baby booties, and maybe even craft some nursery decor, because why not.
Everyone quickly realizes that you are an essential pillar of support for Mikey and they, too, end up finding comfort in your presence.
In moments of stress and anxiety, you always know how to calm them down. A gentle touch on the shoulder or a quick pep talk is all it takes to ease the burden from their shoulders. It's as if you have this innate sense of knowing when people need support the most, and you're always there to lend a listening ear or a shoulder to lean on.
You've practically become Kazutora's best friend and confident, and he often seeks your advice on important decisions. Your bond with him runs deep, forged through shared experiences and the understanding that you have for each other. He knows that you genuinely care about his well-being and will always have his best interests at heart.
After the baby's arrival, Pah-Chin and Peh-Yan turn into the typical pair of bickering uncles, always competing to hold the baby first (because of course, everyone gets to hold your baby at least once a day).
One day, their playful argument escalates and their voices disturb the baby's peaceful sleep, leading to Mikey landing a friendly kick on them, while Draken settles to giving them a rather harsh slap on the back of the head.
In the midst of the chaos, Takemichi eventually gets the privilege of holding the baby first. You could tell he was practically dying to ask, but simply didn't dare to.
You share a special connection with all of Mikey's friends, like a close-knit found family, and each of them wholeheartedly reciprocates your affection.
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— BONTEN.
When Mikey holds a meeting to introduce his pregnant partner, the news doesn't really come off as a shock to anyone. Everyone in Bonten is used to sleeping around, and, well, they know that accidents can happen.
Mikey decided to be responsible and keep a prostitute and her baby? Okay, good for him. Maybe not the best decision, but that's none of their business.
What genuinely shocks them however, is finding out that you and your baby are actually far from being a mere accident or casual fling gone wrong.
In fact, you've been Mikey's wife for a little over a year now, and the main motivation behind his decision to introduce you to his gang is to ensure your safety at all times. He can't risk an enemy finding out about you before his allies do, especially now that you're pregnant.
They're not exactly thrilled by the idea of playing babysitter for their boss - but they quickly get used to having you around. (It's not like they have much of a choice anyway)
Takeomi handles you like literal porcelain. He doesn't leave your side, always following you around to make sure you don't trip, fall down the stairs or hurt yourself in any way shape or form.
His attentiveness is primarily driven by your position as the boss's wife rather than personal affection or genuine concern for you, though. He's just doing his job, knowing that any harm happening to you while he's in charge of watching you will result in him getting reprimanded by Mikey. You're a very nice woman, but he'd rather be tasked with more important business - hence the constant huffs and sighs when he's around you.
Koko, on the other hand, grows particularly fond of you and buys pretty much everything you need for yourself and the baby. Whether it be clothes, plushies, furniture for the nursery or your weird pregnancy cravings, he'll get you anything you desire. This baby is going to be spoiled rotten whether you like it or not. (Mikey complains about it more than you do)
Similarly, you and Kakucho develop a significant bond over time, the third-in-command becoming almost like an older brother to you. Among the gang, he stands out as the friendliest and least intimidating, Introducing a comforting and accessible presence in your life, something you've been missing for a while. Although you love Mikey dearly, being his wife presents its own set of difficulties and often leaves you feeling isolated.
Sanzu mostly minds his own business. He does his job and keeps an eye on you, but he has too much respect for Mikey to even consider befriending you. He wouldn't want his boss to get the wrong idea.
He mostly leaves the wifesitting job to the others, preferring to stay by Mikey's side and obey his more thrilling orders.
(And let's be honest, you're not complaining)
The Haitani brothers aren't big on befriending, and yet from time to time they'll buy some stuff for your baby, like little shoes or plushies. (That's mostly Rindou's doing, as he tends to be friendlier than his older brother).
When you find yourself alone at home, they're usually the ones assigned to stay by your front door, ensuring your security.
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alithographica · 2 years ago
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As promised, welcome to
Fun biology in TOTK’s designs
I'll keep this post updated as I go through the game. I'm going to skip the more general identifiable things like apples (they're based on apples!) because there are tons of more unusual species to talk about.
Overall, the really interesting thing I've noticed is that many of the more unique Earth-based lifeforms in TOTK are super ancient, like predating dinosaurs ancient, which is a really cool tie-in to the overall time-hopping plotline of TOTK. Specifically, they're found in the new areas (caves, depths) while the surface remains a bit more normal.
(There will be no plot spoilers in this post, and also I've barely gotten into the plot because I'm spending all my time wandering, so shhh no spoilers in the tags for like a month please.)
Most recent additions: More lilies, irises, wild ginger, spiny bones, pigeon extravaganza, plus added some more real photo comparisons to old stuff.
PLANTS
Bryophytes my beloved. Bryophytes are among the earliest land plants, waaaay predating flowers and even seeds. In our world, they’re small by necessity—they lack vascular systems to help move water around like other plants, so they have to stay small and moist (hence their frequency in caves in TOTK—though they do need some light in real life.)
In TOTK they’re quite large and I think that’s very sexy and art directors should give us big bryophytes more often
Anyway, there are three types of bryophytes: mosses, liverworts, and hornworts. First image pair is a moss, second is a liverwort. Those red-brown and palm-tree-like structures, respectively, are their reproductive structures.
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Real liverwort photo © Graham Calow, NatureSpotUK
Not yet spotted: Hornworts! Did they forget the third bryophyte sister :(
I think these next guys are probably lycopods (specifically club moss, which is not a true bryophyte moss, thanks science.) Very old, but vascular, so they're a bit more evolutionarily recent than bryophytes.
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Real photo © Gloria Hanley Schoenholtz, virginiawildflowers
All the enormous curly-topped trees in the depths: Ferns! They curl like that until they unfurl. Another very old plant, though younger than bryophytes and lycopods.
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Real photo via The Cosmonaut, Wikipedia
Brightblooms and some of the other giant plants in the depths: Possibly based on a cycad? Again, a very ancient plant lineage. At this point, evolutionarily, they've developed seeds—that giant cone in the center is called a strobilus, and that's the seed structure.
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These next few plants are angiosperms, meaning they produce flowers. Angiosperms are a more recent evolutionary lineage—still many millions of years old, but it took a while to develop flowers as a reproductive tactic.
Sundelions (left) are a fun recolor of a lily. There are also some scenery lilies (right) in various places—there are yellow ones that spring up when you turn on a lightroot (which gives them literal and thematic connection to the surface) and several other varieties, including tiger lilies, throughout Hyrule. Fun note, the sundelions appear to only have 5 stamen, while other lilies in the game (correctly) have 6. Seems to be an intentional decision to make it a more distinct fantasy species.
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These next ones are Peruvian lilies/Alstroemeria, just used as a scenery plant but a very fun inclusion. Fun fact, not true lilies, so they're not deadly to cats like true lilies are.
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Real photo © Dick Culbert, Wikipedia
Plum trees: These are also called out as plum trees in game! There's a journal in Kakariko that refers to the plum orchards.
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Okay I'm a little proud of figuring this one out. Bomb flowers blend a few botanical references. Superficially, the fruit resembles a type of seed pod called a capsule—specifically it's very similar to a poppy capsule. The little red thing in the center is a nice addition to resemble both a flower stigma (reproductive part that leads to the ovary) and a bomb fuse. Now, poppy capsules disperse their seeds via wind, but there are other plants who do explode their seeds outwards as a dispersal tactic! This is called explosive dehiscence.
There is one tree in particular called the sandbox tree, AKA monkey-no-climb or dynamite tree (yes, really.) Their capsules look more like little pumpkins, but are known for violently exploding when ripe—they can launch seeds at 150 miles per hour (250 km/h) and spread them roughly 200 feet (60 m) away. The photo comparison is a poppy capsule but you should def go look up dynamite tree videos.
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Real photo © PommeGrenade, pixabay
Fire fruits (and the other elemental fruits) grow on the same generic plant that looks kind of like it has grape leaves. Fire fruits resemble a specific botanical thing too though—the black netting is a papery calyx (part of the flower) seen in a nightshade genus, Physalis (golden berries, tomatillos, etc.)
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Real photo © Helene Rogers, Alamy
I think this stuff is an Asarum, AKA wild ginger. I was actually puzzling over it until I walked past some today and went HEY
Not sure of the exact species but they're very green and heart-shaped and love being dense and low to the ground.
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Real photo via David Stang, Wikipedia
Irises: Love irises, one of my favorite flowers and words, very happy to see them in game.
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MISCELLANEA
Cup lichen! Lichen is not a plant, but a symbiotic structure of an algae + a fungi. Cup lichen is just a type of lichen formation that has a kind of vertical cup-like structure.
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Real photo via Bernard Spragg
Geology crossover! Go look carefully at some of the whiter walls in the depths—they look like they have fossils of coral and other undersea hard-structured animals in them.
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ANIMALS
Sticky lizards: Based on Diplocaulus, a very early (now extinct) amphibian! Their skulls are wacky. We're not sure whether the long sides stood out separately or were smoothly connected to the body by skin flaps, but the separate arrow-like shape is the most popular rendition.
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Deep firefly: Might be a stretch because it could just be a multi-winged fantasy critter, but I think the "wings" and antennae are very reminiscent of Anomalocaris, an ancient aquatic arthropod.
Update: Other folks in the notes/tags have pointed out that they're probably based on a cryptid that's especially popular in Japan: skyfish AKA rods! They show up in photos and people think they're an alien lifeform. In reality, they're an optical blur created when a lower quality video captures intermittent flaps of an insect's wings, leaving sort of a many-winged smear in the photo. Thanks to all who left info!
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Little frox: Another stretch because it totally could just be a Hinox-like frog, but every time I see the little ones I can't help but think of like...Ichthyostega, Mastodonsaurus, Eryops, and other early amphibians. They were pretty hefty—little frox size or bigger—and had with little waddling legs. This is less "I think it's definitely this" and more "it makes me happy when I picture frox as primitive amphibians."
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I haven't detailed many of the scenery animals around Hyrule because most are identifiable with the camera function—it'll tell you that a certain animal is a heron or porgy, for example, and those groups are real, even though the exact species is made up. But I think the pigeons are fun because they're all crested pigeons. Pink-necked green pigeons may have also been the inspiration for the color palettes on the wood and rainbow pigeons.
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Both pigeon photos via JJ Harrison, Wikipedia
Spiny bones: Not a specific critter, but those spiny bones that you can find lying around Eldin Canyon are vertebrae—possibly from the same thing that left those big rib cages around? The top spike is the spinous process where muscles attach, the littler spikes on the side are the transverse and articular processes. The dark O in the center is the spinal cord.
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Also I made a friend who finally recognizes my purpose in Hyrule.
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That's all I've got for now! Will add more as I keep playing.
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yamujiburo · 4 months ago
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if you don't mind, would you rank ash's outfits from worst to best? (also on the same topic, would you have wanted to see him in ethan, brendan, victor, and any other missed protag's outfits?)
Oooh this is a great question I've never really thought about
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Shoutout to @/leafbladex_yt for this cool edit of all Ash's fits! (it's helping me judge the clothes alone rather than the art style). Ranking under the cut!
Going from least favorite to most favorite! AG, DP, SM, JN, XY, BW, OS
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AG- I'm not a huge fan of this one. I feel like there's not a lot helping break the colors up in this design. The block of blue and the white "U" shape are competing to draw your eye and it feels unbalanced. I feel like if the "U" shape was on his chest or took up more space it'd help
DP- This outfit is pretty similar to AG's except Ash has a popped collar rather than a hood. However this one has two things going for it that I like. The "V" shape placement is nice and is what I wished the AG design had and also the black shirt is very unique compared to all of Ash's other designs that tend to be blue-leaning! Also like the extra pockets that make the pants feel less empty than the AG one
SM- Another unique look for Ash that I do like but isn't my favorite. It's simple and I do like the pants a lot actually but idk I just want a little more. The shoes make me laugh a bit. I like that they're going for a more slick look for the shoes but the little circles on em feel vaguely clown-like haha
JN- From here on I really like these designs! I like the JN shoes a lot and they honestly be my favorite shoes of the bunch. Not the hugest fan of the hat but I really like the vest and the white undershirt with red stripe. The balance and colors are really nice! My only gripe is the color of his shorts. It's not egregious but the purple that's only slightly different in value compared to the vest is weird to me. It works but idk I think a higher contrast might've been nice or just going for simple black shorts would've felt better to me (?)
XY- Don't have much to say about this one! It's just a solid, clean design. The hat is fun, the simple shirt with white trim and just enough lines to make the design look cool but not crowded is great! I also like the black undershirt. It's subtle but this design would look weird without it
BW- UGH this design scratches my brain just right. I looove the tall collar/hood, the 1/3 blue 2/3 white combo is soooo clean especially with the blue accents for the pockets. It's also nicely broken up by they yellow zipper and bold black "U" lines to separate the blue and white. So beautifully balanced
OS- This is a hard design to beat. It's just so iconic. Love the league symbol on the hat and the white panel in the front of that hat (forgot to mention I like that about the BW design too). The green gloves are great, I'm kinda sad they just defaulted to black in his other designs. The blue overshirt is great with the white collar/white sleeves. The yellow trim on the bottom, for the buttons and pockets give it just enough visual interest while keeping the design interesting. Keeping the overshirt open for the black tshirt is sooooo nice. It draws the eyes to the center and balances well with the light jeans. Love that it's tucked in also so the overshirt is noticeably longer creating even more variation. The belt is also a great touch! Love a belt. Belts are such a nice way to break up a design. The cuffed jeans are a look and I love that the shoes are designed but not over designed. The black and white combo with red accents is balanced super nicely. 10/10 no notes.
As for an outfit I'd wish we'd seen Ash in........ honestly Victor's. It would have been a huge deviation from what Ash usually wears, similarly to SM. Idk if it would have been my favorite look but it would be so wildly different to see Ash in long sleeves, actual skinny jeans and a beanie haha. Might have to draw this at some point
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nanowrimo · 2 years ago
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4 Tips for Autistic Writers
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Autistic writers can face unique challenges when it comes to writing. NaNo Participant Auden Halligan has tips to handle some of those challenges!
So, you’ve just sat down at your desk, all ready to work on your next chapter, but you just can’t seem to start. Something is itching at your brain, and no matter how hard you think, you can’t figure it out. For autistic writers, that itch might be even harder to get around when compounded with autistic inertia, introspection issues, and sensory processing disorder — even if we were super excited to get started, sometimes the stumbling blocks are enough to keep us from going anywhere at all.
Here are four tips to identify your struggles and work around them rather than against them as an autistic writer!
1. Schedule your writing time appropriately
While keeping a schedule can help you stave off unwanted change in your routine, the need to switch to another task when the clock strikes the hour sometimes feels like a monumental task, one that eventually becomes detrimental to your creative pursuits.
If switching tasks is the biggest hurdle to your writing, setting a designated writing time with no other plans around it could do the trick. Oftentimes, just one hour of time to transition from doing dishes to sitting down at your computer to write is exactly what you need to get past that point and find your writing headspace.
2. Make sure your sensory environment is right
Sometimes getting into that writing headspace is harder than normal, but you can’t put your finger on a reason. Chances are, you’re not quite ready until you have your sensory needs met and you can fully focus on your story.
Personally, I like to be on the couch with my water bottle, a playlist at just the right volume, and a comfortable jacket or hoodie on. For you, the ideal sensory space might involve a desk and a snack, a pet nearby, and a quiet room. For others, it could be outside or even at a library or coffee shop. Autistic people are all different and so are their sensory needs, so this one is super subjective — do what works best for you!
3. Take breaks often
Writing can be exhausting, and if you’re struggling to keep going, you might need to take a pause. If you’re like me and struggle with remembering to hydrate and eat once you’re deep in a task, use your break to get some water and a snack. If you’re having trouble staying focused, get up and move around and stim or go outside to give your brain a reset. If you feel like you’ve gotten some good progress done, however small, reward yourself — do something related to your special interest, dance with a pet, and celebrate your little (or big!) win!
The pomodoro method is a good way to keep yourself from working too long without a break, and if that doesn’t work for you, methods like the Eisenhower method with breaks interspersed and even simply inserting breaks into your scheduled writing time are just as valid.
4. Don’t be afraid to skip around
Another thing that often trips us autistic people up is needing to follow the story down its natural progression, from start to middle all the way to the finish. But inevitably, once we’ve gotten past the initial excitement of having the project started, we hit a stumbling block…and the project gets abandoned. I’ve left behind countless projects because I lost interest after hitting a scene I wasn’t excited for after just a few chapters.
To combat this, try writing out of order! Skip ahead to the scene directly after your stumbling block. You could also skip to the next scene your favorite character is in or even to the climax if it helps you move forward. If you’re having trouble putting your first words down, try writing a random scene in the middle of your story to get into the groove of writing your characters.
Alternately, if you can’t abide by the out of order method and really need to get your characters from Point A to Point B, try putting the scene you’re stuck on in brackets. For example:
[Character 1 and Character 2 fight over the decision to kick Character 3 off the team. 2 leaves in anger.]
It’s simple, efficient, and gets you out of that particular rut so you can keep moving toward that sweet, sweet conversation you’ve wanted to write since Day 1.
Now go forth and write, my friends!
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Auden Halligan is a creator through and through. She’s been writing her entire life, but didn’t start participating in NaNoWriMo until 2017–right now she’s working on developing a TV series (or two!) and has several novels and short films in the drafting phase. Auden is currently a college student studying film production and hoping to minor in disability studies. You can find her on her very sparse Twitter at ink.and.spite. Photo by Lisa Fotios from Pexels
If you’re an autistic writer, check out the Pillow Fort in the NaNoWriMo forums! It’s a group for people who are neurodivergent, have disabilities, mental health concerns, or physical challenges that affect their lives.
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sadraccoon061 · 4 months ago
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Anyway, instead of AI generated "Sims"/"Simblrs" why not celebrate & check out some of these wonderful, creative and talented people!
If you would like to be untagged please let me know :)
@gloomiegalaxie makes diverse, creative & curious & colourful Sims to add a pop of colour to your day, and they also make absolutely gorgeous atmospheric renders!
@occultradio has a distinctive & bold Sim style & takes fantastic in-game screenshots (mostly of the lovely Trace & Vis!) that look so good you might think they were rendered!
@eirwynadvets has fun & wonderful renders that will brighten up your dash and spark joy!
@azeterna has Sims & renders that are absolutely delightful, colourful and inspired!
@barbieaiden some truly breathtaking renders, the lighting and composition are just *chefs kiss*
@saruin has unique, imaginative & beautiful Sims & CC designs, as well as unbelievably flawless renders! What more could you want!
@sansabirdanne has stunning Sims, their screenshots have a dreamy feel to them which is lovely!
@yin-shimo has exquisite OCs and a really smooth render style which is instantly recognisable!
@puppycheesecake makes such a wide variety of Sims and each one is as much a piece of art as the last!
@fl0ptrait Evan & Courts are art in their own right but Fl0p also makes artistic and beautiful renders/edits!
@skaterboisims makes Sims/edits that look like they're straight from Cyberpunk 2077, they are so sleek!
@bansheeso has so many gorgeous and unusual Sims, really interesting Sim style too!
@aniraklova has such epic Sims/Screenshots, sometimes it's hard to believe we're playing the same game! Very inspiring!
@misvni has an instantly recognisable Sim style, they almost look like a painting they're so pretty!
@loony-moonsims has pretty Sims & recently started rendering and the results are FABULOUS so far so cannot wait to see where it goes!
I think that's enough people for now, if you're not on here DONUT PANIC I love you and I will probably do another one of these at some point.
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banj0possum · 1 year ago
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All You Need
Yandere! Bodyguard x Gn Reader
CW: obsessive behavior, minor stalking
i changed his name, his old name was doo doo, it was but a trick of the light
IM CHANGING HIS NAME AGAI-
♠️ Never before would you have ever considered hiring a bodyguard, you could defend yourself on your own just fine, but with all your rival manufacturers trying to get you out of the competition with assassinations and attempted kidnappings, you had no choice.
♠️ Feelings were a very rare thing for Baron, and he was fine with it, after all, emotions weren't a very helpful thing to have when your job is to kill people. There was no room for soft, sappy things like that when you lived in his side of the city.
♠️ But his cold and empty demeanor was somehow broken through the moment he saw you.
♠️ The smile you had on your face pierced his heart like cupid's arrow, it was like love at first sight for him.
♠️ He was just getting some rest after a particularly stressful job at a nearby bar when he heard the sweetest laughter from across the room.
♠️ There you were, the most beautiful person he's ever laid eyes upon. You were sitting with some other people, talking and drinking together like all the other patrons, but you stood out to him like a precious gem amongst stone.
♠️ It seemed as if the world slowed down when your eyes briefly met his.
♠️ He would now frequent that bar, learning what you like to order, when you get there and who you'd be with.
♠️ He's never talked to you, or even interacted with you in any way, but the feelings he had for you couldn't be denied. You're just too adorable!!
♠️ Through his connections, he found out you were a big name in weapons design. Unique and beautifully deadly instruments of death were created by your hands. Is it weird he finds that hot?
♠️ He'd start off making anonymous orders for weapons to you, it was normal to get one that was unnamed, so you thought nothing of it.
♠️ When he got his order, an intricately designed dagger, he couldn't bring himself to use it on anyone. This is a gift from his kind and talented darling! He couldn't just stab it into someone's chest like any other knife!
♠️ Yes, he has a little shrine of you.
♠️ When he heard you were hiring for a bodyguard, he was ecstatic! Finally, he can be with you for real! He had to stop himself from giggling like a little girl in front of his colleagues.
♠️ He applied for the job and immediately was given instructions to your address, he read it over and over again until it was engraved into his mind.
♠️ "Tomorrow, 5pm. 93 Lebberside Ave. Door with the hummingbird symbol on it in the alley. Do not be late."
♠️ When he arrived at the location, his heart was pounding under his cold expression. He knocked on the door and heard a muffled crash from inside with a small "Shit!" before the sound of multiple clicks of locks followed.
♠️ You pulled the door open and looked up at the man with dark eyes.
♠️ "Are you the applicant?"
♠️ "Y-yes.." God he stuttered, he hoped you couldn't see his flushed face.
♠️ "Good, come in." You pulled him in and swiftly locked the door again.
♠️ He looks around and it looked like a normal home, albeit a little cluttered. Boxes of files and paper were almost everywhere with takeout boxes and noodle cups on every surface of the house. Looks like you've been piled with work for a long time, poor thing, you really need him to take care of you don't you?
♠️ He sits down on the couch across from the little bean bag you were sitting on while reading a file you grabbed from the coffee table, god you're adorable..
♠️ "So you're..?"
♠️ "Baron..Baron Valencia.."
♠️ "Baron..."
♠️ Oh god say his name again please plea-
♠️ "Hm..your file's pretty good..and you don't have any recent dealings with my competitors? Interesting, looks like you have a good eye for quality weaponry huh?" You smile at his file before looking at him with fox eyes. The things he'd let you do to him...
♠️ "I just took a liking to your model's, they're more convenient and useful than others.." He says with a straight face.
♠️ You chuckle and ask him a few more questions before eventually moving on to small talk, he relished in the time you two spent together laughing at past experiences and jokes, it was like he's known you forever, it took every muscle in his body just to stop himself from smiling too much.
♠️ Eventually, you got up and patted his lap, putting down the file. "Well, Mr. Valencia, you're hired!" You say with a smile, the same smile that melted his heart the first time he saw you.
♠️ "Really?! I-I mean- thank you..Boss.."
♠️ He regains his calm composure after letting his voice go a little too high for his liking, any embarrassment he would've had in that situation was replaced with a warm, tingly feeling as you placed a hand on his shoulder, giggling.
♠️ After that, he'd watch you like a hawk, always being by your side ready to protect you, even if you’re just at home. You never know when someone will try to hurt you!
♠️ He'd be looming over you, giving any poor soul trying to talk to you a death stare until you introduced them as friends of yours, he's a giant guard dog basically.
♠️ His stoic expression would persist even when you make small talk with him all the time so casually. It was like he wasn't even your bodyguard sometimes, just a friend you were hanging out with.
♠️ He wasn't all intimidating and cold, he was also very concerned for your health...all the time, and can you blame him? You've been living off of takeout and instant noodles for months!
♠️ "Boss, I think you should eat a proper dinner and not fastfood again, I'll cook for you."
♠️ "Your work can wait, Boss. I'm sure your client can wait another day, please, you look tired."
♠️ It's all part of being your bodyguard! He has to keep you safe and healthy! He'd be happy to move in so he can protect you 24/7 if you'd let him.
♠️ He'd offer to help you clean your living space a little too, since you're so busy and all with work, he might as well make life easier for you. You said yes to get him to stop pestering you about it and when you came back to the living room, all the clutter and empty food containers were gone..as well as a few of your clothes..I guess he put them away as well, how nice of him.
♠️ If you confront him about this, he'd deny it all flushed in between stutters.
♠️ "Well Baron, it sounds to me like you want to be my househusband more than a bodyguard with all your offers for looking after me and such."
♠️ "Wh- Me? N-no! I'd never! I-I mean unless you'd want that..Not that I'm saying I want to! But well uhm- I-if you uh..uhm..I'll leave you alone to work..."
♠️ On days off a.k.a. days you forced him to take a break from taking care of you to get a bit of breathing space for yourself, he'd stalk your social medias or flat out stalk you. A true bodyguard never stops protecting their boss! He just wants to watch over you!
♠️ On the rare occasions that you're too deep in work and not getting a blink of sleep, he'd use his strong arms to pull you into bed and force you to rest. It wasn't long before he heard you softly snoring in his arms, you were exhausted from long days of working and delivering orders and evading taxes and such, no wonder you went out like a light.
♠️ He looked down at you as he sighed lovingly, placing a kiss on your head, whispering a soft "Goodnight, cariño.." Before drifting off to sleep himself.
♠️ "..Goodnight Baron.."
♠️ "B-Boss! Y-you heard that?!"
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