#i think resetting all that progress back to square one was a boring move
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the-owl-tree · 8 months ago
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can we also talk about how the other species (dragons, yaks, griffons, etc.) and their cultures in mlp were portrayed. "these violent foreign savages are unfamiliar with the concepts of Kindness and Decency so they need the help of us Ponies to change their ways and show them all how to be nice to each other!" Forever icks me how the only "good dragons" (spike, having been raised by ponies; ember, being the first dragon in the dragonlands to be susceptible to the "pony way" friendship and love; smolder, having attended the pony school for pony customs to take back to her culture to change dragon customs) are the ones to push the ponies' entire agenda onto the "less enlightened" (the Other dragons, the """bad violent mean""" ones)
the School of Friendship did not erase pony racism, it just reinforced the idea that ponies are the superior race. coupled with the fact that the racist bigoted chancellor, who wrongfully imprisoned minority children against their will, was redeemed???? it's giving very 🤔🤔🤔 to me
I'll say that I really like that MLP changed with the times, that the ending finale is all the creatures gathered together with themes of diversity and unity that reflected the changing times. I think this aspect of it makes it really unique and I love the concept and thought behind it. I like that "every creature" became the standard, it felt like a really good way to show kids how language can change to be more inclusive.
But eeeeehhh, gotta agree that the execution was flawed. The other species were either obnoxious, thieves, deceitful, cowardly, ignorant towards love, or just said to be inherently greedy. I think the show tried to change that up but it kind of reinforced a lot of the stereotypes it created rather than address them. It having a school of all things were ponies need to teach the other ignorant creatures how to be friendly was a mixed bag idea and one they didn't execute very well. I wish they'd trashed the school idea and focused more on having other creatures enter pony society.
Not the most important aspect of this, but I think a school is very limiting in terms of these plotlines. I think they shot themselves in the foot by not doing more outside of it, like maybe having Rarity try to bring in non-pony models for her boutique, or Gabby being a new student in Cheerilee's class. The school plotlines felt almost...condescending at times?
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fitgothgirl · 3 years ago
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I haven’t been updating too much here, haven’t been making any progress with my nutrition or exercise habits. I’ve actually been focusing on cutting back on weed. For the first time in my life I actually can cut back by using this kSafe I got. I’m forced to put it off until after work/the evening since it’s locked up, but knowing I can have it later keeps me from freaking out and running to buy more like I would when I’d try to go cold turkey. I’ve never had the self-control before to practice moderation; it’s always been that if I have weed, I will smoke it. I haven’t used the kSafe to go over a day without it yet, but I’ve been an all-day-everyday smoker for about ten years - I need baby steps haha. I was setting it for right when I get off work at 4:30, but recently pushed it out a few more hours to 7pm to have some clear-headed time after work for myself. And this past weekend was the first time I set it on a non-workday; on Saturday I locked it up until 5pm. And for today (Monday) I bumped it out from 7pm to 8pm. I think I’ll keep it at 8pm or 9pm on workdays this week, and 5pm on both Saturday and Sunday next weekend.
I’m starting to feel a good difference not smoking during the day. More focused on work and alert and just clear. Obvious stuff you’d expect. I’m still dealing with some minor anxiety of just feeling like I’m missing something, or not knowing what to do with myself. The feeling of something in the back of my mind nagging at me. But it’s good to feel this discomfort and find out what I’m needing rather than numbing it as I always do. Plus yes, I’m just going to crave it for a while still too.
Not even trying to quit though, although a good long break to reset my brain (when I can eventually do that) would probably be good for me. But I just smoke way too much to be able to be a functioning person with hobbies and interests. It’d be nice if I didn’t smoke everyday, maybe just like every few days or once a week or every couple weeks… Something normal lol.
I know when I have updated here lately, I’ve been talking about my issues with weed. Thanks to anyone who reads through my repetitive complaints and struggles lol. I vent about it here since my health blog includes mental health, of course.
In terms of actual physical health, things are pretty much back at square one. My HW on my blog bio is 166.9lbs (75.7kg) in January of last year. I’m 164lbs (74.4kg) right now. I did get down to around 153lbs (69.4kg) last year around May/June, but I’ve gone back up and lost my muscle, etc. As much as I love working from home, I definitely think it’s making my health deteriorate and my weight go up at an exponential rate. I only get a couple thousand steps a day, maybe. When I first started WFH, I was going on little 10-20 minute walks once or twice during the workday and that was nice. I need to get back to that. I did go on a 20 minute walk yesterday, so that was something considering the level of stagnation I’m at lol. I just felt the need to fucking move at least a little lol (and get out of the house); I can really feel it in my body how stagnant I am. I’m getting some lower back pain now too, which isn’t an issue I’ve dealt with before. 
I also was excited about WFH because I wouldn’t have to worry about packing a lunch or anything anymore, but even though that’s true, I’m so bored of so many foods and am really struggling to prepare even simple things for myself over ordering out. I know I’ve mentioned this before here too. Still just figuring it out though.
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alleiradayne · 5 years ago
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Hello, I Love You
Summary: Sam is cast as Romeo in his college play and Natalie is his stage manager. When he asks her to read lines with him, she’s not quite sure what to make of it. Square Filled: Romeo and Juliet AU Warnings/Tags: Fluff, angst Characters/Pairings: Sam Winchester/Natalie Murphy Word Count: 2,824 A/N: For @spnfluffbingo2019, this fills the square Romeo and Juliet AU. Thank you, as always, to @atc74 for beta’ing. Song: Hello, I Love You by The Doors
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Love is heavy and light,  bright and dark, hot and cold, sick and healthy, asleep and awake.
Lips parted in thought, Sam paused for a breath, then rounded on his friends.
It's everything it’s—
“Okay, hold there.”
Jesus fucking Christ.
“Don't pause. Just keep rambling, he's despondent and sulking and whining about Rosaline. He's not… musing. He's not happy. Didn’t you read this in high school?”
Sam's glare nearly bored a hole into the director. “I performed it in high school.”
“Then you should know this shit,” Mr. Skinner groaned. “How old are you. Eighteen? You're a freshman?”
Natalie winced with her cast mates, and a groan drew Sam’s glare.
“I'm twenty-one, sir. I'm a grad student,” Sam stated. “I've been in the last four of your—”
“Right, you know what you're doing. Prove it.” Mr. Skinner flopped back into his chair and waved a flippant hand at the stage. When no one moved, he glared over his glasses and shouted, “Well?! Reset! Don't you all have… I don't know, homework to do?”
Everyone on stage but Sam leaped into motion, eager to please Mr. Skinner. After a long moment, Sam turned for stage left and stalked towards Natalie.
“I thought the pause was great,” she stated. “Romeo's flustered. He might take a beat at the end of his rambling to finish his thought.”
At least he smiled. “Thanks,” he muttered. “This show better not turn out like MacBeth did last semester.”
That show. Natalie groaned as she rolled her eyes. “Yeah, Liz said production was a hot mess. She’ll never let me live it down that I got cast in that one.”
Sam laughed as he watched the scene restart, their Mercucio taking the stage. “Why didn't you audition for this one?”
Heat stung her cheeks at the memory. “I did. For Juliet. I know this play by heart.”
Sam's brow quirked towards his hairline. “You didn't get the part?”
“I'm Miss Amy’s understudy,” she mocked in her irritated sing song voice.
“Oh,” Sam mused with a smile, “Yeah. I heard about her ‘audition’.”
“Whatever,” she drawled with a sigh. “It's fine, I love stage production. It'll be fun to work this one. You’re up.”
Sam turned back to the stage and smiled. “Should I pause again?”
She clamped a hand over her mouth as her barking laugh nearly ruined the scene. After a quick check of the stage, she muttered from behind her fingers, “Do it.”
His too pretty smile turned into a wicked grin as he strolled onto the stage. The scene progressed with his entrance, and Natalie attempted to take notes, but she could hardly concentrate. Though the entire conversation with Sam had lasted only a minute, her heart raced, and her palms sweat. Over the years they had worked together—whether acting, studying, or pontificating—Sam Winchester had always left Natalie wanting more.
She turned her back in preparation for the next entrance, forcing herself to concentrate on her work. Hopefully, the next two hours of rehearsal kept her busy and away from Sam, lest she finally make a fool of herself.
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Madam, an hour before the worshipped sun Peered forth the golden window of the east, A troubled mind drove me to walk abroad, Where, underneath the grove of sycamore That westward rooteth from this city side, So early walking did I see your son. Towards him I made, but he was 'ware of me And stole into the covert of the wood. I, measuring his affections by my own, Which then most sought where most might not be found, Being one too many by my weary self, Pursued my humor not pursuing his, And gladly shunned who gladly fled from me
“He’s great,” Sam whispered.
Natalie rubbed her arms and pulled her sweater tighter around her shoulders. “He is. Delivery could use a little kick in the pants, but other than projection, William is an excellent Benvolio.”
“Sure, that’s—” he started, but paused as Natalie continued to rub her arms. Something had upset her. Not that Natalie was the most cheerful person. But over their undergrad and now well into their graduate programs together, Sam had learned a great deal about her. Hell, she probably knew him better than any of his friends. But that would be expected of actors constantly working together. Rehearsals and running lines and discussing delivery, intent, emotion. All of it amounted to a very close, near intimate bond.
Except Sam felt much stronger about her than he cared to admit to anyone. Especially Natalie. But as she glared at William out on the stage reciting his soliloquy to close out the rehearsal, her dark stare and hunched shoulders said more than words could.
He leaned into her and asked, “Are you alright?”
Natalie dropped her hands to her sides with a flustered scoff, but she made no move to separate herself from him. “I’m fine,” she demanded.
He leaned closer still and whispered, “Are you sure?”
Any subtler and he might have missed it, but a shiver coursed through her entire body. “I’m… I’m fine, Sam. What are you doing?”
“I wanted to ask you something,” he started as an excuse manifested in the middle of his thought. “I don’t want anyone to overhear.”
A pink hue colored her cheeks as she sucked a breath deep into her lungs. “What is it?”
“Would you want to read lines with me tonight?”
She rounded on him with a wide stare. “Why?”
“Because you know Juliet’s lines,” Sam said with a shrug.
Natalie turned back to the stage. “So does Amy. You two should practice. She’s your leading lady, you need to make it convincing with her.”
“She said she was busy this week studying for calculus,” he sighed.
Natalie quirked a brow at him. “You could just wait until she's available.”
Shit. Maybe he had read her wrong. The sudden worry that all their previous interactions were less than he had imagined sickened him. “Okay, so it’s an excuse to hang out. I miss reading lines with you. Macbeth, Twelfth Night, Midsummer! They were so much fun.”
A small smile curled her lips. “You made quite the Ass.”
“And you were the perfect Titania.”
That hit a little too close to the truth. Natalie stared at him once more, silent but scrutinizing his countenance. Did she know? He had envied Oberon in that production. But as the playwright-turned-donkey, he had shared a scene with Natalie, and though it hit the intended comedic beats, there was something to be said about her laying across his lap as she fed him grain from a burlap bag.
He wondered if she still had her purple fairy fishnet dress.
“What are you thinking about?” she asked.
The memory vanished in a wisp of smoke as Sam shook his head. “Eh… nothing. Will you come over?”
For a terrible second, Sam thought she would decline. But then she asked, “What time?”
“Seven?”
She nodded. “I’ll be there at seven. You’re on.”
Relief washed over him as he clasped her shoulder. He gave it a gentle squeeze, then slipped past her for the stage. “Thanks. See you later.”
That time he felt it. Through that innocent touch, a shiver coursed through her body and into his. Maybe, he hoped, just maybe he hadn’t been so wrong about her after all.
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“Oh.”
Sam returned from the tiny kitchen with water and found Natalie pouring over his copy of the script. “What?”
She pointed to the page. “This scene?” she asked as she dropped onto the couch. “It's… so overrated.”
Sam gestured with her glass and she took it from him. “I need to practice. Mr. Skinner is gonna chew me a new one again if I don’t nail it in rehearsal later this week.”
Natalie nodded as she grunted in agreement. “The problem isn't really you though. You need to make it sound convincing when you’re saying all this… shit to Amy.”
Sam sat beside her as he set his glass of water on the table. “Shit?”
A derisive snort burst from her nose as she rolled her eyes. “It’s terrible tripe. Saccharin sweet. They’re teenagers and have no idea what love is, and yet, they die for each other over a minute of infatuation.”
Great. Sam could have kicked himself then. How had he not known? Given her audition for Juliet, he had assumed she loved the play. He backpedaled as hard and quick as he could think. “I think maybe that was Shakespeare's point. Given all of his other comedies, tragedies, and romances, he was constantly commenting on social and political constructs. Maybe the mere concept of destined soulmates pissed him off enough to write about two star-crossed lovers dying for each other.”
It wasn't as if they had never sat so close together. Hell, Sam had, so many times before that night, rest his head in her lap as she played with his hair while they rehearsed Midsummer. And he remembered losing himself in her icy blue stare so many times. But of late he had forgotten that sensation, that chill as it raced down his spine and numbed his fingers and toes when her gaze met his. She stared openly, unabashed as she searched his own eyes, but for what he did not know. Each little twitch of her stare flitted from one spot to the next—his hair, his nose, his throat��then came to rest on his lips. His own eyes slipped to hers, full and parted in a subtle, silent “oh” as though she were shocked to see him so close, closer than ever before even though it wasn't true.
“You have very… colorful eyes.”
“... Heterochromia.”
The moment shattered like so many tiny pieces of glass. “What?”
“I… uh. My eyes. Heterochromia. That’s why there’s some green and brown hazel mixed in the center of the blue and grey,” Sam explained through a sigh.
“They’re captivating,” Natalie started. “I've always wondered why they looked that way.”
That had caught him flat-footed. “Really?”
Natalie shrunk away as though suddenly self-aware. “Yeah… um, never mind. Forget I said anything, I was just rambling. Should we get to this?” she asked as she pointed to the script.
Resigned, Sam nodded.
“Alright. Take it away, Romeo,” she directed as she swung open an imaginary set of balcony windows.
Sam slipped from his spot on the couch in a fit of inspiration and sat on the floor so that he might look up to Natalie as though she truly stood on a balcony above him.
He jests at scars that never felt a wound.
A part of him agreed with Natalie. Shakespear’s Romeo wore love on his sleeves and acted on impulse, like a lovestruck, moody teen. Whereas Juliet was levelheaded and, while equally infatuated with Romeo after such a brief meeting, wanted to leave things where they were, given issues between their families.
A thousand times the worse to want thy light Love goes toward love as schoolboys from their books, But love from love, toward school with heavy looks.
And yet, as Sam continued through the clichés and romantic tropes, the less he felt as though he were reciting the lines and the more he felt as though he spoke from the heart. The longer he stared into Natalie's brilliant blue gaze, the deeper he fell. Sure, Romeo might be immature, but he had some incredible pickup lines.
It is my soul that calls upon my name. How silver-sweet sound lovers’ tongues by night, Like softest music to attending ears!
Sam couldn't help but wonder how Natalie felt. He held her hands in his and waited, her line a beat behind his but she remained silent. There was no way she had forgotten her line. He had seen her reciting them in the wings as he rehearsed with Amy. He wondered if she thought the pause poignant, to create some melodramatic tension befitting only Shakespeare. She seemed to be a fan of his subtle rhythm of delivery, rising and falling with his natural breath. Her own chest spilled over her arms as she drew air into her lungs and, at long last, said her line.
“I love you.”
The entire world stopped as though grasped in the hands of a mighty titan. For a second, Sam thought he had misheard her, but the sound of her voice looped like a broken record in his mind until the weight of it settled in the pit of his stomach. And for all Sam's talents, he knew without a doubt he had many faults, oblivious topping the list.
“That's not your line.”
A lilt of laughter he had never heard from her before bubbled up from where Sam couldn’t be sure. When she clamped her hand over her mouth, her cheeks brightened to a rosy red, and her eyes widened. Muffled words muted by her hand sounded like nothing more than gibberish, and when she scrambled from the couch and for her bag, Sam stood in a dumbfounded daze, unable to keep up.
“I’m… I’m sorry, I’m just gonna… I’ll see you tomorrow at rehearsal,” Natalie stated as she rushed to the door, her coat half-donned and bag swinging from one arm.
The inexorable swing of the door slowed as though time stretched to give him a final chance. If he didn't take it, if he let her leave without telling her he felt the same way she did, he would regret it for the rest of his life.
Long legs vaulted the back of the couch with ease as Sam lunged for the door. He caught it without an inch to spare, and flung it wide to find Natalie waiting at the elevator at the end of the hall. He said nothing and instead, ran down the hall and slid to a halt on the polished wood floor. He nearly ran into Natalie, stopping just at her side, and when her eyes met his, elevator arrived.
Her free hand slipped into his as he reached for her and said, “If my touch offends you, I could kiss you instead.”
Her stare narrowed as she turned into him. “Holding my hand is very polite of you,” she started as she raised his hand. “Palm to palm, they touch like a kiss.”
“But lips kiss better,” Sam retorted.
Her coy smirk met his grin as she grasped his free hand and said, “Lips that should pray.”
One smooth step closed the space between them, and Sam wrapped an arm around her, his hand splayed at the small of her back. “My lips pray that you’ll kiss me. Please don't ruin my faith.”
“Prayers are answered by those that remain still,” she stated. “How can I answer your prayer if I can move?”
Sam barked a laugh at her twisted interpretation. He towered over her as she leaned into him, and as their lips neared, he said, “Then hold still so that my prayer might be answered.”
Romeo might have had a few smooth lines, but they all paled in comparison to the feeling of Natalie's lips on his. No, she wasn't the sun, or a rose, or any of that bullshit. She was power and grace and faith all at once, unfiltered. As his lips met hers, Sam melted under the sheer force that was her presence, wanting nothing more than to stay there forever. But when they parted—eventually—Sam finished his thought.
“My sin has been taken from me by your lips.”
“Does that mean my lips bear your sin as well?” Natalie asked through a devious smile.
Sam shook his head as he said, “You enable my crime with such sweetness. Give me back my—”
Her lips landed on his before he finished speaking, a hard press that spun his head. Too long he lingered there in her embrace, so close he could hardly tell where he ended and she began. Her hand slipped from his to grasp his shirt, and he wrapped his arm around her to hold her close, closer than he thought possible. Any closer and he would cease to exist.
“Excuse me.”
In another world so far away, Sam heard the distant complaint of a woman. Rather than break their kiss, he picked Natalie up, his arms encircling her tiny body with ease, and carried her back to his room. When the door latched, Natalie parted from him, lips swollen and chest heaving for breath.
“You’ve been practicing.”
He laughed at that as he licked his lips clean. “I’m just glad there aren’t any nurses or mothers around to interrupt us at this point.”
“Me, too,” she agreed. “Would you kiss me again and show me what you’ve learned?”
Another laugh shared between them filled the room as Sam neared her lips once more.
“A thousand times, and a thousand times again.”
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ALLEIRADAYNE’S SPN FLUFF BINGO MASTERLIST
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morshtalon · 5 years ago
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Digital Devil Monogatari: Megami Tensei
Possibly part 1 of a series of posts on the whole series, maybe?
So, the first game in the popular MegaTen franchise is, wouldn't you know it, kind of weird. It was actually a video game sequel to a series of two novels starring a sort of villainous protagonist and the (government-mandated to exist ubiquitously through japanese media) high school exchange student as they become indirectly related to the summoning of ancient bad dudes Loki and Set through the magic of 80's computer programming, go into historic japanese landmarks to resurrect shinto goddesses, witness horrific, gruesome, sometimes sexual actions from the demons, go to space, fight using gods that turn into swords, and generally have a good time.
Naturally, considering the, um... Notorious source material, it's only logical that the videogame adaptation would, then, turn the sort of dark, villainous, intelligent programmer guy into a blank slate warrior with no personality, the girl into a standard RPG magic user, and drop them into a big dungeon crawl with almost no plot, nonsensical NPCs and a connection with the novels so tenuous they might as well have just taken some inspiration from it and opted to create a more original IP instead (I dunno, maybe put a "shin" in front of the title or something). Thus is born the antiquated experience that is Digital Devil Story: Megami Tensei.
While Japanese gamers did at the time have the original version of Dragon Quest - with the sprites that always faced down and the lack of a save system - ushering in a new style of role-playing gameplay into the mainstream, I suppose the mindset of RPG development was still rooted in the design philosophies of the western games from throughout the decade that were distilled into DQ. Games that, like Megami Tensei, typically featured a simplistic first-person view and a party of six characters, following the rough guidelines of the most recent version of D&D, and had generally no plot development, consisting instead of a hardcore, punishing trek through a few 20x20 grid mazes full of traps and gimmicks.
Furthermore, this type of experience, from what I heard, was huge in Japan, so it's no wonder Atlus chose to capitalize on that market instead of streamlining it and risk losing fans of the genre that were looking for an experience similar to what they had witnessed from RPGs so far. Less cynically, it's also entirely possible the developers themselves were huge fans of the first person dungeon crawler and wanted to replicate their positive experiences in a passionate love letter to the genre. Also, for what it's worth, they did add uniqueness in party management and customization, as you surely already know, but we'll get to that later.
I guess we'll never know the true context behind the original MegaTen's creation, but the point is, this is a very old-school game. I don't think it's nearly as brutal as the ones that inspired it, but it is also definitely far from holding your hand. At no point in the game is it entirely obvious exactly where items you're supposed to collect are located, so you mostly have no choice but to comb the entire dungeon yourself until you stumble upon the stuff you need to progress. Furthermore, sometimes the very NPCs that tell you there's even something to look for at all are slightly out of your way, so there's always the mental pressure of maybe having left something behind and having to backtrack and go to all sorts of places trying to find it when you run into the next dead-end.
By itself, this isn't really a bad thing. As an exploration-based dungeon crawl, it's expected that the player will have some agency over what they're doing, and it's refreshing to see a game where you have so much ground to cover, but with hardly any setpiece to spice up the crawling in terms of context, the job of entertaining the player falls squarely upon the gameplay's shoulders.
To that end, the gameplay is definitely more boring than stimulating. This is where I have to admit, I beat the Kyuuyaku Megami Tensei remake version of it. I have played the original, though, and I am aware of the differences between versions. I have also played future games in the franchise with the same issues, so there's no evidence that the original is much different in this regard. Anyway, apart from an intense earlygame where you're at risk of death from a stray Zan spell cast by a gnome if you're unlucky, the rest of the game's fights are uneventful, once you level up enough and have an array of serviceable demons at your side. There's only ever one group of enemy demons per fight. There can be up to eight of them, but all eight are the same type of demon, and the graphics will only show the one until the entire group is dead. It's kind of like every fight is against only one demon but the demon can attack several times and has an erratic, huge HP pool. Furthermore, targeting is completely random for all moves, and you'd think this would add a fake layer of frustration, but the game gives you an auto-battle option. It simply makes the entire party use their regular attack for as many rounds as you want and prevents text from popping up on screen to slow down the monster-slaying, but for the most part, this is more than enough to get you through whatever part of the dungeon you find yourself in, with only the occasional, very rare exceptions of either:
-A demon that has a dangerous ability, therefore making it so that you want to kill them as quickly as possible;
-A boss;
-A battle that you got yourself into without noticing your HP is getting low, so you have to get yourself back to good conditions before proceeding.
It's definitely more of a preparations game than a reactions game. Preparation is fine, but there's never any need for you to deploy clever strategies. The game is ALL about having a good arsenal of choices up your sleeve and, when you do, you're good to go, and then you need to be either very callous or purposefully challenging yourself while playing in order to get into a situation that requires mental resourcefulness and wit. I will admit, I checked some of the mechanical differences between the original and remake versions, and it seems like they reduced the HP of enemies and bosses quite a bit, and generally went to great lengths to streamline the gameplay and make it more in tune with the next few games in the series (as far I could tell from the party itself, Kyuuyaku seems to have taken the inner workings from Megami Tensei II and applied it retroactively to the first game as well to make it more consistent, but I'm not 100% sure). Maybe this means that the original is more nerve-wracking and you need to level up much more, but I doubt it really becomes more strategy-based and oriented towards exploiting the mechanics, like the style future franchise titles would strive to achieve. As far as I can tell, the abilities remain the same, only the stats change, so it's likely more of a formula redesign than any major gameplay departure. If it is though, I apologize, and rectify my statements regarding battle mechanics boredom as far as the original version is concerned.
But hey, regardless of version, the whole demon system is pretty cool. I don't remember the characters doing it much in the books, I believe Nakajima only had Cerberus and that was it, so there's a nice, original expansion of the novels'... mechanics (?) on display here. I don't think the demon conversation, recruitment and fusion systems need any introduction, but I will say that up until Shin Megami Tensei II, the seventh overall game in the franchise, for some odd reason all demons were limited to three abilities/spells (later three spells and a few abilities), so they were not very versatile. Furthermore, magic and abilities generally sucked for the most part in early MegaTen, and in this game, outside of Hanmahan, group healing and the occasional kaja spell, all you really want is a good punching bag to take the heat off of Nakajima and Yumiko.
Also, maybe it's just in the remake, but there are quite a few demons that are exclusive to the player through demon fusion. This begins happening from pretty much the start of the game, making them sort of unique all the way through and making it sort of cool for the player to go around with these demons that you can't see anywhere else and who are usually more powerful than the enemy demons in the area. Still, however, the limited abilities and limited usefulness of said abilities make things a bit boring and makes the demons sort of interchangeable for the most part, especially considering you can't even see them in battle. But hey, in 1987 I'm sure the vast array of options alone would have been pretty impressive and, considering the plethora of real-life inspiration that was put into the demons' designs, it's kind of still impressive today, really.
Enemies do have a few tricks of their own up their sleeve, too, though, and they usually fall into the "early RPG unfairness" spectrum quite nicely, such as being able to cast death spells when the game's programming is such that you get a game over if the 2 (out of 6) human party members die, even if all your demons are still alive (naturally the final boss can use a pretty accurate version of this move), or the loathsome "smiles and laughs" attack that permanently drains an experience level from a human party member if it hits, making you have to work your way back up again without even the mercy of having the enemy that sucked your level give a massive hoard of EXP when defeated. Or the mercy of adjusting the experience table (if you're level 41 and get a level sucked from you, now you're level 40 but you still need enough experience for level 42 to get back to level 41). It's basically a reset button.
The original version also had some major frustration in the fact that there was, like DQ and so many others of its time, no save feature. You had to visit a guy near the start of the game to get a password or use a late game spell from the girl. There was also no auto-mapping feature (though the mapper/mappara spell did exist, in the old MegaTen-style 3x5 grid), so you just had to create maps yourself, I guess, which is kind of like wizardry and bard's tale and such, and kind of interesting. Though, for a game that isn't all that stimulating otherwise, it's good that in the remake you don't also have to go get a sheet of graph paper to keep track of where you've been. I'm torn on whether the original's extra doses of hardcore game design are better or worse than the remake's streamlining, but it seems to me like the hardcoreness, probably caused by memory limitations and such, served more like an arbitrary layer of confusion placed over a game that didn't really have a juicy core, while the remake's alleviation of it brought about the black spots a bit more into the limelight... It's hard to make up my mind.
The more standard things to talk about in a review are usually average-to-enjoyable here. The environment graphics are pretty good for their time in the original version, and the remake has some good stuff in the late-game, but has a tendency to make the ground a fake-looking gradient that feels artificial and standoffish. Demon designs are always a treat in MegaTen and I wouldn't say this game is an exception, but I think the original designs look kind of goofy for the most part, while the remake uses the scaled-down style of SMT II and SMT If... instead of the better-looking, more detailed style of SMT I, so that's somewhat disappointing. The music is alright, nothing special, but it starts with really cheery, upbeat tunes that go against the ambiance, especially in the remake where they added a dark-ish prologue with more fitting, atmospheric music. The sheer length of each individual section of the dungeon means the tracks will start to get repetitive at some point, and they have a repetitive nature on their own, but they're not bad. I like the bass in Valhalla Corridor. I also like the last two areas' music. Bien's track sucks, though.
Either way, it surely isn't a great game. Nor does it have to be one, honestly. It's a 1987, sort of experimental game that toyed around with the concept of a dungeon crawler in a very japanese setting coming from a very risqué source. It has its merits in creativity, sorely marred by technical limitations and overly emphasizing on its subpar dungeon crawling gameplay, extending it to the point where it overstays its welcome quite a bit. The devs were wise in keeping the plot connections to its immediate sequel small (and it is fascinating, how different it is from all others in the franchise) because Megami Tensei 1 doesn't stand the test of time.
But again, such a thing shouldn't be expected from a late eighties, obscure weird little game, and for what it's worth, like I said about Dragon Quest, it served as a base, though in my opinion a rockier one, with which to found gameplay mechanics that would be expanded upon and embellished in future titles. I'd give it a 4 out of 10, perhaps an honorary extra half-point if the original version's gameplay is a tad more stimulating, but really it's hard to even give games like this a score. They're a product of the times, and they appeal to sensibilities of the times. Gamer mentalities, even within the genre, have moved past it, but it stays here as a testament to the growth of the series. Going into it, you're likely very aware of its shortcomings already, and whether you'd like it or not is, I think, even more independent of whatever mess of words I'd be able to string together like this than usual.
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spacedimentio · 6 years ago
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Save the Light Impressions
I recently became interested in what Hessonite’s deal was and since it’ll be a long time before I’ll be able to get the game, I decided to just watch a cutscene compilation (this one, if it matters: https://www.youtube.com/watch?v=jy5tOb3gzLY). Dunno why I’m taking down all my reactions, just cause it’s fun I guess. Enjoy
RIP Car Wash
What even is the prism? It's not a gem, right? But it's clearly got conscious thought, even Hessonite talks to it like a person
haha Greg called her a glittery space lady, accurate
it's a little OOC that Greg wanted to come along. at least he's having fun tho. aww, steven's so proud of him :D
actually, what's Hessonite even doing. Why didn't she fuck off back to space once she found the prism
yeah that's totally not a triforce with six arms or anything. it's not the diamond authority symbol either i don't think, the triangles in that all meet in the middle
Mayor of Bummertown
I would have named the boss Dave, zero hesitation
"Our prism is in another castle!" i love you steb
oh no, bad memory time at Bismuth's forge :( I hope she'll be playable in the next one (i would scream forever if there was a playable diamond)
did Steven really just answer the phone with Myello? Oh IT'S PERI. Aaaand we're learning about RPG mechanics. Meta.
frozen donuts are a thing?! :o
it's her. the square. she seems to be almost identical to how our peridot used to be, so i wonder what the difference in personality is. Aside from her favorite insult being pebble instead of clod
ah yes, ye old tennis match
man i love that you can form fusions in this game
oh lord, i don't wanna imagine what chaos would happen with two peridots. also Greg is taking ice damage during the cutscene, help him
oh no, they're meeting. of course the first thing Squaridot says is "WHY ARE YOU NAKED" (and they obvs flipped her sprite cause the gem's her other eye now)
hey look, new insults for my list of gem related curse words
weird, angry mirror indeed. imagine what they could do if they were friends!
oh RIP. why do you get to choose who murders Squaridot. I hope for more multi-peridot action in the future
wait, what machine did you rip that off of and when
i already knew Peri was playable but it's still cool. i love how she flutters her feet when she jumps! i wonder who the DLC character is going to be (lapis, probably. Bismuth would be metal, though)
"Clod-Who-Shall-Not-Be-Named" oh my god i love you
"Whatchu talkin' bout Peri" the best, they're the best
Oh so wow, Hessonite is THE Hessonite, huh. Real famous. If she came out as a Crystal Gem, it would sure cause a stir
Yeah I was also wondering why she's sticking around instead of just leaving? and she is kind of leaving her troops scattered all over the place with no rhyme or reason
these are great names. The Great and Terrible Spikey McSpikeball! of course the guy playing picked the most boring one
i love how Peridot just fucking yeets her tablet to attack
sugilite tiny!
you know, i was gonna get this game anyway at some point, but it's nice to know that it's the kind of rpg i like, one where you can participate in the attacking and blocking process.
how dare you switch out peridot for pearl. you know what, next game i hope you can be everyone all the time cause there's too many good characters to pick from
whatchu doing up here pizza lady
yeah they just...all ran right in front of her directly in her line of vision and she didn't see them somehow
oh the prism is resisting. it really took Steven's words to heart last game
Hess my dear, is this prism your only friend (oh my god that's totally it isn't it)
is the wiki sure she can't teleport cause holy fuck is she fast
"Gugh, Peridot, this is just like when we tried to hunt you down. But worse...cause, y'know, she's actually threatening." rude
huh. i don't remember the pyramid temple blowing up and leaving debris, i thought the whole thing disintegrated cause it was a construct of the gem it was housing. looking at screenshots of Serious Steven it definitely did explode
are they really trying to tell me there was a pyramid under the pyramid and no one noticed
call it the Spooky Basement! call it the Spooky Basement! you disappoint me, player, although Secret Temple of Secrets isn't so bad
*steven rolls cheerfully through a skeleton and then everyone jumps down a big hole* um
yo there's a mural of Rose fighting some light warriors! that's rad as shit!
*gets to the hallway with the torches that turn on as you go by* gee i sure wish i could watch this with sound, but alas i am recovering from ear fatigue and it would be a bad idea.
oh my god he reset her preferences no wonder she's pissed XD
HOLY FUCKING CHRIST RIP AMETHYST AND PERIDOT GODDAMN AND GARNET TOO PIZZA LADY STRONK
wow she really is a genuine threat, she forced Rose and Pearl to give ground back in the day
oh no you did not just say that Pearl should come with you. fuck her up, P!
also i just realized that she is really tall. like 10 feet tall at least
aw no fair you can't just flashbang them all you dink
oh it's sapphire. wait has connie even met ruby and sapphire in the show? did we not get to see it?!
where the fuck even are you guys, i could swear that connie and greg fell off the platform into the abyss
wait, they don't have new forms, did they even regenerate? i don't think connie was out cold for that long. did they even poof? i saw colored clouds of dust but no gemstones. i mean, i know this is a game and all but it's also canon so ???
and peridot is breaking the fourth wall by commenting how you can't force her to sit at home at the moment
ancient thingamajig. wow is thingamajig a real word, my spellcheck is not yelling at me about it
yeah connie! kick her ass for me!
since when are gems into riddles. i wonder if anyone has made much headway into translating the written gem language yet, last i heard they hadn't made much progress. apparently only Steven Sugar knows what all the symbols mean
wait steven was watching connie and greg's parties running around that whole time? i guess even the game never leaves steven's POV. where even is he, in the prism realm? oh, the place was turning pink for a minute until he went towards the sparkly thing
steven is always accessing memories isn't he. at least these aren't his mom's this time
you might be getting sick of her steve but i'm sure not!
from far away it really looks like she's chillin' with a martini glass and i was about to scream
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corruption beam :(
was he just like passed out on the floor somewhere hallucinating
aww, he picks up the light steven exp by hugging it :o
"Just feeling a little...light headed." i...puns?
the Light Warrior is the final boss of the first game right? ...i should have probably watched a video about that one first
oh i just had a thought! if they make a third one then we get to have Rainbow 2.0 and Sunstone and Obsidian in it! :D
woah, trippy. tbh steven's connection to the prism is kind of strange. i wanna know exactly where that thing came from and why it's so deeply connected to him now. did Hessonite have visions like this when it was hers?
yeah that's... if a place is connected by warp pad, wouldn't it be easy to find by just warping randomly? unless separate warp networks are a thing but still, you'd just have to sneak onto a CG warp pad and go. ....how do warps even work, they can go through roofs and stuff and there's like this whole other dimension with all the warps like stars in the background and ???
how does the forge even do an upgrade with no Bismuth. maybe i should stop trying to fit this into canon details
what makes you think Hessonite could see you? is this some Voldemort Harry Potter connection shit. is that actually how she found the forge, this game ain't explain much
oh that's...that's a big oof. bismuth was working on a huge-ass statue of Rose before they got into their argument
"i saw her again" what no you didn't, that was just a white screen with a text box
"Beats me how any of this whacky prism stuff works!" ...i feel called out
why does that bigger spaceship look like a funky piece of headwear to me
well, at least it's closer than the moon
oh what, Lion didn't come with you? didn't you need multiple roar warps to get to space last time, just above the earth still seems kind of far, also how did he know the coordinates of the ship, he could have easily sent them all into the void
?! and then he's there?!? already asleep? how???????
aww what you're going to tease me with a citrine guard but not let me see her?
freaky. strangely organic looking technology is nothing new but i don't think i've seen stuff oozing through it before
"Look at you, acting as though you have the moral high ground!" *shakes fist angrily* She's like Emerald, but better! I can't
i guess he did kind of steal it, but it was more like finders keepers really
whuh has the prism always been able to talk?
"a Prism" oh no are there more? probably
woah that's a big boy. What the heck does Spectral Conclusion mean. and the prism is inside it instead of it being a separate creation, interesting
aww, it's looking at itself in confusion. Steven reaches out to it with his words, as he does
the prism isn't really...doing a lot of attacking (cause the player is picking the right choices probably). oh nevermind, it has a hugely damaging rainbow cannon
/r/murderedbywords, except in a good way
"Destroy Steven!" huh since when does she know his name? she could have gotten it from several places, really
oh oh oh! it's pizza time! standing in the middle of them is probably not the best idea, but look at her, she's exuding confidence!
wait wait wait, when the player used a healing move, did i just see an option to heal the prism? or at least, it's health bar showed up. is it gonna help later?
can i have like, a full sprite sheet for Hessonite please and thanks
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if this was in the show, steven would be dead from that hit
aaand Steven did two points of damage with his shield bash, she ain't even flinch
pearl what are you doing
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wow, she also only did a few points of damage
is Hess like, super tough. i love how much of a threat she is, cause most Homeworld gems we've seen aren't all that scary
oh! oh! you can heal the prism! that's probably how you damage her cause you'd be here forever chipping away otherwise
HOLY FUCK, SHE JUST DID 270 POINTS OF DAMAGE, THAT'S LITERALLY ALL OF SUGILITE'S HEALTH. I know the wiki says that attack does massive damage but jeezus!
so far the prism hasn't done anything, they're just chipping away at her slowly
oh, so gems do poof in this game. i guess we're just ignoring new forms because it wouldn't make sense in the timeline if we didn't
huh, does pearl inflict burns in this game? oh and she shoots fireballs, guess that answers my question.
it's kind of sad that the status is doing more damage than everyone else combined
whuh, she just attacked the prism! RUDE.
stop beating up the prism you degenerate! i guess i shouldn't be shocked
hey, Garnet and Amethyst are alive again. ah finally, some damage now that Garnet's lowered her defense
A-Amethyst, you're facing the wrong way. i wish Hess had targeted her with her big attack, then i could have made an "oh no she has airpods in" joke
oh, but the player formed Smoky, so she's not even aiming at anyone in particular anymore lol. she went for Pearl tho, fuckin' eviscerated
is this battle normally this long, it's been almost 10 minutes
this battle would probably be much harder if she didn't waste her turn being a bitch and attacking the prism. gee, and you wonder why it doesn't want to listen to you after encountering steven's kindness. i wonder...what would happen if you let the prism's HP get to zero? it would take a long ass time but...now i really wanna know but i doubt there’s any videos about it!
garnet's rocket fist did damage to the prism cause Hess is standing next to it. c-can you attack the prism, is that how you get the bad ending??
man, they haven't even had to heal because she's just beaten up on that poor thing for the past 10 turns. i mean, really, she could easily murder all of them in a heartbeat if she wanted
ok finally, she is defeato. I'd feel more sad for you if you didn't abuse your subordinates (definitely has detracted from my liking of her, i won't be too hard on her for it though because Homeworld is bad like that and she doesn't know better). at least you’re good at eating your humble pie without complaint
oh, i guess you get to choose your ending? it's kind of weird that it's not like, influenced by your game choices. cause technically like this it's your choice, not the prism's choice. so what was with the prism having health then. was it just to show how awful Hessonite is to it?
also, i can't look at light Steven without thinking of Pink!Steven and hhhhh
"You're a wise creature, aren't you?" Yes, yes he is *nods sagely* I hope you come back someday to learn more from him
You're pretty adaptive, huh Hess? of course, if you've been having these thoughts and feelings for thousands of years you're probably not too shaken up by the realization that they're true. That’s actually pretty great of you to want to figure yourself out.
ha, so Garnet didn't let her leave like the wiki made it sound like, she just yeeted away, and good luck catching anyone who can move at 5 million miles per hour
the gems are running in place in the next scene and Amethyst is backwards again. connie is also facing the wrong way. ...this game's a bit jank, isn't it :P not that i mind, a little jank is fun!
Peridot breaking the fourth wall with her Are Pee Gee again. I wonder which one it is. Golf Quest Mini?
do you get anything for 100 percenting this? oh, i guess there's achievements. no bonus content tho?
Lapis: I think I could use a break.
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i for one would like to know what book the prism was reading. also, it's back to not talking again.
AWW YIS! We goin' out for pizza tonight bois!
The gems finally get to stop running in place in the corner
aaww, it's a beach scene reminiscent of the opening. kind of weird that greg is the only one animated but still cute
also someone's last name is Gooch and i feel bad for them
alright now to google Hessonite's VO... Christine Baranski. Are-Are we just hiring broadway singers for everyone now? not only would I die if Hessonite made an appearance in season 6, my soul would reach the farthest realms of space if she sang a song on top of that.
well, that's a wrap! time to jot down all of Hess's dialogue for later reference! It’s a crime that there’s so few fanfics about her, she actually has a lot of potential!
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firecakes-art · 7 years ago
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Marker Man Misadventures 12
This is it. This is the world that will truly test my abilities as a map maker. It's as if the game is taking my map making as the actual point of the game and is upping the difficulty to maximum. I will do what I have done since the very beginning when faced with a challenge: adapt and invent new techniques in order to get to my goal.
The soundtrack sounds mischievous and is 6 measures even.
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I do not show it on the map, but the parts where the black platforms turn gray is a gradual effect. What that means is that in the game the visible platforms slowly fade away to invisible ones, and then the completely invisible ones are indicated on the map by the gray color. So, basically the entire level is invisible. Not exactly ideal when you're trying to figure out where the platforms are. Not to mention there is ZERO background art. It just looks like I'm walking on air and there are also items that are on air. I mean, I get it that you cannot have background elements or else this invisible theme wouldn't work but I feel like this is just a cheap way for the level designers to not have to care about making the levels pretty.
Fortunately that dumb grid that has existed since the very beginning of the game is still there, so I can use the squares on the grid as a reference of distance traveled. Basically, I'm drawing circles and pushing them to see how they respond to the environment in front of me. It's probably a good idea to do that even if I wasn't mapping the levels out because it will help find potential traps for me. Let's face it: the developers are cheap enough to do that. They did it in the last level of the previous world. Of course I'm going to check for traps.
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The part with the bouncy walls is annoying because you have to build around it to climb up. Either use a super jump power up or figure out the reach of the bouncy blocks to make the appropriate bridge.
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These levels take no time at all to load. GEE I WONDER WHY. Also, do not try to force shut the game when you lose your last life. Just like with that water world, you will lose all of your progress. The only difference is your save file is just straight up gone instead of glitchy. Perfect. Watch out for long falls, and always check where the edge of a platform is before building or making a jump.
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It's like a combination of the previous two levels, only simpler.
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You sort of don't know which pits are places you can go to or places that will kill you. It's a safe assumption that if a shape you draw in it falls outside your view then it will probably kill you. Another really dumb thing is that sometimes you can draw shapes inside walls. If you're just making random guesses it's not entirely clear whether the successful shape is placed in an area you can walk to or if it's inside a wall.
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You doubt my ability to try and make every level's title some kind of pun or reference? Just watch me.
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These levels got homogenized really quickly. I had to replay this level and I had no memory of its existence.
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Markers are cool. I like markers. Please give me more markers.
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So, the first spiky wall area has a little bump before you fully pass the obstacle. If you're me, this means you'll get stuck under the wall, and before you can register that you need to jump, the spike wall crushes you. Note that when you game over, you only gain one life back. So every time this game decides to pull a stupidly cheap trick on me I have to redo the whole world over.
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Wow. We have a new contender for the most basic level in the game. Congratulations.
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One strange thing is the area under the exit. You can draw shapes under your platform and watch them disappear after falling a bit. No need to worry about crashing your game, because the developers placed triggers under the map that will delete shapes drawn out of bounds. They did at least one thing right there.
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It's a level with invisible blocks and things and stuff.
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Snoop around enough and you may find the coin. Or a spike pit. Same thing, eh?
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I should be more upset at how hard they're trying to hide the coin and exit, but I think I'm too desensitized at this point to care.
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Oh... I figured it would take until level 150 or something before the game was over, but maybe it's ending early! If you manage to die here, just remember the trick with the water world when the game over glitch happened: let the game over screen appear, continue, reset, and load to be at the level where you died. Isn't it fun when you apply what you learn?
Oh yeah, the point of the level. The giant ball is back for another rematch, and you have to scale down the level pretty fast in order to beat it (unless you're using power-ups). It took me a few tries before I was able to beat it. Be careful with some of the drops, as they are enough to damage you. After making it to the bottom, stand on the blue platform and let the ball push the other one down, flinging you upward.
Do I... really need a world map for this one? Yes? Ugh fine.
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No no no no no. Nope. I'm not waiting any longer. This game is going to be finished in this post whether I like it or not. It's time to end this.
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The cutscene showed the dog and marker man jump into some kind of teleporter. The result is that we are now on some space rock or something. It looks like they stuck with the themes of space too, such as making the level vast, yet empty. Hmm, not really a theme specific to this world, but oh well.
Long Boy
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WHAT DID THEY DO TO SHOE BOY? It now has an oval head. I guess it's supposed to be an alien. It's really funny how they attack because they rotate their elongated head when they kick, and it just looks funny.
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Ugh, these types of levels are the worst. Huge open spaces with lots of emptiness and lack of features between the platforms. It makes the game boring and frustrating to map and play, so why do it? Especially the road to that two-coin exit. Why make the player walk so far to get there? The developers could've easily added a path down from the coin to the hallway.
Alien
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A projectile-based enemy, just like all the other projectile-based enemies. This one has a scarily fast firing rate, making it a very dangerous long-ranged enemy. Its barrage of bullets can also make quick work of drawn shapes. Be careful. When trying to block its bullets, don't just put a single line over it, as the place the bullet spawns can bypass the line. Place like, 2 lines. I don't know. What's interesting is the developers actually managed to make the bullet spawn from the gun's barrel instead of the top left of the sprite. Good job. You're learning! It's a little late for that, but whatever. This does mean you may need to place lines completely covering the alien before the projectiles are stopped.
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Same glitch as last world. Do not force stop the game on gaming over. Let it happen, continue, exit, then get back to the level you died on.
The spike walls move at different frequencies. I recommend activating super speed and just focusing on the bottom one moving out of the way. Seriously, you better have some markers coming into this world or you're in big trouble. Actually, there's an easier way to get past this part. When the bottom spike wall is hiding under the floor, lodge a line between the floor and the wall and it will get stuck there, allowing you to pass without doing anything ridiculous.
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Pleeeeeease give me more markers. I actually have to conserve resources in this world and it's annoying. There's simply too much terrain that needs to be covered that will inevitably use up all my markers. This is different from the lava world because in the lava world there were at least interesting elements in the levels that made you think on how to approach the problem. In this world it's just a battle of attrition.
Speed Cheese
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It's cheese on.. wheels? This is probably a reference to moon cheese. It quickly moves back and forth, simply knocking anything that touches it out of the way. It deals no damage.
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I think I know why there are so many dead ends here. The game just really doesn't want the player to have any markers in this world. How rude. This is why people like me have to come in and bright light to the correct pathway to victory.
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Oh yaaay. Another level where you just have to look everywhere to find the coin and exit. The part of the map where it says SLIDING has no friction. Marker man will not stop moving on that platform until a wall is hit. The exit is kind of dumb to get to. In order to even see it you have to either stand on the platform with the alien (which noone is going to do) or build up and then look up. I recommend just making a giant rectangle on the corner of the map and then building off of that to the exit.
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This is the realm of the shoe boys. Their final congregation is at this location. They are planning big things. They already have presence in just about every world. Their plans to finally take over the world of marker man have started to unfold in this meeting area, and you are in the middle of it all.
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This is pretty straightforward, isn't it?
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Beware of the many dead ends in this level. You get one marker in here. Well, there is a second one, but it's in a trap so I'm not counting that one.
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What. Why is the map so linear? Why is there a pointless dead end to the right with a moving platform? Why is the map small? Why is there large stretches of nothingness? I don't understaaaaaaaaand. Maybe the devs want this game to end as bad as I do. Fair enough.
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We all want this to be over! Just walk down this straight pathway, hug the left, and you'll get your coin, and you'll get your exit right above the coin. It's that simple. We even went ahead and put the useless parts of the map all on the right side so you don't even need to travel there. I'm doing you a favor, but don't tell my boss I'm doing this. These are supposed to be the hardest levels in the game. Go forth!
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Uhm. What. WHAT.
This is the final level. There is no indication that this is the final level. There is no dog seen anywhere, and the level number didn't jump to the range where the dog levels appeared. I simply walked into the exit, my level got reset to one, a cutscene played, and the game is over. I think it's really fitting that the background track that plays throughout the cutscene and the credit rolls is the game over music, because did I really win by beating the game? Everyone's a loser for trying.
But hey. I get a star next to my save file now. I guess any recognition of me going through this torture is better than nothing. I was curious to see if this star meant some sort of change in the game, like a new game plus, but it doesn't seem like it. My markers and lives left carried over from the previous game to this one, but that's about it.
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And.... that's it. The game is done. I mapped every level. Here is the final world map.
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Thanks for reading. However, there is still one final post to make...
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dreamwiththeoppa · 8 years ago
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BTS REACTION - What kind of kissers and cuddlers they are
One more to the kissers and cuddlers series! And once more this post got waaaay too long... sorry T.T 
Enjoy!
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Rap Monster
Passionate, but teaser kisser. Namjoon would love to tease you, with many kisses in many places and a lot of almost kisses, just little pecks to provoke you. Being rough from time to time and lots of shoulder kisses. But, although he's always trying different ways to drive you crazy through kissing, he is also the type of guy to cup your face and kiss you deeply, not necessarily provoking. He wants you to know exactly how you make him feel.
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His lap is your perfect spot, with your head on his shoulder, also he's always big spoon. Cuddling mostly happens under your request or after sex. He'd take this intimate moment to talk about everything, meaningful and deep thoughts or even the most trivial topics. He'd ask about your day and tell you about his. If you're comfortable he won't move, even if his arm goes numb.
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Jin
Sweet kisser. There is no doubt seokjin would be a very warm and loving kisser, simply adoring forehead and cheek kisses and being as gentle and romantic as he can. I do believe he would take his time to appreciate you and let you appreciate him, principally setting the right moment. His kisses are something you'd be looking forward to.
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He loooves cuddling. Your head on his chest listening to his heartbeat, your smell everywhere, both of you so close and intimate is just like heaven to Seokjin. He would like to have a good view of you, so he can admire you completely, caressing your hair and exchanging sweet compliments (he'd from time to time mention his own beauty to mess with you, almost apologizing and reseting the mood) or light kisses. And, he wouldn't let you leave. Cuddling session is Jin's, you must follow his rules.
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Suga
Tender kisser. Yoongi would probably mix kissing and cuddling a lot. He loves to just feel you, your smell and your closeness, when kissing. His kisses would always start softly, a mere brushing lips to a very long and passionate kiss, also lazy kisses on your neck and shoulders when you're distracted. Mostly he keeps this moments between you two only, but depending of the setting or situation I think he wouldn't mind sneaking a cheek kiss or a peck in public.
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Lazy cuddler, obviously. He's the big spoon, keeping you as close as possible. It wouldn't be a talking moment for you two tho, he would probably be napping when you snuggle up to him and he half-asleep pulls you closer and finds that perfect position, where you're just close enough to kiss, but he can also play lazily with your hair until he goes back to sleep. Cuddling for him is a relaxing, silently loving moment.
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J-Hope
Playful kisser. No doubt. His kisses would be everywhere he can reach at that moment, although he have a thing for your lips (loves lip bites). He would make sure you're always having a good time and enjoying him as much as he's enjoying you, kissing you sweetly. He would love to snap you little kisses in public to make you flush and giggle. His kisses would always put you in a good mood, and when you're alone he'd let it evolve to a more passionate kiss leaving you out of breath.
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He also likes cuddling. It's a very funny time, where he can be close to you. There's no doubt he would tell silly jokes to make you laugh and turn the cuddling sessions into a tickle fight that only ends when he makes you kiss him, but he'd also lazily talk about anything while holding your hand or drawing figures on your back, he may even try to seduce you too. He doesn't mind much between big or small spoon.
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Jimin
Bold kisser. Jimin would love to make you breathless, biting your lipas and giving you hickeys so everyone would see. But, although he is mad in love with sexy kissing, he knows how to be sweet. Eskimo kisses is something he likes but would never admit on, also when you ask for a kiss or a peck he would softly obey, instantly getting embarrassed on himself, but would totally get revenge asking for kisses too.
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He doesn't really care about position, he only wants to have a hold on you, hands or arms touching, close enough to sneak a kiss on your cheek and make you blush and cares about you being comfortable. He loves to cuddle with you at all times, including when the boys are around (we all know he's kinda show off). And, when you're alone, although he's being cute and quiet, he would make sure to "accidentally" grab something he shouldn't or make a pervy comment.
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V
Slow and playful kisser. A little like J-Hope, Taehyung would simply love to tease you and play around. Like kissing you lightly then running away, or licking your nose when you're about to kiss. Surprise kisses are a must. But, every time you do kiss he makes sure to take it slow and get deep, although it can easily become rough, principally because he always uses his tongue. His kisses naturally progress to leave you both panting.
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His position doesn't have a name, for it's a mess. You two would be always in random positions, only close enough for him to snuggle up on you, burying his face on the crook of your neck or kiss you (basically any part of you that is close enough). He'd also be playful, as soon as he gets bored he'd annoy the crap out of you, poking and saying nonsense, until you give him a death glare and he's saved by his square smile you love. (sexiest gif ever... i'm almost sorry)
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Jungkook
Childish kisser. Being the shy bunny he is, at the beginning you're the one leading, but not for too long. As soon as he started to feel comfortable, his kisses becomes more playful and childish, he holds you tight when you have to leave and kiss you until you're late, or you get into a tickle fight that ends up on you two kissing. Those kisses, mostly starting on your cheeks and neck, becoming tender, deeper and more passionate.
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Cuddling with him came natural to you, he was a little unsure of it in the beginning but as soon as he got used to it, he makes sure you feel special. He just keeps you comfortable and very close, talking lightly about your days and maybe singing something softly. He'd shyly kiss your cheek and play with your hair, sometimes little spooning and holding your hand tightly.
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Gif Credits to their Original Owners
~ADM Jam
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illbefinealonereads · 5 years ago
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Blog tour day! Allow me to tell you more about Husband Material by Emily Belden, as well as share an excerpt from the book.
Husband Material : A Novel Emily Belden On Sale Date: December 30, 2019 9781525805981, 1525805983 Trade Paperback $15.99 USD, $19.99 CAD Fiction / Romance / Romantic Comedy 304 pages
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Told in Emily Belden's signature edgy voice, a novel about a young widow's discovery of her late husband's secret and her journey toward hope and second-chance love.
Twenty-nine-year-old Charlotte Rosen has a secret: she’s a widow. Ever since the fateful day that leveled her world, Charlotte has worked hard to move forward. Great job at a hot social media analytics company? Check. Roommate with no knowledge of her past? Check. Adorable dog? Check. All the while, she’s faithfully data-crunched her way through life, calculating the probability of risk—so she can avoid it.
Yet Charlotte’s algorithms could never have predicted that her late husband’s ashes would land squarely on her doorstep five years later. Stunned but determined, Charlotte sets out to find meaning in this sudden twist of fate, even if that includes facing her perfectly coiffed, and perfectly difficult, ex-mother-in-law—and her husband’s best friend, who seems to become a fixture at her side whether she likes it or not.
But soon a shocking secret surfaces, forcing Charlotte to answer questions she never knew to ask and to consider the possibility of forgiveness. And when a chance at new love arises, she’ll have to decide once and for all whether to follow the numbers or trust her heart.
Advance Praise for Husband Material
“Tackling thorny questions of widowhood and dating after trauma, Belden's second novel is witty, full of heart, and blindingly au courant. Packed with pop-culture references, it will appeal to fans of Sophie Kinsella, Rosie Walsh, and Plum Sykes. Belden writes twists and turns to keep readers hooked.” —Booklist
“Charming.” —Publishers Weekly
“Sensitive, thoughtful, and touching.” —Library Journal
“In this touching, witty, and timely book, Emily Belden deftly explores the complexities of human relationships in our increasingly tech-obsessed world. By turns heartbreaking and laugh-out-loud funny, Husband Material beautifully demonstrates that you can't reduce love to a bunch of 1s and 0s.”
—Kristin Rockaway, author of How To Hack a Heartbreak
Buy Links: Harlequin Amazon Barnes & Noble Indie Bound Kobo Google Books
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Author Bio: EMILY BELDEN is a journalist, social media marketer, and storyteller. She is the author of the novel Hot Mess and Eightysixed: A Memoir about Unforgettable Men, Mistakes, and Meals. She lives in Chicago. Visit her website at www.emilybelden.com or follow her on Twitter and Instagram, @emilybelden
Genre: Romance, Chick-Lit
Rating: 4/5 stars
Review: This was a very fun read for me. Belden writes in a style that I really enjoy, it feels fresh and light. Though the book tackled some heavy subjects, none of it was felt in the writing. The plot was paced well, and the way it progressed felt natural. The idea behind the book was beautifully executed. The characters were well developed and set up in a way that kept the book dynamic and entertaining. Though the characters aren’t relatable, straying from most books in the romance genre, Husband Material didn’t need to rely on that to make the book as enjoyable as it was. All it needed was the wit that Belden incorporated in it, and that was enough for me.
Excerpt:
Well, that’s a first.
And I’m not talking about the fact that I brought a date to a wedding I’m pretty sure didn’t warrant me a plus-one. I’m talking about grabbing a wedding card that just so happened to say “Congrats, Mr. & Mr.” on my way to cele­brate the nuptials of the most iconic heterosexual couple since George and Amal. This—and a king-sized KitKat bar from the checkout lane—is what I get for rushing through the greet­ing card aisle in Target while my Uber driver waited in the loading zone with his f lashers on.
It’s Monica and Danny’s big day. She’s my coworker, whose gorgeous face is constantly lining the glossy pages of Luxe LA magazine. Not only because she’s one of the leading ladies at Forbes’s new favorite company, The Influencer Firm, but because this socialite-turned-CEO is now married to Dan­iel Jones—head coach of the LA Galaxy, Los Angeles’s pro­fessional soccer team. If you’re thinking he must look like a derivative of an American David Beckham, you’re basicallythere. Let’s just hope their sense of humor is as good as their looks when they see the card I accidentally picked out.
Before I place it on the gift table, I stuff the envelope with a crisp hundred-dollar bill fresh from the ATM. Side note: I think wedding registries are bullshit. Everybody wants an ice cream maker until you have one and never use it, which is why I spring for cold, hard cash instead. I grab a black Sharpie marker from the guest book table, pop the cap off, and attempt to squeeze in a nondescript s after the second “Mr.,” hoping my makeshift, hand-drawn serif font letter doesn’t stick out like a sore thumb. I blow on the fresh ink, then hold the pseudo Pinterest-fail an arm’s length away. That’ll do, I think to myself.
I lift a glass of red wine from a caterer’s tray as if we cho­reographed the move and check the time on my Apple Watch, which arguably isn’t the most fashionable accessory when dressing for a chic summer wedding. But aside from the fact that it doesn’t quite match my strapless pale yellow cocktail dress, it serves a much greater purpose for me. It keeps my data front and center, right where I want it, not on my phone buried somewhere deep in my purse. Bonus: the band, smack-dab on the middle of my wrist, also covers a tattoo I’ve been meaning to have lasered off.
Other than telling me the time, 7:30 p.m., it also serves up my most recent Tinder notifications. I’ve gotten four new matches since this morning, which isn’t bad for a) a Saturday, since most people do their Tindering while zoning out at work or bored in bed at night; and b) a pushing-thirty New York native whose most recent relationship was the love-hate one with a stubborn last ten pounds. That’s me, by the way. Charlotte Rosen.
Though present and accounted for now, the battle of Tide pen vs. toothpaste stain went on for longer than I intended back at my apartment, causing me to arrive about half an hour late to the cocktail hour. Which means I for sure missed Monica and Dan’s ceremony in its entirety. I, of all people, know that’srude. I’m someone who is hypersensitive to people’s arrival ten­dencies (well, to all measurable tendencies, to be honest; more on that later). But I’m sort of glad I missed the I Dos, as there is still something about witnessing the exchange of vows that makes me a little squeamish. I got married five years ago and, well, I’m not married anymore—let’s put it that way.
The good news is that with time, I can feel it’s definitely getting easier to come to things like this. To believe that the couple really will stay together through it all. To believe that there is such a thing as “the one”—even if it may actually be “the other” that I’m looking for this next go-round.
Late as I may be to the wedding party, there are some perks to my delayed arrival. Namely, the line at the bar has died down enough for me to trade up this mediocre red wine for a decent gin and tonic. Another perk? Several fresh platters of bacon-wrapped dates have just descended like UFOs onto the main floor of the venue, which happens to be a barn from the 1800s. Except this is Los Angeles, and there are no barns from the 1800s. So instead, every creaky floorboard, every corroded piece of siding, and every decrepit roof shingle has been sourced from deep in the countryside of southwest Iowa to create the sense that guests are surrounded by rolling fields, fragrant orchard blossoms, and fruiting trees. The reality being that just outside the wooden walls of the coveted, three-year-long-wait-list Oak Mill Barn stands honking, gridlocked traf­fic on the 405 and an accompanying smog alert.
As I continue to wait for my impromptu wedding date, Chad, to come back from the bathroom, I robotically swipe left on the first three guys who pop up on Bumble, another dating app I’m on, then finally decide to message a guy who looks like a bright-eyed Jason Bateman (you know, pre-Ozark) and is a stockbroker, according to his profile. We end up matching and he asks me for drinks. I vaguely accept. Wel­come to dating in LA.
I’ve conducted some research that has shown that after the age of thirty, it becomes exponentially harder to find your fu­ture husband. What number constitutes exponentially? I’m not sure yet, but I’m working on narrowing in on that because generalities don’t really cut it for me. Thinking through things logically like this centers me, calms me, and resets me—no matter what life throws my way. All that’s to say, I’m officially in my last good year of dating (and my last year of not having to include a night serum in my skin care regimen), and I’m determined not to wind up with my dog, my roommate, and a few low-maintenance houseplants as my sole life partners.
“Sorry that took so long,” says Chad, returning from the men’s room twenty minutes after leaving. “Did you know the bathroom at this place is an actual outhouse? Thank god it was leg day at the gym—I had to squat over the pot. My quads are burning nice now.”
Confession. I didn’t just bring a date to the wedding, I brought a blind date.
No worries, though. Monica knows how serious I am about the path to Mr. Right and supports the fact that I go on my fair share of dates to get me there quicker. Plus, he isn’t a total stranger; she knows him—or, she met him, rather. He attended her work event last week at the LA County Museum of Art and is supposedly this cute, single real estate something or other. Of course he tried to hit on her and, unlike most beau­tiful people in Los Angeles, Monica actually copped to being in a committed relationship with Danny. (Who doesn’t like to brag they’re marrying Mr. Galaxy himself?) So she did the next best thing and gave him her single coworker’s Instagram handle and told him to slide into my DMs. It’s a bold move on her part, but I appreciate her quick thinking and commit­ment to my cause, Operation: Reclassify My Marital Status.
Since Chad first messaged me a week ago, I’ve done my homework on him. And I’m not talking about just your basic cyber stalking. I’m talking about procuring and sifting through real, bona fide data. It’s essentially a version of what I’m paid to do for a living—track down all the “influencers,” people with a lot of fans and followers on the internet, and match them to events we plan for our clients so they can post on so­cial media and boost our clients’ profiles.
Some may think my side-project software, the one that com­putes how much of a match I am with someone, is a bit…much, but I don’t see it that way at all. I’m on the hunt for a man who is a true match for me—one who won’t just up and leave in the blink of an eye. I left things up to fate once and look how that turned out. I’ll be damned if I do it that way again.
While I studied up on Chad, I conducted a hefty “image search,” yielding about a hundred photos of him that have been uploaded across a variety of social platforms over the years. In real life, I’m pleased to say he checks out. Chad is over six feet tall, tanned, and toned, with coiffed Zac Efron hair that’s on the verge of being described as “a bit extra.” From the shoul­ders up, he’s an emoji. A walking, talking emoji. But as I step back and admire him in his expertly tailored suit, he looks like a contestant on The Bachelor. In retrospect, Chad is just the right amount of good-looking to complement my physical appearance, which can be described as a made-for-TV version of an otherwise good-looking actress.
“Something to drink, sir?” one of the caterers asks Chad.
“Yes. A spicy margarita. Unless… Wait. Do you make the margarita mix yourselves? Or is it, like, that sugary store-bought crap?”
Eek. I had forgotten my discovery that Chad is a bit of a…wellness guru. I guess so is everyone in LA, but I can’t help but be taken aback when I hear that there are people who actually care about the scientific makeup of margarita mix.
“Fuck it. Too many calories either way,” Chad announces before giving the waitress a chance to answer his question. “I’ll just take a whiskey.”
“Splash of Coke?”
“God, no. So many empty calories.”
With his drink order in, Chad rolls his neck around and pops bones I never knew existed. Then, one by one, the joints in his fingers. The sound makes me a bit queasy but I’m try­ing to focus on the positive, like his beautiful hazel eyes and the fact that cherry tomatoes and mini mozzarella balls with an injection of balsamic vinegar are the latest and greatest munchie to hit the floor.
Chad turns to me with a smile, his palm connecting with the small of my back. “Should we find our seats? What table are we at?”
Good question, I think to myself. I’m at table six. Chad is…on a fold-up chair we will have to ask a caterer to squeeze between me and Monica’s great-aunt Sally? I kind of forgot to mention to him that I didn’t really get an official okay to bring him tonight.
“Table six,” I say pleasantly with a smile.
“Six is my lucky number. Well, that, and nine, if you know what I mean,” Chad says with a wink accompanied by an ac­tual thumbs-up.
The waitress comes back with his whiskey neat, and he proposes we clink our glasses in a toast to meeting up as we make our way to the table. Still not over the lingering effects of his immature, pervysixty-nine joke, I reluctantly concede to do the cheers with the perpetual high-schooler.
“So, what did you think of Monica’s event?” I say to break the ice as we take our seats at the luckily empty round table.
“Well, I don’t really know what she does for a living, but she is fine as hell. I mean, that’s why I hit on her last week atthe LACMA. Sure, I saw the ring on her finger, but couldn’t resist saying hi to a goddess like her. My god, that woman is something else.”
I nod in agreement. Partly because, yes, Monica Hoang needs her own beauty column in Marie Claire, stat. And partly because I’m too shocked by his crass demeanor to really do or say anything else. Did I say Chad reminded me of a contes­tant on The Bachelor? I think I meant he reminds me of a guy who gets sent home on night one of The Bachelor.
“She said you’re a real estate…attorney, was it?” I awk­wardly segue. “What’s your favorite neighborhood in Los Angeles?”
It sounds like I’m interviewing him for a job, which in a way, I am. But had I known the conversation was going to be like forcefully wringing out a damp rag, just hoping to squeeze out something semidecent, I would have never invited him to join me at the wedding. In fact, I likely wouldn’t have gone through with a date, of any kind, at all. Conversation skills rank high on my list of preferred qualities in a mate. Looks like he’s the exception to the rule that attorneys are good lin­guists, because my app sure as shit didn’t predict this fail.
So how does my software work, then? Well, it’s all about compatibility. My algorithm is programmed to know what I like and what I’m looking for in the long term. So to see if a guy is a match, I comb through his online profiles, enter the facts I find out about him, and generate a report that indi­cates how likely he is to be my future husband or how likely we would be to get a divorce, for example. One of the most helpful stats is how likely we are to go on a second date. I’ve determined that anyone scoring above 70 percent means that chances are good we’d go out again. And, well, a second date is the first step to marriage. You get the point. Anyone below a 70, I ignore and move on. Chad pulled a 74, which is a solidC if you’re using a high school grading system. Not stellar, but certainly passable with room for improvement.
As it’s turning out, there’s a lot of room for improvement.
“Huh? I’m not in real estate,” he says with a confused look on his face.
“Oh, Monica said you were an attorney at Laird & Hutchin­son?”
“Well, yes, that’s the name of our firm. The Laird side is real estate. But they acquired Hutchinson a couple years ago, and that’s the side of the practice I work on.”
“What kind of law is Hutchinson?”
“We’re the ‘Life’s too short, get a divorce!’ guys. You’ve probably seen a few of our company’s billboards.”
Chad slides his business card my way, and as soon as I see the logo, I picture those billboards slathered all over the bus stop benches down Laurel Canyon Drive and feel physically ill. Not only because he’s in the business of making divorce seem cheeky, but also because I’m wondering what other things I might have missed or gotten wrong about Chad.
“Wait. So have you ever been divorced?” The question pops off my tongue involuntarily. As soon as the words come out, I remember he reserves the right to ask me the same question in return and immediately regret posing it. I’m not ready to explain the demise of my first marriage.
“Me? Nah. Never married.”
Luckily, a server reappears to take our dinner order. But let it be known that if Chad had asked, I would have explained that I didn’t give up on my life partner because I was frus­trated he failed to load a dishwasher in any sort of methodical way. I didn’t just get bored and say “screw it,” chalking the whole thing up as just a starter marriage (google it, this is a thing now). In fact, if anyone abruptly left anyone, he aban­doned me out of nowhere.
“Would you like the chicken and veggies or the short rib and scalloped potatoes?” the caterer asks me.
“Short rib and potatoes,” I say, a game-time decision made entirely by my growling stomach.
At that, Chad looks at me like I rolled into the Vatican wear­ing a tube top. “You sure about that, Char? There are so many hidden carbs in potatoes,” he whispers with a hint of disgust.
First off, Char is reserved for people with a little more ten­ure in my life, thankyouverymuch. And secondly—
“Yes, I’m sure. An extra scoop of potatoes if possible,” I say, loud enough for our waitress, who jots down the special instruction.
“Chicken for me. Extra veggies,” my 74 percent match re­quests.
There it is. His wellness obsession flaring up again. I’m racking my brain for what to say next to a guy who screams “dead end” to me.
 Excerpted from Husband Materialby Emily Belden, Copyright ©2019 by Emily Belden. Published by Graydon House Books.
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scitydreamer · 6 years ago
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I’ve mainly played visual novels for the past few weeks and I do love them, even though it makes me “a weeb, a gamer and a fucking nerd all at once.” But sometimes, I like to sit down with something more arcade-y, so I decided to hit up something I saw in my feed a while back.
The 7-in-1 Morning Toast Mega Pack is by Morning Toast, a developer that mainly dabbles in Pico-8. The mega pack is a collection of arcade games that they have previously released in one package, plus a game that they haven’t released before.
BuzzKill
  I actually wrote about BuzzKill before and it was the game that got me to follow this developer. I gave it another go in the collection and honestly, my thoughts still stands.
Yes, I am indeed shamelessly using the pictures I took before.
Invader Overload
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Invader Overload is partially inspired by Space Invaders Extreme, an updated, flashier version of Space Invaders that was originally released on DS and PSP that has also recently been updated for Steam a few months ago.
Those doofy invaders do what they always do, shuffling back and forth while shooting down wiggly lasers. What’s different is that they now drop different colored squares, and getting all three of the same color gives you a temporary power-up like a laser beam or an explosive weapon. Occasionally, a little UFO flies at the top of the screen that drops a gold power-up that activates a fever mode where enemies start dropping golden squares. Pick up enough of them and you’re thrown into a hectic boss fight against a huge invader that throws down huge beams and its tinier fellows. It’s all very fun and a nice take on Space Invaders.
What keeps me from fully enjoying the game, however, are the backgrounds. Now don’t get me wrong, the backgrounds are actually cool to watch, but from a practical standpoint they can be too distracting. It’s especially bad with the boss battles for me, because the screen is very busy with falling green lines of code that get mixed up with all the actual shots you have to dodge. Honestly, if it went a bit easier with the backgrounds, this would have been my favorite game in the collection. With that, Invader Overload is fun yet flawed.
Alien Harvest
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Alien Harvest looks like if Alien had a tie-in game for the ZX Spectrum and feels like a tie-in game that would have been pretty okay for its time. The grandson of Burke plans to finish his work and you, as a faceless entity, are tasked with collecting alien eggs to prevent the legacy from coming to fruition.
Your main goal is to collect 12 eggs (or 20 on Terror Mode) to unlock the final level. You don’t necessarily have to collect every egg on a level, because if you leave an egg lying around long enough, it’ll hatch and evolve into a proper alien. You have a scanner that shows all the biological stuff scattered throughout the maze environments, showing you the locations of eggs, dead bodies that can give you power-ups and fully grown aliens. To stop you from just letting you walk to your doom, you also have an audio scanner that starts beeping the closer you are to a threat. As there’s no music playing in the main game, the scanner makes for a tense atmosphere.
Personally, I didn’t get into the game because it’s not what I look for in an arcade-y game. However, that doesn’t mean it’s bad. Sure, I sometimes got stuck on walls while moving around, but the it’s otherwise a solid survival game. In fact, I’d say that it’s the most unique game out of the bunch.
Bustin’
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Bustin‘ continues the movie based Pico-8 action with a game based off of the new Ghostbusters. The Ghost Lord is out and about trying to unleash slimy ghosts into the world and it’s up to one of the gals to stop him.
Gameplay has you moving between four rows, blasting your photon pack at ghosts and the portraits they’re coming out of. You move on to the next stage after destroying all the portraits, with portraits getting repositioned to give you less breathing room while the latter stages have the portraits move on their own with the Ghost Lord himself stepping in to hassle you. I wasn’t into the game initially, especially since the first few levels are at their hardest in the beginning, but it settles into a frantic pace in the later levels that I really got into.
The photon pack can overheat, so you have to be careful about its usage. Or you could just move into a different row, which resets the overheating bar in what is certainly a glitch, but I’m not complaining. You can also deploy this thing that sucks up ghosts in a row for a few seconds, so you don’t have to worry about dealing with it for a bit. Touch a ghost and you can’t do anything for a few seconds, which can make a major difference. I kinda feel that you’re stunned for too long, though the game is still manageable.
The music can get a bit repetitive and the beginning is slow, but Bustin‘ made me feel good.
Mass 360
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Stepping away from the games based on other properties, Mass 360 is based off the real life story of the developer’s dad’s fight with cancer. Mass 360 has you control… something to fight off your dad’s growing cancer. I guess it’s metaphorical like Edmund McMillen’s stuff except tasteful and not gross.
You rotate around an arena while shooting inward, which is an interesting way of playing this. You progress by shooting apart cores, which are protected by cancerous masses that branch out when left alone and some virus things that shoot at you. It initially starts out slow, but it soon evolves to bullet hell levels, colorful sprays bursting out of the center.
Your dad starts out with a mere two minutes to live, but you can get more time every time you destroy a core. You don’t lose lives if you get hit, but you do lose your precious time. Ideally, you should focus on building up a time bank so you can spend the latter parts of the game focusing on destroying the turrets, because you’ll probably waste more time trying to dodge their nonsense.
Honestly, this may be my favorite game out of the pack. My biggest issue was that I kept getting disoriented playing this, but that’s a personal flaw more than anything.
Bullet Cave
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Bullet Cave is another shooter game with an interesting gimmick. Bullets fly toward you, but they’re completely harmless. Unless you let one of them fly past. A wall of spikes appears behind you, threatening to get closer with every bullet you let slip by. You think, “okay, I’ll just shoot them down.” You do that and suddenly the cave is getting more cramped in a different way, the cave walls below and above extending with every bullet you shoot down.
The game is an interesting take on shooters in that the difficulty comes not from dodging intricate patterns, but managing the environment around you to live as long as possible. You may be tempted to let bullets pass by you to avoid the cave walls from growing too far out or you may risk getting crushed by the walls to prevent the spikes from getting closer. You can collect an item that fills up a gauge that lets you freeze time and flip what the bullets do. Bullets will now hit the spikes back and destroying bullets also destroys parts of the wall, but now, you’ll be asking yourself which is more important to destroy.
You can also collect power-ups, which manage to be a blessing and a curse. Sure, you can shoot down bullets more easily, but also, that may not necessarily be what you want. Spread shots are important because they could shoot bullets that are blocked by walls, but that just risks bringing that wall closer. Then there’s the power-up that just shoots one slow big bullet, which actually kinda sucks no matter how you cut it. They can’t all be winners.
I wish that you could turn off your time freezing ability mid-use in case you want to conserve it, but otherwise, it’s a solid game with a neat concept.
Bunyan’s Rage
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This last game is the only fresh one out of the bunch, exclusive to this collection. The title screen is evocative of a fighting game, but in reality, it’s another shooter.
Bunyan’s Rage puts you in control of a jetpacking lumberjack shooting at hostile squirrels, ending in a fight with a bull piloting a UFO. It’s definitely the wackiest game thematically. However, from a gameplay standpoint, I actually consider it the most boring game out of the collection. It is a straightforward shooter, which comes off as disappointing after playing the more ambitious Mass 360 and Bullet Cave. You go through a gauntlet of enemies, you pick up power-ups to increase the power of your shots, the only thing different from a standard shooter is that you have unlimited lives and you’re held to a time limit that gives a score bonus for beating the boss at the end.
It’s still kinda okay, though the game lacks music and I think it’s hard to get a read on the character’s hitbox. It’s not terrible, but it’s not terribly exciting either.
Overall though, the 7-in-1 Morning Toast Mega Pack is a good collection, providing a series of arcade games with different ideas. The collection is pay-what-you-want, though I suppose nothing’s stopping you from checking out the games’ individual pages.
Checking out a collection of Pico-8 games by @morningtoast! I've mainly played visual novels for the past few weeks and I do love them, even though it makes me "
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