#i still say the original Amnesia is probably one of the SCARIEST horror games all 'round
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No, on a serious note, i'd say Spec Ops is the most disturbing game i've played, and Alien: Isolation is the most stressful. I started having recurring nightmares about xenomorphs after playing that shit one too many times.
#the one that invoked the most fear in me as i was playing it#would probably be like...Soma or Dredge tbh#but that's because anything that triggers thalassophobia is my silver bullet so unfair advantage#i still say the original Amnesia is probably one of the SCARIEST horror games all 'round
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Resident Evil vs. Silent Hill: Which Franchise is Scarier?
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The release of Resident Evil Village and the always persistent rumors of a Silent Hill revival seem to have these two famous franchises on the minds of more horror fans than ever. Then again, these two franchises tend to live rent free in the minds of most gamers most of the time due to the simple fact that they feature some of the greatest scares in video game history.
“Scare” is the key word here. Maybe you have an opinion on which games are better, more memorable, or more fun, but at the end of the day, which franchise do you think is scarier: Resident Evil or Silent Hill?
Instead of trying to answer that question today, we’ll instead present an argument for each franchise’s status as the scariest and leave the honor of settling this debate up to you.
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Resident Evil vs. Silent Hill: Why Resident Evil is Scarier
The thing that impresses me most about the Resident Evil series after all this time isn’t just how scary it has consistently been but how the series has evolved to scare us in different ways over the last 25 years.
The original Resident Evil game used a combination of limited resources, cumbersome controls, and limited defensive options to make the player feel helpless. While some say that those early RE titles were only as scary as they were because they were more “difficult,” that’s kind of an odd sentiment considering that Resident Evil was trying to prove that horror games could be as scary as films while trying to also make the most of a particularly rough era for 3D game design. That fact that Resident Evil was even that playable has to be considered a minor technological miracle.
Besides, can you honestly say you can play through Resident Evil or its remake and not still feel a little scared? There’s something about the first game’s blend of intimate, almost claustrophobic design and expertly timed scares that has aged shockingly well. We may now know that a dog is going to jump through that hallway window, but it’s almost impossible to not feel your body tense up in the moments leading up to even the game’s most iconic frights.
As their respective remakes showed, Resident Evil 2 and 3 were such well designed pieces of horror that their basic ideas and best moments still managed to terrify players even when you remove their more restrictive design elements. Granted, it didn’t hurt that both games successfully utilized the classic “a giant monster is chasing you, run away as fast as you can right now” concept, but as those still clamoring for a Resident Evil – Code: Veronica remake will probably tell you, these classic Resident Evil games balanced quick “jump” scares and lingering dread in such innovative and unique ways that it’s almost hard to expect modern developers to replicate their magic.
Some will argue that the Resident Evil series sacrificed scares for action with Resident Evil 4-6, but that too feels like a bit of an extreme take on the matter. While I’d also argue that those three games suffer from some diminishing returns in terms of their scares (especially compared to the original RE games), they represent a time when Capcom clearly experimented with how they could make the scariest action games possible. While some titles gave them a run for their money (Alan Wake and The Suffering come to mind), those Resident Evil sequels remained some of the scariest on the market at another time in gaming history when people were questioning whether or not gaming horror was even viable.
Besides, Resident Evil 7 once again showed that when the RE team just wants to scare the hell out of you, they’re arguably still the best at doing it. After titles like Amnesia and Outlast set a new bar for scary video games, Resident Evil came out swinging at the very idea that anyone would dare come after their crown. It may have borrowed from some of the other games of that era, but Resident Evil 7 managed to tie so many ideas from so many different styles of horror together so cleanly that it’s only after you stopped screaming that you probably appreciated it the scope of the soft revival’s accomplishments. Of course, those who played the game in VR are probably still screaming.
With Resident Evil Village, Capcom continues to find ways to keep the Resident Evil franchise scary even at a time when others in the industry cling to the narrative that the public doesn’t want games like scary, short, narrative-driven titles like Resident Evil Village. We’ve seen so many horror franchises lose their bite after only a couple installments, but Resident Evil has been scaring and entertaining us in shockingly equal measures for over 25 years now. At its best, it’s the source of some of gaming’s greatest scares ever.
Resident Evil vs. Silent Hill: Why Silent Hill is Scarier
When I think of Silent Hill, I think of fog. That’s not exactly a mind-blowing reveal given that fog is arguably this series’ trademark visual element, but Silent Hill‘s fog also perfectly represents the almost oppressive feeling of terror that these games surround you with.
Thanks largely to the contributions of the brilliant Silent Hill 2, this franchise is best known as one of gaming’s greatest sources of psychological horror. It’s a reputation that’s more than earned. While it’s always a little tricky to outright condemn the idea of the “jump scare” and stick by that argument, many horror fans will at least begrudgingly agree that shocking someone is often easier than scaring them in a way that truly scars them.
Yet, Silent Hill games have this way of getting under your skin and still terrifying you hours after you’ve walked away from actually playing them. Again, Silent Hill 2‘s personal Hell narrative and incredible character moments are arguably the best examples of that quality, but Silent Hill Homecoming‘s way of performing subtle psychotically tests on the player and then projecting their true fears onto the screen may just be one of the most impressive feats in horror game design history. As for Silent Hill 4: The Room…well, after 2020, most of us can probably attest to the terror of being locked away in a room because you’re terrified of what’s outside.
What Silent Hill sometimes doesn’t get credit for, though, are the more visceral elements of its horror. The Silent Hill series boasts some of the greatest monster designs in horror game history, and the games have this way of throwing them at you when you’re at your most emotionally vulnerable. Silent Hill may not be best known for its jump scares, but when the games want to go that route, they do it better than anyone.
Of course, how do you talk about Silent Hill without talking about P.T. It may have just been a demo for a Silent Hill game that never got made, but in just a couple of hours of gameplay, P.T. managed to establish itself as one of the scariest experiences ever. You could argue whether or not Silent Hills would have been able to maintain P.T.‘s adrenaline shot of terror across an entire game, but at the very least, P.T. showed that when Silent Hill games are firing on all cylinders, there is nothing quite like them.
On that note, it feels necessary to mention that the Silent Hill series has had some pretty low moments. Titles like Homecoming and Origins largely seemed to feel that this franchise’s trademark elements are enough to make any Silent Hill game scary, but those two titles proved that this is not an easy style of horror and that there are no expressways that run through Silent Hill. The series has also historically never been a best-seller despite including some of the most critically acclaimed games of all-time.
When you’re talking about what separates Silent Hill games from other horror titles in terms of scares, though, I think the word that you’re looking for is intimidation. Maybe that intimidation factor is part of the reason why these games have never really sold as well as others, but you almost have to respect how they often seem unconcerned with whether or not you’re enjoying them.
So, which franchise is scarier? Let us know what you think in the comments below.
The post Resident Evil vs. Silent Hill: Which Franchise is Scarier? appeared first on Den of Geek.
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Thirteen of Third Coast’s Favorite Scary Gaming Moments
As Halloween weekend comes to a close, you might be feeling a bit of sadness at the prospect of all the spooky fun fading. Don’t fret though, because Halloween isn’t over yet, and neither is all the scary fun. Here at Third Coast, we’ve compiled a list of the scariest moments we’ve had playing video games, and we’re here to share them with you. So grab some Halloween candy and explore our favorite frightening game moments. Then, if you dare, scout the Halloween sales on Playstation, Xbox and Steam’s Halloween sale (starting today) and spend some time reliving the horrifying moments we mentioned. Third Coast gamers Antal Bokor, Marielle Shaw, James Brod, Matthew Bucher and Allison Manley share their favorite scares below.
Screenshot: Penumbra: Overture (via igdb.com)
Penumbra: Overture
I came across Penumbra a few years after it came out, and I’m not sure exactly what drew me towards it. It immediately gave me an eerie, found footage sort of vibe, like I discovered something forbidden, or even cursed. Penumbra’s inherent jankiness really helped drive that impression home, but if you’re willing to suffer through some clunkiness you’ll find a truly unsettling, extremely atmospheric and compelling game about a man trying to find his long-presumed dead father in a remote underground facility in northern Greenland. Brave creatures, fight your deteriorating psyche, solve physics-based puzzles, and uncover horrific mysteries. Developed by Frictional games, known for Amnesia and Soma, Penumbra is a survival/psychological horror that will haunt you.
-Antal
Screenshot: Tomb Raider III
Tomb Raider (Series)
I may have already mentioned I was hooked on Tomb Raider from the very first game, but what needs mentioning in a list of scary games is that there are some truly terrifying moments in those first three Tomb Raider games. Some are by design—like the incredibly creepy last two levels of the original game, where the walls pulse and strange aliens abound—but others happened more organically. I remember being engrossed in a complicated puzzle in the midst of a lush jungle in Tomb Raider III only to nearly die of a heart attack when a tiger would suddenly ambush me, destroying my moment of quiet contemplation. Perhaps the scariest thing I remember happening in any Tomb Raider game I’ve played though was during Tomb Raider III, when a giant Shiva statue came to life in what had previously been a peaceful puzzle room. The legacy continues, too, as Shadow of the Tomb Raider turned out to have some very frightening foes in the depths of its cave systems.
– Mariel
Screenshot: Subnautica
Subnautica
Not a conventional horror game, Subnautica is perhaps the game that scared me the most on this entire list. When I reviewed it last year (link to review) I mentioned its scarier moments, and even after putting about fifty more hours into that game since I reviewed it and even knowing all of its secrets, I still feel uneasy in its depths. There’s an extremely primal fear throughout as you are introduced to an underwater food chain that places you somewhere in the middle. Star Trek-like technology helps surviving under the oceans possible, but not necessarily easy as uncovering its mysteries puts you closer to some of Subnautica’s more terrifying creatures and environments.
-Antal
Screenshot: Layers of Fear
Layers of Fear
Layers of Fear is great because it’s a first-person psychological horror game featuring classic works of art mixed with grotesque uses for body parts… but it’s also got a LOT of great jump scares. Throughout the game (set in an artists’ manor), a lot of the paranoia comes in constantly-shifting hallways, many of which have words written on the walls and over the doorways. In one of those hallways, the wall above the door says “DON’T LOOK BACK.” When you see that, you just have to turn around, right? Let’s just say that if you play the game, you probably don’t want to. Unless you want to change your pants.
-Allison
Screenshot: Dead Space
Dead Space
I’d heard of the Dead Space games for years, and I’d always been interested. Resident Evil 4 in space, and gorier? Sign me up. Let me tell you, I was not disappointed. Dead Space is a horror game for people who don’t like feeling completely defenseless, without sacrificing the teeth-grinding anxiety that horror games give you in spades. It has plenty of satisfying weaponry, which is perfect when you’re going up against some of the most disturbingly scary creatures in any horror game I’ve played, because when every enemy you face looks like it was ripped right out of The Thing (which is a must watch for horror movie fans), you know you’re going to have a bad time. All of this is brought together with a setting that feels like Alien but scarier makes Dead Space a must play for fans of the horror genre.
– James
Screenshot: The Evil Within
The Evil Within
Legendary director and developer Shinji Mikami, best known for his work with Capcom and the Resident Evil Series, helped not only create the modern survival horror genre—but he also helped redefine it with Resident Evil 4 in 2002. When Evil Within came out, I think people were expecting another genre defining game. Instead, we got a mind fuck that is worthy of cult status. Gritty and rough around the edges, Evil Within is like playing through a horror hodgepodge. Taking cues from Silent Hill and the Resident Evil series, The Evil Within plays like the nightmare you would have after binge playing as many games in those series as possible. With a story that jumps from setting to setting without much explanation (until the end), increase the sense of hopelessness. And if that wasn’t bad enough, even on “Normal” difficulty The Evil Within can be pretty difficult, and checkpoints can be pretty sparse adding another layer fear in the form of lost progress. The sequel (see our review here) is a lot more conventional to modern horror standards, and while it never felt as gritty as the original, is also worth a look.
-Antal
Screenshot: The Forest
The Forest
I went into The Forest preparing to be scared. I knew it was a sort of Descent-esque survival game, but I wasn’t prepared for just how much horror would be involved. Try as I might to convince myself that the terrifying mutations that exist in the forests where my plane crashed weren’t real, the sounds they made, the way they hunt in packs, and the particular combination of twisted body parts they’re made up of had me legitimately terrified for almost the entire first half of the game. Adding to the fright factor, the monsters’ attack patterns are erratic—sometimes they’ll charge straight for you in groups, but sometimes they’ll fake you out, letting out a crazy sort of laughing sound as they do. Once you start exploring the caves, you’ll find newer and deeper horrors, with bloody limbs you’ll need to brush past, empty camps where things went terribly wrong, and the knowledge that just around the next bend you may encounter something you can’t get out of. While I eventually conquered my paralyzing fear of The Forest’s citizens and was better able to face off with them, I still can’t shake that uneasy feeling every time I load back into the game.
– Mariel
Screenshot: Bloodborne
Bloodborne
Not strictly a horror game, its risk/reward mechanics can create some stressful moments—but more than that, Bloodborne is absolutely chock full of horror style. Werewolves, giant insects, and even eldritch horrors abound in a game that is just as horrifying as it is difficult. Arguably the best game in the Souls series, Bloodborne reinvents as much as refines the Souls series in a way that even Dark Souls 3 couldn’t completely match
– Antal
System Shock 2
When you think of evil video game AIs you might think of GLADoS, but the first think I think of is Shodan. While GLADoS had a sort of plucky wackiness to her evil, Shodan was ruthless and terrifying. Not satisfied with sending her zombified, mutated and cybernetically enhanced minions after you, Shodan also enjoys taunting you as you fight for your life, as seen in the above reveal rant from the original System Shock game. While the original System Shock is a cult classic that has been re-released over the years (with Nightdive Studios even working on a complete Unreal engine-based remake) I personally found System Shock 2 to be the scarier of the two, but they’re both great atmospheric games—and the spiritual predecessors to the Bioshock series.
-Antal
Screenshot: Bioshock
Bioshock
Going into Bioshock, I didn’t know what to expect. I’d picked up a PS3 a year or two after its initial release and was going back and trying to play the games I’d heard everyone raving about. I didn’t expect to be taken in by the game, but as soon as I emerged from that initial bathysphere ride into Rapture I was hooked. And scared. The lonely corridors paired with the cheerful 50’s dance classics set the mood perfectly, and it was all downhill from there, from the terrifying masks on the bunny splicers in their bloodied dresses to the Scripture quoting, hymn singing others gone mad and waiting to tear you apart. All this without even mentioning the terrifying stomping and hissing of Big Daddies lurking nearby, or the inherent scariness of the Little Sisters who accompanied them and their high-pitched shrieks. Bioshock had me so entirely immersed in its world that I still think of those frightening depths today.
– Mariel
Screenshot: Raw Data
Raw Data
Raw Data is one of the few VR games that really manages to feel like a “full” game. It can also be really terrifying. Sure, we’ve seen a lot of horrible things in games, as evidenced by the stories you’ve read in this article so far alone. But when you’ve got the headset on and you’re in a dark laboratory corridor where there’s been a containment problem and robots in various stages of disrepair start attacking, it’s a whole new sort of fright. The worst ones for me were the ones that slowly slithered on the cold tile floor only to leap into your face at the last second. Even with weapons at the ready, I felt ill-prepared for their glowy red eyes and cold metallic skin so close to my face I could almost feel it.
-Mariel
Screenshot: Resident Evil 2
Resident Evil 2
One of the scariest moments I remember from a video game was in Resident Evil 2 for N64. One of the most memorable things about early Resident Evil games for me was simply opening doors. The creak of the door and the darkness inside served as a loading screen, but was also nerve wracking. Would something pop up? What was waiting for you in the next room? After playing through Resident Evil 1 and growing used to that loading screen, RE2 made it scary again. Opening doors was business as usual until one door opened to reveal a horde of zombies coming into your area.
– Matthew
Screenshot: Alien: Isolation
Alien: Isolation
When Alien: Isolation came out to rave reviews, I was super psyched to wash my mouth of the bitterness that was Aliens: Colonial Marines and finally embrace a truly good Alien game. And then it was so scary I couldn’t beat it. I played it for several hours, reveling in its retro-futurism and its recreation of a 1980s Alien world—one that believably sat between Alien and Aliens. But then I ran into that damned xenomorph, some primal childhood fear reared its head, and I was paralyzed. My mom used to warn me that watching the Alien franchise would scare me, but I certainly did not listen. After imagining there was a slickly oily, acid-blooded creature waiting to kill me with its razor claws and extending, stabby jaw for the majority of my life, facing a moving and thinking manifestation of my childhood fear was too much. I never beat Alien: Isolation—because it scared me too much. But I vow to return someday…just not today.
– Antal
We hope you’ve had fun with this list of our favorite scary game moments. If you’ve got your own favorite moments to add to this list, leave them in the comments!
Hi! If you made it down this far you must’ve liked what you’ve seen. If you did, consider donating to our Patreon. Your donations enable us to continue to provide this type of content and more. Check out our Patreon page at patreon.com/3CR. Thank you for your support!
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Categories: Game, Games & Tech, Round-Up
Tagged as: Alien: Isolation, Bioshock, Bloodborne, Dead Space, gaming, halloween, Layers of Fear, Penumbra: Overture, PlayStation, ps4, Raw Data, Resident Evil 2, scary gaming moments, shadow of the tomb raider, Steam, Subnautica, System Shock 2, The Evil Within, The Forest, Tomb Raider, Xbox, XBoxOne
Source: https://thirdcoastreview.com/2018/10/29/eleven-scary-gaming-moments/
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Thirteen of Third Coast’s Favorite Scary Gaming Moments
As Halloween weekend comes to a close, you might be feeling a bit of sadness at the prospect of all the spooky fun fading. Don’t fret though, because Halloween isn’t over yet, and neither is all the scary fun. Here at Third Coast, we’ve compiled a list of the scariest moments we’ve had playing video games, and we’re here to share them with you. So grab some Halloween candy and explore our favorite frightening game moments. Then, if you dare, scout the Halloween sales on Playstation, Xbox and Steam’s Halloween sale (starting today) and spend some time reliving the horrifying moments we mentioned. Third Coast gamers Antal Bokor, Marielle Shaw, James Brod, Matthew Bucher and Allison Manley share their favorite scares below.
Screenshot: Penumbra: Overture (via igdb.com)
Penumbra: Overture
I came across Penumbra a few years after it came out, and I’m not sure exactly what drew me towards it. It immediately gave me an eerie, found footage sort of vibe, like I discovered something forbidden, or even cursed. Penumbra’s inherent jankiness really helped drive that impression home, but if you’re willing to suffer through some clunkiness you’ll find a truly unsettling, extremely atmospheric and compelling game about a man trying to find his long-presumed dead father in a remote underground facility in northern Greenland. Brave creatures, fight your deteriorating psyche, solve physics-based puzzles, and uncover horrific mysteries. Developed by Frictional games, known for Amnesia and Soma, Penumbra is a survival/psychological horror that will haunt you.
-Antal
Screenshot: Tomb Raider III
Tomb Raider (Series)
I may have already mentioned I was hooked on Tomb Raider from the very first game, but what needs mentioning in a list of scary games is that there are some truly terrifying moments in those first three Tomb Raider games. Some are by design—like the incredibly creepy last two levels of the original game, where the walls pulse and strange aliens abound—but others happened more organically. I remember being engrossed in a complicated puzzle in the midst of a lush jungle in Tomb Raider III only to nearly die of a heart attack when a tiger would suddenly ambush me, destroying my moment of quiet contemplation. Perhaps the scariest thing I remember happening in any Tomb Raider game I’ve played though was during Tomb Raider III, when a giant Shiva statue came to life in what had previously been a peaceful puzzle room. The legacy continues, too, as Shadow of the Tomb Raider turned out to have some very frightening foes in the depths of its cave systems.
– Mariel
Screenshot: Subnautica
Subnautica
Not a conventional horror game, Subnautica is perhaps the game that scared me the most on this entire list. When I reviewed it last year (link to review) I mentioned its scarier moments, and even after putting about fifty more hours into that game since I reviewed it and even knowing all of its secrets, I still feel uneasy in its depths. There’s an extremely primal fear throughout as you are introduced to an underwater food chain that places you somewhere in the middle. Star Trek-like technology helps surviving under the oceans possible, but not necessarily easy as uncovering its mysteries puts you closer to some of Subnautica’s more terrifying creatures and environments.
-Antal
Screenshot: Layers of Fear
Layers of Fear
Layers of Fear is great because it’s a first-person psychological horror game featuring classic works of art mixed with grotesque uses for body parts… but it’s also got a LOT of great jump scares. Throughout the game (set in an artists’ manor), a lot of the paranoia comes in constantly-shifting hallways, many of which have words written on the walls and over the doorways. In one of those hallways, the wall above the door says “DON’T LOOK BACK.” When you see that, you just have to turn around, right? Let’s just say that if you play the game, you probably don’t want to. Unless you want to change your pants.
-Allison
Screenshot: Dead Space
Dead Space
I’d heard of the Dead Space games for years, and I’d always been interested. Resident Evil 4 in space, and gorier? Sign me up. Let me tell you, I was not disappointed. Dead Space is a horror game for people who don’t like feeling completely defenseless, without sacrificing the teeth-grinding anxiety that horror games give you in spades. It has plenty of satisfying weaponry, which is perfect when you’re going up against some of the most disturbingly scary creatures in any horror game I’ve played, because when every enemy you face looks like it was ripped right out of The Thing (which is a must watch for horror movie fans), you know you’re going to have a bad time. All of this is brought together with a setting that feels like Alien but scarier makes Dead Space a must play for fans of the horror genre.
– James
Screenshot: The Evil Within
The Evil Within
Legendary director and developer Shinji Mikami, best known for his work with Capcom and the Resident Evil Series, helped not only create the modern survival horror genre—but he also helped redefine it with Resident Evil 4 in 2002. When Evil Within came out, I think people were expecting another genre defining game. Instead, we got a mind fuck that is worthy of cult status. Gritty and rough around the edges, Evil Within is like playing through a horror hodgepodge. Taking cues from Silent Hill and the Resident Evil series, The Evil Within plays like the nightmare you would have after binge playing as many games in those series as possible. With a story that jumps from setting to setting without much explanation (until the end), increase the sense of hopelessness. And if that wasn’t bad enough, even on “Normal” difficulty The Evil Within can be pretty difficult, and checkpoints can be pretty sparse adding another layer fear in the form of lost progress. The sequel (see our review here) is a lot more conventional to modern horror standards, and while it never felt as gritty as the original, is also worth a look.
-Antal
Screenshot: The Forest
The Forest
I went into The Forest preparing to be scared. I knew it was a sort of Descent-esque survival game, but I wasn’t prepared for just how much horror would be involved. Try as I might to convince myself that the terrifying mutations that exist in the forests where my plane crashed weren’t real, the sounds they made, the way they hunt in packs, and the particular combination of twisted body parts they’re made up of had me legitimately terrified for almost the entire first half of the game. Adding to the fright factor, the monsters’ attack patterns are erratic—sometimes they’ll charge straight for you in groups, but sometimes they’ll fake you out, letting out a crazy sort of laughing sound as they do. Once you start exploring the caves, you’ll find newer and deeper horrors, with bloody limbs you’ll need to brush past, empty camps where things went terribly wrong, and the knowledge that just around the next bend you may encounter something you can’t get out of. While I eventually conquered my paralyzing fear of The Forest’s citizens and was better able to face off with them, I still can’t shake that uneasy feeling every time I load back into the game.
– Mariel
Screenshot: Bloodborne
Bloodborne
Not strictly a horror game, its risk/reward mechanics can create some stressful moments—but more than that, Bloodborne is absolutely chock full of horror style. Werewolves, giant insects, and even eldritch horrors abound in a game that is just as horrifying as it is difficult. Arguably the best game in the Souls series, Bloodborne reinvents as much as refines the Souls series in a way that even Dark Souls 3 couldn’t completely match
– Antal
System Shock 2
When you think of evil video game AIs you might think of GLADoS, but the first think I think of is Shodan. While GLADoS had a sort of plucky wackiness to her evil, Shodan was ruthless and terrifying. Not satisfied with sending her zombified, mutated and cybernetically enhanced minions after you, Shodan also enjoys taunting you as you fight for your life, as seen in the above reveal rant from the original System Shock game. While the original System Shock is a cult classic that has been re-released over the years (with Nightdive Studios even working on a complete Unreal engine-based remake) I personally found System Shock 2 to be the scarier of the two, but they’re both great atmospheric games—and the spiritual predecessors to the Bioshock series.
-Antal
Screenshot: Bioshock
Bioshock
Going into Bioshock, I didn’t know what to expect. I’d picked up a PS3 a year or two after its initial release and was going back and trying to play the games I’d heard everyone raving about. I didn’t expect to be taken in by the game, but as soon as I emerged from that initial bathysphere ride into Rapture I was hooked. And scared. The lonely corridors paired with the cheerful 50’s dance classics set the mood perfectly, and it was all downhill from there, from the terrifying masks on the bunny splicers in their bloodied dresses to the Scripture quoting, hymn singing others gone mad and waiting to tear you apart. All this without even mentioning the terrifying stomping and hissing of Big Daddies lurking nearby, or the inherent scariness of the Little Sisters who accompanied them and their high-pitched shrieks. Bioshock had me so entirely immersed in its world that I still think of those frightening depths today.
– Mariel
Screenshot: Raw Data
Raw Data
Raw Data is one of the few VR games that really manages to feel like a “full” game. It can also be really terrifying. Sure, we’ve seen a lot of horrible things in games, as evidenced by the stories you’ve read in this article so far alone. But when you’ve got the headset on and you’re in a dark laboratory corridor where there’s been a containment problem and robots in various stages of disrepair start attacking, it’s a whole new sort of fright. The worst ones for me were the ones that slowly slithered on the cold tile floor only to leap into your face at the last second. Even with weapons at the ready, I felt ill-prepared for their glowy red eyes and cold metallic skin so close to my face I could almost feel it.
-Mariel
Screenshot: Resident Evil 2
Resident Evil 2
One of the scariest moments I remember from a video game was in Resident Evil 2 for N64. One of the most memorable things about early Resident Evil games for me was simply opening doors. The creak of the door and the darkness inside served as a loading screen, but was also nerve wracking. Would something pop up? What was waiting for you in the next room? After playing through Resident Evil 1 and growing used to that loading screen, RE2 made it scary again. Opening doors was business as usual until one door opened to reveal a horde of zombies coming into your area.
– Matthew
Screenshot: Alien: Isolation
Alien: Isolation
When Alien: Isolation came out to rave reviews, I was super psyched to wash my mouth of the bitterness that was Aliens: Colonial Marines and finally embrace a truly good Alien game. And then it was so scary I couldn’t beat it. I played it for several hours, reveling in its retro-futurism and its recreation of a 1980s Alien world—one that believably sat between Alien and Aliens. But then I ran into that damned xenomorph, some primal childhood fear reared its head, and I was paralyzed. My mom used to warn me that watching the Alien franchise would scare me, but I certainly did not listen. After imagining there was a slickly oily, acid-blooded creature waiting to kill me with its razor claws and extending, stabby jaw for the majority of my life, facing a moving and thinking manifestation of my childhood fear was too much. I never beat Alien: Isolation—because it scared me too much. But I vow to return someday…just not today.
– Antal
We hope you’ve had fun with this list of our favorite scary game moments. If you’ve got your own favorite moments to add to this list, leave them in the comments!
Hi! If you made it down this far you must’ve liked what you’ve seen. If you did, consider donating to our Patreon. Your donations enable us to continue to provide this type of content and more. Check out our Patreon page at patreon.com/3CR. Thank you for your support!
Related
Categories: Game, Games & Tech, Round-Up
Tagged as: Alien: Isolation, Bioshock, Bloodborne, Dead Space, gaming, halloween, Layers of Fear, Penumbra: Overture, PlayStation, ps4, Raw Data, Resident Evil 2, scary gaming moments, shadow of the tomb raider, Steam, Subnautica, System Shock 2, The Evil Within, The Forest, Tomb Raider, Xbox, XBoxOne
Source: https://thirdcoastreview.com/2018/10/29/eleven-scary-gaming-moments/
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Thirteen of Third Coast’s Favorite Scary Gaming Moments
As Halloween weekend comes to a close, you might be feeling a bit of sadness at the prospect of all the spooky fun fading. Don’t fret though, because Halloween isn’t over yet, and neither is all the scary fun. Here at Third Coast, we’ve compiled a list of the scariest moments we’ve had playing video games, and we’re here to share them with you. So grab some Halloween candy and explore our favorite frightening game moments. Then, if you dare, scout the Halloween sales on Playstation, Xbox and Steam’s Halloween sale (starting today) and spend some time reliving the horrifying moments we mentioned. Third Coast gamers Antal Bokor, Marielle Shaw, James Brod, Matthew Bucher and Allison Manley share their favorite scares below.
Screenshot: Penumbra: Overture (via igdb.com)
Penumbra: Overture
I came across Penumbra a few years after it came out, and I’m not sure exactly what drew me towards it. It immediately gave me an eerie, found footage sort of vibe, like I discovered something forbidden, or even cursed. Penumbra’s inherent jankiness really helped drive that impression home, but if you’re willing to suffer through some clunkiness you’ll find a truly unsettling, extremely atmospheric and compelling game about a man trying to find his long-presumed dead father in a remote underground facility in northern Greenland. Brave creatures, fight your deteriorating psyche, solve physics-based puzzles, and uncover horrific mysteries. Developed by Frictional games, known for Amnesia and Soma, Penumbra is a survival/psychological horror that will haunt you.
-Antal
Screenshot: Tomb Raider III
Tomb Raider (Series)
I may have already mentioned I was hooked on Tomb Raider from the very first game, but what needs mentioning in a list of scary games is that there are some truly terrifying moments in those first three Tomb Raider games. Some are by design—like the incredibly creepy last two levels of the original game, where the walls pulse and strange aliens abound—but others happened more organically. I remember being engrossed in a complicated puzzle in the midst of a lush jungle in Tomb Raider III only to nearly die of a heart attack when a tiger would suddenly ambush me, destroying my moment of quiet contemplation. Perhaps the scariest thing I remember happening in any Tomb Raider game I’ve played though was during Tomb Raider III, when a giant Shiva statue came to life in what had previously been a peaceful puzzle room. The legacy continues, too, as Shadow of the Tomb Raider turned out to have some very frightening foes in the depths of its cave systems.
– Mariel
Screenshot: Subnautica
Subnautica
Not a conventional horror game, Subnautica is perhaps the game that scared me the most on this entire list. When I reviewed it last year (link to review) I mentioned its scarier moments, and even after putting about fifty more hours into that game since I reviewed it and even knowing all of its secrets, I still feel uneasy in its depths. There’s an extremely primal fear throughout as you are introduced to an underwater food chain that places you somewhere in the middle. Star Trek-like technology helps surviving under the oceans possible, but not necessarily easy as uncovering its mysteries puts you closer to some of Subnautica’s more terrifying creatures and environments.
-Antal
Screenshot: Layers of Fear
Layers of Fear
Layers of Fear is great because it’s a first-person psychological horror game featuring classic works of art mixed with grotesque uses for body parts… but it’s also got a LOT of great jump scares. Throughout the game (set in an artists’ manor), a lot of the paranoia comes in constantly-shifting hallways, many of which have words written on the walls and over the doorways. In one of those hallways, the wall above the door says “DON’T LOOK BACK.” When you see that, you just have to turn around, right? Let’s just say that if you play the game, you probably don’t want to. Unless you want to change your pants.
-Allison
Screenshot: Dead Space
Dead Space
I’d heard of the Dead Space games for years, and I’d always been interested. Resident Evil 4 in space, and gorier? Sign me up. Let me tell you, I was not disappointed. Dead Space is a horror game for people who don’t like feeling completely defenseless, without sacrificing the teeth-grinding anxiety that horror games give you in spades. It has plenty of satisfying weaponry, which is perfect when you’re going up against some of the most disturbingly scary creatures in any horror game I’ve played, because when every enemy you face looks like it was ripped right out of The Thing (which is a must watch for horror movie fans), you know you’re going to have a bad time. All of this is brought together with a setting that feels like Alien but scarier makes Dead Space a must play for fans of the horror genre.
– James
Screenshot: The Evil Within
The Evil Within
Legendary director and developer Shinji Mikami, best known for his work with Capcom and the Resident Evil Series, helped not only create the modern survival horror genre—but he also helped redefine it with Resident Evil 4 in 2002. When Evil Within came out, I think people were expecting another genre defining game. Instead, we got a mind fuck that is worthy of cult status. Gritty and rough around the edges, Evil Within is like playing through a horror hodgepodge. Taking cues from Silent Hill and the Resident Evil series, The Evil Within plays like the nightmare you would have after binge playing as many games in those series as possible. With a story that jumps from setting to setting without much explanation (until the end), increase the sense of hopelessness. And if that wasn’t bad enough, even on “Normal” difficulty The Evil Within can be pretty difficult, and checkpoints can be pretty sparse adding another layer fear in the form of lost progress. The sequel (see our review here) is a lot more conventional to modern horror standards, and while it never felt as gritty as the original, is also worth a look.
-Antal
Screenshot: The Forest
The Forest
I went into The Forest preparing to be scared. I knew it was a sort of Descent-esque survival game, but I wasn’t prepared for just how much horror would be involved. Try as I might to convince myself that the terrifying mutations that exist in the forests where my plane crashed weren’t real, the sounds they made, the way they hunt in packs, and the particular combination of twisted body parts they’re made up of had me legitimately terrified for almost the entire first half of the game. Adding to the fright factor, the monsters’ attack patterns are erratic—sometimes they’ll charge straight for you in groups, but sometimes they’ll fake you out, letting out a crazy sort of laughing sound as they do. Once you start exploring the caves, you’ll find newer and deeper horrors, with bloody limbs you’ll need to brush past, empty camps where things went terribly wrong, and the knowledge that just around the next bend you may encounter something you can’t get out of. While I eventually conquered my paralyzing fear of The Forest’s citizens and was better able to face off with them, I still can’t shake that uneasy feeling every time I load back into the game.
– Mariel
Screenshot: Bloodborne
Bloodborne
Not strictly a horror game, its risk/reward mechanics can create some stressful moments—but more than that, Bloodborne is absolutely chock full of horror style. Werewolves, giant insects, and even eldritch horrors abound in a game that is just as horrifying as it is difficult. Arguably the best game in the Souls series, Bloodborne reinvents as much as refines the Souls series in a way that even Dark Souls 3 couldn’t completely match
– Antal
System Shock 2
When you think of evil video game AIs you might think of GLADoS, but the first think I think of is Shodan. While GLADoS had a sort of plucky wackiness to her evil, Shodan was ruthless and terrifying. Not satisfied with sending her zombified, mutated and cybernetically enhanced minions after you, Shodan also enjoys taunting you as you fight for your life, as seen in the above reveal rant from the original System Shock game. While the original System Shock is a cult classic that has been re-released over the years (with Nightdive Studios even working on a complete Unreal engine-based remake) I personally found System Shock 2 to be the scarier of the two, but they’re both great atmospheric games—and the spiritual predecessors to the Bioshock series.
-Antal
Screenshot: Bioshock
Bioshock
Going into Bioshock, I didn’t know what to expect. I’d picked up a PS3 a year or two after its initial release and was going back and trying to play the games I’d heard everyone raving about. I didn’t expect to be taken in by the game, but as soon as I emerged from that initial bathysphere ride into Rapture I was hooked. And scared. The lonely corridors paired with the cheerful 50’s dance classics set the mood perfectly, and it was all downhill from there, from the terrifying masks on the bunny splicers in their bloodied dresses to the Scripture quoting, hymn singing others gone mad and waiting to tear you apart. All this without even mentioning the terrifying stomping and hissing of Big Daddies lurking nearby, or the inherent scariness of the Little Sisters who accompanied them and their high-pitched shrieks. Bioshock had me so entirely immersed in its world that I still think of those frightening depths today.
– Mariel
Screenshot: Raw Data
Raw Data
Raw Data is one of the few VR games that really manages to feel like a “full” game. It can also be really terrifying. Sure, we’ve seen a lot of horrible things in games, as evidenced by the stories you’ve read in this article so far alone. But when you’ve got the headset on and you’re in a dark laboratory corridor where there’s been a containment problem and robots in various stages of disrepair start attacking, it’s a whole new sort of fright. The worst ones for me were the ones that slowly slithered on the cold tile floor only to leap into your face at the last second. Even with weapons at the ready, I felt ill-prepared for their glowy red eyes and cold metallic skin so close to my face I could almost feel it.
-Mariel
Screenshot: Resident Evil 2
Resident Evil 2
One of the scariest moments I remember from a video game was in Resident Evil 2 for N64. One of the most memorable things about early Resident Evil games for me was simply opening doors. The creak of the door and the darkness inside served as a loading screen, but was also nerve wracking. Would something pop up? What was waiting for you in the next room? After playing through Resident Evil 1 and growing used to that loading screen, RE2 made it scary again. Opening doors was business as usual until one door opened to reveal a horde of zombies coming into your area.
– Matthew
Screenshot: Alien: Isolation
Alien: Isolation
When Alien: Isolation came out to rave reviews, I was super psyched to wash my mouth of the bitterness that was Aliens: Colonial Marines and finally embrace a truly good Alien game. And then it was so scary I couldn’t beat it. I played it for several hours, reveling in its retro-futurism and its recreation of a 1980s Alien world—one that believably sat between Alien and Aliens. But then I ran into that damned xenomorph, some primal childhood fear reared its head, and I was paralyzed. My mom used to warn me that watching the Alien franchise would scare me, but I certainly did not listen. After imagining there was a slickly oily, acid-blooded creature waiting to kill me with its razor claws and extending, stabby jaw for the majority of my life, facing a moving and thinking manifestation of my childhood fear was too much. I never beat Alien: Isolation—because it scared me too much. But I vow to return someday…just not today.
– Antal
We hope you’ve had fun with this list of our favorite scary game moments. If you’ve got your own favorite moments to add to this list, leave them in the comments!
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Categories: Game, Games & Tech, Round-Up
Tagged as: Alien: Isolation, Bioshock, Bloodborne, Dead Space, gaming, halloween, Layers of Fear, Penumbra: Overture, PlayStation, ps4, Raw Data, Resident Evil 2, scary gaming moments, shadow of the tomb raider, Steam, Subnautica, System Shock 2, The Evil Within, The Forest, Tomb Raider, Xbox, XBoxOne
Source: https://thirdcoastreview.com/2018/10/29/eleven-scary-gaming-moments/
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