#i realise that the drvelopers of kprs only had like. a year? to develop kprs
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sch5p2's vices:
sch5p2's port requires a specific graphics setup (120hz monitor and a consistent 60fps, among other things) to play the game as intended.
sch5p2's port requires a lot of other specific things that nobody even knows about to play the game as intended
the launcher is hideously broken.
many gameplay features are missing, such as: adjusting music, sfx, and character voices individually; rotating the camera in ulala's dance mode; binding multiple commands to the same button.
other gameplay features can only be accessed with a gamepad, such as blank's "invincible mode" cheat code, the camera flip cheat code, and i'm sure there's more...
japanese dub plays in the english dub at many points, and because the launcher is hideously broken, the entire japanese dub sometimes plays instead of the english dub at many points.
sch5p2's virtues:
the game's textures are such are clearly upscaled dreamcast and ps2 textures (which, unless you're one of those people who wants everything to be super ultra realistic hd, is fine). and, with that, the style of the game's visuals is consistent. the style is simple, with objects and other environment elements mostly being solid colours with crappy (but consistently crappy) shading and details sometimes to add as much realism as a ps2-era game can.
the characters are the most detailed, with textured hair and semi-realistic(but not super realistic hd)-styled faces. main characters, as well as bosses, characters working for space channel 5, or the space rescue squad, have notably shiny clothes—shiny like plastic
despite lacking special lighting effects and fog at certain points, it doesn't affect the mood of certain scenes or areas much at all, as other effects informing the mood are left intact.
the hud is minimal and it meshes well with the aesthetic and stuff and doesn't get in the way of the camera at all
kprs' vices:
i am not going to go into this right now because i just got a tummyache whilst writing this but. there is a great amount of inconsistency in the games' textures. like.
lolo has fingernails and her earlobes are detailed but the rest of her skin is just a plain colour except for weird shading. her hair is a plain simple colour, save for weird shading. oh when we go back to her dress it's detailed as balls it even got a normalmap texture. everything else is simple though
meanwhile leorina has much more minimally-detailed earlobes, and she has way less weird shading than lolo. her hair is super detailed. leorina's clothes as a whole are very detailed.
the entirety of popka is plain colour + weird shading Except For His Scarf, Which Is Detailed
the texture of klonoa's black fur is more than just a plain colour, but it's a looping tiled texture that just looks awful. the texture of klonoa's white fur has a subtle actual fur texture beneath cartoony tufts. klonoa also gets normalmaps (but only k2 klonoa???)
the characters aren't the only things like this. after fighting biskarsh for the dozenth time i realised thst biskarsh and the environment's textures were also a bit inconsistent with the artistic decisions. it's all in the same visual style, i suppose, but it's also visibly different, and what's different compared to other things changes all the time because of the frequency of inconsistency.
and more but again i have a tummyache arhfhgjfbgfhhghg
on an alignment chart with two axis, being "good gameplay – bad gameplay" and "good graphics – bad graphics" sch5p2 is in the "bad gameplay but good graphics" and kprs is in the "good gameplay but bad graphics"
#ask to tag#long post#klonoa#space channel 5#i realise that the drvelopers of kprs only had like. a year? to develop kprs#i don't know about how long the developers of the sch5p2 port had to make it but#i understand kprs's flaws may stem from not having enough time to do things
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