#i need to fix all my ansem tags later
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natsubane · 1 month ago
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long time no ddd hiiiii
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heartlessconviction · 4 years ago
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Kingdom Hearts: Melody of Memory. Pleasantly surprised however not worth £60
So I’ve beaten Melody of Memory and I’ll be the first to say, it surprises me just how fun this game is. I am not fond of Rhythm games to begin with and as you may already know I am exceedingly critical when it pertains to the KH series as a whole. I think most of the games are flawed in a game design and mechanical standpoint. And I’ll be bold enough to say the series has been getting progressively worse since KH2FM dropped in 2007. Re:Mind redeemed KH3 somewhat yet we are 11 patches in and Guard is still fucking broken so you be the judge there.  There really isn’t much I can say since the gameplay really doesn’t have any level of depth towards it, you hit the notes on time with the beat essentially. You have a melee attack which is placed onto the 2 bumpers and one face button, you need all 3 since at some point you will need to hit notes simultaneously. The most depth you will get is in the Gliding and avoiding attacks, upon the track some heartless will try to hit you and by jumping over these it counts as a beat in any given song, you will also need to utilize the jump since certain heartless can only be hit whilst in the air. At parts in a song you will also need to glide and manouver your character into green notes, but the same basic rule of thumb applies here.  Later in the game you will come across deep dives and boss fights, which force you to also use the analogue stick to hit notes, but at the end of the day you are just tackling a song. The amvs that play are pretty scripted and in these segments they can become extremely distracting as the notes tend to blend in with the video in the background. This only applies to the Deep Dives and the boss fights, but it can become a pain in the arse when you miss a note due to a white flash lingering within the video and it tricks you to press the button a tad early.  In terms of story the game is pretty bareboned, I will say this now. If you are playing this game strictly for the story and you have no interest in the Rhythm game genre. Save yourself 60 dollars, the new story content is held towards the end of the 8 hour campaign, for the rest of it Kairi is pretty much summarizing the events of the Xehanort Saga. Poorly I might add as so much context is stripped away from these summaries. If this is your first KH game, do not go into this expecting to understand the events of the previous Saga. These summaries are designed to pad out game time, they do not serve as passable representations of the last 15 years of the series.  There are far more effecient ways to experience the story as a newcomer via The Story So Far HD Collection Bundle. MoM fails heavily in this regard. {I’m not going to go into depth on the new Story content as this isn’t a spoiler review or anything.} In terms of playable characters you have 4 teams, consisting of 12 characters as a whole. A Sonic Heroes predicament, all of the characters function the same and whatever miniscule difference they have is strictly cosmetic. At some point in a few worlds you will have guest characters with you, but again they function the same.  A disappointing aspect of this Team System is that the Team Members are locked and with no ways to customize them, perhaps mods for the Switch will fix this. However for the base game each member is locked into a particular team, so you are unable to change them around.  For example you cannot put Sora, Roxas and Xion within the same team. I do not understand why this hasn’t been included as timeline plotholes cannot be used as an excuse, as you can face any of the bosses with any of the teams. So you could have Team Days face off against KH1 Ansem. Admitingly its a small omittance since the teams are merely cosmetic. Yet as we know cosmetics whilst insignicant to the gameplay itself does hold merit to a games content and overall value when it pertains to replayability and customizability.  Teams and Team Members:  Team Classic: Sora, Donald and Goofy Team Days: Roxas, Axel and Xion Team 3D: Riku and Dream Eaters Team BBS: Aqua, Ventus and Terra The song selection is something I adore and hate at the same time, you have classics such as:  Sanctuary Simple and Clean The 13th Dialema The other Promise Another Side/Another Story {Deep Dive} Vector To the Heavens Even One-Winged Angel makes an apperance. Yet there is a shocking absence of KH3 representation, you have Let it go and a few other songs. {Around 8 in total}  But considering the fact I actually prefer a lot of the KH3 variations of the songs its disappointing they didn’t make the cut. Especially the masterpieces from the Re:Mind DLC. Above all of that for a lot of the songs they use the original PS2 renditions rather than the remastered variations from the HD remixes which... Why? They are inferior in comparison imo.  Even so, Let it Go in japanese is fire.  As a whole this game surprised me, but I do not think for a second that its worth the 60 quid asking price. Its amazing to have a homage to all of these amazing tunes from the series thus far, nevertheless for the story content whilst it isn’t as halve arsed as Re:Coded. Its not enough to justify the price tag. Rhythm games are not for everybody and that is perfectly fine, people aren’t getting upset because KH has a Rhythm game. They take issue with the fact lore is locked behind the paywall, and yes whilst you can just watch the cutscenes on youtube like most of us do with Union cross and Dark Road, it just isn’t the same experience that you would get from experiencing the cutscenes yourself after a tough challenge. If this game was 30, which I whole heartedly believe it should have been. I would be a tad warmer in my critique.  Unfortunately that isn’t the case, from a gameplay standpoint this is truly a quality product. Its just overpriced, now if they included the KH3 songs and the Re:Mind songs within the base product maybe that would shift my stance, however I have a suspicion they are going to try and milk those for DLC. If not great but it just feels like something Square would do at this point. No Simple and Clean Ray of Hope Mix is not included. Yeah, it baffles me as well.  The conclusion in which I will sign off with is this. Despite my feelings on the games price tag, It has succeded in fundamentally changing the approach in which I listen to music going forth. Upon playing this overtime my brain slowly started to recognize the patterns and began to pick up on the subtle nuances that the majority of these songs contain. Small features of a particular track you wouldn’t even think about on a casual listen can be indispensible in building up to the grander narrative of a song, the slightest of mistakes can cause the melody as a whole to fall flat and this was something I had to come to grips with and adapt to when going for the full chains.  Even now when I listen to songs in my free time, these small details are easier to notice and I feel that I am presented with a whole new experience with some of my favourite Songs. It is like I am truly experiencing them for the first time once more and that is something I will forever attribute to this game. 
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memaha19 · 5 years ago
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Things I Want(ed) From KH3 That Re:Mind is Probably Not Going to Fix
 AKA, a brief interlude from Frozen 2 posting because Kingdom Hearts was on my mind this morning.
AKA, I’m excited for Re:Mind but still...
AKA, KH3 disappointed me and I’m still salty about it almost a year later.
AKA,  there are many “my problems with KH3″ posts/discussions floating out there on the internet and many are probably worded better than mine but, as I said, the game was on my mind this morning.
Just...the worlds. The Disney worlds in KH3 bothered me. There were so few of them but they were so so LONG. Some of them were painfully long. Toy Box felt like the longest experience of my life. Every time I thought that level was coming to an end, BAM, another trek to another area. And Arendelle...though I love Frozen, there’s only so many times I can trek up the mountain only to get thrown off and have to climb back up again. There were so few worlds, only seven, I believe, (because we’re not counting Twilight Town or the 100 Acre Woods, more on those later), that I think they could’ve given us a few more worlds and made the levels a little...shorter? A little more detailed and charming? The levels were huge but empty and devoid of the character that previous Disney worlds had in other games. The previous main games had about 10 or 11 worlds, not including the throwaways (like Atlantica in KH2) or the final worlds (TWTNW and End of the World), so there could’ve been some more! Birth By Sleep had numerous shorter worlds and I vastly prefer that to slogging through the same world for hours. Even the way that KH2 had us revisit each world would’ve been nice.  What’s more, they could’ve taken some of the massive time and space devoted to the empty, excruciatingly long Disney worlds and given us more time in Twilight Town or the Keyblade Graveyard, or put a playable Radiant Garden in the game. Those non-Disney worlds always served as nice interludes in the other games and it’s sorely lacking in this one. (And yes, I have heard that Re:Mind is going to let Scala be a playable world, so I’m excited for that!)
Related, I also wanted some worlds from older Disney films. I know the other games have had worlds from older films, but almost all of KH3′s worlds were so jarringly...current. I would’ve liked to see some of the older Disney film worlds rendered in the beautiful graphics of KH3, but, instead, the oldest film represented was Hercules (1997). Three of the worlds (maybe four, actually, with the Pirates world) were from movies from this decade (Corona, Arendelle, and San Fransokyo).
Related, they did the 100 Acre Woods so dirty. It was disappointing and short. It used to be a fun little interlude between the big worlds in previous games, a time to chill and play a mini-game and not have to fight a big boss fight. This was like “hello, here’s one mini game, goodbye.”
Related: all that Twilight Town exploration we got in the other games and this one gives us the forest and the town square area and that’s it?! We can’t even go to the clock tower or inside the mansion? When we first got to Twilight Town I was like “wow this is gorgeous!” and then quickly disappointed when I realized we couldn’t go anywhere.
Related, I’ve seen others say this and I agree: the Disney worlds seem like they’re just there, oftentimes, to get in your way. They feel like obstacles to the actual plot because they didn’t bother to place much/any relevance to the plot into any of the Disney worlds. Sometimes we get little snippets of the big story, like Marluxia and Larxene hanging around in Corona and Arendelle just to say cryptic things without ever being a real threat (that in itself is weird too, I spent ALL of the Corona level bracing myself for a fight with Marluxia only to fight...Mother Gothel’s heartless?) but it feels like two different games: The KH that wants to still be about Disney worlds and the KH that has gotten so deep in its own world building that it doesn’t have time for anything else.
Related, again: KH3 has an abundance of Disney worlds where Sora being there doesn’t make any difference to the plot. The most fun Disney worlds have always been the ones that have an original story that we’re actually involved in. Corona is just the plot of Tangled with Sora and co. tagging along. Their presence or lack thereof make no difference to the story. Arendelle is the same way.
The boss battles in the worlds were...lame. I understand that it maybe doesn’t make sense to fight someone like Mother Gothel, who never shows any physical fighting power in Tangled, but we can’t fight Zurg? We’re in a literal toy store and we can’t fight Zurg as the boss? We have to fight a weird doll and 800 robots? We have to fight Hans’ heartless? Not Hans? We fight Mother Gothel’s heartless? Not Marluxia, who’s been harassing us all level long? I understand that they held the KH characters back because of the whole “assembling 13 pieces of darkness for a big final battle” thing, but we had to fight Xemnas like ten times in previous games, they could let us fight Marluxia twice.  I feel like the other games were a lot better at having us face a combo of heartless/nobodies/unversed AND Disney bosses. But, as the game has really zero interest in making the Disney worlds a part of the plot, they throw these cheap (and endless) unversed/heartless bosses at us and they’re all so EASY. They could have, and probably should have, let us fight the Organization at the end of each world and then let us fight them again in the Keyblade Graveyard, similar to the way Chain of Memories had us fight each Organization member a couple times.   
When you finally do get through the Disney worlds, the ending is like “here’s all these characters that have been missing from the rest of the game” and the Keyblade Graveyard flings boss battle after boss battle at your face without much rhyme or reason. And while some of them are fun, some of them feel like “let’s just pair these characters together and make you fight them at the same time so we can save some time because we didn’t bother to put any of these fights into an earlier part of the game”. I’m looking at the Luxord/Marluxia/Larxene fight in particular. I would’ve understood pairing the last two together, but then Luxord is also there like they didn’t have any other place to put him.
This game is too easy. I’m not great at video games. I’m good-ish. I’m into stories more than anything so I hate when a game’s difficulty keeps me from completing it and keeps me from seeing more of the story. But I still like a little challenge. I have not-so-fond memories of yelling at the TV as I died time and time again fighting Ansem/Riku at Hollow Bastion in KH1, but I also have fond memories of finally beating him and what a rush it was! I didn’t get any of that in KH3. I’m not sure I died more than once or twice, if that.
The way they just let the Organization members hang out in the worlds and do nothing has always seemed weird to me. They’re big parts of the overall plot but now they just stand around and verbally harass Sora? As I said above, I spent all of Corona thinking I was going to have to face Marluxia at the end. Instead, they stand around in the worlds and then they stand around in the Keyblade Graveyard in the cutscenes and just talk. Also, okay, maybe I get the reasoning behind why Luxord was in the pirates world and why Vanitas was in Monstropolis, but Marluxia seemed like he was shoehorned into Corona solely because of the connection between the magic flower and his powers, which was stupid. And Larxene had zero connection to anything going on in Arendelle.
All the characters we’ve been waiting for (Ventus, Aqua, etc.) don’t appear until the very very end, which is a problem with the story pacing. They tease us, very early, with Riku and Mickey trying to find Aqua and then immediately drop that plot point to give us some empty Disney worlds. (Side note: this 100% tricked me into thinking we’d be switching back and forth between what Sora was up to and what Riku was up to and I was sorely disappointed as I played and realized it wasn’t true.) They dither in this “Sora needs the power of waking” to avoid giving us Ventus until the very end.
Just...the story pacing in general, which kind of ties into everything else.  This game has a beginning, because it had to, and something they wanted to end with but they weren’t really sure how to fill the space in the middle. You spend most of the game just chilling in the Disney worlds with very low stakes. This big battle waiting at the end is always there in the background but, partially because the Disney worlds feel like distractions that don’t add to the story, the middle of the game never really feels like it’s building toward the ending, or anything. And then, when you do get through the Disney worlds, about 75% of the plot is thrown at you in the last hour or two of the game. It reminds me (a lot of this game reminds me, actually) of FFXV. I love FFXV dearly, I’ve poured A TON of hours into gathering ingredients and taking photos and doing side quests, but it has the same plot issue. The majority of FFXV is a light-hearted journey about four bros on a roadtrip, only for everything to take a VERY dramatic tonal shift about 3/4 of the way through the game and then stay very very SAD for the rest of the game. KH3 does something similar, with the way we spend most of the game traveling through Disney worlds and cooking food with Remy, only for the game to suddenly remember at the 11th hour that it’s supposed to be wrapping up this big 10+ year long story and thrust you into battle after battle and plot-heavy cutscene after plot-heavy cutscene.
To the pacing point: yes, I’m aware these games have always had slightly funny/back-loaded pacing. However, a main thing the other games had that KH3 lacks is that Radiant Garden/Twilight Town/Traverse Town interlude world that helps push the plot along. Without that in KH3, we get a ton of long Disney worlds where we’re like “when is the story going to happen?” and then the Keyblade Graveyard where suddenly ALL of the story is happening. Previous games have let us experience the Disney worlds for awhile before bringing us to an interlude world which furthers the plot, a la the big Radiant Garden section in KH2 that happens midway through the game.
Anyway, I think Kingdom Hearts 3 was a gorgeous game, graphics-wise, and I’ll still be shelling out money for Re:Mind come January, but after waiting for 14 years for a continuation of the main story line, this game just feels like, after everything, Nomura still wasn’t sure how to end it? It feels rushed and underwhelming and incomplete as hell. 
TL;DR: I have all these thoughts about KH3 that I’ve waited 11 months to express.
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peppermintbee · 6 years ago
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15 easy changes that would have made Kairi a more compelling character
Ever since finishing KH3 I’ve been completely preoccupied with what a disservice the writing does for Kairi. This isn’t an unpopular opinion; the KH3 tag is full of complaints regarding Kairi’s treatment. I think what’s really disappointing is that fixing her portrayal wouldn’t require that much work. So, if I was Nomura’s co-writer for KH3, here are the changes I would have suggested.
1. Don’t put her in the time chamber to train
Not only does the pocket dimension cause plot holes (Why can’t Sora train there? Why didn’t Kairi and Lea become high level in there?) it’s only narrative purpose was to keep Kairi and Lea out of the story while Sora was visiting Disney worlds. Having her literally anywhere else, where Sora can see and talk with her, would have been better than that.
2. Let her train and travel with Sora
Conveniently, the game is set up perfectly for having Kairi as a team member. Sora starts the game at LV. 1 and Kairi is a beginner keyblade wielder. They could visit the Disney worlds and git gud together. We know team mechanics were programmed for Kairi, since she briefly fights alongside Sora at the end. In the Disney worlds you can have up to 4 team members, so it doesn’t seem like a stretch that at least one of them could be Kairi (and/or Lea). With that, the opportunities for character building are endless: team banter, selfies, special team attacks, commenting on the Disney stories, etc. 
3. Or, give Kairi her own missions
Riku and Mickey are off screen because they are trying to find Aqua. Even though we don’t see much of them, this makes them active participants to the plot. Therefore, if she can’t be a team member, have Kairi be on her own  important story mission. A really easy one would be involving her in the Twilight Town investigation to find Roxas’ data and/or rescue Ansem the Wise. Maybe one of the turncoat Org 13 members works with Kairi. At some point, Sora and Kairi’s paths would cross, and they’d work together just like Sora and Riku did.
4. Have Sora mention Kairi every once in a while
Honestly, this is such a low bar it’s sad the game didn’t clear it. Sora frequently mentions Riku in the Disney worlds when something reminds him of him, he tries to call him, and he even talks about Riku in the social media loading screens. Kairi doesn’t get the same amount of attention. (Riku also doesn’t talk about Kairi.) It makes it feel like Kairi is not a priority to the characters, which makes it hard to be invested in her while playing.
5. Have Sora and Kairi greet each other when they finally meet
The first time Sora and Kairi are in a room together is after Ventus gets saved and everyone is talking in Yen Sid’s room. During this scene, most of the time Kairi is OFF SCREEN and has almost no lines. When she finally talks, she apologizes to Aqua and says something about saving Namine. Sora and Kairi stand about 5 feet away from each other and he only looks at her when she’s talking. This is dumb, especially considering Kairi and Sora haven’t seen each other in person since KH2 (!!!), a game that she also had very little presence in, and now that she’s finally here, she may as well be a part of the wallpaper. While Sora and Riku are reunited in the most badass way possible (a dimension crossing rescue and summoning of the great rainbow keyblade), Sora and Kairi aren’t even given so much as a chance to say “hi.” Simply include few lines of them being excited to see one another. A hug, a compliment, an “I missed you,” ANYTHING.
6. Just rewrite the entire paopu scene
This scene has such wasted potential. It’s the first time Kairi and Sora really talk to each other, which already starves the scene of emotional impact because their relationship feels underdeveloped and unearned. If this scene had even a little bit of foundation setting (see the above list) it wouldn’t have felt so forced. I’d argue the only foundation their relationship has is from KH1, which not only is over a decade old for players, but the characters themselves have changed a lot since then. 
Secondly, it is almost funny that a scene that’s supposed to be about Kairi and Sora starts with Sora talking about Riku. Would it have been so hard to put a scene change between the Riku/Repliku talk and this one and not awkwardly segue from Sora worrying about Riku to Kairi proposing to Sora.
Third, Sora shows almost no excitement about sharing a paopu fruit with Kairi until the very end, which only makes it feel more forced. He expresses shock, confusion, and even insinuates they don’t need to share a fruit since they are together in spirit. He says he’ll protect Kairi, which is kind of a lame promise since Sora protects all of his friends. Instead, Sora should have looked genuinely touched and excited about the paopu thing, and they should have made a promise that went beyond protecting each other, since that’s a given. (I do really like that Kairi vows to protect Sora, but considering what happens later it feels pretty hollow.)
8. Sora should protect Kairi with his keyblade, not a hug
Honestly, this was so dumb I don’t even know where to start. If there’s gonna be a Kairi hug, it should have been when they were reunited, or the paopu scene, or like... any other time. I get that it’s supposed to be a parallel to KH1, but that defense-hug made sense because Kairi was unarmed and untrained. (Plus, Kairi could actually shield heartless-Sora with her body. In this scene, Kairi and Sora are about the same size so it just looks like a normal hug, not protection). Just hours ago, Sora protected Riku from Aqua with his keyblade and it was badass. At the end of this scene, Riku protects Sora with his keyblade, and it’s badass. The hug isn’t badass, it’s stupid and it makes both Sora AND Kairi look incompetent, which it frustrating to witness.
9. Let Kairi literally protect Sora
As much as I like the scene where Riku protects Sora from the heartless cyclone, that would have been a perfect opportunity for Kairi to make good on her promise and protect Sora. We already know Riku will defend Sora, he did that in all the other KH games. Kairi shedding her damsel persona to defend Sora would have been amazing.
10. Play as Kairi in The Final World
If Kairi’s “light” is the reason Sora can persist in the final world, just abandon the whole deus-ex-kairi and let us play as Kairi. Kairi should collect the Sora fragments (or her own fragments), and save at least Sora and Riku’s heart. I think we should have been able to play as Kairi at some point anyway, but this seemed like an especially good time for it. That would elevate her role in saving Sora into something really believable, instead of Chirithy and Kairi just telling us she saved him when it feels like Sora just saved himself and everyone else (as usual).
11. Give Kairi a cool team attack
We only get to fight alongside Kairi for like, 10 minutes. At least give her a cool team attack. I’m not asking for a lot here.
12. Kairi doesn’t get kidnapped (and if she does, she goes down fighting)
Literally anyone else. I don’t care who. In fact, I think Riku would be a good candidate for kidnapping: not only does it subvert the damsel thing, but it would make the bad guys look pretty formidable if they were able to pull it off, and, Riku is important enough to Sora to “motivate” him to rescue him.
I’d rather she not get damseled at all, but if she really has to get kidnapped, it should at least be because she compromised her safety to save Sora or Lea. Then, when she’s grabbed, she should go down kicking and screaming, maybe taking out an Org member on the way out. Instead, the way it’s framed makes it looks like she got kidnapped because she sucks at fighting.
13. Give Kairi’s death/disappearance some real weight
I still stand by the fact that Riku is the one who should have been kidnapped but I digress. When Kairi explodes, Sora gets upset briefly before talking about closing Kingdom Hearts and receiving encouragement from his other friends. Xion reassures Sora that Kairi is fine, likely to justify why Sora gets over losing Kairi so fast. With a smile, Sora goes into the next battle and doesn’t mention Kairi until long after Xehanort is defeated. This makes her death feel like a cheap way to add superficial stakes and write Kairi out of the story (again). This can be fixed by having Sora react like a normal person, such as falling into complete despair or wracked with grief and vengeance, and having the other characters react appropriately too. 
At the end of the story, Sora and the gang are weirdly understanding of Xehanort when he gives his sob story, even though he exploded Kairi just a little while ago, and they don’t even demand to know how to save her. It really makes it feel like they forgot about her.
14. Don’t gloss over Sora’s end-game rescue of Kairi
We’re shown that Sora saved her somehow and now he’s gone. That’s all the script thinks we need to know because the next game is about Sora and Riku just like most of the KH games. Not that I really want another game about Sora rescuing Kairi, but the fact that this is barely graced with explanation really makes it clear that Kairi is little more than a plot device to set up the next game. I don’t really know how to fix this other than not fridging Kairi, or bringing Kairi back right after Xehanort is defeated, or making the next game about Kairi saving Sora. Which brings us to my last fix...
15. Send Kairi after Sora, not Riku
Kairi explicitly said she was going to protect Sora. Therefore, she should be the one implied to search for Sora at the end of the game. Having her cry on the beach while Riku went after him was lazy and cheap and everyone knows it. But, I suppose it’s fitting end for a character that Nomura clearly didn’t care enough about to write decent character development for.
And there we have it, 15 ways to make Kairi more compelling. If the game included even a few of these, Kairi would have felt like a more meaningful person and not a watered down version of KH1 Kairi. I can only hope that the next game has some strong female characters that we can all root for, but honestly, I’m not getting my hopes up.
Let me know if you have any other suggestions, I want to hear them!
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dewprisms · 5 years ago
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Ok starting ReMind liveblogging now
please have your tags filtered
Ok....if ur on mobile sorry for long post?
😍😍😍😍😍😍 there he is, first again!
Xig: “oh my god shut up.”
the xiglux content I wanted
nowkiss.png
Honestly.....Nomura did always say Luxord was his favorite way back in Days....so no surprise he’s getting a bigger role too
OOOOO he’s so cute when he’s pouting 😍😍😍😍😍
So....this is Xehanort’s trip mentioned in his reports? But...
I’m so confused, this is Xehaort before he was “corrupted” but he’s.....is this taking place in the past instead? Why is the Master there in the past if he wasn’t suppose to be around til after the war?
Ooooh yeah that’s Christopher Lloyd alright...I like his voice more, sorry Hauer :/
It’s really weird just hearing them officially refer to them as “Riku Replica” instead of “the riku replica,” “young xehanort” and so on...
So we have a reason for WHY Xion was chosen but not HOW and also why SHE agreed to it...
*weird cat noises*
oh OH The. The Sleeping Realm theory got part of it right????
Oh they’re actually explaining THAT weird scene
ARE WE GONNA GET CANON STATIONS FOR EACH GUARDIAN???
oh shit, Darkness?? THAT Darkness???
The...Dark Inferno again?
This was much easier this time...
Oh shit we are! Why....is Xehanort and Vanitas there in Aqua’s but not Eraqus?
uh...Light Form > Darkqua...
Ugh...I’m gonna have to read a recap of this cause I’m still confused....
DO I GET TO PLAY AS LINGERING WILL???
nvm he died :/ that’s extremely disappionting
Lemme....play as Mickey here....please...  :/
Whyyyyy are we redoing the fights? Most of us replayed the game just before the DLC dropped :/ I just finished it YESTERDAY
WHAT....Why do I get the option between Sora and Riku but not Sora and Mickey????? HE WAS PLAYABLE IN KH2!!
Wait...Xigbar’s dying phrase was different...I couldn’t hear what he said but I know it was different because it was shorter
DEMYX I KNOW YOU’RE THE MASTER
Oh my god he has a gummiphone....from Ienzo....Zemyx is canon......
“If you damage Namine’s vessel I’m gonna beat the shit out of you.”
Did...did they fix...oh my god they fixed Vanitas’s voice to be less gravely
I’m confused, so Vanitas isn’t really Ven? So is he actually Darkness then?
Aww I don’t get to play as Ven :(
Wow ok Terranort/Vanitwas was hard, mostly the former, wth
Oof Vanitas’s voice uses the old voice clip here :/
LOL I completely forgot about the earlier new terranort scene
Oh...yet again Eraqus is missing from a Station of Awakening??? that’s his dad! why is there so much Eraqus erasure? It’s kinda annoying
Ok so the Toy Story thing was connected to Xion after all.
So...is this a plan by Saix to bring Xion back then or just coincidence? Seems like it, Saix is getting mad that Lea isn’t remembering
Booooo fuck off Sora let me play as Lea now since Kairi is later
Riku is in Roxas’ Station but not Namine? Ok....wait why did Xion disappear from it just now?
oh shit Kairi vs Xemnas, no wonder he took her
Oh neat, Roxas is still OP
....So “Roxas” was actually Sora possessing his vessel? Or...
Oooooh the light is Sora possessing each of them
Man I’m getting a loooooooot of max MP increases, which is fine by me since I picked Mystic/Wisdom and spam Firaga in boss fights
They....redubbed Xehanort’s speech before the Nort Court but not Vanitas’s lines? The uh, lines by Lloyd don’t quite match up with the movements. Ok they even redubbed his lines during the fight too. Can they just...have him redub the rest of the base game lines too?
Ansem, you have depression
Still don’t care about Xemnas, it’s ya own damn fault you bitch
S....So Kairi didn’t die after all? If he just crystalized her then why do all this??
Doesn’t he still need 2 more hearts befre he can find Kairi though? He only has 5.
I thought I somehow missed this chest twice, but no, I get to actually explore Scala now
Oh no....they added like 10 chests....I must have their contents...nvm most of them suck
Lol....Sora isn’t even in Riku’s Station
This is interesting. Don’t like how the 2 girls and Mickey are relegated to Defense though :/
Oh god, Ven and Roxas talking to each other
Mickey in the with save!
the return of MickeyRiku
Donald and Goofy didn’t get to do anything huh
playing as kairi and roxas was super fun, riku and aqua not so much. the team attack sphere thing was kinda neat.
Chirithy: *Sees Sora and Kairi holding hands* “Uh oh, that’s dirty...”
But...does Ven even remember Chirithy?
Oh my god...they’re just going on a bunch of dates now 😭
SORA’S BEEN DEAD FOR A YEAR?!
KAIRI’S BEEN IN A FUCKING COMA?!?
This is so funny....considering I didn’t.. actually... do the original Data Fights 😥😥😥
i gave up on xion, so i know i wouldn’t be able to do master xehanort. only xigbar and marluxia were any fun. several, many, tons of times i came very close to breaking something. who in the hell thought making fights this hard on the standard difficulty was a good idea? if people want to have a rough time they’ll play fucking critical mode. don’t gatekeep the goddamn story behind rng bosses with ridiculous mechanics and a shitty camera.
the bad end of the secret episode surprised me. i don’t care one bit about yozora so....idc about this otherwise.
this wasn’t worth $30. Just go watch the scenes on youtube and spare yourself and your wallet. Most of the good shit was in the free update anyway.
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