#i love to ship-of-theseus bethesda games with mods
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sorakingdomhearts · 1 month ago
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Found some screenshots from an old Fallout 4 run
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boredanum · 7 years ago
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Me at age 82 (in 2077) curating the Bethesda Museum's Fallout exhibit
Hello children, and oh, you're mostly adults...and welcome to the Bethesda museum's Fallout Exhibition. Here you can see Todd Howard's beloved Gambryo engine, starting with Fallout 3, he modified the original engine, writing over the code in his own sweat and blood, then asked a transcriber to whip it up in C++ for him. He lovingly poked and prodded the Gambryo engine to do what he desired, and kept doing so long after the embryo had hatched. He had, strange desires with the engine sometimes. As it grew, we grew to love the engine's slightly silly yet charming features and bugs, and like that, bugs became features and didn't need to be patched anymore. Like Theseus' ship, the original Gambryo engine's traits kept getting patches and new material added to fight the holes that sprang up wherever Todd's blood code replaced it. By the end of the voyage they were still sailing the same vessel into Fallout 14's harbour but every single part had been replaced which brings the question, can he sell it as a new engi-, I mean boat? By the Fallout 4 days, we had the Creation Engine, which you may think implies a new engine, but it kind of wasn't. Sure they'd tacked Minecraft in to make Player Homes useful for the first time in the series, and allows you to grow crops and build communities and supply routes. The ridiculous gun mods possible, as well as the cover mechanic in combat gave us The engine had been overhauled for the next generation of consoles, and they thought we wouldn't notice if they 'reused' some of the previous engine's code to keep up with their short development cycle between games. But we did notice that it still held enough of the charm and soul of the earlier titles that it had to contain at least part of that original engine, and it didn't take a sharp eye to notice, not that complaints regarding them mattered. The graphics were nicer, the locations more varied and three dimensional, but with that still came huge frame rate plunges, buggy quests, companions with an odd sense of pathfinding; a tradition almost, like the previous titles, all the way back to 1997, Fallout 1. It also came with the same goofy exploding characters and awful top down map which you could never reproduce even with the original code right beside you as it is so unusable. Those original bugs that Todd grew too attached to, would never be removed from the series. To go from the past to the future, here we have a PS14 with Fallout 11, Bethesda's newest Creation Engine game in the most popular serie############and then the nukes hit. Every manifestation of the Fallout series is forever destroyed, never to be seen in its charming, goofy manner again.
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