#i also sided with the mob instead of the templar
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Sal and Solas when i (presumably) finish veilguard tomorrow
VEILGUARD SPOILERS
im almost done with veilguard it's kind of crazy. i need to solas to die after what he just did
#playing this in character is hard i think i fucked neve up bad#she is. well#not doing well!#i got her injured. then i opted to save treviso. then i had her undo the wards on tearstone island#i also sided with the mob instead of the templar#she was not the same neve :( i felt horrible#VEILGUARD SPOILERS#dragon age spoilers
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MALIPHANT + THE THEATRE
Theatre in Orlais can be divided into two main types. There is the type of theatre which follows a script, is played on a stage indoors or outdoors and has the actors follow more or less strict directions, making each performance more or less similar. And there’s a kind of theatre, which is part scripted and part improvised, where the audience is expected to interact with the stage, and which is usually performed by travelling troupes outdoors in market places and twn squares. This is the comédie de l’art ( I think that works as a literal translation for commedia dell’arte, but I’m not making it to be the exact same thing anyway ), which is the kind Maliphant grew up doing.
He was a part of the troupe L’Abracadabrantesque, directed by the dwarf Remy and originating from Arlesans in northern Orlais. His parents, Ezilda Maliphant and Jaquinot ( the latter having no surname ), met through the troupe and eventually married. They had two children before Léan and one after. All are named after characters from various plays.
L’abracadabranesque would travel across all of Orlais and occasinally into Nevarran border towns, stopping to perform wherever people gathered and moving on when the crowds thinned out. Along with the stage plays most of the actors knew other forms of entertainment, so they’d have jugglers, rope-walkers, animal trainers and contortionists building excitement for the main performance. Léan’s talent was juggling with daggers, and he was working on his knife throwing skills when he left the troupe.
Like all Orlesian theatre the comédie de l’art features masks and allows any actor to play any role, regardless of gender and race. Instead of putting on a new play with new characters every time, there is a limited set of stock characters which the audience is familiar with, but they can be put in different scenarios. Since Maliphant was young when he left he’d mainly played side roles and extras, but he was hoping to one day play the tricky elven servant Sharlatan or the cunning madame Jeshavis.
Being perpetual strangers, but also bringing news and a much-needed break from everyday life, the troupes were both loved and scorned. People would cheer when their gaudily painted wagons entered town, but turn on them instantly at the slightest sign of trouble. Having elves and dwarves among them didn’t help L’Abracadabranesque. More than once they’d been run out of a place by town guards, mobs or even templars ( the latter angry because they couldn’t find any proof the troupe’s pyrotechnician was a mage, even though he’d clearly conjured thunder on stage ).
It was the rumour of them harbouring an apostate, combined with Remy’s declining mental health and a disastrous performance in Montsimmard, which eventually led to L’Abracadabraneqsue’s financial troubles. The trouple dissolved while Maliphant was with the army.
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Continuing my Dragon Age / Mass Effect Crossover. Part 3 here. Part 5 here. Also on AO3.
Part Four: Skirmishing
The air went still, stretching thin in the wake of Nathaly’s threat, as they sized each other up, and stared each other down. Kaidan’s blood was ice. Surely this was some sort of feint. Surely she didn’t intend to take on three templars by herself.
Nathaly’s eyes never strayed from their leader. She twirled her sword once, idly. Like she could wait forever. He took a step towards Kaidan, as if to go around her, and just as quickly she stepped to the side, so she was again between them.
The templar grimaced, and began to draw his own sword. Nathaly blurred.
Before he had it halfway loose, her foot lashed out and caught him in the chest with all her weight and strength behind it. He overbalanced, legs tangling in his mail skirt, and toppled into the shallow ditch beside the road. Nathaly pulled her dagger and caught the next templar’s sword on her long blade, jabbing underneath at the soft triangle of his belly where the plates covering his hips diverged. The man cursed and skittered back, her dagger tipped red, but the wound seemed superficial at best.
The third swung at her side; she pivoted away from the blow, closer to him, and slammed her dagger into his neck. This time, she found her target. It slipped through the tenuous gap between helm and breastplate, and out the other side. The man’s eyes bulged. Kaidan stumbled back, revulsion and shock curdling in his stomach, as she yanked the blade free and arterial blood poured down the templar’s chest. He collapsed into the dust, clawing at the wound as it spurted between his fingers.
One templar dispatched. She spun and barely managed to parry his partner’s sword.
The first templar, the leader, was just now struggling to his feet under the weight of all his armor. Nathaly was being forced back under the strength of her opponent’s blows, his face a portrait of rage. A lone thread of rational thought pierced through Kaidan’s freeze: she could not handle another templar just now.
He ran for the ditch. Slammed the heel of his boot into his face, knocking him back again, only just managing to override the lance of abject terror from assaulting a templar. That was all but a death sentence under the Circle’s laws. Instead, he used the man’s momentary daze to crouch down in the water beside him. No more than a trickle, but enough for what he wanted to do.
All magic altered reality. Templar training, as Kaidan understood it, was a mess of ritual and religious doggerel wrapped around the fundamental goal of hardening reality, to lower susceptibility to magic’s effects. But there were ways around that. If he set him on fire while lying in water it would never work; his mind and body would not believe it. But choose something a little more likely…
The stream meandered past his face. Nowhere near deep enough to pose a threat. But Kaidan touched his forehead, and pulled on the strands of perception forming the templar’s reality, sight and sound and touch and taste, temperature and pressure. And made the water rise.
The templar thrashed, trying to lift himself clear. Kaidan physically pushed him deeper into the ditch, straining against his strength, and sent another, stronger sensation of water flushing down from the lake and covering his body. Reinforced it by splashing actual water against his face. In perfectly breathable air, the templar began to drown.
A cheap trick. Magically inexpensive, about all he could manage without his staff to serve as a focus. But effective, when it worked. He spared half a glance for Nathaly.
She’d bloodied her opponent a second time. His left arm hung useless, half the armor fallen off and the leather straps hanging cut and orphaned. Her dagger gleamed red, visceral near the hilt where the worst had piled up. Sweat soaked her scarf. Not just for keeping hair out of her eyes, then.
Kaidan watched her give another step of ground. Pleading silently. It was unlikely he could kill the templar this way, with an illusion, the man’s sword was trapped beneath his bulk, and Kaidan had no weapons of his own to dispatch him while he was bespelled. And after using magic against him, one of them had to die. No templar would allow that to stand.
Nathaly retreated another step. Even one-handed, her templar was savage, bearing down with such force Kaidan half-expected her sword to snap. But she didn’t seem concerned. She parried or evaded each attack, sliding her own blade free, deflecting rather than absorbing his strikes.
Waiting, Kaidan realized, at the same moment that her templar passed some internal anger threshold, gripped his sword in both hands, and raised it over his head for a killing blow.
Thereby exposing… more or less everything, really.
Like all but the highest-ranking templars, most of the man’s body was protected by munition plate, armoring his entire top half, while the bottom consisted of layers of thick fabric and mail. Cheaper, and less effective, but worn as a skirt such that weapons had no immediate contact with the body even if by chance they did penetrate.
That seemed wholly inconsequential to Nathaly. She swung her sword into his thigh, cutting through like slicing bread. He screamed— Kaidan had never heard a grown man scream like that— and Nathaly pulled it free. He stumbled, not able to put even the slightest weight on his leg. The natural motion of her attack carried her behind him, well out of the reach of his extravagant over-head strike.
She aligned her sword straight ahead, guiding it at the middle with her off-hand, the dagger trapped between her palm and the metal. Then she lunged.
Kaidan didn’t see it go in. But he saw the templar’s tassets flap as the tip angled upward and pushed them away from his hip. An absolute flood of blood and gore puddled and spread at his boots. The templar choked mid-howl, mouth gaping, eyes wide, as if this was so far beyond pain it could not rationally be expressed.
He pitched forward, dragging Nathaly’s sword with him. She braced her boot against his pelvis to jerk it free— another drawn-out moan from the fallen man— and then she looked towards Kaidan. Her expression turned to horror.
His eyebrows bunched, confused. Wasn’t it over?
Then a hand seized his arm, painfully tight, dragging him down. In his momentary inattention, the templar leader broke free of his spell.
“Spellbind!” he roared. Fumbling for his sword, half-sitting up in the ditch and disoriented. Kaidan tried to jerk away, but he was vastly outmatched. The Circle didn’t allow mages much in the way of exercise.
He flailed at his face with his free hand, aimed for nose, eyes, front teeth— anything he could disrupt that might cause him to loosen his grip. Aware he had only moments, and that without his staff and under such provocation, magic might as well be imaginary for all he could reach it. Succeeded only in knocking off his helm.
Then Nathaly was there. “Move!”
He didn’t question it, but threw himself as far away as he could.
Her sword plunged down, into the templars face and the ground beyond. His hand around Kaidan’s arm slackened. His eyes went still; Kaidan could see the moment he died, in their abrupt vacancy.
Nathaly straightened with a few heavy breaths. In the aftermath, everything seemed quiet.
Then she offered him her hand, and hauled him up. “Come on. With the way that one was carrying on, half the town will have heard. Once they realize it’s over, they’ll be along shortly, and we can’t be here.”
She cast a disparaging glance to the one she’d run through, curled over on the road, dead now as well. Kaidan couldn’t do more than stand. He could barely do that.
Once he was on his feet, she wiped her sword on the leader’s skirt, sheathed it on her back, and returned to the other two. Systemically, she began to strip them of their purses, cutting their belts with her dagger and stuffing the goods into her knapsack.
“What are you doing?” Kaidan asked. Too shocked to even realize what he was asking, operating purely on some ingrained social instinct. Unable to stop looking at the three dead men, so much strewn on the dirt that ought to be inside their skin.
“We can’t stay in this area.” She flipped one over and began severing his pack as well. “We’ll need what they have to travel far.” Then, seeing his reproach, she shrugged. “They’re not using it anymore. You want the Chantry to have it? Or the villagers?”
What he wanted more than anything, in that moment, was to survive. So he bent and relieved the templar leader of his worldly goods, trying hard not to look too closely at the gruesome pit that was once his face.
Then she grabbed him by the waist and hustled him down the road, at something close to a run, the fastest they could move without making any further noise, until they could leave the path for the hills. She was angling for the valleys, he saw— areas they avoided on the way in, because they were popular with bandits. But better that than a mob. At least with all the coin they had now, they might be able to buy them off.
“How the shit did you learn to do all that?” he asked, after they were well away from town, continuing to jog deeper into the valley.
“Did you really think I planned all this without learning to take apart a templar?” She flashed him a smile. Her cheek was flecked with blood. He looked away.
She was enjoying this, somehow. Continuing as if they were having a casual chat and not fleeing for their lives, leaving the corpses of three men who died badly behind them. “Joined the army when I was fourteen. Tall and strong was all they cared about. Stayed a few years, got some basic arms and training, and then I met Garrus.”
She chuckled at that, shaking her head at whatever memory came with it.
“Garrus doesn’t look rank and file.” Actually, Garrus looked about as far from military as Kaidan had seen.
Another laugh. How was she laughing? “He’s a Vint, if you can believe that.”
That startled him out of his brooding. “He doesn’t have the accent.”
“It’s there if you know to listen for it, but he’s spent most of his life south of the Imperium. Mercenary work,” she explained. “Army regulars hired a detachment from his company, led by him, for a skirmish along the Orlesian border. Standard stuff. When their contract finished, I went with them.”
His stomach soured. She was a mercenary. And she was laughing, not even an hour past disemboweling a man from behind. Stabbing another through the face. He took a deep breath, trying to will away the images, concentrate on moving through the brush.
“Learned a lot more there,” she continued, unaware of his mood. “Real swordplay, not just swinging sticks. Archery, knifework. A handful of sneak stuff like the lockpicking, but let’s face it, I’m too big and loud to ever be much good at it.”
This said almost as a joke, because tall as she was, Garrus had her beat by a solid foot, and Kaidan had yet to hear him make so much as a whisper when he moved. And because back there, in the fight, she’d moved like the wind herself, never there when a blow fell, using her body and her footwork as much as her blades.
All it took was that one slip, and he was back in front of the Crestwood gate, squatting in a ditch as a man’s insides fell out onto the road. The awful stench of it filled his nose. Kaidan’s stomach heaved. He put his hand to it, trying hard to think of anything else, but it was too late. He ran for a bush.
“Kaidan?” she asked, as he darted off.
He put his face in the leaves and emptied his stomach, barely cognizant of the need to hide it, that even now, whatever passed for the town’s militia would be mustering, and word sent to the Chantry as well. It continued to heave until his throat was raw and burning with the thin gray acid coming up.
“Hey.” Her hand fell on his back, gentle, intending comfort.
Kaidan flinched hard, dislodging it. Nathaly froze. It was the first time since they’d met that she simply not know what to do. She bit her lip. “It’s fine, you know. Everyone throws up their first time.”
“I’m not embarrassed,” he snapped, though he was, and he was damned if he could say why. “You… we… took those men apart. And you’re happy.”
A flicker of irritation. She crossed her arms. “I’m happy we lived. I’m happy none of them will be able to report in, and that whatever magic you used to keep the last one down, it didn’t leave any marks to say a mage was even there. Yes, I feel good about it.”
“You enjoyed it.” An accusation. More than he intended.
“You’re a fool if you think killing people who need to die is anything more than satisfying.�� Real anger, now. “But, yes. Unbelievably, I take a certain pleasure in using skills that took me years of scars and bruises to learn. Do you hate yourself for ensorcelling that man?”
Kaidan looked away, rubbing his neck. “A little.”
Her expression softened. “That’s…. very noble.”
He peered at her, but didn’t detect any trace of sarcasm. She saw the doubt, and elaborated. “Feeling even a little bad about hurting someone who would’ve killed you without a second thought.”
“It was a kind of illusion,” he said. “I convinced him he was drowning in that ditch. Doing real magic, fire, ice, whatever, without a focus is hard.”
“Your staff,” she said, after a blank-faced moment.
He nodded. Nathaly sighed. “Alright. Rule one, starting now, you don’t go anywhere without it.”
“If we get ahold of the right materials, I could make something smaller.”
“And that’s a priority, once we’re back in civilization.” She started walking again, a bit slower than before, but still with urgency. They were well into the hills now, hidden by rocks and trees, and the ground was so poor here they barely left a trace. But an inexorable feeling of being chased, being hunted, lingered.
Kaidan was just as eager to be gone. “Where are we going?”
She shook her head. “First impulse is head north to the coast, maybe get out of Ferelden altogether. But I want the others to weigh in. We can talk while we travel.”
A flicker of surprise ran through him. “We’re not waiting to sort it out?”
She glanced up at the setting sun. “No. We leave as soon as it’s dark.”
#mass effect#dragon age#crossover#nathaly shepard#kaidan alenko#fanfiction#content note: graphic violence#shenko
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Sorsha as a Companion
So nobody asked for this but whatever I just wanted to do it to build a reference for myself. However, if anyone else would like to do it feel free just tag me in it so I can see your companions!
Name: Sorsha (her parents never did adopt a last name and in Inquisitor verse the name Adaar was given to her by Shokrakar)
Race, Class, & Specialization: Qunari (Vashoth)/Rogue/Shadow
Short bio:
Sorsha, a talented thief and even assassin has run with more than a few gangs and large-scale criminal organizations operating within the Free Marches can be found wandering Ferelden some say. She might be looking for her father, or perhaps she’s decided to take business into her own hands. She has a reputation of leaving every group she’s worked for in shambles, their leaders dead and their operations all but finished. Never without taking a little reward for herself first of course.
Few know much about her aside from the name she’s made for herself. Even then, Sorsha prefers the life of anonymity for it ensures safety. One would think that a 7-foot Qunari would be easy to find for those who have had quarrels with her, but her ability to remain unseen is what makes her so dangerous. Rumors once spread amongst angered mob members that she was secretly a mage; cloaking herself in shadow with but a wave of her hand.
Those are all just stories of course. She is simply a girl trained to survive; never to trust anyone and, of course, never to stop running. With demons behind her and a vendetta driving her ahead, she certainly isn’t a force to be reckoned with.
Varric’s Nickname for them: Bluebell
Default Tarot Card: The Moon
How they are recruited: The Inquisitor can recruit her after they encounter her trying to move unnoticed through a town but is assaulted by a group of humans and is fighting them off. She will also express that she was intending to join the Inquisition.
Where they are in Skyhold: Sorsha is found down in the lower levels of Skyhold, making a little home for herself in the abandoned studies and libraries deep beneath the fortress. She feels safer down there, hidden away from most anyone else.
Things they Generally Approve of: Pro-Mages and/or Pro-Templar, Anti-Qun, the needless slaughter of mice, neutrality on political issues, generally sticking up for the little guys, Criminal Ties, Execution for most judgement sessions
Things they Generally Disapprove of: Pro-Qun, Pro-Chantry, Cruelty toward children/the needy, slavery, killing dragons, substance abuse
Mages, Templars, Other?: Mages (typically, but does understand the plight and use of Templars) She’s rather neutral on the subject.
Friends in the Inquisition: Though she does isolate herself from the others in the Inquisition, she does get along quite well with her fellow rogues and deeply admires Cassandra and Vivienne. Vivienne acts as a sort of maternal figure to her. She does not get along with Solas and is very wary of Iron Bull.
Romanceable?: Yes, to all races and genders. It is easier to romance her as a female however. Males will require higher approval to start a romance.
Small side mission:
One of Sorsha’s greatest regrets is her lack of an education. She comes to the Inquisitor at one point to discuss this, asking if they could look for materials that she could teach herself with so that she might better help the Inquisition. One book can be found in Val Royeaux, one in the Redcliffe Village, and the final in Skyhold. Sorsha greatly approves for each book that the Inquisitor finds.
Companion quest:
The Inquisitor will find Sorsha down at her usual spot throwing a fit as it were. When they walk in they can see her throwing knives at the wall, silent but furious. When asked what is wrong, she won’t say anything at first, retrieving a letter she had in her pocket.
She’ll explain that she had accidentally “intercepted” a letter meant for Spymaster Leliana when seeing who it was from while she’d been assisting her. The letter is short, asking for help in finding Sorsha and signed by her mother. The Inquisitor can then ask what the problem with her mother is which will cause Sorsha to evade the question, instead claiming that her mother knowing of her presence in the Inquisition could be dangerous and that she must meet her.
No matter the current approval rating, Sorsha will leave Skyhold shortly afterward. If the Inquisitor does decide to pursue her, Leliana will inform them that she was last seen headed toward the Exalted Plains. If the Inquisitor does not pursue her she will disappear forever although it can later be discovered that a Qunari woman has been wandering Orlais, often frequenting small taverns before disappearing once more.
In the event that the Inquisitor goes after her he will find her far north in the Exalted Plains. Entering a cottage will trigger a cutscene where the Inquisitor and their companions are outside the house, listening to the shouts within before barging in and demanding to know what is going on.
Inside, Sorsha is first seen throwing a chair at an older Qunari woman who sets it on fire using her magic. She looks back at the Inquisitor for a moment before snarling and returning her attention back to what appears to be her mother. Little is said on Sorsha’s part for the first bit and the Inquisitor is given very few options to interrupt while her mother explains why she sent the letter, claiming that she “wanted her girl back” and “she was trying to reach out again but you were resisting.” The Inquisitor can however ask questions but most of them her mother will evade and Sorsha will not answer at all.
After a few lines, Sorsha will snap and the following dialogue will determine the outcome of the quest as well as reveal Sorsha’s past.
Sorsha: “Don’t you dare say that. You have no right.”
Mother: “I am your mother and you are my daughter! I have every right to see you and you should respect that.”
Sorsha: “No! You’re nothing to me! It’s been over ten years, you should have forgotten about me, you should have given up!”
Inquisitor has a few options, they can express disbelief regarding the time that has past, attempt to calm down Sorsha, or they can physically intervene. The second and third will only result in Sorsha either ignoring them or in growing even angrier, taking it out on them. The first option will cause the following line:
Mother: “She left so long ago. We fought, but I would have fixed it! You didn’t give me a chance.”
Sorsha: “Pfft, a chance! What, a chance for another scar? Or maybe that wasn’t enough.”
Mother: “I didn’t try to hurt you. You knew what you did was wrong. I was only-”
Sorsha: “You nearly killed me! Over and over again! When it didn’t work that night you sent others after me. Even...even now you’re still there, always in my head! I-I can’t think without you there telling me I’m wrong. I-I can’t...” *breath hitches, begins to cry*
Sorsha: “I was only a child. I-I was...Why...why wasn’t I enough?”
Inquisitor: “Sorsha, what happened to you?”
Sorsha will look back at the Inquisitor for a moment without saying anything before she lunges forward, grabbing the other woman by the throat.
Sorsha: “You’ve taken enough from me. I won’t let you take my life now too.”
Mother: “Please...don’t...don’t do this!”
The Inquisitor will be given one final choice. If you let Sorsha kill her mother she will stay despite your approval. If you stop her from killing her mother, she will leave but will return if romanced or has high enough approval. If low approval she will disappear for good this time. Either way, a conversation will be triggered at Skyhold when you return where she is sitting on the battlements at night. You can comfort her and are given the opportunity to ask what happened. She will tell you about her life, why she left, Petra, and what happened afterward.
Tarot card change
Loyalty: Strength (with slight variations depending on outcome of quest)
Romance: The Star
BANTER
Cole’s reflection on their thoughts: “Trapped, but there are no chains. She sees a cage when there isn’t one. Hands grow raw from fighting against the walls. Searching, fighting, finding. If she breaks free, what is left?
Comment(s) on Mages:
“My people would have chained them as children...No life, no future, nothing.”
“Anyone can be dangerous. It isn’t right that we control mages entirely.”
Comment(s) on Templars:
“How is it that the Chantry manages to justify every terrible thing they do? Purposefully addicting Templars and then leaving them to rot? I have seen corrupt organizations before, but none like this.”
“I would never want to join the Templars even if they did accept people like. This blind obedience...it doesn’t seem right.”
When looking for something:
"Gold is nice, or anything else shiny. Why not look?”
"Did I just step on it? No? Okay, good.”
“Years ago I used to hide the things I stol—borrowed in places like this. Maybe somebody else had the same idea.”
When finding a campsite:
“This is an interesting place to camp.”
“Am I even going to fit in here?”
When the Inquisitor Falls:
"Inquisitor! I’ve got you!”
"Just hold on! I’m on my way!”
"The world’s in too much shit for you to be napping! Get up!
"No! Not while I’m standing!” (romanced or high approval)
“You die, we’re done! You hear me?!” (romanced)
When they are low on Health:
"That... hurt... a bit more than I thought it would.”
“S-shouldn’t *coughs* have done that...”
"I’ll just be here...could use help though...”
“Well...shit...”
When they see a Dragon:
“Wow...” *awestruck*
“It’s such a beautiful creature...aaaand here it comes.”
“Do we really have to fight it? It’s so pretty...okay nevermind it’s really scary up close. We should run.”
“Dragons are just giant, scaly cats.”
Default home base saying:
"Came all the way down here just to see me?”
“...Is there something you needed from me, Inquisitor?”
(friendly) “Glad you’re here. It’s nice talking to you.”
(friendly) “How can I help?”
(unfriendly) *grunts*
(unfriendly) “The kitchens are that way.”
(romanced) “It’s so calm when you’re here.”
(romanced) “Again today? *laughs* Careful, you’re spoiling me with that smile of yours.”
Travel Banter with Canon Companions of your choice:
(Not doing all companions right now just a few)
Iron Bull:
Bull: “Tal-Vashoth or Vashoth?”
Sorsha: “...Does it matter? Vashoth.”
Bull: “Hm, I thought so. You’ve never considered the Qun?”
Sorsha: “No.”
Bull: “You could have role in it if you were willing. Someone like you-”
Sorsha: “No. Never.”
—
Vivienne:
Vivienne: “My dear, are you ever not so...dark?”
Sorsha: “What do you mean?”
Vivienne: “Your outfit, darling! It’s just rather bleak and black.”
Sorsha: “I suppose. It serves its purpose. It’s not as if I had many options anyway.”
Vivienne: “Well you do now. We’ll have to remedy this soon, you shouldn’t have to wear rags.”
—
Friendship:
“I’ve been meaning to come see you but...well, I was nervous. Okay, here goes...”
“I just wanted to thank you. You’ve been a good friend to me, probably the best one I could ask for. I’m sorry that I’m not very good at this, but thank you. For everything.”
“I...only hope I can be the same to you.”
Asked to leave the Inquisition:
*silence*
“I’ll be gone by morning.”
SPOILERS
The Fade
How they react: Sorsha is silent most of the time, on edge and panicked by this sudden occurrence.
Their Tombstone: Loss of Control
What the Fears look like: Mice
What the Nightmare says:
*eerie, discordant singsong voice*
“Run, run, run and hide. Mummy’s on her way. Daddy’s left you behind. You’ll never get away.”
“Look behind, look ahead, they’re coming after you. You’re never free, you belong to me. No one to save you.”
Their reflection about the Fade:
Hawke or Warden: No approval change for either.
The Wardens
Their feelings: “We need the Wardens. Who else will stop the Blight?”
Exile or Allies: Allies. Greatly Disapproves if Exiled.
The Ball
How they feel: Sorsha is uncomfortable the entire night to put it lightly.
Where they linger: Near the bushes outside of the ballroom, away from anyone else.
Are they good at the Game?: Not terrible as she can lie and tell people exactly what they want to hear, but that doesn’t mean she likes it.
What people say about them:
“Oh my, she’s a big one.”
“That Ox-Woman must be the muscle if they’re keeping her around.”
“For an ox, she’s rather...cultured.”
“I’m surprised that brute hasn’t broken anything yet.”
Gaspard, Briala, or Celene: Greatly Approves if Briala is chosen. Greatly Approves if all three are blackmailed. Approves if Celene and Briala reconcile. Disapproves if only Celene rules. Greatly disapproves if Gaspard rules.
Temple of Mythal
Rituals or Hole: Sorsha’s gut tells her rituals is the way to go.
Agree with the Elves’ bargain: No, it screams a trap to her
Morrigan or Inquisitor for the Well: If friendly or romanced by Inquisitor, Sorsha would prefer Morrigan drink. If neutral or unfriendly, then the Inquisitor.
Comments on Canon Romance
Cassandra: “I wish the best for you two. It’s all quite romantic.”
Dorian: “You’ve been smiling a lot. I’m sure I don’t know the reason why.”
Sera: “I’m glad to see you and Sera together. She obviously cares about you.”
The Iron Bull: “He doesn’t...hurt you, does he?”
Josephine: *laughs* “You two are just like a fairy tale. It’s sweet.”
Cullen: “Cullen? Huh, I didn’t expect that.”
Blackwall: “I hope he opens up to you, maybe it will help him.”
Solas: “I...know I have no right to give you advice but...be careful of him Inquisitor. Something doesn’t feel right to me.”
ROMANCE
Sexual/Racial preference: Pansexual. No racial preference though it is harder to romance her as a male.
Nickname for PC: Dove or darling
Romance only mission: Her Gratitude
Talking with Sorsha at Skyhold will trigger a brief conversation where she mentions that she would like to do something for you, a date specifically. If you meet her in Val Royeaux, she will nervously approach the player at the cafe there with the intention of buying them dinner. However, an altercation with another guest there interrupts the date. The person in question, heavily drunk and raving, will try to pull the Inquisitor away with them ending with Sorsha getting increasingly angry only to punch them hard enough to knock them out.
The two of you leave the restaurant and the city where the sun has already started to set. By now, Sorsha’s calmed down, but she’s still frustrated this time with herself. She tells you about the little experience she’s had in relationships and expresses how desperately she wants this one to go right. The Inquisitor can comfort her and solidify the relationship by expressing their feelings. Conversely, they can also end the relationship permanently at that point leading to an apology from Sorsha as well as a significant loss in approval before the both of you are taken back to Skyhold.
If the Inquisitor chooses to comfort her, a kiss will be shared in the growing dark and the quest ends, leaving the player back at Skyhold.
Dialog to being asked for a kiss: *sighs in relief* “You have no idea how long I’ve been trying to ask you the same thing. I thought maybe if I...ah, I should really just stop talking.”
Halamshiral dialog
Being asked to dance during mission: “Not sure you would want that.” *laughs nervously* “But we’ll see...”
Asking to dance post-mission:
Sorsha: “So...still have a dance left in you?”
Inquisitor: “I didn’t think you would want to. Change your mind?”
Sorsha: “I didn’t say no...besides, it’s different with you.”
Romance banter
Sera: “Oo, you’re bluuushing!”
Sorsha: “What? No I’m not!”
Sera: *snickers*
Cassandra: “Don’t worry. It’s good to see you both happy together.”
Sorsha: “Why is everyone so interested in this? Can we just stop and focus please?”
Inquisitor: “❤ Aww. It’s okay to be embarrassed.”
Sorsha: *sighs*
What Cole says about companion to PC: “Skin, tattered, torn, stained with hate and pain. What do they see in me? What purpose could I have? She’s afraid; of you, herself, these feelings she can’t kill.”
Who is concerned about the relationship: Vivienne, Iron Bull, Solas
Who supports the relationship: Cassandra, Dorian, Sera, Varric
Who had a bet running on it: Sera and Varric
Flirt options:
Sorsha: “Inquisitor.” *while explaining her role and abilities, she acts quite closed-off*
Inquisitor: “❤ Relax. I’m not here to interrogate you, I just like listening to you speak.”
Sorsha: “You...shouldn’t try and flatter me, Inquisitor. It isn’t worth your time.”
—
Sorsha: *singing and playing her lute* “Oh, sorry, I didn’t see you come in.”
Inquisitor: “❤ I was just listening to your beautiful song.”
Sorsha: “It’s...not much yet, but I’m working on it.”
Inquisitor: “Sounds perfect to me.”
Sorsha: *laughs* “Thank you, you’re too kind.”
—
At Haven
Sorsha: “Please try not to get hurt. I’ll carry you out of there if I have to.”
Inquisitor: “❤ Hm, I might have to get hurt more often then.”
Sorsha: “O-Oh...”
—
After Here Lies the Abyss, talking to her will initiate a cutscene in which she is perched on the desk, deep in thought. She doesn’t notice the player at first until they clear their throat.
Sorsha: “Oh, Inquisitor. Sorry I was just thinking. I...wanted to talk to you anyway. I should be more honest with you, no that’s not the word...Upfront, I suppose. Not so...closed. I’m not very good at expressing myself.”
Inquisitor: “ ❤Pity. I was enjoying the mystery. It was rather alluring.”
Sorsha: “Why am I not surprised that you would say that.”
Break up dialog
If PC breaks it off: “I understand. I...I’ll be here, if you need anything. Inquisitor.”
If NPC breaks it off (and why): Sorsha will break up with the Inquisitor if her approval drops low enough, her companion quest isn’t completed (see above), or if they start a romance with another character. In that case, the dialogue is as follows:
“Before you say anything, I want to apologize. I shouldn’t have forced anything on you and it was foolish of me. You care about them and I respect that. So...let me step away.”
Love confession:
Returning to Skyhold after any quest if all conditions have been met will put the player directly in a cutscene in which they are sitting at their desk in their quarters. Sorsha enters rather abruptly, obviously flustered. Frustrated, Sorsha starts rambling about the Inquisitor making a mistake, demanding to know what it is they want with her and nearly threatening to leave.
She does calm down after a while as the Inquisitor tries to get to the root of the problem: her feelings. She expresses that she’s afraid they are trying to “use her,” and claims that she will not let them despite what she may feel. Reassurance will allow her to apologize for assuming and she eventually confesses.
End game dialog:
Sorsha: “It’s hard to believe it’s over.”
Inquisitor: “Yes it is. It’s all going to take some getting used to.”
Sorsha: *laughs* “How terrible is that, having to adapt to handle some peace and quiet?”
Inquisitor: “You can do it. We can, so long as you’re with me.”
Sorsha: “Then...let me start right now. I love you.”
Inquisitor: “I love you too.”
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Probably the most Well-liked PoE 3.3 Builds
PoE 3.3: The Bestiary league and Hardcore Bestiary league are the upcoming challenge leagues. PoE 3.3 released on March 2, 2018. In this Post, PoeCurrencyBuy will share The most Well-liked PoE 3.3 Builds for you personally.
[PoE 3.3 Witch Build] Burning Spectres – Torch the Atlas – HC Shaper, Elder, Uber Atziri – 10k+ EHP, 70/70 block
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Raise Spectre primarily based summoners to plow via nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with all the amount of your Raise Spectres, the number of hyperlinks you are able to provide them, and to a lesser extent your gear. 10k EHP soaks up all, however, the most devastating one-shot mechanics, and in the end game you can max out both block and spell block. Need a low-priced 6-link? A Tabula Rasa can take you all of the ways to Shaper.
This build focuses on two kinds of Raise Spectres that benefit from all of the identical assistance gems:
Yokohama’s Vanguards cast a tanky Scorching Ray totem that deals massive damage if the burning gets to stack up. The Totems also reduced the fire resist their targets by -1% per burn application, down to -24%. This stacks using the -50% fire resist from Elemental Equilibrium. Although the resistance penalty in the Yokohama’s Vanguards’ totems is not going to exceed -24%, no matter the number of Totems, every Totem will contribute a Raise Spectre harm over time technique. So the more totems, the much more Damage.
Wicker Males are giant bears that use Righteous Fire to deal AoE damage to anything around them. They were balanced in 3.1, but are still somewhat relevant within this setup. Their RF auras don’t stack, however they give outstanding AoE coverage for evident speed. They are excellent for clearing out the trash mobs so the Vanguards can concentrate around the tanky stuff.
Also, we use Animate Guardian wielding 2 x Dyadus Axes, that will make enemies take 200% additional burning harm when chilled. Dyadus also has the impact of chilling enemies for 1 second or two.five seconds together with the Icetomb chest piece.
PoE 3.3 UpLoad: GAINS: 2% minion Life Regen, 20% minion Damage and Life, 50% decreased Convocation cooldown. Zombie’s slam can’t be evaded. Endgame bosses could be taunted! Phantasms for leveling! LOSSES: 17% block and spell block and ~300 life on the block. Repair BLOCK WITH Block passives, Advancing fortress, Shaper Amulet/Shield, Reckless Defense Jewels + Ahn’s Contempt + Belt of the Deceiver + Indomitable passive. Other choices: Tempest Shield, The Anvil, Rumi’s, The Red Nightmare, hybrid Dodge/Block.
Pros: + Cheap to acquire started + Outstanding league starter + Extremely HC viable + Quick going around the FPS + 10k+ Successful HP with MoM + Excels at carrying out hard high-level content material like Guardians, Shaper, Uber Atziri, and Elder + Can do any map mod + Reflect immune + Crit immune with Reckless Defense setup + Spectres are close to immortal as a consequence of their HP and boosted life regeneration + Max block and spell block, with 300+ life, gained on the block + Do Uber lab with ease
Cons: – Map evident speed just isn’t top rated tier. Can swiftly transform to a Solar Guard setup for clear speed – The animated guardian can die in the event you play sloppy or neglect to give it the suitable defenses – Chayula’s Domain is a bit tricky as a result of Raise Spectre mobility and pathfinding. However, the actual boss can be a joke.
Creator: Natt
PoB Hyperlink: https://pastebin.com/whALtFBA
Skill Tree: https://goo.gl/9PVdTC
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1971585
[PoE 3.3 Templar Build] Glacial Cascade Totems – Inquisitor and Hierophant
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For those who do not run King Kaom roots, stibnite is the best factor to run it on, due to the fact it has the lowest cost (ten charges), the most utilize (3), and is tied for the most extended base duration (5s). Running out of applications on stibnite is hard. But obviously, if you are running King Kaom roots stibnite becomes useless. In the event you aren’t, it really is an excellent defense flask.
Pros: + Do it all. Any map mod. Any boss. Should you want to fill out your atlas and see each of the content in the game with 1 character, then this can be a great build play. + Safe. Totems by nature are secure as a result of distance and reflect going to Totems instead of the Templar. On top rated of that Glacial Cascade can be an enormous region of impact spell that freezes. + Thoughts more than Matter. Speaking of protected, MoM is amongst the very best defensive Keystones and is simple to gear for. + Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth. + Large Single Target Damage. The mechanics of Glacial Cascade can hit exactly the same enemy greater than when using the identical cast. Swapping of skill gems can cause ?¡ãMore?¡À multipliers if required. Cons: – Totems are usually not for everyone. Players appear to enjoy or hate them. That getting stated, this version of Totems is usually a lot more ?¡ãactive?¡À than other Totem builds. I definitely appreciate Totems and maybe you’ll as well immediately after playing this build! – Have not personally tested Hardcore. A number of people on this thread have talked about a variation in the guide for Hardcore which involves dropping the Shadow crit location for the scion life wheel.
Poe 3.3 Updates: New YouTube video! Deathless Shaper Kill! Added Support for Hierophant! The guide has gone via a little of a revamp because the Ascendancies have at the same time. Fast reference, Gems, and Links are all updated with considerations to Hiero. Inquisitor remained fairly untouched. The skills, gear, and jewels remain precisely the same although a handful of new items now seem as options for the build. Added Atziri’s Reflection to Shields Section Added a “League Start” in the bottom of Guidelines and Tricks. Hierophants try to find Hrimsorrow to let the use of sharp pen! Added notes about Hierophant vs. Inquisitor in the Questions section Changed all references to “Threshold Jewel” to “The Lengthy Winter Jewel” to prevent confusion. Added Notes for Cold Pen in light of Hiero inside the Gems Section as well as Vaal Clarity and mention of a 4-link Lightning Warp Setup! Added snapshot of my final Gear at the end of 3.1 Abyss League within the Gear Section.
Creator: thi3n
PoB Hyperlink:
Inquis – https://pastebin.com/PbrkFsjc Hiero – https://pastebin.com/36r2B0b3
Skill Tree: https://goo.gl/ZqMNHq
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/1976479
[PoE 3.3 Marauder Build] Ahn’s May possibly Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game
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This build is often a much more balanced approach to uber lab farming that allows us to have a character which will effectively map. We utilize fortify, and endurance charges over common flat Armour are scaling to obtain our defenses for Izaro. The Juggernaut ascendancy offers us bonuses to endurance charges as well as has the option of supplying us rewards to fortify also. This implies that we will not be able to face roll by way of traps, but we still have lots of defense for Izaro without sacrificing as well really hard around the harm side with the build.
The strengths of Ahn’s May well with the Juggernaut ascendancy indicates that we’re able to have around the low attack speed base by permitting us to scale accuracy to assist with attack speed (which Ahn’s may possibly offer). Ahn’s May well also supplies the area to help out with Cleave‘s normally lousy location of impact to help with mapping and speed clearing. Lastly, we get around the low crit base of Ahn’s Could by utilizing all the bonuses to crit for dual wielding inside the Marauder and Duelist sides in the skill tree and later the sword nodes inside the Ranger section. Lastly, the higher flat physical harm the swords provide implies that our very best means of scaling harm is through % bonuses to damage and crit multi as well as utilizing sources of added physical damage as components.
The build makes use of cleave as our major skill. This is as a result of Cleave working with each hands-on attacks (as opposed to other abilities that alternate among the main hand and offhand) and possessing a higher base for damage. Cleave also offers us fortify on hit using the threshold jewel also an Area of effect to help with clearing.
Poe 3.3 Updated: This build is viable in 3.3 and, if something, got some nice buffs in the Juggernaut Ascendancy changes. Pending new uniques or any dominant passive tree adjustments the gearing, and passive tree from the build will probably be precisely the same. The Juggernaut buffs give us some nice boosts in damage, defense, and utility which must make the build a bit smoother to play overall.
The build isn’t as low cost as advertised, but this is very easily the top character I’ve ever had 3 days inside a league. Not that I hold the price against OP here, it seems like this build blew up given that it was written. All that mentioned, my character is ~200 chaos worth of gear give or take at this point, and he blows by means of yellow maps with no issue. I tried doing my uber lab earlier nowadays without the need of accomplishment; charges have been just also a lot for me to handle. Resists and life are on the low finish, with my life sitting around 4200, and an upgrade from here will likely be inside the dozens of chaos variety. Some fantastic, some poor for me so far, but the power is there when you finally get factors in location.
Creator: camera
PoB Hyperlink: https://pastebin.com/1evRJZuc
Skill Tree: https://goo.gl/rT5LMX
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2048886
[PoE 3.3 Templar Build] Pizza Sticks: Flameblast Totem Hierophant! [Hugely buffed in 3.two! Guide completely updated!
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Flameblast charges up while you channel it, growing in damage and AoE the longer you hold it before releasing. Classic Flameblast builds have struggled with all the awkwardness of standing nonetheless for such an extended period. This build does away with that by possessing totems do it for us, letting us run around at our leisure although our Totems blow up the whole screen. We are able to take advantage of Flameblast’s huge damage with no compromise, and add on a strong defensive foundation via Thoughts over Matter and good quality of life by means of Hierophant.
Pros: + Higher harm. 500k shaper DPS is achievable with reasonable gear. Each hit in a common clearing setup deals >100k damage even with average Gear, + one-shotting every little thing without having failed. + Big area of effect, adequate to single entire packs of monsters. + Can do all map mods. + Can do all content as much as and like Shaper promptly and safely (see videos section). + Totems are naturally protected – you reflect immune, never have to stand still to deal harm, and have extreme variety. This build supports security that with 8k EHP and vast amounts of regeneration. + No unique items essential. + Simple, hardcore viable, beginner friendly, self-found friendly build. If you’re new to Path of Exile and have any added queries or never comply with something within this guide, PM me and I will do my most effective to help! Cons: – Really, really dependent on cast speed as a consequence of needing to hit 10 Flameblast stacks just before the totem releases. Can feel quite clunky without sufficiently improved cast speed (quite a great deal anything beneath 100%). – Fairly a related playstyle, stats, etc. to Glacial Cascade totems, but GC doesn’t endure from the cast speed problems noted above. – Totem playstyle is offputting to many individuals. Hopefully, I can win some of you more than with this build!
3.two Update: New Hierophant can be a large boon for this build. It now bargains a lot more damage than Inquis, has improved survivability than Inquis, and has way greater high-quality life than Inquis. So that is pretty cool.
Playing mixed totems inside the campaign now and it really is extremely rapid and fun! Frostbolt totem for clearing and Flameblast totem for bosses and also other toughies. This way you get the most beneficial of both worlds: Frostbolt is superb for removing but bad against tough mobs, and Flameblast is great against bosses, etc. but lacks evident speed. It’s so superior that I encourage everybody who reads this to offer it a try. You may need 2x Frozen Trail jewels for Frostbolt but go for it as soon as you may afford them (and have two 4L items and two jewel sockets). Just after all, we’ve got plenty of free Sockets. I’m quite convinced that that is the way to go, at least for playing the campaign (can’t inform however how viable it truly is for maps and endgame). On a side note, this also makes it easier to capture beasties.
Creator: Viperesque
PoB Link: https://pastebin.com/jm9NBFJ4
Skill Tree: https://goo.gl/5ZRU6i
Instance Link: http://www.pathofexile.com/forum/view-thread/1730745
[PoE 3.3 Duelist Build] [Slayer/Reave/Blade Flurry] Embrace the Madness [Oni-Goroshi/Budget to End Game]
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When Oni-Goroshi was added towards the game, I read lots of superior and evil items about it, so I decided to attempt it myself. I usually base my characters on current builds that I customize to my requires. This time I could not obtain a build that I wanted to play, so I decided to make one myself. I wanted it to be in a position to deal with all content material: maps/bosses / uber lab… That’s what this build can do (I know some hater is going to pass by and say it is a lie due to the fact this build cannot do HoGM but I never care).
The result is surprisingly sturdy! Even with low budget gear, this build has outstanding evident speed, awesome single target DPS, and high survivability. I was lucky to get two swords in about 6-7 hours of farming, and they had been strictly identical, so I decided to possess 1 for map clearing and one particular for single target and to swap in accordance with the circumstance. Pros: + great clear speed + incredible single target DPS melts bosses + invincible in uber lab + spending budget friendly simply because you get your 6L at no cost + Slayer ascendancy + Her Embrace makes you immune to practically anything + can do all content (99% of it) + incredibly higher leech will let you Facetank a lot of things Cons: – can’t do these map mods : – no leech – no regen – 60% less recovery – elemental reflect – physical reflect (unless you can equip Sibyl’s Lament)
PoE 3.3 updated: The only issue that may be viewed as-nerf is Bane of Legends being moved right after Headsman. This only means that we will not be able to level up with 20% life culling strike and cost-free onslaught any longer. This will make leveling a little slower, but it really is not that bad. Life Leech effects are not removed on complete life has been moved to Brutal Fervour so we will not be able to have it as quickly as prior to but it’s not a nerf given that we still have it.
The buffs are : Headstand -> can’t take reflected physical damage. Yay! Now we can cease rerolling indicated physical harm on maps 🙂 Brutal Fervour -> 30% increased expense whilst leeching. Good to have as you’ll normally be leeching, so it is like a Perma buff. Endless Hunger -> immune to bleeding although leeching. We won’t bother about bleeding through leveling! This slightly adjustments the order I recommend you spend your ascendancy points in : Endless Hunger -> Brutal Fervour -> Headsman -> Bane of Legends (much more details in the Ascendancy section)
Creator: these
Skill Tree: https://goo.gl/uYLVAe
Example Link: http://www.pathofexile.com/forum/view-thread/2072492
[PoE 3.3 Shadow Build] The Snowblind Cospri CoC Assassin – Projectile based CoC
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This build is making use of each a Cospri’s Malice as well as a 6-link Cast on crit link each with Frostbolt and Freezing Pulse. As a result of not going with Discharge, we are not bound to work with Voll’s Devotion amulet, and may rather make use of the Pandemonius to blind everything we touch, adding the layer of defense towards the build, hence the Snowblind name.
Poe 3.3 updated: The build is much better than ever with the new Assassin buffs. We got some high survivability against bosses from the Opportunistic ascendancy node, also as a sweet 100% inc. Single target harm. The offensive stats section will not be updated with the new buffs yet, but it only went up. You will discover perhaps some new uniques that could be improved for the build that is going to become found as we progress additional into the league, but at the moment I will retain the exact same gear setup for the guide.
Creator: Crovaxx
PoB Hyperlink: https://pastebin.com/1EZX8XPq
Skill Tree: https://tinyurl.com/y8kejr96
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1625254
[PoE 3.3 Ranger Build] Sidefx Frost Blades – Fast t1-15 MAPPER, Awesome League Starter!
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This build focuses on higher attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit likelihood and superb attack speed in a practically 360 radius about you, killing anything that dares come close. The weapon variety increases with each degree of Frost Blades, so even when it is actually a melee skill, with correct positioning, you’ll be out of harm’s way the majority of the times you`re inside a fight. It is a full Elemental build at 100% raw conversion, dealing no physical harm, for that reason physical reflect mods will not have an effect on you. Evident speed sensible, while not competing with Vaal Spark (dead), it is more rapidly than most builds available and somewhat less expensive. Just a 4-Link setup can get you up to T10 maps if you`re cautious. This is a Softcore build. In case you need to play Hardcore, just ensure you choose additional Life nodes as opposed to Harm nodes. Poe 3.3 updated: The alterations in Poe 3.3 hardly impacted the build, all we lost was 12% move speed from ascendancy which honestly is not that huge of a deal as we still FLY by means of maps. ** Updated the Final skill tree, and each of the living trees before it’s just fine. Gear section might be updated more than the league as We see what new items/old items we are able to use on the build
Pros: + Perma freeze most mobs + Higher DPS + Awesome AoE + Super fast map clear + great Life Leech w/ out Old Vaal pact Cons: – Is usually high priced, esp to min max – glass cannon, You need to study to position 100% hit move hit move etc. – can run into troubles using a single target (bosses)
Creator: Sidefx06
PoB Hyperlink: https://pastebin.com/Qaz03Ttv
Skill Tree: http://poeurl.com/bIpU
Instance Link: http://www.pathofexile.com/forum/view-thread/1848749
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