Hetalia D&D 5e/Pathfinder 1e - Part 6 Eastern Europe
I did a thing yesterday. Got on ChatGPT (I know bad mun) and made rough NPCs for my Pathfinder 1e game. And I used every core character from Hetalia. So, I shared with 3 Hetalia fans I follow and was told to share all of them if I did all of them. Which I did. So here we go.
Belarus NPC Overview
Name: Belarus
Race: Human (or Half-Elf/Elf if you want her to have a more mystical element; humans generally fit her theme well due to adaptability)
Class Breakdown
Classes:
Investigator (Advanced Class) - This class fits Belarus's strategic and somewhat obsessive personality. Investigators are analytical and clever, which can represent her tactical mind.
Reasons: Her personality traits suggest she is observant, cunning, and capable of complex planning.
Psychic (Occult Class) - This class could reflect her emotional depth and inner turmoil. Psychics can use their minds to affect the world around them, in a way mirroring the more tumultuous parts of Belarus's character.
Reasons: The emotional and supernatural aspects of her character can correlate with the Psychic class's theme.
Assassin (Prestige Class) - Given her darker traits and her obsession needs to showcase a potential danger to others, adding a layer of lethal capability makes sense.
Reasons: An Assassin could represent her darker, obsessive side and her capability to enact vengeance or direct action.
Leveling Up
Total Level: 10 (1/3/6)
These levels signify a well-rounded character who is skilled in investigation, has psychic abilities, and possesses lethal skills when necessary.
Character Stats (Example)
(Note: The specific stats will depend on how you want to allocate proficiency and abilities. Here’s an example of how she could be built.)
Attributes (Use Standard Array or 20 Point Buy):
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 18
Wisdom: 16
Charisma: 14
Skills
Key Skills:
Investigation
Perception
Stealth
Sense Motive
Diplomacy
Feats
Combat Expertise: Represents her strategic nature.
Stealthy: Represents her ability to act in the shadows and be observant.
Empathic: Reflects her emotional depth and the capacity to understand others.
Equipment
Weapons: Dagger (a subtle representation of her assassin side).
Rogue’s Gear: Such as smoke bombs or disguises to fit her stealthy vibe.
Investigative Tools: Like alchemical items that can aid in detection or observation.
Personality Traits
Obsessive: Particularly about her brother, Russia, and protective of her territory.
Cold: At times, devastatingly serious, even to the point of being creepy.
Intelligent: Able to analyze situations quickly and react accordingly.
Background
Belarus’s past stems from her complex relationships and her desire to be taken seriously, especially within the context of her standing within the narrative. As a Pathfinder NPC, she could be a resource for the party in terms of information, or alternatively, she might become a rival due to her possessiveness over her brother and territory.
Cyprus
Race: Human (Variant)
Reason: Humans offer versatility, aligning with Cyprus's diverse cultural heritage and adaptability. A variant allows you to customize the NPC with useful feats or skills.
Classes:
Bard (Level 6)
Reason: Bards are known for their charm, culture, and social skills, which mirrors Cyprus's hospitable nature and artistic reputation. Additionally, Bards can reflect Cyprus's rich history and storytelling traditions.
Fighter (Level 2)
Reason: Cyprus has a history of conflict and military relevance; thus, incorporating Fighter levels can highlight their resilience and strength in adversity while keeping a level of martial prowess.
Diplomat (Prestige Class) (Level 2)
Reason: This class portrays the diplomatic connections Cyprus typically maintains and symbolizes their role as a mediator and connector of cultures.
Character Traits:
Skills: Emphasize skills in Diplomacy, Perform (music/dance), Knowledge (History), and Sense Motive. This focuses on Cyprus’s ability to engage in diplomacy and cultural expression.
Feats:
Cultural Adaptability: Gain bonus skills related to other cultures and languages.
Persuasive: A natural talent for negotiation, granting bonuses to Diplomacy checks.
Background: Cyprus could serve as a neutral mediator in conflict or a charming host in gatherings, representing a melting pot of cultures. Their backstory could include times of struggle during conflicts while maintaining a strong focus on community and friendship.
Summary of Cyprus’s NPC Stats
Race: Human (Variant)
Classes: Bard 6 / Fighter 2 / Diplomat 2
Level: 10
Skills: Diplomacy, Perform, Knowledge (History), Sense Motive
Feats: Cultural Adaptability, Persuasive
Plot Hooks Involving Cyprus
Cyprus could be a key figure in negotiations between warring factions in your campaign.
They might host a grand festival or event, inviting the party to participate, which could lead to intrigue or adventure.
As a representative of multiple cultures, they could seek the party's help in resolving a crisis that threatens their community and heritage.
Czechia (Female)
Race: Human (Standard)
Gender: Female
Alignment: Chaotic Good
Concept:
Czechia as a female character embodies cultural sophistication, artistry, and a hint of mischief. Her personality is refined but playful, skilled in various forms of craftsmanship and eager to explore and share her heritage.
Classes and Levels:
Bard (1-10 levels)
Justification: As a bard, Czechia’s artistic talents, including music and performance, can shine through. She uses her creativity to charm and inspire, reflecting her rich cultural background. The "Dirge Bard" archetype could accentuate her emotive storytelling, weaving tales of her homeland's history.
Rogue (1-3 levels)
Justification: A few levels in Rogue can emphasize her cleverness and social grace. This class enhances her capability in stealth and trickery, aligning with her playful and slightly mischievous nature.
Crafting Master (Skill-based/behind-the-scenes options)
Justification: Emphasizing her craftsmanship, Czechia may specialize in crafting skills—whether making beautiful items, weapons, or artworks. This could be represented through skill point allocation rather than a specific class.
Suggested Final Class Level:
Total Classes: Bard 10 / Rogue 3
Level: 13
This combination allows her to excel in artistic expression and social interactions while giving her the rogue-like craftiness that fits her personality.
Suggested Skills:
Perform (any artistic type): Represents her love for the arts.
Craft (various types): Demonstrates her talent in creating exquisite handcrafted items.
Diplomacy: Reflects her friendly and sociable demeanor.
Stealth/Acrobatics: Represents her mischievous and agile nature.
Equipment:
Musical Instrument (such as a lute or flute): A key component of her bardic nature.
Crafting tools: For her artisanal projects and creations.
Light armor (like studded leather): Fits her role as a traveling bard and adventurer.
Description:
Czechia, with her expressive features and an ever-present playful smile, dresses in clothing that mixes elegant styles with practical elements suitable for travel. Her garments often showcase intricate designs inspired by her heritage, revealing her appreciation for craftsmanship. Engaging yet witty, she draws others in with her enchanting stories and lively performances, leaving a touch of inspiration wherever she goes.
Estonia NPC Build
Name: Estonia
Race: Human (for versatility and representational reasons, but feel free to choose a different race if it aligns better with your campaign theme)
Classes:
Rogue (3 levels) - To represent Estonia's cleverness, resourcefulness, and somewhat sneaky and agile nature. The Rogue class will allow him to embody his skillful and strategic personality.
Wizard (5 levels) - To symbolize Estonia’s intellectual side. Wizards represent knowledge and scholarship, which aligns well with Estonia's character in Hetalia as a smart and tech-savvy nation.
Bard (3 levels) - Bard captures Estonia's artistic side, as well as his cultural appreciation and ability to charm and connect with others. The class will also offer versatile spellcasting and support options.
Total Class Levels: 11 (Rogue 3 / Wizard 5 / Bard 3)
Alignment: Neutral Good (reflecting the overall peaceful nature and cooperative stance of Estonia in the series)
Ability Scores (using the point-buy system):
Strength: 10
Dexterity: 16 (For Rogue skills and agility)
Constitution: 12
Intelligence: 18 (Wizard primary ability)
Wisdom: 14 (Good perception and insight)
Charisma: 14 (Bard spellcasting and social interactions)
Feats:
Skill Focus (Knowledge [Arcana]) - Enhances Estonia’s strengths in lore and knowledge.
Combat Expertise - Reflects his strategic nature.
Lingering Performance - Supports his Bard class to enhance performances or spellcasting.
Skills:
Gather Information - Reflects his social skills and ability to stay informed.
Knowledge (Arcana) - To represent his scholarly side.
Diplomacy - Essential for a character who embodies peace and cooperation.
Stealth - To align with his rogue-like qualities.
Equipment:
Cloak of Elvenkind - To enhance stealth and agility.
Spellbook - As a Wizard for sorcery and ritual casting.
Musical Instrument (e.g., Lute or Flute) - To symbolize his Bardic pursuits.
Dagger - As a Rogue for close combat and stealth.
Background:
Estonia in the Hetalia series is portrayed as a clever and resourceful character. He has a friendly nature, is an avid learner, and has a fascination with technology. Representing these traits through the mix of Rogue, Wizard, and Bard, creates a versatile character who can fit into various situations, whether through cunning, magic, or charm.
Greece
Race: Human (Variations)
Greece would fit well as a human due to his varied cultural heritage and adaptability in different situations.
Classes:
Bard (3 levels)
Reasoning: Fits the artistic and laid-back lifestyle of Greece. Bards are known for their love of culture, music, and arts, which resonates well with Greece's character.
Archetype: Maybe consider the Harmonist or Dirge Bard archetypes to further emphasize the love for culture and a slightly melancholic side.
Druid (2 levels)
Reasoning: Represents Greece's connection to nature and the natural world, embodying the philosophical traits of appreciating life and the environment. This class could symbolize the serene and philosophical aspects of Greece's personality.
Animal Companion: A cat would be an ideal animal companion (such as a Pseudodragon, which can resemble a cat-like creature while providing some magical abilities) or a standard Cat.
Sohei (Prestige Class) (3 levels)
Reasoning: The Sohei class is a monk variant found in certain supplementary materials, which represents a warrior monk combining martial prowess with divine abilities. This reflects Greece's balance between tranquility and combat efficiency.
Skills: Focus on skills like Knowledge (Nature), Diplomacy, and Perform (Sing or Dance), to reflect Greece's artistic side.
Final Breakdown
Level: 8 (3 Bard, 2 Druid, 3 Sohei)
Attributes:
Focus on Wisdom and Charisma for spellcasting and abilities, while having a decent Dexterity for physical abilities, reflecting agility and grace.
Suggested initial array could be:
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 12
Wisdom: 16
Charisma: 16
Feats:
Animal Companion: To gain a feline companion.
Skill Focus (Perform): Enhancing performance abilities.
Combat Reflexes: To enhance combat effectiveness when using the Sohei abilities.
Appearance & Personality
Greece would likely appear calm and laid-back, with an affinity for comfortable clothing, possibly draped in a toga-like outfit to resemble traditional Greek wear. His demeanor is gentle and reflective, often seen with his animal companion lounging by his side, wafting around the bustling cultural scene but perpetually in search of quiet places to meditate or reflect.
Latvia
Race: Half-Elf
Justification: His polite demeanor and gentle appearance can be reflected by the Half-Elf's mixed heritage, offering charisma and a sense of outsider status, similar to Latvia's perception of his place in the Baltic region and within Hetalia.
Classes:
Rogue (1-3 levels)
Justification: Latvia often uses stealth and cunning to navigate his challenges. The Rogue class reflects his resourcefulness and ability to handle tricky situations without being overtly confrontational. The skillset emphasizes social interaction, deception, and nimbleness, which suits his character.
Bard (4-6 levels)
Justification: Bards are charming and often rely on charisma and persuasion. Latvia’s gentleness and ability to inspire can be represented well through the Bard class. Additionally, the class offers support abilities and spellcasting, representing his quiet strength and the way he influences others.
Cleric (1-2 levels)
Justification: Considering Latvia’s shy nature and moments where he displays empathy and healing tendencies, a few levels in the Cleric class could fit him nicely, focusing perhaps on a domain like Community or Protection to show his supportive side.
Total Level: 6-8
Suggested Build
Level Composition Example:
Levels 1-3: Rogue (with focus on skills like Stealth, Diplomacy, and Perform)
Levels 4-6: Bard (potentially showcasing spells that inspire courage or support allies)
Levels 7-8: Cleric (a focus on basic healing and protection spells)
Suggested Attributes:
Strength: 10
Dexterity: 14 (to reflect nimbleness and stealth)
Constitution: 12
Intelligence: 14 (skilled and resourceful)
Wisdom: 12 (reflecting a certain insightfulness)
Charisma: 16 (charming and capable of inspiring others)
Skills:
Diplomacy
Stealth
Perform (various)
Knowledge (local)
Heal
bluff
Equipment:
Weapons: Dagger (for stealthy attacks)
Armor: Leather armor (for stealthy movement)
Misc: Musical instrument (like a flute or violin) to represent Bard abilities.
Personality Traits:
Timid but loyal; Latvia generally stands up for his friends when they are in trouble.
Often portrayed as a bit anxious but caring, reflecting the patience and umbrance of a bard and rogue.
Lithuania
Race: Human
Reasoning: Lithuania is often depicted as a hardworking and caring character who represents the culture and history of his nation. Humans in Pathfinder are versatile and can reflect his adaptability and resilience.
Classes:
Fighter (Level 3)
Reasoning: Lithuania is often portrayed as a strong character with a sense of duty and leadership, particularly when he stands up for his fellow countries. The Fighter class reflects his martial prowess and capability in combat.
Diplomat (from the Advanced Class Guide) (Level 2)
Reasoning: As a diplomat for his nation, Lithuania embodies the role of mediator and negotiator. This class provides skills related to persuasion, social interaction, and diplomacy, capturing his essence as a character who navigates complex relationships.
Inquisitor (Level 2)
Reasoning: Lithuania demonstrates loyalty and determination, and the Inquisitor class gives him a sense of purpose and commitment, akin to protecting his people and allies. This class also allows him to have some divine abilities, reflecting the spiritual and emotional aspects of his character.
Summary of Traits and Abilities:
Alignment: Lawful Good (generally reflective of Lithuania’s personality)
Skills: Focus on Diplomacy, Sense Motive, Knowledge (History), and Survival
Feats:
Weapon Training: To enhance his combat abilities
Negotiator: To bolster his persuasive dialogue and improve interactions with NPCs.
Equipment:
Weapons: A longsword or spear, symbolizing his martial prowess, possibly a light crossbow for ranged attacks.
Armor: Chainmail or breastplate, reflecting a balance of defense and mobility.
Moldova
Race: Human (for the versatility and adaptability)
Alternate Racial Traits: You might consider the "Cultural Adaptability" trait, allowing them to be proficient in additional skills.
Classes:
Bard (Level 1): To represent Moldova’s joyful and supportive nature, as well as their strong cultural identity. Bards are skilled communicators and can inspire and support their allies.
Ranger (Level 2): Reflects Moldova’s connection to agriculture and the land. Rangers are adept at survival and can represent the hardworking aspect of Moldova.
Cleric (Level 1): This can embody the nurturing qualities, as well as their ties to tradition and community. A good choice would be to select a deity related to agriculture, nature, or community, like Erastil.
Total Level: 4 (Bard 1/Ranger 2/Cleric 1)
Stat Block Example
Here’s a sample stat block you can use as a reference, keeping in mind that specific stats may need adjustment based on your campaign's needs:
Name: Moldova
Race: Human
Class: Bard 1 / Ranger 2 / Cleric 1
Alignment: Neutral Good
Abilities (using a standard array)
Strength: 12
Dexterity: 14
Constitution: 14
Intelligence: 10
Wisdom: 14
Charisma: 16
Skills
Bard: Perform (sing), Diplomacy, Knowledge (local), Sense Motive
Ranger: Survival, Perception, Stealth
Cleric: Heal, Knowledge (nature)
Feats
Skill Focus (Perform): Enhances their ability in performance, reflecting their cultural background.
Point Blank Shot (Ranger Bonus Feat): Represents their proficiency with ranged combat, perhaps using a bow or crossbow.
Channel Energy: Represents the Cleric's ability to heal and support others.
Equipment
Instruments: A lute or similar instrument that they play.
Ranger Gear: Light armor (Leather Armor), a longbow, and a melee weapon (perhaps a short sword).
Clerical Gear: A holy symbol and some healing potions.
This character can serve as a supportive NPC, helping players through difficult times, using their bardic abilities to inspire and heal, and leveraging their knowledge of the land as a ranger. The combination of Bard, Ranger, and Cleric reflects a multi-faceted personality that aligns well with the nuances of Moldova from Hetalia.
Poland NPC
Race: Half-Elf
Half-Elves gain flexibility with their ability scores, skill points, and can access both human and elven ancestry features. This adds to Poland's charm and adaptability.
Classes:
Bard (3 levels)
Bards have a natural charm and are skilled performers, which aligns well with Poland's flamboyant personality. They can inspire allies and confuse enemies with their performances.
Cavalier (5 levels)
This class showcases Poland's love for horses. The Cavalier is a mounted combat specialist, allowing him to excel in battle while mounted on his horse or horse-like animal. The Order of the Dragon could align with his noble and proud character.
Rogue (2 levels)
Adding some levels in Rogue gives Poland some finesse and skill in social situations, reflecting his clever and somewhat mischievous side. Skills like Bluff and Diplomacy fit well with his charming persona.
Total Level: 10
Animal Companion/Mount:
Horse (or a Riding Dog as an alternative for flavor)
Poland would have a magnificent warhorse by the name of "Wojtek," which means "he who delights in battle." This horse is suited for combat and can be used both as a mount and in critical situations where Poland might require speed or a strong companion.
Abilities:
Primary Ability Scores: Charisma (for Bard) and Dexterity (for rogue skills and mounted combat).
With a focus on social interaction, Poland excels in Diplomacy, Perform, and various other skills.
Skills:
Bard Skills: Diplomacy, Perform (oratory), Bluff, and Knowledge (local).
Rogue Skills: Acrobatics, Stealth, and Disable Device.
Cavalier Skills: Ride is crucial, and he will benefit from skills like Handle Animal.
Feats:
Taking feats that enhance mounted combat, like Mounted Combat, Ride-by Attack, and Weapon Finesse (to better utilize Dexterity).
Equipment:
Weapons: A rapier, possibly adorned with ornate decorations.
Armor: Light armor to ensure mobility, perhaps a well-crafted leather armor.
Mundane Gear: Musical instrument (perhaps a flute or lute), traveling supplies, and luxurious clothing reflecting Polish heritage.
Personality Traits:
Poland is friendly, excitable, and has a sense of humor. He is sociable and enjoys interacting with others, which comes through in his bardic performances. His cavalier nature shows his dedication to honor and combat, while the rogue aspects reveal his playful, clever side.
Alignment:
Likely Chaotic Good, reflecting his vibrant personality and tendency to do what he believes is right, even if it means bending rules.
Romania
Race:
Dhampir (a half-vampire race, perfect for representing the vampiric heritage)
Traits:
Darkvision: Can see in dim light as if it were bright light and in darkness as if it were dim light.
Energy Resistance: Resistance to one energy type (choose based on personal preference – cold is thematic for a vampire).
Undead Resistance: +2 bonus against mind-affecting effects.
Fast Healing 1 (at 1st level): Dhampirs gain fast healing 1, which increases by 1 at 5th level and again at 10th level.
Classes:
1. Sorcerer (Undead Bloodline)
Levels: 6 (Focus on spellcasting with an undead theme)
Key Abilities: Charisma-based spells, especially necromantic ones. The Undead Bloodline will enhance his abilities and connect him to vampire ancestry themes.
2. Rogue (Infiltrator)
Levels: 2 (Emphasizes stealth and cunning)
Key Abilities: Skills in Stealth, Sleight of Hand, and various rogue abilities. An infiltrator specializes in information gathering and deception, reflecting Romania’s complex personality.
3. Bloodrager (Titan Mauler)
Levels: 2 (Utilizes barbaric prowess with magical bloodlines)
Key Abilities: Bloodragers tap into the magic of their blood, providing a more primal aspect to the character. He can increase his physical prowess through rage and harness his vampire heritage in combat.
Summary:
Race: Dhampir
Classes: Sorcerer (Undead Bloodline) 6 / Rogue (Infiltrator) 2 / Bloodrager (Titan Mauler) 2
Total Levels: 10
Background and Roleplay:
Romania could be portrayed as a mysterious character, shrouded in layers of charm and wit, with a dark secret thanks to his undead lineage. His abilities would foster an aura of enigma, emphasizing his diplomatic side while overcoming the whispers of his vampiric ancestry. You could utilize spellcasters’ manipulating charms, sneakiness from rogue skills, and bloodrager rage for intense moments in combat.
Key Quotes/Personality Traits:
Often uses humor or sarcasm to mask his deeper emotions.
Expresses a love for arts and culture, reflecting the historical importance of Romania.
Known for being elusive, often wearing a playful or teasing demeanor while also showing a protective nature over those he cares about.
Slovakia
Race: Human (Variant)
Humans are versatile and adaptable, fitting well with Slovakia's characteristics. The variant human option allows for an extra skill and a bonus feat, which could reflect Slovakia's diverse strengths.
Classes:
Bard (3 Levels)
Role: Slovakia is known for being culturally rich and artistic, making the Bard class a fitting choice. Bards can inspire and influence others, bringing a sense of camaraderie and creativity.
Key Features: Bardic Performance, Spells, and the ability to support allies through music and storytelling.
Rogue (2 Levels)
Role: Slovakia exhibits a clever and resourceful side. The Rogue's skills in deception and agility would reflect this aspect of his personality.
Key Features: Sneak Attack, Evasion, and various rogue talents that showcase cunning and resourcefulness.
Fighter (1 Level)
Role: To reflect Slovakia's resilience and ability to stand up for itself, a level in Fighter gives Slovakia reliable combat skills that can be useful in a pinch.
Key Features: Bonus Feat (which can enhance combat ability) and proficiency with weapons.
NPC Level: 6
The total combination of levels adds up to 6, which allows for a well-rounded character with diverse abilities.
Suggested Skills:
Perform (Type: Music or Dance)
Diplomacy
Stealth
Acrobatics
Knowledge (History or Geography)
Suggested Feats:
Versatile Performer (to allow for a wider range of Perform skill options)
Weapon Finesse (to use Dexterity for melee attacks with finesse weapons)
Combat Reflexes (to reflect Slovakia's ability to act quickly in combat)
Suggested Equipment:
A lute or other musical instrument (as a Bard)
A rapier (for finesse fighting)
Leather armor (for better mobility)
Personality Traits:
Friendly and Sociable: Slovakia enjoys interacting with others and is generally positive.
Clever: Exhibits resourcefulness and quick thinking in various situations.
Culturally Appreciative: Values art, music, and food, reflecting the rich cultural background of Slovakia.
Turkey
Race: Half-Orc
Rationale: Half-orcs can embody the tough, resilient traits often associated with Turkey's depiction in Hetalia. Their cultural representation is often linked to strength and warrior characteristics, reflecting Turkey's character.
Classes:
Fighter (Level 5)
Rationale: Turkey is portrayed as a strong and proud character, often taking on a combative role. The Fighter class captures that martial prowess, focusing on combat skills and physicality.
Bard (Level 3)
Rationale: Turkey has a lively personality and is known for his expressive nature. The Bard class allows for social interaction, musical flair, and some charm spells, which fits well with Turkey's character in Hetalia.
Ranger (Level 2)
Rationale: Rangers capture the connection to the outdoors and can reflect elements of Turkey's cultural heritage, particularly highlighting aspects of hunting and survival that could be associated with the natural landscapes of his region.
Character Traits and Abilities:
Strength: High, reflecting Turkey's physicality and warrior background.
Charisma: Moderate to high, showing how his lively personality can charm and inspire others.
Dexterity: Moderately high, suggesting agility and combat skill.
Skills:
Diplomacy: He is known for his ability to negotiate, characteristic of Turkey’s role in international relations.
Intimidate: Reflects the tough persona he holds.
Survival: Useful for his connection to the outdoors and resourcefulness.
Equipment:
Weapons: A mix of traditional and modern weaponry, such as a scimitar (to represent the region's heritage) and a composite bow (reflecting the Ranger aspects).
Armor: Light to medium armor, balancing mobility and protection, such as studded leather or chain mail.
Personality and Background:
Background: Turkey has a rich cultural history, often involving conflict and negotiation. He can be portrayed as a proud warrior who values both strength and social status. His personality can be boisterous and loud, with a strong sense of pride in his heritage.
Personality Traits: Proud, a bit brash, but fiercely loyal to friends. He often boasts about his abilities, and his conversations are filled with humor.
Turkish Republic of Northern Cyprus
Race
Half-Elf
Justification: Half-elves combine human versatility with elven grace, reflecting Northern Cyprus' blend of cultures and influences from both Turkish and Cypriot backgrounds. Their adaptability and social nature suit the diplomatic and historical aspects of the character.
Classes
Bard (Level 4)
Role: The Bard represents Northern Cyprus's charm and ability to navigate social situations, embodying the character's diplomatic nature. Bards are also known for their cultural significance, which aligns with the character's emphasis on identity and tradition.
Key Features: Inspire Courage, Spellcasting, Bardic Performance, skills in Diplomacy, Knowledge (history), and Perform.
Rogue (Level 3)
Role: The Rogue aspect highlights cunning and resourcefulness, as well as the ability to operate in more covert or less straightforward ways, which may reflect the political nuances of Northern Cyprus's existence.
Key Features: Sneak Attack, Trapfinding, skills in Stealth, Deception, and Acrobatics. The ability to maneuver in social and political arenas works with the narrative.
Diplomat (Alternate Class) (Level 3)
Role: This class captures the character's role as a figure of diplomacy and negotiation. The Diplomat has abilities that enhance social interactions, emphasizing charisma and persuasion, which suits Northern Cyprus’s interactions with both Turkey and the broader international community.
Key Features: Features enhancing diplomacy skills, knowledge of local customs, and powerful rhetoric abilities, making them a strategic thinker.
Final Character Build
NPC Overview:
Race: Half-Elf
Classes: Bard 4 / Rogue 3 / Diplomat 3 (total level 10)
Ability Scores: Focus on Charisma (to enhance Bard and Diplomat abilities), Dexterity (for Rogue skills), and Constitution (for survivability).
Background Features: A mix of skills that leverage social abilities, stealth, and a knowledge of history. Consider developing unique magical songs or abilities that suit his cultural background, like using Bard abilities to promote peace or inspire allies.
Roleplaying Elements
Personality: Charismatic, cunning, somewhat politically disillusioned but deeply proud of his heritage. He navigates the intricate political landscape with charm and wit.
Goals: To enhance Northern Cyprus's standing through diplomacy and cultural showcase, possibly seeking recognition or ways to unify with supportive allies.
Appearance: Aesthetic could reflect traditional Turkish elements with modern twists, colorful clothing, and accessories that hint at cultural integration.
Ukraine
Race: Human (using the standard human traits for versatility; alternatively, the Varisian subrace could work for a cultural twist)
Classes:
Druid (1st-10th level) - Reflecting Ukraine's strong connection to her agricultural background, nature, and the earth. Druids can embody her nurturing side and connection to her homeland.
Key Abilities: Wisdom for spellcasting, and the ability to shapeshift and commune with nature fits her character's nurturing and protective attributes.
Fighter (1st-10th level) - This represents her strong, independent spirit and capabilities in battle. As a fighter, she emphasizes her resilience and ability to protect her loved ones.
Key Abilities: Strength for melee combat and martial prowess; skilled in various weapons, reflecting her defensive nature.
Diplomat (if using a homebrew or adapted class) - Represents her softer side, her diplomatic skills, and her ability to negotiate and mediate during conflicts.
Key Abilities: High Charisma for social interactions, skills in diplomacy, and potentially some abilities that allow her to sway others or gather information.
Level Suggestion: A balanced level might be Level 10, allowing her to have a well-rounded skill set. Perhaps specific levels in each class could be:
Druid Level 5 (Spells such as Entangle, Goodberry, and Cure Light Wounds),
Fighter Level 4 (Access to feats like Weapon Focus or Shield Master),
Diplomat/Negotiator Level 1 (Gaining a few key social abilities).
Background and Personality:
Alignment: Neutral Good, as she genuinely aims to help and protect those around her, often putting others' needs before her own.
Appearance: A tall woman with long, flowing hair, dressed in a blend of pastoral and warrior-like attire. She may carry a farming tool that doubles as a weapon, symbolizing her roots and ability to defend herself.
Motivation: Driven by a strong desire to protect her homeland, engage in diplomacy, and promote peace—often reflecting the historical context of her character in Hetalia.
Strengths & Skills: Good at persuasion, has knowledge of agriculture and herbalism, skilled in combat, and inherently nurturing towards her friends and allies.
2 notes
·
View notes