#have you seen this planeswalker
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toweringclam · 2 years ago
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Where are they now?
No seriously where? We haven't seen any of these planeswalkers since War of the Spark or earlier. We have no confirmation of their current status. What are they up to? Will any of them show up in March of the Machines or Aftermath?
I'm leaving out planeswalkers who:
haven't shown up in a canon story yet (Grist, Aminatou)
were last seen imprisoned and presumably that hasn't changed (Ugin, Bolas)
were name-dropped in a way that confirms their current status (Samut)
are dead (Dack, Gideon)
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Daretti deserves a special mention because he was supposed to appear in War of the Spark but got cut, making his last appearance in 2016's Conspiracy: Take the Crown.
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markrosewater · 3 months ago
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Maro’s “Look Inside the House”: A Duskmourn: House of Horrors Teaser
The new plane of Duskmourn is a perilous place, but if you can survive the horrors within you may come out stronger than ever. I’ve been there. I’ve seen the darkness and to that end, here are some hints of things to come – but will this information help or hinder your journey? Only time will tell. As with any good piece of horror media, you’re only receiving partial information and things are not always as they appear: 
 First up, here are some things you can expect:  
• A component of the set with a frame using technology first designed for an Un-set
• A tweak on an ability word that first appeared in the third set of a block
• Counters used in the set: +1/+1, -1/-1, finality, flying, lifelink, lore, loyalty, nest, possession, rev, stun, and time
• The first ability word to reference “second main phase”
• A 10/1 creature for UUU
• A variant on a mechanic that itself was a variant on another mechanic
• A modal three mana white mass removal spell
• A character returns as a legendary creature that first appeared in flavor text in Alpha
• A new ability word that cares about a card type and a (new) keyword action
• Creature tokens: 1/1 white Toy, 1/1 white Glimmer, 2/1 white Insect, 3/1 white Spirit, 4/4 white Beast, blue token copy, X/X blue Spirit, 2/2 black Horror, 6/6 black Demon, 1/1 red Gremlin, 1/1 red Balloon, 2/2 green Spider, 1/1 black and green Insect, and 0/0 green and blue Fractal
 Next, here are some rules text that will be showing up on cards:  
• “unlock a locked door”
• “Search your library for a Demon card,”
• “where X is the number of creatures you control with power 2 or less.”
• “Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard.”
• “The same is true for creature spells you control and creature cards you own that aren’t on the battlefield.”
• “You have no maximum hand size and don’t lose the game for having 0 or less life.”
• “Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell.”
• “Shards you control become copies of it until the beginning of the next end step.”
• “of creatures you control that don’t have the same name as this creature.”
• “(2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)”
 Here are some creature type lines from the set: 
• Creature – Human Doctor
• Creature – Kor Survivor
• Creature – Goat
• Creature – Shark
• Creature – Eye
• Creature – Fish Insect
• Artifact Creature – Monkey Toy
• Creature – Human Clown Berserker
• Legendary Creature – Elder Demon
• Legendary Creature – Rat Ninja Wizard
 Finally, here are some names in the set: 
• Acrobatic Cheerleader
• Don’t Make a Sound
• Exorcise
• Friendly Ghost
• Jump Scare
• Let’s Play a Game
• Meathook Massacre II
• Orphans of the Wheat
• Split Up
• Unsettling Twins
 Tune into Duskmourn’s Debut at 2pm PT, August 31 – streaming live from PAX West – where the House will finally reveal more of its secrets.
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chefwhatnot · 2 months ago
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A Too-Close Analysis of the Double Exposure Treatments from Duskmourn (1/2)
Happy Prerelease Weekend everyone! During the announcement stream for Duskmourn, Art Director Ovidio Cartagena said that one of the goals of the "Double Exposure" Alt-art treatments was to capture the inner psyches of Legendary Characters. And that immediately tickled my neurons, so I decided to write a bunch about the different Double Exposures and what exactly they suggest about the different characters! This post will feature all the characters from Duskmourn who appear in the Main Story articles, with the rest coming sometime tomorrow probably.
(EDIT: Part 2 is out now! You can find it here)
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The Wandering Rescuer-
In profile over the Wanderer is one of Duskmourn’s demons, seeming to show similarities to the demon depicted on the card “Vile Mutilator”. This demon in particular, and presumably other Duskmourn demons, possess the ability to kill survivors’ glimmers. The Wanderer is the only character we see in the story who has a glimmer, potentially because her will and connection to her home plane are strong enough to manifest one before any other members of the party can. So, having that connection to her home, to the place she has sought after for so many years and finally had the chance to return to post-March of the Machines, taken away by a monster… yeah, I can see how the Wanderer might be afraid of that.
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Valgavoth, Terror Eater-
Unlike the other double exposure treatments, Valgavoth is the upper layer of this double exposure: he is the nightmare. He blends seamlessly into the door behind him, which is carved with a simulacrum of his core form. He is the House, and the House is Valgavoth. There is no escape from his grasp, etc.
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Tyvar, the Pummeler-
Tyvar looks forward, fists raised in a fighting pose. His position suggests fearlessness, but a Cellarspawn still taunts him over his shoulder. “Oh why’d he be afraid of some random Cellarspawn” well he’s not, he’s afraid of what it represents. I posit that this Cellarspawn is the one Tyvar copies when he puts himself and Zimone into House camouflage in the main story. That action, while clever, nearly led to both of them being subsumed into the essence of the House if not for Zimone’s fateshifter. It represents bad change, the possibility that Tyvar isn’t infallible, and the way his transmutation abilities feel uncomfortably similar to that of Phyrexian compleation. But still, Tyvar stands proud and stares forward, ready to courageously curtail whatever may come. Also, only noticed this a bit after originally writing this section, but compare Tyvar’s Double Exposure card to Kona’s. Notice anything? The colors are inverted. Tyvar, the subject of the card, is rendered in magenta, perhaps showing how he is to be feared.
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Kaito, Bane of Nightmares-
Kaito is surrounded by gaseous Cellarspawn who shy away from him, flinching back as though in pain. This, combined with his title as "Bane of Nightmares" suggests that there is something about Kaito that the House instinctively cowers from. Which, upon thinking things over, makes sense. He is a planeswalker: he has the ultimate trump card to ignore and escape the horrors of Duskmourn at any time. Plus, he is the only person we’ve seen who was actually able to pose a significant threat to Valgavoth, stabbing him through the chest at the climax of Episode 6. The ghastly cellarspawn are Valgavoth’s creations, and Kaito may be the only one they fear. (Kinda expect Kaito and Valgavoth to have an Ajani/Bolas or Elspeth/Norn relationship maybe.)
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Niko, Light of Hope-
Niko is both layers of their double exposure, one calm and confident, the other in pain. Niko’s fears are all internal: fear of not measuring up to their ideals, fear of being forced to go along with whatever plans the powers that be have in store for them. Just as their magic creates reflections, the hand that skillfully balances five of their magic shards is reflected in agony on the "internal" layer. Yet, simultaneously, them being both layers of the double exposure seems to break the rules shown by the other cards. Extremely fitting for a master of their own destiny, wouldn’t you say?
EDIT: @greatdinn pointed out that, in the “internal” art, Niko’s eyes appear to be missing. It could be read as them squinting, but if that is the case it could suggest that Niko’s biggest fear is going blind and losing their skillful accuracy.
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Marina Vendrell-
Kinda similar to Victor’s Double Exposure treatment, the wings of a moth is overlaid on top of the subject’s face. However, Victor’s moth is covered in eye patterns, while Marina’s has the shape of a skull on its wings. Victor sees Valgavoth as a source of knowledge or power, Marina knows he brings only death. Notice, too, the way that Victor stares forward, making himself a part of the moth, while Marina glances to the side, attempting to reject its existence. Marina’s only safety now is that of denial: accepting how her actions doomed the plane to an eternity of nightmares would undo her.
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Nashi, Searcher in the Dark-
Hey remember that time Nashi was trapped in a cage by a group of wickerfolk who slowly picked off the other Nezumi he cane to Duskmourn with and turned them into wickerfolk? Remember how a similar thing happened when Nashi ran into Tezzeret during that one side story and Tezzeret killed a bunch of Nashi’s friends? Remember how Tezzeret ALSO killed Nashi’s birth parents and everyone else in his village? Remember how everyone who gets close to him meets a horrible fate, to the point that eventually Nashi must find it easier to push other people away, to remain isolated because the only reasonable explanation is that he must be somehow cursed to bring ruin to the people he loves? Yeah.
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Winter, Misanthropic Guide-
Winter pinches his forehead, deep in thought. Layered over him is a dagger with a strange handle that morphs into the hand of a corpse. This blade is a reminder of how he betrayed and sacrificed his friend in the house in order to escape Duskmourn. The blade faces the same direction as him, as though primed to stab into someone’s back. The hand is either the hand of his friend, desiccated and decaying, and/or represents the agency he had in the betrayal. Despite his claims that anyone would do the same, it is ultimately a decision he made, a path he followed, and consequences that he is responsible for.
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Zimone, All-Questioning-
Over Zimone's face is a book, cover detailed with gnashing teeth and pages flipping ominously in the wind. But, as the story points out, how can there be wind inside the house? Zimone does not know, but she wants to. She wants to know everything, regardless of how outwardly intimidating the container of that source of knowledge may be. The spine of the book makes it look like her eye is closed, which combined with the reflective lens gives her an appearance of sleeping reverie. Her desire for knowledge blinds her to other potential threats, which the House knows and uses to sow the lures of her destruction.
That's it for now! Stay tuned for when I release the rest :)
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incorrect-mtg · 10 months ago
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colorblind planeswalker who thinks they're red-aligned but all they do is summon mono-green bears like
"What do you mean I'm not red? Anger is red and have you seen how angry a bear can be?"
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jacebeleren · 1 year ago
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It bothers me so much that the only transfem rep in mtg cards is this like. Soldier military woman, like 'ooh look at this guy's we made a trans woman who's a part of a war machine' fantastic thank you magic very original
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Okay.
First of all, there is no "our" interpretation of the text. My thoughts are my own, and your thoughts are your own. Some of our thoughts might align, but I will not allow you to speak for me.
Second, I am sorry you feel so disappointed in the current state of transgender representation in Magic. I understand your concerns and I think they're valid concerns.
Third, your concerns being valid does not mean I agree with what you have to say, though. Don't come into my inbox complaining unless you're ready for me to honestly respond. Respectfully, your approach to these concerns makes it clear to me that you don't actually understand what you're talking about.
It's apparent that you follow me or have at least seen many of my posts. You appear to respect my opinions / analysis (at least regarding Jace and Tezzeret). So listen to me when I say this:
What constitutes 'good' representation is context-dependent, and it's not something you alone get to decide.
Yes, Alesha is a "soldier military woman", as you said. I understand that you have this complaint because you believe this makes Alesha an example of the stereotype that trans women are violent. But context matters. What you're failing to consider is the fact that she comes from the Mardu Horde, a faction on Tarkir inspired by the Mongol hordes of real-world history. In this context, Alesha isn't presented as violent because she's a trans woman. She's violent because she literally comes from a warrior clan based on one of the greatest military forces in human history. And honestly, with Magic being a combat-centric game, she's not any more violent than any non-Mardu Legends, either.
Do you seriously think a story about a trans woman fighting to proudly declare her trans identity in her culture and later becoming the accomplished and well-respected leader of her clan is bad representation? Does the fact that she's a warrior really outweigh the rest of the lovingly crafted trans narrative they created for her, to you?
It's fine if you feel that way. You don't have to like Alesha or her story. But just because something wasn't made for your taste doesn't mean it's bad writing / bad representation.
Anyway, I highly recommend you read Alesha's story, "The Truth of Names", since it seems like you haven't read it yet. It's a fantastic story-- the most beloved short story in all of Magic, actually. It was the most-read article on the entire Magic website for like 5 years, according to WOTC.
And if you're interested in learning more about transfem characters in Magic who aren't Alesha, I recommend you read about Xantcha, who first appears in the novel "Planeswalker".
Next, I need to make things clear about Ashiok.
Ashiok was never intended to be nonbinary representation. Ashiok was created to be a mysterious, unknowable villain. What makes Ashiok special is that we are not mean to know anything about Ashiok. We do not know Ashiok's species or plane of origin, for example. Another part of that element of mystery is not knowing Ashiok's gender, or how Ashiok identifies. Ashiok's original style guide from Theros explicitly instructs people to not use any pronouns for Ashiok at all (which I still follow because old habits are hard to break.) Official Magic sources did not begin to use they/them pronouns for Ashiok until 2022, in the story "A Garden of Flesh" (another excellent story, BTW.) And they only started using they/them for Ashiok because it is really hard to write a story where the character is mentioned that many times without pronouns.
All this to say: Ashiok as intentional nonbinary representation is certainly not the narrative WOTC is pushing.
Yes, there are many fans of Ashiok who interpret Ashiok as nonbinary, but those are their thoughts and you need not concern yourself with that, if it bothers you so.
As for Niko, it's weird that you say they're "non-existent" in Magic story when 2 of the 5 side stories ("Know Which Way the Wind is Blowing" and "Aim Through the Target") in their debut set Kaldheim were entirely focused on Niko. They're also a starring main character in 15 of the 25 issues of the BOOM! Studios Magic comics.
I'm glad you like my analysis of Jace and Tezzeret as transgender characters. Thank you for that, genuinely. But I want you to understand that the reason I have these interpretations is because I love Magic Story. And more importantly, I actually read it. I love Magic Story, and I have so much respect for the Magic Narrative team and the work they do.
What most people don't understand is that the Magic Narrative Team is in fact very careful and very loving in their approach to queer representation. You may not know this about me, but I'm friends with A LOT of people who formerly or currently work on Magic / Magic Story. Knowing these people personally, I know for a fact that the Magic creative Team does not create queer characters for "diversity points". They're not just checking boxes. The Magic creative team creates queer characters because the Magic creative team is full of queer people and allies who want to tell stories that reflect their own + fans' experiences. And they have to constantly fight to include more / better queer representation in Magic. They want good queer representation in Magic just as much as we do.
Am I going to defend everything they do? No! Are they perfect? No! They are just people. They make mistakes and they have blind spots. For example, in my essay about my analysis of Jace as a trans man, I explain that the reason my interpretation means so much to me is because there is currently zero meaningful representation for trans men in Magic canon. There are zero transgender male characters in Magic canon who have names. That's a HUGE blind spot considering the number of canon trans characters! That's something that disappoints and upsets me.
I'm not afraid to criticize Magic Story, and I do so very often. But I am critical of Magic story because I love it. My criticism does not equal hatred or unhappiness.
Sorry to hear that their efforts at including better trans representation in Magic would piss you off. I'm sorry that you've given up.
Lastly, I think Liliana is cis, but that's just my headcanon.
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reubenyeoart · 1 year ago
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Commission - Sezashi
An illustration commission for @niuttuc of their Orochi Planeswalker, Sezashi! Since they are an explorer of the planes, we agreed to have different knick-knacks from various planes arrayed in the scene, although one was switched out in the final piece (to make it more believable to the character). While you can't see it on the final design, Sezashi has a patch of Phyrexian tissue on their side, which can be seen on the character design slides.
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lazodiac · 8 months ago
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There seemingly won't be a Planeswalker's Guide to Thunder Junction, sad to say, so it's time to stop delaying this.
Outlaws of Thunder Junction is the most recent Magic the Gathering set to release, taking place on a "fresh" plane- a place that has no sentient, sapient life. Initially populated by the Atiin people, nomads from another plane that moved here when the Omenpaths opened up the multiverse, everyone who decided to come on down to the Junction and make a new life for themselves has given themselves a bit of that old west flare.
But the question is; where are all our new friends from? In a burst of intellectual curiosity and bad decision making, lets actually do our best to figure that out, starting with... (some ground rules: only the subject matter of the card art matters. Instants and Sorceries will try to divine where the spell and cast are from to the best of my abilities. Please note this is mostly arbitrary.)
WHITE
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... cool way to start. Based on the artistry of the Eversaloon's entryway I'm calling Kaladesh, it has the appropriate spirals.
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The original printing of this card is Innistrad so you might be tempted to say this lovely lady is from there, but the style of wings, the way she is channeling Thunder through her gun, and the general vibe of the art tells me this is Dominaria.
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This delightful feller is endemic to Thunder Junction! The armor has an Esperite flare but I'm counting this as not from another plane.
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Aven Interrupter is our first one that's like, actually obvious. Owl aven have only been seen on Arcavios so until told otherwise, this friend is from there!
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While we're seemingly not getting a Planeswalker's Guide for Thunder Junction, it was mentioned on twitter that Felidar are native to the plane. The particular design of the cat and horns suggest creatures native to the American West as well.
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This abomination (Affectionate) of a pun features a local oxen and a Thunderous wind whipper. As much as a magical spell can be, this is from Thunder Junction proper.
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Another native creature to the plane. I love the fluffy beards on these critters.
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Now look at this bad boy! There's absolutely no known place in Magic the Gathering that a rabbit person like this could exist... yet anyway! I'm thinking this guy is from Bloomburrow (as is the Mole person from Murders at Karlov Manor, incidentally).
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While this is noted as a spirit, the fact that it's an animus suggests to me this is more of a living mirage than an actual person. Native to Thunder Junction.
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Eriette is the weirdly sympathetic wicked witch of the Wilds of Eldraine storyline, so this stunningly beautiful piece of artwork is from that storybook plane.
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There's no real defining characteristics on this card to really peg where it's from... except! IT was mentioned on Twitter that Spree cards were meant to evoke big Western films, and this one is The Magnificent Seven... which means this lone survivor's from Kamigawa, because it'd be funny (and the spooky aura radiating out of these guys feels like a Reckoner thing). Hey, I did say these would be arbitrary sometimes.
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The incredibly cool horse(?) of Annie "Haseya" Flash, one of the main stars of the story. Fortune comes and goes as she pleases, but Annie always finds her when the chips are down. I love this creature, and love Annie. I choose to believe Fortune's from the Atiin homeplane and came with her.
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There are not a lot of places Dwarves can be from in Magic the Gathering... this doesn't have the exact sort of filigree you'd expect from Kaladesh, but consider the fine work and the tools being employed, this lovely fellow is likely from there.
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The Sterling Company, our villainous lawmen for the plane! I'll talk about their leader later, but based on him, his style, and the impeccable fashion of his men, I'm saying they're from New Capenna.
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Goddest boy in the multiverse Kellan Okoson is here to lasso an entire train to safety with his fey-natured vines. While I'd love to say this is from Eldraine because Kellan is from there, this is the natural fey-gifts he inherited from his shitty father, so they're from Oko's Plane.
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This polite kidnapper is pretty clearly from Eldraine. I wonder what she left in the cacti's place though...
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This is a tricky one. The way Thunder works on the ol' Junction is that it needs a loop to radiate through- thus the horsehoe on the blade. But that, plus the inner tang also being a loop, suggests this is a former Zendikari sword, modified from climbing equipment to chaos-channeling shock-sword.
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Annie Flash digs up her past for one final job, and looks sweet as hell doing it. This is from the Atiin's plane, I'd reckon.
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This guy could really be from anywhere, which is kind of the point of Thunder Junction- to give up your old life for a spell and see if a new you will work out. But the fact that his potions are so classical Fantasy Potions I'm saying he's from Dominaria.
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This delightful little critter is native to Thunder Junction, and what a cutie he is. Did you know Prairie Dogs were a type of squirrel before seeing this card, because I didn't!
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Fundamentally I have no real indication of where this guy could be from... but he's from Prosperity, the Sterling Company's roost, and his suit's got a bit of an armoured look to it... so I'm gonna say Kamigawa.
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Look some of these just flatly aren't actually doable. The drones bouncing around suggests it could be from one of the planes that got those, but ultimately I think I'm going to have to put this as "yeah I got nothing".
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I could have swore there was somewhere in the Wilds of Eldraine story that said these particular blue and white bovines belonged to the giants of the sky... and while I can't find it, I wanna say they're from Eldraine anyway. So I will, it just fits dangit!
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This is definitely native to Thunder Junction. It's just got the vibe, you know?
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Choke this one up to New Capenna- and if you think that's wrong, blame the Sterlings for having such fine coats.
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Ditto for this one- though I'll note that the carriage and the train from the above card absolutely have that Kaladeshi vibe.
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It' always fun to see what exactly gets turned into an instant or sorcery spell in flavor-first sets like this. This friend is from Thunder Junction, positive.
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Another Sterling, another New Capenna ex-pat looking to make a name for herself. If it helps one of the city's of the plane, Omenport, leads directly to New Capenna, making it one of the most likely planes for people to naturally come from.
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I will stop calling Sterling Company mooks New Capennan's when they stop looking like people from New Capenna. This is a sort of Aven you'd find there design wise.
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Cute, designing a shield like a deputy star. This has no real markers signifying the people using it, but the subject of the art is clearly the shield itself, and this bad boy was made on Thunder Junction baby.
Only 30 images are allowed per port so check in soon for PART 2.
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magicwithclass · 4 months ago
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Herald of Serra is another reserved list rare from urza's saga that has no play value. It has no niche ability or anything unique. The card is merely stats and those stats were not even viable wen herald of serra was first released. A 3/4 flying vigilance for 4 mana is not good enough in the modern era and this card has an additional drawback. Herald of serra has echo so you actually need to invest 8 total mana to keep this angel singing in your chorus. If 4 mana was over costed than 8 mana is a joke. I would much rather pay 6 mana upfront for zephid than 8 mana across 2 turns for Herald of Serra. I also value shroud over vigilance so I would play zephid over this card in almost every single deck. Of course, Herald of Serra is an angel. Did I forget about all the Giada font of hope decks or other angel typal decks? I did not. I simply believe that there are so many angels that you should never feel the need to dip so low even in mono white. The only deck that I would actually play this card is in Radiant, archangel and only if I am making a flavor deck. Clearly, Herald of Serra is a reference to serra angel and the planeswalker serra. Serra does not have a card that can be a commander but Radiant captures a lot of that same flavor and lore. If I was making a fun flavor deck around serra or her realm than I might include Herald of Serra but that would be purely for flavor points. Honestly, Serra angel is the superior card so it seems strange for them to make a weaker version of a card from alpha. Since this card is a collectable and not really a game piece than you would expect this card to have a similiar price history and trajectory as Zephid. After all, they are both reserved list cards from the set and neither will ever be playable. Even ignoring the echo cost, you wouldn't play the Herald. Unless they make a very powerful commander for echo decks this will never see the inside of a sleeve. I just don't see an echo commander in the future as the mechanic was largely seen as an unpopular mistake. I doubt they will return to that well significantly in the future but the only chance Herald of serra has to actually be played is in an echo deck and I just do not see support for that mechanic in 2024 or moving forward. Herald of Serra was bulk until the end of 2020. There was no market movement in 2018 which shows that this is one of the reserved list cards with little speculation in terms of playability. The card did spike in 2021 and it was as high as 29.99 in March of that year. The card could not hold that value and quickly declined. There was a small rebound in 2022 when the card went almost back to ten bucks but the card plummeted back down to near bulk prices. Today, you can pick up a color for about 2 dollars. Why is more expensive than zephid? Well, zephid is an illusion and the Herald is an angel. Illusion has some minor typal support but the only creature type more popular than angels is dragons. People collect angels just for the art or just to have every angel in their collection. The angel secret lair commander deck fed into this fomo by making an angel exclusive to that product. Likewise, people are going to want every rare angel especially an angel on the reserved list that can not be reprinted. That is why Herald of serra is more expensive and I would buyout Herald of serra way before zephid simply because of its association with the iconic serra angel.
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vorthosjay · 8 months ago
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Hey Jay, I was wondering if you know anything about how Jace was able to planeswalk Vraska (and Loot) at the end of OTJ stories. Later in the Epilogue stories Jace was also able to planeswalk with food from Tarkir, so I assume whatever rule of the Blind Eternities that got changed with the omenpaths now allows this to happen (any living/organic matter can be transported and any planeswalker can act as a gate?). Secondly there's the cross-plane language issues that seem to be irrelevant now?
AFAIK he doesn't planeswalk away from the vault, Oko does and they're gone by the time he gets back. I've talked about the 'organic matter' thing earlier this week.
Re: Language - I've talked about this a lot in the past, but there's never been a cross-plane language issue, neither for planeswalkers or non-walkers we've seen move between planes before. Granted, the only examples we have are the Weatherlight on Rath and Mercadia, or all the peoples brought to Mirrodin, but in general this isn't something any long-form IP storytelling addresses in a major way, outside of handwavium universal translators, because learning languages takes over stories. I remember Stargate attempted it for a few episodes before giving it up completely without explanation. IMO language magic seems easy and common enough to be unremarkable, while more difficult languages and other scripts continue to cause people issues.
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jacw212 · 4 months ago
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The Legends of Modern Horizons 3 (fan fiction thread)
It has come to my attention that Modern Horizons 3 showcases a lot of cool characters yet doesn't give them any lore. So I will do it. Feel free to add your own lore for the characters (if anyone else actually sees it)
I will add I will not being doing lore on returning characters. So no Breya, Kaalia, Ashling, Laelia, Rosheen, K'rrik, or any of the planeswalkers or Eldrazi.
Starting off with everyone's favorite bird, Nadu, WInged Wisom
"When Kefnet fell and arose as a God-Eternal, all of Amonkhet wept, except, surprisngly, for Nadu. In spite of being one of Kefnet's most devoted followers, or perhaps because of it, Nadu understood that even the gods have limits, and decided that the best way to honor his memory was to share the teachers of The Mindful with all. Gods may die, but knowledge is eternal"
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Imskir Iron-Eater
"Hailing from a race of metal-consuming demons on Mirrodin, Imskir Iron-Eater was named for his surprisingly picky diet. In spite of his violent nature and lack of any behavioral regulations, Imskir was an invaluable asset in the mining industry, regularly outright eating unwanted iron deposits to make way for the far more precious Darksteel."
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Phelia, Exuberant Shepherd
"Jinnie Fay has had many prized show dogs, but perhaps none as beloved as Phelia. Unfortunately, Phelia never earned a blue ribbon because of her tendency to disappear right before the award ceremony. At some point Jinnie Fay decided to throw in the towel and let Phelia simply run free, and she's only ever been seen for a maximum of 10 seconds at a time after that day"
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Kudo, King Among Bears
"While Ayula is the greatest warrior in the Empire of Bears, her consort, Kudo, is much more interested in diplomatic endeavors. He uses his unusual ability to transform others into bears in order to broker peace deals of mutual understanding. Although, in the events of a truly vile and capricious threat, he is more than willing to let his beloved do what must be done"
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Shilgengar, Sire of Famine
"Angels pose a constant threat to the demons of Innistrad, but many demons were more than content to simply slay them as they come. Shilgengar, however, concocted a plan to slay the angels once and for all. Bringing a great famine upon Stensia, he told a young alchemist named Edgar Markov that angel blood was both nutritious and plentiful in this land (and he wasn't lying either). And as Edgar drank the angel blood, Shilgengar unknowingly created the first vampire, and brought about his own eventual demise"
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Phlage, Titan of Fire's Fury
"When the first Therosians discovered how to create fire, they knew not how to harness it. That fire burned and spread for months, murdering countless. In its burning it gave itself form, and thus, Phlage was born. While the Therosians eventually discovered how to properly use fire, how to create hearths and blacksmiths, Phlage would always arrive when it burned too bright, wreaking havoc upon the world until Klothys was born, sealing away Phlage for eons"
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Herigast, Erupting Nullkite
"Innistradi dragons are remarkably rare, and solitary creatures, but perhaps none more so than Herigast. One day while Avacyn was corrupted, it awoke from its slumber and terrorized a small town in Gavony, shocking the townsfolk into fleeing the entire province. Little did the townsfolk know, that Herigast was protecting them. For it knew that an ancient entity was coming, and it would destroy them if Avacyn were to fall. It fell to the corrupting influence of Emrakul, however in its last conscious moments it rejoiced, for its last act was protecting the town that nurtured it to health generations ago"
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The Necrobloom (Thanks to u/FoundWords on reddit for this incredible quote)
"When I die, child, bury me in the foul, fertile soil by the roots of the Necrobloom, that I might return to you once more."
>Note attributed to a "//u/Fo/un//d/Wo///rd/s", found inside an empty casket. Name partially crossed out. Unkown sending address or potential recipient. Requires further investigation.
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Skoa, Embermage
"Born in the great desert of Jamuura, Skoa was always fascinated by the great volcanos and dragons of Shiv but was told it was far too dangerous to travel there. Skoa was never a really good listener. Pledging her allegiance to the plane of pure heat, Wildfire, she hopes to one day concur the mountains of Shiv, not for glory or revenge, but simply because she can"
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thecornwall · 1 year ago
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Cornwall's Random Card of the Day #714: Jace, the Mind Sculptor
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YOUUUUUUUUUUU!!!!!!!
Jace, the Wallet Mind Sculptor is a mythic rare from Worldwake, seen here in its Double Masters printing. This guy. Un-FUCKING-believable. This was the first planeswalker to go full broke, and coincidentally the first one with four abilities. Surprise, surprise. I mean, just look at 0 ability, it fucking Brainstorms. You can fuck with opponents(or I guess your own) draws with the + ability, and for a mere -1, you bounce a creature. This thing was made to be a chase mythic.
It got particularly infamous as part of the Caw Blade deck, which exploited broken equipment with a white creature which summoned others from your deck with the same name to your hand when it showed up. It was already w/u, and this just helped the engine flow smoothly. You can get a better rundown on how exactly it was broken in constructed by someone more into that sort of thing, but to me it will forever be that card which cemented Jace as being loathed by the Magic community at large, and which I said upon seeing it "That's fucking broken.". Now, I have been wrong about such things before, but this time, I was 100% fucking RIGHT.
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markrosewater · 1 year ago
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Hey Mark! Now that Aftermath and Wilds are out, and now that we've seen Huatli in Ixalan, how has the reception been to the desparked Planeswalker cards?
Let's turn that back to all of you. What have all of you thought of the desparked planeswalker cards?
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tumblhurgoyf · 2 years ago
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Feeling super negative for a multitude of reasons, some not Magic related at all, but the recent talk on Blogatog about “microset” products just feels so out of touch. I don’t want to bring that negativity on one of Mark’s posts as I’m not sure I could be polite about it and I’ve mostly just dismissed the product as not for me already anyway. But I do want to vent.
First it’s like $1 a card for random cards? That’s nuts. Boosters are already overpriced with all the commons included. They worked some really good PR speak by explaining away cutting the commons to give you more rares and uncommons, but the reality is you’re just paying more for less. It’s not like those rare slots are actually going to ever reach an EV that makes it a good gamble.
Second let’s talk about product fatigue. Like not only is this an additional release (or four) a year, but you’re doing normal and collector’s boosters for this as well? Holy fuck.
The fact that Mark’s openly work shopping what variation of this product players might actually shell out money for tells me it’s not received well. I haven’t seen a positive video about it at all.
It’s a shame though that they can’t give their golden goose a bit of breathing room though. I shared that post the other day about... let me find it for the term... trust thermocline. The basic idea is that people who like your product will stick with you through some missteps and bad ideas. And you won’t even notice how bad all of them are because sales keep increasing and people keep paying higher prices and buying new stuff and all that.
But at some point you hit that trust thermocline. Something pushes a lot of people over the edge. You walk it back but it’s too late. Because the thing is that was just the straw that broke the camel’s back. They didn’t leave because of one bad story, or because $5 a pack was too much but $4.50 wasn’t, or because two dozen products a year was ok but thirty went to far.
They left because of all of it. The last thing is just what made them finally say “enough.” And once they say enough and leave, you don’t get them back. It’s hard to see because things keep chugging along and all your numbers and metrics look fine. But I feel like Wizards has to be approaching this. I wonder about why they stopped including space at the end of surveys for additional comments. Too much negativity they don’t want to put any effort into handling?
On a different front, I’m also not enjoying the lore changes they’ve dropped with this same product. I am willing to admit that I’m somehow still too close to the story to really take a step back and appreciate this; that could change with time. But my reaction right now is that desparking a lot of planeswalkers while opening rifts so anyone and anything can now travel the multiverse is just stupid. You’ve just eviscerated the story conceit that made planeswalkers special.
idk, I wasn’t thrilled with how they handled the team up cards anyway, and to me this feels like the next step of that. We got to see unlikely allies on cards, now what if we got stories where Thalia was on Ravnica fighting the Obzedat? It feels (I keep intentionally using the word feels to describe this--it’s my emotional reaction detached from the idea that they’re going to be able to tell cool stories they couldn’t otherwise tell), anyway, it feels like they just tossed out a core story concept and don’t even realize it.
Like as much shit they get for the world of hats approach, I think that really works for what they do and is part of what I enjoy. I’m honestly in part concerned that the recent big events that effect the entire multiverse and set up this situation where planes can blend a lot more freely could impact the distinct feel of different worlds. And while I’m sure that’s something that’s on creative’s radar, they’ve also burned enough trust in recent years that I’m doubtful they will handle it well.
Though at the same time this feels kind of par for the course. There have been so many let downs in Magic story over the years that the amazing part is that I’m still invested at all. But the story’s a slave to corporate needs and is undoubtedly more story-by-committee than ever. A left-right punch to KO any creative work for sure.
But I shouldn’t be surprised. They are not and have never really tried to say they’re anything else. They make blockbuster sets and want blockbuster stories to go along with it. Anyone who wants a fantasy card game with DC/Marvel story sensibilities to produce artistic short fiction is a damned fool.
Anyway this is just me venting. Could all be wrong. Time will tell. If you want to vent here feel free.
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wielderofmysteries · 1 year ago
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(We Need to Talk About Narset)
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[Left: Narset, Enlightened Master - Livia Prima. Right, clockwise from top left: Sheldon Cooper from The Big Bang Theory, Dr. Shaun Murphy from The Good Doctor, Sam Gardner from Atypical, Spencer Reid from Criminal Minds.]
(This is a re-upload of the original article since there were some formatting issues with the original. You can still read it at this link, but the pictures aren't full resolution.)
This is article is intended to be a primer for my larger upcoming article on autistic representation in Magic.
I found out about Narset in 2018, when I had just started learning about Magic’s lore for the first time. I was overjoyed to see that Magic’s first official autistic character seemed to be the complete opposite of the stereotypical depictions of autism I’d seen in other media. Instead of a nerdy brown-haired white boy, Narset was a 50 year old Asian woman and a badass martial artist. As an Asian autistic kid, I often felt invisible and underrepresented in the media I consumed, so Narset really meant a lot to me.
However, when I actually read Narset’s lore, I was disappointed to find that she wasn’t nearly as revolutionary as I’d thought.
When the Dragons of Tarkir stories were being published in 2015, Doug Beyer, a writer and designer for Magic, confirmed in a Tumblr post that Narset was intentionally created to be an autistic character.
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maudlingoblin asked:
hi doug!! reading the new uncharted realms, i felt an enormous amount of sympathy for narset, specifically with reference to the beginning sequence with her as a kid. the restlessness, the sensory overload, the self-distraction with counting and observation - these, to me, heavily code narset as being autistic. i am autistic myself and it would mean the absolute world to me to know that a character in a game i care deeply about is like me, and many other folks. is this something you can confirm?
dougbeyermtg answered:
That was the intent, yes. The most important part of Narset’s character is her amazing mind, which is central to her potential as a powerful Planeswalker and as a pursuer of knowledge — but it happens that she processes information and input differently than a lot of other people. Tarkir denizens might not have a term for the autism spectrum or being neurodivergent or neuro-atypical, but those terms would correctly describe her. In this timeline she is not khan of the Jeskai, but no matter the circumstances, she hasn’t let go of her commitment to seeking her own path to wisdom and truth. Kudos to Creative Team member Kimberly Kreines for exploring this aspect of Narset in her story “The Great Teacher’s Student.”
[https://dougbeyermtg.tumblr.com/post/112727174244/hi-doug-reading-the-new-uncharted-realms-i-felt]
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(Art: Dragonlord Ojutai - Chase Stone)
The Great Teacher’s Student tells the story of Narset’s childhood under the rule of Dragonlord Ojutai. At eight years old, Narset was a pretty realistic autistic child, having many traits that I shared. She fidgeted restlessly, had sensory overloads, and her mother found it difficult to take her out to public spaces. Narset’s brain was extremely pattern-oriented, one of the most defining traits of autism. She saw numbers everywhere, and counted to soothe herself.
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The cries of the merchants, the bold colors of the wares, and the too-sweet aromas of the produce were like walls that made the marketplace feel too tight, too close, too much. The muscles of Narset’s legs twitched and her lungs felt cramped. She tugged at her robe; it was strangling her. Her mother must have cinched it too tightly.
“Stand still,” her mother scolded from above. “You’ll knock something over.” She was poring over the apples at the top of a tall mound too high for Narset to see.
Narset tried to stand still, but she couldn’t. The restlessness inside her wanted her to move. Sometimes when she felt that way she distracted herself. She would count things, or search for patterns, or study people’s expressions. But she knew the marketplace too well; she knew its numbers and she knew its patrons. She had already taken inventory. The man with the cane was limping less that day, putting more weight on his bad leg; Narset supposed the balm he had purchased from the herbalist the week before had worked to ease the pain. There were, as usual, three dozen meat slabs hanging at the butcher’s stand with an average of eighteen striations per slab; the average number of striations hardly ever changed, although sometimes there was greater variance. The merchant at the squash stand had uneven stains on his sleeves and three stray threads hanging from his robe; he must have gotten it caught in his cart and had to pull himself free. And there were sixty-eight apples in the mound in front of Narset; that was accounting for the volume inside the mound, which she couldn��t see but could predict well enough. There would be sixty-seven apples if her mother would ever just choose one.
Her mother hemmed and hawed, her fingers alighting first on one apple and then another, fluttering over the choices, but never settling.
She’s never going to pick one, Narset thought. We’re never going to leave. Panic set in. Her vision blurred, her ears rang, and her forehead began to sweat. She frantically searched for something else to distract her, but there was nothing else she could see. At eight, Narset wasn’t tall enough to see over any of the stands or any of the bodies. It was like she was in a never-ending maze of tall sweaty, smelly people-trees.
She was trapped.
[The Great Teacher’s Student - Kimberly J. Kreines]
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Narset was a believably written autistic character in this story, but that doesn’t automatically mean it was good, or that it was what autistic people wanted to see. To be clear, this story was neither unrealistic nor offensive to me. Writing Narset as an autistic character was something the creative team genuinely cared about and tried to do well. But I was still disappointed because Narset in this story is just another example of the “autistic savant” trope that the media can’t seem to let go of.
Fictional or real, almost every autistic person you will see in the media will be a savant; some kind of socially-inept genius whose intelligence or skill far surpasses their peers. This person may be a mathematician, a surgeon, a child prodigy who attends college but can’t tie their shoes– the list goes on and on. You’ve probably seen many stories like this before.
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As a child, Narset had an extraordinary memory and a gift for mental math. She was able to calculate the volume of a pile of apples, find the exact trajectory of a falling apple to catch it in mid-air, and memorize things like the pattern of a river’s flow; all at a glance.
In The Great Teacher’s Student, Narset accidentally knocks over a pile of apples at the market, upsetting the merchant and prompting her mother to send her outside. Dragonlord Ojutai noticed Narset’s talent and desire for knowledge as she explored the field outside, and wanted to encourage her. He tutored her from a distance for several years before officially deciding to train her as a student when she was 11 years old.
After this moment, the story shifts its focus almost entirely to Narset’s academic journey. We get to see that in the years that passed since Narset became a student of Ojutai, she was still really, really smart. She finally felt challenged and supported in the way she needed, and she was good at so many things.
In fact, she was better than everyone else at everything.
She learned more, and faster than everyone else. She won every fight. She spoke Draconic intuitively, and Ojutai constantly praised her. At age 15, Narset became the youngest person to ever hold the rank of Master.
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As she looked back now, she recognized her time at the sanctuary as the best years of her life. She was happier than she had ever been; she was challenged, recognized, fulfilled. Her restlessness had ceased haunting her; she had felt a sense of peace. And while she wasn’t physically moving, she knew she was on a path, going where she was meant to go, becoming who she was meant to be. Ojutai was leading her. And not a day went by that she didn’t thank her dragon for the gift.
Narset advanced more quickly than any other student, climbing the ranks of Dragon’s Eye Sanctuary, moving upward from the lowest balconies to the highest terraces, until one day Ojutai called for her to come stand on his own private perch.
[…]
“My student, Narset, it is time. Your hunger for knowledge is your greatest strength. You have become strong, and powerful, and wise because you have never stopped seeking enlightenment.” The dragon beamed down at her. She knew what was about to come, and for one glorious moment everything felt perfect. “I now bestow upon you the title of Master, which you have assuredly earned, and with it all the honor and responsibility it brings.” Ojutai bowed his head and rested his giant paw on her shoulder.
Narset bowed her head in return and clasped her small hand over the dragon’s paw, making no attempt to wipe the hot tear that streaked down her cheek. At fifteen, she was the youngest master Ojutai had ever named. She had reached the top.
[The Great Teacher’s Student - Kimberly J. Kreines]
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I didn’t like how Narset’s story focused so much on autistic exceptionalism– on how Ojutai gave her special treatment because she was better than everyone else at everything.
Autistic achievement should be celebrated, and Narset’s desire for endless learning is so deeply, truly autistic. But I feel like Narset’s story and those of other autistic savants are just so extraordinary that it’s too hard to relate to them. These kinds of fictional portrayals and real-world news features attempt to endear autistic people to allistic (non-autistic) audiences by saying, “Look! Autistic people aren’t bad, they’re actually better than us!” But focusing on exceptional individuals doesn’t help to humanize autism.
It sets an unrealistic expectation for autistic people, and can be extremely alienating. Autistic people shouldn’t have to be superhuman to be respected, and the truth is that the overwhelming majority of autistic people are completely ordinary.
When I was diagnosed with autism at age 11, I obsessively searched the internet for information about autism, to learn what other autistic people experienced, and what “normal” people thought of us. I learned that geniuses were loved, and everyone else was hated. I hoped for years that I would magically develop some kind of incredible talent so I could be like the autistic geniuses in the news. I hoped someone would notice me and enroll me in college early or make me famous so I would be respected for something. It didn’t happen. It wasn’t fair to myself, but when I saw stories about savants, I didn’t feel proud to be autistic. Instead, I saw myself as a failure.
Autistic savants don’t need more representation. Most autistic people, even most of the geniuses and prodigies, will never have the kinds of opportunities that Narset and other famous savants have had. But when neurotypical people have only ever seen autistic savants, they expect you to be a genius. And when people expect you to be a genius, being ordinary just makes you a disappointment.
The Magic narrative team clearly recognized the fact that most allistic peoples’ first exposure to autism is through popular media and that it’s a major influence on the audience’s image of what autism is like. So they tried to make a good first impression by making Narset a positive portrayal, but it backfired in one key way: Narset’s writing in this story was so focused on making her as extraordinary and obviously autistic as possible that it neglected to make her a human being. She’s believable, but not compelling. Narset’s story is about an autistic character, but it’s not really about what it’s like to be autistic.
(And I hate to say it, but… there’s nothing revolutionary about making your Asian autistic character a math genius.)
What frustrates me about the way Narset was written is that I actually believe her autism was extremely under-utilized in her writing.
Autism is lifelong, but I don’t really feel like the story treats it that way. Beyond the first scene of Narset as a younger child, the story doesn’t show how Narset’s autism affected her life other than making her really smart.
Upon realizing that Ojutai had nothing left to teach her, Narset became restless and anxious again. She was desperate to learn anything new. When she was 16 years old, Narset discovered the lost history of Tarkir, and it was the possibility of new knowledge that ignited her Planeswalker spark.
Narset’s greatest challenge was that she was literally so good that she couldn’t get any better.
As a child, Narset was shown to have trouble communicating and interacting with others. After Narset became Ojutai’s student, she’s barely shown interacting with anyone other than Ojutai ever again. How did Narset’s differences affect the way she interacted with her fellow students? Did she want to try to make friends? What happened to her mother? How would she have felt about Narset’s progress? The story doesn’t explore any of this. What about her overwhelming sensory overloads? Did she still have them? If so, did her triggers change? She used to soothe herself by counting and finding patterns. When her anxiety returned later in the story, did her coping mechanisms change or stay the same? This isn’t shown, either.
At the end of The Great Teacher’s Student, Narset was still a teenager, but she’s supposed to be about 50 years old now. We know that the present Narset is an independent autistic adult, who has friends and goals and decades of life experience, and that’s beautiful– but we never get to see how she got there. How did she learn to make friends? How did she decide what she wanted to do with her life? That journey is what I want to see being written for autistic characters.
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(Art: Quiet Contemplation - Magali Villeneuve)
To contrast, Narset’s story in the Khans of Tarkir timeline does address these things. In Enlightened, Narset is the narrator, and she speaks personally of her challenges as a young autistic person: her academic struggles as a daydreaming student, her feelings of alienation, being bullied, and how she threw herself into her training to cope. These experiences and feelings carried on into adulthood, and influenced the way she approached her responsibilities as the Jeskai Khan.
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As a young girl, I had the same “problem,” as my teachers called it. I always lived in my head, but not in the way the instructors wished. I dreamt of fantastical worlds and used the scrolls given for lessons to draw them, incurring the wrath of my elders. I found solace in my own mind and often had difficulty knowing how to talk to others. It was as though my mind was always five steps ahead of my mouth. It was so taxing interacting with others. I never knew what to say, often causing me to blunder, and I was embarrassed in front of my teachers and classmates. I then went over those failed interactions in my mind, and I found the imaginary worlds more forgiving.
Studying was a way to escape my anxiety and I eagerly embraced history and philosophy, memorizing all I could about Jeskai teachings. I impressed my teachers, but I still felt like an outsider. I did enjoy sparring with those who had taunted me, easily humiliating them in combat as they had humiliated me with their words.
[…]
Even though I am now their khan, I still felt like an outsider—like the young girl always fumbling her words—only now I don’t show it. I think this has been what gives me the strength to do what is needed, looking at the Jeskai like I am not really a part of them.
[Enlightened - Matt Knicl]
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Overall, I feel like Enlightened was a much more thoughtful story despite being much shorter. Sadly, Tarkir’s time travel plot means that version of Narset no longer exists. We haven’t gotten any stories featuring Narset since 2015, so the version of Narset we saw in The Great Teacher’s Student is the Narset we are stuck with.
I don’t necessarily believe that Narset is “bad” autistic representation. I still love Narset, and she means a lot to me. But Narset’s stories are focused on setting her apart, separating her from other people, and showing that she is too different to be a part of the world around her. In my opinion, Narset deserves better than that, and that is why I believe Narset is not the best autistic representation Magic has to offer.
My next article will be about the autistic representation I wanted to see in Magic. Something a little more down-to-earth. Something I could more easily relate to. And I found that in an unexpected character: Nissa.
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incorrect-mtg · 1 year ago
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Saheeli, already loading Aetherwing with all of her Kaladeshly Possessions: “well it’s a shame I can’t planeswalk anymore but that’s absolutely not gonna stop me from UHauling”
Saheeli really said "yeah, Kaladesh could use my help to rebuild everything, but have you seen my girlfriend?"
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nightmarist · 1 year ago
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Ohh since @argyleheir's been reblogging vampire lores:
One of my absolute favorite pieces of vampire lore comes from Magic: the Gathering's Innistrad vampires:
When vampires feed, they will sink their teeth into any exposed flesh. Usually the neck is most convenient, but an arm or even a cheek will do. But the siring bite is special. Vampires want to avoid marring the appearance of their future peers, so often a siring bite is made in some out-of-view location, such as on the upper thigh, the torso under the arm, or the bottom of a foot (although in this last case the victim must be special indeed to be worth the vampire's self-humiliation). — A Planeswalker's guide to Innistrad: Stensia and Vampires
I love the idea that the location of The Bite has special meaning!
I also think it can add to the hierarchy of vampire spawns and bride-grooms. A vampire can cultivate a coven/bloodline/what-have-you of sired spawn, but I think a hierarchy can exist between "lower status" vampires bitten on the neck versus a sired vampire without any visible markings (and thus can "pass" as original vampires since Innistrad's first vampires were changed via ritual, but sired vampires thereafter were bitten), or perhaps they would want to flaunt their special marking by wearing, purposely, low or odd-cut blouses and bodices, or above-ankle trousers and skirts.
The cultural implications of hiding them in non-vampire society vs flaunting them (with jewelry? bespoke clothing? makeup?) in vampire society are interesting!
The thigh bite has more overt sexual implications, being so close to the genitals. Under the arm can have fetishistic implications (breast related or armpit related, especially for queer vampires), but it is also very near the ribs and thus heart. The actual torso near the heart can be romantic, and seductive, without being overtly sexually implied. The foot or ankle I think imply something special for two reasons: the obvious one being that the foot in western culture (as these particular vampires are based in the classic Victorian Gothic sense), the foot is seen as dirty for touching the ground.
But I also think there's an additional submissiveness involved, prostrating oneself Below the person you are siring, essentially on your hands and knees (I'm sure there are more comfortable positions but that I find is the intuitive assumption, like kissing the ground or the feet in reverence). Plus, it's one of hardest bites to see when you're wearing long trousers or gowns, boots, or tall socks + garters where the neck is almost always exposed save for chokers, the under arm can be exposed in working garments or simple shirtlessness, and revealing/low cut or open blouses can reveal chest bites. The other unnoticeable options would be the upper legs or lower abdomen, which again have more sexual and seductive implications compared to the reverence of the foot or ankle bite.
I'd like to add that an additional bite location, the Wrist, could be seen as very romantic and perhaps even chaste, more special than the neck but not as special as the ankle given its visibility.
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