#framedata
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ceroro · 4 months ago
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Can the creachur wavedash?
it can do the creachblast
and the uppie strike
watch out for
the uppie strike
watch out!
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zer0chi · 1 year ago
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[Part 5] Decision Making Based on Fram Data. When to attack and Defend. If you are liking this so far, let me know what concept I should teach next
twitch.tv/zer0chi_
unknown
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nyansequitur · 2 months ago
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just learned that w skin has worse framedata and i dont know how to feel.
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splenduhdoy · 8 months ago
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right brain: should i play video games or clean? left brain: literally there is an objectively wrong answer to htis question and you know exactly what it is. video games dont even make you happy most of the time why do you actively choose to put them on the same footing as your responsibilities the things you KNOW will IMMEDIATELY improve your life right brain: king dedede backair left brain: awh shit hold on let's run that framedata
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left brain: awhhhh fuck right brain: YEAH. YEAH
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makeupafgplayer · 1 year ago
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fighting game player who learns their main's framedata so they can downplay their main even harder
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lavendertowerarchives · 2 months ago
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I feel like I need to fully explain my involuntary separation from my physical body. Parts of this will have been explained in other posts. Parts of this will be new even to me. I realized I just never really clarified how I barely even feel like a brain piloting a bone mech in meat armor and flesh decals.
It's basically just that. I don't feel connected to my body. The nuances and use/misuse of this are still being explored by me.
As I've said previously, I become quickly and robustly familiar with different characters in different games. I easily slot into their moveset, their stats, their appearance, telegraphs, and framedata, as easy as a cab driver slots into first gear. When I play games, there is no decision making on "how should I hit high, or low" or "hmmm I need to get from point A to point B, which moves will get me there fastest" because I already know. I don't have to think "I'll hit b for a heavy punch, angle the stick 30 degrees up for a tilt, and pull back for a confirm." That process is just like cracking my knuckles. It's just what I do when my opponent is barely above me and telegraphing an aerial attack. It's just what I do when I have discomfort in my fingers and two free hands.
Part of this is because I don't learn as a player, I learn as a character. Someone who is decidedly not me, since I already am not myself. I don't have to make a transition into the character because I was never transitioned into myself. This consciousness is eager to be given a set of controls, and the one I have for my body is chunky, ill-calibrated, and not very fun. I'd rather play Medicham in PKMNCC or Lil Mac in SSBU. I can actually move around quick as those guys. It takes barely 10 minutes in any given game to familiarize myself with a character's kit. I know that's not an uncommon feat, but the kicker is that the knowledge never leaves me. I still know how to play Brawl Olimar despite my playtime in hours being below three.
The second integral piece of technology I have for just... not being me is muscle memory. It is the only memory I can rely on. It's the reason I can type (it's just another controller, just another character), the reason I can remember passwords (I don't really remember how they're spelled, only how they feel) and the reason I still feel confident in my ability to play viola and violin. The internal keybinds I've associated with a mental dictionary with O(1) lookup time are permanent. I do not forget muscle memory. It's my fascination with this which has allowed me to be nimble and agile despite my utter alienation from my limbs. If I want to do the Charleston, I just... do the Charleston. It's always there. I can't dance. I can regurgitate physical steps, though. It took like thirty minutes, but that's a skill I've had for about seven years now.
There's often a static between my conscious efforts and my physical reactions. Logically, I know what my arms are full of: muscle and bone and blood and stuff. Mentally, it just feels like a load of mush until I touch it.
None of this is helped by the fact that I will often find my body in positions I don't remember putting it in. I'll realize my wrists hurt in bed because my sleeping position is fucked, I'll remember my legs are moving rapidly (bouncing, swaying, kicking) and then remember I didn't do that on purpose. I must always be in motion or else be very very uncomfortable. I lack the eloquence to describe further. Just know, I cannot be comfortable unless part of me is moving. As a brief aside, this makes insomnia soooo much worse.
Physical sensations are one thing. Stimuli of varying natures are a completely different problem. I've said before I can't trust my mind to accurately report what it thinks or remembers; the same is true of my eyes, skin, ears, hell, even my tongue and nose aren't reliable.
My eyes will often ignore things. I don't mean as in they skip over items, I mean I will be actively searching for something that I know the exact image and location of, and will frequently just not see it. If there are too many things in my vision, the internal object culling script in my head will activate. I can be told to "scan the QR code" in front of me and straight up not see it until someone points it out to me. One would think a QR code is obvious. One would also think JH still likes me, but One can be a gigantic biased lovesick desperate dumbass more often than not.
My ears are very sensitive. They can pick out singular instruments in songs with more than seven different players, take that segment, and compare it to the melody two octaves and six measures away... and that's the problem. They're too good at isolating things. If I'm listening for something intermittent, it takes a noticeable amount of time to be able to pick up on it. If the sound is continuous, I've already heard it. If it hasn't happened yet, I can't attune my brain to detect it. I don't trust my eardrums to report accurately what they hear when they hear it. Coupled with the fact that my brain literally never shuts up and always has music playing and constantly sparks new disturbing discoveries if left unchecked for two seconds... I hallucinate audio rather frequently. It's incessant. The music never quiets. The songs never end. I can hardly switch tracks without blasting actual music through my earbuds.
My skin is not nice. It just feels too much. The same issue I have with visual object culling during rendering applies for physical touch, too. If something isn't moving along my skin, it will be forgotten. I will forget I'm in the warm embrace of my partner simply because they're asleep and not actively moving their hands/arms/head/abdomen/etc. At the same time, the culling ensures that I can only realistically feel one thing at once. Two sources of pain are almost impossible to recreate. (Un)Fortunately, I am literally incapable of remembering pain. I simply do not. I do not have any understanding of severity, location, type, or mental trauma regarding it. This might be because of my Wilm's Tumor treatment when I was 8, but I don't know. It only fuels my slight addiction and serious inclination to damage my own body for pleasure. It's not fun.
My tongue and nose mostly function with the help of my eyes. I tend not to taste things unless I know what they are. It just takes a while for my smell/taste to come to their own conclusions so my mind fills in the blanks most of the time.
That's pretty much it. I just don't feel a connection to my body. I feel trapped. It's not like I'd enjoy any other body much more, but I certainly don't fuckin like this one. I can't trust it. It does shit all the time and I don't know how to keep it in check. It keeps getting hungry, needing to piss, needing sex (or to be fooled into thinking it has it), not sleeping, needing sleep, vibrating... I'm sick of it. It's just a fucking burden. I don't want to have to eat or sleep or fuck or kiss or move or piss or any of that. Oh well. It's not like I can fix it without getting rid of it (hehehe).
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milkchuggs · 2 years ago
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Man I hope nobody blocks my jumping kick attack with shit framedata, thereby leaving me completely open on landing for a devastating combo
*jumps forward feet first*
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vzm · 4 years ago
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everybody likes tatsuya
this is an absurdly good point.
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joeriley121 · 5 years ago
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On one hand, I’m glad to see that there’s some more legit gameplay of Londrekia (I’m wondering what utility that freezing move could have), on the other hand, I’m just thinking, ‘Oh great, now I got to learn this motherfucker’s framedata.’
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amorphousgreydragon · 13 days ago
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some ideas part 3
Always being able to end in the lunge attack during an air combo seems very overpowered, especially with how strong Justice already seems to be with her anti-airs in this version. So I'll simply retroactively change it so that the lunge only works in the air in Hatched mode due to it working as a combo tool there, you'll have to combo into either normal buttons as an ender in Metal mode, use a bomb or find a way to go into Hatched mode first without dropping the combo (or RRC or combo into Revenge Ray for combos or.... you get the point).
On a similar note, 6p during Hatched mode working as a fully functioning antiair while also being a mixup tool doesn't seem the best either. I'd probably nerf the dodge frames a bit so you have to time it more alongside it being pretty slow as anti-airs are concerned. You can already pretty much jump and instantly go into lunge while you're I'm Hatched mode, meaning you don't exactly need anything more besides that ontop of having a backdash dp that hits the air and so on.
I failed to mention it before about the bombs, but not only do they always drain a certain amount of health when you hit yourself with them regardless of risk, what mode you're in, etc, but also, using a bomb in any upwards direction (7, 8, 9) means they will travel in an arc and will come down eventually. This doesn't apply for 6 or 4 bombs, they will always travel forward, which leads me to believe that the most promising strategy would be to tigerknee those ones to cover the most space especially after and airdash when after you have the least amount of momentum affecting the bomb.
The specifics on how the bombs are in gameplay, what their framedata is, what the explosion radius is, how easy they are to combo from are all very important, but making precision judgements like making a screenshot to base estimations on doesn't exactly work in this case, only by making a checklist based on how the explosions can and should behave in gameplay can their form be determined. This is too complicated to determine outside of testing. What I want the bombs to do though is offer some decent screen control and zoning with some uses in combos, especially as a means to lock the opponent down during mixups. The ease at how to use them should change drastically depending on the situation, especially using them well and not chipping away at your own health. Calling them out should be an easy punish, along with blocking them close up, but advantage increases naturally with level and the amount of time they travel.
Sleeping Dragon is an install but how the install actually works and should behave in gameplay is kept a bit vague in my earlier takes, so here I will elaborate a bit: a big part of how I would balance this character is making it difficult for her to get a knockdown after wallbreak. Under the Scales has very short range ontop of being on the slowest version of the character, meaning that under a lot of situations, hitting the opponent with it after a regular combo would be impossible. For Sleeping Dragon, this should be true as well. It should be a high risk, high reward option with you having increased access to these really strong tools at a higher rate than before, with you potentially getting a knockdown from them if you use them well. It's impossible to use this move upon wallstick, only to fire one bomb and get all the reward at no risk. The point is, that if Justice doesn't use her bombs well to crack the opponent open and to lock them down effectively, she might just lose the match, but she can also be rewarded with a setup upon getting a wallbreak which would make all of her gameplay styles a lot stronger while also benefitting from positive bonus in the same breath.
Would Justice in Strive be pointless?
12.11 edit
Justice is a very unique design, visually, narratively and from a gameplay perspective, yet over time, not only has Arcsys moved away and seemingly abandoned the character but has also split what things that made the character special and turned these things into other designs, two primarily:
Jack-O, who inherited half her personality, her bombs, her very soul, and Dizzy, who inherited her zoning, her screen control alongside her strong mobility from before +r.
That being said, is there no direction to take the character that would make her a worthy member of the strive roster and could set her apart in a fulfilling and compelling?
Jack-O inherited Justice's soul, what was left of Aria. Dizzy has inherited Justice's identity as a gear- a monster humanity would seek to destroy at best and use for their own benefit at worst. What story could be told? How could Justice belong?
The answer lies in what you take for granted when you look at those two characters: how they were created and why. How timeless they are, while Justice- or Aria isn't. Aria is a just a human in a robot body. Jack-O was created by that man for a purpose, and after that purpose was fulfilled, she had to find herself again, both a clean slate and not, the question on how much of her timeless existence as a Valentine she should sacrifice to make everyone else happy on her mind. How she should sacrifice of herself to Aria keep everyone else safe. This isn't a dynamic Aria would have to deal of on her own. Dizzy, while her origins are kept vague, was supposed to be Justice's second coming, but thanks to Ky and all the others who, found a way to resist that external design and find herself. Aria on her own wouldn't deal with that struggle the same way, now that the universal will is gone. Both of them have their own stories to tell, with their own struggles- but neither of them is human, or has lost themselves to the degree that Justice has. They were born Supernatural, immortal, perfect, timeless.
While Justice wasn't. Justice was born a regular person. Was a person one day, and gear made for destruction the next. Justice would have just been Aria without the Universal Will interfering. Justice would have been saved in time, with Asuka transferring her to a new body, a Jack-O unit, after everything surrounding the research around the gear cells would have settled down. Aria, in perfect control of all the world's most dangerous weapons, would have been impossible to manipulate or use for destructive purposes, and Asuka, presumably, trusted her with that. With the power to destroy the world. If the universal will hadn't interfered, it would have been the perfect plan.
But now she is stuck. Due to the faulty duplication process the PWAB used, taking Aria out of this mechanical body is impossible, but at least she gets to keep her mind, unlike the first time, which would have been reason enough for the PWAB to seal her away during the events of +r, knowing how dangerous a Justice could be if she isn't 100% under their control. Where they would seal her away? Into the backyard. Where Asuka would find her after the events of Guilty Gear Strive and welcome her to world once more.
And with that mind she could evolve in ways that neither Jack-O nor Dizzy could come close to. Her visual design could change in ways to make the mechanical dragon just as cool and badass as she is now, but less of a monster and more just like the woman she is underneath, staying strong inspite of the struggle. She is the mother of all Gears and all Valentines. They are her legacy unbidden. They could be her family, or they could not be. She could accept them in time after working through her grief, of she could not. She could learn from them, be inspired by them, or she could also not.
The original Justice was a product of Ariel's meddling, this one isn't. This one, inspite of everything she's lost oh so suddenly, is a human adapting to not being one anymore.
From a gameplay perspective:
She could be the big body, mobile powerhouse that keeps her opponent's at bay while being as viscous and terrifying as Justice's stature has the potential to be. Without cold cruelty and spite controlling her every thought, without arrogance oozing from every movement, who could she be?
She could change modes and forms by controlling how much armor and many machine parts she has at any given time- changing her from a heavy, metallic android with shoulderpads big enough to hide an entire arsenal like in +r to a nimble and organic white dragon we see in Xrd story mode. Not only would this impact health, speed and defenses but it would also change her special moves as well, maybe allowing you to switch from one tool kit to the other during a combo in creative and innovative ways. You could even make the change impact her framedata, like the hatched mode (the one focusing on all the speed and airdashes without the mechanical parts in the way) having a less advantageous c.s by pushing the opponent further away while decreasing her advantage on block, or for the metal mode deal chip damage on Tail attacks with them hitting multiple times like a chainsaw.
You could also just make her more like Dragon Install Jack-O, a concept that would be so amazing and badass to play. So instead of only being able to invent new moves or incorporate elements from her +r entry you can also use DI Sol as base from which to reinvent and integrate inspirations from Dizzy, Jack-O and previous versions of the character.
This character has so much potential still left in her.
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beatcroc · 7 years ago
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the teaser
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THE PLEASER
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makeupafgplayer · 2 years ago
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fighting game player who learns the combos, framedata and strategies of various characters so they can hate them more accurately
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gear-project · 2 years ago
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I've been trying to find a source of the mooks for Guilty Gear X, XX, and XX Slash. While you can find them on Ebay, it's really expensive especially with international shipping costs. I was wondering if you would happen to have any scans of them, or at least know of a source that isn't gonna cut into my budget.
Archive.org is a good reliable source at the moment, so I would suggest collecting some PDFs from that site (ironically, so is e-hentai.org).
Guilty Gear Begin https://archive.org/details/guilty-gear-begin-english-translation
Guilty Gear Complete Bible https://e-hentai.org/g/1859586/fb23e2a8a3/
Various Guilty Gear Manga Comic/Manga Anthologies (mostly Doujinshi, nothing official). (found on Archive.org)
Guilty Gear X 4-koma https://e-hentai.org/g/146234/7d52afa4d3/
GGX Drafting Artworks https://archive.org/details/arcadia-extra-vol.-3-guiltygear-x-drafting-artworks
GGXX Burst Encyclopedia https://archive.org/details/ggxxburst-encyclopedia/GGXXBurstEncyclopedia_Images/
Guilty Gear Artbook https://e-hentai.org/g/248610/ebec7c17c8/
Artworks of Guilty Gear X 2000-2007 https://archive.org/details/artworks-of-guilty-gear-x-2000-2007-english
How to Draw Illustrations the Ishiwatari Way https://archive.org/details/how-to-draw-illustrations-the-daisuke-ishiwatari-way
Guilty Gear VastEdge XT Design Works (ripped from the Pachislot game itself, lol) https://e-hentai.org/g/704771/d0270e15a6/
ARC System Works 25th Anniversary Character Collection https://e-hentai.org/g/1221523/f7b74f446b/
Guilty Gear 2 Overture Material Collection Artbook https://e-hentai.org/g/409042/87a30593cf/
Guilty Gear Xrd Visual Book https://archive.org/details/ggxrdvisualbook
Last but not least, be sure to click the LINKS tag of my blog as I probably listed other links to other GG-related content in the LINKS tag.
Unfortunately I don't think there have been any scans for GGXX Slash or GGX Plus framedata readily available as scans… we'll have to do something about that!
Might also wanna do something about the 10th Memorial Guide and a few other things I’ve found over the years.
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sylviaaaaaaaa · 1 year ago
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it has framedata and ai options in the training mode
This game came out in 1998
so apparently 15 hours into xenogears they introduce a 3d fighting game system??????
Genuinely insane
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counterhitbr · 6 years ago
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Acompanhe as finais do Dragon Ball World Tour ao vivo!
Dez meses de treino, sal e suor culminam nesse fim de semana nas quatro LCQs e a conclusão do World Tour de Dragon Ball FighterZ!
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É isso aí galera, o fim de semana está meio abatido para os FGs, entretanto um evento em especial justifica tamanha audácia dos organizadores ao redor do mundo: Dragon Ball FighterZ World Tour 2018/2019 Finals!
Como muitos sabem esse circuito perdurou por sete classificatórias, as SAGAs, cada uma vazendo uma esfera do dragão que, por acaso, garantia uma vaga na bracket final e o último seria…
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decepticonmanifesto · 4 years ago
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@framedata
i remade
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