#damage protection mobile
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gowarranty · 2 months ago
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Damage Protection Plan for Mobile
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hajihiko · 1 year ago
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Picking people for his gang like rotten apples off the ground
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loki-zen · 1 year ago
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still cackling/crying about having invented an incredibly Autistic-Coded Alien (classic archetype) species in my sci fi LARP but nobody clocks this immediately because two of its most visible traits are
1. friendly and sociable
2. good at, and desirous of, ‘fitting in’/‘belonging’ socioculturally/as part of groups
edit:
3. it is not mechanically or culturally particularly geared towards playing a ‘Nerd archetype’ such as a Scientist; rather its mechanics easily make for a good (somewhat unusual) combat build.
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dvilborn · 9 months ago
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thinking about that scene in the pilot. bc the series is set up so you can take parts of the pilot as canon. where charlie says lucifer was right about her. and it’s been haunting me. honestly i think with the emphasis in s1 on her having daddy issues that it’s still canon and? i’m not against it. as much as this is a family that loves each other, it’s also a family built on a serious trauma. those things don’t cancel each other out, and we know charlie and lucifer have not been good at communication since the divorce. so i don’t think he said anything awful, but i do think its the same thing we see in ep 5. he wants to protect her from heaven, but what charlie hears is he doesn’t have faith in her.
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kclcreations · 5 months ago
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Get Your Car Looking Like New with Expert Paintless Dent Repair in Loveland, CO
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Contact Us:
KCL Creations
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replacebase · 6 months ago
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rawrsatthetree · 10 months ago
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Astarion is so funny if you’re good at using him in your party
Astarion: I’m so weak and need to be protected the only thing I’m good for is sex I’m so helpless
Also Astarion: one shot sniping half the enemies, single handedly taking out the bosses by doing 50 plus critical damage, barley takes any damage while the rest of the party is stumbling back to camp with 2 hp, has the best mobility to help pick everyone up when they’re downed, not to mention gutting everyone with duel wielded daggers and short swords, can take like 50 actions in a turn.
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charcoaldustonmyfingers · 5 months ago
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Donnie skeletal anatomy! Click for better quality
Alright so softshell turtles right. They funky. It’s a lot more obvious that their shells are part of their ribs, as you can actually see the faint outline of their fused vertebrae and ribs on their shells. The reason their shells are so soft is because the edges and much of the lower half of their shell is actually all just cartilage and skin. Their plastron are weird, because the bone plates are largely separate and pointy, held together by harder cartilage the same way human ribs are attached around the sternum.
Donnie was weird to figure out on account of the cartilage lower half of his softshell, but I tried to compromise with his lower back vertebrae being unfused to still allow for the higher mobility required for his waist. Another fun fact about softshell is that they don’t actually have scutes or scales, but because of the look of his plastron and consistency with his brothers in the show, I’m just going to pretend that Draxum mixed in some DNA to let him grow scales for extra protection even if he has less coverage than his brothers. He can “breathe” water by absorbing oxygen through the skin of his throat, not actually by inhaling it. While most turtles can do this to a point, soft shells can stay quite active while doing so.
Personally I like to think of Donnie’s softshell as both a weakness and a strength depending on the situation! While more vulnerable, his skin can heal faster than scutes, and if he sustains blunt damage to his shell he can more easily disperse the force of it because of the give to his cartilage, rather than have the force crack his shell and cause a much more traumatic injury. Kind of like how seatbelts have some give to them to ease into a stop instead of giving someone whiplash.
Just some personal head canons! Feel free to disagree or expand upon :)
[General][Raph][Leo][Mikey][Splinter]
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everythingmobilelimited · 2 years ago
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Are you in need of a reliable a reliable mechanic for your mobile phone repair in Warrington UK? Everything Mobile Limited is a UK based company specialized in mobile phone recycling, refurbishment & repair services. With over 17yrs of experience, we are confident that our repairs will not only keep your phone working but make it look brand new as well. Our prices are charged on a case by case basis depending on what needs to be done and how much time it takes us to do the job. Call us at 07568 186671 or visit our site now.
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widecareinsurance · 2 years ago
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Total Damage Protection Plans for Mobile Phones - Everything You Need to Know
Protect your mobile phone from accidental damage, theft, and more with a Total Damage Protection Plan. Read on to learn about the benefits, coverage, and providers of Total Damage Protection Plans for Mobile Phones.
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deepmochi · 4 months ago
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Ways to love yourself more: according to your Venus sign 🐚
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Image: Viggo Christian Frederik Vilhelm Pedersen.
Some recommendations for self-care and self love for you, lovelies. Take what resonates only 🩷.
Aries: express your needs and behaving as you want without damaging someone. Being rude don't take you anywhere, you feel hurt later. Enjoy your mobility more, dance, sports or more. Feel alive, do what makes you happy. Protect your body, now, jump!
Taurus: be reliable not only to others but also for yourself. Take things slowly with new people, but try to know others. Relationships are for two. Don't waste your potential procrastinating or being with people just because you invest them years. Paint or binge that new series.
Gemini: explore your mind and all that need for learning. Wear those styles and express your mind. Slow down, bb. Take your time. Stimulate your brain with those people who make you feel alive and understood. See others perspectives. Play board games with friends.
Cancer: Spend time with your home, family, and pets. Create a place call home under your own beliefs. Nurture yourself like a mother would do it, like you do it for your loved ones. Share your emotions and your emotional turmoil with someone who cares. Start a journal about whatever you want.
Leo: Live, laugh and cry. Wake up your inner child, and go play with them. Be the queen or king you are. Leave your ego behind for a moment. You can try again the next day. Buy those earrings and what make you happy with moderation. Take a moment and say love you to someone who deserves it. Also, eat that dessert.
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Virgo: reaffirm your value without seeking approval from others. Be nice with yourself. Go and relax for a day. Do nothing,it is fine to rest. Find a new hobby where you can appreciate each stage from learning to mastering it. While doing this, try to accept you imperfections because you are worthy of love. Buy that new facial cream! And read that fanfiction book.
Libra: try to accept your natural beauty, not what society expects from you. Date yourself, take a nice coffee or tea. Wearing what you like for the sake of being honest to your essence. Appreciate solitude, the same way you care for partnerships.
Scorpio: learn from past mistakes by taking responsibility for it. Using those transformational gifts for better understanding of your human psyche. Watch that embarrassing movie that you love. Go ask your pet or some person a hug.
Sagittarius: try new things and discovering your humanity but welcom those fears you try to leave in the past. Instead of running away and seeking new knowledge, take a moment to appreciate your surroundings and your grow. Take a silly video of you and your pet or just ride a bicycle.
Capricorn: Spend time with your family, friends and yourself. Find a space in your agenda to be grateful for the people you love and care. Go and enjoy life, do soemthing that makes you feel alive: a simple walk around the park or sleeping 8hr is enough.
Aquarius: share your interests with someone who cares and listen to you. Learning more about different perspectives and ask for help when you need it. Watch that documentary you like, or create a blog where you share experiences with others.
Pisces: be grateful for what you have, people in your life and small moments. Watching that old t.v. show that make you happy when you were a kid. Asking your inner child to choose something random and do it. Wrote that fanfiction about your favorite pair in that t.v show, or just eat cereal watching animal videos.
Take care, love
Credit: @deepmochi
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gowarranty · 2 months ago
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GoWarranty provides a comprehensive Damage Protection Plan for mobile devices, offering coverage against accidental damage, screen cracks, liquid spills, and other unforeseen incidents. This plan ensures that repair or replacement costs are covered, allowing customers to protect their smartphones from unexpected mishaps. With GoWarranty's reliable Damage Protection Plan for mobile, users can enjoy peace of mind, knowing their devices are safeguarded from potential damage.
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dungeon-strugglers · 4 months ago
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✨New item!✨ Chain Devil’s Embrace  Armor (chain mail or chain shirt), very rare (requires attunement by a lawful creature)  This mass of chains slithers with sinister sentience, threatening to constrict anyone in reach. Each chain ends in a rusty hook or wicked blade, perfect for snaring and lacerating victims. Donning the chains as a suit of armor is an unpleasantly confining experience, but the living metal adjusts to provide ample protection and mobility to its wearer. You can choose to don it as a suit of chain mail or a chain shirt. You have a +1 bonus to AC while wearing this armor.
Infernal Oath. In order to attune to this armor, you must declare an oath that will bind you together. The oath can be any goal, set of rules, or moral tenet that you choose, however it must be clearly defined and actionable. If the oath is of sufficient clarity and importance, it appears in written form and must be signed in blood before it burns away. 
Grasping Chains. The armor has 7 charges, and it regains 1d4 + 3 expended charges daily at dawn. As an action while wearing it you can expend 1 charge to shoot out hook-tipped chains to ensnare a creature that you can see within 10 feet of you. Make an attack roll against the target with a +8 bonus. On a hit, the target takes 2d6 slashing damage and, if it is Huge or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, takes 1d6 piercing damage at the start of each of its turns, and you can’t use Grasping Chains. 
Devilish Form. While wearing the armor, as a bonus action you can invoke its infernal essence for 1 minute. For the duration, you gain the following effects:
Your skin turns blood red, your eyes glow like coals, and chains writhe across your body. 
Grasping Chains’ range increases to 60 feet. It deals an extra 2d8 fire damage when it hits a target.
You are immune to fire damage.
As a reaction when a creature starts its turn within 30 feet of you and you can see one another, you can create the illusion that you look like one of the creature's departed loved ones or bitter enemies. It must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its turn. Creatures that can see through illusions are immune to this effect.
Once you’ve used Devilish Form, it cannot be used again until the next dawn.
Sentience. The Chain Devil’s Embrace is a sentient, lawful evil suit of armor with an Intelligence of 11, a Wisdom of 12, and a Charisma of 14. It has hearing and darkvision vision out to a range of 120 feet. The armor communicates telepathically to the creature attuned to it and can speak, read, and understand Infernal and Common.
A sadistic chain devil named Tyrastr lives within the Chain Devil’s Embrace. The armor yearns to inflict pain and tyranny on others. It doesn’t care what the beliefs of its wearer are, so long as they are enforced meticulously and transgressors are punished without mercy.
Curse. While wearing this armor, Tyrastr demands strict adherence to your oath. If you act contradictory to your oath or do not seize an opportunity to mercilessly pursue it, the chains constrict around you and you take 1d8 piercing damage. The damage increases by 1d8 with each subsequent transgression. If this damage reduces you to 0 hit points, you immediately die and your soul is sent to hell, where it is imprisoned by a chain devil warden.
Until your attunement to this armor ends, you have disadvantage on ability checks, attack rolls, and saving throws while wearing any other armor. A soldier kneels before you, defeated. Blood and sweat mats the hair to his face. Up close, you see he is a year or more from adulthood. The boy’s trembling rattles his armor. “The cur prostrates itself before you, make it suffer!” Tyrastr’s vile, metallic voice pierces through your mind, dripping with sadistic glee. “This one was there, watching your home burn!” Despite your commitment to destroy the Malefic Order for razing your temple, your rage falters. Killing this boy would be wrong. You turn your back and listen to his fleeing footsteps.  “Spineless worm! How will you avenge your brothers if you cannot do what is necessary!?” As these words reverberate through your skull, your chain armor constricts. Links of jagged iron bite into your flesh, reopening half-healed cuts. Blood mingles with rust. The pain is exquisite. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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theambitiouswoman · 1 year ago
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Supplements & Vitamins
Here's a list of some of the most commonly used supplements and their benefits. Please remember that while supplements can be beneficial for certain people, everyones nutritional needs are different. It's always a good idea to consult with a specialist before adding any new supplements to your routine, as individual needs may vary.
Multivitamin: Provides a range of essential vitamins and minerals to support overall health and fill potential nutrient gaps in your diet.
Omega-3 Fatty Acids: Promote heart health, brain function, and reduce inflammation. Typically derived from fish oil or algae.
Vitamin D: Supports bone health, immune function, and may have a positive impact on mood. It's commonly obtained through sun exposure, but supplements can be useful, especially in winter or for those with limited sun exposure.
Probiotics: Help promote a healthy gut microbiome, aiding digestion, nutrient absorption, and immune function.
Magnesium: Important for muscle and nerve function, bone health, and energy production. It may also help with relaxation and sleep.
B vitamins: Help convert food into energy, support brain function, and maintain healthy hair, skin, and nails.
Vitamin C: Boosts immune function, acts as an antioxidant, supports collagen production, and aids in iron absorption.
Zinc: Essential for immune function, wound healing, and cell division. It also supports normal growth and development during pregnancy, childhood, and adolescence.
Iron: Required for red blood cell production and oxygen transport. Iron deficiency can lead to anemia and fatigue, but it's essential to get iron levels checked before supplementing.
Calcium: Crucial for bone health and muscle function. It's often combined with vitamin D for better absorption.
Coenzyme Q10 (CoQ10): Plays a vital role in energy production within cells and acts as an antioxidant. It may benefit heart health and cellular energy metabolism.
Curcumin (Turmeric extract): Possesses anti-inflammatory and antioxidant properties, potentially supporting joint health and cognitive function.
Ashwagandha: An adaptogenic herb that may help reduce stress, promote relaxation, and support cognitive function.
Green Tea Extract: Contains antioxidants and may support cardiovascular health, weight management, and cognitive function.
Glucosamine: Commonly used for joint health and may help alleviate symptoms of osteoarthritis.
Chondroitin: Often taken alongside glucosamine, it may help reduce joint pain and improve joint mobility.
Probiotics for Gut Health: Certain strains of probiotics can help restore and maintain a healthy balance of gut bacteria, supporting digestion and immune function.
Melatonin: A hormone that regulates sleep-wake cycles, melatonin supplements can help with insomnia or jet lag.
Vitamin E: An antioxidant that supports immune function and may help protect against cellular damage.
Ginseng: An adaptogenic herb that may help increase energy, reduce stress, and support cognitive function.
Prebiotics: These are non-digestible fibers that promote the growth of beneficial gut bacteria, supporting gut health and digestion.
Magnesium: In addition to its previous benefits, magnesium may help reduce muscle cramps, improve mood, and promote relaxation.
Probiotics for Vaginal Health: Certain strains of probiotics can help maintain a healthy balance of vaginal flora, reducing the risk of infections.
Cranberry Extract: Often used for urinary tract health, cranberry extract may help prevent urinary tract infections.
Resveratrol: Found in grapes and berries, resveratrol has antioxidant properties and may support heart health and longevity.
L-theanine: An amino acid commonly found in green tea, L-theanine may promote relaxation, improve focus, and reduce anxiety.
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dailyadventureprompts · 7 months ago
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DM Tip: Lining up the Pieces
A few years ago I saw a video that changed the way I design combat encounters, using chess pieces and 4th edition monster roles as a handy way of conceptualizing the enemy roster and making better combat.
I’ve wanted to refer back to it for ages now, but I can’t seem to find it.  As such, I’m going to reproduce it’s wisdom here for everyone’s benefit and hope I can find the source one day.  ( I feel like it was a Matt Coville video, but my searches have turned up nothing. Seriously, if you can find it I will be extra grateful).
TLDR:  You can break down enemy combatants into six (ish) roles represented by different kinds of chess pieces, and you can mix and match them when designing encounter to create fun tactical scenarios. You can also use this as an alternative to CR picking a “budget” of these enemy roles based on how many players are in the fight.  Check out the types below the cut: 
Infantry (pawn):   Generally weaker and mechanically simpler than any other type of combatant, the infantry uses teamwork or sheer numbers to overwhelm the party. This can be anything from rank and file soldiers to a necromancer’s skeletal minions to a pack of wolves, anything that takes up space on the battlefield and prevents the party from targeting who they want or generally getting their way in a fight. 5e combat is a numbers game, and the infantry is there to swing the numbers in the enemy’s favour (until the party cut through them to even the odds).  Infantry likes battlemaps with chokepoints they can hold and crossroads they can use to outflank opponents. When budgeting they’ll have a balance of 2 infantry per 1 player they’re matched against , but the weaker they are, the thinner you can spread them.
Brute (rook): High defence, high offence, the brute is an outright threat that the party should not want to take in a head to head fight. Giants, beasts, constructs, and heavy armoured warriors are your traditional brutes, but you could also go with a buffed to hell battlemage getting all up in the party’s face. Conversely, every brute has some kind of weakness that the party can exploit. They might be slow, or be unable to maneuver as easily, or like a werewolf, fiend, or troll, have particular weapons or damage types that overcome their natural resilience. Their job is to force confrontation, blunder into the middle of combat and force the party to act defensively rather than proactively. They soak up the party’s frontline’s attention while forcing the mid/backlines to scatter under the threat of too much raw damage.  The brute Likes open spaces where they can have a direct path to the party and dead ends they can corner their targets against. Budget: Around 1 per 3 players
Skirmisher (knight):  A very broad type of opponent, the skirmisher’s job is to bully  the party’s weapsots whenever they’re exposed. They can do this by being ranged fighters ( traditional archers, magic users) or by being highly mobile (stealthy, mounted, flying, teleporting). They’re the bane of the party’s backline, generally targeting whoever has the lowest armour/or least health, then using their evasiveness to deny any kind of retaliation when the group rallies to protect their squishy friends. Skirmishers have great offence but are generally pretty weak, made helpless when you can deny them their movement/terrain advantages.  Skirmishers like unfair fights, terrain that gives them a movement advantage, cover, or allows them the highground over their foes.  Budgeting: 1 per 1-2 players. 
Controller (bishop):  The controller’s job is to fuck with the party, Either by locking down some of their stronger options (counterspelling, mind control, status effects, grapples),  by manipulating the battlefield in some way that disrupts planning (aoe spells to prevent grouping together, summoning to reinforce numbers,  barriers and banishment to single targets out), Or by advancing the baddies’ goal while the party is otherwise occupied (the cult priest finishing the disastrous ritual, the master thief making off with the mcguffin) forcing them to split their attention. The controller likes to distinctly be away from combat, and will usually be on the otherside of some kind of hazardous/hard to bypass barrier, sometimes of their own making. Budgeting:  1 per 2-3  players: 
Support (king): Usually a healer, bodyguard, or some kind of buff-bot, the support wants to piggyback on other sorts of units or make them better at doing their jobs. Generally this means they’ll ignore whatever the party is doing to focus on staying with effective range of those who most benefit from their abilities. Supports will stay back in safety while throwing out buffs, bodyguards will put themselves between the party and their designated defendee. They tend to prefer whatever type of terrain most benefits their partners. 1- 2-3 players
Elite (queen): Something to be reckoned with, an Elite mixies the strength and abilities of two other kinds of combatants and uses both to devastating effect. Combine a brute and a support for an unstoppable frontline commander, or infantry and a skirmisher for an elite striketeam that attacks in perfect coordination before fading back into the shadows.  Mix and match for whatever combination you think would be most interesting for a situation, then supplement it with a different unit or two for contrast.  Elites make up your traditional “big bad and minions” bossfight, without escalating to the full party challenge of “solo” monsters. Budgeting: 1 per 3-4 players. 
Picking the right Pieces:
Generally what you're going to want to do when planning a combat is to first think of what the baddies are trying to acomplish with the fight then pick 2-3 different types of baddie that you think would work well in concert to achieve that goal. "Kill the party" is an all too common goal, but you could easily imagine others that provide for dynamic stakes:
A group of forest bandits intend to rob a caravan, so they unleash a captive warbeast as a distraction while their archers rain chaos from above (Infantry, brute, skirmisher)
A villain abducts an important npc into a carriage while their dutiful muscle run interference (controller, brutes)
A necromancer hurls curses from behind a barricade of gravestones while their undead minions pour from surrounding tombs ( Controller/infantry)
While the party is ambushed by an archer in a tower, a cloaked figure waits in the underbrush, waiting for them to thin out and begin picking them off one by one (paired skirmishers of different types)
After the fighter is tricked into single combat against the mounted arena champion, the rest of the party will have to search the crowd for the caster secretly channeling healing magic to their opponent. ( combined brute/skirmisher elite, support)
Once you've got your pieces picked out, you can start designing the battle arena taking the desires of each combatant into account while also throwing in any environmental flourishes you'd like to enjoy.
As an added benefit for DMs like me who don't have the inclination or budget to collect huge batches of minis, it's SUPER easy to pick up a second hand chess set or two and use them as stand ins. Your players will have an instinctive understanding of what each piece does which will help them understand the roles outlined above.
Artsource
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ahhhwomen · 7 months ago
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You can say no?
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Vampire Empire
Part 6
Pairing: DarkVamp!Wanda Maximoff x DarkVamp!Natasha Romanoff x Fem!Reader
A/N: This is not my best-written chapter I won't lie, but it will still hurt if you are looking for a little angst fix... Yeah no, this hurt a little... I won't lie. Also, peep the tags, I had to make a change for this one...
Disclaimer: English is not my first language. All mistakes are my own.
AU Warnings: Human pets, abuse, violence, possessiveness, probably incorrect vampire lore, angst, panic attacks, hurt/comfort, kitten play (?), death, alluded rape/non-con Minors DNI 18+
Word count: 1.8k
Taglist
Your hands weave through cold water, their damaged nerves trying desperately to hold on to something, anything. Waving against unfamiliar territory, you paddle and struggle against heavy waves, they push and pull, and you heave for breath between the swishing walls.
The water is chilling and gloomy.
The expansion of the ocean, vast, and intimidating.
You never realized it until now, with your feet kicking and struggling against the currents, but-
you don’t know how to swim.
There was a woman, long before Master entered the picture.
She was the only one to take an incline of pity on your small shaking frame as she dished out the punishment for eating before you were given permission.
Your chest struggles against the hammering of your heavy heart as the older woman looms over your small frame, sitting in the chilled freezer, your hands clamber around the rough wool sweater she instructed you to put on.
“Here.” Her voice is estranged and lost within time, but you remember the way she would hand you a little flashlight and a painting she had observed your eyes drift toward while you stayed with her.
Even at your young age, there had been something about that painting that drew you to it. The delicate brush strokes were perfected over time. You could almost see the progress of the artist within their work. Some lines were thicker, and rougher, as if they were made with an inexperienced hand. Yet, toward the end, the last final touches among the petals were as beautiful as could be.
The first painting she ever brought inside the cold metal box was your favorite. It helped fend away the thoughts of your stiff, shaking body, inside the locked freezer.
It was a field of sunflowers.
You claw against gruff hands as he holds you under the freezing water.
The cold hits you and you can’t help but try and gasp for air, the only reward you're given is water forcing its way into your lungs and dragging you down even lower.
Your vision darkens and you know.
There is nothing you can do.
As you squint up at the man, the water obscures the view, it morphs and moves, and his blond hair almost reminds you of the sun.
Your airways close as his hands tighten, despite the ice-cold water, blood pools inside your head, heating you up from the inside out, as your body numbs.
His horrid vanilla perfume penetrates your senses much like the chilling liquid that surrounds you.
You never tasted vanilla before… this may be the closest you will ever be to it.
In a blurry of delusion and hallucination, you dream of the beach. With the real sun, instead of his blond hair, peaking over the horizon.
And as you lose conciseness you picture a warming light and delicious ice cream with real vanilla.
The forceful grip of chill has been both a friend and a foe over the years. When you woke up that morning, you didn’t think it would be different from any other day. And you didn’t really care, even if it was.
On one side, the cold numbs you and lessens your senses until you can’t feel the burning pain of a harsh hand or even harsher canines.
Yet, on the other hand, with the lack of mobility, you can’t protect yourself. It’s not like you ever had much of a chance against your masters, to begin with, but that one night.
You curl into yourself, your muscles are weak and tired, but you try to hide from the outlash of thoughts and memories.
If you weren’t so damned cold, maybe it would’ve played out differently.
Maybe you could have spoken up before she had them remove that ability altogether.
“HOW DARE YOU!” You whine and turn as two hot weights settle you back in place. Something strokes your side in a gentle up-and-down motion as searing flashes of the past bombard your senses.
“YOU ARE A PET!” Army boots are the only thing you can focus on as she forces you down to your knees in the snow.
Your leash is wrapped around one of the boots, the weak material fraying around the edges as her heels dig into the ground and force you even lower. With your face flush with the dead grass that is layered with frozen water, she stares you down.
“YOU ARE A SLAVE!”
The last leverage of your knees is quickly kicked out from under you, and you fall with a heavy thud. Your eyes force themselves closed as the snow invades your nervous system.
“YOU DON’T GET TO SAY NO TO ME!” The harsh breathing of the older woman is slurred and hissed. Which is how you know her sharper teeth are out.
Your eyelids slowly peel open, and with a determined turn of your head, you stare up at her in wonder. What did you do?
“DID YOU TELL HER NO WHEN SHE DID THIS TO YOU, HUH!?”
Did you tell her no?
You can say no?
Before the vision can continue, you startle as soft whispers sneak past your eardrums. The words are hard to make out between the intense tone of the blond woman and the horrid chill of the surroundings.
You can only make out parts as the gentle strokes return to your side. A warmth, unfamiliar to you, presses itself closer to you as you can feel their grip tighten against your flailing body.
“Hush, it’s okay…”
Is it?
“You’re okay baby.”
You?
You are, okay…?
Aren’t you drowning…?
Yeah.
You are drowning.
“Shit, she’s getting worse.” Wanda curses under her breath as she closes the distance between the two of you even more, even going so far as to pull Natasha closer by the arm wrapped around your midsection.
Both she and the other redhead lay on their plush carpet in nothing but underwear as they clutch you close while the fireplace burns and crackles to the left of you.
After Natasha had carried you into their home, earlier that day, the vamped-out redhead had quickly ordered her wife to strip down, her voice harsh yet monotone. At the time, Wanda had been riddled with confusion, Natasha had never spoken to her in such a manner before, much less with a demand like that.
The way her words had drawled over each syllable, the air hissed against prominent canines as her tongue clicked at the roof of her mouth. It oozed authority, a clear disrespect toward the older vampire.
There are ranks within the vampire world and rules to follow such ranks. Wanda was the Wanda Maximoff, clan leader of the Maximoff clan. As far as the vamp rule applied, Wanda was at the top of the food chain.
Natasha is strong, always has been, but if she were ever put up against the command of a clan leader her free will would cease to exist. Of course, the powerful redhead would never do such a thing to her wife, but that didn’t mean a vampire´s rage was something that could be stopped.
And Wanda should be angry, she should be outright offended that a lesser vampire would ever speak to her in such a manner. Had Natasha been someone else, Wanda would’ve ripped her head off already.
Yet here they were.
Natasha laid you down gently in front of the fireplace, her hands were already moving to start the fire before she could register what she was doing. Strong, orange, flames licked her upper body as the wood caught ablaze. The heat sizzled and the wood groaned. Previous charcoal that had laid forgotten on the ashpan glowed and flourished with the newfound heat.
Then much like she expected Wanda to do, she stripped down to her underwear. It’s as if she couldn’t get the clothes off fast enough, with every glide of expensive fabric that loosened and fell, she just became more irritated. She doesn’t know how long you have been like this, but the window for action was closing by the minute.
The scent of blood from your scratched elbow drifted through the mansion, yet it was the last thing on the redheads’ minds.
Crawling over to the couch Natasha pulled down every blanket she could get her hands on, and in a jiffy, she was back at your side.
Wrapping you both up like a burrito as she buried herself under the blankets with you.
An audible hiss could be heard as Natasha first laid her front flat against your bare back. Your skin could rival a piece of paper for the bleakness. But it wasn’t just that, you were beyond cold. If Natasha didn’t know any better, she would think you were a corpse.
The thought made her shudder, in a moment of need for a distraction, her eyes started their journey toward a hotheaded redhead.
Natasha knew the significance of demanding anything from her wife, to be frank, it had just slipped, and as her eyes connected with her lovers, she was expecting to see anger flaring within them.
Instead, when her eyes disconnect from where they had been staring at your greasy hair, they glance up to see Wanda stripped down and standing protectively over the both of you.
So, after being let into your little burrito, they both wrapped themselves around you and waited with bated breath.
There was an unspoken understanding amongst them. You were special, whether they wanted to believe it or not.
Close to an hour later, you started whining in your fever-induced sleep.
It all went downhill from there.
(On the other side of the city)
Carol huffs as yet another problem arises, she could never get any peace.
Walking out she can finally breathe as the cold city air flows into her. Her lungs expand and contract as her eyes slip closed for a second. If she wasn’t so fucking angry, she may have enjoyed the silence that hung in the crisp air.
Pulling her phone out she goes to check your location, she hadn’t planned to run off like that, but one of the idiot goons had started trouble with another clan. If she hadn’t stopped it then and there, they were all as good as dead. It had been an ally of the Maximoff clan after all.
“Urgh” pinching her eyebrows Carol groans in frustration. She is going to get an earful from Thor once she gets back to work.
If her mood wasn’t sour before, it most definitely was now.
She was only half-heartedly checking your tracker, too busy wallowing in self-pity, that is until she saw the house, or more like a mansion, where your collar now resides.
Glass shatters, small pieces of melted sand, scattering and clinking as a mastered craft meets asphalt.
She is going to kill you.
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