#d12table
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jeffs-gamebox · 2 years ago
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D12 Dice-o-Nautica US Edition.
Random bizarreness.
Roll a d12 to determine which strange place you visit today. Open Sewage and Manhole Cover Museum in Cape Giradeau, MO. Middle of nowhere Ohio. Random grid coordinates of a former town in Utah. World’s Largest Ball of Twine (One of them) somewhere in Missouri. The First Sex Shop ever erected in San Francisco, USA. Grid coordinates of an abandoned shack in New Mexico. Underneath an old…
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jeffs-gamebox · 4 months ago
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1d12 Pockets Table for Dragonbane RPG.
Sometimes a character needs to reach into their pockets to see what random thing they may have picked up to help in any given situation. Roll a d12 and consult this table.
Thieves, Scholars, Merchants, and Mariners sometimes collect random things. This is a list of tiny items that one of the lovable roguish classes could be carrying around with them. Roll 1d12 once per any shift to see what they may have forgotten in their pockets. Pocket knife. Good for cutting vegetables and whittling. Ball of Twine. About 2 meters length. Piece of Chalk. 2 Copper…
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jeffs-gamebox · 7 months ago
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d12 Random Huge Overland Encounters
12 random encounters that will shake the land. The GM may wish ti fill in some of the blanks.
These Huge monsters are intended for a High Fantasy game. Because I am currently working on my BRP Design Challenge entry, but I love Shadowdark RPG, Old School Essentials, and Dungeon Crawl Classics, we’re going to make these system agnostic. These encounters could also be adapted to a science fiction setting with a little effort. [Content Warning: Sharks, Spiders, Snakes] Roll 1d12 and…
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jeffs-gamebox · 10 months ago
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Fantasy TTRPG February Day 12: d12 Tables.
d12 Portal Mishaps and d12 Random Elemental Planes/Subplanes.
1d12 Portal Related Disasters. Perhaps someone botched a portal spell, or maybe it just wasn’t in the cards today. Roll 1d12: Every creature within a 20 ft radius must make a DC 14 STR check or be sucked into Limbo where they and all of their equipment exist only as ideas until they can be rescued. Portal closes 1 round after opening. Portal opens directly above the caster’s head and dumps a…
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jeffs-gamebox · 10 months ago
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1d12 Tables Strange and Awkward Items.
Here are 1d12 things that make almost no sense lying in a dank dungeon. Photo by Krivec Ales on Pexels.com Roll a d12. Compatible with most d20 fantasy TTRPGs. A baby bottle filled with very expired formula. It smells awful if opened and the contents can act as an ingested poison DC 14 CON or take 2d6 damage and be incapacitated with nausea, vomiting and a fever for 2d8 days. A mechanical…
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jeffs-gamebox · 1 year ago
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1d12 Tables of the Day.
A small prelude to what I'm working on for my next release. This actually has nothing to do with that Deck of Many Somethings for that one game. This is for ShadowdarkRPG.
1d12 Random Events for characters carrying “that Deck of Many” cards. Let’s face it. Decks of cards with massive effects attached might attract some planar weirdness. It might be better to draw a card and send the deck onto the next poor fool, er…  recipient. Roll 1d12 to see what the owner (or person carrying the deck) attracts: Shuffle the Deck and look at the bottom card. That effect takes…
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jeffs-gamebox · 1 year ago
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Efficiency In Scavenging During the Zombie Apocalypse.
Imagine being on a scavenging run during the zombie or other apocalypse of the GM's choosing. It's amazing some of the things that just randomly get left in drawers.
The world has gone all to pieces, leaving the few survivors scrounging for supplies. A character opens the junk drawer in the kitchen or bedroom. (Every house has at least one.) Roll 1d12 and consult the table below: A wad of cash, at least 1d6 x 100 dollars in varying denominations. A 25’ long spool of rough brown twine. A package of AAA batteries with only 1d3 missing. A package of…
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jeffs-gamebox · 1 year ago
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1d12 Strange Buildings To Find In a Fantasy Village.
Another fabulous 1d12 table to make average travel slightly more interesting.
The characters are strolling through a seemingly normal town or village until they find: The Shack of Luden the Cabalist: An otherwise unremarkable village building with a couple of notable exceptions. First, there is a large circle of arcane runes on the ground outside. There is a stone altar in the middle and the ground around the outside of the circle appears to be well worn. There is a set…
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jeffs-gamebox · 1 year ago
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1d12 Ways to Stumble into a Fantasy Dungeon.
Accidentally stumbling into a dungeon or just getting freaked out by things that go bump in the night. Thank you for being here!
The way into freakishly large, scary, underground complexes isn’t often marked by road signs and tourist maps. Roll 1d12 and consult the table below: While wandering off the road to go to the bathroom, a random character tumbles down into a concealed pit. Take falling damage for a 40′ drop and look up to discover a very old necropolis.A couple of farm kids clearing a field piled up some funny…
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jeffs-gamebox · 2 years ago
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Promptober Day 28: Swamp.
#promptober 1d12 nasty giant things found in a swamp.
Horrible, giant, icky things of all sorts live in a swamp. Roll 1d12: Giant Dragonfly. Giant Frog. Giant Mosquitos. Giant Alligator. Giant Freshwater Shark Giant Catfish. Giant Skunk Ape *Sasquatch Giant Ghoul. Giant Hag. Giant Bats. Giant Snake. Swamp Giants.
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jeffs-gamebox · 2 years ago
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Promptober Day 14: Potions
Roll a d12 and receive a potion filled with weal and/or woe.
D12 Potion Table. But not what you think… For Dungeon Crawl Classics or any D20 compatible and #OSR Fantasy RPG. Healing with double the normal effects, but the character also grows discolored bumps on their skin for 1d8 days afterward. Shrinking, but the character shrinks begins to recover at a rate of one inch per hour until normal size again. Etherealness but the imbiber can’t return at…
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jeffs-gamebox · 2 years ago
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d12 Tables: Freaky Things Along the River Bank
Just for fun 1d12 riverside encounters.
Roll 1d12 when characters stop along a river or large stream. Dragon Turtle! It may leave you alone, or not.2d4 Giant Crayfish. (Use lobster stats)Mud Hen? What at first appears to be a normal chicken turns out to be a cockatrice.Mud Elementals. 1d4 of them slide up to the group. Why aren’t they covered in mud yet? The elementals will soon see that they are.A small boat containing 3 small…
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jeffs-gamebox · 2 years ago
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1d12 Random Potion of Appearance Effects for any Fantasy RPG.
Freaky appearance potions AND bizarre camping experiences. 1d12 required.
Roll 1d12 and consult the following table. Potion effects wear off after 1d12 hours when applicable. Slow Shrinking: Character loses approximately one inch of height per minute for 1d12 minutes.Slow Growth. Character gains approximately one inch of height per minute for 1d12 minutes.Hair Growth: Character grows 1d12 feet of hair uncontrollably, even from places hair doesn’t normally grow! Can be…
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jeffs-gamebox · 2 years ago
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D12 Tables
For those who have followed for a while, you know I'm obsessed with d12 tables.
I could make a 1d12 table of 1d12 tables I want to make. That’s how much fun they are. I won’t bore you with that one here, but it could be done. I make d12 tables a lot for just about every game.I make 1d12 tables for a lot of odd random things as a DM, though. They add all kinds of spicy goodness to bland encounters. They work for weather, travel, global events, some NPC attitudes, and of…
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jeffs-gamebox · 2 years ago
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1d12 Tables innn SPAAAaaace!
You find a Class M planet, but... You approach the asteroid field cautiously because...
Captain, sensors indicate a breathable atmosphere on the planet, but… Roll 1d12. Please have other dice on standby. Super heavy gravity. Roll 1d10+1 times normal Earth gravity.Massive wind storms dot the planet. Innately hostile flora and fauna have adapted to other toxins on the planet’s surface.A serious lack of water on the planet contributes to massive dust storms.It’s breathable, but… The…
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jeffs-gamebox · 2 years ago
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1d12 Ways to Stumble into a Fantasy Dungeon.
Two 1d12 fantasy tables for GMs/DMs who want to do something bizarre and random.
The way into freakishly large, scary, underground complexes isn’t often marked by road signs and tourist maps. Roll 1d12 and consult the table below: While wandering off the road to go to the bathroom, a random character tumbles down into a concealed pit. Take falling damage for a 40′ drop and look up to discover a very old necropolis.A couple of farm kids clearing a field piled up some funny…
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