#but at least they get some mileage out of those french lessons
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c00kie28 · 8 years ago
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while the triplets are growing up, when Ben and Leslie don’t want them to know what they’re talking about, they speak French to each other. 
this becomes a problem with Sonia decides to take French for her language class. 
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tsuki-sennin · 3 years ago
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Mina-san, bonne lecture~! (Tsuki recaps his feelings about Kamen Rider Saber, a personal essay.)
So, Saber... what a wild ride it's been, huh? Just a quick heads up, this is very long and rambling, and also contains spoilers for everything in Saber. It's fine if you don't wanna read all this, but I just wanted to get my thoughts out there.
TL:DR, Kamen Rider Saber's an undercooked hot mess I absolutely adore, warts and all.
Speaking as objectively as possible, it's a 6/10. Probably closer to a 5 than a 7... it's not great: All the different plot elements are cluttered and weirdly paced; character focus is disjointed and clearly biased toward certain characters, leaving great ones like Kento and Ogami, interesting ones like Kamijo and Hayato, and underdeveloped ones like Sophia and especially the Shindais in the dust; not to mention its balance of comedy and drama is off, and while both are very effective, there's a lot of mood whiplash that can take you out of the story. I also feel like a lot of the easily avoidable character conflict could've been easily resolved, even in universe, by simple conversations. Be careful Fukuda, I think Inoue might sue you if he finds out you've been biting his style and doing it worse.
Rider shows have a very frustrating tendency to drop cool form ideas and not do anything with them, and I don't think it's ever been more the case than with Saber. There's a similar argument to be made with the majority of Heisei Phase 2 after Gaim, but wow. The suits are expensive to make without just straight up recycling everything, I get that, but man, I really wanted to see more Wonder Rider forms. How come Touma got all the fun, eh? Of note are the Blades King of Arthur forms (which look amazing by the way), Espada's Jaaku Dragon forms (one of which I even drew last night), even the non-elemental random Wonder Ride Books all have awesome design elements that go tragically unused. Even if the other Swordsmen just kinda have the ones they do get to use slapped onto them, that's at least something. Touma also just straight up only uses Diago Speedy twice and never again. You have cool props guys, don't waste them like that!
Speaking of waste, Espada, goddamn. Since most of the Wonder Ride Books are Story Type and he needs one very specific Story Book to transform, he doesn't get much of... anything, really! No Wonder Rider forms like Blades, Lamp Do Cerberus being exclusive to Ganbarizing, only getting to use the Ride Gatriker like once, he even spends the second and third arcs as a completely different Rider, then once he comes back he doesn't get a King of Arthur-granted upgrade or even a Necrom Espada form. ...at least, not yet anyway. I'm holding out hope for Espada x Necrom and the eventual Saber V-Cinemas. Extra Rider stans, we will be well respected someday.
The Unreal Engine CGI used for fights in early Chapters was pretty good but wow it feels disconnected and they really drop it quick. I feel like if the animators had more freedom to use as many forms as they want, we'd have gotten a lot more mileage out of the books beyond... decoration basically. I actually really liked the CGI sequences, they felt creative and were fun to follow along with.
The soundtrack is pretty great on its own and conveys what it needs to, but they seriously overplay the orchestral themes. It honestly feels kind of... stock at times. I think my favorite parts of the score are when it winds down, since it feels a lot more natural and lets the cinematographers and actors speak for themselves.
As awesome as I think Falchion's design and the Mumeiken Kyomu are, The Phoenix Swordsman and the Book of Ruin comes up short as its own standalone thing. You'd think 30 or so minutes of non-stop action would be awesome, and it almost is? It's as good as a typical episode of the series with a higher action budget, but it kinda drags on a bit too long; and although I think Emotional Dragon looks cool, it feels a bit tacked on. Coming off of the incredible Zero-One REAL×TIME, it doesn't give you much room to breathe, which Rider films are typically great at handling. I also thought the resolution for the kid's subplot was kinda forced. He does an okay job at acting considering his age and doesn't overstay his welcome, but I really don't see how 20 minutes of violence and action is enough to convince him to be brave enough to go play with the other kids. 5/10, it's closer to a 4 than a 6 and I think that maybe Zero-One should've stood on its own if they really had to push back Kiramager Bee-Bop Dream because of the pandemic.
Alright, with all that said... As imperfect and undercooked Saber was, like Ghost I can consider it a personal favorite, 10/10. Call it a guilty pleasure if you want, but holy hell it's just the show I needed. Takuro Fukuda has a talent for creating fun, wonderful characters and utterly fascinating worldbuilding and concepts. It's a shame he doesn't utilize them fully, but hey!
The action and fight choreography are pretty top notch as usual. Lots of beautiful shot composition and set pieces, and plenty of great angles to help keep up with the extra busy action. I love watching the suit actors perform and they deserve all the respect in the world for their hard work in those hot, sweaty, and heavy costumes. Their visual design is also top notch, with lots of unique and fascinating forms and cool weapons I desperately want to play with despite being broke, all with spectacular finishers and hype jingles with the voice of Akio motherfucking Ohtsuka calling them out. A real feast for the eyes. Not a single bad suit among them, yeah I said it, fight me.
The crossover specials are soooo good too.
-I went over my feelings on the Zenkaiger crossover episodes in a separate post (good luck finding that btw), but to sum it up, they were great character moments for Zox and the Shindai siblings with lots of great screwball comedy and some good old fashioned meta humor.
-The Ghost crossovers are great little side stories all about how Daitenku Temple somehow had the Ghost Ijunroku Wonder Ride Book? I genuinely have no idea why it was there, or how Makoto had the Specter Gekikou Senki, and as far as I remember neither of their origins are explained. Did Luna or Tassel hand them off to them and told them to wait for a sword guy? And why do these generic French Revolution Gamma villains working for Danton get their asses handed to them so easily by Kanon, who literally just became a Rider? I thought that Makoto deciding to adopt all the Kanon clones into his family was both hilarious and adorable though; considering all the crap they went through, I think it was a good ending to this plot. Gimme Espada x Necrom already Toei/Bandai/Fukuda/whoever I need to yell at, give Kento things to do, I beg you.
-I haven't actually seen Super Hero Senki since it's not available for subbing yet, but apparently there's a Journey to the West plot starring the Taros and Ohma Zi-O and I want to see that so badly.
Tokyo Ska Paradise Orchestra? Yoohei Kawakami? A match made in heaven, that's what they are. All of their themes are absolute bangers. All of them. Almighty, Kamen Rider Saber, Sparks, Taju Rokou, all excellent and empowering pieces. Rewrite the Story, Will Save Us, and The Story Never Ends are all amazing inserts done by the cast, and it makes me wish we had even more of them to help break up the monotony of the score.
The characters are what easily make this show such a great watch though. For the most part, they have great personalities and chemistry, consistently fun and interesting scenes, well acted and... sometimes well-written development, and deeply investing personal stakes.
Narrating it all is the delightfully eccentric Tassel/Viktor, portrayed by Romanesque Ishitobi "TOBI" of the Paris-based Les Romanesques. I was utterly confused by his presence at first, wondering why there needed to be a narrator when the story would've been perfectly fine without it. He even got a special spot in the opening despite having no stake in the plot despite seeming to live in Wonderworld, who the hell is this guy? But then I thought "OH MY GOD, HE'S THE MAIN VILLAIN USING TOUMA AS THE HERO IN HIS OWN TWISTED STORY, THE BASTARD". I thought it'd be some subversion of expectations, true form, "That Was His Mistake!" shit. Trust me, it made a lot more sense in my head. I'm very happy that they didn't do that, as I grew to love having male Yuuka Kazami as my narrator, and when he was shown to be actually important by being friends with Yuri my mind was blown. And doubly so when I realized just how deeply necessary to the plot he really is.
Rintaro/Blades is up there as one of my all time favorite secondary Riders, since his curiosity is always consistently funny and adorable, his forms are all gorgeous and impressively designed, his relationships with Mei and Touma are absolutely sweet and compelling to see unfold, and his arcs about becoming willing to call out those he views as family and coming to terms with his feelings of inadequacy and both moving past and using them to strengthen himself are always great lessons to pass on to kids. ...even if they took like 10 goddamn episodes to be conveyed in what could've been 5, but hey, Takaya Yamaguchi does a stand-up job all throughout. Rider veteran Eitoku's refined, almost logical movements with the Suiseiken Nagare absolutely beautiful to see in action, and his final form having the same white and blue color scheme as Zooous's base form is an amazing touch I don't see appreciated enough.
Mei Sudo's also absolutely wonderful, serving as the perfect emotional core of the story, responsible for most of the funniest lines, sweetest character moments, and some of the most deceptively compelling drama. Asuka Kawazu brings the perfect energy for such a dynamic and well rounded character, and absolutely nails her scenes of quiet turmoil. As much as I would've loved her to become a Rider, I don't think she really needed to. She's already done so much to help, and as cool as it would've been to see her pick up a sword and fight alongside them as Espada, Calibur, or Falchion she's already endeared herself to me as one of my favorite supporting characters in the whole franchise.
I can't get enough of my homeboy Kento Fukamiya/Espada. Like Rintaro and everyone else for that matter, he also suffers from Saber's pacing issues; and like his predecessor Valkyrie from Zero-One, he doesn't get a proper upgrade aside from his Wonder Combo, instead becoming an anti-villain using a completely different powerset and shifting the Raimeiken Ikazuchi out of focus for the Ankokuken Kurayami, and I feel there's a serious missed opportunity to see him use Jaaku Dragon with Alangina. However, Ryo Aoki's performance is probably among the most easily praiseworthy in the whole cast, managing to convey both Kento's kind and knightly stoicism as Espada and his emotionally unstable despair as Calibur perfectly, in conjunction with Yuji Nakata's experienced and expressive stuntwork.
Ren Akamichi/Kenzan's a dark horse favorite for sure. I remember back when Saber was first picking up, people hated this breezy mad lad for being such a simple character at first. Overly concerned with strength? Black and white world view? Annoyingly energetic? Agh, real-feeling character flaws, I hate them, get him away from me! But then y'all came crawling back. Eiji Togashi's apparently a bit of a rookie actor, and it really shows with some stilted delivery and the way he sometimes bobs his head when giving his lines, but man he improves dramatically as the series goes on. His inexperience ironically ends up really selling his character development, and his unexpectedly beautiful relationship with Desast is special evidence of that. The Fuusouken Hayate's three modes and Satoshi Fujita putting them to excellent use through his stellar acrobatic movements are also really cool.
Why did Luna have to be a child for so long? Does Wonderworld not age whoever inherits its power? Well since Luna randomly becomes an adult in Super Hero Senki and some of the final episodes, I guess so? Miku Okamoto does a fine job for a kid actor, but she's basically done all the heavy lifting for the whole series and doesn't give Mayuu Yokota enough time to get a feel for her character as an adult. How did she choose Touma to inherit the power anyway? Does she just subconsciously decide to trust him with it upon seeing how kind and passionate about storytelling he is? Well if that's the case, why didn't Kento get at least some of that power too? He's just as important to the merchan- I mean Luna-chan, isn't he? Why did Tassel pick her over someone who isn't a literal child who'd be understandably terrified about basically becoming an embodiment of storytelling?
Sophia also kinda suffers from the same problems. Rina Chinen's voice is very pleasant to listen to, but she doesn't really do much beyond serving as a source of exposition and support. I think her dynamic with Mei's adorable, and given her kindness I can certainly understand the respect Northern Base has for her, but she doesn't really contribute a whole lot. If she could use the Kurayami and become Calibur all this time, then why didn't she take it from Kento and Yuri and do so earlier when Kento decided to go back to being Espada? I know she's not much of a fighter and as the closet thing the Sword of Logos has to a leader after Isaac's death I'd understand not wanting to put her at risk, but considering Storious is destroying the world, and she's very evidently kicking a lot of ass in the first part of the final battle even in the basic Jaaku Dragon form, I think it would've helped a lot, just sayin'. Tassel at least has the excuse of being unable to interact with the real world, but Sophia obviously didn't just be put in charge of Northern Base just because she's a pawn in Isaac's plans right?
Ryou Ogami/Buster is also a victim of the disjointed character focus. I have no problem believing he's an excellent father and fighter thanks to Yuki Ikushima and Jiro Okamoto, respectively, but he feels a bit flat and simple in comparison. His rivalry with Desast is randomly dropped, his wife doesn't even show up until the final episodes, he's kinda sidelined in terms of action a whole lot. I imagine that must've sucked for the Rider Dads out there. He does get to star in his own manga, and that was pretty good, so I guess I can't be too mad.
Tetsuo Daishinji/Slash fares better though. Hiroaki Oka, being a Kamen Rider fanboy himself, manages to make him among the most relatable characters in the series. Not only are his hyperfixation on swordsmithing and anxiety played surprisingly believably, Hirotsugu Mori letting him cut loose is extremely cathartic and hilarious, and you really feel for him when the Onjuuken Suzune becomes the first victim of Calibur!Kento's sword sealing.
Yuri/Saikou's another dark horse favorite, for me at least. "Oh great, Avalon guy's got even more merchandise to sell, I wonder what his Sword of Light is- it's himself. Well... that's different." I admit, I didn't like him at first. He felt like he was there to fill out character dynamics in the absence of both Rintaro and Kento, I thought his gimmick was too silly even if his design and jingles were bangers, I didn't particularly care for his power set. But then XSwordman came around I totally got it. He's an endearing, hard-working man trying his best to catch up on all the cool shit he missed, unafraid of experimentation, ready to throw down at a moment's notice, serving as a wonderful bit of consistent support for our heroes, a truly knightly individual, an absolute Chad. and goddamn does he make me worry. Tomohiro Ichikawa, I salute you good sir.
Even if they fall short compared to the rest of the cast, the Shindai siblings are at least cool enough to not wanna write out entirely. They kinda devolve into comic relief after they become allies, something that villainous Riders from Chase onwards are very prone to doing, and it's especially awkward in their case because I think that they kinda get off scot-free for obeying the obviously sinister and crazy Isaac for so long, as well as driving a wedge between a lot of people and threatening children in Reika's case. I think their sibling dynamic is nice though, even if Fukuda recycled it from Makoto and Kanon and has some... questionable possessive undertones as a result. It's cool how they're basically foils to Touma and Rintaro though. The dispassionate and methodical Reika/Sabela is beautifully played by Angela Mei and her moments of emotional depth are fascinating to watch. Her Rider form is a thing of beauty, and its use of literal the Eneiken Noroshi's smokescreens and Yuki Miyazawa's precise and deadly stinging strikes are a joy to watch. And while Ken Shonozaki's not given the best direction as the undercooked plate of 7-Eleven fried fish that is Ryoga/Durendal, he manages to sell him as an experienced and hardened warrior with an awkward side that's especially evident in the Zenkaiger specials. His goddamn RWBY weapon that is the Jikokuken Kaiji is absolutely sick, I'm a sucker for transforming weapons and its combination of time and water powers is really cool, especially with Yasuhiko Amai's deliberate and forceful acting in the suit.
Daichi Kamijo/the Second Calibur, for as brief as his story was, was a pretty cool starter villain. Hiroyuki Hirayama brings this poor bastard to life in a genuinely touching way. I love how as Calibur he goes full force on his creative use of Wonder Ride Books for attacks, and his debut as Jaou Dragon got my blood pumping. His end is also deeply tragic, and I really felt for him when he realized just how badly he fucked up. Hayato Fukamiya also does wonders for the backstory, and while he also doesn't get much to work with, Mitsuru Karahashi makes his regrets and love for Kento feel genuine.
Legeiel and Zooous are both very intimidating and entertaining villains. On top of being just the right balance of goofy and threatening, Kairu Takano and Koji Saikawa's stage presences are both very strong, and their mixture of camaraderie and in-fighting is extremely believable. Zooous's rivalry with Rintaro feels incredible to see through to the end, and although Legeiel doesn't get quite the same treatment, Elemental Dragon had such a cool debut that it more than makes up for it. Their final fights are also absolute spectacles. I don't think their sympathetic angle works even close to as well as it does with MetsubouJinrai or even the Gamma, but I get it, power corrupts, and you probably feel a lot of sadness and regret for things you've done when you die unless you're a right bastard.
Isaac/Master Logos/Solomon is kinda generic. As wonderful as Keisuke Soma is, he doesn't get much dimension to work with. The result of that is while he nails being as smug and punchable as possible, he feels almost... comically generic. Genta Umemori from Shinkenger was full of personality! He was also basically some guy, but he was fun, he felt connected to the rest of the cast! Meanwhile the only real time we get to see Isaac's depth is when we see him crying over his failures. I almost appreciate him being unapologetically evil though, since I've seen way too many shows where redeemed villains get off scot free for way worse things, and some where they outright demand you to sympathize with them despite them doing nothing to warrant it.
Bahato/Falchion surprises me by not just being a movie villain whose actions affect the main plot, but also being a movie villain who actually gets to appear in series as a recurring threat! ...and it's not a particularly great showing on his part, sadly. Masashi Taniguchi does a wonderful job with what he's given, but his character feels like a retread of Eternal without any of what made Katsumi Daido a compelling and frightening villain. I'd like to believe Yuri when he says that he used to be a good person and a hero to the people, but I can only hear so many anime villain monologues about the pointlessness of life and the beauty of destruction before I can never take them seriously again. ...I think that's his biggest problem, actually. I thought he was an overall uninteresting and generic villain in the movie, and the cartoon nihilist he's shown to be in series is only a small step up. He still feels like filler. If only there were a far better written and much cooler villain who takes on the Mumeiken Kyomu after his de--
Desast is probably one of the finest anti-villains I've ever seen in recent years. On top of an absolutely badass character design and the excellent combination of Kazuya Okada/Danki Sakae's suit work and Koki Uchiyama's stellar voice acting, his story being so thoroughly intertwined with Ren's makes their shared journey and bromance a borderline Shakespearean tragedy. His struggle for identity despite Storious treating him as nothing more than a failed experiment and the Sword of Logos treating him as a mere monster really gripped me, and the way he uses what little time he has left to encourage Ren into blossoming on his own is absolutely beautiful. I think his enmity with Ogami is criminally underexplored in series, considering he killed several of the previous Riders and how Ogami's in desperate need of screentime.
Then there's our main villain, Kamen Rider Storious. Robin Furuya brings an incredible amount of charisma to this character, expertly portrayed as both a sinister, manipulative bastard , and as a lonely, tragic figure that arguably makes him feel even more villainous. Speaking as a struggling writer myself, it's easy to feel stuck in the idea of "fuck it, who cares, maybe everything is predestined", but I can't imagine what it's like to know that as the truth and carry it with you for all that time. All of your grand ideas have roots from your experiences, and you're not the only one who even could have those experiences. It's easy to just fall into despair and give up trying, but would that make you happy? Sure, Storious is sadistic, he may be fulfilling his goals, he may be ungodly powerful... but it's not enough for him, is it? All of his friends are gone, one of them even at his own hand, he probably doesn't have any idea what to do after he destroys all the world's stories, Touma even reached his full power before he did, and his downfall is so predictable that even a blind person could see it. He even seems to welcome it, what's up with that? But then I realized... OH MY GOD, HE'S THE MAIN VILLAIN USING TOUMA AS THE HERO IN HIS OWN TWISTED STORY, THE BASTARD. He's so far gone, he's so desperate to stick it to the Almighty Book, he's willing to twist the archetype of the Hero's Journey so hard, it snaps in two. What I think is interesting is that he's ironically trying to chase the trend of "edgy superhero story" that became super popular in the 21st century. The Boys, Brightburn, Kamen Rider Amazons, The Sentry, No More Heroes, Magical Girl Site, even mainstream comics from DC and Marvel... Surely Storious must've seen the cruelty and tragedy these stories are filled with, but he chooses to go through with trying to force the world into this direction anyway. Did they, along with seeing the ever-popular tragedies of legendary playwrights and bleak satire of the twentieth century fuel his despair?
And yet... there's one who stands in determination against his ideals.
Our hero, Touma Kamiyama, the titular Kamen Rider portrayed by Syuichiro Naito and Kousuke Asai, he speaks to me on a personal level. There're plenty of jokes to be made about his procrastination in early chapters, his godless fashion sense, and him doing the funny run up the slope, that's all fine and dandy, but I rarely feel so connected to a character the way I did Touma. The struggle to create, find companionship, live your life, reach out to others... these're things a lot of people struggle with, and of course you see them depicted a lot in media about creators, but Saber gets to the root of what the greatest thing about storytelling really is. Giving people hope, while using the pain of the past as fuel for the future. Sure, Storious may be right about how every story has been done as far back as human civilization gets, he may even be right about how any spin or creativity humanity has is outright predestined. It should be pointless to even try, right? That's where Touma Kamiyama disagrees. He didn't spend all that time fighting and creating just to give up at the idea of predestination. His novel writing-fueled creativity in his early training, his devotion to his friends that let him surpass Kamijo as Dragonic Knight, his compassion for the Primitive Dragon that let him combine their powers to destroy Legeiel as Elemental Dragon, his resolve that let Xross Saber dethrone Solomon, and his passion for the craft of storytelling that let our heroes channel their wishes into Wonder Almighty... all stemming from the belief imparted onto him by his predecessor that "Hope lies beyond your resolution." And that you decide how your story ends. He may not be the greatest Rider to some, he may be as lame as others think he is, he may not even be my favorite, but I have no issue calling Touma Kamiyama... Kamen Rider Saber, one of the all time greatest carriers of the Kamen Rider name.
The final chapter's definitely not as great as some other Rider finales, but goddamn. Primitive Dragon consciously choosing to save Touma is so sweet and such a great emotional payoff, I loved jamming out to the opening theme while our boys lay the smackdown on Storious. Wonder Almighty's a fitting final bit to close the main series out with, if not exactly a great one. I think the cover is great, and the book's body is a lovely shade of candy apple red, but I really don't like how its pages are just the covers of the other books copy-pasted onto onto the pages, that feels lazy. Maybe if it were a panorama of all the books' characters, I'd like it a lot more as a symbol of how unified the Swordsmen are, but eh, what can you do? On a related note, does this mean all the "last episode extra final forms" of the Reiwa Era are gonna be named after their series's opening? That's a neat idea.
I felt a lot of feelings seeing all those video messages of Rider fans all across Japan talking about their favorite stories, and how their passion and fond memories help reshape the world. Mei's monologue at the ceremony about is also really touching and- IS THAT A HUMAGEAR!? :O
Y-yeah dude, it is! Wow, where have you guys been for the past 48 episodes?! Are you guys doing okay? How come you're like... the only one here? Is the technology of Hiden Intelligence only really that prevalent in that very specific metropolitan part of Japan and they're just not coming around much over here? Is it like Dragon Ball where anthropomorphic animals are just vibin' with humans while the heroes are off kicking ass? Apparently he's played by Hasegawa Keiichi, who wrote this episode and had the award ceremony named after him. ...is Hasegawa Keiichi a HumaGear in this universe then? Did he set up this award ceremony in Touma's honor? If so, why is it named after him? Did reading one of Touma's books lead to his Singularity? I know this is just a cameo, but... god, I have so many questions that probably will never be satisfactorily answered.
Overall, if I had to compare Saber to anything, it'd probably be Sam Reimi's Spider-Man trilogy. It's awkward, stupid, overwrought, undercooked, illogically written, scattershot, cheesy as fuck, and has a tendency to squander its otherwise fine execution; but the sheer passion for storytelling, sense of spectacle, deeply fascinating characters, and belief in the ideals set forth by the cast, crew, and fans are absolutely admirable. Improvements would certainly make it an overall better experience, to be sure, but there's something deeply captivating about how wonky this series is. Seeing everybody get their happy ending after all they've been through felt extremely gratifying though, and I may have to wait another for the epilogue to and then wait for Revice, but... man. I'm hella proud of our awkwardly-emoting, fashion disaster novelist and all of his heavily flawed friends for carrying the Kamen Rider name on to the future. Here's hoping Revice will keep it going.
Alright, that's everything I wanted to talk about. Sorry this was so long and ramble-y, I had a lot to say. I'll probably be liveblogging Revice as episodes of that come out, so... look forward to that, I guess. See ya.
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sjrresearch · 4 years ago
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Why Not Wargame World War I or Vietnam?
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Historical Wargaming, like many hobbies, has fads. One year, Ancients might be big, or it may be Colonials. The next, World War II. But two periods have not, at least in my own observation, gotten their day in the sun. At least not in US wargaming circles (and I will be speaking almost exclusively to that, as I am less familiar with, though still knowledgeable of, the British wargaming scene). 
These periods are the First World War and Vietnam. Both were major conflicts with plenty of research materials available (unlike, say, the Grand Chaco War). Both have libraries of rules and boardgames written for them, but neither, at least not at the cons I’ve attended, are quite the attention-getters that other conflicts do. Why is this? I have some theories as to why.
Just a disclaimer, this is mostly an opinion piece, and your mileage may vary. 
American and British Views of the First World War and Vietnam
Let’s face it. Most American wargamers are patriotic folks. We want to play wargames where “our boys” feature prominently. World War II more than fits that bill. World War I does not. By the time the American Expeditionary Force arrived in France in strength in early 1918, the German Army was on its last legs. The Americans arrived in theatre in time to push the Germans off the proverbial cliff when the last German offensive in the west failed. Our active participation in the First World War was barely six months. Our fleets fought no major battles, and by the time we were shuttling troops to Europe, the U-Boat and raider menace was a shadow of what it used to be. In the air, American heroes were made, such as Frank Luke and Eddy Rickenbacker, but they, too, missed the worst of the Allied fortunes of the previous year.
In short, while American forces improved the overall strategic position of the Western Allies, the US Army was poorly prepared for the modern battlefield. Many of the American offensives, in the beginning, used the same types of massed frontal assaults that the British and French had abandoned the previous year due to the horrific casualties involved. The US Army often had to buy equipment from the British and the French to supplement their own needs, as our own industry had not geared up for war by the time the war ended.
In short, our role in the First World War was a minor one, relatively speaking. And that carries through to American wargamers. British wargamers learned a quite different lesson about the First World War from their school classes and their families than we did. We had 4 million men in the military for the First World War, half of that went to France, and half of that saw any combat. Compare that with the Second World War, where you had 15 million Americans in the military. So, for many wargamers of a certain age, they were more likely to have a World War II veteran in the family at some point than a World War I veteran. 
In Britain, this was different. Over 5 million men in Great Britain enlisted, which was almost 25% of the male population at the time. Add in the fact that the British lost almost 750,000 men worldwide over four years and the United States lost 110,000 in the space of five or six months, a different image of World War I appears. In the US, it is a conflict we do not game much because nobody pays much attention to it (though, with recent movie releases such as 1917, this seems to be changing). In Britain, World War I is seen as a national tragedy. It is of boys being sent off to the slaughter at places like the Somme and Passandachele. And since Britain is in many ways the “mecca” of hobby wargaming, it is inevitable that a feeling of “No, that’s just not something we want to game out” took hold for an awfully long time.
Moreover, the Western Front was not a war of movement except at the very beginning and end. That is why most boardgames on World War I tend to concentrate either on other theatres (the East is extremely popular), 1914 or 1918. Miniatures games tend to center around the same, or game out the war in the air or at sea. 
Vietnam is the opposite in so very many ways. American participation in the conflict was massive from the beginning, and the conflict lasted ten years. Approximately 2.7 million Americans served in Vietnam, and the war showcased some advanced weapons systems on both sides. But it was an unpopular war at home that tore the social fabric of the time asunder. Wargaming in this country truly came of age in the 1970s, and Vietnam was still seen as a “dirty” war, again, one not worth gaming. In British wargaming circles, Vietnam has been big and never really stopped being big. I remember all my British “glossies” (slang for the British Wargaming magazines, named as such for their glossy covers) full of articles on Vietnam. 
There was a small uptick in gaming Vietnam in the mid-to-late 1980s in this country, as various movies came out from Hollywood, but the nature of the conflict is not easy to game. Vietnam epitomized the old saying about combat: “Long periods of boredom punctuated by short, sharp moments of sheer terror.” There were long periods of time where patrols would go out and find…nothing. Then a patrol would go out, and all hell would break loose. That is not easy to game. That is the larger truth at the tactical level about counterinsurgency. It’s not how many guerillas you kill, but it’s what you do to use “soft power” to undercut their support. That said, I have seen some good miniatures games on the subject, but most board games on Vietnam seem to be focused on the strategic and operational levels. 
Add in the popular beliefs about Vietnam and the men who fought there. None of them were true, but the media popularized them in the day, and popular opinion demonized the soldiers who fought there. Going back to fads, it was not hard to see why American wargamers to this day get a little queasy about gaming Vietnam.
Availability of Games and Miniatures
I am happy to say that times are a-changin’, as the old protest song from the Vietnam-era goes. Perhaps with World War I, there are no veterans in living memory, and there’s better history being done now (especially new history on the tactical innovations developed on the Western front putting an end to the pernicious myth of half-trained boys being slaughtered by uncaring commanders). And with Vietnam in this country, we are starting to see more Vietnam veterans opening up about their experiences and game designers and rules writers listening to them. 
So, here is an overview of what is out there both board gaming and miniatures-wise:
Board Games World War I
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Ted Racier has written quite a few games on the First World War. It is not a period I game for the most part, but I played the 1918 game back when he published it in Command magazine. I personally think it was one of the three best games Command ever published, and I am glad to see GMT is bringing it back.
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We all know what I think of this game, and I think it was a welcome window into the strategic realities of World War I. It is still one of the best Card Driven Games of all time.
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I do not own this game, but the premise of doing a worldwide game of the First World War does intrigue me. It seems to put proper focus on economics and diplomacy, with the war of movement slowing down into an attritional model. All in all, it looks good, but if someone who has played it could let me know how it plays, that would be appreciated.
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This game has been out for a while, and I had also heard a lot of buzz about it when it was released. Clash of Arms could have had a solid game in this, and I played it once. The rules needed a lot of work and probably could have used the “living rules” concept that other game companies used.  
Board Games Vietnam 
A note, this is not all-inclusive as there are a lot of Vietnam board games out there. I had to cherry-pick which ones would be of the widest possible interest. 
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For a while, this game by Victory Games was the game on the Vietnam War. It was truly a monster game and covered every aspect of the war, from pacification to how dedicated the combatants were. It was well-designed and state of the art for its time. Sadly, it is out of print and not cheap to come by, but it is worth it if you can find a copy.
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Downtown is probably one of the best games on what goes into planning and running an air campaign out there today. GMT still has the game in print (it is one of two games on Vietnam I own), and I have played it on VASSAL a few times. I really do like it. The designer, Lee Brinscombe-Wood, has gone on to write An Elusive Victory (The Arab-Israeli wars in the air) and The Burning Blue (The Battle of Britain), and Red Storm (A hypothetical Third World War in the skies over Germany) were also written all using the same rules system. The game details well the frustrations faced by the Americans over the skies of North Vietnam. You can purchase a copy here.
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Mark H. Walker did some really neat work with his Lock ‘N Load series, and one of the first games in the series was about Vietnam. Lock N’ Load is a system that is at the same level as Squad Leader but is a bit simpler to play, but no less nuanced nor fun. I own the 1st Edition of Band of Heroes and will one of these days go out and get the new versions of the series. All of them play the same, with an emphasis on putting tactical decisions into the hands of the player, keeping the game moving and fun, with most scenarios taking no more than an hour or two. You get all the troop types: US Army, USMC, ARVN, NVA, VC, and yes, even Australians (for those wanting to game out the movie Danger Close). You can get a copy here. 
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Meatgrinder is a game from the folks at Against the Odds magazine about the last stand of the ARVN at the town of Xuan Loc in 1975. The rules are beautifully written, and the articles that come with the game are incredible reading at times. It is games like this that remind us that there was still a war going on after the US pulled out in 1973, and the fall of South Vietnam had consequences. And it is just a great story of a hell of a stand. You can purchase a copy of the issue and the game here.
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This was the game that was on everyone’s minds when it came out in 2014. The COIN series is an innovative set of games designed around a common rule set that games out insurgencies like Cuba in the 1950s, Columbia in the 1990s, and Afghanistan today, as well as Vietnam. I have yet to play any of the COIN games, but I want to. They are all highly recommended and address the problem of counterinsurgency quite well in a strategic context. You can purchase a copy here.
Miniatures Rules for World War I and Vietnam
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Richard Clarke has a reputation with Too Fat Lardies for putting out good rules with card-driven mechanics. It is not everyone’s cup of tea, but it can produce a good game. I haven’t played Through the Mud and the Blood myself, but it has very good information on the various armies of the Western Front and the tactics they used, with the rules author making a fine argument that the tactical innovation opened up the stalemate of the Western Front in 1918 (it did). Too Fat Lardies’ products can be found all over the internet or in PDF or physical format on their website.
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Peter Pig’s rules are meant for larger-scale fights, where each stand of troops is about a company in size, and the 6’x4’ board is sub-divided into squares and plays something like a board game. I will not say it is my cup of tea but may swear by it. You can buy digital copies via Peter Pig.
There are several rules for World War I also on Wargames Vault, and some, like Westfront, sound intriguing, but take a look for yourself.
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Even though Force on Force is still sadly out of print, their Vietnam sourcebook and rules were probably one of the best rules sets out there for gaming the Vietnam war. Happily, PDF copies are still available for sale from the publisher for $20.00. You will need the base rules to play as well, but those are also available on PDF from the publisher.
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Two Hour Wargames (THW) has been blurring the line between RPGs and Wargames for a while now and promising (and delivering) games in under two hours. Their Vietnam game is no different, as the game is centered around the idea of your “character” controlling a squad, and like most THW products, the game has very simple rules. There is also a campaign generator for scenarios you can play out on the tabletop. It is a great fun, pulpy take on Vietnam and is well worth the $20.00 price tag. The rules are for sale in PDF and can be found here.
Next week, we’ll discuss miniatures themselves, as that’s going to take an entire article in its own right!
 --
At SJR Research, we specialize in creating compelling narratives and provide research to give your game the kind of details that engage your players and create a resonant world they want to spend time in. If you are interested in learning more about our gaming research services, you can browse SJR Research’s service on our site at SJR Research.
--
(This article is credited to Jason Weiser. Jason is a long-time wargamer with published works in the Journal of the Society of Twentieth Century Wargamers; Miniature Wargames Magazine; and Wargames, Strategy, and Soldier.)
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courage-a-word-of-justice · 7 years ago
Text
Mahou Shoujo Ore 5 | Yotsuiro Biyori 4 | Lupin III Pt 5 5 | Hinamatsuri 5 | BnHA 43 | Boueibu HK 5
Mahou Shoujo Ore 5
Hey hey hey, this is the second show I’ve seen ape Osomatsu-san this year. Seriously, no show is safe in a parody as a target for humour’s sake…Note Osomatsu-san is also by Pierrot, though, so they’re attacking themselves to some extent.
Now that they’ve pointed the Osomatsu-san reference though, I can’t believe I didn’t see the scarf colours last time! But…this is episode 5…
Oh, I kind of noticed it, but I’m probably too used to it since I watched the first season of Osomatsu-san – the blue lines are part of that show’s signature style.
Muscovado is apparently a substitute for sugar. It literally translates to “black sugar” though…
Sagami is…a former place in Japan…?
Tama River. I’m terrible at Japanese geography, so I don’t think you should be asking me about this…
Dang, apparently Pierrot is based in Mitaka, Tokyo so whatever joke I was chasing there fell flat.
Wow, they got really self-referential this episode…yikes.
So this is the rumoured Chiba-san? Uhh…
Oh my…I do not see the word “Japanimation” get much mileage at all these days, but I cringe every time I see it.
It’s Pokémon Go! Wow, that’s another level of meta for sure. My hopes for resolving all the stray plot threads while maintaining that wacky sense of humour (or however I phrased it) definitely went out the window…Notice the footage is dated April 24th 20X8, which is about a week before the episode went to air if the X actually hides “2018”.
Suginami. Apparently, Bones, Sunrise and other studios are stationed there…but Pierrot isn’t.
If there’s one thing I didn’t expect in MSO, it’s the fact this show became Shirobako in a sense. I still need to get around to Shirobako, by the way…
Ey, wait a second! Astral, you got your wish! We get to see…Fujimoto’s face!
Whoa! They went all out on the CGI fire effects! What is this show, Golden Kamuy?! (LOL)
Comichiya’s probably Comiket. The katakana (chi -> tsu, to -> ya) look kinda similar if mangled.
Dangit! I missed my mark on the guesswork again! Tokyo Big Sight isn’t in Suginami.
Basically, this is just a long road to admitting they couldn’t do a recap episode, but they don’t have enough content to pad this ep either. Ah, sweet revelations (sarcastic).
Is it just me, or does the bottom of Fujimoto (1)’s face look kind of like…Mohiro??? Wagh??? Update: No, the hair colour’s off.
The “on the train” technically says “on the NEXT train” (emphasis mine).
Wow, they namedropped Ishikawa (probably Kaito)! Ishikawa voices male!Saki, so it makes sense.
Oh my gosh, Mahoutsukai Watashi! What a bold move this show’s taken – it’s telling its own meta-narrative. Which means when I cover it for the collab post…it’ll be meta of meta…that’ll put my head in a spin for sure.
You can see Fujimoto and Sakuyo character designs if you pause for one scene (the one with “staff working from home”).
You can see the name Masayuki Ito (伊藤雅之) on that list with the downward arrows, but I don’t know what significance that name has unless they’re an animator or something...
Mensore is explained here.Basically it’s youkoso in Okinawan.
Jimami Tofu…isn’t tofu, as weird as that sounds. It’s an Okinawan-sponsored drama.
Well, at least this time I got a big epic battle (no matter how short it is). Nothing better than that!
They got Akira Ishida, Tomokazu Seki, Koichi Yamadera and some other guys to voice the Fujimotos this time. Notice there’s no crossover between the Osomatsu-san voices and the Fujimotos, which was probably intentional.
I thought there’d be a real Shinzo Chiba, but there doesn’t seem to be one…
There was a shot of Fujimoto (before the manager)! Wah! Was that there in previous episodes???
Every time people promise wardrobe malfunctions, they tend to…uh, deliver on that…
The Monokubo illustration this time is creepy…I like it!
Yotsuiro Biyori 4
Is this a zombie movie (LOL)?
Wow, Sui really loves cats, doesn’t…he…? (LOL)
Oh, so that weird zombie movie in medias res opening was actually one of those fakeouts…DN Angel’s anime did that, I remember…
Wow, they make Tokitaka so epic in this scene! A determined man is more handsome than one in an ordinary state, don’tcha think?
You can even see rice flying! Amazing! Tokitaka’s got such skill.
I am so spoilt for smol boys this season, between this and Boueibu HK…
Ooh! My eyes have been blessed with the hotness of Tokitaka!
There’s more chicken than usual this ep, eh?
Shiratama anmitsu.
I never thought we’d need a backstory for the resident cat, but okay. It was hilarious and fun while it lasted and now it’s almost over…huh.
Denzou? Eh? (I kinda get why the name’s badass with the kanji involved, but it’s hard to explain to a non-Japanese speaker…)
Agedama.
The next ep title translates to roughly “A Loving Hand for the Lost Lamb”…as in, to extend a hand to it.
Lupin 3 Pt 5 5
Okay, part 5 episode 5 is confusing when it’s just “5 5”, isn’t it?
I think the guy in the green jacket will be important later…? He’s in a key visual for this show, at least.
“This pasta called soba’s pretty good!” – LOL, soba ain’t pasta, y’know…
I’ve learnt about the stack before. Here you go.
IP camera. Hey, I’ve done something on IP cameras before, but normally Detective Conan (and most other mystery shows of the modern day) seem to be reliant on CCTV…
Chicken game…? Sounds tasty!...Not.
Ami doesn’t seem too pleased about all the shooting, LOL.
Even Ami knows bowing is a sign of Japanese respect. Just like how dragons understand the meaning of “Hatori Chise” involves birds…(i.e. I’m kind of skeptical that a real French girl would learn to bow to her Japanese friends when her life is always on the line, a la Ami.)
Episode…1? Y’mean, there’s more adventures, but no Ami? Aw, I was enjoying having her in the fray.
Hinamatsuri 5
A TV? $30??? Wow, I would fight a psychic girl for that! That’s friggin’ cheap!
“Toshibu” (sic), LOL.
Bikkuri means “surprise”, LOL.
“A teacher and a student walk into a bar…” – it sounds like a joke. Not that that could be conveyed accurately in Japanese, though. The fact it even works as an English joke must be a coincidence…
Hitomi’s such a terrible liar! Wahaha!
Nitta’s just like “I’ve given up on this girl”. Either that, or he has a hangover…(LOL)
Sayo looks kind of like Hina. If it weren’t for the hair colours I would’ve mistaken the two.
BnHA 43
Carrying a gun to a fistfight…yep, bad. Plain bad, Mustard, ol’ boy.
Sorry, there was a lot of fighting this ep and nothing much to say!
Boueibu HK 5
LOL, the bald bodyguard…he looks kinda grumpy.
Notice Kyotaro goes “ore kyoumi nai” (I have no interest in it), but the subs missed the subject of the sentence! CR, you weirdoes!
Echire butter…exists!
“You know about genetic testing?” - Irina! I think this is your department!
Ryoma’s the end of the evolutionary line!
Hmm…if there was no Ice Age in Honyara Land…might there have been something else that caused the Furanui/Karurusu conflict? There’s only animosity from one side, after all.
Bunbuku Chagama. Magozaemon was fat, so he would make a perfect teapot/tanuki…
Wait, if Maasa = Ichiro in the age department (roughly 16), that would add up. He went abroad for 4 years and held off on carbs the entire time…yikes.
“The people of this world envy those who represent the opposite of what they fear for themselves, so they criticise and attack them.” – Ooh, Ata makes a lot of sense here…! It’s a quote for the collection.
Asobukoto = It’s not really “fun” per se, but “playing” or “hanging out���. That is, if you translate rather literally.
They’re all underage (roughly 16 – 18), of course they wouldn’t drink! Of course, this is coming from a person who doesn’t drink…the only samples of alcohol I’ve had are few and far in between…
Hey, I studied this stuff in the past, you don’t have to regurgitate this info (about needing food to better absorb alcohol). Lemmee tell you, alcohol ads are weird…
They didn’t make the “glasses fogging up” a weird plot hole. Phew.
Wow, to think I’d be getting a science lesson of things I already know in my Boueibu…I never thought I’d see the day where that happened.
According to this page, one of the things the ramen shop serves is gomoku soba. Wait…that’s right! Ramen’s appeared in this show before! In the Chri-pa episode! Sorry Astral, I gotta spoil s2 for you!
Wow, this chicken carcass is even less of a threat than anything else so far! Wow-hee.
Taishi only seems vaguely fazed about the fact he’s being made to fight monsters. Interesting. I never think about the perspective of the non-red boys regarding fighting monsters until they’re pointed out, really.
So wait, the magic knight of space…makes bubbles? Uh, Astral, you might wanna learn from this…?
Hey hey, I found a page on tonkotsu ramens (sic from the Hakata anime) and paitan ramen.
Kyotaro on stairs = basically my mood when I want to imitate the “draw me like one of yor French girls” meme. (Very badly.)
So…when I said I missed individualised attacks, I never saw this coming. Sorry about that, people. (Even if that was only Ichiro’s bubble attack.)
Kyotaro makes a lot of sense here. But seriously, I think I need Astral’s easy button right now. That was easy.
Notice Karurusu is acting as a pelt…weren’t otters hunted for their pelts?
Oh, Sujikawa’s a first year, huh?
*Sujikawa picks up the boulder* - *round of applause from me* Wow!
Both Maasa and Dougo have such supportive friends, it almost makes me jealous.
The English! It’s…correct! (thinks back to a magazine article with “Difence” (sic) written on it in pink letters)
I, for one, am happy they’re tackling relationships aside from “brothers” this time. Finally, here’s something that stacks up against its competition in regards to deeper themes, even if it is a comedy!
Dougo and Maasa (Magozaemon) were in class 2, if you pause at the right time. Notably, the members of class 2 were all boys, LOL. Even with the boy to the left of Magozaemon, I think that name might be pronounced “Ai” (due to this page), but it’s in manly kanji.
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almajonesnjna · 8 years ago
Text
Well-Being is a Skill (Not a State of Mind)
A few months ago, I sat five rows from a small stage where the Dalai Lama was talking about meditation. I was charmed by his infectious, child-like laugh and awestruck by his presence, but it was something Richard Davidson, the event’s host and founder of the Center for Healthy Minds, said that planted a seed: “Well-being is a skill.”
The idea that our health and well-being is something we can work on in the same way we learn French or how to cook took root, and I started exploring what experts say about developing a new skill.
Here are eight strategies that help us learn — whether it’s algebra or the rowing machine, accounting or healthy eating:
1. WRITE DOWN YOUR GOAL
“Any meaningful change begins with inspiration,” says Cortland Dahl, a research scientist at the Center for Healthy Minds in Madison, Wisconsin. “You have a vision of yourself to be a different way or act a different way.”
Defining your vision as concretely as possible helps keep you focused. In one study, participants were randomly assigned to groups that thought about their goals, wrote down their goals or wrote down their goals and included some additional follow up. Only 43% of those who thought about their goals completed them, whereas 76% of those who wrote about their goals, outlined clear action items and sent a weekly progress report to a friend either completed the goal or were at least halfway to reaching it.
An important part of sustaining your inspiration and achieving your goal is understanding the motivation behind it. So, when you define your goal, include the larger purpose. Why do you want to learn this skill? What specific problem are you trying to solve?
READ MORE > STRESSING YOUR RESOLUTION? HERE’S WHY YOU’RE ON THE RIGHT TRACK
2. BREAK IT DOWN
“It’s a project-management task,” says Ulrich Boser, author of “Learn Better.” “You have to figure out what the goals are and then break down the steps, into discrete goals.” For example, if you want to run a marathon, start by researching what’s involved, how long it takes to build mileage and different strategies for doing so safely. Once you have an idea of the overall process, break it down into small goals.
“If you say, I’m going to do this every day for a year, it’s harder to stick with it,” says Dahl. “But if you say, I’m going to do this for 10 minutes a day for the next week, that’s much easier. You need the bigger-picture view, the one that’s inspiring, and then a very specific plan on how you’re going to do it.”
3. GET THE RIGHT HELP 
“It’s easy to get into bad habits and not even realize you’re doing something wrong,” says Boser. “It’s hard to step out of yourself.”
Don’t be afraid to get help — whether it’s talking to a nutritionist about your eating habits, joining a group running program with a coach or taking dance lessons. A mentor, coach or personal trainer can help you break down your goals, stay on track and provide feedback as you go.
4. MIX IT UP
When most of us are learning something new, we practice one skill at a time, but studies show interleaved practicing — or working multiple skills at the same time — is more effective.
If your goal is to improve your basketball game, you can take 100 foul shots until you feel you have some proficiency. But you will learn better, and faster, if you vary your practice — taking five foul shots, five 3-pointers and five layups. “When you mix it up like that you get a sense of the deeper nugget below,” says Boser. “The more variety you have, the better understanding of the essence of the skill you’ll have.”
5. REINFORCE THE KNOWLEDGE BY ENGAGING
“Learning is not passive,” says Boser. “There’s all sorts of evidence that shows we need to make sense of things.” Self-testing and teaching other people what you’ve learned are two ways to do this. It reinforces the knowledge, forces you to explain it in a way that makes sense to you and increases the chances the information will stick. If you want to learn to tango, coming home from your lesson and showing your roommate what you learned will help you master the steps and information. “The more energized approach to learning, the more effective,” says Boser.
6. REFLECT ON HOW YOU LEARN
When students reflect on how they learn, they become better learners. Some may think better in a quiet library, others in a café with ambient noise. Also, how we learn biology may be different than how we learn French. Reflecting on, and understanding, different learning strategies helps us recognize strengths and weaknesses, adjust our course and achieve at higher levels.
“This idea of metacognition and do you really know what you know and how do you know what you know is a form of mindfulness,” explains Boser. “With well-being, you might ask: What am I eating right now? Is it making me feel good? Am I eating it because I’m tired or had a fight with my partner? With learning the tango, do I really know the next move? Can I do these sequences on an automatic level?”
7. SOLICIT FOCUSED FEEDBACK
“Evidence shows it’s important to get really focused feedback,” says Boser. Focused feedback is timely and actionable, not a general “good job, buddy” or “keep up the good work.” This is where enlisting the right help can be particularly important.
When Boser was writing “Learn Better,” he tried to improve at basketball. He hired a coach and started videotaping himself. “We need external checks for things we want to do well. Sometimes they’re going to be self-monitoring. Sometimes they’ll come from someone or something else.”
8. CELEBRATE
B.J. Fogg, director of the Persuasive Tech Lab at Stanford University, encourages clients to celebrate small wins, not just the big ones. Your brain doesn’t distinguish between progress and perceived progress, but it does understand how often you succeed.
The post Well-Being is a Skill (Not a State of Mind) appeared first on Under Armour.
http://ift.tt/2nsgp47
0 notes
neilmillerne · 8 years ago
Text
Well-Being is a Skill (Not a State of Mind)
A few months ago, I sat five rows from a small stage where the Dalai Lama was talking about meditation. I was charmed by his infectious, child-like laugh and awestruck by his presence, but it was something Richard Davidson, the event’s host and founder of the Center for Healthy Minds, said that planted a seed: “Well-being is a skill.”
The idea that our health and well-being is something we can work on in the same way we learn French or how to cook took root, and I started exploring what experts say about developing a new skill.
Here are eight strategies that help us learn — whether it’s algebra or the rowing machine, accounting or healthy eating:
1. WRITE DOWN YOUR GOAL
“Any meaningful change begins with inspiration,” says Cortland Dahl, a research scientist at the Center for Healthy Minds in Madison, Wisconsin. “You have a vision of yourself to be a different way or act a different way.”
Defining your vision as concretely as possible helps keep you focused. In one study, participants were randomly assigned to groups that thought about their goals, wrote down their goals or wrote down their goals and included some additional follow up. Only 43% of those who thought about their goals completed them, whereas 76% of those who wrote about their goals, outlined clear action items and sent a weekly progress report to a friend either completed the goal or were at least halfway to reaching it.
An important part of sustaining your inspiration and achieving your goal is understanding the motivation behind it. So, when you define your goal, include the larger purpose. Why do you want to learn this skill? What specific problem are you trying to solve?
READ MORE > STRESSING YOUR RESOLUTION? HERE’S WHY YOU’RE ON THE RIGHT TRACK
2. BREAK IT DOWN
“It’s a project-management task,” says Ulrich Boser, author of “Learn Better.” “You have to figure out what the goals are and then break down the steps, into discrete goals.” For example, if you want to run a marathon, start by researching what’s involved, how long it takes to build mileage and different strategies for doing so safely. Once you have an idea of the overall process, break it down into small goals.
“If you say, I’m going to do this every day for a year, it’s harder to stick with it,” says Dahl. “But if you say, I’m going to do this for 10 minutes a day for the next week, that’s much easier. You need the bigger-picture view, the one that’s inspiring, and then a very specific plan on how you’re going to do it.”
3. GET THE RIGHT HELP 
“It’s easy to get into bad habits and not even realize you’re doing something wrong,” says Boser. “It’s hard to step out of yourself.”
Don’t be afraid to get help — whether it’s talking to a nutritionist about your eating habits, joining a group running program with a coach or taking dance lessons. A mentor, coach or personal trainer can help you break down your goals, stay on track and provide feedback as you go.
4. MIX IT UP
When most of us are learning something new, we practice one skill at a time, but studies show interleaved practicing — or working multiple skills at the same time — is more effective.
If your goal is to improve your basketball game, you can take 100 foul shots until you feel you have some proficiency. But you will learn better, and faster, if you vary your practice — taking five foul shots, five 3-pointers and five layups. “When you mix it up like that you get a sense of the deeper nugget below,” says Boser. “The more variety you have, the better understanding of the essence of the skill you’ll have.”
5. REINFORCE THE KNOWLEDGE BY ENGAGING
“Learning is not passive,” says Boser. “There’s all sorts of evidence that shows we need to make sense of things.” Self-testing and teaching other people what you’ve learned are two ways to do this. It reinforces the knowledge, forces you to explain it in a way that makes sense to you and increases the chances the information will stick. If you want to learn to tango, coming home from your lesson and showing your roommate what you learned will help you master the steps and information. “The more energized approach to learning, the more effective,” says Boser.
6. REFLECT ON HOW YOU LEARN
When students reflect on how they learn, they become better learners. Some may think better in a quiet library, others in a café with ambient noise. Also, how we learn biology may be different than how we learn French. Reflecting on, and understanding, different learning strategies helps us recognize strengths and weaknesses, adjust our course and achieve at higher levels.
“This idea of metacognition and do you really know what you know and how do you know what you know is a form of mindfulness,” explains Boser. “With well-being, you might ask: What am I eating right now? Is it making me feel good? Am I eating it because I’m tired or had a fight with my partner? With learning the tango, do I really know the next move? Can I do these sequences on an automatic level?”
7. SOLICIT FOCUSED FEEDBACK
“Evidence shows it’s important to get really focused feedback,” says Boser. Focused feedback is timely and actionable, not a general “good job, buddy” or “keep up the good work.” This is where enlisting the right help can be particularly important.
When Boser was writing “Learn Better,” he tried to improve at basketball. He hired a coach and started videotaping himself. “We need external checks for things we want to do well. Sometimes they’re going to be self-monitoring. Sometimes they’ll come from someone or something else.”
8. CELEBRATE
B.J. Fogg, director of the Persuasive Tech Lab at Stanford University, encourages clients to celebrate small wins, not just the big ones. Your brain doesn’t distinguish between progress and perceived progress, but it does understand how often you succeed.
The post Well-Being is a Skill (Not a State of Mind) appeared first on Under Armour.
http://ift.tt/2nsgp47
0 notes
johnclapperne · 8 years ago
Text
Well-Being is a Skill (Not a State of Mind)
A few months ago, I sat five rows from a small stage where the Dalai Lama was talking about meditation. I was charmed by his infectious, child-like laugh and awestruck by his presence, but it was something Richard Davidson, the event’s host and founder of the Center for Healthy Minds, said that planted a seed: “Well-being is a skill.”
The idea that our health and well-being is something we can work on in the same way we learn French or how to cook took root, and I started exploring what experts say about developing a new skill.
Here are eight strategies that help us learn — whether it’s algebra or the rowing machine, accounting or healthy eating:
1. WRITE DOWN YOUR GOAL
“Any meaningful change begins with inspiration,” says Cortland Dahl, a research scientist at the Center for Healthy Minds in Madison, Wisconsin. “You have a vision of yourself to be a different way or act a different way.”
Defining your vision as concretely as possible helps keep you focused. In one study, participants were randomly assigned to groups that thought about their goals, wrote down their goals or wrote down their goals and included some additional follow up. Only 43% of those who thought about their goals completed them, whereas 76% of those who wrote about their goals, outlined clear action items and sent a weekly progress report to a friend either completed the goal or were at least halfway to reaching it.
An important part of sustaining your inspiration and achieving your goal is understanding the motivation behind it. So, when you define your goal, include the larger purpose. Why do you want to learn this skill? What specific problem are you trying to solve?
READ MORE > STRESSING YOUR RESOLUTION? HERE’S WHY YOU’RE ON THE RIGHT TRACK
2. BREAK IT DOWN
“It’s a project-management task,” says Ulrich Boser, author of “Learn Better.” “You have to figure out what the goals are and then break down the steps, into discrete goals.” For example, if you want to run a marathon, start by researching what’s involved, how long it takes to build mileage and different strategies for doing so safely. Once you have an idea of the overall process, break it down into small goals.
“If you say, I’m going to do this every day for a year, it’s harder to stick with it,” says Dahl. “But if you say, I’m going to do this for 10 minutes a day for the next week, that’s much easier. You need the bigger-picture view, the one that’s inspiring, and then a very specific plan on how you’re going to do it.”
3. GET THE RIGHT HELP 
“It’s easy to get into bad habits and not even realize you’re doing something wrong,” says Boser. “It’s hard to step out of yourself.”
Don’t be afraid to get help — whether it’s talking to a nutritionist about your eating habits, joining a group running program with a coach or taking dance lessons. A mentor, coach or personal trainer can help you break down your goals, stay on track and provide feedback as you go.
4. MIX IT UP
When most of us are learning something new, we practice one skill at a time, but studies show interleaved practicing — or working multiple skills at the same time — is more effective.
If your goal is to improve your basketball game, you can take 100 foul shots until you feel you have some proficiency. But you will learn better, and faster, if you vary your practice — taking five foul shots, five 3-pointers and five layups. “When you mix it up like that you get a sense of the deeper nugget below,” says Boser. “The more variety you have, the better understanding of the essence of the skill you’ll have.”
5. REINFORCE THE KNOWLEDGE BY ENGAGING
“Learning is not passive,” says Boser. “There’s all sorts of evidence that shows we need to make sense of things.” Self-testing and teaching other people what you’ve learned are two ways to do this. It reinforces the knowledge, forces you to explain it in a way that makes sense to you and increases the chances the information will stick. If you want to learn to tango, coming home from your lesson and showing your roommate what you learned will help you master the steps and information. “The more energized approach to learning, the more effective,” says Boser.
6. REFLECT ON HOW YOU LEARN
When students reflect on how they learn, they become better learners. Some may think better in a quiet library, others in a café with ambient noise. Also, how we learn biology may be different than how we learn French. Reflecting on, and understanding, different learning strategies helps us recognize strengths and weaknesses, adjust our course and achieve at higher levels.
“This idea of metacognition and do you really know what you know and how do you know what you know is a form of mindfulness,” explains Boser. “With well-being, you might ask: What am I eating right now? Is it making me feel good? Am I eating it because I’m tired or had a fight with my partner? With learning the tango, do I really know the next move? Can I do these sequences on an automatic level?”
7. SOLICIT FOCUSED FEEDBACK
“Evidence shows it’s important to get really focused feedback,” says Boser. Focused feedback is timely and actionable, not a general “good job, buddy” or “keep up the good work.” This is where enlisting the right help can be particularly important.
When Boser was writing “Learn Better,” he tried to improve at basketball. He hired a coach and started videotaping himself. “We need external checks for things we want to do well. Sometimes they’re going to be self-monitoring. Sometimes they’ll come from someone or something else.”
8. CELEBRATE
B.J. Fogg, director of the Persuasive Tech Lab at Stanford University, encourages clients to celebrate small wins, not just the big ones. Your brain doesn’t distinguish between progress and perceived progress, but it does understand how often you succeed.
The post Well-Being is a Skill (Not a State of Mind) appeared first on Under Armour.
http://ift.tt/2nsgp47
0 notes
ruthellisneda · 8 years ago
Text
Well-Being is a Skill (Not a State of Mind)
A few months ago, I sat five rows from a small stage where the Dalai Lama was talking about meditation. I was charmed by his infectious, child-like laugh and awestruck by his presence, but it was something Richard Davidson, the event’s host and founder of the Center for Healthy Minds, said that planted a seed: “Well-being is a skill.”
The idea that our health and well-being is something we can work on in the same way we learn French or how to cook took root, and I started exploring what experts say about developing a new skill.
Here are eight strategies that help us learn — whether it’s algebra or the rowing machine, accounting or healthy eating:
1. WRITE DOWN YOUR GOAL
“Any meaningful change begins with inspiration,” says Cortland Dahl, a research scientist at the Center for Healthy Minds in Madison, Wisconsin. “You have a vision of yourself to be a different way or act a different way.”
Defining your vision as concretely as possible helps keep you focused. In one study, participants were randomly assigned to groups that thought about their goals, wrote down their goals or wrote down their goals and included some additional follow up. Only 43% of those who thought about their goals completed them, whereas 76% of those who wrote about their goals, outlined clear action items and sent a weekly progress report to a friend either completed the goal or were at least halfway to reaching it.
An important part of sustaining your inspiration and achieving your goal is understanding the motivation behind it. So, when you define your goal, include the larger purpose. Why do you want to learn this skill? What specific problem are you trying to solve?
READ MORE > STRESSING YOUR RESOLUTION? HERE’S WHY YOU’RE ON THE RIGHT TRACK
2. BREAK IT DOWN
“It’s a project-management task,” says Ulrich Boser, author of “Learn Better.” “You have to figure out what the goals are and then break down the steps, into discrete goals.” For example, if you want to run a marathon, start by researching what’s involved, how long it takes to build mileage and different strategies for doing so safely. Once you have an idea of the overall process, break it down into small goals.
“If you say, I’m going to do this every day for a year, it’s harder to stick with it,” says Dahl. “But if you say, I’m going to do this for 10 minutes a day for the next week, that’s much easier. You need the bigger-picture view, the one that’s inspiring, and then a very specific plan on how you’re going to do it.”
3. GET THE RIGHT HELP 
“It’s easy to get into bad habits and not even realize you’re doing something wrong,” says Boser. “It’s hard to step out of yourself.”
Don’t be afraid to get help — whether it’s talking to a nutritionist about your eating habits, joining a group running program with a coach or taking dance lessons. A mentor, coach or personal trainer can help you break down your goals, stay on track and provide feedback as you go.
4. MIX IT UP
When most of us are learning something new, we practice one skill at a time, but studies show interleaved practicing — or working multiple skills at the same time — is more effective.
If your goal is to improve your basketball game, you can take 100 foul shots until you feel you have some proficiency. But you will learn better, and faster, if you vary your practice — taking five foul shots, five 3-pointers and five layups. “When you mix it up like that you get a sense of the deeper nugget below,” says Boser. “The more variety you have, the better understanding of the essence of the skill you’ll have.”
5. REINFORCE THE KNOWLEDGE BY ENGAGING
“Learning is not passive,” says Boser. “There’s all sorts of evidence that shows we need to make sense of things.” Self-testing and teaching other people what you’ve learned are two ways to do this. It reinforces the knowledge, forces you to explain it in a way that makes sense to you and increases the chances the information will stick. If you want to learn to tango, coming home from your lesson and showing your roommate what you learned will help you master the steps and information. “The more energized approach to learning, the more effective,” says Boser.
6. REFLECT ON HOW YOU LEARN
When students reflect on how they learn, they become better learners. Some may think better in a quiet library, others in a café with ambient noise. Also, how we learn biology may be different than how we learn French. Reflecting on, and understanding, different learning strategies helps us recognize strengths and weaknesses, adjust our course and achieve at higher levels.
“This idea of metacognition and do you really know what you know and how do you know what you know is a form of mindfulness,” explains Boser. “With well-being, you might ask: What am I eating right now? Is it making me feel good? Am I eating it because I’m tired or had a fight with my partner? With learning the tango, do I really know the next move? Can I do these sequences on an automatic level?”
7. SOLICIT FOCUSED FEEDBACK
“Evidence shows it’s important to get really focused feedback,” says Boser. Focused feedback is timely and actionable, not a general “good job, buddy” or “keep up the good work.” This is where enlisting the right help can be particularly important.
When Boser was writing “Learn Better,” he tried to improve at basketball. He hired a coach and started videotaping himself. “We need external checks for things we want to do well. Sometimes they’re going to be self-monitoring. Sometimes they’ll come from someone or something else.”
8. CELEBRATE
B.J. Fogg, director of the Persuasive Tech Lab at Stanford University, encourages clients to celebrate small wins, not just the big ones. Your brain doesn’t distinguish between progress and perceived progress, but it does understand how often you succeed.
The post Well-Being is a Skill (Not a State of Mind) appeared first on Under Armour.
http://ift.tt/2nsgp47
0 notes
joshuabradleyn · 8 years ago
Text
Well-Being is a Skill (Not a State of Mind)
A few months ago, I sat five rows from a small stage where the Dalai Lama was talking about meditation. I was charmed by his infectious, child-like laugh and awestruck by his presence, but it was something Richard Davidson, the event’s host and founder of the Center for Healthy Minds, said that planted a seed: “Well-being is a skill.”
The idea that our health and well-being is something we can work on in the same way we learn French or how to cook took root, and I started exploring what experts say about developing a new skill.
Here are eight strategies that help us learn — whether it’s algebra or the rowing machine, accounting or healthy eating:
1. WRITE DOWN YOUR GOAL
“Any meaningful change begins with inspiration,” says Cortland Dahl, a research scientist at the Center for Healthy Minds in Madison, Wisconsin. “You have a vision of yourself to be a different way or act a different way.”
Defining your vision as concretely as possible helps keep you focused. In one study, participants were randomly assigned to groups that thought about their goals, wrote down their goals or wrote down their goals and included some additional follow up. Only 43% of those who thought about their goals completed them, whereas 76% of those who wrote about their goals, outlined clear action items and sent a weekly progress report to a friend either completed the goal or were at least halfway to reaching it.
An important part of sustaining your inspiration and achieving your goal is understanding the motivation behind it. So, when you define your goal, include the larger purpose. Why do you want to learn this skill? What specific problem are you trying to solve?
READ MORE > STRESSING YOUR RESOLUTION? HERE’S WHY YOU’RE ON THE RIGHT TRACK
2. BREAK IT DOWN
“It’s a project-management task,” says Ulrich Boser, author of “Learn Better.” “You have to figure out what the goals are and then break down the steps, into discrete goals.” For example, if you want to run a marathon, start by researching what’s involved, how long it takes to build mileage and different strategies for doing so safely. Once you have an idea of the overall process, break it down into small goals.
“If you say, I’m going to do this every day for a year, it’s harder to stick with it,” says Dahl. “But if you say, I’m going to do this for 10 minutes a day for the next week, that’s much easier. You need the bigger-picture view, the one that’s inspiring, and then a very specific plan on how you’re going to do it.”
3. GET THE RIGHT HELP 
“It’s easy to get into bad habits and not even realize you’re doing something wrong,” says Boser. “It’s hard to step out of yourself.”
Don’t be afraid to get help — whether it’s talking to a nutritionist about your eating habits, joining a group running program with a coach or taking dance lessons. A mentor, coach or personal trainer can help you break down your goals, stay on track and provide feedback as you go.
4. MIX IT UP
When most of us are learning something new, we practice one skill at a time, but studies show interleaved practicing — or working multiple skills at the same time — is more effective.
If your goal is to improve your basketball game, you can take 100 foul shots until you feel you have some proficiency. But you will learn better, and faster, if you vary your practice — taking five foul shots, five 3-pointers and five layups. “When you mix it up like that you get a sense of the deeper nugget below,” says Boser. “The more variety you have, the better understanding of the essence of the skill you’ll have.”
5. REINFORCE THE KNOWLEDGE BY ENGAGING
“Learning is not passive,” says Boser. “There’s all sorts of evidence that shows we need to make sense of things.” Self-testing and teaching other people what you’ve learned are two ways to do this. It reinforces the knowledge, forces you to explain it in a way that makes sense to you and increases the chances the information will stick. If you want to learn to tango, coming home from your lesson and showing your roommate what you learned will help you master the steps and information. “The more energized approach to learning, the more effective,” says Boser.
6. REFLECT ON HOW YOU LEARN
When students reflect on how they learn, they become better learners. Some may think better in a quiet library, others in a café with ambient noise. Also, how we learn biology may be different than how we learn French. Reflecting on, and understanding, different learning strategies helps us recognize strengths and weaknesses, adjust our course and achieve at higher levels.
“This idea of metacognition and do you really know what you know and how do you know what you know is a form of mindfulness,” explains Boser. “With well-being, you might ask: What am I eating right now? Is it making me feel good? Am I eating it because I’m tired or had a fight with my partner? With learning the tango, do I really know the next move? Can I do these sequences on an automatic level?”
7. SOLICIT FOCUSED FEEDBACK
“Evidence shows it’s important to get really focused feedback,” says Boser. Focused feedback is timely and actionable, not a general “good job, buddy” or “keep up the good work.” This is where enlisting the right help can be particularly important.
When Boser was writing “Learn Better,” he tried to improve at basketball. He hired a coach and started videotaping himself. “We need external checks for things we want to do well. Sometimes they’re going to be self-monitoring. Sometimes they’ll come from someone or something else.”
8. CELEBRATE
B.J. Fogg, director of the Persuasive Tech Lab at Stanford University, encourages clients to celebrate small wins, not just the big ones. Your brain doesn’t distinguish between progress and perceived progress, but it does understand how often you succeed.
The post Well-Being is a Skill (Not a State of Mind) appeared first on Under Armour.
http://ift.tt/2nsgp47
0 notes
albertcaldwellne · 8 years ago
Text
Well-Being is a Skill (Not a State of Mind)
A few months ago, I sat five rows from a small stage where the Dalai Lama was talking about meditation. I was charmed by his infectious, child-like laugh and awestruck by his presence, but it was something Richard Davidson, the event’s host and founder of the Center for Healthy Minds, said that planted a seed: “Well-being is a skill.”
The idea that our health and well-being is something we can work on in the same way we learn French or how to cook took root, and I started exploring what experts say about developing a new skill.
Here are eight strategies that help us learn — whether it’s algebra or the rowing machine, accounting or healthy eating:
1. WRITE DOWN YOUR GOAL
“Any meaningful change begins with inspiration,” says Cortland Dahl, a research scientist at the Center for Healthy Minds in Madison, Wisconsin. “You have a vision of yourself to be a different way or act a different way.”
Defining your vision as concretely as possible helps keep you focused. In one study, participants were randomly assigned to groups that thought about their goals, wrote down their goals or wrote down their goals and included some additional follow up. Only 43% of those who thought about their goals completed them, whereas 76% of those who wrote about their goals, outlined clear action items and sent a weekly progress report to a friend either completed the goal or were at least halfway to reaching it.
An important part of sustaining your inspiration and achieving your goal is understanding the motivation behind it. So, when you define your goal, include the larger purpose. Why do you want to learn this skill? What specific problem are you trying to solve?
READ MORE > STRESSING YOUR RESOLUTION? HERE’S WHY YOU’RE ON THE RIGHT TRACK
2. BREAK IT DOWN
“It’s a project-management task,” says Ulrich Boser, author of “Learn Better.” “You have to figure out what the goals are and then break down the steps, into discrete goals.” For example, if you want to run a marathon, start by researching what’s involved, how long it takes to build mileage and different strategies for doing so safely. Once you have an idea of the overall process, break it down into small goals.
“If you say, I’m going to do this every day for a year, it’s harder to stick with it,” says Dahl. “But if you say, I’m going to do this for 10 minutes a day for the next week, that’s much easier. You need the bigger-picture view, the one that’s inspiring, and then a very specific plan on how you’re going to do it.”
3. GET THE RIGHT HELP 
“It’s easy to get into bad habits and not even realize you’re doing something wrong,” says Boser. “It’s hard to step out of yourself.”
Don’t be afraid to get help — whether it’s talking to a nutritionist about your eating habits, joining a group running program with a coach or taking dance lessons. A mentor, coach or personal trainer can help you break down your goals, stay on track and provide feedback as you go.
4. MIX IT UP
When most of us are learning something new, we practice one skill at a time, but studies show interleaved practicing — or working multiple skills at the same time — is more effective.
If your goal is to improve your basketball game, you can take 100 foul shots until you feel you have some proficiency. But you will learn better, and faster, if you vary your practice — taking five foul shots, five 3-pointers and five layups. “When you mix it up like that you get a sense of the deeper nugget below,” says Boser. “The more variety you have, the better understanding of the essence of the skill you’ll have.”
5. REINFORCE THE KNOWLEDGE BY ENGAGING
“Learning is not passive,” says Boser. “There’s all sorts of evidence that shows we need to make sense of things.” Self-testing and teaching other people what you’ve learned are two ways to do this. It reinforces the knowledge, forces you to explain it in a way that makes sense to you and increases the chances the information will stick. If you want to learn to tango, coming home from your lesson and showing your roommate what you learned will help you master the steps and information. “The more energized approach to learning, the more effective,” says Boser.
6. REFLECT ON HOW YOU LEARN
When students reflect on how they learn, they become better learners. Some may think better in a quiet library, others in a café with ambient noise. Also, how we learn biology may be different than how we learn French. Reflecting on, and understanding, different learning strategies helps us recognize strengths and weaknesses, adjust our course and achieve at higher levels.
“This idea of metacognition and do you really know what you know and how do you know what you know is a form of mindfulness,” explains Boser. “With well-being, you might ask: What am I eating right now? Is it making me feel good? Am I eating it because I’m tired or had a fight with my partner? With learning the tango, do I really know the next move? Can I do these sequences on an automatic level?”
7. SOLICIT FOCUSED FEEDBACK
“Evidence shows it’s important to get really focused feedback,” says Boser. Focused feedback is timely and actionable, not a general “good job, buddy” or “keep up the good work.” This is where enlisting the right help can be particularly important.
When Boser was writing “Learn Better,” he tried to improve at basketball. He hired a coach and started videotaping himself. “We need external checks for things we want to do well. Sometimes they’re going to be self-monitoring. Sometimes they’ll come from someone or something else.”
8. CELEBRATE
B.J. Fogg, director of the Persuasive Tech Lab at Stanford University, encourages clients to celebrate small wins, not just the big ones. Your brain doesn’t distinguish between progress and perceived progress, but it does understand how often you succeed.
The post Well-Being is a Skill (Not a State of Mind) appeared first on Under Armour.
http://ift.tt/2nsgp47
0 notes