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#annoy your followers who don't watch this show with how pretty the concept art is
srmthg · 2 years
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Super Robot Monkey Team Hyperforce Go! OP Color Notes
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utilitycaster · 11 months
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as a reader I feel that both canon-has-disappointed-me-and-i-shall-make-everything-how-i-want-it-to-be and the kind that, as you say, explores canon themes at least somewhat on canon's own terms has value, but it depends on which fandom I'm looking at, how much / whether I'll indulge in the former. I'd never even consider looking for it re: Calamity for instance (haven't seen candela yet), but then there's canons I'll be happy to entirely disregard. I think maybe it changes with just how much I personally value the canon work of fiction as a work of art in and of itself. plus, if the art is shit, if it's valuable to me as a jumping off point only, I don't see why I should respect the integrity of the work like that.
it does suck to think that people think of Calamity the way I think about, like, the call of duty modern warfare reboot tho.
anyway. not disagreeing at all I just. you know, I felt vaguely called out because sometimes I do like that style of fic, but then I realised uuuh it's probably not about me.
Hey anon,
I know you sent a follow up saying I could delete this if I wanted, but I am actually not annoyed and I think this offers an opportunity to elaborate that I'd like to take.
I will note: I am pretty aware that I make posts that are very easy to take personally if you a person who likes the thing I dislike. They are, more often than not, posts about trends rather than any individual person; but that doesn't mean that an individual person participating in that trend won't feel called out. This probably won't help with those feelings, but while I'm ultimately just making posts about my opinions and what I like, I am not opposed to someone feeling called out and rethinking what they do, and if they come to the conclusion of "hey, utilitycaster is an opinionated asshole and I don't need her approval" that is valid (honestly, more valid than strangers feeling they are entitled to my approval) but it's also a not undesired outcome if someone says "oh, huh, this is a good point, what am I doing with my constant fluffy fix-it fics of things that are about grief and loss and tragedy."
Anyway what I actually wanted to cover is respecting the integrity of a work you don't care for. I don't actually care about the integrity of the art in transformative works! It's fic! The writers and authors do not care! But I also have never, ever seen the point of saying "I don't like what this work did so I want to spend more time in this space and make it do what I wanted." At most, I've picked apart what I thought was good about the premise before it went to shit and used it to inform my other writing or my meta but like...I've stripped it down for parts to the point that it's not even a little about that canon anymore. I steal the concepts for a cool magic system or a specific character trait and bring them to other creative endeavors but I do not associate it with that work anymore. I don't write fic for stories that I, at least at the time of initial writing, did not think were pretty good. If it sucks, I do, in fact, hit the bricks and stop spending time on it. The only scenario I can really concoct is like, a Game of Thrones situation in which someone familiar with both the show and the books writes an ending that is true to the themes of the books (and earlier themes of the show) and diverges before the steep decline); but that is a very specific situation. Even shows I enjoyed that I think ended poorly - even those that are widely agreed to have had bad endings (Battlestar Galactica; How I Met Your Mother; Rusty Quill Gaming) do not entice me to write a fix. It's not that I think the writers or creators did a good job that I am obligated to honor; I just don't see the point.
Fundamentally, I do not see fanfiction as wish fulfillment. I simply do not. Nor do I watch/read/listen to fiction with an end goal of writing or reading fanfiction. If it happens, it happens, but just as much as my post was about "hey, if you look at a tragedy that was made with intent, and you cannot exist with it and live with it and embrace it as such, that's perhaps not a great thing," it is also about being able to see fiction as a completed story that does not need you.
This isn't me saying fanfiction can't be good or enjoyable or isn't an art or a worthwhile pursuit. But I left out some tags from my post that I originally had there, which is that almost all the fanfic I've actually enjoyed has been from people who also write meta. It's written by people who are as comfortable following and listening, as they are leading and telling. And again, this isn't about the integrity of canon so much as the fact that I believe that if you (the general you, not you the anon) cannot read (watch, listen) without saying "how can I make this mine" your work will never be good. I think a lot of people write fanfiction in order to mark hypothetical territory, or get a good grade in ao3, or because Fic Writer is a part of their identity, rather than because they have something to say is best communicated through the medium of fanfiction. And that's their right - I cannot and will not stop them - but I don't care to read what they're writing.
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fansofvow · 4 years
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Interview with Eve Golden Woods!
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Many of you know who is Eve is. She's a writer and artist, a part of Dreamfeel studios whose beautiful game If Found won Best LGBTQ Narrative and Best LGBTQ Indie game at the first ever Gayming Awards presented by EA games. I am really excited I had the chance to ask Eve some questions about herself, her time at Lovestruck and her creative process.
Congratulations on the two Gayming Awards (Best LGBTQ Narrative, Best LGBTQ Indie Game) for "If Found" from your game studio, Dreamfeel. What was the inspiration behind making the game?
If Found... was a game that emerged out of a collaboration between Llaura McGee, the founder of Dreamfeel, and artist Liadh Young. Liadh's background is as a comic artist, and so when they started working together Llaura had the idea of showing off Liadh's art by making a diary game, and using an erasing mechanic she had previously developed to let the player move through the diary in a fun way. By the time I came on board at the start of 2019, the game had already been in development for a while, so in some ways my work on that game was similar to the work I did for Voltage, because it was taking existing characters and concepts and writing a lot of scripts for them. Unlike Voltage, though, my work for Dreamfeel was a lot more collaborative and I had a lot more creative input. I really enjoy taking something and helping to make it the best version of itself that it can possibly be, but I was also really happy that I got to reflect a lot of my own experiences in If Found. Llaura and I both grew up on the west coast of Ireland, and although If Found... isn't autobiographical for either of us, it was definitely really meaningful to be able to tell a story that reflected our own experiences of growing up as queer teens in a similar kind of environment. Since the game came out we've had fans reach out to us and tell us that they also connected to the experiences of the main characters, and as far as I'm concerned, that makes me feel like I achieved everything I wanted to.
You are a writer and a visual artist. Does one come easier to you than the other?
I used to think of art and writing as talents, and I always felt like my art was at a very mediocre level (that's probably still true, lol). So when I was younger I focused a lot more on writing. It was only later that I started genuinely trying to improve as an artist, but when I did, I think I had a much healthier mindset, and approached it as a skill I could learn with patience and effort. Because of that, even though I still have a lot more confidence in my writing, I find art more fun and relaxing, and I don't stress about it as much.
Did you always know you would follow a creative path?
Kind of? Both my parents are artists, and I grew up surrounded by artists and writers, so it was something that was always very familiar and accessible to me. On the other hand, I didn't exactly have a clear idea of how to make it into a career, or what kind of work would be involved. But there's never been a point in my life where I wasn't doing something creative, even if it was only writing fanfiction.
What did your path to working professionally as a writer/artist look like?
I did a creative writing masters in college, but after that I spent years teaching English as a second language. That was really fun and I got to live abroad, but it was so busy and tiring that I didn't have time to do any writing outside of the occasional fanfic. I only started to take art seriously again when I became interested in games and comics as ways of telling stories. I did some critical writing, which led me to speak at a few local events and get involved in zine fairs. That was how I met Llaura, the director and lead of the Dreamfeel studio, and it's also what gave me the confidence to start applying for actual writing jobs.
Is there any work of art, visual or written, that you look to for inspiration?
So many! I try to read and watch as widely as I can, although there are touchstones I always return to, like the works of Ursula Le Guin and Terry Pratchett. Right now I feel very passionate about the actual play podcast Friends at the Table, which manages to combine really thoughtful worldbuilding and storytelling with cool, fun characters and great action scenes. I'm also reading a book called The Memory Police by Youko Ogawa, which has extremely beautiful prose.
Do you have a favorite piece of your own art, whether it is something you’ve drawn, a screenshot of something you’ve written or something else?
My favourite piece of art is usually whatever I finished most recently (I think that's true for a lot of people). Especially with visual art, once a bit of time has gone by you look back on it and start to notice all your mistakes, which is very annoying. But actually I do still really like the first piece of Fiona fanart I did last year. I managed to use some effects to give it a kind of nineties anime quality that I find really fun, and I think it conveys an emotion pretty effectively. That's always one of the hardest things to predict with visual art, whether the different parts will come together to create the exact mood you're looking for.
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I also really like the compass I did for Bycatch. Krissy (@xekstrin) was the one who suggested filling it with fingernails, which was such a good, gross idea! As soon as I heard that I knew it was perfect and that I had to try and draw it.
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Many people who read this blog know you as a writer for Lovestruck. When you look back on your time there, what stands out in your mind?
Lovestruck was very important to me when I first started because it was my first ongoing, regular, paid writing work. It gave me a lot of confidence and helped me to get into the habit of writing consistently and rapidly, which is a really useful skill to have. I know I was right to leave when I did, though, because I am just brimming with energy to work on my own projects, and channeling that power into something that you can't control will always end up disappointing you. Also, I made a ton of incredible friends, through Lovestruck itself but then even more so through VOW (@vowtogether), and that is more than worth all the difficult parts.
Is there any character that you would have liked a crack at writing?
Oh gosh, what a fun question! There are so many, but one I do sometimes think about is Axia, just because I know there are a bunch of fans who want her route, and because I had fun writing her as a villain in Zain's route. I can see in my head the shadow of a storyline that takes place after Zain's route is over, where she's in prison and trying to understand how she lost the battle with Zain and MC. I think there's, like, a gap there, where you could see her downfall forcing her to reconsider her assumptions about power, and that could build into a very interesting redemption story. But maybe it's for the best I never got to do that, because I would have wanted full creative control over it, and also I think the story in my head is very different to the sexy, in control, menacing version of Axia that her fans enjoy.
Do you have any upcoming projects you can talk about?
Most of my current work is under NDA, but I will say that I'm doing something very exciting with other VOW members that we should be able to talk about soon(ish). Maybe I can even give a little teaser... It's not a game, but it is something you can read, and my part involves cakes, swamps, and a museum.
Do you have a favorite quote or song lyric?
It's a big long, but there's a section from The Dispossessed by Ursula le Guin that has stayed with me ever since I read it:
"For we each of us deserve everything, every luxury that was ever piled in the tombs of the dead kings, and we each of us deserve nothing, not a mouthful of bread in hunger. Have we not eaten while another starved? Will you punish us for that? Will you reward us for the virtue of starving while others ate? No man earns punishment, no man earns reward. Free your mind of the idea of deserving, the idea of earning, and you will begin to be able to think."
It's such a profoundly radical way of imagining the world, so different to everything I was raised with, but whenever I think about it I feel like I can see something very beautiful and powerful that I hope to come closer to understanding some day.
And of course, "Solidarity forever, the union makes us strong."
I was a big fan of the show Inside the Actor’s Studio. Host James Lipton asked every single guest the same 10 concluding questions. I’ve picked 3 of them:
-What is your favorite word?
My favourite word: for sound, I like words you can really roll around on your tongue. Chthonic, alabaster, insinuation. For meaning, I think simple words that encapsulate big concepts have a kind of power to them. We use them so often we forget how big they are, how much weight they really have, but they give us the space to imagine new possibilities. Love. Freedom. Revolution.
-What is your least favorite word?
I've heard that "moist" is a lot of people's least favourite word but it doesn't actually bother me. My least favourite word is probably one where I feel like the sound doesn't match the meaning. One of the Irish words for rain is báisteach, which I feel has a much weightier and more onomatopoeic sound than rain. Rain is just very flat and uninteresting.
-What profession other than your own would you like to attempt?
Oh, so many! I love history, and I think being a historian/archaeologist would be fascinating. Or something that had a physical component to it, like being a potter or a carpenter. I don't think I'd be any good, but I'd love to take the time to learn.
What would be your advice to anyone who wants to pursue a creative career?
All the work you do matters. Even the failed experiments, the things you hate when they're finished. It all helps to make you better. Also, creative career paths are often really unexpected, so chase any opportunity that seems remotely interesting. Don't work for free for anyone who can afford to pay, but work for yourself and put it somewhere. On a blog, twitter, whatever. You'd be amazed how many people get noticed and get offered opportunities because of something they made in their spare time. You'll probably have to work another job for a long time, so don't be hard on yourself if you're too tired to devote much energy to creative work. Try to make art consistently, but don't feel like that has to mean every day. Don't chase after celebrities. Make friends with your peers.
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aj-anime-blog · 3 years
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Deca-Dence - Review!
Wooooo Deca-Dence!
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Deca-Dence was a summer 2020 anime, and that’s when I originally watched it! I've watched it about a dozen times since, as it landed itself right on my roster of my favorite animes, if not my favorite of all time.
Deca-Dence is an original piece, so no manga source material (whaaat!) and comes from the genius brain of Yuzuru Tachikawa, the director of other fan-favorites like Mob Psycho 100 and Death Parade (a review for Death Parade is in the making!). Original mangas are such a hit-or-miss recently, and I think that this one got the bullseye!
What's our concept?: Set in the future, the world is now plagued by monsters known as Gadolls. In an attempt to keep humans safe from them, mobile fortress Deca-Dence was constructed, where Gears, who live near the top, fight the Gadolls, and Tankers, who live at the bottom, provide support from inside Deca-Dence. Our protag, Natsume, is a Tanker who wants to fight with the Gears, but her prosthetic arm keeps her out of battle. That is until she meets Kaburagi, an older Tanker who seems to know his way around fighting and might have more to him than he lets on.
It's gonna be hard to go through this without spoilers, but I promise that I'll keep it spoiler-free until the section at the bottom!
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So overall, what do I think?: 10/10! I've already said it, but Deca-Dence is one of my favorite animes of all time, and it deserves the spot! It has incredible characters, a story that keeps you hooked even through twists and turns, and a pace that manages to cram so much plot into only 12 episodes without feeling overwhelming or rushed! Deca-Dence presents ideas that, at the surface, may seem overused or old, but spins them in such a way that they're completely original. It follows through with character relationships, making them worthwhile and fulfilling.
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Let's start with the story this time!: 10/10!! It's going to be really hard to explain the beauty of Deca-Dence's plot without spoiling it, but I'm doing my best! I really do recommend just giving the show a try, though, as it's really worth it! (Don't just drop it after episode 2, like a lot of people did :( That's just judging it wayyy too early!!)
Deca-Dence has a story that's thrilling and new. Everything that happens builds off of itself in a way that's natural and smooth. The elements of the story, no matter how different they may seem, play their part and work together well. The show isn't predictable either - don't go in thinking that you know what's going to become of it. Each twist feels surprising and new without feeling like they're coming out of left field.
I won't say much more in fear of ruining it, but Deca-Dence's story holds up well, and with its strong cast of characters supporting it, it becomes absolutely suburb. I think a lot of people fell into this pit of seeing only the beginning and tossing it aside, but no matter how strange the concepts in it may be, they wind together to form something really unique!
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So those characters, huh?: 11/10, I love them so much! I'm a character nerd through and through, and Deca-Dence sends my little character-obsessed heart wild. The protags, Natsume and Kaburagi, are both fascinating, have incredible development, and engage in a character dynamic that is so natural and well-written that I never doubted it.
To be honest, Natsume doesn't have a personality that's anything new. She's young, determined to a fault, naive, and a complete sweetheart. She wants to fight the Gadoll and she'll do anything to achieve that dream. She's not a natural at fighting but her motivation to do so makes her believable and relatable. She's looked down upon because of her prosthetic arm and forced into a job that she doesn't like, but she never gives up on her goals. Even though she's so simple, her interactions and energy make her lovable and a wonderful protagonist.
Kaburagi follows the washed-out warrior trope, as he's an older man assigned to clean-up duty who keeps to himself and never shows too much emotion. While this type of character can sometimes get annoying, the show gives Kaburagi enough time to show his real feelings and explain how he got to his position. This proper development keeps him down-to-Earth and shows him as even more flawed than Natsume. Kaburagi's motivation, which I can't explain for spoiler reasons, is entirely believable and explains perfectly why he decides to put up with Natsume, even though she's his polar opposite.
The relationship between the two characters is balanced and beautiful. It's given the proper time to grow, mature, and ends up being extremely worthwhile. Natsume relies on Kaburagi, as he sees the potential in her and continues to support her in ways no one else ever has, and Kaburagi understands that Natsume is everything that he's trying to rebel against. Their relationship is emotional, runs deep, and leaves you wishing that there was more of them to watch, even after the show has ended.
The villain! The villain. I cannot talk all that much about the villain at the risk of spoiling. He is evil. I really really hated him, and that is a very good thing because it means that he's well-written. His motivation makes sense, his actions make you want to strangle him, his design was really really good! He's not the most interesting thing in the show, as his character is really only there to move the story along, but not every villain needs to be incredibly deep for a show to be good.
Lastly, our supporting characters! While none of them are as wonderful as Natsume or Kaburagi, they're still interesting and hold their own. They play important parts in the show and all of their interactions with the main two feel natural. Their conflicts make sense, their resolutions feel well-earned, and their personalities are all unique! For a 12-episode anime, there's a larger cast of supporting characters than you would think, and nearly all of them are memorable and loveable.
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Time to shut up about characters, what about the art?: 9/10, ooooh yes the art! Deca-Dence is gorgeous! It's animated by studio Nut (bwahahhaha), who haven't done that much else in the anime world. Still, for a relatively new studio, it's absolutely amazing! The characters all have unique looks that make them stand out and the fight scenes are to die for. They lose a point on the CG, since it's a little bit less than amazing, but again, for a new studio, it's definitely not the worst I've seen!! (Admittedly, I also don't like CG much at all, so I'm always harsh towards it when it's used).
Deca-Dence switches between two styles that vastly contradict each other, one which is a colorful, happy-go-lucky style, and one that's the more typical anime style. I'll speak more about them in the spoilers section, but they do a wonderful job at maintaining the tone of the show, as to not let it get too dark, and forming a clear divide between the events of the two parts.
Oh goshhh the Gadolls look so cool. I'm so obsessed with cool monsters in anime and woah they look awesome!! They're original, with cool designs that I haven't seen elsewhere. The show could've so easily slapped in some pretty typical-looking dragons or wolves or whatever, but they instead spent time on these epic creatures, and it's so worth it! It makes the setting that much more unique and allows it to stand out from other animes.
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Surely there's a flaw in this anime? The pacing, maybe?: 9/10. Yeah, I would argue that the pacing is Deca-Dence's weakest point. Not that the pacing is particularly bad compared to other shows! I still think that, for a 12-episode anime, it does a wonderful job of fitting in a large amount of plot into only about 5 hours! But, at some points, parts felt rushed or confusing, as the show would zoom into them. I never felt like I was truly lost, though. Even if I did wish that there was a break from the action, I never found myself really thinking that the show was leaving me behind in the dust. It's not the kind of show that you can turn on and leave running while you multitask, though. Blink for too long and you might miss something important, which can ruin some of the hard-hitting twists that the anime works so hard to build up.
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OK! Time for spoilers! I beg you, go watch the anime before you read past this, because it's totally worth it!!
Woahh episode 2 am I right?? I thought that I clicked into the wrong anime when I began it, it took such a wild turn, and so soon in the anime too. This is what I really mean when I talk about a show not being what it appears to be! Again, I really encourage you to watch it for yourself, but if you're that stubborn on reading this through before you turn it on:
Deca-Dence is not about the heart-wrenching battles between Gears and their desperate attempts to keep humanity alive, because Gears are just avatars for cyborgs! You see, there's a civilization of cyborg people who are living above the Earth, who log in to fight in mobile fortress Deca-Dence as a game. So the Gadolls are genetically grown as prey for the Gears and the entire story surrounding Deca-Dence's battles are scripted. Crazy right!? The best part: the Tankers aren't in on this at all. You heard me: Natsume and her human friends have no idea that Deca-Dence is staged.
From here, Deca-Dence has two distinct parts: we'll call them "Natsume's half" and "Kaburagi's half". Natsume's half refers to the mobile fortress, the Tankers who live unaware of the cyborgs, and the art style that premiered in the first episode. Kaburagi's half is the Solid Quake organization, the Gears who are avatars of the cyborgs, and the goofy, stylized art style with big lines and bright colors.
The twist and the diverging sides of the story set this show up as not your typical sci-fi anime, but as something a little deeper. The stakes are the same, as humanity is in just as much peril as it was before - it becomes abundantly clear that the Gears and cyborgs don't care about them - but the name of the game completely changes as you realize that our so-called "heroes" aren't really all that heroic, and there's a lot more going on.
Kaburagi is, of course, one of these cyborgs, cursed to live among the Tankers because of a mistake he made while playing as a Gear. Now, he's in charge of eliminating "bugs", or mistakes that the system finds. He's upset with his life, frustrated at what he's doing, and contemplating suicide. But when Natsume walks into his life, a little girl that the system considers legally dead, Kaburagi sees a chance to rebel, even the slightest, against the system. He's supposed to kill Natsume, but instead, he takes her under his wing, determined to protect what he's been instructed to eliminate. This development gives their relationship a deeper meaning, even if Natsume doesn't know it.
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Deca-Dence does a wonderful job at showing the watchers both sides of the story but keeping Natsume's side in the dark. Even though we see scenes from Kaburagi's side, Natsume knows nothing about them. When Kaburagi leaves after Hugin kills his avatar, Nastume doesn't know where he's gone and has no reason to believe that he hasn't run away. There's no way she could guess that Kaburagi's new form - his weird orange Gear avatar - is the mentor that she once knew. And when Kaburagi, back in his original form, is killed in front of her, she really believes that he is dead. When Natsume finds out about the truth of the Gadolls - that the world she knows is fake - her horror is palpable and realistic, because there's no way she could've known any better.
Kaburagi's world has a goofy style to it, with the cyborgs looking cartoonish rather than realistic. While it might initially seem off-putting, I think that it ends up balancing the tone of the story much better. Consider the hellscape that is the reform facility that Kaburagi visits. Imagine how dark it would've been if it was not in a silly style! By keeping the style cuter rather than realistic, the show doesn't dip too far into dark and gritty, and I really liked it!
It also set up this harsh divide between Kabruagi's half, where things are easygoing, done for pleasure and fun, and not nearly as harsh as Natsume's world (Look at the name of the series! Decadence literally means living in excessive luxury!). Even when the cyborgs are in their Gear forms, which are drawn in Natsume's style, they're still a lot more colorful and vivid, showing that their lives aren't as harsh as that of the Tankers. The art styles reflect the differences between the two halves and give them both distinct tones and personalities!
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& finally, let's take an in-depth look at one scene!: I had a really hard time picking what I thought summed up the series in a single scene. In the end, I think that Natsume and Kaburagi's discussion at the end of episode 7 was the best. Here, we see a culmination of a lot of the character development going on. Kaburagi, in this scene, is in a Gears avatar that Natsume doesn't recognize, meeting her for the first time since his normal avatar was killed. Natsume's been working with the Tankers to protect them from Gadolls that infiltrated the fortress, and she's motivated them all to rise up and fix the hole in the fortress themselves.
Kaburagi has encouraged Natsume to be a stronger person, even though she had to be independent and not rely on him any longer. His pessimistic view on the world - that they'll never defeat the Gadolls - has rubbed off on her, but it's only made her more determined to be stronger to stand up to them. In this scene, we see her breaking down as she considers that Kaburagi might be right, and that she'll never kill them all, but that she needs to continue fighting.
Though Kaburagi previously doubted Natsume and her endless determination, he now feels filled with the same motivation. Natsume has convinced him, time and time again, that he can't give up, and so he decides that he's willing to do anything to make sure that she never loses that hope. He wants her dreams to come true, and he knows that she can't accomplish them alone.
This perfectly shows the effects that they have on one another. Natsume is now stronger than she's ever been: independent, able to take down Gadolls on her own, and determined enough to patch up the hole that no one else thought could be fixed. Kaburagi, in stark contrast to his suicidal thoughts from episode two, is now completely devoted to make the world a safe place for Natsume. Their relationship has shaped one another into being the best versions of themselves, and this isn't even the end! They still complete their growth in the last few episodes, but I've rambled about them enough.
We're done!: That's my review of Deca-Dence! I really believe that it's one of the masterpiece animes in recent years, and I wish it got more attention. I'm sure that there's plenty of anime out there like this one - forgotten diamonds in the rough - that I'd love to dig up and fawn over. Tell me if you know any! Or, if you disagree with my review, tell me where you think I'm wrong!
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