#and the last storyline of the game is incredible
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heatherfield · 2 months ago
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Hi! I'm Tara Wylde. I own the farm down the mountain path.
Wylde Flowers [x]
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occasionallyprosie · 10 months ago
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Okay I'm supposed to be studying but like I'm having thoughts about the song that's playing right now.
But Eight by Sleeping At Last? Major Legend vibes
"I was just a kid who grew up strong enough To pick this armor up And suddenly it fit God, that was so long ago, long ago, long ago"
He was a child and has been doing this for (in my hc) a decade now. He did not choose this life, but the moment Fable called out to him and he found his Uncle dying? No going back.
"Now you won't see all that I have to lose And all that I've lost in the fight to protect it I won't let you in, I swore never again I can't afford, no, I refuse to be rejected"
This is especially perfect for anyone who wants to go into Legend learning to love again with the Chain, be it after Marin or anyone else he's loved and lost. He won't let himself do it, and if you (like me) subscribe to the idea that he's a sweetheart at his core, he can't afford to keep losing people because at some point he's going to break.
"I'm just a kid who grew up scared enough To hold the door shut And bury my innocence But here's a map, here's a shovel"
He's hidden himself under the mask of a gruff, harsh, grizzled veteran, but the kid who was buried since he took up that sword and shield is still there... and if you want, if you like, he's given the Chain the map (glimpses of his true self) and the shovel (his trust) to find it and help him... I don't know, be a kid again? Be himself again?
"For the innocent, for the vulnerable And I'll show up on the front lines with a purpose And I'll give all I have, I'll give my blood, give my sweat An ocean of tears will spill for what is broken"
Though this part is actually more like two different stanzas, which individually are still great, these together describe him as a hero so well. Again and again, he's gone to the front lines and he's given everything he has to protect the innocent and the vulnerable. At least in the Oracles manga, we see his determination to protect those who can't fight their battles and he gladly fights beside those who can.
Really I just have thoughts about this song and how well it fits Legend.
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ruvviks · 11 months ago
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// wip day.
tagged by; @adelaidedrubman, @katsigian and @hibernationsuit, thank you so much!! tagging; @reaperkiller, @envergothash, @dickytwister, @shellibisshe, @secondsundering, @devilbrakers, @dekariosgale, @velocitic, @necro-hamster and YOU!
thought i'd do something different for this today :^) i'm working on a powerpoint (inspired by ezra velocitic thank u for the idea ^-^) to hopefully one day be able to explain the cyberpunk extended blorboverse that red reaperkiller and i have been working on for over a year now! it also includes my own story with vincent and his friends since the two stories eventually come together sometime in 2083 and 2084 (yeah i know the game is called 2077 i don't care leve me aloe). here's some slides to give you an idea of what kind of lore to expect :^)
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tritoch · 7 months ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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wol-fica · 1 year ago
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Tara giving reader head while gaming (gip)
summary - ^ (added some more stuff to make it spicier)
an - now i wanna go to my gfs house
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“Babe?” You called, eyes focused on the screen in front of you, “Can you bring me my water bottle?”
It was a boring Monday afternoon, school being out due to the aggressive snow storm happening outside. You lived off campus, meaning it would be way too dangerous to drive on the icy and slippery streets of New York.
Conveniently, you had your gaming setup at your apartment, which meant you had entertainment for at least a little while instead of just sulking around bored.
Oh, and your girlfriend lives with you, what a plus!
Tara moved in with you about a year after your relationship started, being that she needed time to recover from ghost face and her older sister was not keen on you and her baby sister screwing around all alone.
Sam eventually caved though, and Tara was quick to pack up all of her belongings and move right into your space. Her decoration and tastes were soon mixed with yours, and you both fell into an easy rhythm of living with each other. It was nice to be able to wake up to her, and even nicer having her around whenever you needed her to be.
“Here baby.” Tara said, placing the water bottle on your desk and planting a kiss to your cheek, “How’s the game going?”
“Meh, this quest isn’t that fun.” You murmured, aggressively shooting down an enemy attempting to attack you, “Thank you for bringing me that.”
“No problem.” She replied, resting her hands on your shoulders and rubbing, “Do you know when you’ll be done?”
“Not sure, I don’t know how long this storyline will last.” You said, zoning in on hitting headshots on enemies, “Why? Do you need me for something.”
Tara hummed, leaning down so her mouth was by your ear. Her breath fanned out over your neck, tingling your skin with a warm sting.
“I do need you for…something.” Tara purred, licking along your jugular, “But you seem busy so I’ll just help myself.”
You shuddered, clicking to the pause menu before turning to her, “What do you mean?”
She smirked, walking around until she stood in front of your desk, and kneeled down. She grabbed the legs of your chair, yanking it forward until it was close enough for her chin to rest against your knee. She kissed the exposed skin of your thigh before scooching forward until she was face to face with your crotch.
“Play your game baby, don’t mind me.” Tara said, gazing up at you innocently while waiting for you to unpause your game.
You stared back at her for a moment, weighing your options before slowly bringing your eyes up to the screen and returning to the quest. Once the sound of your game resuming hit Tara’s ears, she eagerly undid the tie of your shorts and pulled the hem down enough to reveal your boxers.
You felt her fingers slip under the waistband of your underwear, and sucked in a breath when she pulled those down as well. She pressed a chaste yet calming kiss to your hipbone before leaning back and taking your tip in between her lips.
“Jesus.” You breathed, gritting your teeth at the small suction she was making with her mouth.
Your hands slid off of your keyboard, wanting to tangle into her hair, but she immediately slapped you away, sinking her teeth into your sensitive skin.
“FUCK!” You winced, looking down at her with wide eyes, “Tara!”
She gave you a look of warning that said “don’t do that again” before opening her jaw wider and taking a few more inches into her mouth. You watched with wide eyes as she hollowed her cheeks and began to suck rhythmically.
The feeling was incredible, being that Tara was an experienced girl and you haven’t had your dick sucked in such a long time that you almost forgot about how good it felt. She made sure to do it just how you liked though, running her tongue along your length and eagerly slurping you down.
She was soon deep throating you, the swollen head of your cock buried in the back of her throat. Your size caused her to gag a bit, but that didn’t stop her from swallowing.
Your orgasm came way faster than expected, building up quite quickly and causing you to loose your senses for a moment.
“Shit.” You groaned, letting the hot knot snap, your cum shooting down her throat, “F-fuck…Tara…”
“Shhh.” Tara murmured, giving your tip a gentle kiss before climbing up into your lap, “Let me take care of you.”
You gulped, inhaling sharply when she positioned herself above your saliva covered cock. She gave you a look, licking her lips before carefully yet swiftly dropping herself onto you.
Your eyes squeezed shut, mouth falling open with a guttural moan. She responded, grinding her hips down into you to feel your full length. Her breath was ragged, drawing in and out heavily while she adjusted.
“Keep playing.” She murmured, walls pulsing around you, “Finish your quest.”
“Tara.” You whined, wanting to hold her hips and help her ride you, but she glared at up at you, proceeded to lift herself up, and slam herself on your length.
“Keep. Playing.” She growled, rolling her hips left and right while you whimpered, “Or you’ll be in a lot of trouble later.”
You nodded with a bit lip, picking up your controller with shaking hands and proceeding on with your game. Once Tara was satisfied with your progression, she began to slowly ride you.
Her hips would rock back and forth on you, occasionally jerking forward and up to get a reaction out of you. A few small moans would slip past your lips, but her hand slid up to choke you, so you did your best to keep quiet.
“Good girl.” Tara panted, teeth clenched while she rode you, “Doing everythingI I say.”
You froze up, suddenly coming to your senses. Tara was a lot smaller than you, and you could easily pick her up and turn the tables on her, so why were you just sitting here and letting her ruin you? Should you just let her have her fun?
Nah.
You paused your game, setting your controller down on your desk. Tara stopped moving, raising her eyebrows at you and opening her mouth to scold you for not continuing to play, but before she could even get a syllable out, you flipped her around and bent her over your desk.
She gasped, a throaty moan following suit when you quickly reentered her. Her walls gave way to you, her pussy stretching open for your immense size while you forced her legs apart.
“MMM FUCK!” She moaned, gripping onto the edge of your desk while your hips drove into hers, “Y/N!”
“Shhh.” You cooed, nudging her knees farther apart, “Let me ruin you.”
She whined pathetically, eyes squeezing shut and mouth dropped open while you fucked her. One of your hands was in her hair, pulling and yanking at the fluffy locks, while the other was torturing her already abused clit.
Tara was being manhandled.
And she loved it.
“I know you’re close sweet girl, hold it just a little longer.” You whispered to her, planting a soft kiss to her cheek when she let out a cry of pleasure.
You drove your hips a little harder, grunting softly in her ear while you chased your own high. You reached the peak faster than expected, and pushed yourself as deep as you could go when your orgasm came.
“Go ahead, relax.” You coaxed to Tara, rubbing her hip when she let out a shaky moan from her own release.
You both were unmoving for a moment, breathing heavily in sync before you broke the silence.
“Thanks for riling me up.” You joked, pressing a gentle kiss to the nape of her neck, “Really got me going on you.”
“That was the goal.” She mumbled sarcastically, wiggling her hips against you in a teasing manner.
“Was it now?” You replied, holding back a moan when she purposefully clenched down hard on your cock.
“Yeah…wanted you to fuck me.” She turned her head back to you, still clenching and wiggling her hips, “You should keep going.”
You stared at her, weighing your options, before standing up and taking her hips in your hands. You drew your pelvis back, before letting loose and pounding yourself into her.
Her screams could be heard throughout your apartment the whole night, echoing down the halls and filling the space with sounds of arousal.
The neighbors weren’t happy, but who cares.
You still got some pussy.
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surprise
taglist: @cartierdreamx@tundra1029@red1culous@vorsdany@andsoigotabutterfly@theafterofnevermore@yomomisgay@house-of-lovin@slvt4lanadelrey@thenextdawn@nepobaby08@dunohilly@somekindofpoet@alexkolax@cinffy23@pedrosprincess@amberfreemansburntface@myfturn
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Billy - The Gamer
I don't think I've seen one of these yes, but I really love this trope
Billy wakes one day, finding his HP and MP restored to 50% for sleeping in a nest of cardboard boxes.
His minor scratches are gone along with his twisted ankle though he's still suffering from hunger and malnutrition
His usual quests are things he does anyway, though gamified I.e. picking up the trash he sees becomes a cleaning mini game in the park, he has a quota of newspapers to sell as a newsboy but if he sells over quota, he gets a bonus amount from the Game.
Getting his powers from the Wizard is part of a Mainline Quest
To access it, though, he had to be in the right place and time to help with an optional side quest of helping Tawny, either helping him escape from the zoo in his animal form or in his human form from being menaced by thugs
Billy can and has died, but idk whether to make it thar he wakes up from his last bed in the same timeline or if he reverts to last save, thus going back in time a bit
Becoming the Champion unlocks new magic side quests and more of the Main Storyline as well as a new map to the magical areas around the world, especially around Fawcett that he hadn't been able to access before
There are various skill trees that Billy works on and unlocks
Maybe Freddy helps him work out what kind of Builds he should go for and what Perks to unlock because he can be more than one as the Game affects him as both Billy and Cap
Maybe a secret third identity where he keeps going out with identity obscuring items and becomes known as a hard to find but always accurate appraiser (Because of the skill 'Observe') and a seller of rare and incredible goods like healing items or MP potions that have no side effects.
(Will probably write a part 2 some other time bc this is getting long but do u see my vision??)
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mazikeenhyde · 3 months ago
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Oh Baby, Pain is Pleasure - Part 3
POLY JUDGMENT DAY X READER (WRESTLER) 
Y/W/N – Your Wrestling Name 
Y/W/N/F – Your Wrestling Name Finisher
WARNING – THESE WARNINGS COVER ALL PARTS OF THIS FICTION- THEY MAY NOT BE SPECIFIC TO THIS PARTICULAR PART!- 
SMUT,  GIRL X GIRL, MAN X MAN, POLY RELATIONSHIPS/SEXUAL, BDSM, BLOOD, SPANKING, VIOLENT REFRENCES, INJURY, ABUSE (CONSENTUAL) CHEATING, STALKERS/ STALKING
I’m going to apologize to you all now, and prewarn you in advance, this is an absolute rollercoaster of a storyline! Shits about to get REAL messy! 
TAG LIST - @babybatlover
Oh Baby…Pain is Pleasure – Part 3
Late afternoon had seen the sun burn the remainder of the clouds from the sky, leaving a beautiful blue horizon view from across the backyard. Flocks of birds gathered as they headed over the break line, waving in and out of the smoke coming from our BBQ pit. 
I sat, gently rocking my feet back and forth on the chair egg swing we had attached to one of the older grand oak trees in our yard. It was all I had wanted when we moved in, somewhere calm and content where I could just exist. Enjoy my time, enjoy my life, and admire the world around me. Ponder life’s big questions… 
‘LOCKER WITNESSES’ 
I re read that message repeatedly in my mind, who was it from? witnessed what? 
I had deleted the other text from my phone, I wasn’t going down that road. 
The sounds of two men’s deep voices bought me back, looking over to my lovers I could see Finn & Damien adorned in their matching ‘TOP CHEF’ aprons and cooking utensils with a beer in hand, either chatting away or debating about how best to cook the chicken. 
Whilst further down on the sun loungers, Rhea had stripped down to one of her thin black bikinis with the metal skull clip fastenings, she was catching the last of the sunrays to her already perfect Sunkissed skin.  Christ, how did I get so lucky as to be a part of this incredible love…. Pentagon? It’s a five-way love triangle, let’s leave it at that.
When we had been initially searching for a house to buy, one to really call home that is; we had all had something in mind we desperately wanted as a feature. We knew it needed to be a big house, one with a master bedroom where we could assemble out two King size beds that had been custom made to attach in the middle, I cannot begin to tell you how comfortable and comforting it is being held close and safe by the four people you love more than anything in the world. 
The guilt though…
Still, obviously Rhea & Finn were dead set on having a large garage/ open internal space to set up the home gym. Of course, whilst on the road we still used a lot of public gyms and one-off hotel workout rooms here and there, but when we are at home, in each other’s company, away from the world, the fans, all that attention. It is so lovely knowing we don’t have to leave our little safe haven.
Damian had specifically made it clear he wanted a huge kitchen, open planned that backed into a dinning area. When we moved in, he had taken the time to build up a barista style coffee corner and a breakfast station on the central island. Then with Finn’s help, they worked on a D.I.Y project together to design and create a full bar set up next to the table and chairs where we ate. They had eventually given in and allowed Dom to help with the painting of the bar, because he wanted to be a ‘DIY Man’ too. 
The boys always referred to it as the lad’s corner, a custom-built wooden bar that was painted a deep tranquil green and black with illuminated LED letters on the wall; ‘ALL RISE, ALL DRINK’.   That however did not stop Rhea and I from emptying some of those back bar bottles on one of many messy nights! For some reason, whenever Rhea breaks out the Tequila, we always end up playing strip twister… Odd. 
Dominick, of course… wanted a gaming room. Not just any gaming room mind you, a ‘Mens” gaming room. 
*Sigh* 
Problem is he is just so adorable at times, and we all give in, he had been granted his request of course! Although Priest put his foot down when Dom had asked for an indoor arcade style basketball hoop game, he was allowed a hoop outside but that was it. We had all seen enough broken windows during the season when Finn had tried to teach Damien and Dominick how to play golf. 
It still makes me laugh when the boys talk about how they would feel guilty that they were off spending time together, while Rhea and I would miss out? Ha. Little did they know when they buggered off to do ‘man’s stuff’ we girls would high tail it upstairs to the family bathroom and strip off into the bathtub for some… girl’s time. *Wink Wink* 
I remember one morning; Rhea and I were standing in the arched doorway at the crack of dawn waving the boys off as they set out on an early start to play a full days Golf. Leaning into her chest I rubbed the sleepiness from my eyes as she bent her head down and nuzzled her lips into the crook of my neck. 
“I tell you now Y/N, I would rather run the risk of drowning when we get in that bathtub, and I bury my face deep in your pussy… then stand in a damp field hitting a stick at a ball.” Her teeth nipped at the skin of my ear lobe and my entire body melted at her touch. 
Christ the things that woman does to me. 
A loud crash had bought me back to reality, Dom had been trying to carry a tray of drinks out to the garden for us all but had tripped over some excess weigh plates we had left outside, sending the poor lad flying arse over tit. 
“Shit! God damn it, ow fuck!” Dom pulled himself up to his knees, swiping the drinks tray away in frustration before noticing blood trickling down his arm from the glasses that he had smashed across the decking. He was quick to freeze, unable to process what to do next or how to stand up safely. 
Rhea was quick to make her way over to him from the sun lounger, followed by Damian who handed Finn his spatula and beer before rushing over to help the poor lad. 
I know, I know I should have been focused on the fact that the boy I loved so much needed some help, some TLC, compassion, and support… 
But I am only human. 
And Rhea Bloody Ripley…. 
Running….
In a mini black laced bikini…
Slightly wet from the heat of the sun touching her skin, God how she glistened. How she got my motor running and…
Finn had noticed my distraction and whistled loudly, gathering my attention. 
“Aye! Lass, enough of that! Go... Take a lap!” He gestured, pointing to the end of the field in our garden. The yard stretched about 1/4 of a mile down and was cut off by the woodland. One of my favorite things about this house was the nature that came with it. It all felt so…natural and back down to earth compared to the chaos and mayhem at WWE. 
Pointing his BBQ tongs and Damian’s spatula at me, Finn raised his eyebrow. 
“No distractions, ya hear!” 
I tried not to laugh at his remark, turning my face away to hide my snicker and rolling my eyes. I was still wearing my gym gear from before; except I had nabbed one of Dominick’s merch shirts on the way to the garden from the drying rack, I was self-conscious about my stomach, and I liked to hide my body where I could. 
“Did you just roll your eyes at me?!” Finn sternly questioned me as he put the utensils down. 
At this point Rhea was taking Dom inside through the double doors, whilst Damian stood back up and turned in my direction. 
Fuck… they are hot when they get all dominant. 
“Mi Vida, did you roll your eyes?” Damian’s words were colder, flat, and prominent. I could tell he was almost looking for a reason to get me upstairs into the bedroom. Christ I was half tempted to give him a solid reason. 
Put me across your lap Papa Priest, let me feel the strength between your thighs and lay it into me Goddamn it! 
The devil on my shoulder sang its heart out at the idea, but I remembered earlier when Finn has spun the actions back against me. Leaving me alone and sexually frustrated I thought better of the situation. 
“Me? I would never…” I said quite obnoxious/sarcastically and smiled that cheeky brat look at them before hopping up off the tree swing. I could see Damian trying not to break or give in… but a slight smirk crept into the corner of his lips.  
“I’m going to take a lap!” I stated and grinned before making a run for it, heading down and out of sight from the lads. I had a much better plan in mind to deal with my frustrations when I got in the shower later anyway. 
I was out of breath by the time I got back towards our street, less than a ¼ mile to go! I had decided to go for a proper run to clear my mind. A good few miles should do the trick, that’s what Rhea always said! With my headphones in and a decent playlist on, nothing was going to stop me! 
One foot after another I pressed on, sweat dripping down my neck I desperately tried to Shake off all that nervous energy I had built up now that WrestleMania was less than 2 weeks away. I had been on edge at times, and it showed when I trained in the ring with Rhea and Dom. Running back-to-back moves, counters, pins, and submissions, it was like every time I thought I had learnt it someone would come along and wipe my slate clean, and I knew nothing again. 
Maybe I wasn’t ready to be a champion? 
Maybe I was out of my depth? 
Rhea should be in this match not me. 
Me? Y/W/N? Was I really cut out to be a champion? 
I felt my phone vibrating in my pocket as I continued running. I tried looking at my smart watch as I ran, though it was tricky to focus on a smaller screen. 
I could see a couple messages from Finn stating the food was ready, one from Damian also telling me the food was ready, one from Dom telling me he was going to eat my hot dog if I didn’t hurry up and one from Rhea telling me she wasn’t going to let Dom touch my food. 
Honestly this lot, I love them so much. 
Turning into our street I could see our house gate entrance just up the hill, with a little spring in my step I pushed on feeling like I was picking up speed. I felt energized, I felt incredible, maybe I could do this after all! 
With the gate just in reach and the sweet smokey smell of the BBQ lingering in the air I put my head down to push those least few feet… 
But within a split second I felt something behind me. 
The music cut out as my headphones were launched to the floor and my arms locked in tight by a strength I hadn’t ever had to match. Kicking my legs out I felt them rise off the floor and before I could even fathom the mental capacity to make a sound the feeling of sticky back plastic tape suckered its way in across my lips. My eyes pooled up as the bag went over my head and my vision became darkness. A hard and cold metal floor was met with my body weight as I was hurled inside, my heart beating out of my chest the fear became all too real as I felt the ground under move away at speed. 
A hot breath came down my neck, raising every last hair on my skin to react. The voice was muffled, as if speaking through a mask. 
“You did this Y/N…” 
“You did this… and now you cannot handle the monster you created.” 
The silence in between each word was deafening, but it was the next voice that bought the fear of God into my soul. 
“ Told you I’d find you...miss me?” 
TO BE CONTINUED
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resart · 5 months ago
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The Inconspicuous Writing Gem: Daeran’s Look-alike Contest Breakdown
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The Dance of Masks brought the long-anticipated last hurrah to the Knight Commander’s story. Although it was announced that the DLC would focus on the companions, I wasn’t holding my breath for substantial content that would actually enrich the characters’ plots. The game is already massive and has a ton of variables, so expecting the writers to continue storylines that can have multiple outcomes would be unreasonable. But one scene far exceeded my expectations and set the bar high for the rest of the expansion, rendering me more critical about some of its elements than I would normally be. The event in question may not appear as much, but the true artistry in writing stories driven by the player’s choice fully reveals itself in what we don’t see on the surface. Daeran’s look-alike contest varies greatly, depending on how his personal quest was resolved, and, therefore, serves as a semi-epilogue to his arc. I wanted to post an analysis of his character’s progression for quite some time, and this send-off is a fitting opportunity to delve into this matter. I’ll break down the differences in the new scene as well as in a few others and share my overall thoughts on what this addition brings to the table. Brace yourself because it’s going to be long.
I'll start with a quick reminder of what Daeran’s questline outcomes are, because I'm going to reference them a lot:
Good, in which he’s openly grateful to the Knight Commander despite having to face the tribunal, and Liotr, noticing their bond, intervenes so the Inquisition doesn't lock him up;
Lobotomy, in which Daeran reluctantly accepts his predicament of having to face the trial, Liotr doesn't support him and after the crusade, the Count is sent to the asylum and lobotomized;
HappyEvil, in which the Commander kills Liotr to secure Daeran’s freedom;
ArchEvil, in which Daeran doesn't have any trust in the Commander, feels deserted and murders Liotr to avoid the trial.
At first glance, there's nothing profound about Daeran’s festival quest — it fits his image to indulge in the vain act of self-celebration by choosing the most accurate imitation of himself. However, this simple setup proves itself clever when we realize that, by observing the contestants, he sees himself in a distorting mirror. Coincidentally, each participant appears to represent a different facet of the Count’s character. Therefore, his reactions to them speak volumes of the self-image and mindset he developed during the crusade in each scenario.
Among the doubles, we have an aasimar who mimics Daeran's arrogance and cruelty, and constantly interrupts other participants' speeches with mocking remarks.
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A woman who recreates Daeran's sophisticated bon vivant persona.
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A drunkard who paints Daeran as a worthless and utterly unapologetic rake.
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And finally, an innocent boy who keeps staring at Daeran with admiration and portrays him as a virtuous hero of the crusade.
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After the presentation of the contestants is over, Daeran asks the Commander’s opinion. Again, his responses to their verdict vary in each case (unless they choose the cat), but the difference in how he reacts to being compared to the little boy is the most telling.
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No matter what the protagonist suggests, the winner of the contest is fixed for each of the outcomes. If the Commander failed to earn Daeran's trust and he murdered Liotr himself, the conceited aasimar is declared the winner.
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If the Commander killed Liotr, the Count awards the lady.
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If the quest was resolved peacefully (either Good or Lobotomy), Daeran chooses the boy and has a heartwarming exchange with him.
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This variety of possible scenarios and the way they are handled encapsulate why I consider Daeran's story so intricately woven and enjoyable to analyze. He's an incredibly flexible and dynamic character whose potential endings range from becoming a saint to a homicidal maniac. But what makes this duality and everything that comes in between so engaging is that all these vastly contradictory conclusions are equally organic and convincing, given his rich characterization and the player’s choices. The subtle yet significant divergences in the narrative paths maintain the integrity of his personality and prevent his evolution from seeming far-fetched while efficiently showcasing his growth or regression.
Regretfully, this attention to detail is missing from the other new scenes, which don't convey a similar sense of progression and can come off as somewhat disconnected from the rest of the playthrough. The rendezvous, for example, avoids references to how the player concluded Daeran's romance and quest. Given these plotlines' non-linearity, it's an understandable approach, but it prevents the scene from exploring deeper themes and hitting more emotional notes. What's particularly detrimental to the its overall intensity is the absence of exclusive dialogue for the True Love outcome. Ironically, it's the two worst endings that get unique and surprisingly heartfelt lines.
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The difference is insignificant, however, because the conversation always plays out the same. All in all, the segment is nice and leaves a lot to the imagination, but only partially exploits its potential. Meanwhile, the festival mini-quest embraces the aforementioned strengths of the storyline's writing, giving every iteration of Daeran distinct dialogues that clearly demonstrate the impact the crusade and acquaintance with the Commander had on him.
I won't examine every dialogue branch in detail but will mainly focus on the Good scenario. As someone who likes this ending the best and even advocates the controversial writing in the final confrontation with Liotr, I always thought the narrative failed to properly sell its implied benefits. Apart from the closing conversation in the quest itself, late-game provides little reactivity to differentiate the outcomes, making it hard for the players to fully grasp the internal shift that Daeran undergoes. Comparison of said dialogue in various scenarios reveals his perspective in Good route as the least egocentric and overall most mature. Unfortunately, in an individual playthrough, these qualities can get overshadowed by the Count's dissatisfaction with the inconveniences he will eventually have to endure.
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Aside from that, the effects of each resolution manifest only in Daeran's responses to one question in the romantic route and how he expressed his feelings regarding Galfrey’s death.
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Even though they show evident contrast and serve as a much-needed emotional pay-off for the moral dilemma the player faced in the storyline finale, both are relatively minor, with the Queen one completely missable in most playthroughs. When combined with the similar omission of negative repercussions for Daeran’s moral condition and emotional maturity in other outcomes, it's not surprising many players believe he doesn’t ever change or that becoming better fundamentally clashes with his nature.
The discussed competition scene remedies the narrative’s deficiencies, ultimately proving this statement untrue. In the Good outcome, Daeran presents a reasonable dose of self-distance. When confronted with the drunk’s insults, he replies with humor and courtesy, which is a stark contrast to his reactions in the Evil outcomes and his past responses to criticism. Despite being hurt by the harsh judgment, he understands such a low opinion of himself is somewhat justified. The Count's mild response and his sensitivity to the suggestion that he's nothing more than an unfeeling scoundrel may even indicate that he has developed some remorse for his past actions. He also dismisses unwarranted flattery and distances himself from the brash egotism. All without falling into a spiral of gloom and self-deprecation that occurs in the Lobotomy scenario. Introspectiveness and vulnerability showcased here are a seamless continuation of the self-evaluation Daeran does in the High Trust version of his quest upon being supposedly betrayed by the Commander.
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It's all the more unfortunate that the other interactions in the DLC don’t acknowledge these differences and instead return to the common denominator of all endings. As a result, the player will go from Daeran, who self-reflects and claims the aasimar presents an unfunny caricature of him, to Daeran in the tavern, who puffs himself up exactly like the guy (using even the same words) and seeks more sycophantic praise. While it's expected for him to put on an airy act and tease others, the absolute lack of self-awareness he previously exhibits in the Good route is quite jarring. Considering the complexity of the storyline as well as all sorts of limitations, such inconsistencies are inevitable (the base game already has a fair share of them) and in the end, one can easily reconcile them through their own interpretations. However, after being spoiled by a reactivity treat like the festival mini-quest, it's disappointing that the remaining dialogues lack similar nuance.
In the Good scenario, Daeran's behavior reinforces what we learn in the epilogue — that in this version, he has the most difficulty navigating through his newfound freedom and redefining himself in it. Choosing the winner of a silly contest shouldn't be hard for him, and it isn't in the Evil outcomes. There, the self-satisfied Count (who in both cases already has the blood of at least one innocent man on his hands) picks what he perceives as an idealized version of himself — be it the aestheticized depiction of his self-centredness or the unbridled and unyielding haughtiness. Noteworthily, in the Happy variant, Daeran openly flirts with the lady and, in both Evil paths, if not romanced, attempts to seduce his favored contestant. It’s peak narcissism, given the implications of the scene. In the peaceful outcomes, especially the Good one, the ordeal is a series of unpleasant self-reflections that even causes him to become overwhelmed by sorrow at one point. In the end, Daeran’s choice stems not from an ulterior motive or a desire to boost his ego but from genuine fondness for the boy. The youngster's belief in the Count’s kindness and heroism reminds him of his own innocence that was prematurely and brutally snatched from him. At his core, Daeran is not a self-sufficient master of his own fate but a helpless child thrown by unfortunate circumstances into otherworldly oppression and a vicious cycle of selfishness. In the Evil routes, he successfully deludes himself into believing he’s the former, but here, he realizes he’s the latter.
We're used to seeing Daeran scoffing at saccharine narratives and lofty ideals, and in the Evil versions, he's indeed annoyed with the boy’s portrayal of him. In one of them, he even anticipates him to be disenchanted, finding the prospect amusing. In the campaign's early stages, the Count voices his dissatisfaction with being enrolled in the crusade and laments the tarnishing of his ill reputation. Any suggestions that he may be secretly vulnerable are met with biting retorts. But now, Daeran doesn't disabuse the child and isn’t even bothered by being seen as a heroic figure. There also isn’t any objection when the Commander points out the similarity between him and the boy. He’s shocked they can see through him but decides to be honest and agrees with their assessment. Daeran’s sensitivity and his tendency to be more emotionally transparent with the protagonist is, at this point, a recurring theme in the peaceful outcomes, so it’s a shame that when they later choose to compliment his vulnerable soul, he's always equally dismissive.
Daeran is perfectly aware of how damaging cruel disillusionment can be to one’s psyche. As a child, he witnessed firsthand the powerlessness of good in the face of evil, the suffering adhering to moral principles can bring, and how those who claim to be righteous can turn out to be as callous and uncaring as hardened villains. These experiences left the young Count with a pessimistic view of the world and human nature, making him adopt coping mechanisms that only deepened his melancholy and loneliness. Knowing this, he wishes to spare the boy a similar fate and plays along to preserve his innocence.
In the non-peaceful outcomes, Daeran gives the signet away as if it was an insignificant bauble. But even though we barely ever see this side of him, some dialogues indicate he’s proud of his heritage and his ancestors' role in Mendev’s history. They were valiant defenders of the kingdom, who, for generations, protected its borders from any threat. This is who the Count, as a scion of the Arendae house, was originally destined to be and who, it so happens, the boy sees in him. Perhaps his take on him makes Daeran reflect on how differently things could have turned out had it not been for his family's demise and the Other’s interference. It undoubtedly revokes memories of his roots and deceased kin, since he not only rewards the child with the ring but also educates him on its meaning and sentimental value, expressing unexpected sincerity and kindness. In the Lobotomy scenario, this gesture is particularly bittersweet — with his impeding childless death, Daeran’s lineage is going to expire, making the memento the only way to keep its memory alive.
Finally, the Good version of the scene carries a deep symbolic significance. Daeran rewards one person who doesn't focus on his superficial traits or recreates the mask he hides behind. The image the boy paints of him may not be accurate, but while the other portrayals embody what the Count turned into under the Other's influence, this one shows what he could have been if he hadn’t lost the childish naivety he now longs for. And who he, despite his own skepticism, still can or perhaps even already started to become, thanks to the good protagonist's compassion and support. Just like the Commander, the boy views him as someone better than what his predicament forced him to be. And Daeran, confronted with sincere faith in him, cannot help but answer the call.
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perseruna · 7 months ago
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heyyyy do you have any details/sources for the ca*ill being a jackass thing? ngl i watch twn for yen and jaskier so i was already planning on continuing to season 4 but i'd love some reasons to be actively excited for the actor switch. but i haven't kept up on the behind-the-scenes stuff so i'm kinda lost on that front if you're up for sharing any of what you know!
okay guys buckle up this is THE anti henry cavill megathread xoxo
First of all him dating a teenager as a 33 year old fully grown man literally gross and disgusting.
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Also as this quote implies they started dating a year prior and only went public when she was 19 so they supposedly started dating when she was 18.
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His entire dating history is a MESS. Sure the women he dated are not him, but he chose to date them, I wouldn't even associate myself with people like these let alone be in a relationship with them. He dated the infamous transphobic TERF Gina Carano, albeit before her loud controversy, but I doubt her harmful views were any different back then. His current gf has a history of doing black face.
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His "Me Too" comments.
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His comments on the Me Too movement are literally so vile. If you don’t want to be called a rapist, just don’t rape women, it’s literally as simple as that. They’re even more foul because they’re promoting the idea that women lie about their abusive for fame, promoting that harmful rhetoric especially in our times is incredibly dangerous.
Now onto his on set behavior.
We can't talk about his set behavior without mentioning the deuxmoi set leak. Here's the transcript of it:
[Transcript:
There’s something I really really wanted to read to you guys--it has to do with why Henry Cavill left The Witcher. I know that was something that you guys were super interested in when it happened, and I just recently got this message. Somebody was like “Hey, do you want to know what really went down?” And I was like “Sure!” So let me just read it. It says:
“At the beginning of the show, Henry was good to work with. A lot of difficult demands that made people feel like he wasn’t a team player, but that’s not unusual for a really big star. Though in TV it truly usually doesn’t happen until the second season. But in season two and three something shifted and he became really impossible for women to work with, which is always a big problem, but even worse here because the showrunner is a woman. He would try to overrule her and try to get changes made last minute across the board without her knowledge, which, if you know anything about showrunning, is completely fucked. The showrunner has to sign off on every miniscule detail down to the buttons on a costume. Female writers and directors were suddenly being completely ignored on set, unable to do their jobs. Every department head was complaining. He started making comments—it wasn’t a sexual thing, he wasn’t grabbing anyone or being lewd, but it was disrespectful and toxic all the same.
“He is deeply addicted to video games, to the point where it was like working with any other addict. He was distracted, he was late, he was obsessive, and a lot of people think the misogyny came from gamer world. Video game bro language is not how you talk to coworkers, and he wouldn’t stop. Someone on the show compared it to watching someone get brainwashed by QAnon, like his whole personality shifted. Eventually his disrespect escalated. He would rewrite scenes without even alerting the other actors in the scenes until it was time to shoot. He decided that he didn’t want any romantic scenes at all—no kissing scenes, no shirtless scenes, et cetera. He wanted complete control of storylines but really had no idea of the limitations of TV, structure, budget, et cetera. He formed a weird alliance with one writer who was also a gamer, who eventually got fired after multiple HR complaints were made and after that writer left, Henry did anything he could to hold up production and cause problems.
“Eventually top brass at Netflix was tired of him costing them money with delays and HR investigations and the showrunner was asked to construct a potential exit for him. Netflix reached out to him personally and he was given one final warning, and violated that warning with an email he sent to the entire writing staff right after that meeting. That was it. It’s very disappointing.”
End transcript.]
Now believe me or not, but I know from a really good source that the leak was indeed real.
There's a lot of patterned behavior that tracks with what we know of him and his past controversies.
After that leak came out, there was a lot of people from different places coming to comment that ‘yes’ they’ve heard a very similar story adding a little bit more details of their own.
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this quickly deleted tweet from one of the writers/producers:
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there were rumors about him being an asshole to Anya specifically.
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He went on record that he doesn't "understand" sex scenes. Which I know the sex discourse is rampant nowadays and each to their own, but he specifically signed up for a role that requires those scenes and then refused to do them and was allegedly nasty to Anya about it and with the way he talks about women...
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Also it’s important to touch upon the “writer he had a weird alliance with” that man in question is Beau DeMayo of the recent fame of getting fired by Marvel from X-Men ‘97. He was previously allegedly fired from The Witcher for being emotionally and physically abusive. And he allegedly got fired from X-Men for being abusive as well. One of The Witcher writers tweeted this after Beau smeared them for “disliking the books” Beau was literally the first person to start that narrative.
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The fact that it was HIS idea not to say lines of his dialogue in S1 and instead grunt. To the point that Joey had to take Henry’s lines and make it his own, so the plot would make sense, he talks about it in this interview: https://www.youtube.com/watch?app=desktop&v=Oyh0t117t0U&, and then once S2 press arrived Henry was talking about how he was trying to fight the big bad writers to give him more lines. Ridiculous.
Everyone is already pointing out that the cast looks so much happier without him, and it’s very true. Henry was never present on close to any BTS pics from filming the previous seasons, or on any cast dinners or birthdays. He wouldn't even do any shared interviews with the other three mains but only had solo interviews which to me was giving disrespectful like you're an ensemble you’re not the only lead here. It felt like he was above them to sit down and answer questions with them. When they were doing press junkets in Brazil and Poland Anya, Joey and Freya would always arrive together and leave together with that man leaving all the events early and by himself. And like people who post quotes from the cast about him being perfect from press junkets as “proof” are insane to me like Obviously they’re going to say nice things about him, not only they're newcomers, and he's an established industry name, but they’re doing PRESS for a show that he’s a STAR of (well, was lmao)
The fact that he never defended Anya from the racist trolls, even though most of them were HIS fans. Like she had to go through so much and that man couldn’t make a single comment about it as a leading man BUT he could make a whole IG post because people were being mean to his gf and calling her out for doing blackface.
And sure people might say that a lot of these are unverified sources, and I’d get it if it was a singular case, but there are a ton of these accounts that all match each other. Where there’s smoke, there’s fire.
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miqo-tales · 1 month ago
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A tiny primer on FFXI, pt 1
With 7.1 approaching next month and with it the Final Fantasy XI alliance raid, I wanted to put something together for FFXIV players that never played the previous FF MMO.
As long as this may end up being, I promise it's not actually going into a whole lot of detail. It's more so to give a general idea of the setting, the different races, and some plot details.
THE WORLD
Final Fantasy XI takes place in the world of Vana'diel, and primarily in what's known as the Middle Lands, composed of the two continents of Quon and Mindartia, and the two islands of Elshimo and Kuzotz. Later expansions feature the lands of Aradjiah to the east, and the western continent of Ulbuka. And there's... other places.
PLAYER CHARACTERS
According to legend, the Ancients tried to reach Paradise, but were rejected and their civilization destroyed. The Goddess Altana wept at the devastation, and five of her tears created the enlightened races. Disguested at her weakness, the God of Twilight, Promathia, cursed the five races by bringing out their darkest emotions and dooming them to eternal conflict.
There are five playable races a player can choose. One interesting difference between FFXI and FFXIV is that the different races in FFXI also have different stats, representing their different characteristics. Fortunately, it doesn't limit what jobs they can be or how effective they are, as gear and gear-swapping can cover a lot of holes.
Minor edit: So FFXIV apparently has stat differences for different races and clans as well. Still, I feel pretty confident saying the FFXI stat differences were far more significant in comparison. If for no other reason than the effect on HP and MP pools. But again, gear, gear-swapping, and player skill make up for it.
Hume - your standard Human race. Hume's are well known for being extremely adaptable. Balanced stats.
Galka - a male-only race with large bodies and incredible strength. Similar to Roegadyn in some ways, but they also have large tails. They reproduce through reincarnation, and the newly reborn Galka has no memories of their past life. However, one Galka, called the Talekeeper, retains all the memories of every Galka's past lives for the last two centuries. Highest HP and VIT, lowest MP.
Mithra - similar to Miqo'te, but Mithra are a bit more cat-like. Alternatively, you could say they are like smaller, slimmer Hrothgar. Only female Mithra are playable (males do exist, but they are extremely rare, and only one ever shows up in-game). Highest DEX and AGI, tied with Galka for lowest CHR.
Elvaan - similar to Elezen, and I'd say specifically to Duskwight Elezen. Elvaan are tall, strong, (dark-skinned!) and super proud. Highest STR and MND, lowest DEX, AGI, and INT.
Tarutaru - similar to Lalafell, but even shorter and with dark brown noses. Tarutaru are intelligent and naturally gifted with magic, even at a young age. Highest INT and MP, lowest HP and STR.
THE MAIN NATIONS
Player characters can start in one of three nations: the Kingdom of San d'Oria, the Republic of Bastok, or the Federation of Windurst. Unlike FFXIV, each nation has its own quest storyline dealing with issues within that specific nation.
San d'Oria - a nation of Elvaan ruled by the d'Oraguille royal family. It's located in the northern part of Quon, and well known for its knights. (If you thought Ishgardians were pompous and arrogant, hoo boy, you've clearly never been to San d'Oria.) San d'Oria used to be a really major power, but then they tried going to war against the other two nations. We'll just say it did not go well for them.
Bastok - a democratic nation located in the south of Quon. It was founded by Hume miners and grew into a nation of mining, crafting, and technology, and is where you find Cid. Galka later settled in Bastok after being forced from their homeland by Anticans. For various reasons, there's a lot of tension between Humes and Galka in the city.
Windurst - a nation of magic, located at the southern edge of Mindartia. It was founded by tribes of Tarutaru, and at one point conquered most of the Middle Lands. Mithra also live here, acting as hunters and a sort of independent military force. Windurst has a truce with the Yagudo, a bird-like race, but it's arguably not a favorable one.
Jeuno - located at a central point between Quon and Mindartia and bridging the two continents, the Grand Duchy of Jeuno is the central point of trade for the Middle Lands, and currently the only nation with control of airships. It has a massive amount of economic and political power, but also declared itself to be neutral. Gameplay-wise, Jeuno is a key spot for several different storylines, and is where players get their chocobo license, their airship pass, and is the central airship hub.
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saras-almanac · 6 days ago
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So I wrote this post the other day about my feelings on the handling of the BuckTommy breakup (which you can read here if you want). And @parrishjeanna reblogged with a link to an article from Tim. I wrote out a reply to it but it became so long I needed to put it in a separate post because it’s over 3k and I need to put it until a readmore.
Okay so I did read that article thank you @kawaiifacesong for linking the not generating revenue clicks because I don’t like reading any articles for 9-1-1 because it’s literally all buddies who can’t ask anything about the show. (Case in point, in this particular interview, the interviewer brings up “The Couch Theory” because Buck and Eddie sit on a couch.)
So this interview was trash for many reasons but I’ll narrow it down to three for the sake of this response: Biphobic nature of the breakup and aftermath, what’s being said in interviews isn’t what we’re seeing, and Tim writes as he goes so there’s no actual plan going forward.
First: The Biphobic Nature of this breakup is still moving full swing.
The idea that Buck is “still figuring himself out” and needs to explore is insulting in so many ways—especially to myself as a bisexual lady in my 30s. Firstly, being in my 30s, the idea that you need to figure yourself out still is absolute bullshit. Yes, you can still find new things out about yourself and make some changes, but usually by this point in your life, you have a pretty decent handle on who you are as a person. Which Buck does have… and we’ve seen that? So it has to be a reference to his newly discovered and realized sexuality.
Which, AGAIN is so biphobic and plays into incredibly harmful bisexual stereotypes that bisexuals need to “explore” to figure out what or who they want. This means either they need to fuck around and make sure they’re really bisexual. OR they need to get enough experience with their same gender to then be able to have a same-gendered relationship. Both of which are insulting and harmful. This idea that Tommy couldn’t possibly be a lasting relationship because Buck just came out as bisexual is wrong. It’s fine if they didn’t want Tommy to be a long-term love interest or even an end-game love interest, but why couldn’t they have done it differently, to hopefully not play into these harmful stereotypes that are still incredibly prevalent today.
Now do I think they fully intended it to play out as biphobic as it is? Not really, but I do think that the heart of what they wanted—Buck exploring his sexuality—is inherently biphobic because of the way they have chosen to go about it. There’s a world of difference between having Tommy break up with Buck so Buck can go exploring and having OS and TM saying similar things in interviews and Tommy and Buck breaking up and Buck getting back out there and dating around. Which if they had given it just a smidge of thought, I have to hope they would have come to that same conclusion and maybe gone about it in a different way.
Second: What Tim’s saying in interviews about what’s happening on the show and in these storylines doesn’t match up to what we’re seeing
I’m going to paste the few paragraphs related to BuckTommy break up here, just to read. I have bolded what I thought was important and what I’m going to talk about after it.
“Look, I think the breakup was premature, but that was by design. For me, the story that I was trying to tell was here’s a guy, Tommy. He’s not a main character on the show. We haven’t done ‘Tommy Begins’ or something. But you do see him in the ‘Begins’ episodes, in flashbacks, and by the time he leaves in ‘Bobby Begins Again,’ he’s turned over a new leaf. He’s feeling more comfortable. He’s hanging out with the new people at the 118 once Bobby takes over, and they throw him a party and bake him a cake when he goes off to his new post. There was even a reference in Broken when Chimney calls him to do the water drop,” Minear explained. “But Tommy’s a guy who’s in a different place in his life than Buck is. And I think what Tommy realizes is exactly what he said, which is, ‘I’m not your last. I’m your first.'” Minear referenced the coffee shop scene in Season 7, where Buck asked Tommy to give them another shot and come to his sister’s wedding, as a point when Tommy thought, “Alright, this guy’s kind of great. He’s super hot and he’s sweet. And this will be nice. And I’m going to be vulnerable for this.” As the relationship grew stronger and the stakes grew higher, however, Tommy reevaluated things. “I think Tommy, in the end, understood that this was not forever — that Buck is exploring himself. He’s still figuring himself out. And even if Tommy doesn’t know it, he might sense the fact that Buck likes to jump in with both feet a little bit precipitously,” Minear mused. “So was the breakup premature? Yes. Because Tommy was put in a position where he had to be honest. And once he speaks the truth, which is, ‘I think I know where this ends, and I can’t move in with you,’ he’s kind of breaking the spell — the spell of that honeymoon. Tommy even says, ‘I didn’t see this coming either.’ I don’t think either one of them did.”
Okay, lots of things happening in this quote but ultimately there’s a massive disconnect in what TM thinks is happening or what he’s saying is happening and what is actually on screen—and that’s a huge problem. You can’t rely on interviews to explain things, it needs to be in the actual text of the episode.
I think the real crux of the issue is this: “Tommy’s a guy who’s in a different place in his life than Buck is… Tommy, in the end, understood that this was not forever… he’s kind of breaking the spell—the spell of that honeymoon.”
Let’s break this down a bit. Tommy being in a different place in his life than Buck… How? Buck has, since the pilot episode, been looking and searching for a stable romantic relationship—he’s always craved that and wanted that. Even in the breakup, he was thinking about their future and marriage and moving in with Tommy. Is that not what the next logical step of a relationship might be? So doesn’t that—regardless of whether it was premature or not—prove that Buck and Tommy are in the same place of clearly wanting a long-term, committed relationship? So if this wasn’t the case, why didn’t you show that? Show them having that disconnect or make it clear that Tommy’s dropping hints about their future and Buck is not in the same place so he’s not picking up on them at all. Because what we saw was Buck wanting and seeing a future with Tommy and Tommy basically telling him that the doesn’t actually.  
“Tommy, in the end, understood that this was not forever — that Buck is exploring himself. He’s still figuring himself out.” This is my villain origin point—for real. Because this is also not what we saw! What we saw, was a Buck who was so secure in himself and his relationship, arguably for the first time on this show, that he didn’t panic or second-guess anything really. He was all-in with Tommy and enjoying himself and being with Tommy. He even said that being with Tommy makes him more comfortable with himself—aka what a lot of couples say when they’re in committed and reciprocal, healthy romantic relationships—that being with you makes me happy being me. (Paraphrasing here, but hopefully my point gets across.)
Because what is there for Buck to figure out yet? He knows he’s bisexual and incredibly into Tommy. He’s happy and content with his work life and seems pretty happy with where he’s living. His relationships with his friends and family are all as good as they usually are. So what is there for Buck to still figure out? I’m left to assume that this is again only about his sexuality, which just keeps adding more to the pile of shit that makes me feel crappy and uncomfortable with this storyline.
Also, why couldn’t Buck and Tommy last? Why is that assumed to be the correct conclusion to come to? How many high school sweethearts get together and last? How many people who don’t date until they’re in their 20s-30s find someone right away and stay together? How many people come out as queer later in life because they have found someone they click with and it just makes them see more of themselves and they stay together? Sure, this is not the case with every single person in these situations, but it’s not unheard of. To me, this just feels like the show and Tim are acting like Buck is a young, 20-year-old child and now a grown man in his 30s…
What we actually saw on our screens, was two people who genuinely seemed to enjoy each other and spending time together. That had an easy and sweet relationship, where they both felt settled and comfortable together. It’s why the weird change in 806 felt so abrupt—what do you mean these two people who had amazing communication up until that point, have not talked about their past relationships at all? I think that was done as a shortcut for the writers and TM to say, “Look, see, they’re not compatible, they can’t last because they’re not talking about anything serious.” But again, my point is: then you should have showed us that beforehand, given some foreshadow or lead up to it. Instead, they chose to blindside the audience for the “shock value” and it didn’t work. Shock value for shock value’s sake never works for the audience. They don’t want the rug to be pulled out from under them, they want to see you building something and only after it’s built can they see what you were doing the whole time.
Now, I understand that they just wanted to break them up for “story” reasons (which I have no faith is going to be anything good). While I personally hate that because I feel like there would have been much more storylines and things for Buck to be involved in and it would have opened up a lot more potential stories for the future, I get that it’s not my decision to make. But why couldn’t they actually make this make sense in the actual context of what we’d seen already? If you wanted to break them up because they’re in different places, then having Buck ask Tommy to move in could have caused more of an argument of Tommy saying that Buck doesn’t really see him and doesn’t seem to understand that Tommy has a whole life outside of Buck. O Tommy could have been the one to propose moving in together and Buck freaks out because it’s too soon—which leaves Tommy to come to the conclusion that they want different things right now and he can’t just sit around and hoping Buck will catch up because it would be too hard for him to let go of Buck later. Or have Tommy literally going to a different place—whether temporarily or permanently—and so they have to break up because Buck has a whole life here and Tommy wasn’t about to ask Buck to uproot himself for Tommy…
There’s so many other ways this breakup could have gone instead of the route they went—and they would have made much more sense contextually. Instead, they went this cheapest way possible and have Buck now acting like a child about calling Tommy, when in reality and with the growth we’d seen of Buck in the past 8 years, he would have reached out to Tommy already. At least to talk things through. The baking thing was cute for an episode and it would have been okay for longer, but I’m just sitting here wondering exactly why Buck can’t call Tommy… If it’s because he’s hurt, then they needed to say that because right now, it just seems like Buck is literally being forced to not call him but the audience isn’t really sure why.
All this brings me to my biggest point. Third: I don’t trust anything that’s being said in interviews or by TM because he doesn’t write in advance and that’s a major problem
Before we get into it let me make a disclaimer: I’m gonna need every single network and studio to start requiring all the white men who write for them to actually be getting them scripts. We cannot rely on their “genius” to make sense because these scripts—especially season 8—should have had a few more passes before what we’ve seen. The only episode so far that actually felt like a complete episode was the Halloween episode.
And if this season has taught us anything, it’s that Tim not having any real plans or anything written is actually a massive problem for this show.
Now me not believing TM is not me saying that I 100% believe Tommy is coming back (though I feel like the chances are higher now with the reaction from the GA for ABC to suggest some things or at least give a closure beat to this character and relationship) This is more, nothing that TM has said in interviews up until this point for season 8 has really actually happened on screen except for Eddie shaving his moustache… Granted, I don’t read every single article with him so I might have missed something, but I just feel like he’s got no interest in setting anything up and actually paying it off in any real way.
So many people were so excited for season 8 because it was the first season in years where we actually knew so many storylines going into 8—that weren’t told to us in interviews; they were introduced in the actual show! We had Bobby/Athena’s house hunting, HenRen fighting Ortiz and trying to get Mara back, Madney fostering Mara in HenRen’s place, Eddie dealing with Christopher leaving, and Gerrard back at the 118. Any one of those storylines would have been so amazing to really see explored and fleshed out. Instead, everything was basically settled and done by episode 4—apart from Christopher and Eddie resolution and Bobby/Athena actually moving in / building. To me, as a writer myself, that decision to rush though those other stories was a massive massive misstep. There was so much there to explore and delve into that could have been so satisfying to watch and really reap the emotional payoff.
Instead, we had like 2-4 minutes max of processing HenRen not being able to see Mara again before they were all reunited. Not that I wanted to see HenRen struggling again in this way, but it would have been different and they could have put some humor into it with Karen suggesting they tail Ortiz and try to find things out about her—or Hen comes back from a shift to find Karen has stayed up for 38 hours tracking every single facebook post from Ortiz and her family to try and find something they could use and she’s the one who uncovered the link between Ortiz and Gerrard, which then promts Hen to ask Buck as Gerrard’s specialist boy to ask for a favor or try to convince Gerrard to help them deal with Ortiz.
And Maddie and Chimney having Mara would have been so interesting to see them actually having conversations about what they want for their family going forward—do they want more kids, do they not? Are they wanting to try naturally or adoption? And then Mara being with Chimeny could have also added another layer of tension between Hen and Chimney with Hen being jealous that Chimney is raising her daughter.
I mean Eddie… the fact that it took 8 episodes (basically) for him to actually acknowledge that he needs to do something to be a part of his son’s life is a major problem as well. It makes me not want to root for Eddie to reconcile with Chris because he has shown hardly any initiative in actually confronting what he did and the actual reason why Chris is so upset and feels betrayed. There was a little in 6, but that’s sort of it.
Bobby and Athena, they just don’t seem to know what to do with them anymore. And that’s a shame because there are so many things they could do—namely my favorite thing which is give them more comedy to do! They are so funny together (cruise ship is one of my favorite things). Or they could have had the first few episodes be them sort of couch surfing through the firefam and be a fun little runner of “we really need to figure out what we’re doing.” Even their storyline of their house burning just doesn’t seem to be a thing anymore.
Buck, it would have been so amazing to see him dealing with the work stuff more and having Tommy to lean on, to see Buck who’s been pretty secure in his work for the past few seasons now dealing with Bobby being gone and Gerrard there, just really gets him thinking about the future. Or even the comment about budget cuts, why was that never brought up again? That would have been so interesting to lead up to the midseason finale, which of the 118 is going to get laid off? And Buck being in such a secure spot maybe he volunteers because he wants to explore something outside of firefighting and/or because everyone else has kids and a family and he knows it’s easier for him to not have a job? And then he’s saying his goodbyes and the midseason act out is Bobby announcing that Eddie is going to be leaving them instead.
Instead of really exploring any of that, it’s all been rushed through to move on to the next thing, but the honest truth is: I don’t trust what TM’s great next thing is because he absolutely squandered all the potential he had going into season 8. So all these “amazing things” he has going forward I just don’t trust they’re going to happen or even be slightly interesting. Instead, I assume they’re going to be something that’s like an episode opening and then never mentioned again if they do happen.
I just don’t understand what is going on in his head other than ego right now and I’m just… I deal with too many egos in my life to deal with another one like this.
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lazypapers · 10 months ago
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do you have any HCs about how Arthur reacted to John being distant to Abigail when Jack was born? /how Arthur reacted when John showed up after a year
Oh definitely, my HC is similar to Roger Clark (the actor for Arthur). I think Arthur resented John for being distant and leaving her and his baby for a year. I imagine a couple years before Jack was born that's when he lost Isaac and that tragedy never left him and deeply effected him. He hated John for running away and taking things for granted from the very thing Arthur always sought and wanted. So when John returns, Arthur is just livid and their relationship is broken.
Arthur seemed like a character who wanted to be loved and belong in a family. He tried that with Mary, but I felt like Mary toyed with his feelings in the most wishy washy way (I get it. Like what future would you have with an outlaw). Obviously Eliza was a rebound from him breaking up with Mary. And that one night stand led to the conception of Isaac. He still chose to stay with Dutch's gang cause that was his family and he wasn't gonna stay with a girl he barely knew and didn't love. He probably tried to bring her along but she most likely didn't want to. I have this headcanon that their relationship was getting better and had potential to work. Arthur would have wanted to stay with them more often as his son got older with each visit. I would say maybe his son was like 4-5 years old the last time he saw him (since it's hinted in the game he taught a little boy fishing during the Jack fishing mission). However, this is when Dutch would manipulate Arthur severely.
He likely pressured Arthur to choose his loyalty to him and the gang over Arthur's son and Eliza. Think about it. When Hosea left to make a life with Bessie, Dutch got really messed up about it. Which explains his disgruntlement with John's loyalty and Abigail. For a bit he lost his family unit and control. He wasn't going to lose Arthur through the same thing. So he starts tightening that leash around Arthur through his low self-esteem and self-worth. He didn't want to lose his best dog. Definitely a red flag, that a lot of the gang members felt obligated that they owed Dutch just because he saved their asses (weird savior complex going on there 😬🙄).
As for why, he didn't seem all that bothered that John left. Maybe he kind of learned from his mistake with Arthur. Under his manipulation, Arthur completely broke when Isaac died (I feel like Arthur never fully recovered from that and Dutch noticed that he wasn't the "same" anymore). So not wanting to break his 2nd Golden Boy he loosened the leash. I'm pretty sure Dutch cared deeply about Arthur and John, and he isn't this evil selfish guy the way I'm describing him. That would be later in RDR1 😆, Dutch is complete bonkers in 1911. He is just incredibly flawed and super weird and a messed up way of showing he cares in 1899 prior.
Anyways I want to draw a storyline focused on the year John left and returned in the Golden Hour. Since the Golden Hour comics are basically about the close bond and eventual collapse of the gang. It would be fun to explore that part of the era of the gang. But once my wrist stops hurting and I have more time. All I can do is talk about it instead of drawing it.
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emperor-kumquat · 1 month ago
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Hello there!!! How’s your day going so far emperor?
Old time fan here! I’ve been catching up on Some of my old transformers fandoms ever since I watched transformers one, and I remember about this awesome project you and many other creators made (btw your work is outstanding, Keep it up!!!) and I’m amazed at how much has changed and it makes me feel incredibly happy that my favorite transformers prime fan-storyline is still here! I remembered finding your videos when it was back in 2020 during quarantine. I always played through the beta version of “mercy” when it first came out and I remember feeling so excited for it; and I’d always wanted to best path for starscream be at least a good guy since he was my favorite character (and still is today)
And now seeing that the game is still in the works and seeing so many new bots is so exciting and happy to see the dedication to this!!! I know I have to catch up on the lore and stuff but it’ll be a fun experience for me, though I just wanted to ask a few questions before I end my first ever question that wasn’t anonymous,
Question 1: is there a discord server where I could possibly join? I want to make sure I could keep up with the latest updates for this project!
Question 2: I know I’ll need to read the Ao3 storyline for mercy but how does predaking and starscreams relationship grow over time during one of the paths? (I can’t remember but I think it was the one where predaking spears him and just keeps an eye on him— along with the predacons going to live in the wild or something? Can’t remember much lol)
And for my last question;
Question 3: Hows the process of “Mercy” going so far? Seeing all the art being made its absolutely stunning and beautifully done!
And that’s all the questions I have for now; until then I’ll be catching up on all the transformers lore that I’ve missed for so many years! I hope you’re having an amazing day Emperor!
————-J
Thank you so much for being a fan of Mercy! I still work on it almost every day! Editing the stories to improve quality, writing new content, drawing, instructing artists, etc.
Have you seen all the art on the Ko-Fi page? I post the commissions there, so there are hundreds of images to see!
For all the latest updates, here is the Discord server. Just so you know, there is a glitch when you enter that doesn't let you interact right away. Stay in the server until I can fix that for you, then you can write your introduction to unlock the whole server. Please read the rules too.
For the storyline you are referring to, I have fully written the story where the Predacons live in the wild of Cybertron with Starscream as their guide. It is THE Starscream story of Mercy and is a tale of friendship. Your adventure gets dangerous later on, so it turns into a fun survival game too! This is the written version of the choose your own adventure story. It's called "Discovery".
The main paths of Transformers: Mercy are on AO3. There are three full length story games available right now and the fourth is in progress. Check out my complete list of works and you may be surprised just how much has been completed since the beta part 1!
Mercy Part 1 (2020): A collection of the various starts to the game. A bit under construction right now to adapt to new plans. Quality is being improved (and the videos will be redone)
Space Adventure (2021): the choice to work with the Autobots on the landing site/spaceport at the end of Part 1. Travel to other worlds!
Reformed Predator (2022): the choice to eat Starscream in Part 1. Become a carnivorous monster then get therapy.
Discovery (2023): the choice to live in the wilderness at the end of Part 1. Explore beautiful lands and befriend Starscream.
Monstrous Heart (2024): the choice to work with the Autobots in the city at the end of Part 1. Discover the dark secrets of the Autobots and Decepticons, thwart the Vehicon mafia.
Right now I'm trying to do a lot of editing for my older content to improve it. I'm also doing a massive effort to prepare Part 2 videos for the Mercy stories so far. And doing my own Mercy art, annd I really need to write Monstrous Heart to completion this year! One novel-length game every year is the goal.
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markrosewater · 6 months ago
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"Innistrad is one of my best designs."
Yeah, Innistrad was great when it was unique, and gothic horror is an incredibly deep well to draw from. There's tons of source material, and it's easy to make it feel "universal".
These days, it feels like every premier set is trying to be Innistrad, unless it's a Storyline Set or a Return Set. The Innistrad-likes all feel like "Magic does [genre]" instead of something actually original, Storyline Sets are practically Return Sets, and the actual Return Sets are half Innistrad-likes anyway.
The Modern Horizons sets are the last bastion of bottom-up, Magic doing Magic sets, but they're infrequent, expensive, and overshadowed by how they destroy the Modern metagame every time.
I just want a new world that makes me feel like I'm reading the Planeswalker's Guide to Alara again. A world that only makes sense in Magic the Gathering, instead of Magic fitting itself into something that already exists.
I want to begin by stressing something. You’re talking to me, the Head Designer of Magic. I, along with rest of the designers, are in charge of the mechanical execution of design. We create the larger structure of how the set is build, weave in flavorful themes, and design mechanics to play into that structure and theme(s). When I talk about sets I’ve done I’m talking about the part of the process I’m in charge of.
With that said, let’s talk about the latest design I led (vision design), Outlaws of Thunder Junction. I hold up its game design to any other set I’ve lead. The mechanics are sharp, useful, and lead towards new play patterns.
The limited play and constructed play involving its themes are novel. And while it’s all forward facing, it was designed to be more backwards compatible than previous sets.
Plot, in particular, is one of the most exciting new mechanics I’ve designed in a long time. It’s simple in description, but surprisingly deep in strategy.
Having the primary focal point of villainy, with a secondary theme of the Western genre, led my team to create something new.
Top-down is just an input. Good design can come from any input. Bottom-up design is no better at making good mechanic designs than top-down.
I believe current mechanical design is on point, and Outlaws of Thunder Junction, in particular, is my team being on their A game.
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lynzishell · 3 months ago
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The Past 💛 Atlas
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I’ve finally reached a point where I can sit down and do some work on Ash’s game on my own. It took a lot longer than I thought it would. Not only because his workflow is incredibly chaotic, but also his design is incredibly complex, far more complex than anything we work on at Rainy Day, but it’s fun to feel challenged again.
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I’ve spent every night this week in Ash’s living room while he walks me through everything he has so far, sorting out the design and the mechanics, his ideas for the worlds, characters, storylines, objectives, and so on. Yet, it feels like we’ve only scratched the surface.
We work well together, but we’re also easily distracted, often going off on random tangents and talking about everything from our families to school years and childhood friends to experiences we’ve had or want to have; we talk about how fun it would be to have our own indie gaming company one day, if only we could focus on the actual game for longer than an hour at a time.
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Last night a song came on that inspired a whole conversation about music and all the songs we used to sing the wrong lyrics to, and some he still sings wrong just to annoy Lex. We started playing a game where we’d give each other a random word or category and the other would have to play a song they liked that fit. At one point I asked him what his guilty pleasure song is.
“Oh, I have dozens of those,” he said, “uh, but the first one that comes to mind is The Boys of Summer.”
“Your guilty pleasure song is an 80’s song?” I was shocked considering the amount of shit he gives me for the majority of my playlist.
“No no no no,” he shook his head, “I should clarify. The original sucks.”
“Of course you think so.”
“Obviously. Okay, but the one I’m talking about is the cover of The Boys of Summer by The Ataris.
“I like the name, but I have no idea who that is,” I admitted.
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He laughed as he pulled up the song and told me, “You’re either going to love this or hate it. I’m not sure which.” When he pressed play, all I could do was watch in awe as he shamelessly enjoyed the song, complete with hand motions, air guitar and lip syncing. At one point he leaned in and sang directly to me, “But I don’t understand what happened to our love. But baby when I get you back, I’m gonna show you what I’m made of!” And then he spun away and started dancing to the chorus.  
Before I had a chance to think too hard about whether he was trying to tell me something through the lyrics, he pulled me off the couch to join him. We sang and danced with everything we had until we collapsed onto the couch, out of breath and wiping tears from our eyes.
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When we finally calmed down, he pointed at me, “Your turn. What’s your guilty pleasure song?”
“Oh god,” I covered my face, “I can’t believe I’m going to tell you this.”
“Tell me.” He demanded.
“Dancing With Myself by Generation X. I can’t hear it and not sing and dance around my apartment like an idiot.”
“Oh, I have got to see this!” He sat up excitedly to find the song and turn it on… and then cheered when I began clapping my hands to the beat… and then completely lost it and fell over laughing when I sang along with my eerily accurate Billy Idol impersonation.
It’s become one of my favorite things, making him laugh. He has about a dozen different laughs from a rush of air through his teeth, to an infectious giggle, to a loud belly laugh… but my favorite is when he’s laughing so hard that no sound comes out aside from a series of clicks until he finally catches his breath.
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It’s so easy with him, to get out of my head, to just relax and be myself.
Not everything is easy, though. I keep telling myself that eventually my feelings will fade, that it will get easier to just be his friend and nothing more, but if anything, it’s getting more difficult. Sometimes when we’re together, all I can think about is sliding my hand over to rest it on his leg, or to pick up his hand and interlace our fingers, or to reach up and hold his face, turning it toward me so I can kiss him. Not a day goes by that I don’t think about kissing him, his lips, his neck, that inch skin above his waistband that sometimes shows when his shirt rides up just enough, every part of him. Sometimes I let my eye contact linger just a little, desperate for him to give me a sign that he still feels the same way, but he never does. On some level, I’m grateful. It’s better this way. I’d only end up hurting him again.
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I hear the front door open and close, bringing me out of my daydream and back to my computer screen. I look over what I’ve done so far to make sure I didn’t screw anything up while I drifted away.
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A second later, I hear Dawn enter the room and flop onto my bed behind me and I glance at the clock, it’s only two.
“What are you doing here?” I ask.
“Finished early. What are you doing? I thought you weren’t working on Fridays anymore.”
“I’m not. It’s just a side project I’m working on with Ash.”
“Ooooh I see.”
I roll my eyes and change the subject before she can inquire further. “So, why are you on my bed? What do you want?” As I say the words, I’m overcome by the feeling that we’ve done this before.
“For you to take a break and go do something with me." I'm antsy. "I’m antsy.” Her words come out like an echo from my own mind and my whole body feels fuzzy for a moment.
“Have we had this conversation before?”
“No. I don’t think so.”
“Hm. I’m having the weirdest déjà vu.”
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“Maybe you’ve been staring at that screen too long. We should get out and do something.”
“What do you have in mind?”
I’m open to suggestions. “I’m open to suggestions.”
Weird. This conversation, the song playing through my speaker, Dawn laying on my bed, me at my computer… everything feels so familiar. “Where’s your boyfriend? Why aren’t you dragging him out?” Even as I ask the question, I know I’ve asked it before.
“He’s busy…” Having coffee with his ex-girlfriend. “Having coffee with his ex-girlfriend.”
Okay, I clearly need some fresh air, and she clearly needs my support right now, so I save my work, lock my computer, and spin around to face her. “Oh, that’s why you’re antsy. Okay, I can take a break, but let’s go outside. We can go for a jog, that’ll get your energy out.”
“Fine, I’ll go change.”
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Prev // Deja vu // Next
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cassandrasimplex · 1 year ago
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Listen, when I say, as an abuse survivor, that Astarion's storyline is written with care, delicacy, and profound understanding: Since I completed it a few days ago, which I found incredibly cathartic and fulfilling due to points of commonality with the nature and causes of my CPTSD, I've been sleeping 7-8 hours a night straight through (instead of 3-5 at a time), my resting heart rate has dropped almost 10 beats per minute, I've had zero nightmares (based not just on what I remember but also on how much I move and talk in my sleep), and my fitness tracker wants to know what I've been doing different lately and whether I can keep it up.
I don't expect this change to be permanent or even long-lasting, but not even months of therapy at a time have ever had a positive effect so strong my tracker picked up on it. Not even when I was in crisis mode and only able to sleep 2 or 3 hours a day was therapy able to improve my sleep and my well-being so immediately. Astarion's storyline from finding Cazador's prisoners to the final confrontation, which took me a bit over an hour, did. If you want to count all the narrative build-up to that climax that gave it meaning, call it six weeks' investment for such a dramatic improvement.
The idea that trauma-aware roleplay can help people with PTSD and especially CPTSD find short-term peace and even a long-term improvement in overall functioning and mental health isn't new to me. I stumbled across it on my own, unguided, 30+ years ago. It's a bit newer to most therapists, but it's an approach used in experiential therapy and some related strategies and had been studied for much longer before its incorporation in such toolkits. But BG3 isn't being sold as therapy; it's being sold as a fun video game to play in one's free time.
The thing about CPTSD and recovery from abuse in general is that you have to practice new ways of reacting to the world. Therapies like cognitive behavior therapy focus on helping the patient replace old, maladaptive patterns of thinking that helped them survive a traumatic situation but hinder functioning in safer environments with intentionally-created ones that would have been too dangerous to practice in the traumatic environment but are healthier and more supportive outside it. These patterns have to be practiced, though; it's not enough to just correct yourself once with a more affirming statement and wait for results. You have to do it over and over until it becomes your new default. And results matter. If practicing the new behavior or thought results in the kind of negative outcome it would have prompted in the original abusive situation, the effect is that the old, maladaptive pattern is reinforced instead: "See? I knew acting that way would be too dangerous. I knew thinking that way would just be lying to myself. I already know what's best. The way I've always behaved in order to survive is what serves to keep me safe."
Which is why Astarion's storyline is both so effective and so astonishingly well done. Over and over, you get the chance to reassure him that your friendship is not merely a set of opportunistic transactions, that you don't want to control him, that you see him as a person rather than a puppet or a tool, that he can refuse to manage your feelings for you or even outright hurt your feelings without being "punished" for it. You can comment out loud to him when you catch him being manipulative and tell him that's not how your friendship works while still accepting and supporting him as a person, as a friend. You can make your friendship with him an environment completely opposite in nature to his relationship with his abuser. You can teach him -- and, if you need it, yourself -- what a safe environment looks like. And you can teach him that his abuser's behavior was successful in an environment created specifically to reserve all power for the abuser, but doesn't serve as well outside that situation, to encourage him to find healthier ways of dealing with the world than the ones that were modelled for him within that trauma. (Am I projecting? Of course I'm projecting; that's precisely what makes roleplay such an effective tool. It's a natural human tendency that can be used to advantage.)
And somewhere in your psyche, if you're a person who needs to hear all that as much as Astarion does, your mind is taking note: "How I thought the whole world works was wrong. Only that one little part of the world worked that way. The world is much bigger than the limited environment that hurt me. There are better ways to live and be." The parts of the brain where trauma plants its deepest roots can't tell the difference between play and reality, between past and present. They can't tell the difference between "I can make a safer environment for this person in front of me" and "I can go back in time and make a safer environment for the person I used to be." (That's why so many abuse survivors feel compelled to help other abuse survivors -- empathy, yes, and identification, but on a deeper level than that; we try to become the person who never showed up to help us.)
And if "this person in front of me" happens to be a fictional character, well, it can't really tell the difference between fiction and reality either -- especially when the fiction has a visible face and an audible voice and convincing expression in both.
I'm not in the slightest saying, "Go out and buy BG3 to fix yourself!" because using roleplay as therapy is far too highly personal and variable to expect consistent results from a script. There might be people whose trauma is reinforced by the same things that spoke so soothingly to mine. Larian is a video game company, not a therapist. But I can't get over the way a video game company for fuck's sake has created such a sensitive, tender, supportive story that it can even accidentally function this way. They didn't have to go so hard. They didn't have to lean so far into empathy. They didn't have to bring so much realism into it. They could have just told an interesting story. They did tell an interesting story -- but someone here decided they needed to tell it so well, so powerfully, that they were going to need to know exactly what living through events like those would do to a person, and how a friend would have to act to support that person in working toward happiness and health.
Well fucking done, Larian. Extremely well fucking done.
And although I can't reasonably expect the current effects to last, I can carry something lasting from here on; I can add "What would I say to Astarion right now?" to the list of questions I ask myself when triggered, when I realize I'm experiencing an implicit flashback. What would I say to Astarion? What would I say to a friend? What would I say to someone I care about who's been through the same things I have? What would I say to myself if I thought I deserved to be happy and free?
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