#afk farms
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norsecraft · 2 years ago
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One of the main downsides to building all these farms on the side of a mountain over a permanently dark frozen river is that it’s a long way down.
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gnargrims · 5 months ago
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epic gnargrim uhhhh fluff if you can call it that
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liauditore · 6 months ago
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does anyone remember that one stream (the joke is sex the joke is bee sex please don't reblog if you don't like that the joke is bee sex)
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the--firevenus · 4 months ago
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i'll be honest, this is my exact reaction upon meeting phraesto.....
like damn, for free???????
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miraclemaya · 2 months ago
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they're inventing a type of girl who cums when you tell her to kill herself
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enden-k · 7 months ago
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not some random idiot joining my world, asking me what my sig means; me asking them what they think and them babbling smth abt me bullying ppl who like haitham or me pretending to be haitham bullying ppl like. are you that dense or just pretending bffr im bullying haitham in bed what do u think it means 😭
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deathflare · 11 months ago
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2024 rocks!!!!!!!!!!!!!!!!!!!!!!!
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frozenfirecats · 1 year ago
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contender for one of the worst quests in the entire game
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marsixm · 8 days ago
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im so dumb i thought when i went to farum azula i was literally gonna be stuck there until i was done defeating the big dragon, thank fuck i can go back to the rest of the map fjdldjd
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mad-c1oud · 9 months ago
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got both immi and minecraft open call that research
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bellshazes · 1 year ago
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there are very few things in minecraft that are truly dependent on time alone; i don't even mean the unit-rate of AFK farms, but things that are exclusively governed by the passage of in-game time, like sugarcane, nether wart, amethyst, etc. the most obvious of these is mob breeding, and the aging up of some but not all mobs. you can increase your cows by 50% each time you breed every five minutes, no less, ditto other mobs. sure, that counter only increments when the mob is in a loaded chunk, but that's almost always trivial.
turtles are doubly governed by time, seeing as they are constrained to 5-minute breeding intervals like all other breedable mobs AND their eggs hatch according to the immovable stubborn slow grind of random ticks. eggs, however, only have a chance of cracking each in-game day they are loaded, and need to crack multiple times to hatch.
Turtle eggs have a chance of cracking during random ticks. Throughout the vast majority of the day, random ticks have a 1/500 chance of causing the egg to crack. There's a small window in the very early morning hours where random ticks have a 100% chance of cracking eggs. This window is defined as the time between celestial angles 0.65 and 0.69, or 03:36 am and 04:33 am on a 24-hour clock. This window lasts 48 seconds in-game. - MC Turtle Mechanics on GitHub
if you are not loading the chunk during this 48-second window during nighttime, you may not get a guaranteed tick. if you skip the night, you will never get a guaranteed tick. other than refusing to sleep (at least until after 04:33 AM) you can not speed up turtles, only slow them down by sleeping and not being close by.
turtle breeding would be deeply, deeply frustrating and despair-inducing if it mattered at all, whatsoever. functionally, if you're farming eggs for various other farms, you only have to suffer gathering enough grown turtles to breed and harvesting those eggs immediately. if you're farming scutes for turtle master potions or scutes, you can do the same as farming eggs but put a hopper minecart under the sand to catch the scutes when the eggs hatch and the turtles grow up, and you're unlikely to need either turtle helmets or turtle master potions in bulk. either way, just set up your area where you spend a lot of time and let it run in the background after actively breeding them.
turtle egg hatching only becomes optimal when you are doing things that are not turtle egg hatching. the question becomes not how to optimize the farm, but what does maximum optimization look like for farms that cannot be traditionally optimized because they're gated by time? you're unlikely to even encounter waste-as-limiter, such as in some high efficiency, low redstone farms that substitute player inventory for hoppers. you have to understand the farm as a piece of a larger passive system composed of all the other separate things you intend to do, and your own rhythms and goals as a player.
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norsecraft · 2 years ago
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Cactus Farm
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merlinfromberlin · 1 month ago
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Theoretically, if I ever were to consider writing a TF One Shattered Glass retelling/continuation, I would definitely base it off of Animal Farm.
A few more details/ideas below the cut bc of TF1 spoilers.
Also, it's been a while since I've last read Animal Farm so I'm sorry in case I got any names wrong/am a bit wonky on the plot. I don't have my copy with me right now, so I can't look any of it up.
Characters
Quintessons = Humans Sentinel = The Farmer Orion = Napoleon D-16 = Snowball Elita-1 = The third pig (?) Various miners = the other animals
First Half of the Movie
The first part of the movie would largely stay the same except that Orion is not as naive or nice. Instead, he's clearly power hungry, he saves Jazz not bc he cares about his co-worker/friend dying but bc Jazz will be in his debt, he's looking for the Matrix not bc he wants to help the miners but bc it will make him more powerful and maybe even allow him to overpower Sentinel.
I think I'd even keep D's darker moments - he can still want to kill Sentinel, but I don't think he'd try to kill Starscream anymore. Mostly bc the High Guard's motto has changed to sth like "Together We Are Strong" (no, that's not a quote from Reinhardt in Overwatch - you are imagining things). Not yet sure if it's him or Orion executing Sentinel.
Pretty sure I would have them abandon Bee (who is slightly more bitter and jaded than in the movie) in Sublevel 50, though. Maybe it's even B-127 who wants to go back bc he is afraid of the things (punishments) that may be awaiting him in the outside world and they just let him, Orion maybe even convinces him that it's better to stay safe down there. This way, he has one less competitor for power. Then they move on and never think about it again. D might remember him later, once he's Megatron and banished and go back to get him bc he realises that that was very fucked up. But tbh. as much as it hurts my heart to treat my blorbo like that, I think it would be the best statement for the story if B just vanished from the story and we never get to see him again. Because this time they (Orion) are not out to actually improve stuff. They just want to change who's in power.
Rest of the plot till they return to Iacon stays largely the same for now.
Some more plot points:
The uprising of the miners/Orion leading them into battle? That's the Great Battle between Animals and Humans.
Sentinel's execution? That's the animals banishing the humans from the farm.
Orion receiving the Matrix ? That's the pigs taking control of the political system of the farm bc they are "best suited" to it. All seems to be fine and dainty for a bit. :) (Not yet sure how Orion would receive the Matrix. Not yet sure if he actually even gets it. If he does, it's not almost sentient like it is in the movie where it only bonds with good leaders. Instead it is just a pure power-up. Instead of Megatron, Orion gets the transformation/power-up scene.)
All the miners receiving T-Cogs? First Liberation of the Animals. All Animals Are Equal.
Optimus banishing Megatron (would happen later than in the movie - only after the first functionist rules have been introduced)? That's Napoleon banishing Snowball. We don't see Megatron (or the High Guard) again for the rest of the story.
Some more:
Not yet entirely sure what I would replace the windmill with. Maybe some sort energon refectory/distribution system.
The everchanging/vanishing rules on the farm? Some animals are more equal than others? That's OP and his governement slowly introducing more and more functionist rules.
It ends, rather suddenly, when one day one of the miners realises that oh damn, OP is barely distinguishable from Sentinel. Except instead of cogless miners we now have Functionism.
Maybe there is another racing scene with two new miners (Hot Rod, anyone?) And someone, maybe Jazz or a random NPC we met in the first chapters/during the first racing scene is like: Huh, when did we start needing miners again?
And that's it.
Maybe, if I'm weak, there'd be an epilogue/additional oneshot where we get to see B-127, Megatron & co. again and learn what happened to them. But at the same time, I think that would dramatically weaken the story. + It would be depressing af bc they are not in a good place.
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gibbearish · 11 months ago
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why do the terraspark boots have to be so expensive to reforge
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peridotglimmer · 11 months ago
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Built an iron farm, built a nether portal next to it. Went through the nether portal to check its location. Coordinates seemed slightly off but hey, looked fine. Went back through the portal to the Overworld. It took extremely long to load. And then...a death message.
{belle drowned}
🙃🙃🙃
It spawned a new Overworld portal somewhere at around y -30 in the middle of a flooded cave. And while it took two minutes to load, I drowned.
🙃🙃🙃
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windcarvedlyre · 7 months ago
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Boots windows. Is quickly reminded of why I left.
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