#adun oakenshield
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bhawk-goose · 5 months ago
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Randomly decided to go through some legendary creatures and talk about how good I think they are, because clearly I'm qualified
Adun Oakenshield
Me: if it was 2 mana it could be playable, but at 3 it's shit
Cedhrec: 1678
Angus Mackenzie
Me: unsure. Could be good, but probably not
Cedhrec: 952
Arcades Sabboth
Me: shit. Even if he buffed power instead of toughness he'd still be awful. Even if he didn't set you back 3 mana he'd be bad
Cedhrec: 1866
Axelrod Gun arson(or Gunnarson if you're boring)
Me: shit. I'm looking at these as commanders, but even in a 1v1 game to my knowledge 5 mana for a 5/5 with trample is okay it best, so in a 1v1 setting with 20 life paying 3 extra just to occasionally do 1 damage and gain 1 life is complete shit. In commander, though, you have 40 life, and 4 players, so it's even worse.
Cedhrec: 2465
Ayesha Tanaka
Me: 4 mana for a 2/2 with banding is a comically bad rate that is not helped at all by the ability. It specifies 1 white mana, so it could work against non white decks, but it has to be an artifact, so it has to be a non white deck that uses artifacts. But hey, sol ring and other mana artifacts are pretty common in Cedh, but this can't target artifacts. It's such a specific hate piece for 4 mana that needs to tap to hate, it wouldn't be good in most formats, but this is commander, which doesn't have a sideboard, and I'm more specifically talking avout these being your commander, and if you're using your commander slot for this you might as well just play without a commander*
Cedhrec: 2346
Barktooth Warbeard
Me: shit. It's a vanilla and neither of its stats are higher than its mana cost.
Cedhrec: 2725
Bartel Runeaxe
Me: a 6 mana 6/5 with vigilance and a downside. Need I say more? Probably not but I will anyway. I know not being able to be targeted by aura spells COULD be an upside, since there are some offensive auras, but auras in general aren't very good, and this also protects it from your auras, so not good, and very bad as a commander
Cedhrec: 2721
Boris Devilboon
Me: I'm starting to realise how few cards are competitively viable, I think I'll start trying to be more lenient with these. Starting sfter this one, because it's a fucking 5 mana 2/2 that doesn't have every positive keyword in existence. 4 mana to create a token isn't a very good rate already, but you also have to tap it, so you can't even try to use a bunch of rituals cuz it's black and red to create a bunch of tokens. It doesn't matter if you found a way to give dark ritual storm and cast 50 spells before it, you get a single 1/1 demon. Even the name is an insult, they called it lesser.
Cedhrec: 2680
Chromium
Me: this is close to being decent, but permanently setting you back 3 mana is way too much. If it had trample and only set you back 2 it MIGHT be competitively viable, because then the rampage becomes useful, but without trample there's no reason not to just throw a 1/1 at it whenever it attacks, and at that point 3 mana every turn is way too much. 1 mana every turn would be too much considering it costs 8 mana. Flying helps it, but 8 mana PLUS an upkeep cost is too much
Cedhrec: 1786
Dakkon Blackblade
Me: kinda like Chromium, but closer. Just about any positive keyword other than banding or rampage would at least make this decent. A card that scales with you is good, but cedh has a lot of ramp with artifacts and stuff, and it doesn't check for those, so a chunk of your mana base won't affect it, but a lot of keywords could help it scale better. Lifelink could heal you as much as they damage. Sure life gain isn't too good, but I still think it could make this decent. Trample could allow there to be a difference between 8 lands and 80 lands even when your opponent has a lot of creatures. Flying, menace, or any other evasion ability could have a similar effect. Reach could also help, making them more of a defensive creature than offensive. Really anything, but with no abilities aside from their stats I don't think they're very good.
Cedhrec: 831
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dimestoretajic · 2 years ago
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when the best card for your deck is on the reserved list
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edh-a-to-z · 8 years ago
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4 - Adun Oakenshield
Hey everyone, I’m back with our 4th alphabetical commander - Adun Oakenshield.
Many moons ago, WOTC once wondered, what if we made a set just about Legendary creatures? And thus, the Legends Block was born!
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LORE:
Adun is one of the many...
legendaries from the Legends set. Legends was a trailblazer in many ways - a true standalone set, the first with multicolored cards (like Adun, above), the first with 15 card boosters.
It also introduced Legendary Creatures, Legendary Lands, Bands with other (sweet Jesus this set is older than I am), the Rampage ability (when was this a thing?), World Enchantments (this is like the Jurassic Age, seriously), and Poison (because Infect was a pain, even back then).
Unfortunately for more Vorthos lore, all we know about most of the sets legendaries is their flavor text, and some don’t even have that. Luckily, Adun has both interesting text (coming back from the grave?) and a good ability - pulling dead guys back to your hand.
BATTLE PLAN:
Adun doesn’t mind discarding creature cards, sacrificing them, and milling himself - he can get what he wants back. Jund colors gives us plenty of equipment to work with.
He’s listed as a Tier 3 commander, so above and beyond our previous examples. (http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/)
First, I’m doing non-budget deck plan, and then a more budget one - apologies ahead of time, Adun is NOT conducive to budget building (He already has a price tag of $33 and up, or ~$20 for a heavily played copy).
Replicating Adun
We like Adun’s ability - and we want more of it. Plucking things back from the ‘yard is a necessary part of EDH.
(1) Volrath’s Stronghold
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Coming in at TCGPlayer’s market price of $32.45, Volrath’s Stronghold sets the tone for the expensive needs of high-end Adun deck. You’ll be throwing your creatures into the ‘yard like they owe you money, so you want ways of getting them back - and Volrath offers a very reasonable mana cost for a repeatable effect.
(2) Eternal Witness
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An EDH staple, grabbing anything is nice. She’s also a great target for Adun to grab repeatedly, play, sac, and grab again.
(3) Greenwarden of Murasa
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More mana, but basically a Witness, and can trigger when dying if needed.
(4) Genesis
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You get this guy in the ‘yard, and he’s a repeatable Adun effect.
(5) Crucible of Worlds
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This was never going to be a cheap deck. Might as well get the crucible.
(6) Reclaim/Regrowth
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Share a slot because they get back what you need.
(7) Phyrexian Reclamation
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Bring back your creature, again and again.
Resurrection
The twin of bringing things to your hand is plain old resurrection. Black does it best, and you’ve got black to work with.
(1) Mikeus
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Keeps most of your guys coming back Undying, letting you abuse ETB effects. Pricey, but fun.
(2) Reanimate/Necromancy/Dread Return
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Staple reanimators. Necromancy can flash in for emergencies.
(3) Phyrexian Delver
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Reanimate on legs.
(4) Animate Dead/Dance of the Dead
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Enchantments that reanimate. More vulnerable to removal, and Dance has a quasi-upkeep. But when you’re pulling a dragon from the yard, it feels like a bargain.
(5-10) Yea...I don’t actually do much resurrection, so just add in some that you like best.
Graveyard
We want things in the yard - we can mill ourselves, sac, and discard to this effect. Pick your favorites, and here I’ll add some of mine.
(1) Entomb
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A resurrection classic. Versatile and useful. Always bring one to a more competitive match.
Similar to Entomb - Buried Alive, 
(2) Living Death
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A bit different, but a nice way to bring back your team after some mass sacrifice or something.
(3) Phyrexian Altar / Ashnod’s Altar
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Ideally, you can have both, but Ashnod’s fine on a budget. 
(4) Diamond Valley
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Yea, Alliances. I needed a archaeological team to look it up. Sac outlet on a land, does good work. Sure ain’t cheap.
(5) Dimir House Guard
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Sac outlet that can dodge some Mass Removal (might as well sac your guys to save the House Guard when Supreme Verdict drops). The Guard is also really cheap, so get a playset.
(6) Vampiric Rites
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Much needed for Lifegain and draw. Also cheap.
(7) Goblin Bombardment
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Incoming board wipe? Sac. Bad combat matchup? Sac. Mind control an enemy creature? Sac post-combat. Bombardment has all your sac’ing need.
BUDGET
Okay, you somehow bought a Adun. Or proxied him. Or found him. But you want a reasonable budget - something in the $75-$150 range, or less. Let’s get cracking!
What’s the plan? We can’t have the same robust reanimation stuff (that stuff is seriously expensive) and sec outlets (it’s like 20 bucks for phyrexian alter! that’s like 3 lunches!). 
Well, there’s a lot we can do. We can DEVOUR!
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Devour is cheap, scaling, and fiscally reasonable. It opens the doors for lots of +1/+1 counter play. It lets you work with creatures that want to die, and when they do, Adun can pull them back to use them again.
Leaving the Battlefield/Dies
(1) Arcbound Lancer
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All of the Modular creatures of a cheap nature are fine in this strategy - saving the counters when a creature dies is very synergystic.
(2) Body Snatcher
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Puts creatures in your ‘yard, and pulls someone out of the ‘yard when snatcher dies. A fun guy to work with.
(3) Cathodion
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As long as you control when Cathodion dies, it works great. When Adun has time to untap, 
(4) Corpse Augur
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Drawing cards is good, and you can usually control how many cards you pick up and life you lose, by picking the right grave.
(5) Destructor Dragon
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I’ve seen this card used once in a Meren deck, and as such was inspired to add it to this list. Comes in hand to take care of enemy enchantments and artifacts (which black and red can have trouble with).
(6) Filigree Familiar
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Lifegain and card draw. Making this little guy reusable with Adun gives you something to do on turns when you can’t effect the board state.
(7) Goblin Gardener
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When you need to destroy that Gaea’s Cradle that the legacy player brought.
(8) Noxious Toad
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Discard. Is. Awesome. Plus it got errata’d to each opponent.
I could go on listing other cards that like dying, and creatures that like other creatures dying (Blood Artist), but I’d say just add what feels right - cover your bases and have your dying creatures do a bit of everything. So what synergizes with death?
(1) Ogre Slumlord
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You’ll lose your guys, but at least you’ll have something on the field. These rats make great blockers.
(2) Ob Nixilis, Unshackled
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He loves it when anyone dies, and punished your opponents Tutors and Fetches.
(3) Blood Artist
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Blood Artist is great. When anyone dies, you can ping and gain life.
(4) Falkenrath Noble.
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Blood Artist, but bigger.
(5) Stalking Vengance
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Makes death count even more.
(6) Sek’kuar
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Even more death synergy, and more bodies to trigger death triggers, or sac to Ashnod’s altar.
(7) Sifter of Skulls
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Like Slumlord puts tokens on the field. 
Untapping Adun
(1) Magewright’s Stone
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Gotta exploit Adun’s ability, so that means untapping him.
(2) Mobile Garrison
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A new artifact from Aether Revolt, using it lets you untap Adun after combat.
(3) Puppet Strings
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Pulling multiple duties, Puppet here can untap Adun, or help control the battlefield.
(4) Thousand-Year Elixir
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I know, not exactly budget at $5, but the Elixir works so well with Adun you just want to include it.
(5) Copperhorn Scout
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It’ll probably die, but untaps your Adun and attacking team.
(6) Instill Energy
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At $10, it’s not budget, but use it if you got it. Haste and a second untapping is awesome.
The Rest
The res of the deck, be it budget or sky-high, is relatively simple. Staple EDH cards, like Green’s Eternal Witness, Naturalize,Black’s board wipes (Languish, and pricier options) Diabolic Tutor (or Demonic & Vampiric to splurge), draw like Sign in Blood, Red’s unpredictability like Gamble and Reverberate. Add Wailing Warp as a singular counterspell (always nice for Jund to throw out a counter).
Add the normal mana rocks, ramp stuff like Kodama’s Reach. Check out the professor’s guide (https://www.youtube.com/watch?v=ifig4xSp0kA) for 3 color building. 
Adun himself needs the normal commander protection- even more so, as Toxic Deluge at 2 kills him. Equipment is a little hard to get out without access to White mana, so it takes some work.
WEAKNESSES
Adun has one big weakness - the ‘yard. While not to the extent of someone like Meren, Adun likes a full grave to maximize his potential - Tormod hurts a lot.
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Adun is also slow. Using his ability takes away 3 mana from you (even when optimally done at the end of your preceding opponent’s turn, and everyone sees what you get back. Without haste, the deck grinds to a halt, as Adun’s ability takes forever to use.
RATINGS:
Control: 5/10 - Adun doesn’t add anything to board control, but his colors let him be very effective at it - Red has damage, Black has removal and sac options, Green gets to fight and beat people up in combat. Adun gives you options, but it’s up to you to add them to the deck.
Diplomacy: 5/10 - Nothing special - everyone can read Adun’s plan, and he’s not that threatening on his own. He’s slow, and everyone knows it.
Aggro: 7/10 - Adun NEEDS to be aggressive - his ability is creature oriented, and this relies on creature and aggro to win. Less an ability and more of a necessity. 
Overall Power: 5/10 - Adun is not a win-con on his own. His reclaimation ability can retrieve combo pieces (if that’s your style), but otherwise he’s just a slow reclaiming guy. He needs other pieces to win - when those pieces are great, he’s great, when those pieces are not, he’s not.
Affordability: 4/10 - Adun, at his peak...is not cheap. Even my plan of devour and cheap creatures is not Adun’s optimal build (it’s a 75% deck)
Overall: 26/50 - I honestly thought Adun would be worse. He’s a card from a bygone age with a fun ability, but he’s clunky. He’s ranked as Tier 3 on the Multiplayer Tier list (http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/), so he’s workable, and better than everyone we’ve seen so far. 
1 of the 99: Adun is a nice addition to Jund reanimation, but doesn’t belong outside of that strategy.
Final Verdict: Meh. Adun is a fun commander, but not particularly competitive. It takes work to get his to the “75%” point, and it’s mostly based on the deck, not the commander. 
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That’s all for now folks! If you have any other suggestions for Adun, let me know! good bye for now
  
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namelists · 5 years ago
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names inspired by: lord of the rings
this list includes names inspired by tolkien’s epic high-fantasy, and the various people, places and things that inhabit it
disclaimer:
please don’t take this too seriously. it’s just a list of words from lotr that i think would make cool names. if i changed any spellings, i put “from [language]” in the meaning. i had fun with this, and i hope you will too!
Adan: the Elves’ name for those Men who first crossed the Blue Mountains
Aduiel: from Sindarin (an Elvish language), meaning “eventide, twilight, star-opening”
Adun: AdĂ»naic (an extinct Mannish language) meaning “west”
Aelin: Elvish, meaning “lake, pool”
Aiglos: Sindarin for “icicle”
Ainura: from Quenya (an Elvish language), meaning “holy ones”, refers to the angelic spirits created by IlĂșvatar
Alda: Quenya, meaning “tree”
Aldaloma: from Quenya, meaning “tree-shadow”
Alqua: Sindarin, meaning “swan”
Amarië: a Fair Elf woman of ancient Valinor
Ambarona: Quenya, meaning “world’s birth”
Amila: from the Elvish for “mother”
Amon: Sindarin, meaning “mountain, hill”
Anarya: Quenya, meaning "day of the sun”, the second day of the Elvish week
Anna: Sindarin, meaning “gift”
Anodo: from Sindarin, meaning “Ent”, the ancient race of tree guardians
AnĂĄrion: a human who lived in the Second Age
Aragorn: the king who returns in Return of the King
Arda: Quenya, meaning “region, realm”, became the term for the world
Áre - Quenya word for ‘Sunlight’.
Ari: from AdĂ»naic, meaning “royal”
Arnu: AdĂ»naic, meaning “king”
Arwen: half-elven daughter of Elrond and CelebrĂ­an, and wife of Aragorn
Avallone: the name of a city on the eastern coast of the Elven island realm
Avari: Quenya, meaning “unwilling”
Balin: Dwarf companion of Thorin Oakenshield in The Hobbit
Barliman: the owner of The Prancing Pony Inn in Bree
Beleriand: a vast region located in north-western Middle-earth during the First Age
Benadar: another name for the enigmatic Tom Bombadil, a nature spirit who lived in the depths of the Old Forest Beren: a hero whose romance with the Elf LĂșthien was one of the great stories of the Elder Days
Bilbo: the hobbit from The Hobbit who discovered the One Ring
Boromir: warrior of Gondor and member of the Company of the Ring
Bowman: Bard the Bowman was a Man of Esgaroth who slew Smaug the dragon
Brethil: Elvish, meaning “silver birch”
Calaquendi: the Elves of the Light
Calen: Sindarin, meaning “green”
Calma: Quenya, meaning ‘lamp”
CoirĂ«: Elvish, meaning “stirring”, the last of the six Elven Seasons
Corana: from Quenya, meaning “sun-round” (aka, a year)
Cormallen: Sindarin, meaning “ring bearers”
Cuivie: Elvish, meaning “awaking”
CĂ­rdan: Elf leader. Shipwright and bearer of a Ring of Power.
Dae: Elvish, meaning “shadow”
Dagor: Sindarin, meaning 'battle’
Denethor: the name of at least three rulers
Dina: Elvish, meaning “be silent”
Drego: Sindarin, meaning “flee”
DrĂședain: a strange race of wild Men that lived in the DrĂșadan Forest
Duin: Elvish, meaning “long river”
Echor: Elvish, meaning 'encircling mountains’
Edhel: Sindarin, meaning “elf”
Edhellen: Sindarin, meaning “of the Elves”
Elbereth: the Vala Varda, goddess of light
EldaliĂ©va: Quenya, meaning “elven spirituality”
Eldar: Quenya, meaning “people of the stars”, the Elves’ name for themselves
Eldarin - Quenya word for the languages spoken by the Elves
Elear: Sindarin, meaning “visionary”
Eleni: Quenya, meaning “star”
Elenya: Sindarin, “day of the stars”, the first day of the elvish week
Elessar: another name for Aragorn II
Elrond: powerful leader of the elves, and ruler of Rivendell
Emyn: Sindarin, meaning “hills”
Endari: the middle of the year in the Elvish calendar
Endóre: Quenya word for 'Middle-earth’
Éomer: the eighteenth King of Rohan, and first of the Third Line of their kings
Éowyn: female member of the royal house of Rohan who kills the Witch King of Angmar
Eriador: a region of Middle-earth located between the Blue Mountains and the Misty Mountains
Eryn: Sindarin, meaning “forest, wood”
Esse: Quenya, meaning “name”
Estel: Sindarin, meaning “hope”
Estellio: Sindarin, meaning “trust”
Ethuil: the first season of the Elvish year, equivalent to spring
EĂ€rendil: First Age half-elf who eventually became a legendary figure. He and his wife Elwing are key to the victory of good in the Silmarillion.
Falas: Elvish, meaning “shore, line of surf”
Faramir: the Captain of the Rangers of Ithilien
Faroth: Elvish, meaning “hunt, pursue”
Finwë: First king of the Noldor
Firith: Sindarin, meaning “fading”, the fourth season of the Elvish year
Formen: Quenya, meaning “north”
Frodo: the nephew of Bilbo Baggins who bore the One Ring to its destruction in Mount Doom
FĂ«a: Elvish, meaning “spirit”
FĂ«anor: one of the Elves that first departed from Valinor
Galad: Elvish, meaning “light”
Galadriel: Queen of the Elves
Gandalf: ancient wizard badass. a member of the Fellowship of the Ring
Gildor: Elf of Rivendell in the Third Age
Gilthoniel: Varda, the Vala responsible for the outlining of the stars
Gimli: Dwarf and member of the Fellowship of the Ring
Gondolin: a hidden city of the Elves
GrĂ­ma: an ally of Saruman who gave false advice to the King of Rohan
Haleth:  Haleth was the daughter of Haldad, leader of the Haladin
HĂșrin: a hero of Men during the First Age
Iarwain:  another name for the enigmatic Tom Bombadil, a nature spirit who lived in the depths of the Old Forest
IlĂșvatar: the supreme deity of Arda
IncĂĄnus: another name for the badass wizard demigod Gandalf
Indis: a female Vanyar Elf of Valinor
Istari: five Maiar spirits sent to Middle-earth as human forms to aid the Free Peoples against the threat of Sauron
Kaliondi:  the Elves of Darkness
KhĂŽr: AdĂ»naic, meaning “lord”
Laira: from Quenya, meaning “summer”
Lalaith: an Edain child, named Urwen at birth, but renamed after the stream running by her house
Legolas: beautiful elf warrior, member of the Fellowship of the Ring
Lindon: an important Elvish realm, known for its harbors and Elven Ships that would sail for the West.
Luin: Sindarin, meaning “blue”
LĂłrien: a magic forest and Elven realm into which evil could not enter without difficulty
LĂșthien: An ancient elf, predating the First Age
Maedhros: one of the princes of the Ñoldor, the eldest of the seven Sons of FĂ«anor
Maia: near-primordial spirits that descended into Arda to help the Valar first shape the World
Melkor: the original evil being in Tolkien’s legendarium, succeeded by Sauron
Mellon: Elvish, meaning “friend”
Meriadoc: a hobbit and companion of Frodo Baggins, and member of the Company of the Ring
Merry: Meriadoc’s nickname
Minas: Elvish, meaning “tower”
Minelle: from AdĂ»naic, meaning “sky”
Mithrin: Sindarin, meaning “grey”
Mordor: the Land of Shadow, a dark volcanic plain that Sauron used as his military base
Moria: an underground kingdom beneath the Misty Mountains
Moriquendi: the Elves of Darkness
Morwen: Wife of HĂșrin. one of very few female characters in this series
Muindor: Sindarin, meaning “brother”
Muinthel: Sindarin, meaning “sister”
NamĂĄriĂ«: Quenya, meaning “farewell”
Narya: one of the three Elvish Rings of Power, described as having the power to inspire others to resist tyranny, domination and despair
Navaer: Sindarin, meaning “farewell”
Nelya: the largest of the three houses of the Elves
Nenya: one of the three Elvish Rings of Power, wielded by Galadriel, normally invisible
Nikerym: Elvish, meaning “captain”
Nilu: AdĂ»naic, meaning “moon”
Nimir: AdĂ»naic, meaning “elf”
Nimrais: Sindarin, meaning “white peaks”
Nin: Elvish, meaning “my” (example: ‘mellon nin’ means ‘my friend’)
Olórin: Gandalf’s original name
Orod: Sindarin, meaning “mountain”
Palantíri: Quenyan, meaning “far-seeing”
Parma: Quenya, meaning “book”
Peredhel: Sindarin, meaning “half elvish”
Peregrin: a hobbit companion of Frodo Baggins, and a member of the Fellowship of the Ring
Pharaz: AdĂ»naic, meaning “gold”
Phelle: from AdĂ»naic, meaning “daughter”
Pippin: Peregrin’s nickname
Quelre: Sindarin, meaning “good day”
Quenya: one of the Elvish languages, along with Sindarin
Rivendell: a peaceful, sheltered Elven town, located at the edge of a narrow gorge of the river Bruinen
Rohan: a great kingdom of Men, located in the great vale between the Misty Mountains to the north and the White Mountains to the south
Samwise: loyal companion of Frodo Baggins who accompanies him to Mordor
Sarati: an alphabet and writing system invented in Valinor by RĂșmil of Tirion
Saruman: A wizard. Once a leader for good, he formed his own empire as a rival of Sauron and was defeated at the Battle of the Hornburg.
Sauron: The primary antagonist of The Lord of the Rings. He crafted the One Ring, and was destroyed upon its destruction at the end of the The Return of the King.
Shire: the homeland of the majority of the Hobbits in Middle-earth, located in the northern region of Eriador
Silma: from Quenya, meaning “starlight”
Silvan: the name given to the woodland Elves
Sindarin: one of the Elvish languages, along with Quenya
Strider: one of Aragorn’s nicknames
Taliska: the language of the BĂ«orian and Hadorian Houses of the AtanatĂĄri
Tauriel: Elvish, meaning “daughter of the forest”
Tavrobel: a town in the northwestern part of the island of Tol Eressëa
Teleri: the third of the Elf clans who came to Aman
Thalia: from Elvish, meaning “bravery”
Thalin: Elvish, meaning “dauntless”
Thorin: Dwarf that led the company of dwarves that retook Erebor from the dragon
Théoden: King of Rohan
TuilĂ«: Quenya, meaning “spring”
TĂșrin: A First Age man who later became the subject of legends
UndĂłmiel: another name for Arwen
ÛrĂź: AdĂ»naic, meaning “sun”
Urulóki: Quenya, meaning “hot, heat”, also used as a name for Fire-Drakes
Vala: Elvish, meaning “mightyïżœïżœïżœ
Valar: the Powers of Arda who shaped and rule the world.
Valdra: Elvish, meaning “inferno”
Valinor: Quenya, meaning “land of the Valar”
Vanya: one of the Fair Elves, or Light Elves
Vilya: one of the three Elvish Rings of Power, may have provided the ability to heal and to preserve
Zadna: AdĂ»naic, meaning “house”
Zimra: AdĂ»naic, meaning “jewel”
ZĂźra: from AdĂ»naic, meaning “friend”
ZĂŽr: AdĂ»naic, meaning “flame”
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mtgbracket · 4 years ago
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Round of 1024 - Batch 9
As we enter the second half of the first round, today we have Kytheon, Kalitas, Iona, Edric, Norin, and Heliod!
Voting is open for one week right here.
Full list of matchups:
Tetsuko Umezawa, Fugitive vs Arahbo, Roar of the World Tomorrow, Azami's Familiar vs Yomiji, Who Bars the Way Sylvia Brightspear vs Iname, Life Aspect Slobad, Goblin Tinkerer vs Kei Takahashi
Kazuul, Tyrant of the Cliffs vs Gahiji, Honored One Eladamri, Lord of Leaves vs Jiwari, the Earth Aflame Edric, Spymaster of Trest vs Muxus, Goblin Grandee Gyrus, Waker of Corpses vs Kyoki, Sanity's Eclipse
Heliod, Sun-Crowned vs Yisan, the Wanderer Bard Glacian, Powerstone Engineer vs Kykar, Wind's Fury Exava, Rakdos Blood Witch vs Zareth San, the Trickster Kytheon, Hero of Akros vs Chandler
Geth, Lord of the Vault vs Danitha Capashen, Paragon Varolz, the Scar-Striped vs Iona, Shield of Emeria Tahngarth, First Mate vs Maga, Traitor to Mortals Varina, Lich Queen vs Szadek, Lord of Secrets
Circu, Dimir Lobotomist vs Valduk, Keeper of the Flame Iwamori of the Open Fist vs Rakka Mar Azor, the Lawbringer vs Myojin of Life's Web Trostani, Selesnya's Voice vs Lady Evangela
Slimefoot, the Stowaway vs Dosan the Falling Leaf Dwynen, Gilt-Leaf Daen vs Adun Oakenshield Kalitas, Bloodchief of Ghet vs Arjun, the Shifting Flame Karlov of the Ghost Council vs Kamahl, Heart of Krosa
Silvar, Devourer of the Free vs Yuriko, the Tiger's Shadow Titania, Protector of Argoth vs Mina and Denn, Wildborn Norin the Wary vs Yidris, Maelstrom Wielder Pang Tong, "Young Phoenix" vs Rograkh, Son of Rohgahh
Shizuko, Caller of Autumn vs Lyzolda, the Blood Witch Anya, Merciless Angel vs Hakim, Loreweaver Pako, Arcane Retriever vs Daughter of Autumn Lieutenant Kirtar vs Chromium, the Mutable
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mtgdays · 4 years ago
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  ç”»ćƒă§èŠ‹ă‚‹ă€ŽăƒŹă‚žă‚§ăƒłăƒ‰ă€ăźć†éŒČçŠæ­ąă‚«ăƒŒăƒ‰ 《The Abyss》 《Acid Rain》 《Adun Oakenshield》 《Al-abara’s Carpet》 《Alchor’s Tomb》 《All Hallow’s Eve》 《Angus Mackenzie》 《Bartel Runeaxe》 《Boris Devilboon》 《Caverns of Despair》   ă‚čăƒăƒłă‚”ăƒŒăƒȘンク ă‚čăƒăƒłă‚”ăƒŒăƒȘンク (adsbygoogle = window.adsbygoogle || []).push({});   《Chains of Mephistopheles》 《Cleanse》 《Disharmony》 《Divine Intervention》 《Elder Spawn》 《Eureka》 《Falling Star》 《Field of

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jamesbregenzer · 5 years ago
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MTG ADUN OAKENSHIELD LEGENDS ENGLISH! VINTAGE BEAUTIFUL CARD!
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daily-mtg-tarot · 6 years ago
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Concentrate upon your question, and draw from a deck of 151 green and black Creature cards...
The Present
Hag Hedge-Mage
{2}{B/G}
Creature — Hag Shaman
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
2 / 2
The Challenge
Charnel Troll
{1}{B}{G}
Creature — Troll
Trample
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
{B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll.
4 / 4
The Past
Jarad, Golgari Lich Lord
{B}{B}{G}{G}
Legendary Creature — Zombie Elf
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
2 / 2
The Future
Vulturous Zombie
{3}{B}{G}
Creature — Plant Zombie
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3 / 3
Above
Dreg Mangler
{1}{B}{G}
Creature — Plant Zombie
Haste
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
Below
Adun Oakenshield
{B}{R}{G}
Legendary Creature — Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1 / 2
Advice
Siege Rhino
{1}{W}{B}{G}
Creature — Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
External Influences
Golgari Rotwurm
{3}{B}{G}
Creature — Zombie Wurm
{B}, Sacrifice a creature: Target player loses 1 life.
5 / 4
Hopes/Fears
Karona, False God
{1}{W}{U}{B}{R}{G}
Legendary Creature — Avatar
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5 / 5
Outcome
Atraxa, Praetors' Voice
{G}{W}{U}{B}
Legendary Creature — Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
4 / 4
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richyandrewsblog · 8 years ago
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Get your horses ready! Adun is ready for action!
read, enjoy,share, like!
thanks for reading!
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mtg-cards-hourly · 5 years ago
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Adun Oakenshield
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —The Anvilonian Grimoire
Artist: Jeff A. Menges TCG Player Link Scryfall Link EDHREC Link
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sacraliel · 9 years ago
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Thorin Oakenshield
Note: Use the shield to prevent dragon sickness
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mtgbracket · 4 years ago
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Round of 1024 - Batch 9 results
Here are the latest results!
The full spreadsheet is here and the visual results are here.
Today’s results in full:
Rograkh, Son of Rohgahh defeats Pang Tong, "Young Phoenix" with 92.4% of the vote Slobad, Goblin Tinkerer defeats Kei Takahashi with 87.0% of the vote Kykar, Wind's Fury defeats Glacian, Powerstone Engineer with 85.1% of the vote Trostani, Selesnya's Voice defeats Lady Evangela with 83.5% of the vote
Yuriko, the Tiger's Shadow defeats Silvar, Devourer of the Free with 82.4% of the vote Chromium, the Mutable defeats Lieutenant Kirtar with 81.6% of the vote Slimefoot, the Stowaway defeats Dosan the Falling Leaf with 73.0% of the vote Kytheon, Hero of Akros defeats Chandler with 72.4% of the vote
Pako, Arcane Retriever defeats Daughter of Autumn with 72.2% of the vote Eladamri, Lord of Leaves defeats Jiwari, the Earth Aflame with 71.5% of the vote Titania, Protector of Argoth defeats Mina and Denn, Wildborn with 71.3% of the vote Gyrus, Waker of Corpses defeats Kyoki, Sanity's Eclipse with 69.8% of the vote
Tomorrow, Azami's Familiar defeats Yomiji, Who Bars the Way with 68.8% of the vote Lyzolda, the Blood Witch defeats Shizuko, Caller of Autumn with 67.7% of the vote Azor, the Lawbringer defeats Myojin of Life's Web with 67.2% of the vote Tetsuko Umezawa, Fugitive defeats Arahbo, Roar of the World with 65.3% of the vote
Anya, Merciless Angel defeats Hakim, Loreweaver with 62.7% of the vote Karlov of the Ghost Council defeats Kamahl, Heart of Krosa with 61.4% of the vote Edric, Spymaster of Trest defeats Muxus, Goblin Grandee with 61.1% of the vote Zareth San, the Trickster defeats Exava, Rakdos Blood Witch with 60.9% of the vote
Dwynen, Gilt-Leaf Daen defeats Adun Oakenshield with 60.8% of the vote Geth, Lord of the Vault defeats Danitha Capashen, Paragon with 60.2% of the vote Norin the Wary defeats Yidris, Maelstrom Wielder with 58.8% of the vote Rakka Mar defeats Iwamori of the Open Fist with 58.2% of the vote
Yisan, the Wanderer Bard defeats Heliod, Sun-Crowned with 56.6% of the vote Tahngarth, First Mate defeats Maga, Traitor to Mortals with 56.5% of the vote Circu, Dimir Lobotomist defeats Valduk, Keeper of the Flame with 56.1% of the vote Arjun, the Shifting Flame defeats Kalitas, Bloodchief of Ghet with 55.4% of the vote
Iona, Shield of Emeria defeats Varolz, the Scar-Striped with 55.1% of the vote Kazuul, Tyrant of the Cliffs defeats Gahiji, Honored One with 53.2% of the vote Varina, Lich Queen defeats Szadek, Lord of Secrets with 53.0% of the vote Sylvia Brightspear defeats Iname, Life Aspect with 52.2% of the vote
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mtgalterations · 12 years ago
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Adun Oakenshield by Klug Alters
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jamesbregenzer · 5 years ago
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MTG ENGLISH LEGENDS ADUN OAKENSHIELD MTG LEGENDARY CARD GOLD
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daily-mtg-tarot · 5 years ago
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Concentrate upon your question, and draw from a deck of 55 uncommon, rare, or mythic rare multicolored early set cards...
The Present
Angus Mackenzie
{G}{W}{U}
Legendary Creature — Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
2 / 2
The Challenge
Rohgahh of Kher Keep
{2}{B}{B}{R}{R}
Legendary Creature — Kobold
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
5 / 5
The Past
Adun Oakenshield
{B}{R}{G}
Legendary Creature — Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1 / 2
The Future
Jedit Ojanen
{4}{W}{W}{U}
Legendary Creature — Cat Warrior
(no text)
5 / 5
Above
Jasmine Boreal
{3}{G}{W}
Legendary Creature — Human
(no text)
4 / 5
Below
Jacques le Vert
{1}{R}{G}{W}
Legendary Creature — Human Warrior
Green creatures you control get +0/+2.
3 / 2
Advice
Sol'kanar the Swamp King
{2}{U}{B}{R}
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5 / 5
External Influences
Jerrard of the Closed Fist
{3}{R}{G}{G}
Legendary Creature — Human Knight
(no text)
6 / 5
Hopes/Fears
Tuknir Deathlock
{R}{R}{G}{G}
Legendary Creature — Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
2 / 2
Outcome
Riven Turnbull
{5}{U}{B}
Legendary Creature — Human Advisor
{T}: Add {B}.
5 / 7
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mtgbracket · 7 years ago
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Round of 8192 - Batch 102 results
636 Bracketeers voted in Batch 102, and 10.65m votes have now been cast.
Visual results are here and today’s results are:
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Cavern of Souls defeats Leeching Sliver with 91.25% of the vote Sydri, Galvanic Genius defeats Servo Exhibition with 87.97% of the vote Arcbound Ravager defeats Daring Apprentice with 87.07% of the vote Chromanticore defeats Drudge Skeletons with 82.36% of the vote
Wellwisher defeats Shower of Sparks with 82.23% of the vote Lumbering Falls defeats Noxious Hatchling with 75.90% of the vote Mana Echoes defeats Auriok Glaivemaster with 75.73% of the vote Rootbound Crag defeats Douse with 75.64% of the vote
Cosi's Trickster defeats Jund Panorama with 75.37% of the vote Spy Kit defeats Lashknife Barrier with 72.54% of the vote Spatial Contortion defeats Orgg with 71.89% of the vote Parallax Wave defeats Sundering Growth with 66.93% of the vote
Summoner's Pact defeats Spawnsire of Ulamog with 65.77% of the vote Crucible of Fire defeats Aurochs with 65.34% of the vote Sedraxis Alchemist defeats Steal Strength with 65.09% of the vote Ghostly Prison defeats Melek, Izzet Paragon with 64.64% of the vote
Village Messenger defeats Murasa Pyromancer with 64.38% of the vote Stitch in Time defeats Sunscour with 63.19% of the vote Vitu-Ghazi Guildmage defeats Mishra's Toy Workshop with 63.17% of the vote Sarcomancy defeats Sai of the Shinobi with 61.50% of the vote
Moonhold defeats Orzhov Euthanist with 61.48% of the vote Knollspine Invocation defeats Final-Sting Faerie with 59.77% of the vote Ajani's Pridemate defeats Shauku, Endbringer with 59.13% of the vote Carven Caryatid defeats Jötun Grunt with 58.63% of the vote
Radha, Heir to Keld defeats Gelectrode with 57.91% of the vote Frost Walker defeats Sift with 57.75% of the vote Essence Extraction defeats Llanowar Empath with 57.23% of the vote Madcap Experiment defeats Grand Melee with 56.70% of the vote
Chief of the Edge defeats Annex with 54.31% of the vote Moonmist defeats Adun Oakenshield with 53.00% of the vote Raksha Golden Cub defeats Surrakar Spellblade with 52.29% of the vote Morgue Toad defeats Need for Speed with 50.25% of the vote
Full results to date can be seen here.
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