#Voyager is a really decent defensive unit
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Guys I got Lorelei
Pretty good unit with a cute design, thinking about adding her and Yenisei to my star team. Works really well with Regulus and Baby Blue too. All those runs in the rouge like mode were worth it :)
#reverse 1999#reverse 1999 lorelei#Only problem is idk if i’ll have the strength to boot either X or Voyager from the star team when i get Yenisei :(#Voyager is a really decent defensive unit#And I love X#So this conundrum is gonna be a bit of a pain#For now though I’m happy#:)
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A Comprehensive Guide to Choosing the Best Lipstick Brush Set
With regards to applying lipstick, having the right instruments can have a significant effect. A decent quality lipstick brush set can assist you with accomplishing a perfect and enduring completion, and can likewise assist with making the application cycle more clean and exact.
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For More Info :-
Lipstick Brush Set
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Voyager Analysis
Star Max HP: 15,592 Max ATK: 10,450 Star Absorption: 153 Star Generation: 15.1% NP Charge ATK: 0.56% NP Charge DEF: 3% Death Rate: 7% QQAAB Buster = 3 hits, Arts = 3 hits, Quick = 3 hits, Extra = 5 hits Base NP Gain: Arts = 1.68%, Quick = 1.68%, Extra = 2.80%
Voyager of the Stars A: Charges own NP gauge (30-50%) Grants self Debuff Immunity for 3 turns. Gains 10 critical stars. 8 -> 6 turn cooldown
Swingby A: Grants self Evasion for 1 turn. Increases own Quick performance for 3 turns. (10-20%) Reduces one enemy's Quick resistance for 3 turns. (10-20%) 8 -> 6 turn cooldown
Blessings from the End of the World (Cosmos) B: Increases own ally's critical star absorption for 1 turn (300-600%). Increases party's crtical damage for 3 turns. (20-30%) Increases party's critical attack chance resistance for 3 turns (10-20%). 8 -> 6 turn cooldown
Existence Outside the Domain C: Gains 2 critical stars ever turn. Increases own debuff resistance by 6%.
Independent Navigation A: Increases own critical damage by 8%. Increases own Arts performance by 8%.
Contact with Civilization D: Increases own buff removal resistance by 10%.
Pale Blue Dot Quick 5 hit Increases own NP damage for 1 turn (20-40%, OC) Deals damage to all enemies (600%-1000%) Deals 150% extra damage to enemies with Sky Attribute. Charges party's NP gauge by 20%. Further charges the NP gauge of Living Human allies by 10%.
Living Human: Asagami Fujino, Astraea, Chloe von Einzbern, Gray, Great Statue God, Illyasviel von Einzbern, Ishtar, Ishtar (Rider), Jaguar Man, Mashu Kyrielight, Miyu Edelfelt, Parvati, Ryogi Shiki (Assassin), Sima Yi (Reines), Zhuge Liang (Lord El-Melloi II)
Primary Role: Looper, DPS Secondary Role: Crit Support, Support Situational Role:
Voyager is a cute little satellite, and probably has an orbital cannon to take out creepy shotacons. Now that we've settled that, let's talk about Voyager for a moment. Voyager is our first Quick Foreigner, a class that honestly is rather unappreciated, and he comes out...not exactly swinging at first glance. He has a high HP, low ATK spread, which while isn't always bad, is usually not a strong point, and while his Arts card do okay in terms of NP generation, his Quicks and Extra are pretty terrible.
However, that doesn't really matter! Voyager's 1st skill is like Pioneer of the Stars, except it trades the 3 turns of Pierce Invul for 3 turns of Debuff immunity. Whether that trade is worth it probably is a YMMV moment, but I definitely quite enjoy that. Voyager of the Stars, as one might expect, is a fantastic skill, especially on an AoE Servant. It dramatically opens up CE choices and makes Voyager one of the lucky few who does not need to rely on K-Scope to loop. Which we'll get to, but keep that in mind for right now.
Voyager's second skill is both a survival skill and a rather good steroid. This ins't quite a Mana Burset since it is half buff and half debuff, but that also means that unless whatever you're fighting has both buff block and debuff immunity (DEMETERRRRRRRRRR), you'll always get some value offensively out of this skill. It's also Voyager's survival option, but thanks to the 3 turn duration on this skills damage buff and debuff, Voyager in a similar manner to Babbage can use this skill to defend himself and not lose damage.
Voyager's 3rd skill is similar to Lalters, except...stranger. It's a targetable, but somewhat weak, 1 turn star absorb, plus an AoE crit damage boost and crit chance defense boost. If you're wondering what that is, it's basically a buff form of critical chance down. This skill is fine and honestly not too bad, but its definitely the weakest of Voyager's skills. The crit buff is only 30% and the crit chance buff is only 20%, which hampers the usability. Voyager can easily enable crits, so its not too much of a problem to do extra damage, but its not the important part of Voyager's kit.
His NP is where things get, in a word: silly. An NP damage buff, increased damage against Sky enemies, and a guaranteed 20% NP gauge charge are all fantastic, but Voyager will even give an extra 10% towards specific Servants that I have listed above. The 20% NP gauge charge is the best bit though, and that's because Voyager is an AoE Quick NP user. His 20% NP charge lowers the amount of refund he needs to make from 50% to 30%, which makes Voyager much more consistent of a looper. However, he's not perfect in this regard as his NP gain is still pretty low, and most importantly, even with Skadi buffs his damage is super low for a 3-turn looper, meaning he'll either need to fight Sky enemies, use CEs other than K-Scope such as Golden Sumo, or be NP2+ in other to farm efficiently. His NP gain on his NP without his charge is roughly the same as Achilles, to put it in perspective.
On the other hand, you don't have to use Voyager as a looper, and this means that he's a pretty solid anti-Sky unit. His NQQ chain will generate quite a bit of stars and even an okay amount of NP. His big niche here is his NP charges on his NP, his good consistency, and counter-classing Berserkers. Maou Nobu is arguably better overall as she does way more damage, but Voyager still is pretty distinct.
Support: Skadi is the obvious choice, but Voyager also works really well with Sima Yi, Mash, and Waver due to being able to accelerate their NPs. Great Statue God can also work here as well. Voyager really likes supports who will increase his damage due to his damage being on the lower side, and not needing a ton in terms of consistency.
CEs: Thanks to his 50% NP battery, a wide variety of CEs will work on Voyager. Quick up, critical damage up, Golden Sumo, NP damage up, you name it. He’ll even work well with his own Bond CE. The Berserker effective damage CE is also quite notable here, providing a strong stacking boost that will make Voyager do a ton of damage to Berserkers.
Pros: -Fantastic NP consistency thanks to decent refund, amazing NP battery, strong steroid, and good crit star generation. -Provides good support for the party through his NP and 3rd skill. -3 turns of debuff immunity on a 6 turn cooldown -Anti-Sky niche making Voyager amazing against a fair number of Berserkers
Cons: -Very low NP damage if not fighting Sky enemies or Berserkers -Not completely consistent in DSS due to low damage and lower end NP generation -Quick cards have pretty poor performance overall
Voyager doesn't come out as one of the best Foreigners in the game. He's more niche, but probably the best overall for farming should you hit his sweet spots in that regard, and an amazingly consistent Servant. He can definitely perform well, despite his flaws.
Also, cute satellite.
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Things you should check when buying a snake proof hunting boots
In case you're searching for a decent match of snake boots, then you have a wide range of alternatives to look over.
Regardless of whether they are called wind boots or snake verification boots, both are intended to keep any kind of venomous snake from striking your foot or any piece of your lower leg.
In the United States alone there are more than 20 diverse sub-types of diamondbacks, also coral snakes, copperheads, and water slippers, contingent upon what part of the nation you're in, or going through. These snakes can all give a destructive chomp, and regardless of the possibility that you make due there is dependably the likelihood of frightful symptoms. Wind venom is an awful thing.
In case you're into hunting muddy regions, or going on enterprise climbs in the forested areas or deserts, a great dependable match of snake boots is not something to be overlooked or underestimated.
There are a few distinct organizations that represent considerable authority in defensive snake boots, and every one of them make choice items.
There are diverse claim to fame variants of these boots, however having one isn't really any preferred or more terrible over another. For the most part it's only an instance of plan. For instance, wind confirmation climbing boots will presumably look a great deal unique in relation to snake evidence hunting boots, however the two are both there to keep a slithery animal from putting a big deal hurt on you.
Most outlines of these sorts of snake boots ought to keep running up your legs in light of the fact that most snake chomps don't happen on your foot, yet your lower leg. This is to ensure that on the off chance that you step excessively close and your foot sinks six creeps into the mud, despite everything you have security from that cottonmouth or rattler who chooses you're excessively close. For whatever length of time that the snake chomp is underneath the knees, you'll be fine.
Wind boots are an incredible security insurance, and keeping in mind that deaths are uncommon in the United States, there are more than 8,000 venomous snake nibbles a year.
In case you're going in remote nations for an once in an existence time experience, for example, India, Australia, Africa, or the Amazon, you would be advised to view wind evidence boots as a need.
While deaths are uncommon in the United States, India has anywhere in the range of 20-50,000 a year. In case you're voyaging, avoid potential risk.
A decent match of snake verification boots can be a decent safety measure, as well as spare your life.
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F/GO 1-Star Tier List
I’ve decided to make a tier list, because...I’m bored. :)
Feel free to ask any questions or open a discussion of any of my rankings, Tier Lists are pretty subjective and I like seeing what other people’s opinions are. I’ve given my opinions here as well, so the post is fairly lengthy.
Of special note, my 1-3 Star Tier Lists will be also factoring in Grails. Grails aren’t super important for 4 or 5 stars, but budget units greatly appreciate the extra stats due to their lower bases.
1-star Tier List
This tier list will look at the 1-star Servants in the game and rank them based on overall usefulness. This includes both general content, farming, and Challenge quests. This list will also not look at these units in just budget teams, but also in teams will higher rarity units. There will also be a separate ranking for certain units if they are given grails, as stats are the overall limiter to the general usability to using 1-stars.
S-Rank: Top tier units that are very useful overall. Often have specific niches that are not seen in other units, or do what they do so well that they outclass almost every other unit.
A-Rank: Units who are very good at what they do. They are not at the pinnacle of usefulness as other Servants and may face some competition, but they will do their jobs well.
B-Rank: Units who are good, but may not be usable in every team or may be outclassed by other units. Do their jobs generally decently, but often have viable alternatives.
C-Rank: Units who are mediocre. They generally don't have a useful niche or have a lot of Servants who outclass them. Usually require support to be good.
D-Rank: Servants who are simply not good. They may have some usability, but are nonviable the majority of the time.
S-Rank Mozart: Mozart is by far and away the best 1 star. His 44% Arts card boost is very good, but it is his 50 critical star bomb that solidifies his niche, enabling a very large number of Servants to do a lot more damage than they normally will, especially Arts-based critical Servants. His second skill is total bunk and his NP is mediocre, but his other two skills really help hold him together and make him incredible. Mozart is not particularly boosted by Grails, since he's a support and support Servants don't rely on HP or ATK all too much.
A-Rank Mata Hari: Mata Hari is a very overlooked Servant, but she is one of the only 1-stars that truly shines regardless of stats. Her main niche is in simply damage boosting, with her skills providing a 40% Defense down to the opponent and her NP potentially providing an additional 20-30%. She can also potentially Charm, although its inconsistent, and inflicts Skill Seal, a decent debuff. Mata Hari can benefit from Grails if you want to use her for more overall damage, since her NP gain is good and she can rather easily get off multiple NPs, but it doesn't change her rank.
Spartacus: Spartacus is more of a low-A rank, but he's a very good unit for farming. He's an easily accessible Berserker with an AoE NP and a NP charge skill, making him very good for farming. He can be useful in general content and some Challenge Quest because his NP also ignores defense buffs. His myriad number of heals and his Guts do provide him some survivability. Grails do help Spartacus with survivability especially, but he doesn't get a large enough bonus in his damage to raise him up a rank.
Arash: Arash is the premier farming Servant since his release. He has a good NP charge on his 3rd skill and a very powerful NP that gets even stronger with Overcharge. Even better, however, is that Arash's NP will kill Arash, allowing another Servant to come in without requiring the use of Plugsuit. This can be used as strategic times or to simply make farming easier. The main thing holding Arash back from being S-rank is that without any buffs, Arash's damage may not be enough, but Grails boost his damage enough to put him in S-rank if you decide to Grail him.
B-Rank Asterios: Asterios is quite possibly one of the most lop-sided units usability wise. Many newer Masters will probably find him to be overall very weak and have difficulties using him effectively, but with the right set-ups and certain enemies, Asterios may be a complete game-winner on his own. All three of his skills are good, but his NP is where he truly shines, massively reducing opponent's ATK and DEF. Asterios, however, relies on outside support or an enemy that has a high number of hit counters in order to be effective, which hampers his overall usefulness.
Grails boost Asterios' bulk and power, which not only makes him easier to use against more enemies but also allows him to do a lot of potential critical damage with his three skills. A grailed Asterios hence is low-A rank with Grails.
Sasaki Kojirou: Sasaki is an Assassin with a pretty decent power output. His NP will hit decently hard with its good damage numbers and a 20% Quick performance up, and he can do a fair amount of crit damage as well. Due to being a launch Quick servant however, and his low overall stats, he doesn't overly excel at this role compared to other Assassins. His most notable trait is his ability to ignore Evasion for 3 turns because of this. Grails, however, will massively boost his damage and make him a solid A-rank Servant, with both some survivability and damage.
Paul Bunyan: Bunyan was a little difficult to really pin down a ranking for. Bunyan isn't a particularly unique Servant in what she does, providing support and some damage potentially, but she doesn't really excel in either of those areas. Her potential with Buster crit Servants, providing three 20% buffs to their damage in Def down, Buster up, and Critical damage up, is rather notable, but it limits her ability to be used in different team comps. In addition, her very poor survivability makes her very difficult to use as actual damage. She's a high B-rank because of her support potential. Grails giving her extra HP and ATK pushes her into a low A-rank because it makes it more likely she can be used for farming and deal good enough damage.
Bartholomew Roberts: Bartholomew is similar to Bunyan in that he performs two roles: support, and damage dealing. Support wise he has a number of good tools, including Voyager of the Storm, a 40% crit buff for the entire party, and a crit rate down + 20 stars skill. His crit buff also reduces his crit star weight, meaning he can make Berserkers getting crits more consistent too. His support is a little scattered, however, which limits his usefulness there. He can do decent damage to Caster enemies and Bronze enemies thanks to his effective damage on his NP, which makes him a potentially useful farmer, but in specific scenarios.
Grails don't boost him enough to raise him into A-rank because of how specific Bartholomew is. This would change if he got an NP upgrade, however, since it would boost his damage to the point where he could consistently farm Bronze enemies of any class.
C-Rank Jason: Jason is pretty much the epitome of C-rank. He can either be used as a support Servant, and while his 3rd skill is very good, it only works on a very select group of Servants, and to adequately do any farming he'll need support and probably a team in which to enable 3-turn looping. His skillset is decent otherwise but nothing extraordinary. He does very mediocre damage on his own, only doing decent damage to Lancers.
Grails will boost Jason to a low B-rank. His damage will still not be very good, but he'll require less support to be usable and the Arts AoE Saber niche is very underfilled. An NP upgrade would help solidify Jason as a B-rank with Grails.
Charlotte Corday: This one really hurts me, but its the best place to rank her. She's better than Jason because she's at least capable of doing things on her own, but the problem isn't her own usability and more that her niche is oversaturated and she is outclassed by other Servants, more severely than Sasaki. She has a good survival skill with a 2 hit evasion, has the coveted combo of Pierce Invul and Ignore Def for 1 turn, can remove evasion buffs, and has the potential for high crit or NP damage. Corday's 3rd buff is very inconsistent, however, and because of this she benefits having a team built around any three of her buffs procing instead of just one. Her Atk up also has bad downtime which limits her face card damage. It wouldn't take much to make Charlotte B-rank, but she still faces stiff competition regardless.
Grails will boost Corday to B-rank, stabilizing her damage and giving her more HP to tank with. She can be a good boss killer, especially with support, but she still isn't noteworthy enough to compete with the other good Arts Assassins.
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