#Starfield Research
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pixelpandaarcade · 1 year ago
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Starfield: Outposts: Robotics One: Guide and Setup
Before diving into this guide, ensure the Research Laboratory is unlocked and built. You can use the one on your ship as well. Robots 1 needs:  2: Zero Wire  3: Aluminum 3: Beryllium  Note: All of these bots will be moving around your outpost. It is very cute. Sanitation Mini Bot  Increases the production rate of inorganic resources by 10% Materials needed. Zero Wire: 2  Aluminum:…
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seranavolkihars · 1 year ago
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commander oh my commander
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braindancer · 2 months ago
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in case anyone's been wondering where Romy's been lately, i shot her into space
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ayrennaranaaldmeri · 1 year ago
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alright i’m perpetually stuck in shadowheart brainrot, that’s true, but it’s fucking impressive how toddward and larian clowned my expectations the exact fucking same way lmfao. You think Shadowheart will fall into the evil aligned comp category but nope she’s an entirely good person who was always just like that, even the goddess she was gaslit into worshipping couldn’t beat that out of her. Then in Starfield you meet Andreja literally putting a bullet in someone, and are def thinking she may be your more morally flexible companion, she’s of spoopy and mysterious house va’ruun, the space snek cult, but nope nah she too is just a good egg at heart and won’t tolerate murderhoboisms. For two games in a row I intended to have a morally flexible son date who I assumed would be the morally flexible woman but rip to that they just became better people just by knowing and being around the best girls. 
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ahaura · 1 year ago
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when the game makes me leave andreja behind to do some stupid quest
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noneoutofnone · 1 year ago
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Getting whiplash going back to Armored Core VI after playing Starfield
Starfield trips over itself letting you know all of the quests are chill and good actually. The choices in dialogue range from doing a good deed to doing a good deed… for money😈. The only way to join the Space Pirates is to be offered the chance to go undercover first, making sure you see the Pirate but you’re a good guy option. If a persuasion check with someone fails, leaving you only with the prompt [Attack], your companion will say something to the effect of “woof, that was rough. But you did what you had to do.”
The most recent mission I finished in Starfield was for the United Colonies. You stand in front of a council of bureaucrats trying to convince them to hand over banned archival weapon data. This could help stop a small but growing danger to the galaxy. The council argues that it could also lead to that weapon falling into the wrong hands - It was locked away for a reason. It’s a great moment because it was the first time a character in starfield stood up and said to me No, you are in the wrong here, your research could lead to the weapon data leaking, civilians will be put it danger. ALERT. oh no. ALERT. Just as this conversation is happening an entirely contained but also extremely dire attack occurs. ALERT. You rush out and save the day. The threat is proven to be real and the data is necessary. No more questions about is it the right thing to do. Forget about all that other stuff we brought up, you were right. The whole council apologizes to you profusely. Here, take the nuclear launch codes, and here’s a thousand credits as an apology for insinuating that you weren’t the galaxy’s goodest bestest boy.
Mission 1 of Armored Core 6 is called “Illegal Entry��.
In mission 4 “Destroy the transport helicopters” the helicopters are just that. No weapons. Trying to run from you. The rubiconians who stand between you and the helicopters are defending their families. During the fight the enemies bark about you being the bad guy. After the mission your Dad calls you and says “It’s just a Job 621. All of it.” Throughout the entire game you are flooded with voicemails, calls, voices in your head, that all have an opinion on whether what you’re doing is good or bad or just a job.
Starfield is telling you not to think about it too hard. Armored Core is telling you to think about it. A lot. Screaming at you to think about it. What are you doing. It’s not just a job. The game is talking about your actions through all sorts of different lenses.
It’s stepping out of a lazy river and then immediately riding down Niagara Falls in a barrel. Sometimes literally. You see the same safe boring landing cutscene a million times in Starfield. Twice 621 has packed themselves into a barrel and yeeted it into danger.
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marlynnofmany · 5 months ago
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Names Chosen Carefully
I swung into the spaceship’s kitchen with plans to grab a snack before unpacking the bags from our latest supply run, but I paused. Coals was there showing Eggskin a screen of color swatches, and it didn’t look like a menu. Could have been something medical, since Eggskin handled both the feeding and the healing of the crew, though the conversation I’d walked in on said no.
“Vehicles are an option, but I don’t know what kind are popular there,” Coals said. He acknowledged me with a nod. “And an unfavorable skimmer model would be almost as bad as an activity that’s culturally iffy.”
Eggskin was nodding thoughtfully, tapping a claw against their lizardy chin. “The activities are probably easier to research. But I do think that either a generalized space theme or something referring to home would be the way to go.”
“Yeah, but which?” Coals asked with a sigh, staring at the handscreen. “Space might be too common, or trying too hard, and home stuff might not make sense to anyone there, including the kids.”
I must have looked like a confused dog, standing there with my head cocked. Coals took pity on me. “My cousin wants advice on what to name his clutch when it hatches,” he said, holding out the handscreen. Up close, I could see that each color swatch was scales. “This is their best guess about the likely colors.”
“Ohh,” I said. “Got it.”
Eggskin asked Coals, “Are they familiar with nearly-hatched eggs, and color distortion? Many new parents guess wrong.”
I reflected that Eggskin, whose full name was “Skin of the Egg that is Translucent and Ready to Hatch,” had probably thought about the concept pretty often. Their own scale color looked more like boogers than any egg I’d ever seen, but I’d never been privy to a Heatseeker hatching. I assume other colors would show through.
Coals nodded his brick-red snout. “They live near family. Plenty of chances to observe. And he’s been there for brainstorming names on the ol’ home planet, and his mate has too, but that’s not very helpful now.” He glanced up at me. “They just moved to a space station.”
“Are there not many Heatseekers there?” I asked.
“A few, but it’s a very intercultural place. That’s why they wanted my opinion, since I travel around so much. Thought I might have some valuable insights.”
I leaned against a counter, trying not to loom. “What have you got so far?”
Coals sighed deeply. “A lot of doubts. References to home could be great, but they might just be confusing to everyone. What kind of names would you expect to hear with these?” He showed me the screen again.
I was about to object that I was hardly an expert on Heatseeker names, then the palest one caught my eye and I laughed. “Humans would nickname that one Popcorn,” I said, pointing at the white-and-yellow image.
“Popcorn?” Coals looked at it. “What is—”
“It’s food,” I said. “A popular snack from Earth. I wouldn’t expect that to be anybody’s real name though; it’s much too whimsical and silly. Well. At least with my cultural background.”
Coals and Eggskin both looked at the colors without saying anything for a long moment. Then Coals turned the screen to me again. “Would humans of your background have food associations for the others too?”
“Well,” I said, wondering whether I was just hungry. “That one looks exactly like mint chip ice cream. Oh, and that one’s cookie & cream.” They really were; it was uncanny. “I didn’t know you guys had scale patterns with that many speckles.”
“You should see my cousin,” Coals said. “He looks like a starfield. His mate is a simple dark maroon, though. Between the two of them, the genetics are all over the place. What about these other three?”
I looked at the brown-with-red, the yellow-speckled-brown, and the deep purple. “Red velvet cake, dijon mustard, and plum. Or maybe grape. But that doesn’t make as good of a nickname. You aren’t actually going to suggest these, are you? Naming the kids after another planet’s food seems like everyone might expect them all to be familiar with that planet. Pretty sure a couple of those foods might actually be poisonous to you, too.” I flicked a glance at Eggskin, who was thankfully nodding in agreement.
“Naming a child after a toxic foreign food would do them no favors,” Eggskin said. “An adult might wear such a name proudly, but I would fully expect a youth to be pressured into eating their namesake at some point, especially if they lived somewhere it was readily found.”
I nodded too, looking to Coals.
“But,” Coals said. “It doesn’t have to be foreign food.”
I started to ask what he meant, then suddenly remembered a bit of cultural trivia. “It’s good luck to name spaceships after food, right? Does that go for people too?”
Eggskin chuckled while Coals stared intently at the colors. “It can,” Eggskin said. “It’s rather bold, though. An audacious claim that a set of parents can confer enough luck on all their offspring for them to always have food available. Very daring.” They looked at Coals with an amused expression, which Coals didn’t look up to see.
“That fits my cousin surprisingly well,” he said instead.
I smiled. “Are there Heatseeker foods that would fit these colors?”
“I can think of several.” Coals changed the screen to a text field and began typing. “This is perfect. Thank you so much.”
“Happy to help!” I said.
Eggskin suggested, “Be sure to remind them they should research any food they’re considering, and find out what associations their new neighbors are likely to have. Some things translate terribly.”
“No kidding!” I laughed, standing up and moving toward the snack cabinet. “I still remember the spaceships Worm Jerky and Raw Flesh.”
~~~
These are the ongoing backstory adventures of the main character from this book.
Shared early on Patreon! There’s even a free tier to get them on the same day as the rest of the world.
The sequel novel is in progress (and will include characters from these stories. I hadn’t thought all of them up when I wrote the first book, but they’re too much fun to leave out of the second).
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elderscrollsconceptart · 6 months ago
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Some of my favorite Bethesda artists have worked on both Fallout and Starfield.
Whenever I visit their portfolios for TES art I'm always taken aback because I'm confronted with a whole side of their career I habitually ignore since I only post TES concept art.
Perhaps, maybe maybe maybe in the future I will start using the two accounts below in addition to this one.
This blog will always remain my primary focus until I literally run out of things to post here.
I'm only human and already spend a ton of time researching and running this blog. I'd love to start posting concept art on the blogs below, and I very well may, but I'll give it more thought as to how/if I'd do that because it would demand a lot of time to keep the same (attempted) level of quality and accuracy I strive for here.
In the meantime, if you're interested feel free to follow the blogs I just created for Fallout and Starfield concept art:
@falloutconceptart
@starfieldconceptart
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what-even-is-thiss · 8 months ago
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I’m thinking about starfield again because I haven’t had the desire to redownload it and try another playthrough. And that’s weird. Because I replay games to death. That’s basically how I consume video games. I only play a few and I replay them until I know them inside and out and then put them down until I pick them up again a few weeks or months later. It’s very rare that I don’t want to replay a game that I’ve spent a lot of time with.
I think reflecting on it if they ever make a sequel to starfield they need to commit to one thing. Just any one thing. Just pick a thing to commit to. Commit to something.
It’s like starfield doesn’t want to commit and go all the way with any one thing. Starfield isn’t saying anything. Like even more so than usual with Bethesda games.
Like why am I collecting all of these artifacts? Why am I going to the next universe? Why am I helping any of these people in this city with very few named NPCs? Why am I cataloguing all of these plants and animals? Why are these gigantic procedurally generated environments here if there’s nothing to do in them?
Bethesda was trying to make it no man’s sky and a Bethesda game and not be weird or controversial in any way. What? This is the same studio that made giant radioactive bipedal alligators native only to one amusement park.
You know the terror of coming across Swan emerging from the lake for the first time in Fallout 4? You know that oh crap moment when you realize you can kill Astrid in Skyrim? I had zero moments like that playing starfield.
They should’ve done way more with the faction they created that was a bunch of murderous zealots worshiping a giant snake. Freaky fictional cults are Bethesda’s bread and butter. They’re very good at making comically evil cults and parodies of religious extremists.
Where’s the famous lines everyone is quoting from starfield? I’ve found none. No “I used to be an adventurer like you then I took an arrow in the knee” no “I’ve fought mudcrabs more fearsome than you” no “war never changes”
Perhaps the most memorable NPC interaction in Starfield is a) optional based on a box you check at the beginning of the game and b) Is a freaking reference to Oblivion. A game from 2006 with better writing. I’m of course talking about the adoring fan. That entire thing is a tribute to and almost carbon copy of the oblivion character and it’s the only fun NPC interaction I can remember from Starfield.
Like starfield doesn’t say anything. It doesn’t add anything. It’s not even uniquely bad. It’s just there. It’s not even an exploration game. Everywhere you go has already been settled. There’s random abandoned research stations and pirate outposts everywhere. Constellation aren’t explorers. The cataloguing you do with your scanner means nothing.
Starfield needs a direction. It needs to commit. It needs something on par with deathclaws. It needs to establish an antagonist that’s worth revisiting or being a major world event in the history of this world. The star born are just stupid to me. Just people trying to collect a bunch of rocks and go to another universe again and again and again so they can get dragon shouts or something. They’re lame. They’re disorganized. Picking sides between their different philosophies has no tangible impact on the world.
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squishmallow36 · 25 days ago
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I also need to know what alvar's city is. Unless, of course, I missed it because I can't read but it seems kinda weird that it was "your city" the entire time in luding up to page 400. I have a feeling it's going to be relevant
Actually I did some research into the details of it being in a mall and I found the Starfield Library is in the Coex mall in Seoul, south korea. There's also an aquarium and a movie theater so i'm going to say it's pretty likely. Still weird that seoul was never mentioned by name.
(Btw description on pages 175-176)
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sls-manchester-official · 7 days ago
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Precentor Devlin Jacobs stood in zero G on the bridge of the Erinyes, his magboots locking him to the deck. Outside the bridge viewports, he could see the latticework structures of the drydock, cradling the massive vessel that he was temporarily calling home.
Each vessel in the Helios Mothball Fleet had a rotating skeleton crew, the minimum number necessary to maintain vital ship systems while they were shut down. Rumor had it that when their ancestors had arrived, they had set up a fully operational SDS system centered on Helios, but everyone said that was all coordinated via the AI research base on Helios' moon, and in any case no one had seen an SDS vessel in decades - if there were crews going out to perform maintenance on those ships, they weren't telling anyone about it.
Only a handful of small corvettes and frigates remained active and operational, alongside a swarm of DropShips that handled most intrasystem transit and transport. It was ironic, thought Devlin, that getting posted to one of those vessels was regarded as a fate to be avoided among those of the Heliosan navy - sure, you were on active duty, but conditions were cramped, the ships were old and cranky, and most of the command officers aboard were hard drivers, almost as fanatic as the ROM weirdos on Helios itself.
No, it was far better to be on one of the skeleton crews. Sleeping ships couldn't be cranky, the quarters on these larger vessels were much better, and while there wasn't a lot to do, it at least left a lot of time for relaxation. Each of the systems two mothball facilities - one each at the L4 and L5 Lagrange points - had their own space station, each of which served as a home away from home for those crews assigned to care for the mothballed vessels. Each station was a stack of five grav decks, each 2 kilometers in radius, arrayed around a central core.
Considered "wonders the system" by Heliosan tourists, a portion of the traffic to and from the stations was indeed civilian - they were dual-use structures, leftovers from the early days of the Diaspora before Helios had been fully settled again, with little permanent population other than their own crews. The station crews had been originally drawn from the Belter populations of the Sol system, and were generally as oddball as many of the stories told about their ancestors.
But, as much as the civilian amenities and personable crews made living on the stations comfortable, it was when he was aboard the Erinyes that Devlin felt truly at home. He knew what she had been built to do, of course, and that purpose had terrified him. But Erinyes, like a great dragon, slept. Had slept for years and years. She was his to care for, and he knew that to wake her meant something was going horribly wrong. Out of the viewports, past the drydock in which Erinyes slept, Devlin could see dozens of other vessels - a score of Diaspora class JumpShips, a pair of cruisers, a battleship, and support vessels.
And then, suddenly, with the lensing bubbles and bright flashes of successful Kearny-Fuchida jumps, three more vessels were among the mothball fleet. Devlin stared at them, at the symbol on their sides he could easily see through the massive bridge viewports. Devlin's stunned brain supplied only two thoughts.
The Star League? What the hell is going on?
( @is-the-battlemech-cool-or-not )
Commodore Mikolaj looked out at the dozens of Heliosan ships scattered across the starfield before them, floating in the void near a considerably-sized space station which, if the HUD painting the bridge windows in blue light was correct, sat exactly at the Lagrange point of the system.
"Status report." She ordered, glancing across the array of officers at terminals all around her as they gave their reports in clipped tones, all systems operational and ready, with boarding parties ready to go, just as she'd ordered.
"Excellent work, ladies and gentlemen," she said. "Now get me a reading on those ships. Intel says it's a mothball fleet, but I'll confirm that for myself."
After a few tense moments, one of the officers spoke up. "No signatures that would indicate an enemy combat-ready ship in the local voidspace, Ma'am." Collen nodded, thanking the man with a nod as she turned to her comms officer.
"Wilson, what's the chatter like? Any orders for battle stations?" The balding man turned slightly, though his eyes stayed locked on the rapidly-scrolling wall of text before him.
"Mostly confusion, Ma'am. It seems they had no clue the invasion was even happening. As far as they're concerned, we've undergone temporal displacement from Amaris' War."
"Very good," she said, reviewing the sensor readouts that were just now beginning to fill her command console, indicating that the entire fleet was on external power from the station, with not a single weapon powered up. "Prepare to broadcast on all frequencies, let's serve up our demands."
Colleen leaned forward, ensuring the microphone in her console would pick up her voice loud and clear, and when Wilson gave her the nod, she began.
@is-the-battlemech-cool-or-not
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starfieldconceptart · 3 months ago
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Research Workbench
Concept art for Starfield
Art by Erlson Neba
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chadfallout76podcast · 1 year ago
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What if gamers could change lives? Fall For Hope is a global community initiative to join hands for one cause. Through Dec. 30th, gamers from all over the world will stream Fallout, Elder Scrolls, Starfield and more to raise funds for children fighting to live. Every donation matters. https://tiltify.com/st-jude-children-s-research-hospital/fallout-for-hope-2023
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carnellousthecat · 1 year ago
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I think a huge part of the failure of Starfield, besides the fact of its lack of design documents (And Pagliarulo in general as outlined by PatricianTV on Youtube) is the complete and utter failure of aesthetic. The Elder Scrolls has very clear aesthetics unique to every culture, and fallout has a very prominent casette futurism and retro sci fi aesthetic, but I think in an effort to avoid comparisons to fallout they completely scraped all the aesthetic personality out of the game.
Like think about it. They say "nasapunk" but what does that mean? And it can't just be the fact that they're still using no.2 pencils. The ships, though they have subtle elements of outdated nasa technology, look absolutely nothing like anything NASA would have made. It's so bad that people don't even realize it's going for an aesthetic at all beyond Red Dead Redemption and Cyberpunk 2077.
They just like, have absolutely none of the recognizable nasa iconography. They have no rovers or unmanned craft, they have no separating pieces of a ship in space. I know it would have limited the ship building but the least you could do is attach the ship to a vertical rocket a la space shuttle. They could have a separating bit of the ship you can use to land like the moon lander, and it wouldn't be hard to implement, just make every cockpit double as a moon lander.
And the suits. The outfits. Good god they are all awful. Like I get that adding "punk" to the aesthetic means it becomes more stylized but it shouldn't be so much so that it's unrecognizable as the "nasa" part of that term.
I know this might tickle some feathers, but in past content Destiny 2 did an incredible job with that aesthetic already. In the now removed location "Titan" there used to be a "golden age" research base that kind of looks like a space oil rig, and EVERYTHING from that location just screams nasa, from the armor you can get there to the design of the habs, how buildings are connected by airlocks with that cool crinkly foil looking stuff on them, it's amazing. Even Bungie was able to beat Starfield at its own game when they tried ONCE like five years ago or something
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clowngames · 11 months ago
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Do you feel like talking about game development?
https://youtube.com/shorts/0w3hnaUo-50
I can't speak on Palworld as a game because I haven't played it, watched any footage of gameplay, or seen any trailers, but I can aggregate some commentary by gamedevs I've talked to along with some research I've done to confirm we're not all just making shit up.
Palworld is Pocket Pair Inc.'s second major release, and it's an Early Access game while their first game is still, also, in Early Access.
The banner from their other Early Access game, Craftopia, is this:
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This doesn't bode well for Palworld's future. Note that it is February at time of the screenshot taken, and more distressingly a "bugfixing update" is worth celebrating 4 years into Craftopia's development.
They have two previous releases which are an AI-art-based social deduction game and a gacha card game. There's no nice way to say this, but the types of games in their portfolio bring to mind an amount of startup capital that makes the Early Access model unnecessary. In particular, there's no circumstance in which a game dev company simultaneously needs the early return of the EA model and also has the resources to split their studio off to make a second one. The reason they're using this model is as a metric of gauging interest to figure out how to divide their resources according to demand and to show to their investors that they're doing well.
Finally, they're working on another game at the same time as Palworld and Craftopia: Never Grave - a metroidvania roguelike with visuals similar to Hollow Knight and the capture mechanic of Super Mario Odyssey (complete with throwing your hat at enemies to possess them).
All of this paints a pretty clear, if cynical, picture of their business strategy. Pocket Pair is simply making other people's video games, but faster.
To be clear, I'm not accusing them of plagiarizing. I think Palworld is pretty distinct from Pokemon in fairly obvious ways, in the same way that Craftopia is distinct from Breath of the Wild. In addition, both games are borrowing game mechanics and ideas from more than one game each.
But at the same time, the vibe I get is less "taking inspiration from multiple sources" and more "seeing what is successful about multiple sources and combining them with the goal of making something appealing." Gamers like farming, so we added crops. Gamers like third person shooters, so we added that to Pokemon. There's no consideration for thematic cohesion or vision. I think the reason there was a controversy involving the suspected use of AI in Palworld is because there's an evident absence of artistic intent which mirrors the way AI generates images or text.
Pocket Pair Inc. is the cover band of game developers. And with Palworld they happen to have learned the crowd pleasers.
That's not to say there's no artistic value to Palworld, or even that the game isn't worth playing, or fun, or "good," whatever that means. Objectively speaking, making a game that appeals to so many people it breaks records is an accomplishment worth paying attention to, and quite frankly if that were me I'd be pretty proud of myself. But I can't help but think about that post about AAA games all being the same because studios are afraid to take risks without risking capital and then think, Palworld is a manifestation of the same problem.
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silurisanguine · 7 months ago
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OC Questions tag game - (lisa-and-shadow question answers)
I was tagged by @lisa-and-shadow in the oc questions tag game and I'm going to answer the three given me as all 4 of my ocs!- Seren Jones, Aeryn Ryder, Zofie Orel and Kiara Black This was great to really delve into their personalities as i wrote these, i hope that comes across! Since this is going to be a long post, answers behind a cut! And I'll tag @vorchagirl @despicablediet and @bearlytolerant @staticpallour @fangbangerghoul @a-cosmic-elf @atonalginger @eridanidreams @toxiclizardwrites @therealgchu @aro-pancake with these three questions to answer, no pressure though! What is your favourite place to visit? Do you have a signature style or look? What was your favourite toy as a child?
First up Seren Jones (My Starfield, Coemancer Starborn OC)
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What was your first kiss like? "Oh...fumbled, messy and embarrassing!...but kinda nice too. I was fourteen and so innocent in that regard. It was with a girl I'll call Katie, a fellow expat I'd met and grown fond of in the Akilan secondary school I ended up in after my parents and I had moved back there. I'd known from the moment i started thinkin about other kids in that way that I liked both boys and girls and finding a girl that seemed to like me too, well I jumped at it...guess my curious explorer streak came out early! It was such a classic trope, kissing her behind the school sheds during break. She basically dared me and I'd never kissed anyone, so I just sort of smushed my lips against hers as she opened her mouth and yeah...messy. Then a teacher came round the corner and discovered us and although they weren't angry I was so embarrassed. Katie I think more so as she kinda avoided me after that." Do you have a signature style of dress/favorite outfit? "Now? I guess my starborn suit. It feels like it's part of me... I dunno. When I'm reborn in a new universe, I'm already wearing it, like it's born with me. But style? I tend to go practical, what will fit under it, so sportswear or jumpsuits, anything fitted or light. As for what I like, I guess I used to enjoy wearing fitted suits and formwear in dark colours, like blues, blacks and greys, sombre tones rather than bright colors. That I leave to my hair! Think my favourite item of clothing though...was my wedding dress. That was this cream and deep dark navy blue sleeveless gown I'd found in a shop in New Homestead, but I think that had a lot to do with the way Sam looked at me when he saw me in it." Are you quick tempered? Or even-keeled? "I'd like to say even keeled most of the time, even when I'm seething inside I play it cool usually. Why I survived that gauntlet going undercover with the Crimson Fleet for Sysdef. I used my anger to play the role and I think when I do show anger it's the cold kind. I don't tend to scream or shout, unless it's the Hunter provoking me, then...well I tend to react." Next Aeryn Ryder ( My Mass Effect Andromeda pathfinder)
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What was your first kiss like? "Oh god let me think...Okay, you know, I don't actually remember exactly as those days have become a blur. I can tell you though the first kiss I do remember, the one that set the bar for all future kisses. That was with Kesala when I was eighteen, a research assistant on a prothean dig I was peacekeeping. She was this petite lavender skinned asari that just made everything so interesting. She had such enthusiasm for her work that it was infectious and she brought that to the evening I spent with her at the bar. She was what...112, young for an asari but I could tell she was experienced if you know what I mean. The kiss itself was tender, slow and made my legs weak...and that's all I'm saying on the matter." Do you have a signature style of dress/favorite outfit? "My black leather jacket, I love that thing so much. I usually pair it with a simple top, and fitted pants and my go to sneakers, usually in purple shades. I like comfy and casual. Not that I don't like dressing up, I love dressing up, but I never get chance now! I'm either in armor or wanting to wear something comfy afterwards. I did get to see these gorgeous fabrics back on Aya that Jaal told me were used to make gowns for ceremonies and important parties. Maybe one day I'll get something made for myself, when we can finally celebrate." Are you quick tempered? Or even-keeled? "Feisty, that's what my brother Tristan says I'm like. I've had to temper it as Pathfinder with all the important people I deal with and SAM thank god really helps there, calming me down from doing or saying something I might regret. But there are times they know to just let me loose and let it out my system!"
Next Zofie Orel (My Deus Ex / Assassin's Creed OC)
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What was your first kiss like? "Hmm. Jason, a fellow Assassin acolyte in the Coterie. We shared a birthday so we shared a kiss too after both of us getting a little drunk at our eighteenth party...He died in the Incident protecting civilians. He was a gentle soul really, I don't really think suited to the life, but he was a damn good scout and very good kisser." Do you have a signature style of dress/favorite outfit? "I only wear red, black and white clothes as it makes it easier to mix and match when travelling and I rather like the symbolism. I suppose I have different signature outfits depending on who I am at the time. As Sofia, I wear sleek, expensive clothing, usually a fitted suit. As myself when on a job I wear my custom made tac vest and armoured combat trousers and when I'm off the job, it's what ever is clean but I tend to go for more high end clothing, just in case I need to put on the Sofia persona." Are you quick tempered? Or even-keeled? "I would be lying if I said I didn't have a temper, but I've been trained to control it, hone it into a weapon. Some may call me cold for it, but I feel things strongly, I just hide it well, lest my emotions be seen as a weakness by the enemy." Lastly Kiara Black (My Thief/Dishonored OC)
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What was your first kiss like? "That's a bit personal, why do you want to know?" *a few minutes pass* "Fine, you're not going to let this go are you? It was a streetgang kid when i lived in Dunwall, nothing special." Do you have a signature style of dress/favorite outfit? "Anything dark and fitted so I'm not noticed. I tend to swap between my gear - this leather and twill get up I'm wearing now and something loose after to let my skin breath." Are you quick tempered? Or even-keeled? "I...try not to be. But some people make me angry with their bigotry and arrogance. I can't do much about it though, so there is no point in getting angry, it's better to get even."
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