#Pokemon biology IRL tabletop
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Smoliv, Dolliv, & Arboliva
Smoliv (#928)
Oleavita parvita
General Information: Smoliv the Olive Pokémon, these tiny grass-types store nutrients in the olives on their heads they use to keep themselves sustained for up to a week if resources are scarce. They will squirt this bitter oil at foes to deter them. 
Smolivs are only a foot tall (0.3 M) but are surprisingly heavy and weigh a solid 14.3 pounds (6.5 kg), which is more than a lot of house cats. 
Habitat: Smolivs are a domesticated species that live in orchards in human habitats. They love warmer climates, especially around the Mediterranean Sea.
Life Cycles: Smolivs are born in the late Spring in clutches of several hundred, when they then spend the next several months of their lives struggling to survive against predation until they reach their first evolution, Dolliv. Since Smoliv oil is bitter and unpalatable to humans, orchard Smolivs are typically left alone to fend for themselves until they evolve, at which time they begin receiving attention from the farmers.
While Smolivs are technically capable of reproduction, they are unlikely to, for all members of their family prefer Dollivs or Arbolivas as mates because they’re stronger and more capable. A Smoliv will only ever reproduce in captivity or under extreme circumstances.
Behavior: Smolivs are timid creatures—a justifiable disposition, since lots of things eat them. They’re social creatures that love the company of others of its kind or its family, but do not necessarily require the company of another Pokémon.
Diet: Photosynthesis. If unavailable, giving them olive oil (or similar) will work, too.
Conservation: Least Concern
Relationship with Humans: Smolivs have been raised/grown by humans for thousands of years. The Smolivs themselves are not the evolutionary stage of interest, rather the Arbolivas are, but one cannot have domesticated Arbolivas without first having domesticated Smolivs.
For all this time, Smolivs have made excellent and popular starter Pokémon for new trainers. While Smolivs are weak and timid, they do grow into beautiful, useful, and powerful Arbolivas, and each stage of the Smoliv evolutionary tree is suitable for children and families.
Classification: The species epithet, “parvita” is a diminutive form of “parvus” (small, little). In total, their species name means “small living olive.”
Dolliv (#929)
Oleavita bibranchia
General Information: Dolliv the Olive Pokémon, and the evolved form of Smoliv. The oil in their olives have sweetened only a little, but remains bitter and unpleasant to most, which they will consume as nutrients when resources are scarce or utilized as a weapon against foes.
Dollivs average at 2 feet tall (0.6 M) and 26.2 pounds (11.9 kg).
Habitat: Dollivs live in warmer climates, preferably mediterranean-like regions but not exclusively. They can be found in the same regions that grow olives, and are originally from Europe.
Life Cycles: When a Dolliv’s olives mature, it becomes ready to leave the orchard it grew up in and go on its own journey. Often, they return to the orchards of their birth but many do not, either because they found a new home for themselves or because they didn’t survive the journey. This burning desire to travel is how the evolutionary line disperses its population. This is a normal part of a Dolliv’s life and it cannot be fought—preventing a Dolliv from leaving will only leave it anxious and depressed and is considered neglect. Many trainers can work with this by simply allowing their Dolliv to travel with them on their own journeys—this seems to work as an excellent compromise, and thus Dollivs are highly recommended to be on a traveler’s team.
Behavior: Dollivs are curious creatures with a deep yearning to travel. They have no set personality, but most prefer the companionship of others if available.
Diet: Photosynthesis. If insufficient, a trainer could feed it olive oil or something similar and that’ll work, too.
Conservation: Least Concern
Relationship with Humans: Dollivs have been raised by humans for thousands of years in grand olive orchards where their olives have supplied humanity with invaluable resources. But Dollivs need to travel or they become unhappy, anxious, and depressed, so it has become custom on many orchards to lend their Dollivs out to willing trainers who are traveling as part of their journey, for them to be returned to the orchard when the Dolliv is ready to return. Of course, some of these Dollivs choose to stay with their trainer friend, but many do actually return home as Arbolivas.
Classification: Dollivs are in the genus Oleavita which is a combination of “olea” (Olive) and “vita” (life).
Evolution: Dollivs evolve from Smoliv at level 25.
Arboliva (#930)
Oleavita oleavita
General Information: Arboliva the Olive Pokémon, and the final evolution of Smoliv. This Pokémon is capable of shooting its oils at foes, dealing painful amounts of damage in the process.
Arbolivas average at 4’7 feet (1.4 M) tall and weigh about 106.3 pounds (48.2 kg).
Habitat: Arbolivas live in Mediterranean climates in olive orchards.
Life Cycles: Once an Arboliva finally evolves from a Dolliv, it takes on a more stoic nature and a desire to protect and care for those weaker than itself in its orchard/family/group. While Smolivs and Dollivs are both capable of reproduction, it is overwhelmingly the Arbolivas in the orchard that make the babies, which are born in the hundreds each Spring. While the eggs incubate/germinate in the early months of Spring, the parent Arboliva(s) will defend its eggs vigorously and fiercely, but upon hatching the Arboliva allows its babies to learn the ways of the world the hard way—though, don’t take this as neglect, for they will still teach the younglings all that they can teach them, and will still defend them from predators when the opportunity arises, but alas even an orchard of Arbolivas cannot possibly watch over every Smoliv or Dolliv all the time.
Behavior: Arbolivas are caring and patient with wisdom to share to younger Pokémon. They make great additions to any family or garden. While not stellar parents, they are decent guardians to an orchard and can be relied upon. Best to pair them with friends or other species with stronger guardianship tendencies. In terms of family dynamics and parental urges, Arbolivas are more along the lines of “wise, caring, well-intended, wine aunt who isn’t nearly as concerned about child safety as perhaps she should be.”
Diet: Photosynthesis, though olive oil or even some mashed potatoes would work in a pinch, too.
Conservation: Least Concern
Relationship with Humans: Arbolivas have been domesticated/cultivated by humans for thousands of years for their nutritious and highly useful olives. They are raised in grand orchards with many other Pokémon, and are known to be very gentle, caring, and patient with children. An Arboliva has seen many things in the world by the time they are ready to return home and settle down, and they are happy to pass on knowledge and wisdom to children and young Pokémon, or even share stories with each other. They are not utilized as guardian Pokémon, but they do make great additions to any team of orchard caretakers.
Arbolivas are full substitutes for olive trees in this world.
Classification: Arbolivas are the namesake species of the genus Oleavita oleavita.
Evolution: Arboliva evolves from Dolliv at level 35.
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Hey guess what, if you like my stuff, this is my website where you can find other Pokémon I've written on and more information about the game that I’m slowly making! Check it out! I write books sometimes too.
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An old reblog :) for some reason I couldn't find this post in my tags despite definitely tagging it properly. 💢 And damn it, I really like this one!
Here's another Pokemon IRL tabletop bestiary entry :) they're fun to write
Ditto (#132) Archikoproelefsia prototypos
General Information: Ditto are famous for their ability to transform themselves into any living or non-living thing that they can visualize. Individual Dittos often have strengths and weaknesses when it comes to their transformation abilities, with some having difficulty retaining their shape when they’re laughing, some struggling with faces, and many getting details wrong if their memory of the thing is off. When they sleep, Ditto turn into rocks to avoid harm. For some reason, Dittos tend not to like other members of its species, which readily explains why baby Dittos are rare. This is believed to be because Ditto are a social species who try to fit in with others by transforming, and since they cannot transform into each other, it leaves them feeling socially awkward around other Dittos. They average 1 foot (0.3 meters) in height, and 8.8 pounds (4.0 kg).
Habitat: Human settlements, laboratories, and other urban environments. Dittos are extremely rare in the wild. This makes sense, since they are not a naturally occurring species. It is interesting though, as Ditto could be highly effective at living anywhere if it transformed into the right Pokémon or object, but alas they seem to have a strong preference for urban ecosystems and abandoned laboratories.
Life Cycle: Good question! Dittos can reproduce with any Pokémon that is capable of reproduction which has the miraculous quality of exclusively laying eggs of the non-Ditto species, but they only make more Dittos when they reproduce with each other. And they don’t really like each other that much! Additionally, on-going research into Ditto longevity seems to indicate that they have incredibly long lifespans, as specimens from the original Mew-cloning experiments from the 1960s are still alive and thriving.
Behavior: Ditto are a very sociable but ultimately very awkward species, the horrid combination of being largely extroverts with terrible social anxiety and little self-confidence in their ability to be liked by others just as they are. They typically socialize with other Pokémon by transforming into them, which can make for exciting playtime. Which, as stated above, leads to them not really getting along with other Dittos, though if two Dittos were given enough encouragement and therapy, would probably actually get along great and be awkward together.
Diet: Whatever their transformed form eats, otherwise they eat berries and generic Pokémon food quite readily.
Conservation: Least Concern
Relationship with Humans: Ditto have an intricate history with humans, as dittos straight-up did not exist prior to the 1960s when humanity began its first legitimate attempts at cloning Mew. For reasons that only the creators of Mewtwo could even hope to begin explaining, the Mew cloning process turns out to be extremely finicky and anything less than the acceptable tight margin of error results in a Ditto. However, Dr. Fuji, the pioneer researcher behind the original Mew cloning project, was a genius who (after producing 327 dittos of his own) succeeded in creating something other than a Ditto during his experiments, and created another new species, Mewtwo. After the explosion at Fuji Laboratories in 1969, the research data and notes that successfully created the Mewtwos were lost, and all subsequent experiments since then in cloning Mew have resulted in Dittos. Its to the point, where some scientists are no longer even trying to make Mew, and are just looking to make more Dittos. Several tens of thousands of Dittos are on record of having been created since 1961, with most being adopted out to respectable breeders, trainers, rangers, and scientists. This has not stopped some Dittos from getting into wrong hands. Lastly, the research behind why Dittos are created is not widely known, but its status as Top Secret Information ceased in 1991 because a reporter used their country’s Freedom of Information Act to demand that information on bioethical grounds.
Exactly 327 Dittos and several Mewtwos (it’s believed to be 4, but the records were destroyed) were created before Fuji Laboratories was ultimately destroyed in a great explosion that killed every scientist in the facility and destroyed everything within a mile of the explosion. To this day, Fuji Island (a made-up remote island in the Pacific otherwise uninhabited by humans because of its remoteness and dangerous fauna) is the only place one can consistently find wild Dittos. But good luck figuring out which of the highly dangerous Pokémon is actually a successfully disguised Ditto! Fuji Island is only accessible by a 4-day boat ride from the mainland and the only humans who live there are the nice (but weird) ranger throuple who man the lighthouse, and the only people approved to travel there are researchers. Otherwise, Fuji Island is designated as a nature preserve by its host country and the international community.
Ditto serve many roles in human society, but research and the arts are the most common professions. And as companions to Pokémon Breeders, as their ability to reproduce with any reproductively-viable individual is extremely useful—especially in captive-breeding programs of endangered species.
It is estimated that there are between 300,000-400,000 individual dittos in existence, with around 250,000 living individuals being confirmed by government records.
Classification: Pokémon taxonomy is complicated, but at the end of all the debates Ditto are considered to be a unique species from Mew despite them being weird failed clones. Dittos are in an interesting position of being the only member of the genus Archikoproelefsia that is available to the public to own, which is cool to many people because it’s well-known in popular science for being the genus that is the Last Common Ancestor Of Pokémon.
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Sableye
Sableye (#302)
Crystalliscomendis petrophthalmus
General Information: Sableye the Darkness Pokémon, and the biggest pest to gem miners to ever exist. They like digging for gemstones to eat and are more than willing to use their claws for digging and fighting. They experience a one-sided rivalry with Gabites—another predator that eats their favorite prey, Carbinks, but the Gabites barely notice them.
The average Sableye gets to be about 1’8 feet tall (0.5 M) and weigh about 24.3 pounds (11 kg).
Sableyes are capable of mega-evolving! And the world has never known peace since! These Mega Sableye do not themselves get any bigger, but one of their gems bursts out of them and enlarges. This gem is factored into the Mega Sableye’s overall weight, making it an astounding 354.9 pounds (161 kg).
Habitat: Sableyes live in mountains and dark caves, particularly caves with many crystals or Carbinks. The presence of Sableye is a sign to prospective miners that they’re on the right track.
Life Cycles: Sableyes are born year-round, usually 1-2 at a time, to co-parents that care for their young with attention for the first five months of its life. They are raised in packs of 10-30 individuals. Individuals are free to leave or stay with their birth pack as seen fit.
At all stages of life, Sableyes are predated upon by Dusclops, Greavards, and other ghost-eating Pokémon. In fact, Sableyes are one of the few energy-transfer points between major ecosystems, for they consume rocks and rock-types (Carbinks) but are themselves ghosts who are predated upon by other ghost-types. This makes them essential to the overall flow of energy in an environment and to the biosphere collectively. When a Sableye dies, its gems return to the earth and are consumed by rock-eating creatures.
Behavior: Sableyes are pack animals that often fair poorly as loners. They hunt together, eat together, sleep together, play together, etc. They strongly prefer the company of other Pokémon and will tag along with their trainer everywhere they go out of a desire for companionship.
Sableyes are reasonably good parents.
Diet: Crystals and Carbinks.
Conservation: Least Concern
Relationship with Humans: Sableye are a right proper nuisance to miners and gem collectors everywhere! They’re vermins that miners try to get rid of and many battles have been fought trying to remove a pack of Sableye from a cave, but they’re resilient little bastards who fight back. Despite humanity’s better efforts, Sableyes have not been driven to extinction, and honestly are doing pretty okay as a species all things considering. There’s no shortage of crystals and Carbinks to eat (sort of), and certainly no shortage of dark creepy caves or abandoned mines.
Classification: The species name for Sableye is Crystalliscomendis petrophthalmus. The genus name means “crystal-eater” and the species epithet means “rock-eye,” and in total it means “rock-eyed crystal eater.”
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Hey guess what, if you like my stuff, this is my website where you can find other Pokémon I've written on and more information about the game that I’m slowly making! Check it out! I write books sometimes too.
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Drifloon & Drifblim
  Drifloon (#425)
Phasmanatansia infansuffuror
General Information: Drifloon the Balloon Pokémon, and a Pokémon surrounded in legends. They are known by many names, including the Signpost for Wandering Spirits. Many believe Drifloons to be Pokémon who spirit away children, but the truth is more complicated than that and leads to many conflicting accounts of them. The reality, is that Drifloons are not kidnappers, but psychopomps. Drifloon quite love children, though they don’t like being tugged around helplessly. They will play with children either willingly or forcefully (as in, the child grabs them and pulls them around like a balloon), but when they can sense that a child is going to die “soon” (whatever that may mean) they may give that child extra attention, a friend. When it’s time for a child to pass on, the Drifloon is there to guide their spirit to the afterlife. But this act is often misinterpreted as the Drifloon being the cause of the death, causing the spread of horrible tales over the ages.
Should someone burst a Drifloon, its life force will come screaming out.
Drifloons are about 1’4 feet tall (1.1 M) and weigh very little at 2.6 pounds (1.2 kg).
Habitat: Drifloons can be found all over the world, wherever the winds may take them.
Life Cycles: Drifloons are born sporadically from mating events that occur year-round, usually as singlets to their parents. They will stick with their parents and home flock until they feel ready to move on to a new flock, which could be whenever. There is little parental care beyond group socializing, protection, and guidance.
Drifloons are born to reproductively viable pairs about once every 3 or 4 months. They are eaten by other ghost types, such as Dusclops and Dusknoirs with regularity and don’t put up much of a fight against ghost-type specialists.
Mates are chosen by vibes.
Behavior: Drifloons are amicable sorts who enjoy social gatherings and traveling on the shifting winds. They enjoy children to a point—they really do not appreciate being dragged along like a balloon, and some individuals have an aversion to children because of this.
Diet: Drifloon feed on the lingering spirit energy that drifts on the wind. One could think of them as “filter feeders” of spirit energy.
Conservation: Least Concern
Relationship with Humans: Because of the grave misunderstanding of what Drifloons do, there is a widespread ban on Drifloons as starter Pokémon at the institutional level. A sad reality, because Drifloons are actually kind and helpful Pokémon who enjoy children. Most people will freak at the presence of a Drifloon, for they are, unfortunately, one of many Pokémon who have received a bad rep through no fault of their own.
Drifloons are often the subject of horror movies and supernatural media.  
Classification:  Phasmanatansia infansuffuror is the scientific name of Drifloon, which broken down roughly translates to “floating phantom that steals children.” Carl Linnaeus himself named this Pokémon.
Drifblim (#426)
Phasmanatansia ventusmortem
General Information: Drifblim the Blimp Pokémon, and the evolved form of Drifblim. This Pokémon is known to be helpless against strong winds, mostly only in control of its ascension and descension except under light winds. They enjoy taking other Pokémon (and people) for rides, these joyrides can become dangerous for the Drifblim has little control of its direction of travel and both rider and Drifblim can get lost together with a strong breeze.
Drifblim are about 3’11 feet (1.2 M) tall and weigh about 33.1 pounds (15 kg)
Habitat: Drifblims travel the world wherever the winds may take them.
Life Cycles: Drifblims have the same life cycle as Driflooms, except that they have a lower rate of predation.
Behavior: Drifblims are amicable Pokémon who enjoy playing by giving others rides—but beware, a strong breeze and you’ll both be swept away!
Diet: Drifblims will put more effort into acquiring spirit energy than Drifloons. During the night Drifblims will float down to the surface and grab departed souls that they can catch, which in truth are usually the souls of recently feasted upon Clamperls or something.
Conservation: Least Concern
Relationship with Humans: Drifblims don’t have quite the same horrors attached to its name in human folklore as its unevolved counterpart does, and they are no longer psychopomps, instead have themselves become direct consumers of freshly departed souls and spirit energy. By and large, Drifblims are harmless wayfarers to people, but concerns do arise when someone goes missing because they took a joyride with one. This inevitably leads to suspicions that Drifblims will steal you away too and eat your soul, and so forth. It’s rough being a misunderstood ghost-type.
Classification: The species epithet for Drifblim is “ventusmortem” which means “death wind.”
Evolution: Drifblim evolves from Drifloon at level 28.
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Venipede, Whirlipede, Scolipede
 Venipede (#543)
Virostoma infestantibus
General Information: Venipede the Centipede Pokémon, and the arch rival of Centiskorch, also a Centipede Pokémon. If you thought some of the house centipedes in your basement were gross, be grateful you don’t live in a world with Venipedes because these buggers have venomous bites so potent that it can paralyze even large birds that try to eat them, and it will absolutely cause harm to a fully-grown human, too. Be careful around these critters.
Venipedes average at 1’4 feet tall (0.4 M) and weigh about 11.7 pounds (5.3 kg).
Habitat: Venipedes can be found the world over, from human cities to forests. They prefer not to be out in the open prairie where predators can find them easily, and strongly prefer the cover of trees or buildings.
Life Cycles: Venipedes are born in clutches of hundreds every summer. Only a handful are expected to make it to evolution to Whirlipede, let alone to Scolipede. As a larval-stage Pokémon, it is fully unable to reproduce regardless of its level.
Venipedes are the favorite food of Corviknight, Corvisquire, and Skarmory, who are each large bird Pokémon with a steel-typing that gives them full immunity to Venipede’s potent venom. They are sometimes predated upon by other poison-types, such as Toxtricity and Arbok.
Behavior: Venipedes are voracious and aggressive, willing to attack anything that it thinks it can tackle and eat. Which is often more than it can handle, but that sure won’t stop them! These Pokémon may work alone or in large colonies, both can have their usefulness in survival circumstances and both traits successfully survive to pass on genes as Scolipedes. Because of this social flexibility, Venipedes can be suitable partner Pokémon for teams and households of any size.
When a Venipede and Sizzlipede clash, their battle won’t stop until one kills the other. The loser is consumed. Of note, despite the Sizzlipede having the type advantage, Venipedes are no pushover and will swarm a Sizzlipede when given the opportunity.
Diet: Any plant Pokémon with a strong preference for those that are part poison-type. They especially love Oddishes, Bulbasaurs, Roselias, Bellsprouts, and Foonguses, but will absolutely eat less preferable pray like Sunfloras, Petilils, Shroomishes, Smolivs, Applins, Pumpkaboos, and Maractus. They are a generalist which causes many clashes between Sizzlipedes. The main thing that separates the ecological niches of Venipedes from Sizzlipede, is the fact that Venipedes are less generalist and specialize in grass/poison types and venture into regular plant Pokémon when their ideal food is scarce.
Conservation: Least Concern
Relationship with Humans: Venipedes are considered pests, especially to farmers and human households. To make matters worse, they’re resistant to pesticides! The only viable solution for getting rid of Venipedes is to introduce their predators. This is a big reason why Skarmory (New World) and Corviknight (Old World) are so prolific in and around human environments, though certainly not the only reason.
The rivalry between Venipedes and Sizzlipedes is infamous the world over, barring the peoples of the arctic and Antarctic who do not have these Pokémon in their regions. Their rivalry is told in myths, lore, and legends, depicted as the quintessential sworn enemies on par with the likes of Zangoose and Seviper.
Classification: Despite their rivalries, Venipede and Sizzlipede are both in the class, Chilopoda (Centipedes). The species epithet “infestantibus” is a double-entendre. The word itself means “aggressive” but it also has the word “infest” inside it.
Whirlipede (#544)
Virostoma turbopodus
General Information: Whirlipede the Curlipede Pokémon, and the evolved form of Venipede. They normally remain still and motionless, but when necessary, a Whirlipede can spin, charge, and dash (spin-dash, you could say 😉 ) at its foes up to 60 MPH, dealing devastating injuries. Beware of this Pokémon!
Whirlipede average at 3’11 feet (1.2 M) tall and weigh about 129 pounds (58.5 kg).
Habitat: Despite appearances, Whirlipedes prefer the forests for their safety, rather than, mayhaps, the open fields that one would expect of a creature with such a body type. They especially like hiding within tree roots and in caves while they wait for evolution.
Life Cycles: As a cocoon-stage Pokémon, Whirlipedes are fully incapable of reproduction. They spend the overwhelming majority of their time in this stage focused on gathering energy for evolution.
It is vitally important that Whirlipedes remain out of sight of both Sizzlipedes and Centiskorches because both species will attack, kill, and eat a Whirlipede without hesitation.
Behavior: Whirlipedes do not have much of a personality, since they are a cocoon.
Diet: As a cocoon, this Pokémon does not feed. During the next 4 weeks, it will gather enough energy from its environment to prepare it for evolution. Should an emergency occur, Whirlipedes can eat standard Pokémon food or leaves. Gameplay Mechanic: 1 week of cocooning is worth 1 level, and nothing more needs to be done by the players. Please note, that Whirlipedes will evolve at level 26 unless it has been given an Everstone, which would be considered cruel. Once 6 weeks have passed and evolution has not been achieved, the Whirlipede’s energy reserves will be depleted to a medically significant amount and intervention will be necessary.
Conservation: Least Concern
Relationship with Humans: Whirlipedes are sometimes used in fantasy car and motorcycle designs.
Classification: The scientific name of Whirlipede is “Virostoma turbopodus” which roughly means “poison-mouthed whirlwind-footed.”
Evolution: Whirlipede evolves from Venipede at level 22.
Scolipede (#545)
Virostoma megabicornus
General Information: Scolipede the Megapede Pokémon and the final evolution of Venipede. This mega hunk of a bug is big, dangerous, and the arch-nemesis of Centiskorch!
Scolipede average at 8’2 feet (2.5 M) and weigh about 442 pounds (200.5 kg).
Habitat: Scolipedes live in forests and occasionally venture into open grasslands.  
Life Cycles: Now fully mature, Scolipedes seek out mates upon evolution. Courtship rituals involve displays of strength either with other individuals or through other tests—the female Scolipedes like their mates to be strong and powerful and successful, to give strength to her offspring. Neither parent is particularly attentive to their babies, but both will vigorously defend their clutches especially against Centiskorches and Sizzlipedes!
Courtship occurs in winter when there isn’t much else to do, and by mid-Spring the female is ready to lay her giant clutch of eggs in a safe spot. Come early summer, the eggs hatch and the forest is swarmed with thousands Venipedes! Once the eggs hatch there is no further parental care from the Scolipedes, with the marked exception that Scolipedes are always willing to kill Sizzlipedes that they see bothering any Venipede ever.
Behavior: Scolipedes are highly aggressive predators that will chase down its prey or foe with its horns, tear them apart or hold them still with its claws, and bite them with its venom until it stops moving. They are voracious predators who partake in mutually-destructive clashes with Centiskorches.
Diet: Scolipedes are generalist plant Pokémon predators with a specialty (and preference) for poison-types. Due to their immense size, they focus on larger plant Pokémon (ie: more evolved ones), which means there is little to no overlap with Venipedes. Some (but not all) of the Pokémon they can be seen munching on are: Vileplume, Gloom, Ivysaur, Victreebel, Cacturne, Roselia, Amoonguss, Brambleghast, and Dolliv.  
Conservation: Least Concern
Relationship with Humans: Scolipedes are a true nuisance to olive and apple orchards the world over (amongst others!), and farmers have been battling them off for countless generations. Some cultures have a practice of hunting Scolipedes for glory and for food, seen as a fair trade-off for the fact that Scolipedes regularly eat their agro-livestock Pokémon.
Classification: The scientific name of Scolipede is “Virostoma megabicornus” or “poison-mouthed giant two-horned creature.”
Evolution: Scolipede evolves from Whirlipede at level 26
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Hey guess what, if you like my stuff, this is my website where you can find other Pokémon I've written on and more information about the game that I’m slowly making! Check it out! I write books sometimes too.
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No no no, the electric rodents all share a common ancestor with each other, and it's the non electric rodents (like Skwovet and Greedent) that are derived from the electric rodents. Being an electric type is the ancestral trait of rodent Pokemon, and ultimately what has to be evolved away from.
the pokémon equivalent of carcinization is dragons evolving into jet planes
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Yamper & Boltund
Yamper (#835)
Electricanus amabilis domestica
General Information: Yamper the Puppy Pokémon, and the goodest boy! This electric corgi is a friend to all and a speedy boy. Yampers are absolutely adorable and everything about them is amazing, including and especially their heart-shaped butts with their lightning-bolt tails. They have an organ in their body that generates electricity, but they have no way of storing this power, so when Yampers move there will be little tiny sparks that come off them.
Trainers beware: Joltiks love to cling to the butts of Yampers and absorb their excess electricity! Keep an eye out for this little buggers.
Yampers average at 1 feet (0.3 M) tall and weigh about 29.8 pounds (13.5 kg).
Habitat: None! Yampers are fully extinct in the wild and only exist as domesticated companions to humans. Their wild counterparts are speculated to have disappeared hundreds if not thousands of years ago, it’s hard to say for sure, but these Pokémon were known to the Spanish Conquistadors in Central America, and their wild counterparts were extinct by then. The only written records of their wild heritage are in ancient writings of the Central American peoples, the little that persists into the modern day, but it’s impossible to tell if these stories refer to the wild Yamper line, or if they refer to Electrikes and Manectrics, since both are from the same general region of the world.
Life Cycles: Yampers are born in litters of 3-6 puppies usually once a year, but they could potentially have more litters than that if their owners encourage it. They will be lovingly cared for by their parents and their owners. Yampers become reproductively mature around 1 year old (or level 15, whichever comes last).
Due to their permanent placement in human habitations, Yampers rarely experience predation. Back in Central America, it is theorized that Galvantulas were their primary predators. In human societies, Yampers are prone to the odd eagle or hawk swooping down to snack on them as puppies, but otherwise there really isn’t much that eats them.
Behavior: Yampers are excitable and amicable, a Pokémon that loves to chase fast-moving things—Pokémon, people, cars, it doesn’t matter to them! They’re excellent herders.
Diet: They’re dogs. They eat meat, dog food, pizza, whatever.
Conservation: Extinct in the wild
Relationship with Humans: Yampers are incredibly popular Pokémon. They’re popular as pets, as starters, for providing electricity, and they’re common sights in hospitals, therapy offices, and Pokémon Centers. They’re highly trainable, making them stellar service and work Pokémon.
Because they are highly domesticated, there are many breeds of Yampers found all around the world. There are usually at least two Yamper breeders in every state of the United States, and they are the favorite Pokémon of the British Monarchy.
Yampers are sometimes used as herder dogs for Wooloos and Mareeps.
Classification: Yampers are in the genus “Electricanus,” the same genus as Electrike and Manectric. Its scientific name Electricanis amabilis means “loveable electric dog.”
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Boltund (#836)
Electricanus rapidus domestica
General Information: Boltund the Dog Pokémon, and the evolved form of Yamper. It can channel its electricity into its legs, allowing them to remain strong, run at speeds up to 50 mph, and even potentially run for as long as three days nonstop if pushed. They are the arch nemesis of Thievuls!
Boltund average at 3’3 feet (1 M) tall and weigh about 75 pounds (34 kg).
Habitat: None! Boltunds have no natural habitat and instead live exclusively with humans!
Life Cycles: Boltunds are excellent parents that lovingly care for their puppies. They are not inclined one way or the other toward mating for life and having different mates all the time—it depends on the individual and their life circumstances. Breeders may be inclined to encourage their Boltunds to have specific mating events with specific individuals, or they may not. When Boltunds are ready to court a mate, they will touch noses, share electricity, groom each other, and so forth.
Behavior: Boltunds are energic, friendly, smart, and competitive. They are highly trainable and make excellent companions.
Diet: Again, they’re dogs. They eat dog food, meat, pizza, whatever.
Conservation: Extinct in the wild
Relationship with Humans: Boltunds are highly trainable, making them stellar service Pokémon. They are especially gifted at running, making them top-tier choices for any task that requires speed and agility.
Boltunds are sometimes subjected to “greyhound” racing—Boltund Racing, as it’s called in this world. Boltund Racing is a source of complicated legal and ethical crap—while ethical races and racers exist, there are far too many that treat their Boltunds unfairly and cruelly. Like in our world with greyhounds, there are Boltund Rescues that find new homes for retired Boltund racers.
Classification: Boltunds share a common ancestor with Manectric within the past 1 million years. Its scientific name is Electricanus rapidus which means “swift electric dog.”
Evolution: Boltund evolves from Yamper at level 25.
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Mawile
Mawile (#303)
Muscipulaferrus muscipulaferrus
General Information: Mawile the Deceiver Pokémon, this Pokémon looks benign and pleasing at first, but don’t let this fool you—it’ll use its massive jaws on the back of its head to eat unsuspecting prey! This second set of jaws are actually highly-derived horns that bio-evolved over time to become a second mouth. Only an evolutionary biologist could explain to you how this happened, and that’s not me. These horn-jaws will mercilessly tear apart its prey, and once it does that they’ll secrete powerful digestive juices (like a Venus flytrap) and slowly absorb its food until it is completely digested.
Mawile is capable of mega evolution!
Regular Mawiles average at about 2’00 feet (0.6 M) tall and weigh about 25.4 pounds (11.5 kg). Mega Mawiles are 3’3 feet (1 M) tall and weigh 51.8 pounds (23.5 kg).
Habitat: Mawile prefer to live in caves and mountainous regions, but can sometimes be found living near factories, powerplants, and metal recycling plants.
Life Cycles: Mawile live relatively long lives, with the oldest known ones in captivity being around 50 years old. They are born as singlets or twins to a pair of parents that rear them for the next 2-3 years of their lives. At this point, they move away from their parents to find their own territory. Around 5 years old, the Mawile becomes reproductively mature, and they may incline themselves to seek out a mate. A Mawile may be inclined to have a child every 3 or 4 years. Not much eats Mawiles, and most of their predators (Dusknoirs, Aggrons, Tyranitars, etc.) tend to only hunt them when they’re little or elderly. A fully grown, healthy, young, Mawile is a force to be reckoned with in this part of the food chain.
Behavior: They are not particularly social creatures, but can reasonably tolerate being in small colonies when food is plentiful. Otherwise, individuals are capable of being pleasant enough around those they don’t perceive as either food or threats, but beware: Mega Mawiles are aggressive and vicious and hungry.
Diet: Mawiles are apex predators in the rock/steel/ground-type food web. They successfully capture and eat Arons, Larvitars, Magnemites, Beldums, Klinks, Meltans, juvenile Orthworms, Bronzors, Klefkis, Varooms, Drilburs, Ferroseeds, Togedemarus, Tinkatinks, Bonslys, Roggenrolas, Rockruffs, Rolycolys, Naclis, Geodudes, Glimmets, and Carbinks, amongst others. An acute reader will notice that these are small Pokémon, and that is because Mawiles can only eat what they can fit in their mouths, and Mawiles are relatively small compared to many rock/steel/ground-types that are available. Because of this, they rarely compete with other apex predators of the rock/steel/ground-type food web, like Tinkatons or Onixes and Steelixes, who overwhelmingly prefer to eat larger prey, or rockier ones in the case of Onix. Mawile prefer to eat steel-types, but will eat rock and ground-types if hungry enough. They cannot digest Pokémon who are not rock/steel/ground or at least made of these materials.
Trainers, if you want to feed your Mawile, there is perfectly acceptable store-bought food for them available from PokeBright Foods.
Conservation: Least Concern
Relationship with Humans: Mawiles are strange Pokémon, but are no real threat to humans nor most of their partner Pokémon. Civilizations have long recognized their vital ecological function of eating the babies of dangerous Aggrons and Tyranitars, who are infamous city destroyers when their ire is met.
In the modern age, Mawiles are brought in to recycling yards to feed on the wild Arons that make their home in them. These Arons cause quite the nuisance because that metal was meant to be repurposed, reused, recycled, etc., and harvesting raw metal after it’s been eaten is quite the chore. Mawiles are happy to clean up these nuisances, and as such are somewhat uncommon sights in urban environments.
Classification: Muscipulaferrus muscipulaferrus is the species name for Mawile, which means “metal mousetrap” or “metal flytrap.” The name refers to its trap-jaws and its propensity for eating steel-types.
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Mareep, Flaaffy, & Ampharos
Mareep (#179)
Oviselectram oviselectram oviselectram
General Information: Mareep the Sheep Pokémon, this Pokémon is a traditional farm animal to people the world over. Its ability to store electricity in its always-growing wool makes it valuable in textile and electric businesses alike.
Mareep average at about 2 feet (0.6 M) tall and weigh about 30 pounds (13.6 kg).
Habitat: Mareep originate from Europe in the Lesser Caucuses, the Zagros Mountains, and the western Alborz region, but have since spread across the globe due to humanity’s globalization efforts. They are a common sight on farmsteads the world over.
Life Cycles: Mareep are born as twins or triplets, though some breeds may be able to produce more. They are born year-round. The baby Mareeps are cared for by its mother until artificial weaning at around four months old, but those allowed to wean naturally stick with their moms until six or seven months old.
Behavior: Mareep are known for their gentle dispositions, making them truly excellent starter Pokémon for beginning trainers. They cannot be raised in isolation from other Pokémon, and in fact a trainer will not be given a Mareep starter unless there is proof of other Pokémon in the household (this is easily done by the parent simply presenting one of their own Pokémon). It is considered abuse to raise a Mareep in isolation of other Pokémon.
In the wild, Mareep live in large flocks with many members of their own kind, where they mutually look out for each other.
Mareep are considered rather dim-witted creatures, though they exhibit strong social intelligences.
Diet: Mareep eat grasses, legumes, and forbs (flowering plants that aren’t grasses). They are able to completely sustain themselves on pasture grass, making them self-sufficient livestock.
Conservation: Least Concern
Relationship with Humans: Mareep are a domesticated Pokémon that descend from wild ancestors in the Mesopotamian region of the world. Humans have been domesticating sheep for about 11,000-13,000 years. The domestication process led to several distinct lineages of sheep Pokémon being bred into existence, most notably Mareep and its nearest relative, Wooloo. Mareep and its evolutionary family are believed to bear the most resemblance to their wild ancestors. Based on the earliest records, the ancestral sheep Pokémon was a three-stage electric-type. Many refer to the Ancestral Sheep Pokémon as “Proto-Mareep,” but when trying to avoid certain biases, will simply call it the Ancestral Sheep Pokémon.  
Because Mareep evolve at level 15 (and reproductive maturity occurs at level 15) this functionally means that most Mareep simply don’t reproduce, but this serves as a problem for farmers who don’t want their Mareep to evolve. It became standard practice for many Mareep farmers to adorn their Mareeps with shards of Everstones around their necks, usually in the form of collars or cute bows. While still a common practice today to keep Mareep fluffy and cute for whatever reasons the farmer may have, Mareep are often bred not for their wool but for their milk, meat, and lambs. Mareep are easier for farmers to handle than Flaaffys and Ampharoses.
It is heavily believed that modern Mareep had the shape of their pupils selectively bred against the standard rectangular pupils that the other Sheep Pokémon have. It was a mutation that made them “cuter,” but the Ancestral Sheep Pokémon almost certainly had rectangular pupils.
Classification: Mareep are the namesake species of their genus, with their full scientific name just a repeat of “Oviselectram” thrice, a name that means “electric sheep.”
Note to Players: When doing your Breeding Success rolls between Mareep and Wooloo, you should use the same-species rates.
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Flaaffy (#180)
Oviselectram roseaderma
General Information: Flaaffy the Sheep Pokémon and the evolved form of Mareep. They produce so much electricity that their wool has started to fall off in huge patches of rubbery skin.  
Flaaffy average at 2’7 feet (0.8 M) tall and weigh about 30 pounds (13.6 kg).
Habitat: Flaaffy originate from the Caspian region of Europe, but can be found the world over thanks to human activities and domestication.
Life Cycles: When allowed to evolve naturally, a Flaaffy will typically evolve from a Mareep around 9-12 months old. Flaaffy have two distinct mating types: truly wild Flaaffys, such as those found in the Caucus Mountains, have an annual mating season every fall, but domesticated Flaaffys have year-round mating cycles. When it is time to mate, the courtship process takes 6-8 weeks, where males of the flock will compete to see who will mate with the females of the flock. Flaaffys will retain the egg “inside” them for five months, then in the final week, the Flaaffy’s eggs will appear and it will guard its eggs vigorously until hatching. Because the wild counterparts are migratory, it is beneficial to wild Flaaffys to have their eggs around the same time, so that the herd at large may stay put for a few days and wait for the Mareep eggs to hatch. It is advantageous for wild Flaaffys to synchronized mating cycles, but in captivity, it doesn’t matter, for there is ample protection year-round for the eggs by caring farmers and the livestock guardians.
On a farm, the Flaaffys of the herd are typically the ones who do the breeding, and are rarely consumed prematurely. Generally speaking, Flaaffys are only killed when they are too old and weak to keep  
Behavior: Flaaffy are amicable Pokémon who enjoy the company of others. They are mild-mannered and quite suitable to most households, though they are considered dim-witted Pokémon. Ones raised on farms are not encouraged to be bright thinkers, but raised as pets they can be taught and trained as well as most starter Pokémon.
Diet: Flaaffy eat grasses, legumes, and flowering plants. Their increased height gives them an opportunity to eat choicer leaves from taller bushes and small trees.
Conservation: Least Concern
Relationship with Humans: In hotter climates, it’s common for farmers to allow their Mareep to evolve into Flaaffy and then adorn them with Everstone bows. While their wool does have use, there are other textiles in use in these regions of the world. Flaaffy are used for milk, meat, and lamb production. Outside of agriculture, the greatest use that Flaaffy’s directly have, is that their wool is used for electrical fibers in wiring and electronics. It’s an incredibly powerful conductor of electricity and some engineers are even investigating uses into battery technology.
The rubbery skin of Flaaffys is highly valued in electrical engineering and in high-tech safety equipment. Naturally, there are Animal Rights Activists who feel it is unethical to be consuming the meat of Flaaffys or Mareeps, and it’s an increasingly contentious subject in the public eye.
Classification: The species epithet for Flaaffy, “roseaderma”, means “pink-skinned.”
Evolution: Flaaffy evolve from Mareep starting at level 15.
Ampharos (#181)
Oviselectram magnalux
General Information: Ampharos the Beacon Pokémon, it is the evolved form of Flaaffy and the final evolution of Mareep. They emit powerful beams of light that can be seen for miles around, making them the ideal Pokémon for powering lighthouses and watch towers.
They average at 4’7 feet (1.4 M) tall and weigh about 135.6 pounds (61.5 kg). Ampharos has a Mega Evolution with the same specs, but its mega is Electric/Dragon.
Habitat: Ampharos hail from parts of the Caspian region in Europe, but they can be found the world over in households, farms, factories, lighthouses, and much, much more.
Life Cycles: Ampharos are the guardians and studs of their flocks. Many farmers only have one Ampharos, making competition between males a relatively moot point. In the wild, herds will have several Ampharoses who will compete in competitions of electrical prowess.
Ampharoses will live for about 20-30 years in captivity.
Behavior: Ampharos are intelligent Pokémon with bright personalities. They lean toward mild-mannered, but they are powerful livestock guardians.
Diet: Ampharos eat legumes, leaves, forbs, fruit, and grasses. Their significant bodily difference from its pre-evolutions lends it toward foraging from plants that were once out of reach, granting them access to trees, vines, and tall grasses.
Conservation: Least Concern
Relationship with Humans: Ampharos make excellent livestock guardians. They’re a fully-evolved Pokémon that can pack a powerful punch of lightning to unsuspectating wanna-be predators. Farmers use them to protect their flocks against wolves and other dangerous foes. 
Ampharos serve a second, incredibly vital function to human society: powering lighthouses. For thousands of years humans have relied on lighthouses to guide ships through dark and stormy nights, and it’s Ampharoses that have been the tall, sturdy, powerful electric-types who have been the beacons at the heart of these lighthouses. This is a long-standing tradition, where an individual Ampharos is purchased from a farmer and trained to use their light to save lives. This encouraged farmers to maintain lineages that still produced Ampharoses, and powerful ones. The Mega Evolved Ampharos became a legendary hero of Pokémon, a grand dragon with magnificent hair and the ability to light up even the darkest of nights.
The light of Ampharoses have also been used to send long-distance messages to others. In fact, it is the mascot and titular Pokémon for the company Ampharos Telephone & Telepgraph.  
Once an individual becomes an Ampharos, it is considered a crime to kill it, for they are often revered as Bringers of Light. In olden times, murdering an Ampharos was a crime worthy of life-long imprisonment or even death in extreme cases. Should an Ampharos be harvested upon its natural death, the orbs on its body were highly prized, and its hide is one of the most resilient materials in the world against electricity.
Classification: The species epithet for Ampharos, “magnalux”, means “grand light.”
Evolution: Ampharos evolve from Flaaffy starting at level 30.
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Ho-oh
Ho-oh (#250)
Irisignusdus phoenix
General Information: Ho-oh the Rainbow Pokémon, an elusive creature heard in myths and folktales the world over as the God of Rainbows (or its many variants).
Ho-oh are an average of 12’06 feet (3.8 M) tall with an impressive wingspan, and weigh around 438.7 pounds (199 kg).
Habitat: Ho-ohs can be found anywhere in the world where it is summer or late spring/early autumn. They especially love rainbows, and are most likely to be found flying through the sky after a rainstorm.
Divinity: Demigod, but one with a high divinity ratio. Their divine power is the fact that they are able to raise the newly deceased from the dead, though this is rare. Again, it must be emphasized that it is only for the recently departed, those who haven’t had time to properly decay and could be fixed with a smidgen of resurrection magic.
Note: Ho-oh are able to create an item called Sacred Ash. In this game, this item provides low-level resurrection magic as described above. Only the freshly departed can be resurrected with this, and it is one use per Sacred Ash. You can find this item described in the Legendary Artifacts section. It is up to the Game Master to decide how often an individual Ho-oh is able or willing to create Sacred Ash.
Life Cycles: It’s unclear what all a Ho-ohs life cycle entails, but they are chronologically immortal, killed only by fatal injuries and disease. Still, while the exacts may be unknown to most humans, here’s a run-down of its approximations:
A Ho-oh is born to a single egg to its parents, which are either both Ho-ohs or one is a Mew. These eggs are laid very rarely, so rarely that documented cases are extremely limited, scarce, and hard to come by, and in your game’s timeline, there may not be any living record of a Ho-oh egg. This egg, when there is one, incubates for a long time, even decades. It will be cared for in a remote nest, far away from any would-be predators. When at last it does hatch, which can only occur on the summer solstice after a rain, the baby Ho-oh will be fully precious and follow its parents into the skies. It takes many more years to develop into an adult, and many Ho-ohs will never know another juvenile Ho-oh before it grows up. Once they leave the nest and its parents, the Ho-oh flies off to explore the world.
Behavior: Ho-oh are travelers who seek to explore the world, to see many sights, and meet many Pokémon. They tend to be a bit wary of humans, but more because humans can be unpredictable and they prefer friendly ones.
Diet: Fruit, nuts, and seeds.
Conservation: ??? Data unavailable ???  
Relationship with Humans: Ho-oh have been a beloved sight to humanity since time immemorial. They are seen after storms, bringing with them beautiful rainbows that give hope and joy to those who see them. Some cultures believe that Ho-oh grant wishes, some believe them to be the Bearer of the Rainbow, and others believe Ho-oh to be a messenger of the gods, or even a psychopomp who ferries souls to the afterlife. They are revered as benign beings, who’s presence is a blessing, and who’s aid can be sought… but whether that aid is given, is another matter.
Classification: Ho-oh is in the genus Irisignusdus with the species epithet phoenix. It is both the namesake and ancestral species of the entire genus, and all other members in it are descended from I. phoenix
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Wooloo & Dubwool
Wooloo (#830)
Oviselectrma oviselectrman crinitum
General Information: Wooloo the Sheep Pokémon, and one of the most common sights in the world. Their wool can grow back in three months, and it is so soft and cushiony that it allows them to handle falls, and to simply roll away from conflict.
Wooloos are about 2 feet (0.6 M) tall and weigh about 25 pounds (or about 12 kg).
Habitat: Wooloo have no true wild counterparts, and are instead a highly derived domesticated sub-species from the same common ancestor as Mareep—to be clear, they are not a Mareep, so much as they share the same common ancestor. They are found on farmsteads across the world. Should anyone see “wild” Wooloos, be aware that these are feral and likely invasive. Wooloos do not belong in the wild.
Mareep originate from Europe in the Lesser Caucuses, the Zagros Mountains, and the western Alborz region, but have since spread across the globe due to humanity’s globalization efforts. They are a common sight on farmsteads the world over.
Life Cycles: Wooloos are born as singles or twins, though some breeds may be able to produce more. They are born seasonally in the early spring. The baby Wooloos are cared for by their mother, where they can be artificially weaned at around four months old, or allowed to wean naturally closer to six or even seven months old. It depends on the farmer and their needs. Wooloo become independent from their mothers at around eight months old.
Mating occurs in the fall, when the rams of the flock will compete for dominance to determine who will mate with the ewes. In truth, these dominance battles occur year round, but most especially during the mating season. By and large, male Wooloos are not able to compete against the Dubwools in the flock, so they are incredibly unlikely to mate.
Behavior: Wooloo are friendly, conflict-averse Pokémon, and not terribly bright. They love laying about in fresh meadows, eating the grass, and basking in the sun. It’s completely true that they really will just roll away from conflict, and it’s a popular internet trend to watch the fluffy Wooloos rolling away.
Diet: Wooloos eat grasses, legumes, and forbs. They can fully sustain themselves on pasture grass, making them excellent self-sustaining livestock.
Conservation: Least Concern
Relationship with Humans: Wooloo are a domesticated Pokémon that descend from wild ancestors in the Mesopotamian region of the world. Humans have been domesticating sheep for about 11,000-13,000 years. The domestication process led to several distinct lineages of sheep Pokémon being bred into existence, most notably Wooloo and its nearest relative, Mareep. Through domestication, the Wooloo and Mareep lineages diverged from the Ancestral Sheep, for as farmers would adorn their Ancestral Sheep Pokémon with Everstones to keep them from evolving, there were some who selected these sheep for their wooliness and other attributes. Eventually, a new evolution line began to form from the early sheep, one that kept its wooliness upon evolution, and these sheep were bred to produce more of their kind, and even eventually losing their electric-typing in the process. In time, this selective breeding would produce the Wooloo lineage, which became distinct enough from the Mareep lineage that folks began to treat them as separate animals, though in truth, they remain the same “species,” just highly derived sub-species variants from each other. Wooloo are largely bred for their wool.
Many cultures choose to braid the wool of their Wooloos into fun patterns and shapes. It is often an activity done with children. Done with love, these braids are often made with interlacing flowers and ribbons. Farmers will still regularly adorn their Wooloos with Everstone bows, but perhaps not as frequently as they do for Mareeps.
There are many breeds of Wooloo.
Classification: Wooloos are in the same genus as the Mareep family, though had once been erroneously placed in their own genus by Linnaeus. Scientifically speaking, they are actually a highly derived domesticated sub-species of Mareep, but no one really cares except the nit-pickiest of nerds with nothing better to argue about.
Note to Players: Yes, this does mean that when doing your Breeding Success rolls between Wooloos and Mareep, you should use the same-species rates.
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Dubwool (#831)
Oviselectram magnacrinitum
General Information: Dubwool the Sheep Pokémon, and the evolved form of Wooloo. Unlike Wooloo, its wool is notoriously springy. The urban legend goes that should one make a carpet out of Dubwool’s wool, it would make something akin to a trampoline.
Dubwool are about 4’3 feet (1.3 M) tall and weigh about 94.8 pounds (43 kg).
Habitat: Dubwool are highly derived domesticated stock from the Ancestral Sheep Pokémon. While they are ancestrally from the Caspian region of Europe, they have no truly wild counterparts and do not belong outside of captivity. Should one see “wild” populations, they are actually ferals and likely invasive.
Life Cycles: Dubwools are bigger and more fearsome versions of Wooloos. The males in the flock will compete with each other for the female’s attentions and the right to breed with them. The breeding season occurs in the fall, the eggs are laid within the month, and the herd at large will protect the eggs from the weather and from predators. Because Dubwools are a purely domesticated species, they are dependent on human care and shelters provided for them. Their “survival instincts” are not as sharp as they were 11,000-13,000 years ago, shall we say, and the species as a whole is notoriously dim-witted and quite silly (by our standards) at times.
Dubwools live up to about 20 years.
Behavior: Dubwools are notoriously gentle Pokémon that only use their impressive horns to entice mates. The rams will compete in grand headbutting competitions with each other in order to establish social hierarchies. Otherwise, they’re exceedingly gentle animals even during “rut” (the male version of being “in heat”), which makes them relatively defenseless prey to opportunistic predators. They make great atrocious guardians, intimidating only the newest of juvenile predators. Instead, most flocks are watched over by more aggressive and protective sorts, such as an Ampharos. They will happily follow the lead of herding dogs like Yamper.  
Dubwools are not known for their intelligence.
Diet: Dubwool eat grasses, legumes, and forbs.
Conservation: Least Concern
Relationship with Humans: Dubwool are prized Pokémon for their incredible wool, which may not be good for regular clothing, but is excellent for making elastics, special ropes, safety gear, and other odd things that humanity needs. Their sociability and self-sustaining nature make them excellent livestock.
As one of the most common Pokémon in the world, they are extremely common as starter Pokémon, especially in rural areas.
Classification: The species epithet of Dubwool, “magnacrinitum”, means “grand hairiness” or “grand fluffiness.”
Evolution: Dubwool evolves from Wooloo at level 24.
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Golett & Golurk
Golett (#622)
Saxusvitae parvus
General Information: Golett are man-made Pokémon forged by ancient civilizations, who utilized an unknown energy source in their creation. The secret to their creation has been lost to time, believed to be kept highly guarded by only a handful of lineages.
Goletts average at 3’3 feet (1 M) tall and weigh about 202.8 pounds (92 kg).
Habitat: Goletts were first created in the Middle East/Southwest Asia by ancient Hebrews and Zoroastrians. While Goletts can be found elsewhere, they are most prominent in this part of the world, where they are often members of families, towns, and cities.
Outside of captivity, Goletts enjoy rocky environments.
Life Cycles: The first Goletts were forged by humanity many countless generations ago using magical arts that have been forgotten to history or kept as closely guarded secrets. It is believed that the magic that keeps them animated has about a 5000-year life span, at which point the Golett dies at long last, if they were not killed sooner in combat or other means.
As sexless Pokémon, Goletts may only reproduce with other sexless Pokémon. They are incredibly picky about their mates, whom they will stay with for the entirety of their life. They reproduce slowly and rarely, though may be encouraged to mate more regularly if their partner is a species that needs to reproduce more frequently.
There are only a handful of predators to Goletts, namely the standard ones like Steelixes and Dusknoirs. Their size lends them to being picked off once in a while, especially outside of captivity.
Behavior: Goletts are loyal to a fault to their families. They are protectors and guardians of their home who will defend their family to their dying breath. They also really like playing with rocks and enjoy being helpful with construction projects.
Diet: They can eat the same things that we eat, but whatever animates them seems to do a good enough job of sustaining them. Players, you do not need to feed your Golett under normal circumstances, but it might be a polite gesture, and there may be occasions where a bit of food will help the Golett recover faster.
Conservation: Least Concern
Relationship with Humans: Goletts were created long ago by ancient peoples using magicks that have been lost to time and history, though some speculate that there may be a secret society that keeps the knowledge alive, should it ever become useful. In ages past, it was believed that Goletts were created by the dark arts, and historians and theologians have argued about this ever since, but without the recipe for creation, no one truly knows. Some believe this interpretation and version of events to be anti-semitic (a likely explanation), others point out that technically the Zoroastrians made them too (and may have made them first), others argue that it was strictly a practice by the ancient Hebrews, and others believe that it doesn’t really matter because they’re alive now and no one knows how to make new ones and they’re perfectly capable of reproducing on their own. So on and so forth. If you fancy upsetting a historian, ask them their thoughts on the creation of Goletts!
In modern times, Goletts are a common sight in Gaza, Egypt, Iran, Kurdistan, and what we once knew as Mesopotamia. There they are the family guardians to many households. Of course, there are other uses for them, and for thousands of years construction projects have utilized the aid of Goletts. They may not be terribly fast, but they are good, reliable workers.
Classification: Golett is in the genus “Saxusvitae” which means “living rock.” Its species epithet, “parvus” means “small” or “little.”
Golurk (#623)
Saxusvitae giganticus
General Information: Golurk the Automaton Pokémon. These Pokémon are capable of retracting its hands and legs into itself, where they become jet propulsions to launch themselves into the air and fly. The seal on its chest contains the power inside it, and removing it will cause the Golurk to lose control of itself and attack others indiscriminately. These rages can decimate entire towns.  
Golurks average at 9’2 feet (2.8 M) tall and weigh about 727.5 pounds (330 kg).
Habitat: Human towns and cities, or rocky environments.
Life Cycles: Once a Golurk evolves from a Golett, they gain new powers and strength, and a new role in society. While a Golurk can live for five-thousand years or so, many perish sooner because of their involvement in war. Should they live for that long, a Golurk may take on a mate (often another Golurk) if it did not have one already. They are tender and gentle with children and baby Pokémon, and any eggs, babies, or children left in a Golurk’s care will receive the ultimate protection and devoted caregiver.
Golurks reproduce slowly and rarely, and in captivity it is often only under the encouragement of their owners.
Behavior: A Golurk will obey its Master no matter what. They are protective of Pokémon, children, and their families. Should someone dare be foolish enough to threatened one its own, they will destroy this threat without hesitation. They are aware enough to understand the difference between play and real threats, a nuance they learn as Goletts. They are startlingly intelligent, fully aware of their surroundings and capable of human nuance, but they are still automatons programmed to obey their Masters. Their protectiveness also makes them excellent parents and guardians to children and Pokémon alike. Many are surprised by their gentleness with the little ones.
Diet: Same thing as Golett.
Conservation: Least Concern
Relationship with Humans: Golurks were created by humanity to act as guardians, laborers, and protectors. While the exact nature of their origins is hotly contentious, in the modern era they are largely seen as gentle giants. Kindergartens and daycares often employ a Golurk to care for the children and Pokémon that attend. There are strict taboos in place against undoing the seal on a Golurk, and fairytales and old wives tales periodically feature warnings against what happens when a Golurk goes berserk.
Classification: Golurk’s species epithet is “giganticus” which means “giant.” They were named by Linnaeus.
Evolution: Golurk evolves from Golett at level 43.
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Legendary Artifacts: The Time Gears
Item Type: Celestial Object
Function: Regulate the flow of time
Source: Fragment(s) of Dialga
Description & History:  The time gears are mysterious artifacts that appear in the folklore of many cultures across time and space. They are believed to regulate the flow of time in a region of the world. Supposedly, on inhabited worlds, there is more than one Time Gear.  
Some cultures believe exclusively in the Time Gears, others only in Dialga, and others who believe in both, who reconcile these beliefs with a tale: The Lord of Time (Dialga) is a real tangible entity, a being tasked with the responsibility of controlling the flow of time throughout the universe and across dimensions, and is itself the living embodiment of time. But Dialga cannot be everywhere at once, it cannot be in every nook and cranny and strange dimension at all times, nor does it want to be, and constantly being pulled to all corners and planes of the universe to control unwinding time and time that has gone out of control, is exhausting, especially in an ever-expanding universe (thanks, Palkia). A long, long, long, time ago, Dialga decided to splinter off fragments of its power into devices called the Time Gears, pieces of itself that would be placed in all corners and planes of the universe. There, these magical devices would regulate the flow of time in Dialga’s stead, and immune to all destruction except for by Dialga or Arceus. Dialga focused on regions of space-time with its own celestial bodies, such as planets and stars, black holes and nebulae, and so on.
There are, of course, other versions of this story in other worlds and cultures, one where the Children of Dialga, the Celebis (who have the power to travel across times and timelines), discovered a future where time had stopped because of the death of Dialga. Upon hearing this story, Dialga chose to take precautions and split its power into the Time Gears, ensuring that time would always flow even in its death in some bleak future.
Other stories still tell many variations of Dialga and the Time Gears, stories spun a thousand and one different ways for a thousand and one worlds.
But why are there three? One tale tells of Dialga’s uncertainty in the face of its own death, wanting extra insurance that the time of worlds where others lived, continued to function even in its absence. Another tale tells of an ancient villain, who sought to bring about the End of Time and found for himself the Spear of Arceus, a legendary weapon made from the body of Arceus (see: The Spear of Arceus) that is said to shatter even celestial objects. This villain found Earth’s only Time Gear, summoning Dialga—some claim that Dialga was slain in this conflict but was rebirthed in due time by the forces of the universe, and others still claim that Dialga was never slain and instead brought divine judgement upon the villain who had so foolishly tried to slay Time. But in each of these stories, they all agree on one thing: Dialga couldn’t risk another incident, and decided to give Earth additional Time Gears just incase.
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Milcery & Alcremie
Milcery (#868)
Galactas galactas
General Information: Milcery the Cream Pokémon, this Pokémon is a female-only species that does not exist natively in the wild. The legend says that Milceries are born from sweet-smelling particulates in the air, but no one can really say for sure where they come from. One day they didn’t exist, and one day, the first Milcery was born. They will absorb the sweet aromas of the air and their bodies will swell, and they’ll deflate again when they run low on energy.
Milcery are about 8 inches (0.2 M) tall and weigh about 0.7 pounds (0.3 kg).
Habitat: Milcery are purely domesticated Pokémon with no truly wild counterparts, if they ever did have one. Milcery can only be found living with humans, and the ones that do exist “in the wild” are feral populations that do not readily thrive. They are most commonly found in bakeries and candystores, where they are treated well and provided the sugar that they require to live.
Life Cycles: Milcery are strange Pokémon who evolve with a truly unique method: being swirled and twirled while holding a sweet. They are born one at a time from a mother Alcremie, but they are born quickly. An egg will be laid and within the week it will hatch into the Milcery. They are cared for by their Alcremie mom or their human and have very poor survival instincts. It’s best to keep a Milcery inside or under careful observation since quite a lot of Pokémon would enjoy eating a sweet treat.
Milcery cannot reproduce. They have a lifespan of 3-5 years, but this extends significantly once it evolves, and evolution is very easily achieved.
Behavior: Milcery are friendly, carefree Pokémon who love to be helpful and are curious about the world. When threatened, they will squirt cream and blind their foes—or distract them with deliciousness, either way, then they run! Well, float? Milcery don’t really have legs, they just sort of float in the air.
Diet: Sugar. They may eat fruit, milk, or honey, too. Fortunately, they’re Little Guys and only require two or three large spoonfuls a day.
Conservation: Extinct in the Wild, but Least Concern in captivity.
Relationship with Humans: Milcery have been cute little guys for hundreds of years, perhaps even thousands! They evolved in either Western Africa or Northern Europe or Southwest Asia and if you ask a room full of scholars you’ll get a different answer from each. Regardless of where they originated, they spread quickly through trade routes and proliferated in human dwellings, particularly in places and with individuals that could afford expending sugar to raise them.
It is believed that a Milcery will bring good luck to a bakery.
Milcery can be obtained be obtained as starter Pokémon and from Certified Pokémon Breeders.
Classification: The genus (and species epithet) of Milcery is “Galactas.” This is a combination of the Greek and latin words for “milk.”
Alcremie (#869)
Galactas dulcus
General Information: Alcremie the Cream Pokémon, this Pokémon has at least 64 different forms that it can evolve into from Milcery, and they’re all dependent on the length and direction of the swirling it did and the sweet that it was holding.
Across forms, Alcremie average at 1 foot (0.3 M) tall and weigh about 1.1 pounds (0.5 kg). They also have a gigantamax form that is 98’05+ feet (30+ M) tall with an unknown weight.
The main (read: official) forms of Alcremie can be divided into two demographics (a third if you count Shiny/Not Shiny): its flavor and its sweet.
Flavors/Swirl: This is the part that is determined by how it swirled at evolution, and to the untrained may seem entirely random. It is not. They are in no particular order: Vanilla Cream, Ruby Cream, Matcha Cream, Mint Cream, Lemon Cream, Salted Cream, Ruby Swirl, Caramel Swirl, Rainbow Swirl. A shiny Alcremie cannot be visually assessed for its flavor, but it does retain the flavor it should be otherwise.
Sweet: This part is visually unaffected by an Alcremie’s shininess or not. The official sweets it can evolve with are: Strawberries, Blueberry Sweet, Heart Sweet, Star Sweet, Clover Sweet, Flower Sweet, Ribbon Sweet. Players are more than welcome to invent their own sweets in addition to these ones.
Habitat: Human habitations.
Life Cycles: Alcremie evolve from Milcery at any level, and once evolved they may reproduce with other Alcremies or with males of a different species. They do not have a lot of defensive measures and are easily predated upon by wild Pokémon. Should an Alcremie reproduce, they can produce a Milcery egg up to every 10 days, though they just as easily could not do that. Because of this, the Alcremies that you see at bakeries are almost certainly fixed, but many Certified Pokémon Breeders of Alcremies are bakers.
Behavior: Alcremie are loving and friendly Pokémon who show their trust by making berries and cream for their trainer. These berries are normally found outside or around the house, but the cream is their own. They have some protective instincts of their Milcery babies, but domestication has bred out some of these instincts.
Diet: Sugar, fruit, honey, milk, or flour.
Conservation: Extinct in the Wild, Least Concern in captivity
Relationship with Humans: Alcremie are most commonly found in bakeries, where bakers use the freely-given cream that the Alcremie produces to create extra delicious treats. Bakers all over the world have an Alcremie or three as companions in the kitchen, and it’s considered weird to not have at least one someone in the kitchen with you. Between Alcremies and Dachsbuns, a baker is seldom without Pokémon companions.
The Gigantamax form of Alcremie is hugely popular as a wedding cake design, and often these cakes are made with cream from every flavor of Alcremie.
In Tuesdays with Turtwig, there is an Alcremie and Dachsbun couple who run a patisserie together, who appear infrequently on the children’s television show.  
Classification: The species epithet of Alcremie is “dulcis” which means “sweet” in Latin.
Evolution: Milcery evolves into Alcremie at any level. To achieve each of its different flavors, these are the spin requirements for each (provided outside of the official order because that order was stupid and nonsensical):
Vanilla Cream: Spin clockwise for less than 5 seconds during the day
Ruby Cream: Spin counterclockwise for less than 5 seconds during the day
Matcha Cream: Spin clockwise for less than 5 seconds at night
Salted Cream: Spin counterclockwise for less than 5 seconds at night
Caramel Swirl: Spin clockwise for more than 5 seconds during the day
Ruby Swirl: Spin counterclockwise for more than 5 seconds during the day
Lemon Cream: Spin clockwise for more than 5 seconds at night
Mint Cream: Spin counterclockwise for more than 5 seconds at night
Rainbow Swirl: Spin in any direction for more than 10 seconds during the evening (this is defined as 7pm-7:59pm in-game, but really, just use the final hour of sunlight for wherever your players are).
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Staryu & Starmie
Staryu (#120)
Petrocephalus pentagramus
General Information: Staryu the Star-Shaped Pokémon, this is believed to be an extraterrestrial Pokémon from beyond the stars. Its likeness to earthen sea stars is entirely coincidental.
Staryus average at 2’7 feet (0.8 M) tall and weigh around 76.1 pounds (34.5 kg).
Habitat: They are most commonly found in the ocean, but some can be found in brackish waters and freshwater streams that connect to the ocean.
Life Cycles: A Staryu is born in the winter, often in the coldest parts of the ocean where the chemicals it needs for chemosynthesis are most abundant. They are born as singles (or twins on rare occasions) and are fully independent upon birth. Many Staryu never know who their parents are, and that’s quite fine by them. After birth, a Staryu will explore and wander on its own, using its red light (which is unseeable to most creatures in the abyss) to communicate with others of its kind. When the summer arrives, Staryus will emerge from wherever they have made themselves at home, and surface en masse together. These mass gatherings of Staryus are multi-functional: socializing & communicating with each other, mate finding, and conversing with the stars.
Staryu are actually predated upon all the time, but so long as their core remains intact, a Staryu will fully regenerate any part of itself within the day. Most that predate upon them tend to only nibble on bits and pieces, which grow back swiftly, so the Staryu is largely unbothered by it. The biggest source of true predation is by juvenile Sharpedos, who will eat the entire Staryu, core and all, without hesitation, until they learn that keeping the core intact means more food in the long-run.
Like other Pokémon, Staryu become reproductively mature at level 15. They may take a few years to find a suitable mate, whom they may stay with for a couple years or even a few decades, and autumn they will lay an egg that they will leave hidden at the bottom of the ocean and let it fend for itself.
Behavior: At night at the end of summer, Staryus can be seen at the surface of the ocean lighting up the waters with their shining cores, like red stars shimmering on the ocean. They seem to be using these flashing lights to communicate with the stars in a language that scientists are still trying to decipher. Are perhaps the Staryus of Earth trapped here? Are they a migratory species like Solosis? The answers to these questions and many more, remain a mystery.
Diet: Staryus are chemosynthetic organisms. They utilize the chemicals found naturally in ocean water to provide the energy that they need, and since these chemicals are in ready abundance at all times, it allows them to regenerate quickly. This is in stark contrast to the native sea stars of Earth, who are voracious predators of mollusks and corals, and this is additional evidence to the belief that Staryus are not actually sea stars and are, instead, freaky little alien dudes that happen to resemble a sea star.
Players, this means that you do not need to feed your Staryu (or Starmie) except by allowing them extended time in ocean water.
Conservation: Least Concern
Relationship with Humans: There are some cultures in Oceania that believe Staryus to be born from stars that fell into the sea. Pop culture media tends to associate Staryus with the Pacific Ocean and its many islands. Some cultures even revere the Staryus as fallen stars, messengers of the ocean or night, children of the stars, and many more. There are also cultures that eat parts of them, but honor their sacrifice and their ability to regenerate with ease, believing them to be a gift from the creator as an unyielding food source so long as they’re treated right.
Staryus make excellent starter Pokémon for trainers of all ages. They may not have parental instincts, but they know how to love and be loved by its colony/family.
Classification: Staryus are believed to be an extraterrestrial Pokémon. It bears no genetic similarities to any other Pokémon with one key exception, Deoxys. Between the striking physiological similarities with their regenerative rocky cores and their vaguely similar protein and cellular structures (the DNA is still very distant in relation), scientists speculate that wherever Staryus hail from, they come from the same Mew as Deoxys.
Starmie (#121)
Petrocephalus irispetrocephelus
General Information: Starmie the Mysterious Pokémon and the evolved form of Staryu. When it surfaces at night, the its core (the gem in the center) emits signals that are so powerful, it’s believed that they can travel the vast distances of space. It can produce light of any color of the visible spectrum and well into the infrared and ultraviolet sections, too. These complex signals are believed to create a deeper, more complex, and more nuanced language than Staryus are capable of. No one is entirely sure who it is that Starmies are talking to out in space—perhaps others of their kind?
Starmie swim by spinning their body like a propeller. Their ability to emit signals are so strong, that sometimes when humans approach, their psychic powers give the human a headache.
Starmie average at around 3’7 feet (1.1 M) tall and weigh a whopping 176.4 pounds (80 kg). Most of their weight is the gem at their core.
Habitat: Starmies migrate through the ocean in all depths. They can technically live on most places on Earth, but they really prefer the ocean, where their food is in abundance. They are resistant to the effects of climate change other than its impacts on the plankton supply.
Life Cycles: Starmies are relatively rare compared to Staryus. Their life cycles are nearly identical to Staryus. A big difference though, is that Starmies are bigger and stronger, making it easier for them to defend themselves against the few predators that they do have. Unfortunately, this does include humans.
Starmies are believed to live for hundreds of years with no known life expectancy. The main causes of death are predation, poaching, and disease. Like with Solosises and their evolutionary relatives, a Starmie’s ability to regenerate is dependent on its access to Earth’s (relatively) abundant nutrition.
Behavior: Starmies are highly intelligent creatures with a complex language. They are independent at their core but enjoy the company of friends.
Diet: Starmies are chemosynthetic creatures, but they also eat plankton. 
Conservation: Least Concern but only a technicality. Because Staryus are considered Least Concern, Starmies are legally considered to be as well (at least in most countries), but in truth Starmies in particular are rare, and becoming rarer, due to overhunting by humans.  
Relationship with Humans: In modern times, Starmie Cores have become the subject of poachers who will kill the Starmie and sell its gem-like core for a high price to jewelers.
Starmies are incredibly useful in laboratory settings and in space research. Many astronaut teams utilize the signaling power of Starmies to communicate directly to stations on Earth, who have their own trained Starmie to send and receive signals to each other, who can then use their intense psychic powers to learn telepathy and speak directly with humans. This is not an innate ability of theirs, but the fact remains that Starmies can learn to speak human languages fluently, and thus conservation efforts are on-going in the fight to win Starmies the Right To Be Left Alone.
Classification: Starmie and its pre-evolution, Staryu, are in their own clade, Petrocephalya, which they share with Deoxys. This clade is unspecified but is generally treated as a extraterrestrial domain-type tier, akin to Archaea, Prokarya, and Eukarya.
The name “Petrocephala” and its variations means “rock-brain.” The species epithet for Starmie, “irispetrocephelus” simply means “rainbow rock-brain,” a reference to the fact that it can emit light of an color of the visible spectrum.
Evolution: It evolves from Staryu with a Water Stone.
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Sizzlipede & Centiskorch
Sizzlipede (#850)
Pyroscolopendras hypocaustum
General Information: Sizzlipede the Radiator Pokémon, and the arch-nemesis of Venipede. It will coil its body around its prey and cook it alive until it’s well-done. What an awful way to die!
Sizzlipedes average at 2’4 feet (0.7 M) long and weigh about 2.2 pounds (1 kg).
Habitat: Sizzlipedes live in forests in the warmer parts of the world, generally in places that don’t get colder than 0 F in the winter. They may occasionally lurk in grasslands, but tend to prefer the shelter that trees provide.
Life Cycles: Sizzlipedes are born in the heat of the summer to large clutches of about 100 eggs per mother. They are born fully independent and receive no parental support. Despite Sizzlipede not having an apparent cocoon-stage as many bugs do, such as their relative Venipede (which evolves into Whirlipede), Sizzlipede is still a larval-stage Pokémon. The absence of a cocoon-stage is the major developmental difference that separates this clade of centipede Pokémon from the others. It causes Sizzlipede to evolve later than many other bug-types, at level 28, and they are still unable to reproduce until evolution. This evolutionary difference is believed to have occurred because Sizzlipedes (and Centiskorches) benefited from not having any stage where they were immobile and unable to flee predators such as Moltres or Talonflame, with the trade-off being that it takes longer for them to store enough evolutionary magic to reach their full potential.  
Sizzlipedes are regularly predated upon by Talonflames, Emboars, Charmeleons, Moltreses, Combuskens, (H) Arcanine, Infernape, Turtonator, Salazzle, and Houndooms, amongst others.
Behavior: Sizzlipedes are solitary hunters. They are fierce defenders of their catches and their territory against competitors. When they see a Venipede, it’s combat on-sight, where they will fight to the death and whoever wins gets to eat the loser. Sizzlipedes are not quite this aggressive toward other Sizzlipedes, where battles are not to the death and more about establishing boundaries between each other. A Venipede? Oh no, that’s to the death and there will be no prisoners. This mutual aggression seems to help keep both populations in check.
Because of their solitary nature and aggression toward “competitors”, Sizzlipedes are recommended for households that don’t have many other Pokémon.
Diet: Sizzlipedes eat any plant or bug Pokémon it can get its body around, which it then roasts alive until it’s “well done” and then eats it until every last bit of it has been consumed. Their favorite prey are Capsakids and Ferroseeds, but are happy to dine on any range of small bug and plant Pokémon, such as Sewaddle, Caterpie, Bramblin, Smoliv, Applin, Sunflora, Shroomish, Fomantis, Bounsweet, and more. They are a generalist, but do not like poison-types. Their broad diets cause clashes with Venipedes regularly. The main thing that separates the niche of Sizzlipede from Venipede, is the fact that it consumes a broader diet of potential prey, including other bug-types and even Ferroseeds, while avoiding poison-types entirely. On occasion they may feed upon Durants. They find Toedscools and Pumpkaboos distasteful.
Sizzlipedes do occasionally consume fruit, allowing them to ferment inside their bodies and the byproducts are used to fuel their flames. Certain species of plants have evolved to only be eaten by Sizzlipedes, and when inside the seeds are heat-stratified by the Pokémon’s fire.
Conservation: Least Concern
Relationship with Humans: Wild Sizzlipedes are nuisances to Applin and Smoliv farmers, but are otherwise helpful friends that protect crops from all sorts of insects. A tame Sizzlipede can easily be taught not to harm Smolivs and Applins and instead eat other pests and weeds (ie: undesirable bug and plant Pokémon) and can make a great addition to the agricultural defense squad.
In colder regions, where wild Sizzlipedes may be few or non-existent, breeder-raised Sizzlipedes are occasionally used as radiators.
Conservationists have used Sizzlipede’s as a means to heat-stratify seeds that otherwise require wildfires to germinate.
The blood feud between Sizzlipedes and Venipedes is legendary, told in myths and tales the world over.
Classification: Sizzlipede’s species epithet, “hypocaustum” is derived directly from the early Roman version of a radiator.
Centiskorch (#851)
Pyroscolopendras pyroscolopendragus
General Information: Centiskorch the Radiator Pokémon and the evolved form of Sizzlipede, and the arch-nemesis of Scolipede. The flames of this Pokémon can reach temperatures of 1,500 degrees Fahrenheit (800 degrees Celsius), which it can turn on and off at will. When battling or attacking prey, it can use its body as both a whip and as a constrictor.
Centiskorches reach lengths of around 9’10 feet (3 M) and weigh about 264.3 pounds (120 kg). They also have Gigantamax form, which reaches of lengths upwards of 264+ feet (75+ M).
Habitat: Centiskorches generally prefer to live in warmer, forested regions of the world, even mountainous regions. They make occasionally venture into grasslands, but not often, for they prefer the shelter of trees.
Life Cycles: Centiskorches will seek out a mate every summer after the hatching season. During this time, individuals will perform intricate courtship dances for their prospective mates. They will spend the next several months together while the female gestates (it takes a while to grow all those eggs), then come late Fall, normally around the first frost, she lays her eggs in a safe hollow, where she and her mate will take turns keeping the eggs warm while the other goes out to hunt. During the heart of winter, Centiskorches may sleep for long periods while snow blankets the forest, but when warm days peak through the cold, so do the Centiskorches and they will emerge to feed. It’s common for Centiskorches in colder climates to not fully emerge for the year until mid-Spring, when prey have hatched for the year. They will tend to their eggs until they hatch, but upon hatching, the Sizzlipedes are able to fend for themselves.
Of note, Sizzlipedes will absolutely mate with multiple others, but they choose to form pair bonds for the season because it ensures the survival of their eggs. Sometimes they choose the same mate year after year.
Behavior: Centiskorches are violent Pokémon that will try to eat anything it thinks is big enough to be food. They are territorial and are not to be trifled with. Should one see a Scolipede, it’s a death match on sight. These Pokémon are not recommended for beginner trainers.
Diet: Centiskorches eat any bug Pokémon it can wrap its body around, but with a great preference for larger specimens. This prevents prey overlap with Sizzlipedes. Their favorite prey are Scovillains and Ferrothorns, but are quite happy to feed upon Butterfrees, Leavannies, Brambleghasts, Arbolivas, Appletuns, Brelooms, Lurantises, Tsareena, and such. They’ve even been known to prey upon animal grass-types when pickings are slim, including Floragatos, Leafeons, Quillinadins, Skiddos, (H) Voltorbs, Chesnaughts, Meganiums, and Serperiors (amongst others), but these conflicts aren’t nearly as successful and often result in injury to the Centiskorch.   
Centiskorches are known to consume fruit, which they ferment inside themselves as fuel for their fire. A Centiskorch that fails to eat fruit for a long time, is a Centiskorch that will struggle to sustain its fire attack.
Sizzlipedes do occasionally consume fruit, allowing them to ferment inside their bodies and the byproducts are used to fuel their flames. Certain species of plants have evolved to only be eaten by Sizzlipedes, and when inside the seeds are heat-stratified by the Pokémon’s fire.
Conservation: Least Concern
Relationship with Humans: Centiskorches are often utilized in eloquent fantasy designs, akin to how dragons and serpents are used stylistically for designs in our world. Their Gigantamax form is particularly striking to artists, resembling the form of a grand dragon.
Like Sizzlipedes, a Centiskorch can make a great agricultural guardian, especially in regions with a large Venipede population.
The blood feud between Centiskorches and Scolipedes is sometimes used as a Tale of Caution against such feuds and vengeance cycles that inevitably feed themselves into eternity until someone breaks the cycle of vengeance.
Classification: The genus name of Centiskorch is “Pyroscolopendras” which is a combination of “pyro” (“fire” in Latin) and “scolopendras” (“centipede” in Latin). Its species epithet, “pyroscolopendragus” is nearly identical, except that it ends in “dragus” instead of “dras,” a reference to how the species bears resemblance to serpentine dragons of old.
Evolution: Centiskorch evolves from Sizzlipede at level 28.
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